1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <living.h> |
25 | #include <living.h> |
26 | #include <spells.h> |
26 | #include <spells.h> |
27 | #include <skills.h> |
27 | #include <skills.h> |
… | |
… | |
38 | |
38 | |
39 | ob = GET_MAP_OB (map, x, y); |
39 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
40 | while (ob) |
41 | { |
41 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
43 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
44 | { |
44 | { |
45 | switch (tmp->type) |
45 | switch (tmp->type) |
46 | { |
46 | { |
47 | case SIGN: |
47 | case SIGN: |
48 | case MAGIC_EAR: |
48 | case MAGIC_EAR: |
… | |
… | |
83 | rune = GET_MAP_OB (map, x, y); |
83 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
84 | while (rune) |
85 | { |
85 | { |
86 | next = rune->above; |
86 | next = rune->above; |
87 | |
87 | |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
88 | if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark")) |
89 | rune->destroy (); |
89 | rune->destroy (true); |
90 | |
90 | |
91 | rune = next; |
91 | rune = next; |
92 | } |
92 | } |
93 | } |
93 | } |
94 | |
94 | |
… | |
… | |
106 | int itest = 0; |
106 | int itest = 0; |
107 | oblinkpt *obp; |
107 | oblinkpt *obp; |
108 | |
108 | |
109 | while (itest++ < 1000) |
109 | while (itest++ < 1000) |
110 | { |
110 | { |
111 | connected = 1 + rand () % 20000; |
111 | connected = rndm (0x20000000UL) + 0x60000000UL; |
|
|
112 | |
112 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
113 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next) |
|
|
114 | ; |
113 | |
115 | |
114 | if (!obp) |
116 | if (!obp) |
115 | return connected; |
117 | return connected; |
116 | } |
118 | } |
117 | |
119 | |
118 | return -1; |
120 | return -1; |
119 | } |
121 | } |
120 | |
|
|
121 | |
122 | |
122 | /** |
123 | /** |
123 | * Helper function for door/button/connected item building. |
124 | * Helper function for door/button/connected item building. |
124 | * |
125 | * |
125 | * Will search the specified spot for a marking rune. |
126 | * Will search the specified spot for a marking rune. |
… | |
… | |
145 | } |
146 | } |
146 | |
147 | |
147 | /* Now, find force in player's inventory */ |
148 | /* Now, find force in player's inventory */ |
148 | force = pl->inv; |
149 | force = pl->inv; |
149 | while (force |
150 | while (force |
150 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
151 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
151 | || (strcmp (force->msg, rune->msg)))) |
152 | || force->msg != rune->msg)) |
152 | force = force->below; |
153 | force = force->below; |
153 | |
154 | |
154 | if (!force) |
155 | if (!force) |
155 | /* No force, need to create & insert one */ |
156 | /* No force, need to create & insert one */ |
156 | { |
157 | { |
… | |
… | |
180 | * Returns the marking rune on the square, for purposes of building connections |
181 | * Returns the marking rune on the square, for purposes of building connections |
181 | */ |
182 | */ |
182 | object * |
183 | object * |
183 | get_connection_rune (object *pl, short x, short y) |
184 | get_connection_rune (object *pl, short x, short y) |
184 | { |
185 | { |
185 | object *rune; |
|
|
186 | |
|
|
187 | rune = GET_MAP_OB (pl->map, x, y); |
186 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
|
187 | |
188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
189 | rune = rune->above; |
189 | rune = rune->above; |
|
|
190 | |
190 | return rune; |
191 | return rune; |
191 | } |
192 | } |
192 | |
193 | |
193 | /** |
194 | /** |
194 | * Returns the book/scroll on the current square, for purposes of building |
195 | * Returns the book/scroll on the current square, for purposes of building |
195 | */ |
196 | */ |
196 | object * |
197 | object * |
197 | get_msg_book (object *pl, short x, short y) |
198 | get_msg_book (object *pl, short x, short y) |
198 | { |
199 | { |
199 | object *book; |
|
|
200 | |
|
|
201 | book = GET_MAP_OB (pl->map, x, y); |
200 | object *book = GET_MAP_OB (pl->map, x, y); |
|
|
201 | |
202 | while (book && (book->type != BOOK)) |
202 | while (book && (book->type != BOOK)) |
203 | book = book->above; |
203 | book = book->above; |
|
|
204 | |
204 | return book; |
205 | return book; |
205 | } |
206 | } |
206 | |
207 | |
207 | /** |
208 | /** |
208 | * Returns first item of type BUILDABLE_WALL. |
209 | * Returns first item of type BUILDABLE_WALL. |
209 | */ |
210 | */ |
210 | object * |
211 | object * |
211 | get_wall (maptile *map, int x, int y) |
212 | get_wall (maptile *map, int x, int y) |
212 | { |
213 | { |
213 | object *wall; |
|
|
214 | |
|
|
215 | wall = GET_MAP_OB (map, x, y); |
214 | object *wall = GET_MAP_OB (map, x, y); |
|
|
215 | |
216 | while (wall && (BUILDABLE_WALL != wall->type)) |
216 | while (wall && (BUILDABLE_WALL != wall->type)) |
217 | wall = wall->above; |
217 | wall = wall->above; |
218 | |
218 | |
219 | return wall; |
219 | return wall; |
220 | } |
220 | } |
… | |
… | |
231 | * Note: x & y must be valid map coordinates. |
231 | * Note: x & y must be valid map coordinates. |
232 | */ |
232 | */ |
233 | void |
233 | void |
234 | fix_walls (maptile *map, int x, int y) |
234 | fix_walls (maptile *map, int x, int y) |
235 | { |
235 | { |
236 | object *wall; |
|
|
237 | char archetype[MAX_BUF]; |
236 | char archetype[MAX_BUF]; |
238 | char *underscore; |
237 | char *underscore; |
239 | struct archetype *new_arch; |
238 | struct archetype *new_arch; |
240 | |
239 | |
241 | |
|
|
242 | /* First, find the wall on that spot */ |
240 | /* First, find the wall on that spot */ |
243 | wall = get_wall (map, x, y); |
241 | object *wall = get_wall (map, x, y); |
244 | if (!wall) |
242 | if (!wall) |
245 | /* Nothing -> bail out */ |
243 | /* Nothing -> bail out */ |
246 | return; |
244 | return; |
247 | |
245 | |
248 | /* Find base name */ |
246 | /* Find base name */ |
249 | strcpy (archetype, wall->arch->name); |
247 | assign (archetype, wall->arch->archname); |
250 | underscore = strchr (archetype, '_'); |
248 | underscore = strchr (archetype, '_'); |
251 | |
249 | |
252 | /* search for the first _ before a number */ |
250 | /* search for the first _ before a number */ |
253 | while (underscore && !isdigit (*(underscore + 1))) |
251 | while (underscore && !isdigit (*(underscore + 1))) |
254 | underscore = strchr (underscore + 1, '_'); |
252 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
353 | /* Now delete current wall, and insert new one |
351 | /* Now delete current wall, and insert new one |
354 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
352 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
355 | */ |
353 | */ |
356 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
354 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
357 | |
355 | |
358 | wall->destroy (); |
356 | wall->destroy (true); |
359 | |
357 | |
360 | wall = arch_to_object (new_arch); |
358 | wall = arch_to_object (new_arch); |
361 | wall->type = BUILDABLE_WALL; |
359 | wall->type = BUILDABLE_WALL; |
362 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
360 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
363 | wall->flag = old_flags; |
361 | wall->flag = old_flags; |
… | |
… | |
400 | above = tmp->above; |
398 | above = tmp->above; |
401 | if (BUILDABLE_WALL == tmp->type) |
399 | if (BUILDABLE_WALL == tmp->type) |
402 | { |
400 | { |
403 | /* There was a wall, remove it & keep its archetype to make new walls */ |
401 | /* There was a wall, remove it & keep its archetype to make new walls */ |
404 | new_wall = tmp->arch; |
402 | new_wall = tmp->arch; |
405 | tmp->destroy (); |
403 | tmp->destroy (true); |
406 | sprintf (message, "You destroy the wall and redo the floor."); |
404 | sprintf (message, "You destroy the wall and redo the floor."); |
407 | } |
405 | } |
408 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
406 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
409 | { |
407 | { |
410 | tmp->destroy (); |
408 | tmp->destroy (true); |
411 | floor_removed = 1; |
409 | floor_removed = 1; |
412 | } |
410 | } |
413 | else |
411 | else |
414 | { |
412 | { |
415 | if (floor_removed) |
413 | if (floor_removed) |
… | |
… | |
475 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
473 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
476 | fix_walls (pl->map, xt, yt); |
474 | fix_walls (pl->map, xt, yt); |
477 | } |
475 | } |
478 | |
476 | |
479 | /* Now remove raw item from inventory */ |
477 | /* Now remove raw item from inventory */ |
480 | decrease_ob (material); |
478 | material->decrease (); |
481 | |
479 | |
482 | /* And tell player about the fix */ |
480 | /* And tell player about the fix */ |
483 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
481 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
484 | } |
482 | } |
485 | |
483 | |
… | |
… | |
544 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
542 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
545 | |
543 | |
546 | /* If existing wall, remove it, no need to fix other walls */ |
544 | /* If existing wall, remove it, no need to fix other walls */ |
547 | if (current_wall) |
545 | if (current_wall) |
548 | { |
546 | { |
549 | current_wall->destroy (); |
547 | current_wall->destroy (true); |
550 | fix_walls (pl->map, x, y); |
548 | fix_walls (pl->map, x, y); |
551 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
549 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
552 | } |
550 | } |
553 | else |
551 | else |
554 | { |
552 | { |
… | |
… | |
562 | fix_walls (pl->map, xt, yt); |
560 | fix_walls (pl->map, xt, yt); |
563 | } |
561 | } |
564 | } |
562 | } |
565 | |
563 | |
566 | /* Now remove item from inventory */ |
564 | /* Now remove item from inventory */ |
567 | decrease_ob (material); |
565 | material->decrease (); |
568 | |
566 | |
569 | /* And tell player what happened */ |
567 | /* And tell player what happened */ |
570 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
568 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
571 | } |
569 | } |
572 | |
570 | |
… | |
… | |
609 | if (!arch) |
607 | if (!arch) |
610 | return; |
608 | return; |
611 | |
609 | |
612 | tmp = arch_to_object (arch); |
610 | tmp = arch_to_object (arch); |
613 | |
611 | |
614 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
612 | if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
615 | /* Floor has something on top that interferes with building */ |
613 | /* Floor has something on top that interferes with building */ |
616 | { |
614 | { |
617 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
615 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
618 | return; |
616 | return; |
619 | } |
617 | } |
… | |
… | |
638 | case PEDESTAL: |
636 | case PEDESTAL: |
639 | case CF_HANDLE: |
637 | case CF_HANDLE: |
640 | case MAGIC_EAR: |
638 | case MAGIC_EAR: |
641 | case SIGN: |
639 | case SIGN: |
642 | /* Signs don't need a connection, but but magic mouths do. */ |
640 | /* Signs don't need a connection, but but magic mouths do. */ |
643 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
641 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
644 | break; |
642 | break; |
|
|
643 | |
645 | con_rune = get_connection_rune (pl, x, y); |
644 | con_rune = get_connection_rune (pl, x, y); |
646 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
645 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
647 | if (connected == -1) |
646 | if (connected == -1) |
648 | { |
647 | { |
649 | /* Player already informed of failure by the previous function */ |
648 | /* Player already informed of failure by the previous function */ |
650 | tmp->destroy (); |
649 | tmp->destroy (true); |
651 | return; |
650 | return; |
652 | } |
651 | } |
|
|
652 | |
653 | /* Remove marking rune */ |
653 | /* Remove marking rune */ |
654 | con_rune->destroy (); |
654 | con_rune->destroy (true); |
655 | } |
655 | } |
656 | |
656 | |
657 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
657 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
658 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
658 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
659 | { |
659 | { |
660 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
660 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
661 | { |
661 | { |
662 | tmp->destroy (); |
662 | tmp->destroy (true); |
663 | return; |
663 | return; |
664 | } |
664 | } |
665 | } |
665 | } |
666 | |
666 | |
667 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
667 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
668 | if (connected != 0) |
668 | if (connected != 0) |
669 | add_button_link (tmp, pl->map, connected); |
669 | add_button_link (tmp, pl->map, connected); |
670 | |
670 | |
671 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
671 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
672 | decrease_ob_nr (item, 1); |
672 | item->decrease (); |
673 | } |
673 | } |
674 | |
674 | |
675 | /** |
675 | /** |
676 | * Item remover. |
676 | * Item remover. |
677 | * |
677 | * |
… | |
… | |
690 | item = GET_MAP_OB (pl->map, x, y); |
690 | item = GET_MAP_OB (pl->map, x, y); |
691 | if (!item) |
691 | if (!item) |
692 | { |
692 | { |
693 | /* Should not happen with previous tests, but we never know */ |
693 | /* Should not happen with previous tests, but we never know */ |
694 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
694 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
695 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
695 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
696 | return; |
696 | return; |
697 | } |
697 | } |
698 | |
698 | |
699 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
699 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
700 | item = item->above; |
700 | item = item->above; |
… | |
… | |
706 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
706 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
707 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
707 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
708 | else |
708 | else |
709 | { |
709 | { |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
711 | item->destroy (); |
711 | item->destroy (true); |
712 | } |
712 | } |
713 | } |
713 | } |
714 | |
714 | |
715 | /** |
715 | /** |
716 | * Global building function |
716 | * Global building function |
… | |
… | |
759 | |
759 | |
760 | tmp = GET_MAP_OB (pl->map, x, y); |
760 | tmp = GET_MAP_OB (pl->map, x, y); |
761 | if (!tmp) |
761 | if (!tmp) |
762 | { |
762 | { |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
763 | /* Nothing, meaning player is standing next to an undefined square... */ |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
764 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
765 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
766 | return; |
766 | return; |
767 | } |
767 | } |
|
|
768 | |
768 | tmp2 = find_marked_object (pl); |
769 | tmp2 = find_marked_object (pl); |
769 | while (tmp) |
770 | while (tmp) |
770 | { |
771 | { |
771 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
772 | { |
773 | { |
773 | /* The item building function already has it's own special |
774 | /* The item building function already has it's own special |
774 | * checks for this |
775 | * checks for this |
775 | */ |
776 | */ |
776 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
781 | } |
782 | } |
782 | tmp = tmp->above; |
783 | tmp = tmp->above; |
783 | } |
784 | } |
784 | |
785 | |
785 | /* Now we know the square is ok */ |
786 | /* Now we know the square is ok */ |
786 | builder = pl->contr->ranges[range_builder]; |
787 | builder = pl->contr->ranged_ob; |
787 | |
788 | |
788 | if (builder->subtype == ST_BD_REMOVE) |
789 | if (builder->subtype == ST_BD_REMOVE) |
789 | /* Remover -> call specific function and bail out */ |
790 | /* Remover -> call specific function and bail out */ |
790 | { |
791 | { |
791 | apply_builder_remove (pl, dir); |
792 | apply_builder_remove (pl, dir); |
… | |
… | |
859 | tmp->msg = book->msg; |
860 | tmp->msg = book->msg; |
860 | |
861 | |
861 | if (tmp->invisible) |
862 | if (tmp->invisible) |
862 | { |
863 | { |
863 | if (book->custom_name != NULL) |
864 | if (book->custom_name != NULL) |
864 | { |
|
|
865 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
865 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
866 | } |
|
|
867 | else |
866 | else |
868 | { |
|
|
869 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
867 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
870 | } |
868 | |
871 | tmp->name = buf; |
869 | tmp->name = buf; |
872 | |
870 | |
873 | if (book->name_pl != NULL) |
871 | if (book->name_pl != NULL) |
874 | { |
872 | { |
875 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
873 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
… | |
… | |
878 | |
876 | |
879 | tmp->face = book->face; |
877 | tmp->face = book->face; |
880 | tmp->invisible = 0; |
878 | tmp->invisible = 0; |
881 | } |
879 | } |
882 | |
880 | |
883 | book->destroy (); |
881 | book->destroy (true); |
884 | return 0; |
882 | return 0; |
885 | } |
883 | } |