… | |
… | |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | |
31 | |
31 | /** |
32 | /** |
32 | * Check if objects on a square interfere with building |
33 | * Check if objects on a square interfere with building |
33 | */ |
34 | */ |
34 | int |
35 | static int |
35 | can_build_over (maptile *map, object *tmp, short x, short y) |
36 | can_build_over (maptile *map, object *tmp, int x, int y) |
36 | { |
37 | { |
37 | object *ob; |
38 | object *ob; |
38 | |
39 | |
39 | ob = GET_MAP_OB (map, x, y); |
40 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
41 | while (ob) |
41 | { |
42 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->archname, "rune_mark") && ob->type != FLOOR) |
44 | if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) |
44 | { |
45 | { |
45 | switch (tmp->type) |
46 | switch (tmp->type) |
46 | { |
47 | { |
47 | case SIGN: |
48 | case SIGN: |
48 | case MAGIC_EAR: |
49 | case MAGIC_EAR: |
49 | /* Allow signs and magic ears to be built on books */ |
50 | /* Allow signs and magic ears to be built on books */ |
50 | if (ob->type != BOOK) |
51 | if (ob->type != BOOK) |
51 | { |
|
|
52 | return 0; |
|
|
53 | } |
|
|
54 | break; |
|
|
55 | case BUTTON: |
|
|
56 | case DETECTOR: |
|
|
57 | case PEDESTAL: |
|
|
58 | case CF_HANDLE: |
|
|
59 | /* Allow buttons and levers to be built under gates */ |
|
|
60 | if (ob->type != GATE && ob->type != DOOR) |
|
|
61 | { |
|
|
62 | return 0; |
|
|
63 | } |
|
|
64 | break; |
|
|
65 | default: |
|
|
66 | return 0; |
52 | return 0; |
|
|
53 | break; |
|
|
54 | case BUTTON: |
|
|
55 | case DETECTOR: |
|
|
56 | case PEDESTAL: |
|
|
57 | case T_HANDLE: |
|
|
58 | /* Allow buttons and levers to be built under gates */ |
|
|
59 | if (ob->type != GATE && ob->type != DOOR) |
|
|
60 | return 0; |
|
|
61 | break; |
|
|
62 | default: |
|
|
63 | return 0; |
67 | } |
64 | } |
68 | } |
65 | } |
|
|
66 | |
69 | ob = ob->above; |
67 | ob = ob->above; |
70 | } |
68 | } |
71 | return 1; |
69 | return 1; |
72 | } |
70 | } |
73 | |
71 | |
74 | /** |
72 | /** |
75 | * Erases marking runes at specified location |
73 | * Erases marking runes at specified location |
76 | */ |
74 | */ |
77 | void |
75 | static void |
78 | remove_marking_runes (maptile *map, short x, short y) |
76 | remove_marking_runes (maptile *map, int x, int y) |
79 | { |
77 | { |
80 | object *rune; |
78 | object *rune; |
81 | object *next; |
79 | object *next; |
82 | |
80 | |
83 | rune = GET_MAP_OB (map, x, y); |
81 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
82 | while (rune) |
85 | { |
83 | { |
86 | next = rune->above; |
84 | next = rune->above; |
87 | |
85 | |
88 | if (rune->type == SIGN && !strcmp (rune->arch->archname, "rune_mark")) |
86 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
89 | rune->destroy (true); |
87 | rune->destroy (); |
90 | |
88 | |
91 | rune = next; |
89 | rune = next; |
92 | } |
90 | } |
93 | } |
91 | } |
94 | |
92 | |
… | |
… | |
97 | * \param map: map for which to find a value |
95 | * \param map: map for which to find a value |
98 | * \return 'connected' value with no item, or -1 if failure. |
96 | * \return 'connected' value with no item, or -1 if failure. |
99 | * |
97 | * |
100 | * Tries 1000 random values, then returns -1. |
98 | * Tries 1000 random values, then returns -1. |
101 | */ |
99 | */ |
102 | int |
100 | static shstr_tmp |
103 | find_unused_connected_value (maptile *map) |
101 | find_unused_connected_value (maptile *map) |
104 | { |
102 | { |
105 | int connected = 0; |
103 | for (int i = 1000; --i; ) |
106 | int itest = 0; |
|
|
107 | oblinkpt *obp; |
|
|
108 | |
|
|
109 | while (itest++ < 1000) |
|
|
110 | { |
|
|
111 | connected = rndm (0x20000000UL) + 0x60000000UL; |
|
|
112 | |
|
|
113 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next) |
|
|
114 | ; |
|
|
115 | |
|
|
116 | if (!obp) |
|
|
117 | return connected; |
|
|
118 | } |
104 | { |
|
|
105 | char buf[64]; |
119 | |
106 | |
|
|
107 | snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U); |
|
|
108 | |
|
|
109 | shstr id (buf); |
|
|
110 | |
|
|
111 | if (!map->find_link (id)) |
|
|
112 | return id; |
|
|
113 | } |
|
|
114 | |
|
|
115 | return shstr_tmp (); |
|
|
116 | } |
|
|
117 | |
|
|
118 | /** |
|
|
119 | * Returns the marking rune on the square, for purposes of building connections |
|
|
120 | */ |
|
|
121 | static object * |
|
|
122 | get_connection_rune (object *pl, int x, int y) |
|
|
123 | { |
|
|
124 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
|
125 | |
|
|
126 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
|
|
127 | rune = rune->above; |
|
|
128 | |
120 | return -1; |
129 | return rune; |
121 | } |
130 | } |
122 | |
131 | |
123 | /** |
132 | /** |
124 | * Helper function for door/button/connected item building. |
133 | * Helper function for door/button/connected item building. |
125 | * |
134 | * |
… | |
… | |
128 | * Else, searches a force in op's inventory matching the map's name |
137 | * Else, searches a force in op's inventory matching the map's name |
129 | * and the rune's text. |
138 | * and the rune's text. |
130 | * If found, returns the connection value associated |
139 | * If found, returns the connection value associated |
131 | * else searches a new connection value, and adds the force to the player. |
140 | * else searches a new connection value, and adds the force to the player. |
132 | */ |
141 | */ |
133 | int |
142 | static shstr_tmp |
134 | find_or_create_connection_for_map (object *pl, short x, short y, object *rune) |
143 | find_or_create_connection_for_map (object *pl, int x, int y, object *rune) |
135 | { |
144 | { |
136 | object *force; |
145 | object *force; |
137 | int connected; |
|
|
138 | |
146 | |
139 | if (!rune) |
147 | if (!rune) |
140 | rune = get_connection_rune (pl, x, y); |
148 | rune = get_connection_rune (pl, x, y); |
141 | |
149 | |
142 | if (!rune) |
150 | if (!rune) |
143 | { |
151 | { |
144 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
152 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
145 | return -1; |
153 | return shstr_tmp (); |
146 | } |
154 | } |
147 | |
155 | |
148 | /* Now, find force in player's inventory */ |
156 | /* Now, find force in player's inventory */ |
149 | force = pl->inv; |
157 | force = pl->inv; |
150 | while (force |
158 | while (force |
… | |
… | |
154 | |
162 | |
155 | if (!force) |
163 | if (!force) |
156 | /* No force, need to create & insert one */ |
164 | /* No force, need to create & insert one */ |
157 | { |
165 | { |
158 | /* Find unused value */ |
166 | /* Find unused value */ |
159 | connected = find_unused_connected_value (pl->map); |
167 | shstr_tmp id = find_unused_connected_value (pl->map); |
160 | if (connected == -1) |
168 | |
|
|
169 | if (!id) |
161 | { |
170 | { |
162 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
171 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
163 | return -1; |
172 | return shstr_tmp (); |
164 | } |
173 | } |
165 | |
174 | |
166 | force = get_archetype (FORCE_NAME); |
175 | force = get_archetype (FORCE_NAME); |
167 | force->slaying = pl->map->path; |
176 | force->slaying = pl->map->path; |
168 | force->msg = rune->msg; |
177 | force->msg = rune->msg; |
169 | force->path_attuned = connected; |
178 | force->race = id; |
170 | force->set_speed (0); |
179 | force->set_speed (0); |
|
|
180 | |
171 | insert_ob_in_ob (force, pl); |
181 | insert_ob_in_ob (force, pl); |
172 | |
182 | |
173 | return connected; |
183 | return id; |
174 | } |
184 | } |
175 | |
185 | |
176 | /* Found the force, everything's easy. */ |
186 | /* Found the force, everything's easy. */ |
177 | return force->path_attuned; |
187 | return force->race; |
178 | } |
|
|
179 | |
|
|
180 | /** |
|
|
181 | * Returns the marking rune on the square, for purposes of building connections |
|
|
182 | */ |
|
|
183 | object * |
|
|
184 | get_connection_rune (object *pl, short x, short y) |
|
|
185 | { |
|
|
186 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
|
187 | |
|
|
188 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->archname, "rune_mark")))) |
|
|
189 | rune = rune->above; |
|
|
190 | |
|
|
191 | return rune; |
|
|
192 | } |
188 | } |
193 | |
189 | |
194 | /** |
190 | /** |
195 | * Returns the book/scroll on the current square, for purposes of building |
191 | * Returns the book/scroll on the current square, for purposes of building |
196 | */ |
192 | */ |
197 | object * |
193 | static object * |
198 | get_msg_book (object *pl, short x, short y) |
194 | get_msg_book (object *pl, int x, int y) |
199 | { |
195 | { |
200 | object *book = GET_MAP_OB (pl->map, x, y); |
196 | object *book = GET_MAP_OB (pl->map, x, y); |
201 | |
197 | |
202 | while (book && (book->type != BOOK)) |
198 | while (book && (book->type != BOOK)) |
203 | book = book->above; |
199 | book = book->above; |
204 | |
200 | |
205 | return book; |
201 | return book; |
206 | } |
202 | } |
207 | |
203 | |
208 | /** |
204 | /** |
|
|
205 | * Make the built object inherit the msg of books that are used with it. |
|
|
206 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
207 | * it inherit the face and the name with "talking " prepended. |
|
|
208 | */ |
|
|
209 | static int |
|
|
210 | adjust_sign_msg (object *pl, int x, int y, object *tmp) |
|
|
211 | { |
|
|
212 | object *book; |
|
|
213 | char buf[MAX_BUF]; |
|
|
214 | char buf2[MAX_BUF]; |
|
|
215 | |
|
|
216 | book = get_msg_book (pl, x, y); |
|
|
217 | if (!book) |
|
|
218 | { |
|
|
219 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
220 | return -1; |
|
|
221 | } |
|
|
222 | |
|
|
223 | tmp->msg = book->msg; |
|
|
224 | |
|
|
225 | if (tmp->invisible) |
|
|
226 | { |
|
|
227 | if (book->custom_name != NULL) |
|
|
228 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
|
229 | else |
|
|
230 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
231 | |
|
|
232 | tmp->name = buf; |
|
|
233 | |
|
|
234 | if (book->name_pl != NULL) |
|
|
235 | { |
|
|
236 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
237 | tmp->name_pl = buf2; |
|
|
238 | } |
|
|
239 | |
|
|
240 | tmp->face = book->face; |
|
|
241 | tmp->invisible = 0; |
|
|
242 | } |
|
|
243 | |
|
|
244 | book->destroy (); |
|
|
245 | return 0; |
|
|
246 | } |
|
|
247 | |
|
|
248 | /** |
209 | * Returns first item of type BUILDABLE_WALL. |
249 | * Returns first item of type BUILDABLE_WALL. |
210 | */ |
250 | */ |
211 | object * |
251 | static object * |
212 | get_wall (maptile *map, int x, int y) |
252 | get_wall (maptile *map, int x, int y) |
213 | { |
253 | { |
214 | object *wall = GET_MAP_OB (map, x, y); |
254 | object *wall = GET_MAP_OB (map, x, y); |
215 | |
255 | |
216 | while (wall && (BUILDABLE_WALL != wall->type)) |
256 | while (wall && (BUILDABLE_WALL != wall->type)) |
… | |
… | |
258 | underscore++; |
298 | underscore++; |
259 | *underscore = '\0'; |
299 | *underscore = '\0'; |
260 | |
300 | |
261 | int connect = 0; |
301 | int connect = 0; |
262 | |
302 | |
263 | if ((x > 0) && get_wall (map, x - 1, y)) |
303 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
264 | connect |= 1; |
|
|
265 | if ((x < map->width - 1) && get_wall (map, x + 1, y)) |
304 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
266 | connect |= 2; |
305 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
267 | |
|
|
268 | if ((y > 0) && get_wall (map, x, y - 1)) |
|
|
269 | connect |= 4; |
|
|
270 | |
|
|
271 | if ((y < map->height - 1) && get_wall (map, x, y + 1)) |
306 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
272 | connect |= 8; |
|
|
273 | |
307 | |
274 | switch (connect) |
308 | // one bit per dir, 1 left, 2 right, 4 up, 8 down |
275 | { |
309 | static const char *walltype[16] = { |
276 | case 0: |
310 | "0", |
277 | strcat (archetype, "0"); |
311 | "1_3", |
|
|
312 | "1_4", |
|
|
313 | "2_1_2", |
|
|
314 | "1_2", |
|
|
315 | "2_2_4", |
|
|
316 | "2_2_1", |
|
|
317 | "3_1", |
|
|
318 | "1_1", |
|
|
319 | "2_2_3", |
|
|
320 | "2_2_2", |
|
|
321 | "3_3", |
|
|
322 | "2_1_1", |
|
|
323 | "3_4", |
|
|
324 | "3_2", |
|
|
325 | "4" |
|
|
326 | }; |
278 | |
327 | |
279 | break; |
328 | strcat (archetype, walltype [connect]); |
280 | case 1: |
|
|
281 | strcat (archetype, "1_3"); |
|
|
282 | |
|
|
283 | break; |
|
|
284 | case 2: |
|
|
285 | strcat (archetype, "1_4"); |
|
|
286 | |
|
|
287 | break; |
|
|
288 | case 3: |
|
|
289 | strcat (archetype, "2_1_2"); |
|
|
290 | |
|
|
291 | break; |
|
|
292 | case 4: |
|
|
293 | strcat (archetype, "1_2"); |
|
|
294 | |
|
|
295 | break; |
|
|
296 | case 5: |
|
|
297 | strcat (archetype, "2_2_4"); |
|
|
298 | |
|
|
299 | break; |
|
|
300 | case 6: |
|
|
301 | strcat (archetype, "2_2_1"); |
|
|
302 | |
|
|
303 | break; |
|
|
304 | case 7: |
|
|
305 | strcat (archetype, "3_1"); |
|
|
306 | |
|
|
307 | break; |
|
|
308 | case 8: |
|
|
309 | strcat (archetype, "1_1"); |
|
|
310 | |
|
|
311 | break; |
|
|
312 | case 9: |
|
|
313 | strcat (archetype, "2_2_3"); |
|
|
314 | |
|
|
315 | break; |
|
|
316 | case 10: |
|
|
317 | strcat (archetype, "2_2_2"); |
|
|
318 | |
|
|
319 | break; |
|
|
320 | case 11: |
|
|
321 | strcat (archetype, "3_3"); |
|
|
322 | |
|
|
323 | break; |
|
|
324 | case 12: |
|
|
325 | strcat (archetype, "2_1_1"); |
|
|
326 | |
|
|
327 | break; |
|
|
328 | case 13: |
|
|
329 | strcat (archetype, "3_4"); |
|
|
330 | |
|
|
331 | break; |
|
|
332 | case 14: |
|
|
333 | strcat (archetype, "3_2"); |
|
|
334 | |
|
|
335 | break; |
|
|
336 | case 15: |
|
|
337 | strcat (archetype, "4"); |
|
|
338 | |
|
|
339 | break; |
|
|
340 | } |
|
|
341 | |
329 | |
342 | /* |
330 | /* |
343 | * Before anything, make sure the archetype does exist... |
331 | * Before anything, make sure the archetype does exist... |
344 | * If not, prolly an error... |
332 | * If not, prolly an error... |
345 | */ |
333 | */ |
… | |
… | |
351 | /* Now delete current wall, and insert new one |
339 | /* Now delete current wall, and insert new one |
352 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
340 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
353 | */ |
341 | */ |
354 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
342 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
355 | |
343 | |
356 | wall->destroy (true); |
344 | wall->destroy (); |
357 | |
345 | |
358 | wall = arch_to_object (new_arch); |
346 | wall = arch_to_object (new_arch); |
359 | wall->type = BUILDABLE_WALL; |
347 | wall->type = BUILDABLE_WALL; |
360 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
348 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
361 | wall->flag = old_flags; |
349 | wall->flag = old_flags; |
… | |
… | |
369 | * - on an existing wall, with or without a floor under it |
357 | * - on an existing wall, with or without a floor under it |
370 | * |
358 | * |
371 | * Note: this function will inconditionally change squares around (x, y) |
359 | * Note: this function will inconditionally change squares around (x, y) |
372 | * so don't call it with x == 0 for instance! |
360 | * so don't call it with x == 0 for instance! |
373 | */ |
361 | */ |
374 | void |
362 | static void |
375 | apply_builder_floor (object *pl, object *material, short x, short y) |
363 | apply_builder_floor (object *pl, object *material, int x, int y) |
376 | { |
364 | { |
377 | object *tmp, *above; |
365 | object *tmp, *above; |
378 | object *above_floor; /* Item above floor, if any */ |
366 | object *above_floor; /* Item above floor, if any */ |
379 | struct archetype *new_floor; |
367 | struct archetype *new_floor; |
380 | struct archetype *new_wall; |
368 | struct archetype *new_wall; |
… | |
… | |
398 | above = tmp->above; |
386 | above = tmp->above; |
399 | if (BUILDABLE_WALL == tmp->type) |
387 | if (BUILDABLE_WALL == tmp->type) |
400 | { |
388 | { |
401 | /* There was a wall, remove it & keep its archetype to make new walls */ |
389 | /* There was a wall, remove it & keep its archetype to make new walls */ |
402 | new_wall = tmp->arch; |
390 | new_wall = tmp->arch; |
403 | tmp->destroy (true); |
391 | tmp->destroy (); |
404 | sprintf (message, "You destroy the wall and redo the floor."); |
392 | sprintf (message, "You destroy the wall and redo the floor."); |
405 | } |
393 | } |
406 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
394 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
407 | { |
395 | { |
408 | tmp->destroy (true); |
396 | tmp->destroy (); |
409 | floor_removed = 1; |
397 | floor_removed = 1; |
410 | } |
398 | } |
411 | else |
399 | else |
412 | { |
400 | { |
413 | if (floor_removed) |
401 | if (floor_removed) |
|
|
402 | { |
|
|
403 | /* This is the first item that was above the floor */ |
414 | above_floor = tmp; |
404 | above_floor = tmp; |
|
|
405 | floor_removed = 0; |
|
|
406 | } |
415 | } |
407 | } |
416 | |
408 | |
417 | tmp = above; |
409 | tmp = above; |
418 | } |
410 | } |
419 | } |
411 | } |
… | |
… | |
482 | } |
474 | } |
483 | |
475 | |
484 | /** |
476 | /** |
485 | * Wall radius fix function |
477 | * Wall radius fix function |
486 | */ |
478 | */ |
|
|
479 | static void |
487 | void fix_walls_around (maptile *map, int x, int y) |
480 | fix_walls_around (maptile *map, int x, int y) |
488 | { |
481 | { |
489 | for (int xt = x - 1; xt <= x + 1; xt++) |
482 | for (int xt = x - 1; xt <= x + 1; xt++) |
490 | for (int yt = y - 1; yt <= y + 1; yt++) |
483 | for (int yt = y - 1; yt <= y + 1; yt++) |
491 | { |
484 | { |
492 | if (OUT_OF_REAL_MAP (map, xt, yt)) |
485 | if (OUT_OF_REAL_MAP (map, xt, yt)) |
… | |
… | |
501 | * |
494 | * |
502 | * Walls can be build: |
495 | * Walls can be build: |
503 | * - on a floor without anything else |
496 | * - on a floor without anything else |
504 | * - on an existing wall, with or without a floor |
497 | * - on an existing wall, with or without a floor |
505 | */ |
498 | */ |
506 | void |
499 | static void |
507 | apply_builder_wall (object *pl, object *material, short x, short y) |
500 | apply_builder_wall (object *pl, object *material, int x, int y) |
508 | { |
501 | { |
509 | object *current_wall; |
502 | object *current_wall; |
510 | object *tmp; |
503 | object *tmp; |
511 | int xt, yt; |
504 | int xt, yt; |
512 | struct archetype *new_wall; |
505 | struct archetype *new_wall; |
… | |
… | |
542 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
535 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
543 | |
536 | |
544 | /* If existing wall, remove it, no need to fix other walls */ |
537 | /* If existing wall, remove it, no need to fix other walls */ |
545 | if (current_wall) |
538 | if (current_wall) |
546 | { |
539 | { |
547 | current_wall->destroy (true); |
540 | current_wall->destroy (); |
548 | fix_walls (pl->map, x, y); |
541 | fix_walls (pl->map, x, y); |
549 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
542 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
550 | } |
543 | } |
551 | else |
544 | else |
552 | { |
545 | { |
… | |
… | |
574 | * Item must be put on a square with a floor, you can have something under. |
567 | * Item must be put on a square with a floor, you can have something under. |
575 | * Archetype of created object is item->slaying (raw material). |
568 | * Archetype of created object is item->slaying (raw material). |
576 | * Type of inserted item is tested for specific cases (doors & such). |
569 | * Type of inserted item is tested for specific cases (doors & such). |
577 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
570 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
578 | */ |
571 | */ |
579 | void |
572 | static void |
580 | apply_builder_item (object *pl, object *item, short x, short y) |
573 | apply_builder_item (object *pl, object *item, int x, int y) |
581 | { |
574 | { |
582 | object *tmp; |
575 | object *tmp; |
583 | struct archetype *arch; |
576 | struct archetype *arch; |
584 | int insert_flag; |
577 | int insert_flag; |
585 | object *floor; |
578 | object *floor; |
586 | object *con_rune; |
579 | object *con_rune; |
587 | int connected; |
|
|
588 | |
580 | |
589 | /* Find floor */ |
581 | /* Find floor */ |
590 | floor = GET_MAP_OB (pl->map, x, y); |
582 | floor = GET_MAP_OB (pl->map, x, y); |
591 | if (!floor) |
583 | if (!floor) |
592 | { |
584 | { |
… | |
… | |
618 | |
610 | |
619 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
611 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
620 | SET_FLAG (tmp, FLAG_NO_PICK); |
612 | SET_FLAG (tmp, FLAG_NO_PICK); |
621 | |
613 | |
622 | /* |
614 | /* |
623 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
615 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
624 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
616 | * Items under the floor on non-unique maps will not be saved, |
|
|
617 | * so make the item itself unique in this situation. |
625 | */ |
618 | */ |
626 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
619 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
620 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
|
|
621 | SET_FLAG (tmp, FLAG_UNIQUE); |
627 | |
622 | |
628 | connected = 0; |
623 | shstr_tmp connected; |
|
|
624 | |
629 | switch (tmp->type) |
625 | switch (tmp->type) |
630 | { |
626 | { |
631 | case DOOR: |
627 | case DOOR: |
632 | case GATE: |
628 | case GATE: |
633 | case BUTTON: |
629 | case BUTTON: |
634 | case DETECTOR: |
630 | case DETECTOR: |
635 | case TIMED_GATE: |
631 | case TIMED_GATE: |
636 | case PEDESTAL: |
632 | case PEDESTAL: |
637 | case CF_HANDLE: |
633 | case T_HANDLE: |
638 | case MAGIC_EAR: |
634 | case MAGIC_EAR: |
639 | case SIGN: |
635 | case SIGN: |
640 | /* Signs don't need a connection, but but magic mouths do. */ |
636 | /* Signs don't need a connection, but but magic mouths do. */ |
641 | if (tmp->type == SIGN && strcmp (tmp->arch->archname, "magic_mouth")) |
637 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
642 | break; |
638 | break; |
643 | |
639 | |
644 | con_rune = get_connection_rune (pl, x, y); |
640 | con_rune = get_connection_rune (pl, x, y); |
645 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
641 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
646 | if (connected == -1) |
642 | if (!connected) |
647 | { |
643 | { |
648 | /* Player already informed of failure by the previous function */ |
644 | /* Player already informed of failure by the previous function */ |
649 | tmp->destroy (true); |
645 | tmp->destroy (); |
650 | return; |
646 | return; |
651 | } |
647 | } |
652 | |
648 | |
653 | /* Remove marking rune */ |
649 | /* Remove marking rune */ |
654 | con_rune->destroy (true); |
650 | con_rune->destroy (); |
655 | } |
651 | } |
656 | |
652 | |
657 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
653 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
658 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
654 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
659 | { |
|
|
660 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
655 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
661 | { |
656 | { |
662 | tmp->destroy (true); |
657 | tmp->destroy (); |
663 | return; |
658 | return; |
664 | } |
659 | } |
665 | } |
|
|
666 | |
660 | |
667 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
661 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
668 | if (connected != 0) |
662 | if (connected) |
669 | add_button_link (tmp, pl->map, connected); |
663 | tmp->add_link (pl->map, connected); |
670 | |
664 | |
671 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
665 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
672 | item->decrease (); |
666 | item->decrease (); |
673 | } |
667 | } |
674 | |
668 | |
675 | /** |
669 | /** |
676 | * Item remover. |
670 | * Item remover. |
677 | * |
671 | * |
678 | * Removes first buildable item, either under or above the floor |
672 | * Removes first buildable item, either under or above the floor |
679 | */ |
673 | */ |
680 | void |
674 | static void |
681 | apply_builder_remove (object *pl, int dir) |
675 | apply_builder_remove (object *pl, int dir) |
682 | { |
676 | { |
683 | object *item; |
677 | object *item; |
684 | short x, y; |
678 | int x, y; |
685 | |
679 | |
686 | x = pl->x + freearr_x[dir]; |
680 | x = pl->x + freearr_x[dir]; |
687 | y = pl->y + freearr_y[dir]; |
681 | y = pl->y + freearr_y[dir]; |
688 | |
682 | |
689 | /* Check square */ |
683 | /* Check square */ |
… | |
… | |
706 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
700 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
707 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
701 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
708 | else |
702 | else |
709 | { |
703 | { |
710 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
704 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
711 | item->destroy (true); |
705 | item->destroy (); |
712 | } |
706 | } |
713 | } |
707 | } |
714 | |
708 | |
715 | /** |
709 | /** |
716 | * Global building function |
710 | * Global building function |
… | |
… | |
722 | apply_map_builder (object *pl, int dir) |
716 | apply_map_builder (object *pl, int dir) |
723 | { |
717 | { |
724 | object *builder; |
718 | object *builder; |
725 | object *tmp; |
719 | object *tmp; |
726 | object *tmp2; |
720 | object *tmp2; |
727 | short x, y; |
721 | int x, y; |
728 | |
722 | |
729 | if (!pl->type == PLAYER) |
723 | if (!pl->type == PLAYER) |
730 | return; |
724 | return; |
731 | |
725 | |
732 | /*if ( !player->map->unique ) |
726 | /*if ( !player->map->unique ) |
… | |
… | |
767 | } |
761 | } |
768 | |
762 | |
769 | tmp2 = find_marked_object (pl); |
763 | tmp2 = find_marked_object (pl); |
770 | while (tmp) |
764 | while (tmp) |
771 | { |
765 | { |
772 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->archname, "rune_mark")))) |
766 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
773 | { |
767 | { |
774 | /* The item building function already has it's own special |
768 | /* The item building function already has it's own special |
775 | * checks for this |
769 | * checks for this |
776 | */ |
770 | */ |
777 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
771 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
… | |
… | |
836 | /* Here, it means the builder has an invalid type */ |
830 | /* Here, it means the builder has an invalid type */ |
837 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
831 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
838 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
832 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
839 | } |
833 | } |
840 | |
834 | |
841 | /** |
|
|
842 | * Make the built object inherit the msg of books that are used with it. |
|
|
843 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
844 | * it inherit the face and the name with "talking " prepended. |
|
|
845 | */ |
|
|
846 | int |
|
|
847 | adjust_sign_msg (object *pl, short x, short y, object *tmp) |
|
|
848 | { |
|
|
849 | object *book; |
|
|
850 | char buf[MAX_BUF]; |
|
|
851 | char buf2[MAX_BUF]; |
|
|
852 | |
|
|
853 | book = get_msg_book (pl, x, y); |
|
|
854 | if (!book) |
|
|
855 | { |
|
|
856 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
857 | return -1; |
|
|
858 | } |
|
|
859 | |
|
|
860 | tmp->msg = book->msg; |
|
|
861 | |
|
|
862 | if (tmp->invisible) |
|
|
863 | { |
|
|
864 | if (book->custom_name != NULL) |
|
|
865 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
|
866 | else |
|
|
867 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
868 | |
|
|
869 | tmp->name = buf; |
|
|
870 | |
|
|
871 | if (book->name_pl != NULL) |
|
|
872 | { |
|
|
873 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
874 | tmp->name_pl = buf2; |
|
|
875 | } |
|
|
876 | |
|
|
877 | tmp->face = book->face; |
|
|
878 | tmp->invisible = 0; |
|
|
879 | } |
|
|
880 | |
|
|
881 | book->destroy (true); |
|
|
882 | return 0; |
|
|
883 | } |
|
|