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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.34 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.40 by root, Mon Oct 12 14:00:59 2009 UTC

3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
38 39
39 ob = GET_MAP_OB (map, x, y); 40 ob = GET_MAP_OB (map, x, y);
40 while (ob) 41 while (ob)
41 { 42 {
42 /* if ob is not a marking rune or floor, then check special cases */ 43 /* if ob is not a marking rune or floor, then check special cases */
43 if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) 44 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR)
44 { 45 {
45 switch (tmp->type) 46 switch (tmp->type)
46 { 47 {
47 case SIGN: 48 case SIGN:
48 case MAGIC_EAR: 49 case MAGIC_EAR:
49 /* Allow signs and magic ears to be built on books */ 50 /* Allow signs and magic ears to be built on books */
50 if (ob->type != BOOK) 51 if (ob->type != BOOK)
51 {
52 return 0;
53 }
54 break;
55 case BUTTON:
56 case DETECTOR:
57 case PEDESTAL:
58 case CF_HANDLE:
59 /* Allow buttons and levers to be built under gates */
60 if (ob->type != GATE && ob->type != DOOR)
61 {
62 return 0;
63 }
64 break;
65 default:
66 return 0; 52 return 0;
53 break;
54 case BUTTON:
55 case DETECTOR:
56 case PEDESTAL:
57 case CF_HANDLE:
58 /* Allow buttons and levers to be built under gates */
59 if (ob->type != GATE && ob->type != DOOR)
60 return 0;
61 break;
62 default:
63 return 0;
67 } 64 }
68 } 65 }
66
69 ob = ob->above; 67 ob = ob->above;
70 } 68 }
71 return 1; 69 return 1;
72} 70}
73 71
83 rune = GET_MAP_OB (map, x, y); 81 rune = GET_MAP_OB (map, x, y);
84 while (rune) 82 while (rune)
85 { 83 {
86 next = rune->above; 84 next = rune->above;
87 85
88 if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark")) 86 if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark)
89 rune->destroy (true); 87 rune->destroy ();
90 88
91 rune = next; 89 rune = next;
92 } 90 }
93} 91}
94 92
97 * \param map: map for which to find a value 95 * \param map: map for which to find a value
98 * \return 'connected' value with no item, or -1 if failure. 96 * \return 'connected' value with no item, or -1 if failure.
99 * 97 *
100 * Tries 1000 random values, then returns -1. 98 * Tries 1000 random values, then returns -1.
101 */ 99 */
102int 100static shstr_tmp
103find_unused_connected_value (maptile *map) 101find_unused_connected_value (maptile *map)
104{ 102{
105 int connected = 0; 103 for (int i = 1000; --i; )
106 int itest = 0;
107 oblinkpt *obp;
108
109 while (itest++ < 1000)
110 {
111 connected = rndm (0x20000000UL) + 0x60000000UL;
112
113 for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next)
114 ;
115
116 if (!obp)
117 return connected;
118 } 104 {
105 char buf[64];
119 106
120 return -1; 107 snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U);
108
109 shstr id (buf);
110
111 if (!map->find_link (id))
112 return id;
113 }
114
115 return shstr_tmp ();
121} 116}
122 117
123/** 118/**
124 * Helper function for door/button/connected item building. 119 * Helper function for door/button/connected item building.
125 * 120 *
128 * Else, searches a force in op's inventory matching the map's name 123 * Else, searches a force in op's inventory matching the map's name
129 * and the rune's text. 124 * and the rune's text.
130 * If found, returns the connection value associated 125 * If found, returns the connection value associated
131 * else searches a new connection value, and adds the force to the player. 126 * else searches a new connection value, and adds the force to the player.
132 */ 127 */
133int 128static shstr_tmp
134find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 129find_or_create_connection_for_map (object *pl, short x, short y, object *rune)
135{ 130{
136 object *force; 131 object *force;
137 int connected;
138 132
139 if (!rune) 133 if (!rune)
140 rune = get_connection_rune (pl, x, y); 134 rune = get_connection_rune (pl, x, y);
141 135
142 if (!rune) 136 if (!rune)
143 { 137 {
144 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); 138 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name.");
145 return -1; 139 return shstr_tmp ();
146 } 140 }
147 141
148 /* Now, find force in player's inventory */ 142 /* Now, find force in player's inventory */
149 force = pl->inv; 143 force = pl->inv;
150 while (force 144 while (force
154 148
155 if (!force) 149 if (!force)
156 /* No force, need to create & insert one */ 150 /* No force, need to create & insert one */
157 { 151 {
158 /* Find unused value */ 152 /* Find unused value */
159 connected = find_unused_connected_value (pl->map); 153 shstr_tmp id = find_unused_connected_value (pl->map);
160 if (connected == -1) 154
155 if (!id)
161 { 156 {
162 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 157 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
163 return -1; 158 return shstr_tmp ();
164 } 159 }
165 160
166 force = get_archetype (FORCE_NAME); 161 force = get_archetype (FORCE_NAME);
167 force->slaying = pl->map->path; 162 force->slaying = pl->map->path;
168 force->msg = rune->msg; 163 force->msg = rune->msg;
169 force->path_attuned = connected; 164 force->race = id;
170 force->set_speed (0); 165 force->set_speed (0);
166
171 insert_ob_in_ob (force, pl); 167 insert_ob_in_ob (force, pl);
172 168
173 return connected; 169 return id;
174 } 170 }
175 171
176 /* Found the force, everything's easy. */ 172 /* Found the force, everything's easy. */
177 return force->path_attuned; 173 return force->race;
178} 174}
179 175
180/** 176/**
181 * Returns the marking rune on the square, for purposes of building connections 177 * Returns the marking rune on the square, for purposes of building connections
182 */ 178 */
183object * 179object *
184get_connection_rune (object *pl, short x, short y) 180get_connection_rune (object *pl, short x, short y)
185{ 181{
186 object *rune = GET_MAP_OB (pl->map, x, y); 182 object *rune = GET_MAP_OB (pl->map, x, y);
187 183
188 while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) 184 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
189 rune = rune->above; 185 rune = rune->above;
190 186
191 return rune; 187 return rune;
192} 188}
193 189
351 /* Now delete current wall, and insert new one 347 /* Now delete current wall, and insert new one
352 * We save flags to avoid any trouble with buildable/non buildable, and so on 348 * We save flags to avoid any trouble with buildable/non buildable, and so on
353 */ 349 */
354 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 350 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
355 351
356 wall->destroy (true); 352 wall->destroy ();
357 353
358 wall = arch_to_object (new_arch); 354 wall = arch_to_object (new_arch);
359 wall->type = BUILDABLE_WALL; 355 wall->type = BUILDABLE_WALL;
360 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 356 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
361 wall->flag = old_flags; 357 wall->flag = old_flags;
398 above = tmp->above; 394 above = tmp->above;
399 if (BUILDABLE_WALL == tmp->type) 395 if (BUILDABLE_WALL == tmp->type)
400 { 396 {
401 /* There was a wall, remove it & keep its archetype to make new walls */ 397 /* There was a wall, remove it & keep its archetype to make new walls */
402 new_wall = tmp->arch; 398 new_wall = tmp->arch;
403 tmp->destroy (true); 399 tmp->destroy ();
404 sprintf (message, "You destroy the wall and redo the floor."); 400 sprintf (message, "You destroy the wall and redo the floor.");
405 } 401 }
406 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 402 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR)))
407 { 403 {
408 tmp->destroy (true); 404 tmp->destroy ();
409 floor_removed = 1; 405 floor_removed = 1;
410 } 406 }
411 else 407 else
412 { 408 {
413 if (floor_removed) 409 if (floor_removed)
410 {
411 /* This is the first item that was above the floor */
414 above_floor = tmp; 412 above_floor = tmp;
413 floor_removed = 0;
414 }
415 } 415 }
416 416
417 tmp = above; 417 tmp = above;
418 } 418 }
419 } 419 }
542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 542 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
543 543
544 /* If existing wall, remove it, no need to fix other walls */ 544 /* If existing wall, remove it, no need to fix other walls */
545 if (current_wall) 545 if (current_wall)
546 { 546 {
547 current_wall->destroy (true); 547 current_wall->destroy ();
548 fix_walls (pl->map, x, y); 548 fix_walls (pl->map, x, y);
549 sprintf (message, "You redecorate the wall to better suit your tastes."); 549 sprintf (message, "You redecorate the wall to better suit your tastes.");
550 } 550 }
551 else 551 else
552 { 552 {
582 object *tmp; 582 object *tmp;
583 struct archetype *arch; 583 struct archetype *arch;
584 int insert_flag; 584 int insert_flag;
585 object *floor; 585 object *floor;
586 object *con_rune; 586 object *con_rune;
587 int connected;
588 587
589 /* Find floor */ 588 /* Find floor */
590 floor = GET_MAP_OB (pl->map, x, y); 589 floor = GET_MAP_OB (pl->map, x, y);
591 if (!floor) 590 if (!floor)
592 { 591 {
618 617
619 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 618 SET_FLAG (tmp, FLAG_IS_BUILDABLE);
620 SET_FLAG (tmp, FLAG_NO_PICK); 619 SET_FLAG (tmp, FLAG_NO_PICK);
621 620
622 /* 621 /*
623 * This doesn't work on non unique maps. pedestals under floor will not be saved... 622 * Str 1 is a flag that the item [pedestal] should go below the floor.
624 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 623 * Items under the floor on non-unique maps will not be saved,
624 * so make the item itself unique in this situation.
625 */ 625 */
626 insert_flag = INS_ABOVE_FLOOR_ONLY; 626 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
627 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
628 SET_FLAG (tmp, FLAG_UNIQUE);
627 629
628 connected = 0; 630 shstr_tmp connected;
631
629 switch (tmp->type) 632 switch (tmp->type)
630 { 633 {
631 case DOOR: 634 case DOOR:
632 case GATE: 635 case GATE:
633 case BUTTON: 636 case BUTTON:
634 case DETECTOR: 637 case DETECTOR:
635 case TIMED_GATE: 638 case TIMED_GATE:
636 case PEDESTAL: 639 case PEDESTAL:
637 case CF_HANDLE: 640 case CF_HANDLE:
638 case MAGIC_EAR: 641 case MAGIC_EAR:
639 case SIGN: 642 case SIGN:
640 /* Signs don't need a connection, but but magic mouths do. */ 643 /* Signs don't need a connection, but but magic mouths do. */
641 if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) 644 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
642 break; 645 break;
643 646
644 con_rune = get_connection_rune (pl, x, y); 647 con_rune = get_connection_rune (pl, x, y);
645 connected = find_or_create_connection_for_map (pl, x, y, con_rune); 648 connected = find_or_create_connection_for_map (pl, x, y, con_rune);
646 if (connected == -1) 649 if (!connected)
647 { 650 {
648 /* Player already informed of failure by the previous function */ 651 /* Player already informed of failure by the previous function */
649 tmp->destroy (true); 652 tmp->destroy ();
650 return; 653 return;
651 } 654 }
652 655
653 /* Remove marking rune */ 656 /* Remove marking rune */
654 con_rune->destroy (true); 657 con_rune->destroy ();
655 } 658 }
656 659
657 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 660 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
658 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 661 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
659 { 662 {
660 if (adjust_sign_msg (pl, x, y, tmp) == -1) 663 if (adjust_sign_msg (pl, x, y, tmp) == -1)
661 { 664 {
662 tmp->destroy (true); 665 tmp->destroy ();
663 return; 666 return;
664 } 667 }
665 } 668 }
666 669
667 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 670 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
668 if (connected != 0) 671 if (connected)
669 add_button_link (tmp, pl->map, connected); 672 tmp->add_link (pl->map, connected);
670 673
671 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); 674 new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp));
672 item->decrease (); 675 item->decrease ();
673} 676}
674 677
706 else if (!item->flag [FLAG_IS_BUILDABLE]) 709 else if (!item->flag [FLAG_IS_BUILDABLE])
707 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); 710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item));
708 else 711 else
709 { 712 {
710 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 713 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
711 item->destroy (true); 714 item->destroy ();
712 } 715 }
713} 716}
714 717
715/** 718/**
716 * Global building function 719 * Global building function
767 } 770 }
768 771
769 tmp2 = find_marked_object (pl); 772 tmp2 = find_marked_object (pl);
770 while (tmp) 773 while (tmp)
771 { 774 {
772 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) 775 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
773 { 776 {
774 /* The item building function already has it's own special 777 /* The item building function already has it's own special
775 * checks for this 778 * checks for this
776 */ 779 */
777 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 780 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM))
876 879
877 tmp->face = book->face; 880 tmp->face = book->face;
878 tmp->invisible = 0; 881 tmp->invisible = 0;
879 } 882 }
880 883
881 book->destroy (true); 884 book->destroy ();
882 return 0; 885 return 0;
883} 886}

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