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/cvs/deliantra/server/server/build_map.C
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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.34 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.37 by root, Thu Jan 8 03:03:24 2009 UTC

38 38
39 ob = GET_MAP_OB (map, x, y); 39 ob = GET_MAP_OB (map, x, y);
40 while (ob) 40 while (ob)
41 { 41 {
42 /* if ob is not a marking rune or floor, then check special cases */ 42 /* if ob is not a marking rune or floor, then check special cases */
43 if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) 43 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
44 { 44 {
45 switch (tmp->type) 45 switch (tmp->type)
46 { 46 {
47 case SIGN: 47 case SIGN:
48 case MAGIC_EAR: 48 case MAGIC_EAR:
83 rune = GET_MAP_OB (map, x, y); 83 rune = GET_MAP_OB (map, x, y);
84 while (rune) 84 while (rune)
85 { 85 {
86 next = rune->above; 86 next = rune->above;
87 87
88 if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark")) 88 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
89 rune->destroy (true); 89 rune->destroy ();
90 90
91 rune = next; 91 rune = next;
92 } 92 }
93} 93}
94 94
97 * \param map: map for which to find a value 97 * \param map: map for which to find a value
98 * \return 'connected' value with no item, or -1 if failure. 98 * \return 'connected' value with no item, or -1 if failure.
99 * 99 *
100 * Tries 1000 random values, then returns -1. 100 * Tries 1000 random values, then returns -1.
101 */ 101 */
102int 102static shstr_tmp
103find_unused_connected_value (maptile *map) 103find_unused_connected_value (maptile *map)
104{ 104{
105 int connected = 0; 105 for (int i = 1000; --i; )
106 int itest = 0;
107 oblinkpt *obp;
108
109 while (itest++ < 1000)
110 {
111 connected = rndm (0x20000000UL) + 0x60000000UL;
112
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next)
114 ;
115
116 if (!obp)
117 return connected;
118 } 106 {
107 char buf[64];
119 108
120 return -1; 109 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
110
111 shstr id (buf);
112
113 if (!map->find_link (id))
114 return id;
115 }
116
117 return shstr_tmp ();
121} 118}
122 119
123/** 120/**
124 * Helper function for door/button/connected item building. 121 * Helper function for door/button/connected item building.
125 * 122 *
128 * Else, searches a force in op's inventory matching the map's name 125 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 126 * and the rune's text.
130 * If found, returns the connection value associated 127 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 128 * else searches a new connection value, and adds the force to the player.
132 */ 129 */
133int 130static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 131find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 132{
136 object *force; 133 object *force;
137 int connected;
138 134
139 if (!rune) 135 if (!rune)
140 rune = get_connection_rune (pl, x, y); 136 rune = get_connection_rune (pl, x, y);
141 137
142 if (!rune) 138 if (!rune)
143 { 139 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 140 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 141 return shstr_tmp ();
146 } 142 }
147 143
148 /* Now, find force in player's inventory */ 144 /* Now, find force in player's inventory */
149 force = pl->inv; 145 force = pl->inv;
150 while (force 146 while (force
154 150
155 if (!force) 151 if (!force)
156 /* No force, need to create & insert one */ 152 /* No force, need to create & insert one */
157 { 153 {
158 /* Find unused value */ 154 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 155 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 156
157 if (!id)
161 { 158 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 159 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 160 return shstr_tmp ();
164 } 161 }
165 162
166 force = get_archetype (FORCE_NAME); 163 force = get_archetype (FORCE_NAME);
167 force->slaying = pl->map->path; 164 force->slaying = pl->map->path;
168 force->msg = rune->msg; 165 force->msg = rune->msg;
169 force->path_attuned = connected; 166 force->race = id;
170 force->set_speed (0); 167 force->set_speed (0);
168
171 insert_ob_in_ob (force, pl); 169 insert_ob_in_ob (force, pl);
172 170
173 return connected; 171 return id;
174 } 172 }
175 173
176 /* Found the force, everything's easy. */ 174 /* Found the force, everything's easy. */
177 return force->path_attuned; 175 return force->race;
178} 176}
179 177
180/** 178/**
181 * Returns the marking rune on the square, for purposes of building connections 179 * Returns the marking rune on the square, for purposes of building connections
182 */ 180 */
183object * 181object *
184get_connection_rune (object *pl, short x, short y) 182get_connection_rune (object *pl, short x, short y)
185{ 183{
186 object *rune = GET_MAP_OB (pl->map, x, y); 184 object *rune = GET_MAP_OB (pl->map, x, y);
187 185
188 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) 186 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
189 rune = rune->above; 187 rune = rune->above;
190 188
191 return rune; 189 return rune;
192} 190}
193 191
351 /* Now delete current wall, and insert new one 349 /* Now delete current wall, and insert new one
352 * We save flags to avoid any trouble with buildable/non buildable, and so on 350 * We save flags to avoid any trouble with buildable/non buildable, and so on
353 */ 351 */
354 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 352 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
355 353
356 wall->destroy (true); 354 wall->destroy ();
357 355
358 wall = arch_to_object (new_arch); 356 wall = arch_to_object (new_arch);
359 wall->type = BUILDABLE_WALL; 357 wall->type = BUILDABLE_WALL;
360 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 358 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
361 wall->flag = old_flags; 359 wall->flag = old_flags;
398 above = tmp->above; 396 above = tmp->above;
399 if (BUILDABLE_WALL == tmp->type) 397 if (BUILDABLE_WALL == tmp->type)
400 { 398 {
401 /* There was a wall, remove it & keep its archetype to make new walls */ 399 /* There was a wall, remove it & keep its archetype to make new walls */
402 new_wall = tmp->arch; 400 new_wall = tmp->arch;
403 tmp->destroy (true); 401 tmp->destroy ();
404 sprintf (message, "You destroy the wall and redo the floor."); 402 sprintf (message, "You destroy the wall and redo the floor.");
405 } 403 }
406 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 404 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
407 { 405 {
408 tmp->destroy (true); 406 tmp->destroy ();
409 floor_removed = 1; 407 floor_removed = 1;
410 } 408 }
411 else 409 else
412 { 410 {
413 if (floor_removed) 411 if (floor_removed)
542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 540 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
543 541
544 /* If existing wall, remove it, no need to fix other walls */ 542 /* If existing wall, remove it, no need to fix other walls */
545 if (current_wall) 543 if (current_wall)
546 { 544 {
547 current_wall->destroy (true); 545 current_wall->destroy ();
548 fix_walls (pl->map, x, y); 546 fix_walls (pl->map, x, y);
549 sprintf (message, "You redecorate the wall to better suit your tastes."); 547 sprintf (message, "You redecorate the wall to better suit your tastes.");
550 } 548 }
551 else 549 else
552 { 550 {
582 object *tmp; 580 object *tmp;
583 struct archetype *arch; 581 struct archetype *arch;
584 int insert_flag; 582 int insert_flag;
585 object *floor; 583 object *floor;
586 object *con_rune; 584 object *con_rune;
587 int connected;
588 585
589 /* Find floor */ 586 /* Find floor */
590 floor = GET_MAP_OB (pl->map, x, y); 587 floor = GET_MAP_OB (pl->map, x, y);
591 if (!floor) 588 if (!floor)
592 { 589 {
623 * This doesn't work on non unique maps. pedestals under floor will not be saved... 620 * This doesn't work on non unique maps. pedestals under floor will not be saved...
624 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 621 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
625 */ 622 */
626 insert_flag = INS_ABOVE_FLOOR_ONLY; 623 insert_flag = INS_ABOVE_FLOOR_ONLY;
627 624
628 connected = 0; 625 shstr_tmp connected;
626
629 switch (tmp->type) 627 switch (tmp->type)
630 { 628 {
631 case DOOR: 629 case DOOR:
632 case GATE: 630 case GATE:
633 case BUTTON: 631 case BUTTON:
634 case DETECTOR: 632 case DETECTOR:
635 case TIMED_GATE: 633 case TIMED_GATE:
636 case PEDESTAL: 634 case PEDESTAL:
637 case CF_HANDLE: 635 case CF_HANDLE:
638 case MAGIC_EAR: 636 case MAGIC_EAR:
639 case SIGN: 637 case SIGN:
640 /* Signs don't need a connection, but but magic mouths do. */ 638 /* Signs don't need a connection, but but magic mouths do. */
641 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) 639 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
642 break; 640 break;
643 641
644 con_rune = get_connection_rune (pl, x, y); 642 con_rune = get_connection_rune (pl, x, y);
645 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 643 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
646 if (connected == -1) 644 if (!connected)
647 { 645 {
648 /* Player already informed of failure by the previous function */ 646 /* Player already informed of failure by the previous function */
649 tmp->destroy (true); 647 tmp->destroy ();
650 return; 648 return;
651 } 649 }
652 650
653 /* Remove marking rune */ 651 /* Remove marking rune */
654 con_rune->destroy (true); 652 con_rune->destroy ();
655 } 653 }
656 654
657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 655 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 656 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
659 { 657 {
660 if (adjust_sign_msg (pl, x, y, tmp) == -1) 658 if (adjust_sign_msg (pl, x, y, tmp) == -1)
661 { 659 {
662 tmp->destroy (true); 660 tmp->destroy ();
663 return; 661 return;
664 } 662 }
665 } 663 }
666 664
667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 665 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
668 if (connected != 0) 666 if (connected)
669 add_button_link (tmp, pl->map, connected); 667 tmp->add_link (pl->map, connected);
670 668
671 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 669 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
672 item->decrease (); 670 item->decrease ();
673} 671}
674 672
706 else if (!item->flag [FLAG_IS_BUILDABLE]) 704 else if (!item->flag [FLAG_IS_BUILDABLE])
707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); 705 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
708 else 706 else
709 { 707 {
710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 708 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
711 item->destroy (true); 709 item->destroy ();
712 } 710 }
713} 711}
714 712
715/** 713/**
716 * Global building function 714 * Global building function
767 } 765 }
768 766
769 tmp2 = find_marked_object (pl); 767 tmp2 = find_marked_object (pl);
770 while (tmp) 768 while (tmp)
771 { 769 {
772 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) 770 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
773 { 771 {
774 /* The item building function already has it's own special 772 /* The item building function already has it's own special
775 * checks for this 773 * checks for this
776 */ 774 */
777 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 775 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
876 874
877 tmp->face = book->face; 875 tmp->face = book->face;
878 tmp->invisible = 0; 876 tmp->invisible = 0;
879 } 877 }
880 878
881 book->destroy (true); 879 book->destroy ();
882 return 0; 880 return 0;
883} 881}

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