1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
|
|
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <global.h> |
26 | #include <global.h> |
25 | #include <living.h> |
27 | #include <living.h> |
26 | #include <spells.h> |
28 | #include <spells.h> |
27 | #include <skills.h> |
29 | #include <skills.h> |
28 | #include <tod.h> |
30 | #include <tod.h> |
29 | #include <sproto.h> |
31 | #include <sproto.h> |
30 | |
32 | |
|
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33 | // macro for this check, it had been inconsistent in this file. |
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34 | #define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR] |
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35 | |
31 | /** |
36 | /** |
32 | * Check if objects on a square interfere with building |
37 | * Check if objects on a square interfere with building |
33 | */ |
38 | */ |
34 | int |
39 | static int |
35 | can_build_over (maptile *map, object *tmp, short x, short y) |
40 | can_build_over (maptile *map, object *tmp, int x, int y) |
36 | { |
41 | { |
37 | object *ob; |
42 | object *ob; |
38 | |
43 | |
39 | ob = GET_MAP_OB (map, x, y); |
44 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
45 | while (ob) |
41 | { |
46 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
47 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
48 | if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob)) |
44 | { |
49 | { |
45 | switch (tmp->type) |
50 | switch (tmp->type) |
46 | { |
51 | { |
47 | case SIGN: |
52 | case SIGN: |
48 | case MAGIC_EAR: |
53 | case MAGIC_EAR: |
49 | /* Allow signs and magic ears to be built on books */ |
54 | /* Allow signs and magic ears to be built on books */ |
50 | if (ob->type != BOOK) |
55 | if (ob->type != BOOK) |
51 | { |
|
|
52 | return 0; |
|
|
53 | } |
|
|
54 | break; |
|
|
55 | case BUTTON: |
|
|
56 | case DETECTOR: |
|
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57 | case PEDESTAL: |
|
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58 | case CF_HANDLE: |
|
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59 | /* Allow buttons and levers to be built under gates */ |
|
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60 | if (ob->type != GATE && ob->type != DOOR) |
|
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61 | { |
|
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62 | return 0; |
|
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63 | } |
|
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64 | break; |
|
|
65 | default: |
|
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66 | return 0; |
56 | return 0; |
|
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57 | break; |
|
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58 | case BUTTON: |
|
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59 | case DETECTOR: |
|
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60 | case PEDESTAL: |
|
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61 | case T_HANDLE: |
|
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62 | /* Allow buttons and levers to be built under gates */ |
|
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63 | if (ob->type != GATE && ob->type != DOOR) |
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64 | return 0; |
|
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65 | break; |
|
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66 | default: |
|
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67 | return 0; |
67 | } |
68 | } |
68 | } |
69 | } |
|
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70 | |
69 | ob = ob->above; |
71 | ob = ob->above; |
70 | } |
72 | } |
|
|
73 | |
71 | return 1; |
74 | return 1; |
72 | } |
75 | } |
73 | |
76 | |
74 | /** |
77 | /** |
75 | * Erases marking runes at specified location |
78 | * Erases marking runes at specified location |
76 | */ |
79 | */ |
77 | void |
80 | static void |
78 | remove_marking_runes (maptile *map, short x, short y) |
81 | remove_marking_runes (maptile *map, int x, int y) |
79 | { |
82 | { |
80 | object *rune; |
83 | object *rune; |
81 | object *next; |
84 | object *next; |
82 | |
85 | |
83 | rune = GET_MAP_OB (map, x, y); |
86 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
87 | while (rune) |
85 | { |
88 | { |
86 | next = rune->above; |
89 | next = rune->above; |
87 | |
90 | |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->archname, "rune_mark"))) |
91 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
89 | rune->destroy (); |
92 | rune->destroy (); |
90 | |
93 | |
91 | rune = next; |
94 | rune = next; |
92 | } |
95 | } |
93 | } |
96 | } |
… | |
… | |
97 | * \param map: map for which to find a value |
100 | * \param map: map for which to find a value |
98 | * \return 'connected' value with no item, or -1 if failure. |
101 | * \return 'connected' value with no item, or -1 if failure. |
99 | * |
102 | * |
100 | * Tries 1000 random values, then returns -1. |
103 | * Tries 1000 random values, then returns -1. |
101 | */ |
104 | */ |
102 | int |
105 | static shstr_tmp |
103 | find_unused_connected_value (maptile *map) |
106 | find_unused_connected_value (maptile *map) |
104 | { |
107 | { |
105 | int connected = 0; |
108 | for (int i = 1000; --i; ) |
106 | int itest = 0; |
|
|
107 | oblinkpt *obp; |
|
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108 | |
|
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109 | while (itest++ < 1000) |
|
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110 | { |
|
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111 | connected = 1 + rand () % 20000; |
|
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112 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
|
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113 | |
|
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114 | if (!obp) |
|
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115 | return connected; |
|
|
116 | } |
109 | { |
|
|
110 | char buf[64]; |
117 | |
111 | |
|
|
112 | snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U); |
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113 | |
|
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114 | shstr id (buf); |
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115 | |
|
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116 | if (!map->find_link (id)) |
|
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117 | return id; |
|
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118 | } |
|
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119 | |
|
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120 | return shstr_tmp (); |
|
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121 | } |
|
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122 | |
|
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123 | /** |
|
|
124 | * Returns the marking rune on the square, for purposes of building connections |
|
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125 | */ |
|
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126 | static object * |
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127 | get_connection_rune (object *pl, int x, int y) |
|
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128 | { |
|
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129 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
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130 | |
|
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131 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
|
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132 | rune = rune->above; |
|
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133 | |
118 | return -1; |
134 | return rune; |
119 | } |
135 | } |
120 | |
|
|
121 | |
136 | |
122 | /** |
137 | /** |
123 | * Helper function for door/button/connected item building. |
138 | * Helper function for door/button/connected item building. |
124 | * |
139 | * |
125 | * Will search the specified spot for a marking rune. |
140 | * Will search the specified spot for a marking rune. |
… | |
… | |
127 | * Else, searches a force in op's inventory matching the map's name |
142 | * Else, searches a force in op's inventory matching the map's name |
128 | * and the rune's text. |
143 | * and the rune's text. |
129 | * If found, returns the connection value associated |
144 | * If found, returns the connection value associated |
130 | * else searches a new connection value, and adds the force to the player. |
145 | * else searches a new connection value, and adds the force to the player. |
131 | */ |
146 | */ |
132 | int |
147 | static shstr_tmp |
133 | find_or_create_connection_for_map (object *pl, short x, short y, object *rune) |
148 | find_or_create_connection_for_map (object *pl, int x, int y, object *rune) |
134 | { |
149 | { |
135 | object *force; |
150 | object *force; |
136 | int connected; |
|
|
137 | |
151 | |
138 | if (!rune) |
152 | if (!rune) |
139 | rune = get_connection_rune (pl, x, y); |
153 | rune = get_connection_rune (pl, x, y); |
140 | |
154 | |
141 | if (!rune) |
155 | if (!rune) |
142 | { |
156 | { |
143 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
157 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
144 | return -1; |
158 | return shstr_tmp (); |
145 | } |
159 | } |
146 | |
160 | |
147 | /* Now, find force in player's inventory */ |
161 | /* Now, find force in player's inventory */ |
148 | force = pl->inv; |
162 | force = pl->inv; |
149 | while (force |
163 | while (force |
… | |
… | |
153 | |
167 | |
154 | if (!force) |
168 | if (!force) |
155 | /* No force, need to create & insert one */ |
169 | /* No force, need to create & insert one */ |
156 | { |
170 | { |
157 | /* Find unused value */ |
171 | /* Find unused value */ |
158 | connected = find_unused_connected_value (pl->map); |
172 | shstr_tmp id = find_unused_connected_value (pl->map); |
159 | if (connected == -1) |
173 | |
|
|
174 | if (!id) |
160 | { |
175 | { |
161 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
176 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | return -1; |
177 | return shstr_tmp (); |
163 | } |
178 | } |
164 | |
179 | |
165 | force = get_archetype (FORCE_NAME); |
180 | force = archetype::get (FORCE_NAME); |
166 | force->slaying = pl->map->path; |
181 | force->slaying = pl->map->path; |
167 | force->msg = rune->msg; |
182 | force->msg = rune->msg; |
168 | force->path_attuned = connected; |
183 | force->race = id; |
169 | force->set_speed (0); |
184 | force->set_speed (0); |
|
|
185 | |
170 | insert_ob_in_ob (force, pl); |
186 | insert_ob_in_ob (force, pl); |
171 | |
187 | |
172 | return connected; |
188 | return id; |
173 | } |
189 | } |
174 | |
190 | |
175 | /* Found the force, everything's easy. */ |
191 | /* Found the force, everything's easy. */ |
176 | return force->path_attuned; |
192 | return force->race; |
177 | } |
|
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178 | |
|
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179 | /** |
|
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180 | * Returns the marking rune on the square, for purposes of building connections |
|
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181 | */ |
|
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182 | object * |
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183 | get_connection_rune (object *pl, short x, short y) |
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184 | { |
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185 | object *rune; |
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186 | |
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187 | rune = GET_MAP_OB (pl->map, x, y); |
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188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
|
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189 | rune = rune->above; |
|
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190 | return rune; |
|
|
191 | } |
193 | } |
192 | |
194 | |
193 | /** |
195 | /** |
194 | * Returns the book/scroll on the current square, for purposes of building |
196 | * Returns the book/scroll on the current square, for purposes of building |
195 | */ |
197 | */ |
196 | object * |
198 | static object * |
197 | get_msg_book (object *pl, short x, short y) |
199 | get_msg_book (object *pl, int x, int y) |
198 | { |
200 | { |
199 | object *book; |
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200 | |
|
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201 | book = GET_MAP_OB (pl->map, x, y); |
201 | object *book = GET_MAP_OB (pl->map, x, y); |
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202 | |
202 | while (book && (book->type != BOOK)) |
203 | while (book && (book->type != BOOK)) |
203 | book = book->above; |
204 | book = book->above; |
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205 | |
204 | return book; |
206 | return book; |
205 | } |
207 | } |
206 | |
208 | |
207 | /** |
209 | /** |
|
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210 | * Make the built object inherit the msg of books that are used with it. |
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211 | * For objects already invisible (i.e. magic mouths & ears), also make it |
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212 | * it inherit the face and the name with "talking " prepended. |
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213 | */ |
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214 | static int |
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215 | adjust_sign_msg (object *pl, int x, int y, object *tmp) |
|
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216 | { |
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217 | object *book; |
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218 | char buf[MAX_BUF]; |
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219 | char buf2[MAX_BUF]; |
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220 | |
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221 | book = get_msg_book (pl, x, y); |
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222 | if (!book) |
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223 | { |
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224 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
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225 | return -1; |
|
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226 | } |
|
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227 | |
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228 | if (tmp->type == MAGIC_EAR) |
|
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229 | { |
|
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230 | snprintf (buf, sizeof (buf), "@match %s", &(book->msg)); |
|
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231 | tmp->msg = buf; |
|
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232 | } |
|
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233 | else |
|
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234 | tmp->msg = book->msg; |
|
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235 | |
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236 | if (tmp->invisible) |
|
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237 | { |
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238 | if (book->custom_name) |
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239 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
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240 | else |
|
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241 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
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242 | |
|
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243 | tmp->name = buf; |
|
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244 | |
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245 | if (book->name_pl) |
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246 | { |
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247 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
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248 | tmp->name_pl = buf2; |
|
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249 | } |
|
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250 | |
|
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251 | tmp->face = book->face; |
|
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252 | tmp->invisible = 0; |
|
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253 | } |
|
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254 | |
|
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255 | book->destroy (); |
|
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256 | return 0; |
|
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257 | } |
|
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258 | |
|
|
259 | /** |
208 | * Returns first item of type BUILDABLE_WALL. |
260 | * Returns first item of type BUILDABLE_WALL. |
209 | */ |
261 | */ |
210 | object * |
262 | static object * |
211 | get_wall (maptile *map, int x, int y) |
263 | get_wall (maptile *map, int x, int y) |
212 | { |
264 | { |
213 | object *wall; |
|
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214 | |
|
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215 | wall = GET_MAP_OB (map, x, y); |
265 | object *wall = GET_MAP_OB (map, x, y); |
|
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266 | |
216 | while (wall && (BUILDABLE_WALL != wall->type)) |
267 | while (wall && (BUILDABLE_WALL != wall->type)) |
217 | wall = wall->above; |
268 | wall = wall->above; |
218 | |
269 | |
219 | return wall; |
270 | return wall; |
220 | } |
271 | } |
… | |
… | |
228 | * |
279 | * |
229 | * Basically it ensures the correct wall is put where needed. |
280 | * Basically it ensures the correct wall is put where needed. |
230 | * |
281 | * |
231 | * Note: x & y must be valid map coordinates. |
282 | * Note: x & y must be valid map coordinates. |
232 | */ |
283 | */ |
233 | void |
284 | static void |
234 | fix_walls (maptile *map, int x, int y) |
285 | fix_walls (maptile *map, int x, int y) |
235 | { |
286 | { |
236 | object *wall; |
|
|
237 | char archetype[MAX_BUF]; |
287 | char archetype[MAX_BUF]; |
238 | char *underscore; |
288 | char *underscore; |
239 | struct archetype *new_arch; |
289 | struct archetype *new_arch; |
240 | |
290 | |
241 | |
|
|
242 | /* First, find the wall on that spot */ |
291 | /* First, find the wall on that spot */ |
243 | wall = get_wall (map, x, y); |
292 | object *wall = get_wall (map, x, y); |
244 | if (!wall) |
293 | if (!wall) |
245 | /* Nothing -> bail out */ |
294 | /* Nothing -> bail out */ |
246 | return; |
295 | return; |
247 | |
296 | |
248 | /* Find base name */ |
297 | /* Find base name */ |
… | |
… | |
260 | underscore++; |
309 | underscore++; |
261 | *underscore = '\0'; |
310 | *underscore = '\0'; |
262 | |
311 | |
263 | int connect = 0; |
312 | int connect = 0; |
264 | |
313 | |
265 | if ((x > 0) && get_wall (map, x - 1, y)) |
314 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
266 | connect |= 1; |
|
|
267 | if ((x < map->width - 1) && get_wall (map, x + 1, y)) |
315 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
268 | connect |= 2; |
316 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
269 | |
|
|
270 | if ((y > 0) && get_wall (map, x, y - 1)) |
|
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271 | connect |= 4; |
|
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272 | |
|
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273 | if ((y < map->height - 1) && get_wall (map, x, y + 1)) |
317 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
274 | connect |= 8; |
|
|
275 | |
318 | |
276 | switch (connect) |
319 | strcat (archetype, wall_suffix [connect]); |
277 | { |
|
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278 | case 0: |
|
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279 | strcat (archetype, "0"); |
|
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280 | |
|
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281 | break; |
|
|
282 | case 1: |
|
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283 | strcat (archetype, "1_3"); |
|
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284 | |
|
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285 | break; |
|
|
286 | case 2: |
|
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287 | strcat (archetype, "1_4"); |
|
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288 | |
|
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289 | break; |
|
|
290 | case 3: |
|
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291 | strcat (archetype, "2_1_2"); |
|
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292 | |
|
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293 | break; |
|
|
294 | case 4: |
|
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295 | strcat (archetype, "1_2"); |
|
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296 | |
|
|
297 | break; |
|
|
298 | case 5: |
|
|
299 | strcat (archetype, "2_2_4"); |
|
|
300 | |
|
|
301 | break; |
|
|
302 | case 6: |
|
|
303 | strcat (archetype, "2_2_1"); |
|
|
304 | |
|
|
305 | break; |
|
|
306 | case 7: |
|
|
307 | strcat (archetype, "3_1"); |
|
|
308 | |
|
|
309 | break; |
|
|
310 | case 8: |
|
|
311 | strcat (archetype, "1_1"); |
|
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312 | |
|
|
313 | break; |
|
|
314 | case 9: |
|
|
315 | strcat (archetype, "2_2_3"); |
|
|
316 | |
|
|
317 | break; |
|
|
318 | case 10: |
|
|
319 | strcat (archetype, "2_2_2"); |
|
|
320 | |
|
|
321 | break; |
|
|
322 | case 11: |
|
|
323 | strcat (archetype, "3_3"); |
|
|
324 | |
|
|
325 | break; |
|
|
326 | case 12: |
|
|
327 | strcat (archetype, "2_1_1"); |
|
|
328 | |
|
|
329 | break; |
|
|
330 | case 13: |
|
|
331 | strcat (archetype, "3_4"); |
|
|
332 | |
|
|
333 | break; |
|
|
334 | case 14: |
|
|
335 | strcat (archetype, "3_2"); |
|
|
336 | |
|
|
337 | break; |
|
|
338 | case 15: |
|
|
339 | strcat (archetype, "4"); |
|
|
340 | |
|
|
341 | break; |
|
|
342 | } |
|
|
343 | |
320 | |
344 | /* |
321 | /* |
345 | * Before anything, make sure the archetype does exist... |
322 | * Before anything, make sure the archetype does exist... |
346 | * If not, prolly an error... |
323 | * If not, prolly an error... |
347 | */ |
324 | */ |
348 | new_arch = archetype::find (archetype); |
325 | new_arch = archetype::find (archetype); |
349 | |
326 | |
350 | if (!new_arch) |
327 | if (!new_arch) |
351 | return; |
328 | return; |
352 | |
329 | |
353 | /* Now delete current wall, and insert new one |
330 | /* Now delete current wall, and insert new one |
354 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
331 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
355 | */ |
332 | */ |
356 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
333 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
357 | |
334 | |
358 | wall->destroy (); |
335 | wall->destroy (); |
359 | |
336 | |
360 | wall = arch_to_object (new_arch); |
337 | wall = new_arch->instance (); |
361 | wall->type = BUILDABLE_WALL; |
338 | wall->type = BUILDABLE_WALL; |
362 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
339 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
363 | wall->flag = old_flags; |
340 | wall->flag = old_flags; |
364 | } |
341 | } |
365 | |
342 | |
… | |
… | |
371 | * - on an existing wall, with or without a floor under it |
348 | * - on an existing wall, with or without a floor under it |
372 | * |
349 | * |
373 | * Note: this function will inconditionally change squares around (x, y) |
350 | * Note: this function will inconditionally change squares around (x, y) |
374 | * so don't call it with x == 0 for instance! |
351 | * so don't call it with x == 0 for instance! |
375 | */ |
352 | */ |
376 | void |
353 | static void |
377 | apply_builder_floor (object *pl, object *material, short x, short y) |
354 | apply_builder_floor (object *pl, object *material, int x, int y) |
378 | { |
355 | { |
379 | object *tmp, *above; |
356 | object *tmp, *above; |
380 | object *above_floor; /* Item above floor, if any */ |
357 | object *above_floor; /* Item above floor, if any */ |
381 | struct archetype *new_floor; |
358 | struct archetype *new_floor; |
382 | struct archetype *new_wall; |
359 | struct archetype *new_wall; |
… | |
… | |
384 | char message[MAX_BUF]; |
361 | char message[MAX_BUF]; |
385 | |
362 | |
386 | sprintf (message, "You change the floor to better suit your tastes."); |
363 | sprintf (message, "You change the floor to better suit your tastes."); |
387 | |
364 | |
388 | /* |
365 | /* |
389 | * Now the building part... |
366 | * Now the building part... |
390 | * First, remove wall(s) and floor(s) at position x, y |
367 | * First, remove wall(s) and floor(s) at position x, y |
391 | */ |
368 | */ |
392 | above_floor = NULL; |
369 | above_floor = NULL; |
393 | new_wall = NULL; |
370 | new_wall = NULL; |
394 | floor_removed = 0; |
371 | floor_removed = 0; |
… | |
… | |
403 | /* There was a wall, remove it & keep its archetype to make new walls */ |
380 | /* There was a wall, remove it & keep its archetype to make new walls */ |
404 | new_wall = tmp->arch; |
381 | new_wall = tmp->arch; |
405 | tmp->destroy (); |
382 | tmp->destroy (); |
406 | sprintf (message, "You destroy the wall and redo the floor."); |
383 | sprintf (message, "You destroy the wall and redo the floor."); |
407 | } |
384 | } |
408 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
385 | else if (IS_FLOOR (tmp)) |
409 | { |
386 | { |
410 | tmp->destroy (); |
387 | tmp->destroy (); |
411 | floor_removed = 1; |
388 | floor_removed = 1; |
412 | } |
389 | } |
413 | else |
390 | else |
414 | { |
391 | { |
415 | if (floor_removed) |
392 | if (floor_removed) |
|
|
393 | { |
|
|
394 | /* This is the first item that was above the floor */ |
416 | above_floor = tmp; |
395 | above_floor = tmp; |
|
|
396 | floor_removed = 0; |
|
|
397 | } |
417 | } |
398 | } |
418 | |
399 | |
419 | tmp = above; |
400 | tmp = above; |
420 | } |
401 | } |
421 | } |
402 | } |
… | |
… | |
427 | /* Not found, log & bail out */ |
408 | /* Not found, log & bail out */ |
428 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
409 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
429 | return; |
410 | return; |
430 | } |
411 | } |
431 | |
412 | |
432 | tmp = arch_to_object (new_floor); |
413 | tmp = new_floor->instance (); |
433 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
414 | tmp->set_flag (FLAG_IS_BUILDABLE); |
434 | SET_FLAG (tmp, FLAG_UNIQUE); |
415 | tmp->set_flag (FLAG_UNIQUE); |
435 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
416 | tmp->set_flag (FLAG_IS_FLOOR); |
436 | tmp->type = FLOOR; |
417 | //tmp->type = FLOOR; |
437 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
418 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
438 | |
419 | |
439 | /* |
420 | /* |
440 | * Next step: make sure there are either walls or floors around the new square |
421 | * Next step: make sure there are either walls or floors around the new square |
441 | * Since building, you can have: blocking view / floor / wall / nothing |
422 | * Since building, you can have: blocking view / floor / wall / nothing |
442 | */ |
423 | */ |
443 | for (i = 1; i <= 8; i++) |
424 | for (i = 1; i <= 8; i++) |
444 | { |
425 | { |
445 | xt = x + freearr_x[i]; |
426 | xt = x + DIRX (i); |
446 | yt = y + freearr_y[i]; |
427 | yt = y + DIRY (i); |
447 | tmp = GET_MAP_OB (pl->map, xt, yt); |
428 | tmp = GET_MAP_OB (pl->map, xt, yt); |
448 | if (!tmp) |
429 | if (!tmp) |
449 | { |
430 | { |
450 | /* Must insert floor & wall */ |
431 | /* Must insert floor & wall */ |
451 | tmp = arch_to_object (new_floor); |
432 | tmp = new_floor->instance (); |
452 | /* Better make the floor unique */ |
433 | /* Better make the floor unique */ |
453 | SET_FLAG (tmp, FLAG_UNIQUE); |
434 | tmp->set_flag (FLAG_UNIQUE); |
454 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
435 | tmp->set_flag (FLAG_IS_BUILDABLE); |
455 | tmp->type = FLOOR; |
436 | //tmp->type = FLOOR; |
456 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
437 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
457 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
438 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
458 | if (new_wall) |
439 | if (new_wall) |
459 | { |
440 | { |
460 | tmp = arch_to_object (new_wall); |
441 | tmp = new_wall->instance (); |
461 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
442 | tmp->set_flag (FLAG_IS_BUILDABLE); |
462 | tmp->type = BUILDABLE_WALL; |
443 | tmp->type = BUILDABLE_WALL; |
463 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
444 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
464 | } |
445 | } |
465 | } |
446 | } |
466 | } |
447 | } |
… | |
… | |
469 | * Note: 2 squares around are checked, because potentially we added walls around the building |
450 | * Note: 2 squares around are checked, because potentially we added walls around the building |
470 | * spot, so need to check that those new walls connect correctly |
451 | * spot, so need to check that those new walls connect correctly |
471 | */ |
452 | */ |
472 | for (xt = x - 2; xt <= x + 2; xt++) |
453 | for (xt = x - 2; xt <= x + 2; xt++) |
473 | for (yt = y - 2; yt <= y + 2; yt++) |
454 | for (yt = y - 2; yt <= y + 2; yt++) |
474 | { |
|
|
475 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
455 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
476 | fix_walls (pl->map, xt, yt); |
456 | fix_walls (pl->map, xt, yt); |
477 | } |
|
|
478 | |
457 | |
479 | /* Now remove raw item from inventory */ |
458 | /* Now remove raw item from inventory */ |
480 | decrease_ob (material); |
459 | material->decrease (); |
481 | |
460 | |
482 | /* And tell player about the fix */ |
461 | /* And tell player about the fix */ |
483 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
462 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
484 | } |
|
|
485 | |
|
|
486 | /** |
|
|
487 | * Wall radius fix function |
|
|
488 | */ |
|
|
489 | void fix_walls_around (maptile *map, int x, int y) |
|
|
490 | { |
|
|
491 | for (int xt = x - 1; xt <= x + 1; xt++) |
|
|
492 | for (int yt = y - 1; yt <= y + 1; yt++) |
|
|
493 | { |
|
|
494 | if (OUT_OF_REAL_MAP (map, xt, yt)) |
|
|
495 | continue; |
|
|
496 | |
|
|
497 | fix_walls (map, xt, yt); |
|
|
498 | } |
|
|
499 | } |
463 | } |
500 | |
464 | |
501 | /** |
465 | /** |
502 | * Wall building function |
466 | * Wall building function |
503 | * |
467 | * |
504 | * Walls can be build: |
468 | * Walls can be build: |
505 | * - on a floor without anything else |
469 | * - on a floor without anything else |
506 | * - on an existing wall, with or without a floor |
470 | * - on an existing wall, with or without a floor |
507 | */ |
471 | */ |
508 | void |
472 | static void |
509 | apply_builder_wall (object *pl, object *material, short x, short y) |
473 | apply_builder_wall (object *pl, object *material, int x, int y) |
510 | { |
474 | { |
511 | object *current_wall; |
475 | object *current_wall; |
512 | object *tmp; |
476 | object *tmp; |
513 | int xt, yt; |
477 | int xt, yt; |
514 | struct archetype *new_wall; |
478 | struct archetype *new_wall; |
… | |
… | |
536 | { |
500 | { |
537 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
501 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
538 | return; |
502 | return; |
539 | } |
503 | } |
540 | |
504 | |
541 | tmp = arch_to_object (new_wall); |
505 | tmp = new_wall->instance (); |
542 | tmp->type = BUILDABLE_WALL; |
506 | tmp->type = BUILDABLE_WALL; |
543 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
507 | tmp->set_flag (FLAG_IS_BUILDABLE); |
544 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
508 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
545 | |
509 | |
546 | /* If existing wall, remove it, no need to fix other walls */ |
510 | /* If existing wall, remove it, no need to fix other walls */ |
547 | if (current_wall) |
511 | if (current_wall) |
548 | { |
512 | { |
… | |
… | |
562 | fix_walls (pl->map, xt, yt); |
526 | fix_walls (pl->map, xt, yt); |
563 | } |
527 | } |
564 | } |
528 | } |
565 | |
529 | |
566 | /* Now remove item from inventory */ |
530 | /* Now remove item from inventory */ |
567 | decrease_ob (material); |
531 | material->decrease (); |
568 | |
532 | |
569 | /* And tell player what happened */ |
533 | /* And tell player what happened */ |
570 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
534 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
571 | } |
535 | } |
572 | |
536 | |
… | |
… | |
576 | * Item must be put on a square with a floor, you can have something under. |
540 | * Item must be put on a square with a floor, you can have something under. |
577 | * Archetype of created object is item->slaying (raw material). |
541 | * Archetype of created object is item->slaying (raw material). |
578 | * Type of inserted item is tested for specific cases (doors & such). |
542 | * Type of inserted item is tested for specific cases (doors & such). |
579 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
543 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
580 | */ |
544 | */ |
581 | void |
545 | static void |
582 | apply_builder_item (object *pl, object *item, short x, short y) |
546 | apply_builder_item (object *pl, object *item, int x, int y) |
583 | { |
547 | { |
584 | object *tmp; |
548 | object *tmp; |
585 | struct archetype *arch; |
549 | struct archetype *arch; |
586 | int insert_flag; |
550 | int insert_flag; |
587 | object *floor; |
551 | object *floor; |
588 | object *con_rune; |
552 | object *con_rune; |
589 | int connected; |
|
|
590 | |
553 | |
591 | /* Find floor */ |
554 | /* Find floor */ |
592 | floor = GET_MAP_OB (pl->map, x, y); |
555 | floor = GET_MAP_OB (pl->map, x, y); |
593 | if (!floor) |
556 | if (!floor) |
594 | { |
557 | { |
595 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
558 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
596 | return; |
559 | return; |
597 | } |
560 | } |
598 | |
561 | |
599 | while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) |
562 | while (floor && !IS_FLOOR (floor)) |
600 | floor = floor->above; |
563 | floor = floor->above; |
601 | |
564 | |
602 | if (!floor) |
565 | if (!floor) |
603 | { |
566 | { |
604 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
567 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
… | |
… | |
607 | /* Create item, set flag, insert in map */ |
570 | /* Create item, set flag, insert in map */ |
608 | arch = archetype::find (item->slaying); |
571 | arch = archetype::find (item->slaying); |
609 | if (!arch) |
572 | if (!arch) |
610 | return; |
573 | return; |
611 | |
574 | |
612 | tmp = arch_to_object (arch); |
575 | tmp = arch->instance (); |
613 | |
576 | |
614 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
577 | if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y)) |
615 | /* Floor has something on top that interferes with building */ |
578 | /* Floor has something on top that interferes with building */ |
616 | { |
579 | { |
617 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
580 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
618 | return; |
581 | return; |
619 | } |
582 | } |
620 | |
583 | |
621 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
584 | tmp->set_flag (FLAG_IS_BUILDABLE); |
622 | SET_FLAG (tmp, FLAG_NO_PICK); |
585 | tmp->set_flag (FLAG_NO_PICK); |
623 | |
586 | |
624 | /* |
587 | /* |
625 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
588 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
626 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
589 | * Items under the floor on non-unique maps will not be saved, |
|
|
590 | * so make the item itself unique in this situation. |
627 | */ |
591 | */ |
628 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
592 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
593 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
|
|
594 | tmp->set_flag (FLAG_UNIQUE); |
629 | |
595 | |
630 | connected = 0; |
596 | shstr_tmp connected; |
|
|
597 | |
631 | switch (tmp->type) |
598 | switch (tmp->type) |
632 | { |
599 | { |
633 | case DOOR: |
600 | case DOOR: |
634 | case GATE: |
601 | case GATE: |
635 | case BUTTON: |
602 | case BUTTON: |
636 | case DETECTOR: |
603 | case DETECTOR: |
637 | case TIMED_GATE: |
604 | case TIMED_GATE: |
638 | case PEDESTAL: |
605 | case PEDESTAL: |
639 | case CF_HANDLE: |
606 | case T_HANDLE: |
640 | case MAGIC_EAR: |
607 | case MAGIC_EAR: |
641 | case SIGN: |
608 | case SIGN: |
642 | /* Signs don't need a connection, but but magic mouths do. */ |
609 | /* Signs don't need a connection, but but magic mouths do. */ |
643 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
610 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
644 | break; |
611 | break; |
|
|
612 | |
645 | con_rune = get_connection_rune (pl, x, y); |
613 | con_rune = get_connection_rune (pl, x, y); |
646 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
614 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
647 | if (connected == -1) |
615 | if (!connected) |
648 | { |
616 | { |
649 | /* Player already informed of failure by the previous function */ |
617 | /* Player already informed of failure by the previous function */ |
650 | tmp->destroy (); |
618 | tmp->destroy (); |
651 | return; |
619 | return; |
652 | } |
620 | } |
|
|
621 | |
653 | /* Remove marking rune */ |
622 | /* Remove marking rune */ |
654 | con_rune->destroy (); |
623 | con_rune->destroy (); |
655 | } |
624 | } |
656 | |
625 | |
657 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
626 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
658 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
627 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
659 | { |
|
|
660 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
628 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
661 | { |
629 | { |
662 | tmp->destroy (); |
630 | tmp->destroy (); |
663 | return; |
631 | return; |
664 | } |
632 | } |
665 | } |
|
|
666 | |
633 | |
667 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
634 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
668 | if (connected != 0) |
635 | if (connected) |
669 | add_button_link (tmp, pl->map, connected); |
636 | tmp->add_link (pl->map, connected); |
670 | |
637 | |
671 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
638 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
672 | decrease_ob_nr (item, 1); |
639 | item->decrease (); |
673 | } |
640 | } |
674 | |
641 | |
675 | /** |
642 | /** |
676 | * Item remover. |
643 | * Item remover. |
677 | * |
644 | * |
678 | * Removes first buildable item, either under or above the floor |
645 | * Removes first buildable item, either under or above the floor |
679 | */ |
646 | */ |
680 | void |
647 | static void |
681 | apply_builder_remove (object *pl, int dir) |
648 | apply_builder_remove (object *pl, int dir) |
682 | { |
649 | { |
683 | object *item; |
650 | object *item; |
684 | short x, y; |
651 | int x, y; |
685 | |
652 | |
686 | x = pl->x + freearr_x[dir]; |
653 | x = pl->x + DIRX (dir); |
687 | y = pl->y + freearr_y[dir]; |
654 | y = pl->y + DIRY (dir); |
688 | |
655 | |
689 | /* Check square */ |
656 | /* Check square */ |
690 | item = GET_MAP_OB (pl->map, x, y); |
657 | item = GET_MAP_OB (pl->map, x, y); |
691 | if (!item) |
658 | if (!item) |
692 | { |
659 | { |
… | |
… | |
694 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
661 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
695 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
662 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
696 | return; |
663 | return; |
697 | } |
664 | } |
698 | |
665 | |
699 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
666 | if (IS_FLOOR (item)) |
700 | item = item->above; |
667 | item = item->above; |
701 | |
668 | |
702 | if (!item) |
669 | if (!item) |
703 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
670 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
704 | else if (item->type == BUILDABLE_WALL) |
671 | else if (item->type == BUILDABLE_WALL) |
… | |
… | |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
677 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
711 | item->destroy (); |
678 | item->destroy (); |
712 | } |
679 | } |
713 | } |
680 | } |
714 | |
681 | |
|
|
682 | |
|
|
683 | static void |
|
|
684 | replace_open_space_floor (object *os, object *material) |
|
|
685 | { |
|
|
686 | object *new_floor = archetype::get (material->slaying); |
|
|
687 | insert_ob_in_map_at (new_floor, os->map, os, |
|
|
688 | INS_BELOW_ORIGINATOR, os->x, os->y); |
|
|
689 | os->destroy (); |
|
|
690 | material->decrease (); |
|
|
691 | } |
|
|
692 | |
|
|
693 | /** |
|
|
694 | * Quad building. |
|
|
695 | */ |
|
|
696 | static void |
|
|
697 | apply_builder_quad (object *pl, object *material, mapxy &pos) |
|
|
698 | { |
|
|
699 | object *open_space = 0; |
|
|
700 | object *floor = 0; |
|
|
701 | |
|
|
702 | object *tmp = pos.ms ().bot; |
|
|
703 | bool floor_exists = false; |
|
|
704 | while (tmp) |
|
|
705 | { |
|
|
706 | if (floor_exists && tmp->flag [FLAG_IS_QUAD]) |
|
|
707 | { |
|
|
708 | pl->failmsg ("You can't build there, there is a block in the way."); |
|
|
709 | return; |
|
|
710 | } |
|
|
711 | |
|
|
712 | if (IS_FLOOR (tmp)) |
|
|
713 | { |
|
|
714 | floor = tmp; |
|
|
715 | floor_exists = true; |
|
|
716 | |
|
|
717 | if (floor->arch->archname == shstr_quad_open_space) |
|
|
718 | open_space = floor; |
|
|
719 | else if (!floor->flag [FLAG_IS_QUAD]) |
|
|
720 | { |
|
|
721 | pl->failmsg ("You can't build there, the floor is not suited."); |
|
|
722 | return; |
|
|
723 | } |
|
|
724 | } |
|
|
725 | |
|
|
726 | tmp = tmp->above; |
|
|
727 | } |
|
|
728 | |
|
|
729 | if (open_space) |
|
|
730 | { |
|
|
731 | if (!material->slaying) |
|
|
732 | { |
|
|
733 | pl->failmsg ( |
|
|
734 | "The floor is open and you can't fill it with that material." |
|
|
735 | "H<Use another material to fill the ceiling.>" |
|
|
736 | ); |
|
|
737 | return; |
|
|
738 | } |
|
|
739 | |
|
|
740 | replace_open_space_floor (open_space, material); |
|
|
741 | pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress |
|
|
742 | return; |
|
|
743 | } |
|
|
744 | else if (floor) |
|
|
745 | { |
|
|
746 | |
|
|
747 | maptile *upper_floor = pos.m->tile_available (TILE_UP); |
|
|
748 | if (!upper_floor) |
|
|
749 | { |
|
|
750 | pl->failmsg ("Whoops, you can't see the ceiling.. H<You may try again.>"); |
|
|
751 | return; |
|
|
752 | } |
|
|
753 | |
|
|
754 | mapxy above_pos (upper_floor, pos.x, pos.y); |
|
|
755 | if (!above_pos.normalise ()) |
|
|
756 | { |
|
|
757 | pl->failmsg ("Whoops, you can't access the ceiling. H<You may try again.>"); |
|
|
758 | return; |
|
|
759 | } |
|
|
760 | |
|
|
761 | mapspace &above_ms = above_pos.ms (); |
|
|
762 | for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below) |
|
|
763 | { |
|
|
764 | if (quad_obj->arch->archname == shstr_quad_open_space) |
|
|
765 | { |
|
|
766 | if (!material->slaying) |
|
|
767 | { |
|
|
768 | pl->failmsg ("The ceiling is open and you can't fill it with that material." |
|
|
769 | "H<Use another material to fill the ceiling.>"); |
|
|
770 | return; |
|
|
771 | } |
|
|
772 | |
|
|
773 | replace_open_space_floor (quad_obj, material); |
|
|
774 | break; |
|
|
775 | } |
|
|
776 | } |
|
|
777 | |
|
|
778 | if (material->destroyed ()) |
|
|
779 | { |
|
|
780 | pl->failmsg ("You don't have enough build material to build a wall here."); |
|
|
781 | return; |
|
|
782 | } |
|
|
783 | |
|
|
784 | object *quad_wall = material->other_arch->instance (); |
|
|
785 | material->decrease (); |
|
|
786 | |
|
|
787 | insert_ob_in_map_at (quad_wall, floor->map, 0, |
|
|
788 | INS_ABOVE_FLOOR_ONLY, floor->x, floor->y); |
|
|
789 | } |
|
|
790 | else |
|
|
791 | pl->failmsg ("You can't build a quad block here."); |
|
|
792 | } |
|
|
793 | |
715 | /** |
794 | /** |
716 | * Global building function |
795 | * Global building function |
717 | * |
796 | * |
718 | * This is the general map building function. Called when the player 'fires' a builder |
797 | * This is the general map building function. Called when the player 'fires' a builder |
719 | * or remover object. |
798 | * or remover object. |
720 | */ |
799 | */ |
721 | void |
800 | void |
722 | apply_map_builder (object *pl, int dir) |
801 | apply_map_builder (object *pl, int dir) |
723 | { |
802 | { |
724 | object *builder; |
|
|
725 | object *tmp; |
|
|
726 | object *tmp2; |
|
|
727 | short x, y; |
|
|
728 | |
|
|
729 | if (!pl->type == PLAYER) |
803 | if (!pl->type == PLAYER) |
730 | return; |
804 | return; |
731 | |
805 | |
732 | /*if ( !player->map->unique ) |
|
|
733 | { |
|
|
734 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
|
|
735 | return; |
|
|
736 | } */ |
|
|
737 | |
|
|
738 | if (dir == 0) |
806 | if (dir == 0) |
739 | { |
807 | { |
740 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
808 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
741 | return; |
809 | return; |
742 | } |
810 | } |
743 | |
811 | |
744 | x = pl->x + freearr_x[dir]; |
812 | mapxy pos (pl); pos.move (dir); |
745 | y = pl->y + freearr_y[dir]; |
|
|
746 | |
813 | |
747 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
814 | if (!pos.normalise ()) |
748 | { |
815 | { |
749 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
816 | pl->failmsg ("You can't build here. H<There is nothing in this direction.>"); |
750 | return; |
817 | return; |
751 | } |
818 | } |
752 | |
819 | |
753 | /* |
820 | /* |
754 | * Check specified square |
821 | * Check specified square |
755 | * The square must have only buildable items |
822 | * The square must have only buildable items |
756 | * Exception: marking runes are all right, |
823 | * Exception: marking runes are all right, |
757 | * since they are used for special things like connecting doors / buttons |
824 | * since they are used for special things like connecting doors / buttons |
758 | */ |
825 | */ |
759 | |
826 | |
760 | tmp = GET_MAP_OB (pl->map, x, y); |
827 | object *builder = pl->contr->ranged_ob; |
761 | if (!tmp) |
828 | |
762 | { |
829 | object *tmp2 = pl->mark (); |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
830 | |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
831 | object *tmp = 0; |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
832 | for (tmp = pos.ms ().bot; tmp; tmp = tmp->above) |
766 | return; |
|
|
767 | } |
833 | { |
768 | |
834 | if (!tmp->flag [FLAG_IS_BUILDABLE] |
769 | tmp2 = find_marked_object (pl); |
835 | && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
770 | while (tmp) |
|
|
771 | { |
|
|
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
|
|
773 | { |
836 | { |
774 | /* The item building function already has it's own special |
837 | /* The item building function already has it's own special |
775 | * checks for this |
838 | * checks for this. And so does the quad building function. |
776 | */ |
839 | */ |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
840 | if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD)) |
778 | { |
841 | { |
|
|
842 | if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
843 | ARG_MAP (pl->map), |
|
|
844 | ARG_INT (pos.y), ARG_INT (pos.y), |
|
|
845 | ARG_INT (0))) |
779 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
846 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
847 | |
780 | return; |
848 | return; |
781 | } |
849 | } |
782 | } |
850 | } |
783 | tmp = tmp->above; |
|
|
784 | } |
851 | } |
785 | |
852 | |
786 | /* Now we know the square is ok */ |
853 | /* Now we know the square is ok */ |
787 | builder = pl->contr->ranged_ob; |
854 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
855 | ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1))) |
|
|
856 | return; |
788 | |
857 | |
789 | if (builder->subtype == ST_BD_REMOVE) |
858 | if (builder->subtype == ST_BD_REMOVE) |
790 | /* Remover -> call specific function and bail out */ |
859 | /* Remover -> call specific function and bail out */ |
791 | { |
860 | { |
792 | apply_builder_remove (pl, dir); |
861 | apply_builder_remove (pl, dir); |
… | |
… | |
812 | return; |
881 | return; |
813 | } |
882 | } |
814 | |
883 | |
815 | switch (tmp->subtype) |
884 | switch (tmp->subtype) |
816 | { |
885 | { |
817 | case ST_MAT_FLOOR: |
886 | case ST_MAT_FLOOR: |
818 | apply_builder_floor (pl, tmp, x, y); |
887 | apply_builder_floor (pl, tmp, pos.x, pos.y); |
819 | return; |
888 | return; |
820 | |
889 | |
821 | case ST_MAT_WALL: |
890 | case ST_MAT_WALL: |
822 | apply_builder_wall (pl, tmp, x, y); |
891 | apply_builder_wall (pl, tmp, pos.x, pos.y); |
823 | return; |
892 | return; |
824 | |
893 | |
825 | case ST_MAT_ITEM: |
894 | case ST_MAT_ITEM: |
826 | apply_builder_item (pl, tmp, x, y); |
895 | apply_builder_item (pl, tmp, pos.x, pos.y); |
827 | return; |
896 | return; |
828 | |
897 | |
|
|
898 | case ST_MAT_QUAD: |
|
|
899 | apply_builder_quad (pl, tmp, pos); |
|
|
900 | return; |
|
|
901 | |
829 | default: |
902 | default: |
830 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
903 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
831 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
904 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
832 | return; |
905 | return; |
833 | } |
906 | } |
834 | } |
907 | } |
835 | |
908 | |
836 | /* Here, it means the builder has an invalid type */ |
909 | /* Here, it means the builder has an invalid type */ |
837 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
910 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
838 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
911 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
839 | } |
912 | } |
840 | |
913 | |
841 | /** |
|
|
842 | * Make the built object inherit the msg of books that are used with it. |
|
|
843 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
844 | * it inherit the face and the name with "talking " prepended. |
|
|
845 | */ |
|
|
846 | int |
|
|
847 | adjust_sign_msg (object *pl, short x, short y, object *tmp) |
|
|
848 | { |
|
|
849 | object *book; |
|
|
850 | char buf[MAX_BUF]; |
|
|
851 | char buf2[MAX_BUF]; |
|
|
852 | |
|
|
853 | book = get_msg_book (pl, x, y); |
|
|
854 | if (!book) |
|
|
855 | { |
|
|
856 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
857 | return -1; |
|
|
858 | } |
|
|
859 | |
|
|
860 | tmp->msg = book->msg; |
|
|
861 | |
|
|
862 | if (tmp->invisible) |
|
|
863 | { |
|
|
864 | if (book->custom_name != NULL) |
|
|
865 | { |
|
|
866 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
|
867 | } |
|
|
868 | else |
|
|
869 | { |
|
|
870 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
871 | } |
|
|
872 | tmp->name = buf; |
|
|
873 | |
|
|
874 | if (book->name_pl != NULL) |
|
|
875 | { |
|
|
876 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
877 | tmp->name_pl = buf2; |
|
|
878 | } |
|
|
879 | |
|
|
880 | tmp->face = book->face; |
|
|
881 | tmp->invisible = 0; |
|
|
882 | } |
|
|
883 | |
|
|
884 | book->destroy (); |
|
|
885 | return 0; |
|
|
886 | } |
|
|