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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.6 by root, Thu Sep 14 21:16:12 2006 UTC vs.
Revision 1.28 by root, Sun Jul 1 05:00:19 2007 UTC

1
2/* 1/*
3 * static char *rcsid_build_map = 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
4 * "$Id: build_map.C,v 1.6 2006/09/14 21:16:12 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2001 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26
27 The authors can be reached via e-mail to crossfire-devel@real-time.com 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22 */
29 23
30#include <global.h> 24#include <global.h>
31#include <living.h> 25#include <living.h>
32#include <spells.h> 26#include <spells.h>
33#include <skills.h> 27#include <skills.h>
36 30
37/** 31/**
38 * Check if objects on a square interfere with building 32 * Check if objects on a square interfere with building
39 */ 33 */
40int 34int
41can_build_over (mapstruct *map, object *tmp, short x, short y) 35can_build_over (maptile *map, object *tmp, short x, short y)
42{ 36{
43 object *ob; 37 object *ob;
44 38
45 ob = GET_MAP_OB (map, x, y); 39 ob = GET_MAP_OB (map, x, y);
46 while (ob) 40 while (ob)
47 { 41 {
48 /* if ob is not a marking rune or floor, then check special cases */ 42 /* if ob is not a marking rune or floor, then check special cases */
49 if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) 43 if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR)
50 { 44 {
51 switch (tmp->type) 45 switch (tmp->type)
52 { 46 {
53 case SIGN: 47 case SIGN:
54 case MAGIC_EAR: 48 case MAGIC_EAR:
79 73
80/** 74/**
81 * Erases marking runes at specified location 75 * Erases marking runes at specified location
82 */ 76 */
83void 77void
84remove_marking_runes (mapstruct *map, short x, short y) 78remove_marking_runes (maptile *map, short x, short y)
85{ 79{
86 object *rune; 80 object *rune;
87 object *next; 81 object *next;
88 82
89 rune = GET_MAP_OB (map, x, y); 83 rune = GET_MAP_OB (map, x, y);
90 while (rune) 84 while (rune)
91 { 85 {
92 next = rune->above; 86 next = rune->above;
87
93 if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) 88 if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark")))
94 { 89 rune->destroy ();
95 remove_ob (rune); 90
96 free_object (rune);
97 }
98 rune = next; 91 rune = next;
99 } 92 }
100} 93}
101 94
102/** 95/**
105 * \return 'connected' value with no item, or -1 if failure. 98 * \return 'connected' value with no item, or -1 if failure.
106 * 99 *
107 * Tries 1000 random values, then returns -1. 100 * Tries 1000 random values, then returns -1.
108 */ 101 */
109int 102int
110find_unused_connected_value (mapstruct *map) 103find_unused_connected_value (maptile *map)
111{ 104{
112 int connected = 0; 105 int connected = 0;
113 int itest = 0; 106 int itest = 0;
114 oblinkpt *obp; 107 oblinkpt *obp;
115 108
152 } 145 }
153 146
154 /* Now, find force in player's inventory */ 147 /* Now, find force in player's inventory */
155 force = pl->inv; 148 force = pl->inv;
156 while (force 149 while (force
157 && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) 150 && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg
158 || (strcmp (force->msg, rune->msg)))) 151 || force->msg != rune->msg))
159 force = force->below; 152 force = force->below;
160 153
161 if (!force) 154 if (!force)
162 /* No force, need to create & insert one */ 155 /* No force, need to create & insert one */
163 { 156 {
168 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 161 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
169 return -1; 162 return -1;
170 } 163 }
171 164
172 force = get_archetype (FORCE_NAME); 165 force = get_archetype (FORCE_NAME);
173 force->speed = 0;
174 update_ob_speed (force);
175 force->slaying = pl->map->path; 166 force->slaying = pl->map->path;
176 force->msg = rune->msg; 167 force->msg = rune->msg;
177 force->path_attuned = connected; 168 force->path_attuned = connected;
169 force->set_speed (0);
178 insert_ob_in_ob (force, pl); 170 insert_ob_in_ob (force, pl);
179 171
180 return connected; 172 return connected;
181 } 173 }
182 174
191get_connection_rune (object *pl, short x, short y) 183get_connection_rune (object *pl, short x, short y)
192{ 184{
193 object *rune; 185 object *rune;
194 186
195 rune = GET_MAP_OB (pl->map, x, y); 187 rune = GET_MAP_OB (pl->map, x, y);
196 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) 188 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark"))))
197 rune = rune->above; 189 rune = rune->above;
198 return rune; 190 return rune;
199} 191}
200 192
201/** 193/**
211 book = book->above; 203 book = book->above;
212 return book; 204 return book;
213} 205}
214 206
215/** 207/**
216 * Returns first item of type WALL. 208 * Returns first item of type BUILDABLE_WALL.
217 */ 209 */
218object * 210object *
219get_wall (mapstruct *map, int x, int y) 211get_wall (maptile *map, int x, int y)
220{ 212{
221 object *wall; 213 object *wall;
222 214
223 wall = GET_MAP_OB (map, x, y); 215 wall = GET_MAP_OB (map, x, y);
224 while (wall && (WALL != wall->type)) 216 while (wall && (BUILDABLE_WALL != wall->type))
225 wall = wall->above; 217 wall = wall->above;
226 218
227 return wall; 219 return wall;
228} 220}
229 221
237 * Basically it ensures the correct wall is put where needed. 229 * Basically it ensures the correct wall is put where needed.
238 * 230 *
239 * Note: x & y must be valid map coordinates. 231 * Note: x & y must be valid map coordinates.
240 */ 232 */
241void 233void
242fix_walls (mapstruct *map, int x, int y) 234fix_walls (maptile *map, int x, int y)
243{ 235{
244 int connect;
245 object *wall; 236 object *wall;
246 char archetype[MAX_BUF]; 237 char archetype[MAX_BUF];
247 char *underscore; 238 char *underscore;
248 uint32 old_flags[4];
249 struct archetype *new_arch; 239 struct archetype *new_arch;
250 int flag; 240
251 241
252 /* First, find the wall on that spot */ 242 /* First, find the wall on that spot */
253 wall = get_wall (map, x, y); 243 wall = get_wall (map, x, y);
254 if (!wall) 244 if (!wall)
255 /* Nothing -> bail out */ 245 /* Nothing -> bail out */
256 return; 246 return;
257 247
258 /* Find base name */ 248 /* Find base name */
259 strcpy (archetype, wall->arch->name); 249 assign (archetype, wall->arch->archname);
260 underscore = strchr (archetype, '_'); 250 underscore = strchr (archetype, '_');
261 251
252 /* search for the first _ before a number */
253 while (underscore && !isdigit (*(underscore + 1)))
254 underscore = strchr (underscore + 1, '_');
255
262 if (!underscore || (!isdigit (*(underscore + 1)))) 256 if (!underscore || !isdigit (*(underscore + 1)))
263 /* Not in a format we can change, bail out */ 257 /* Not in a format we can change, bail out */
264 return; 258 return;
265 259
266 underscore++; 260 underscore++;
267 *underscore = '\0'; 261 *underscore = '\0';
268 262
269 connect = 0; 263 int connect = 0;
270 264
271 if ((x > 0) && get_wall (map, x - 1, y)) 265 if ((x > 0) && get_wall (map, x - 1, y))
272 connect |= 1; 266 connect |= 1;
273 if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) 267 if ((x < map->width - 1) && get_wall (map, x + 1, y))
274 connect |= 2; 268 connect |= 2;
275 269
276 if ((y > 0) && get_wall (map, x, y - 1)) 270 if ((y > 0) && get_wall (map, x, y - 1))
277 connect |= 4; 271 connect |= 4;
278 272
279 if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) 273 if ((y < map->height - 1) && get_wall (map, x, y + 1))
280 connect |= 8; 274 connect |= 8;
281 275
282 switch (connect) 276 switch (connect)
283 { 277 {
284 case 0: 278 case 0:
357 return; 351 return;
358 352
359 /* Now delete current wall, and insert new one 353 /* Now delete current wall, and insert new one
360 * We save flags to avoid any trouble with buildable/non buildable, and so on 354 * We save flags to avoid any trouble with buildable/non buildable, and so on
361 */ 355 */
362 for (flag = 0; flag < 4; flag++) 356 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
363 old_flags[flag] = wall->flags[flag]; 357
364 remove_ob (wall); 358 wall->destroy ();
365 free_object (wall);
366 359
367 wall = arch_to_object (new_arch); 360 wall = arch_to_object (new_arch);
368 wall->type = WALL; 361 wall->type = BUILDABLE_WALL;
369 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 362 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
370 for (flag = 0; flag < 4; flag++)
371 wall->flags[flag] = old_flags[flag]; 363 wall->flag = old_flags;
372} 364}
373 365
374/** 366/**
375 * \brief Floor building function 367 * \brief Floor building function
376 * 368 *
404 if (tmp) 396 if (tmp)
405 { 397 {
406 while (tmp) 398 while (tmp)
407 { 399 {
408 above = tmp->above; 400 above = tmp->above;
409 if (WALL == tmp->type) 401 if (BUILDABLE_WALL == tmp->type)
410 { 402 {
411 /* There was a wall, remove it & keep its archetype to make new walls */ 403 /* There was a wall, remove it & keep its archetype to make new walls */
412 new_wall = tmp->arch; 404 new_wall = tmp->arch;
413 remove_ob (tmp); 405 tmp->destroy ();
414 free_object (tmp);
415 sprintf (message, "You destroy the wall and redo the floor."); 406 sprintf (message, "You destroy the wall and redo the floor.");
416 } 407 }
417 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 408 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
418 { 409 {
419 remove_ob (tmp); 410 tmp->destroy ();
420 free_object (tmp);
421 floor_removed = 1; 411 floor_removed = 1;
422 } 412 }
423 else 413 else
424 { 414 {
425 if (floor_removed) 415 if (floor_removed)
467 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 457 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
468 if (new_wall) 458 if (new_wall)
469 { 459 {
470 tmp = arch_to_object (new_wall); 460 tmp = arch_to_object (new_wall);
471 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 461 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
472 tmp->type = WALL; 462 tmp->type = BUILDABLE_WALL;
473 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 463 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
474 } 464 }
475 } 465 }
476 } 466 }
477 467
492 /* And tell player about the fix */ 482 /* And tell player about the fix */
493 new_draw_info (NDI_UNIQUE, 0, pl, message); 483 new_draw_info (NDI_UNIQUE, 0, pl, message);
494} 484}
495 485
496/** 486/**
487 * Wall radius fix function
488 */
489void fix_walls_around (maptile *map, int x, int y)
490{
491 for (int xt = x - 1; xt <= x + 1; xt++)
492 for (int yt = y - 1; yt <= y + 1; yt++)
493 {
494 if (OUT_OF_REAL_MAP (map, xt, yt))
495 continue;
496
497 fix_walls (map, xt, yt);
498 }
499}
500
501/**
497 * Wall building function 502 * Wall building function
498 * 503 *
499 * Walls can be build: 504 * Walls can be build:
500 * - on a floor without anything else 505 * - on a floor without anything else
501 * - on an existing wall, with or without a floor 506 * - on an existing wall, with or without a floor
514 /* Grab existing wall, if any */ 519 /* Grab existing wall, if any */
515 current_wall = NULL; 520 current_wall = NULL;
516 tmp = GET_MAP_OB (pl->map, x, y); 521 tmp = GET_MAP_OB (pl->map, x, y);
517 while (tmp && !current_wall) 522 while (tmp && !current_wall)
518 { 523 {
519 if (WALL == tmp->type) 524 if (BUILDABLE_WALL == tmp->type)
520 current_wall = tmp; 525 current_wall = tmp;
521 526
522 tmp = tmp->above; 527 tmp = tmp->above;
523 } 528 }
524 529
532 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 537 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
533 return; 538 return;
534 } 539 }
535 540
536 tmp = arch_to_object (new_wall); 541 tmp = arch_to_object (new_wall);
537 tmp->type = WALL; 542 tmp->type = BUILDABLE_WALL;
538 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 543 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
539 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 544 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
540 545
541 /* If existing wall, remove it, no need to fix other walls */ 546 /* If existing wall, remove it, no need to fix other walls */
542 if (current_wall) 547 if (current_wall)
543 { 548 {
544 remove_ob (current_wall); 549 current_wall->destroy ();
545 free_object (current_wall);
546 fix_walls (pl->map, x, y); 550 fix_walls (pl->map, x, y);
547 sprintf (message, "You redecorate the wall to better suit your tastes."); 551 sprintf (message, "You redecorate the wall to better suit your tastes.");
548 } 552 }
549 else 553 else
550 { 554 {
634 case PEDESTAL: 638 case PEDESTAL:
635 case CF_HANDLE: 639 case CF_HANDLE:
636 case MAGIC_EAR: 640 case MAGIC_EAR:
637 case SIGN: 641 case SIGN:
638 /* Signs don't need a connection, but but magic mouths do. */ 642 /* Signs don't need a connection, but but magic mouths do. */
639 if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) 643 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth"))
640 break; 644 break;
641 con_rune = get_connection_rune (pl, x, y); 645 con_rune = get_connection_rune (pl, x, y);
642 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 646 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
643 if (connected == -1) 647 if (connected == -1)
644 { 648 {
645 /* Player already informed of failure by the previous function */ 649 /* Player already informed of failure by the previous function */
646 free_object (tmp); 650 tmp->destroy ();
647 return; 651 return;
648 } 652 }
649 /* Remove marking rune */ 653 /* Remove marking rune */
650 remove_ob (con_rune); 654 con_rune->destroy ();
651 free_object (con_rune);
652 } 655 }
653 656
654 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
655 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
656 { 659 {
657 if (adjust_sign_msg (pl, x, y, tmp) == -1) 660 if (adjust_sign_msg (pl, x, y, tmp) == -1)
658 { 661 {
659 free_object (tmp); 662 tmp->destroy ();
660 return; 663 return;
661 } 664 }
662 } 665 }
663 666
664 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
687 item = GET_MAP_OB (pl->map, x, y); 690 item = GET_MAP_OB (pl->map, x, y);
688 if (!item) 691 if (!item)
689 { 692 {
690 /* Should not happen with previous tests, but we never know */ 693 /* Should not happen with previous tests, but we never know */
691 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 694 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
692 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); 695 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
693 return; 696 return;
694 } 697 }
695 698
696 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 699 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR))
697 item = item->above; 700 item = item->above;
698 701
699 if (!item) 702 if (!item)
700 {
701 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 703 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
702 return; 704 else if (item->type == BUILDABLE_WALL)
703 }
704
705 /* Now remove object, with special cases (buttons & such) */
706 switch (item->type)
707 {
708 case WALL:
709 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); 705 new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor.");
710 return; 706 else if (!item->flag [FLAG_IS_BUILDABLE])
711 707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
712 case DOOR: 708 else
713 case BUTTON: 709 {
714 case GATE:
715 case TIMED_GATE:
716 case DETECTOR:
717 case PEDESTAL:
718 case CF_HANDLE:
719 case MAGIC_EAR:
720 case SIGN:
721 /* Special case: must unconnect */
722 if (QUERY_FLAG (item, FLAG_IS_LINKED))
723 remove_button_link (item);
724
725 /* Fall through */
726
727 default:
728 /* Remove generic item */
729 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
730 remove_ob (item); 711 item->destroy ();
731 free_object (item);
732 } 712 }
733} 713}
734 714
735/** 715/**
736 * Global building function 716 * Global building function
762 } 742 }
763 743
764 x = pl->x + freearr_x[dir]; 744 x = pl->x + freearr_x[dir];
765 y = pl->y + freearr_y[dir]; 745 y = pl->y + freearr_y[dir];
766 746
767 if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) 747 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y))
768 { 748 {
769 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 749 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge...");
770 return; 750 return;
771 } 751 }
772 752
779 759
780 tmp = GET_MAP_OB (pl->map, x, y); 760 tmp = GET_MAP_OB (pl->map, x, y);
781 if (!tmp) 761 if (!tmp)
782 { 762 {
783 /* Nothing, meaning player is standing next to an undefined square... */ 763 /* Nothing, meaning player is standing next to an undefined square... */
784 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); 764 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
785 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 765 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
786 return; 766 return;
787 } 767 }
768
788 tmp2 = find_marked_object (pl); 769 tmp2 = find_marked_object (pl);
789 while (tmp) 770 while (tmp)
790 { 771 {
791 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) 772 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark"))))
792 { 773 {
793 /* The item building function already has it's own special 774 /* The item building function already has it's own special
794 * checks for this 775 * checks for this
795 */ 776 */
796 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 777 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
801 } 782 }
802 tmp = tmp->above; 783 tmp = tmp->above;
803 } 784 }
804 785
805 /* Now we know the square is ok */ 786 /* Now we know the square is ok */
806 builder = pl->contr->ranges[range_builder]; 787 builder = pl->contr->ranged_ob;
807 788
808 if (builder->subtype == ST_BD_REMOVE) 789 if (builder->subtype == ST_BD_REMOVE)
809 /* Remover -> call specific function and bail out */ 790 /* Remover -> call specific function and bail out */
810 { 791 {
811 apply_builder_remove (pl, dir); 792 apply_builder_remove (pl, dir);
897 } 878 }
898 879
899 tmp->face = book->face; 880 tmp->face = book->face;
900 tmp->invisible = 0; 881 tmp->invisible = 0;
901 } 882 }
902 remove_ob (book); 883
903 free_object (book); 884 book->destroy ();
904 return 0; 885 return 0;
905} 886}

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