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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.34 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.39 by root, Mon Oct 12 04:02:17 2009 UTC

38 38
39 ob = GET_MAP_OB (map, x, y); 39 ob = GET_MAP_OB (map, x, y);
40 while (ob) 40 while (ob)
41 { 41 {
42 /* if ob is not a marking rune or floor, then check special cases */ 42 /* if ob is not a marking rune or floor, then check special cases */
43 if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) 43 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
44 { 44 {
45 switch (tmp->type) 45 switch (tmp->type)
46 { 46 {
47 case SIGN: 47 case SIGN:
48 case MAGIC_EAR: 48 case MAGIC_EAR:
49 /* Allow signs and magic ears to be built on books */ 49 /* Allow signs and magic ears to be built on books */
50 if (ob->type != BOOK) 50 if (ob->type != BOOK)
51 {
52 return 0;
53 }
54 break;
55 case BUTTON:
56 case DETECTOR:
57 case PEDESTAL:
58 case CF_HANDLE:
59 /* Allow buttons and levers to be built under gates */
60 if (ob->type != GATE && ob->type != DOOR)
61 {
62 return 0;
63 }
64 break;
65 default:
66 return 0; 51 return 0;
52 break;
53 case BUTTON:
54 case DETECTOR:
55 case PEDESTAL:
56 case CF_HANDLE:
57 /* Allow buttons and levers to be built under gates */
58 if (ob->type != GATE && ob->type != DOOR)
59 return 0;
60 break;
61 default:
62 return 0;
67 } 63 }
68 } 64 }
65
69 ob = ob->above; 66 ob = ob->above;
70 } 67 }
71 return 1; 68 return 1;
72} 69}
73 70
83 rune = GET_MAP_OB (map, x, y); 80 rune = GET_MAP_OB (map, x, y);
84 while (rune) 81 while (rune)
85 { 82 {
86 next = rune->above; 83 next = rune->above;
87 84
88 if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark")) 85 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
89 rune->destroy (true); 86 rune->destroy ();
90 87
91 rune = next; 88 rune = next;
92 } 89 }
93} 90}
94 91
97 * \param map: map for which to find a value 94 * \param map: map for which to find a value
98 * \return 'connected' value with no item, or -1 if failure. 95 * \return 'connected' value with no item, or -1 if failure.
99 * 96 *
100 * Tries 1000 random values, then returns -1. 97 * Tries 1000 random values, then returns -1.
101 */ 98 */
102int 99static shstr_tmp
103find_unused_connected_value (maptile *map) 100find_unused_connected_value (maptile *map)
104{ 101{
105 int connected = 0; 102 for (int i = 1000; --i; )
106 int itest = 0;
107 oblinkpt *obp;
108
109 while (itest++ < 1000)
110 {
111 connected = rndm (0x20000000UL) + 0x60000000UL;
112
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next)
114 ;
115
116 if (!obp)
117 return connected;
118 } 103 {
104 char buf[64];
119 105
120 return -1; 106 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
107
108 shstr id (buf);
109
110 if (!map->find_link (id))
111 return id;
112 }
113
114 return shstr_tmp ();
121} 115}
122 116
123/** 117/**
124 * Helper function for door/button/connected item building. 118 * Helper function for door/button/connected item building.
125 * 119 *
128 * Else, searches a force in op's inventory matching the map's name 122 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 123 * and the rune's text.
130 * If found, returns the connection value associated 124 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 125 * else searches a new connection value, and adds the force to the player.
132 */ 126 */
133int 127static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 128find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 129{
136 object *force; 130 object *force;
137 int connected;
138 131
139 if (!rune) 132 if (!rune)
140 rune = get_connection_rune (pl, x, y); 133 rune = get_connection_rune (pl, x, y);
141 134
142 if (!rune) 135 if (!rune)
143 { 136 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 137 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 138 return shstr_tmp ();
146 } 139 }
147 140
148 /* Now, find force in player's inventory */ 141 /* Now, find force in player's inventory */
149 force = pl->inv; 142 force = pl->inv;
150 while (force 143 while (force
154 147
155 if (!force) 148 if (!force)
156 /* No force, need to create & insert one */ 149 /* No force, need to create & insert one */
157 { 150 {
158 /* Find unused value */ 151 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 152 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 153
154 if (!id)
161 { 155 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 156 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 157 return shstr_tmp ();
164 } 158 }
165 159
166 force = get_archetype (FORCE_NAME); 160 force = get_archetype (FORCE_NAME);
167 force->slaying = pl->map->path; 161 force->slaying = pl->map->path;
168 force->msg = rune->msg; 162 force->msg = rune->msg;
169 force->path_attuned = connected; 163 force->race = id;
170 force->set_speed (0); 164 force->set_speed (0);
165
171 insert_ob_in_ob (force, pl); 166 insert_ob_in_ob (force, pl);
172 167
173 return connected; 168 return id;
174 } 169 }
175 170
176 /* Found the force, everything's easy. */ 171 /* Found the force, everything's easy. */
177 return force->path_attuned; 172 return force->race;
178} 173}
179 174
180/** 175/**
181 * Returns the marking rune on the square, for purposes of building connections 176 * Returns the marking rune on the square, for purposes of building connections
182 */ 177 */
183object * 178object *
184get_connection_rune (object *pl, short x, short y) 179get_connection_rune (object *pl, short x, short y)
185{ 180{
186 object *rune = GET_MAP_OB (pl->map, x, y); 181 object *rune = GET_MAP_OB (pl->map, x, y);
187 182
188 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) 183 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
189 rune = rune->above; 184 rune = rune->above;
190 185
191 return rune; 186 return rune;
192} 187}
193 188
351 /* Now delete current wall, and insert new one 346 /* Now delete current wall, and insert new one
352 * We save flags to avoid any trouble with buildable/non buildable, and so on 347 * We save flags to avoid any trouble with buildable/non buildable, and so on
353 */ 348 */
354 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 349 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
355 350
356 wall->destroy (true); 351 wall->destroy ();
357 352
358 wall = arch_to_object (new_arch); 353 wall = arch_to_object (new_arch);
359 wall->type = BUILDABLE_WALL; 354 wall->type = BUILDABLE_WALL;
360 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 355 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
361 wall->flag = old_flags; 356 wall->flag = old_flags;
398 above = tmp->above; 393 above = tmp->above;
399 if (BUILDABLE_WALL == tmp->type) 394 if (BUILDABLE_WALL == tmp->type)
400 { 395 {
401 /* There was a wall, remove it & keep its archetype to make new walls */ 396 /* There was a wall, remove it & keep its archetype to make new walls */
402 new_wall = tmp->arch; 397 new_wall = tmp->arch;
403 tmp->destroy (true); 398 tmp->destroy ();
404 sprintf (message, "You destroy the wall and redo the floor."); 399 sprintf (message, "You destroy the wall and redo the floor.");
405 } 400 }
406 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 401 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
407 { 402 {
408 tmp->destroy (true); 403 tmp->destroy ();
409 floor_removed = 1; 404 floor_removed = 1;
410 } 405 }
411 else 406 else
412 { 407 {
413 if (floor_removed) 408 if (floor_removed)
409 {
410 /* This is the first item that was above the floor */
414 above_floor = tmp; 411 above_floor = tmp;
412 floor_removed = 0;
413 }
415 } 414 }
416 415
417 tmp = above; 416 tmp = above;
418 } 417 }
419 } 418 }
542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 541 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
543 542
544 /* If existing wall, remove it, no need to fix other walls */ 543 /* If existing wall, remove it, no need to fix other walls */
545 if (current_wall) 544 if (current_wall)
546 { 545 {
547 current_wall->destroy (true); 546 current_wall->destroy ();
548 fix_walls (pl->map, x, y); 547 fix_walls (pl->map, x, y);
549 sprintf (message, "You redecorate the wall to better suit your tastes."); 548 sprintf (message, "You redecorate the wall to better suit your tastes.");
550 } 549 }
551 else 550 else
552 { 551 {
582 object *tmp; 581 object *tmp;
583 struct archetype *arch; 582 struct archetype *arch;
584 int insert_flag; 583 int insert_flag;
585 object *floor; 584 object *floor;
586 object *con_rune; 585 object *con_rune;
587 int connected;
588 586
589 /* Find floor */ 587 /* Find floor */
590 floor = GET_MAP_OB (pl->map, x, y); 588 floor = GET_MAP_OB (pl->map, x, y);
591 if (!floor) 589 if (!floor)
592 { 590 {
618 616
619 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 617 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
620 SET_FLAG (tmp, FLAG_NO_PICK); 618 SET_FLAG (tmp, FLAG_NO_PICK);
621 619
622 /* 620 /*
623 * This doesn't work on non unique maps. pedestals under floor will not be saved... 621 * Str 1 is a flag that the item [pedestal] should go below the floor.
624 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 622 * Items under the floor on non-unique maps will not be saved,
623 * so make the item itself unique in this situation.
625 */ 624 */
626 insert_flag = INS_ABOVE_FLOOR_ONLY; 625 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
626 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
627 SET_FLAG (tmp, FLAG_UNIQUE);
627 628
628 connected = 0; 629 shstr_tmp connected;
630
629 switch (tmp->type) 631 switch (tmp->type)
630 { 632 {
631 case DOOR: 633 case DOOR:
632 case GATE: 634 case GATE:
633 case BUTTON: 635 case BUTTON:
634 case DETECTOR: 636 case DETECTOR:
635 case TIMED_GATE: 637 case TIMED_GATE:
636 case PEDESTAL: 638 case PEDESTAL:
637 case CF_HANDLE: 639 case CF_HANDLE:
638 case MAGIC_EAR: 640 case MAGIC_EAR:
639 case SIGN: 641 case SIGN:
640 /* Signs don't need a connection, but but magic mouths do. */ 642 /* Signs don't need a connection, but but magic mouths do. */
641 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) 643 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
642 break; 644 break;
643 645
644 con_rune = get_connection_rune (pl, x, y); 646 con_rune = get_connection_rune (pl, x, y);
645 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 647 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
646 if (connected == -1) 648 if (!connected)
647 { 649 {
648 /* Player already informed of failure by the previous function */ 650 /* Player already informed of failure by the previous function */
649 tmp->destroy (true); 651 tmp->destroy ();
650 return; 652 return;
651 } 653 }
652 654
653 /* Remove marking rune */ 655 /* Remove marking rune */
654 con_rune->destroy (true); 656 con_rune->destroy ();
655 } 657 }
656 658
657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 659 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 660 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
659 { 661 {
660 if (adjust_sign_msg (pl, x, y, tmp) == -1) 662 if (adjust_sign_msg (pl, x, y, tmp) == -1)
661 { 663 {
662 tmp->destroy (true); 664 tmp->destroy ();
663 return; 665 return;
664 } 666 }
665 } 667 }
666 668
667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 669 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
668 if (connected != 0) 670 if (connected)
669 add_button_link (tmp, pl->map, connected); 671 tmp->add_link (pl->map, connected);
670 672
671 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 673 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
672 item->decrease (); 674 item->decrease ();
673} 675}
674 676
706 else if (!item->flag [FLAG_IS_BUILDABLE]) 708 else if (!item->flag [FLAG_IS_BUILDABLE])
707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); 709 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
708 else 710 else
709 { 711 {
710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 712 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
711 item->destroy (true); 713 item->destroy ();
712 } 714 }
713} 715}
714 716
715/** 717/**
716 * Global building function 718 * Global building function
767 } 769 }
768 770
769 tmp2 = find_marked_object (pl); 771 tmp2 = find_marked_object (pl);
770 while (tmp) 772 while (tmp)
771 { 773 {
772 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) 774 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
773 { 775 {
774 /* The item building function already has it's own special 776 /* The item building function already has it's own special
775 * checks for this 777 * checks for this
776 */ 778 */
777 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 779 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
876 878
877 tmp->face = book->face; 879 tmp->face = book->face;
878 tmp->invisible = 0; 880 tmp->invisible = 0;
879 } 881 }
880 882
881 book->destroy (true); 883 book->destroy ();
882 return 0; 884 return 0;
883} 885}

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