1 | /* |
1 | /* |
2 | * static char *rcsid_build_map = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * "$Id: build_map.C,v 1.2 2006/08/29 08:01:37 root Exp $"; |
3 | * |
4 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | /* |
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6 | CrossFire, A Multiplayer game for X-windows |
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7 | |
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8 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
9 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
10 | |
7 | * |
11 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
12 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
13 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
14 | (at your option) any later version. |
11 | * option) any later version. |
15 | |
12 | * |
16 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
17 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
18 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
19 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
20 | |
17 | * |
21 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
22 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
23 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
24 | |
21 | * |
25 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
26 | */ |
23 | */ |
27 | |
24 | |
28 | #include <global.h> |
25 | #include <global.h> |
29 | #include <living.h> |
26 | #include <living.h> |
30 | #include <spells.h> |
27 | #include <spells.h> |
31 | #include <skills.h> |
28 | #include <skills.h> |
32 | #include <tod.h> |
29 | #include <tod.h> |
33 | #include <sproto.h> |
30 | #include <sproto.h> |
34 | |
31 | |
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32 | // macro for this check, it had been inconsistent in this file. |
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33 | #define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR] |
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34 | |
35 | /** |
35 | /** |
36 | * Check if objects on a square interfere with building |
36 | * Check if objects on a square interfere with building |
37 | */ |
37 | */ |
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|
38 | static int |
38 | int can_build_over( mapstruct* map, object* tmp, short x, short y) |
39 | can_build_over (maptile *map, object *tmp, int x, int y) |
39 | { |
40 | { |
40 | object* ob; |
41 | object *ob; |
41 | |
42 | |
42 | ob = GET_MAP_OB( map, x, y ); |
43 | ob = GET_MAP_OB (map, x, y); |
43 | while ( ob ) |
44 | while (ob) |
|
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45 | { |
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46 | /* if ob is not a marking rune or floor, then check special cases */ |
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|
47 | if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob)) |
44 | { |
48 | { |
45 | /* if ob is not a marking rune or floor, then check special cases */ |
49 | switch (tmp->type) |
46 | if ( strcmp( ob->arch->name, "rune_mark" ) && ob->type != FLOOR ) |
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47 | { |
50 | { |
48 | switch ( tmp->type ) |
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49 | { |
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50 | case SIGN: |
51 | case SIGN: |
51 | case MAGIC_EAR: |
52 | case MAGIC_EAR: |
52 | /* Allow signs and magic ears to be built on books */ |
53 | /* Allow signs and magic ears to be built on books */ |
53 | if ( ob->type != BOOK ) { |
54 | if (ob->type != BOOK) |
54 | return 0; } |
55 | return 0; |
55 | break; |
56 | break; |
56 | case BUTTON: |
57 | case BUTTON: |
57 | case DETECTOR: |
58 | case DETECTOR: |
58 | case PEDESTAL: |
59 | case PEDESTAL: |
59 | case CF_HANDLE: |
60 | case T_HANDLE: |
60 | /* Allow buttons and levers to be built under gates */ |
61 | /* Allow buttons and levers to be built under gates */ |
61 | if ( ob->type != GATE && ob->type != DOOR ) { |
62 | if (ob->type != GATE && ob->type != DOOR) |
62 | return 0; } |
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63 | break; |
|
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64 | default: |
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65 | return 0; |
63 | return 0; |
66 | } |
64 | break; |
|
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65 | default: |
|
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66 | return 0; |
67 | } |
67 | } |
68 | ob = ob->above; |
|
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69 | } |
68 | } |
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69 | |
|
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70 | ob = ob->above; |
|
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71 | } |
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72 | |
70 | return 1; |
73 | return 1; |
71 | } |
74 | } |
72 | |
75 | |
73 | /** |
76 | /** |
74 | * Erases marking runes at specified location |
77 | * Erases marking runes at specified location |
75 | */ |
78 | */ |
76 | void remove_marking_runes( mapstruct* map, short x, short y ) |
79 | static void |
77 | { |
80 | remove_marking_runes (maptile *map, int x, int y) |
|
|
81 | { |
78 | object* rune; |
82 | object *rune; |
79 | object* next; |
83 | object *next; |
80 | |
84 | |
81 | rune = GET_MAP_OB( map, x, y ); |
85 | rune = GET_MAP_OB (map, x, y); |
82 | while ( rune ) |
86 | while (rune) |
83 | { |
87 | { |
84 | next = rune->above; |
88 | next = rune->above; |
85 | if ( ( rune->type == SIGN ) && ( !strcmp( rune->arch->name, "rune_mark" ) ) ) |
89 | |
86 | { |
90 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
87 | remove_ob( rune ); |
91 | rune->destroy (); |
88 | free_object( rune ); |
92 | |
89 | } |
|
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90 | rune = next; |
93 | rune = next; |
91 | } |
|
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92 | } |
94 | } |
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95 | } |
93 | |
96 | |
94 | /** |
97 | /** |
95 | * Returns an unused value for 'connected'. |
98 | * Returns an unused value for 'connected'. |
96 | * \param map: map for which to find a value |
99 | * \param map: map for which to find a value |
97 | * \return 'connected' value with no item, or -1 if failure. |
100 | * \return 'connected' value with no item, or -1 if failure. |
98 | * |
101 | * |
99 | * Tries 1000 random values, then returns -1. |
102 | * Tries 1000 random values, then returns -1. |
100 | */ |
103 | */ |
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104 | static shstr_tmp |
101 | int find_unused_connected_value( mapstruct* map ) |
105 | find_unused_connected_value (maptile *map) |
102 | { |
106 | { |
103 | int connected = 0; |
107 | for (int i = 1000; --i; ) |
104 | int itest = 0; |
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105 | oblinkpt* obp; |
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106 | |
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107 | while ( itest++ < 1000 ) |
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108 | { |
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109 | connected = 1 + rand( ) % 20000; |
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110 | for ( obp = map->buttons; obp && ( obp->value != connected ); obp = obp->next ); |
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111 | |
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112 | if ( !obp ) |
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113 | return connected; |
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114 | } |
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115 | |
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116 | return -1; |
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117 | } |
108 | { |
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109 | char buf[64]; |
118 | |
110 | |
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111 | snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U); |
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112 | |
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113 | shstr id (buf); |
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114 | |
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115 | if (!map->find_link (id)) |
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116 | return id; |
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117 | } |
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118 | |
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119 | return shstr_tmp (); |
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120 | } |
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121 | |
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122 | /** |
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123 | * Returns the marking rune on the square, for purposes of building connections |
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124 | */ |
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125 | static object * |
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126 | get_connection_rune (object *pl, int x, int y) |
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127 | { |
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128 | object *rune = GET_MAP_OB (pl->map, x, y); |
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129 | |
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130 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
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131 | rune = rune->above; |
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132 | |
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133 | return rune; |
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134 | } |
119 | |
135 | |
120 | /** |
136 | /** |
121 | * Helper function for door/button/connected item building. |
137 | * Helper function for door/button/connected item building. |
122 | * |
138 | * |
123 | * Will search the specified spot for a marking rune. |
139 | * Will search the specified spot for a marking rune. |
… | |
… | |
125 | * Else, searches a force in op's inventory matching the map's name |
141 | * Else, searches a force in op's inventory matching the map's name |
126 | * and the rune's text. |
142 | * and the rune's text. |
127 | * If found, returns the connection value associated |
143 | * If found, returns the connection value associated |
128 | * else searches a new connection value, and adds the force to the player. |
144 | * else searches a new connection value, and adds the force to the player. |
129 | */ |
145 | */ |
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146 | static shstr_tmp |
130 | int find_or_create_connection_for_map( object* pl, short x, short y, object* rune ) |
147 | find_or_create_connection_for_map (object *pl, int x, int y, object *rune) |
131 | { |
148 | { |
132 | object* force; |
149 | object *force; |
133 | int connected; |
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134 | |
150 | |
135 | if ( !rune ) |
151 | if (!rune) |
136 | rune = get_connection_rune( pl, x, y ); |
152 | rune = get_connection_rune (pl, x, y); |
137 | |
153 | |
138 | if ( !rune ) |
154 | if (!rune) |
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155 | { |
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156 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
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157 | return shstr_tmp (); |
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158 | } |
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159 | |
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160 | /* Now, find force in player's inventory */ |
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161 | force = pl->inv; |
|
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162 | while (force |
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163 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
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164 | || force->msg != rune->msg)) |
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165 | force = force->below; |
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166 | |
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167 | if (!force) |
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168 | /* No force, need to create & insert one */ |
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169 | { |
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170 | /* Find unused value */ |
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171 | shstr_tmp id = find_unused_connected_value (pl->map); |
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172 | |
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173 | if (!id) |
139 | { |
174 | { |
140 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name." ); |
175 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
141 | return -1; |
176 | return shstr_tmp (); |
142 | } |
177 | } |
143 | |
178 | |
144 | /* Now, find force in player's inventory */ |
179 | force = get_archetype (FORCE_NAME); |
145 | force = pl->inv; |
180 | force->slaying = pl->map->path; |
146 | while ( force && ( ( force->type != FORCE ) || ( !force->slaying ) || ( strcmp( force->slaying, pl->map->path ) ) || ( !force->msg ) || ( strcmp( force->msg, rune->msg ) ) ) ) |
181 | force->msg = rune->msg; |
147 | force = force->below; |
182 | force->race = id; |
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183 | force->set_speed (0); |
148 | |
184 | |
149 | if ( !force ) |
185 | insert_ob_in_ob (force, pl); |
150 | /* No force, need to create & insert one */ |
186 | |
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187 | return id; |
|
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188 | } |
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189 | |
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190 | /* Found the force, everything's easy. */ |
|
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191 | return force->race; |
|
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192 | } |
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193 | |
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194 | /** |
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195 | * Returns the book/scroll on the current square, for purposes of building |
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196 | */ |
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197 | static object * |
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198 | get_msg_book (object *pl, int x, int y) |
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199 | { |
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200 | object *book = GET_MAP_OB (pl->map, x, y); |
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201 | |
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202 | while (book && (book->type != BOOK)) |
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203 | book = book->above; |
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204 | |
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205 | return book; |
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206 | } |
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207 | |
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208 | /** |
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209 | * Make the built object inherit the msg of books that are used with it. |
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210 | * For objects already invisible (i.e. magic mouths & ears), also make it |
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211 | * it inherit the face and the name with "talking " prepended. |
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212 | */ |
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213 | static int |
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214 | adjust_sign_msg (object *pl, int x, int y, object *tmp) |
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215 | { |
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216 | object *book; |
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217 | char buf[MAX_BUF]; |
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218 | char buf2[MAX_BUF]; |
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219 | |
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220 | book = get_msg_book (pl, x, y); |
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221 | if (!book) |
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222 | { |
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223 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
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224 | return -1; |
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225 | } |
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226 | |
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227 | tmp->msg = book->msg; |
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228 | |
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229 | if (tmp->invisible) |
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230 | { |
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231 | if (book->custom_name) |
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232 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
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233 | else |
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234 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
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235 | |
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236 | tmp->name = buf; |
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237 | |
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238 | if (book->name_pl) |
151 | { |
239 | { |
152 | /* Find unused value */ |
240 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
153 | connected = find_unused_connected_value( pl->map ); |
241 | tmp->name_pl = buf2; |
154 | if ( connected == -1 ) |
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155 | { |
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156 | new_draw_info( NDI_UNIQUE, 0, pl, "Could not create more groups." ); |
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157 | return -1; |
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158 | } |
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159 | |
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160 | force = get_archetype( FORCE_NAME ); |
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161 | force->speed = 0; |
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162 | update_ob_speed( force ); |
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163 | force->slaying = add_string( pl->map->path ); |
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164 | force->msg = add_string( rune->msg ); |
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165 | force->path_attuned = connected; |
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166 | insert_ob_in_ob( force, pl ); |
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167 | |
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168 | return connected; |
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169 | } |
242 | } |
170 | |
243 | |
171 | /* Found the force, everything's easy. */ |
244 | tmp->face = book->face; |
172 | return force->path_attuned; |
245 | tmp->invisible = 0; |
173 | } |
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174 | |
246 | } |
175 | /** |
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176 | * Returns the marking rune on the square, for purposes of building connections |
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177 | */ |
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178 | object* get_connection_rune( object* pl, short x, short y ) |
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179 | { |
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180 | object* rune; |
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181 | |
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182 | rune = GET_MAP_OB( pl->map, x, y ); |
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183 | while ( rune && ( ( rune->type != SIGN ) || ( strcmp( rune->arch->name, "rune_mark" ) ) ) ) |
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184 | rune = rune->above; |
|
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185 | return rune; |
|
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186 | } |
|
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187 | |
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188 | /** |
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189 | * Returns the book/scroll on the current square, for purposes of building |
|
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190 | */ |
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191 | object* get_msg_book( object* pl, short x, short y ) |
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192 | { |
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193 | object* book; |
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194 | |
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195 | book = GET_MAP_OB( pl->map, x, y ); |
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196 | while ( book && ( book->type != BOOK ) ) |
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197 | book = book->above; |
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198 | return book; |
|
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199 | } |
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200 | |
247 | |
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248 | book->destroy (); |
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249 | return 0; |
|
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250 | } |
|
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251 | |
201 | /** |
252 | /** |
202 | * Returns first item of type WALL. |
253 | * Returns first item of type BUILDABLE_WALL. |
203 | */ |
254 | */ |
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255 | static object * |
204 | object* get_wall( mapstruct* map, int x, int y ) |
256 | get_wall (maptile *map, int x, int y) |
205 | { |
257 | { |
206 | object* wall; |
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207 | |
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208 | wall = GET_MAP_OB( map, x, y ); |
258 | object *wall = GET_MAP_OB (map, x, y); |
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259 | |
209 | while ( wall && ( WALL != wall->type ) ) |
260 | while (wall && (BUILDABLE_WALL != wall->type)) |
210 | wall = wall->above; |
261 | wall = wall->above; |
211 | |
262 | |
212 | return wall; |
263 | return wall; |
213 | } |
264 | } |
214 | |
265 | |
215 | /** |
266 | /** |
216 | * Fixes walls around specified spot |
267 | * Fixes walls around specified spot |
217 | * |
268 | * |
218 | * \param map is the map |
269 | * \param map is the map |
… | |
… | |
221 | * |
272 | * |
222 | * Basically it ensures the correct wall is put where needed. |
273 | * Basically it ensures the correct wall is put where needed. |
223 | * |
274 | * |
224 | * Note: x & y must be valid map coordinates. |
275 | * Note: x & y must be valid map coordinates. |
225 | */ |
276 | */ |
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277 | static void |
226 | void fix_walls( mapstruct* map, int x, int y ) |
278 | fix_walls (maptile *map, int x, int y) |
227 | { |
279 | { |
228 | int connect; |
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229 | object* wall; |
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230 | char archetype[ MAX_BUF ]; |
280 | char archetype[MAX_BUF]; |
231 | char* underscore; |
281 | char *underscore; |
232 | uint32 old_flags[ 4 ]; |
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233 | struct archt* new_arch; |
282 | struct archetype *new_arch; |
234 | int flag; |
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235 | |
283 | |
236 | /* First, find the wall on that spot */ |
284 | /* First, find the wall on that spot */ |
237 | wall = get_wall( map, x, y ); |
285 | object *wall = get_wall (map, x, y); |
238 | if ( !wall ) |
286 | if (!wall) |
239 | /* Nothing -> bail out */ |
287 | /* Nothing -> bail out */ |
240 | return; |
288 | return; |
241 | |
289 | |
242 | /* Find base name */ |
290 | /* Find base name */ |
243 | strcpy( archetype, wall->arch->name ); |
291 | assign (archetype, wall->arch->archname); |
244 | underscore = strchr( archetype, '_' ); |
292 | underscore = strchr (archetype, '_'); |
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293 | |
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294 | /* search for the first _ before a number */ |
|
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295 | while (underscore && !isdigit (*(underscore + 1))) |
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296 | underscore = strchr (underscore + 1, '_'); |
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297 | |
245 | if ( !underscore || ( !isdigit( *( underscore + 1 ) ) ) ) |
298 | if (!underscore || !isdigit (*(underscore + 1))) |
246 | /* Not in a format we can change, bail out */ |
299 | /* Not in a format we can change, bail out */ |
247 | return; |
300 | return; |
248 | |
301 | |
249 | underscore++; |
302 | underscore++; |
250 | *underscore = '\0'; |
303 | *underscore = '\0'; |
251 | |
304 | |
252 | connect = 0; |
305 | int connect = 0; |
253 | |
306 | |
254 | if ( ( x > 0 ) && get_wall( map, x - 1, y ) ) |
307 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
255 | connect |= 1; |
308 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
256 | if ( ( x < MAP_WIDTH( map ) - 1 ) && get_wall( map, x + 1, y ) ) |
309 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
257 | connect |= 2; |
310 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
258 | |
311 | |
259 | if ( ( y > 0 ) && get_wall( map, x, y - 1 ) ) |
312 | // one bit per dir, 1 left, 2 right, 4 up, 8 down |
260 | connect |= 4; |
313 | static const char *walltype[16] = { |
|
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314 | "0", |
|
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315 | "1_3", |
|
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316 | "1_4", |
|
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317 | "2_1_2", |
|
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318 | "1_2", |
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319 | "2_2_4", |
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320 | "2_2_1", |
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321 | "3_1", |
|
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322 | "1_1", |
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323 | "2_2_3", |
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324 | "2_2_2", |
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325 | "3_3", |
|
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326 | "2_1_1", |
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327 | "3_4", |
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328 | "3_2", |
|
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329 | "4" |
|
|
330 | }; |
261 | |
331 | |
262 | if ( ( y < MAP_HEIGHT( map ) - 1 ) && get_wall( map, x, y + 1 ) ) |
332 | strcat (archetype, walltype [connect]); |
263 | connect |= 8; |
|
|
264 | |
333 | |
265 | switch( connect ) |
|
|
266 | { |
|
|
267 | case 0: |
|
|
268 | strcat( archetype, "0"); |
|
|
269 | break; |
|
|
270 | case 1: |
|
|
271 | strcat( archetype, "1_3"); |
|
|
272 | break; |
|
|
273 | case 2: |
|
|
274 | strcat( archetype, "1_4"); |
|
|
275 | break; |
|
|
276 | case 3: |
|
|
277 | strcat( archetype, "2_1_2"); |
|
|
278 | break; |
|
|
279 | case 4: |
|
|
280 | strcat( archetype, "1_2"); |
|
|
281 | break; |
|
|
282 | case 5: |
|
|
283 | strcat( archetype, "2_2_4"); |
|
|
284 | break; |
|
|
285 | case 6: |
|
|
286 | strcat( archetype, "2_2_1"); |
|
|
287 | break; |
|
|
288 | case 7: |
|
|
289 | strcat( archetype, "3_1"); |
|
|
290 | break; |
|
|
291 | case 8: |
|
|
292 | strcat( archetype, "1_1"); |
|
|
293 | break; |
|
|
294 | case 9: |
|
|
295 | strcat( archetype, "2_2_3"); |
|
|
296 | break; |
|
|
297 | case 10: |
|
|
298 | strcat( archetype, "2_2_2"); |
|
|
299 | break; |
|
|
300 | case 11: |
|
|
301 | strcat( archetype, "3_3"); |
|
|
302 | break; |
|
|
303 | case 12: |
|
|
304 | strcat( archetype, "2_1_1"); |
|
|
305 | break; |
|
|
306 | case 13: |
|
|
307 | strcat( archetype, "3_4"); |
|
|
308 | break; |
|
|
309 | case 14: |
|
|
310 | strcat( archetype, "3_2"); |
|
|
311 | break; |
|
|
312 | case 15: |
|
|
313 | strcat( archetype, "4"); |
|
|
314 | break; |
|
|
315 | } |
|
|
316 | |
|
|
317 | /* |
334 | /* |
318 | * Before anything, make sure the archetype does exist... |
335 | * Before anything, make sure the archetype does exist... |
319 | * If not, prolly an error... |
336 | * If not, prolly an error... |
320 | */ |
337 | */ |
321 | new_arch = find_archetype( archetype ); |
338 | new_arch = archetype::find (archetype); |
|
|
339 | |
322 | if ( !new_arch ) |
340 | if (!new_arch) |
323 | return; |
341 | return; |
324 | |
342 | |
325 | /* Now delete current wall, and insert new one |
343 | /* Now delete current wall, and insert new one |
326 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
344 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
327 | */ |
345 | */ |
328 | for ( flag = 0; flag < 4; flag++ ) |
346 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
329 | old_flags[ flag ] = wall->flags[ flag ]; |
|
|
330 | remove_ob( wall ); |
|
|
331 | free_object( wall ); |
|
|
332 | |
347 | |
333 | wall = arch_to_object( new_arch ); |
348 | wall->destroy (); |
|
|
349 | |
|
|
350 | wall = new_arch->instance (); |
334 | wall->type = WALL; |
351 | wall->type = BUILDABLE_WALL; |
335 | insert_ob_in_map_at( wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y ); |
352 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
336 | for ( flag = 0; flag < 4; flag++ ) |
353 | wall->flag = old_flags; |
337 | wall->flags[ flag ] = old_flags[ flag ]; |
354 | } |
338 | } |
|
|
339 | |
355 | |
340 | /** |
356 | /** |
341 | * \brief Floor building function |
357 | * \brief Floor building function |
342 | * |
358 | * |
343 | * Floors can be build: |
359 | * Floors can be build: |
… | |
… | |
345 | * - on an existing wall, with or without a floor under it |
361 | * - on an existing wall, with or without a floor under it |
346 | * |
362 | * |
347 | * Note: this function will inconditionally change squares around (x, y) |
363 | * Note: this function will inconditionally change squares around (x, y) |
348 | * so don't call it with x == 0 for instance! |
364 | * so don't call it with x == 0 for instance! |
349 | */ |
365 | */ |
|
|
366 | static void |
350 | void apply_builder_floor(object* pl, object* material, short x, short y ) |
367 | apply_builder_floor (object *pl, object *material, int x, int y) |
351 | { |
368 | { |
352 | object* tmp, *above; |
369 | object *tmp, *above; |
353 | object* above_floor; /* Item above floor, if any */ |
370 | object *above_floor; /* Item above floor, if any */ |
354 | struct archt* new_floor; |
371 | struct archetype *new_floor; |
355 | struct archt* new_wall; |
372 | struct archetype *new_wall; |
356 | int i, xt, yt, floor_removed; |
373 | int i, xt, yt, floor_removed; |
357 | char message[ MAX_BUF ]; |
374 | char message[MAX_BUF]; |
358 | |
375 | |
359 | sprintf( message, "You change the floor to better suit your tastes." ); |
376 | sprintf (message, "You change the floor to better suit your tastes."); |
360 | |
377 | |
361 | /* |
378 | /* |
362 | * Now the building part... |
379 | * Now the building part... |
363 | * First, remove wall(s) and floor(s) at position x, y |
380 | * First, remove wall(s) and floor(s) at position x, y |
364 | */ |
381 | */ |
365 | above_floor = NULL; |
382 | above_floor = NULL; |
366 | new_wall = NULL; |
383 | new_wall = NULL; |
367 | floor_removed = 0; |
384 | floor_removed = 0; |
368 | tmp = GET_MAP_OB( pl->map, x, y ); |
385 | tmp = GET_MAP_OB (pl->map, x, y); |
369 | if ( tmp ) |
386 | if (tmp) |
|
|
387 | { |
|
|
388 | while (tmp) |
370 | { |
389 | { |
371 | while ( tmp ) |
390 | above = tmp->above; |
|
|
391 | if (BUILDABLE_WALL == tmp->type) |
372 | { |
392 | { |
373 | above = tmp->above; |
393 | /* There was a wall, remove it & keep its archetype to make new walls */ |
374 | if ( WALL == tmp->type ) |
394 | new_wall = tmp->arch; |
|
|
395 | tmp->destroy (); |
|
|
396 | sprintf (message, "You destroy the wall and redo the floor."); |
|
|
397 | } |
|
|
398 | else if (IS_FLOOR (tmp)) |
|
|
399 | { |
|
|
400 | tmp->destroy (); |
|
|
401 | floor_removed = 1; |
|
|
402 | } |
|
|
403 | else |
|
|
404 | { |
|
|
405 | if (floor_removed) |
375 | { |
406 | { |
376 | /* There was a wall, remove it & keep its archetype to make new walls */ |
407 | /* This is the first item that was above the floor */ |
377 | new_wall = tmp->arch; |
|
|
378 | remove_ob( tmp ); |
408 | above_floor = tmp; |
379 | free_object( tmp ); |
409 | floor_removed = 0; |
380 | sprintf( message, "You destroy the wall and redo the floor." ); |
|
|
381 | } |
410 | } |
382 | else if ( ( FLOOR == tmp->type ) || ( QUERY_FLAG(tmp, FLAG_IS_FLOOR ) ) ) |
|
|
383 | { |
|
|
384 | remove_ob( tmp ); |
|
|
385 | free_object( tmp ); |
|
|
386 | floor_removed = 1; |
|
|
387 | } |
411 | } |
388 | else |
|
|
389 | { |
|
|
390 | if ( floor_removed ) |
|
|
391 | above_floor = tmp; |
|
|
392 | } |
|
|
393 | |
412 | |
394 | tmp = above; |
413 | tmp = above; |
|
|
414 | } |
|
|
415 | } |
|
|
416 | |
|
|
417 | /* Now insert our floor */ |
|
|
418 | new_floor = archetype::find (material->slaying); |
|
|
419 | if (!new_floor) |
|
|
420 | { |
|
|
421 | /* Not found, log & bail out */ |
|
|
422 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
|
|
423 | return; |
|
|
424 | } |
|
|
425 | |
|
|
426 | tmp = new_floor->instance (); |
|
|
427 | tmp->set_flag (FLAG_IS_BUILDABLE); |
|
|
428 | tmp->set_flag (FLAG_UNIQUE); |
|
|
429 | tmp->set_flag (FLAG_IS_FLOOR); |
|
|
430 | //tmp->type = FLOOR; |
|
|
431 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
|
|
432 | |
|
|
433 | /* |
|
|
434 | * Next step: make sure there are either walls or floors around the new square |
|
|
435 | * Since building, you can have: blocking view / floor / wall / nothing |
|
|
436 | */ |
|
|
437 | for (i = 1; i <= 8; i++) |
|
|
438 | { |
|
|
439 | xt = x + freearr_x[i]; |
|
|
440 | yt = y + freearr_y[i]; |
|
|
441 | tmp = GET_MAP_OB (pl->map, xt, yt); |
|
|
442 | if (!tmp) |
|
|
443 | { |
|
|
444 | /* Must insert floor & wall */ |
|
|
445 | tmp = new_floor->instance (); |
|
|
446 | /* Better make the floor unique */ |
|
|
447 | tmp->set_flag (FLAG_UNIQUE); |
|
|
448 | tmp->set_flag (FLAG_IS_BUILDABLE); |
|
|
449 | //tmp->type = FLOOR; |
|
|
450 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
|
|
451 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
|
|
452 | if (new_wall) |
|
|
453 | { |
|
|
454 | tmp = new_wall->instance (); |
|
|
455 | tmp->set_flag (FLAG_IS_BUILDABLE); |
|
|
456 | tmp->type = BUILDABLE_WALL; |
|
|
457 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
395 | } |
458 | } |
396 | } |
459 | } |
|
|
460 | } |
397 | |
461 | |
398 | /* Now insert our floor */ |
|
|
399 | new_floor = find_archetype( material->slaying ); |
|
|
400 | if ( !new_floor ) |
|
|
401 | { |
|
|
402 | /* Not found, log & bail out */ |
|
|
403 | LOG( llevError, "apply_builder_floor: unable to find archetype %s.\n", material->slaying ); |
|
|
404 | return; |
|
|
405 | } |
|
|
406 | |
|
|
407 | tmp = arch_to_object( new_floor ); |
|
|
408 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
409 | SET_FLAG( tmp, FLAG_UNIQUE ); |
|
|
410 | SET_FLAG( tmp, FLAG_IS_FLOOR ); |
|
|
411 | tmp->type = FLOOR; |
|
|
412 | insert_ob_in_map_at( tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y ); |
|
|
413 | |
|
|
414 | /* |
|
|
415 | * Next step: make sure there are either walls or floors around the new square |
|
|
416 | * Since building, you can have: blocking view / floor / wall / nothing |
|
|
417 | */ |
|
|
418 | for ( i = 1; i <= 8; i++ ) |
|
|
419 | { |
|
|
420 | xt = x + freearr_x[ i ]; |
|
|
421 | yt = y + freearr_y[ i ]; |
|
|
422 | tmp = GET_MAP_OB( pl->map, xt, yt ); |
|
|
423 | if ( !tmp ) |
|
|
424 | { |
|
|
425 | /* Must insert floor & wall */ |
|
|
426 | tmp = arch_to_object( new_floor ); |
|
|
427 | /* Better make the floor unique */ |
|
|
428 | SET_FLAG( tmp, FLAG_UNIQUE ); |
|
|
429 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
430 | tmp->type = FLOOR; |
|
|
431 | insert_ob_in_map_at( tmp, pl->map, 0, 0, xt, yt ); |
|
|
432 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
|
|
433 | if ( new_wall ) |
|
|
434 | { |
|
|
435 | tmp = arch_to_object( new_wall ); |
|
|
436 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
437 | tmp->type = WALL; |
|
|
438 | insert_ob_in_map_at( tmp, pl->map, 0, 0, xt, yt ); |
|
|
439 | } |
|
|
440 | } |
|
|
441 | } |
|
|
442 | |
|
|
443 | /* Finally fixing walls to ensure nice continuous walls |
462 | /* Finally fixing walls to ensure nice continuous walls |
444 | * Note: 2 squares around are checked, because potentially we added walls around the building |
463 | * Note: 2 squares around are checked, because potentially we added walls around the building |
445 | * spot, so need to check that those new walls connect correctly |
464 | * spot, so need to check that those new walls connect correctly |
446 | */ |
465 | */ |
447 | for ( xt = x - 2; xt <= x + 2; xt++ ) |
466 | for (xt = x - 2; xt <= x + 2; xt++) |
448 | for ( yt = y - 2; yt <= y + 2; yt++ ) |
467 | for (yt = y - 2; yt <= y + 2; yt++) |
449 | { |
|
|
450 | if ( !OUT_OF_REAL_MAP( pl->map, xt, yt ) ) |
468 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
451 | fix_walls( pl->map, xt, yt ); |
469 | fix_walls (pl->map, xt, yt); |
452 | } |
|
|
453 | |
470 | |
454 | /* Now remove raw item from inventory */ |
471 | /* Now remove raw item from inventory */ |
455 | decrease_ob( material ); |
472 | material->decrease (); |
456 | |
473 | |
457 | /* And tell player about the fix */ |
474 | /* And tell player about the fix */ |
458 | new_draw_info( NDI_UNIQUE, 0, pl, message ); |
475 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
459 | } |
476 | } |
460 | |
477 | |
461 | /** |
478 | /** |
462 | * Wall building function |
479 | * Wall building function |
463 | * |
480 | * |
464 | * Walls can be build: |
481 | * Walls can be build: |
465 | * - on a floor without anything else |
482 | * - on a floor without anything else |
466 | * - on an existing wall, with or without a floor |
483 | * - on an existing wall, with or without a floor |
467 | */ |
484 | */ |
|
|
485 | static void |
468 | void apply_builder_wall( object* pl, object* material, short x, short y ) |
486 | apply_builder_wall (object *pl, object *material, int x, int y) |
469 | { |
487 | { |
470 | object* current_wall; |
488 | object *current_wall; |
471 | object* tmp; |
489 | object *tmp; |
472 | int xt, yt; |
490 | int xt, yt; |
473 | struct archt* new_wall; |
491 | struct archetype *new_wall; |
474 | char message[ MAX_BUF ]; |
492 | char message[MAX_BUF]; |
475 | |
493 | |
476 | remove_marking_runes( pl->map, x, y ); |
494 | remove_marking_runes (pl->map, x, y); |
477 | |
495 | |
478 | /* Grab existing wall, if any */ |
496 | /* Grab existing wall, if any */ |
479 | current_wall = NULL; |
497 | current_wall = NULL; |
480 | tmp = GET_MAP_OB( pl->map, x, y ); |
498 | tmp = GET_MAP_OB (pl->map, x, y); |
481 | while ( tmp && !current_wall ) |
499 | while (tmp && !current_wall) |
482 | { |
500 | { |
483 | if ( WALL == tmp->type ) |
501 | if (BUILDABLE_WALL == tmp->type) |
484 | current_wall = tmp; |
502 | current_wall = tmp; |
485 | |
503 | |
486 | tmp = tmp->above; |
504 | tmp = tmp->above; |
487 | } |
505 | } |
488 | |
506 | |
489 | /* Find the raw wall in inventory */ |
507 | /* Find the raw wall in inventory */ |
490 | sprintf( message, "You build a wall." ); |
508 | sprintf (message, "You build a wall."); |
491 | |
509 | |
492 | /* Now we can actually insert the wall */ |
510 | /* Now we can actually insert the wall */ |
493 | new_wall = find_archetype( material->slaying ); |
511 | new_wall = archetype::find (material->slaying); |
494 | if ( !new_wall ) |
512 | if (!new_wall) |
495 | { |
513 | { |
496 | LOG( llevError, "apply_builder_wall: unable to find archetype %s\n", material->slaying ); |
514 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
497 | return; |
515 | return; |
498 | } |
516 | } |
499 | |
517 | |
500 | tmp = arch_to_object( new_wall ); |
518 | tmp = new_wall->instance (); |
501 | tmp->type = WALL; |
519 | tmp->type = BUILDABLE_WALL; |
502 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
520 | tmp->set_flag (FLAG_IS_BUILDABLE); |
503 | insert_ob_in_map_at( tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y ); |
521 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
504 | |
522 | |
505 | /* If existing wall, remove it, no need to fix other walls */ |
523 | /* If existing wall, remove it, no need to fix other walls */ |
506 | if ( current_wall ) |
524 | if (current_wall) |
507 | { |
525 | { |
508 | remove_ob( current_wall ); |
526 | current_wall->destroy (); |
509 | free_object( current_wall ); |
|
|
510 | fix_walls( pl->map, x, y ); |
527 | fix_walls (pl->map, x, y); |
511 | sprintf( message, "You redecorate the wall to better suit your tastes." ); |
528 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
512 | } |
529 | } |
513 | else |
530 | else |
514 | { |
531 | { |
515 | /* Else fix all walls around */ |
532 | /* Else fix all walls around */ |
516 | for ( xt = x - 1; xt <= x + 1; xt++ ) |
533 | for (xt = x - 1; xt <= x + 1; xt++) |
517 | for ( yt = y - 1; yt <= y + 1; yt++ ) |
534 | for (yt = y - 1; yt <= y + 1; yt++) |
518 | { |
535 | { |
519 | if ( OUT_OF_REAL_MAP( pl->map, xt, yt ) ) |
536 | if (OUT_OF_REAL_MAP (pl->map, xt, yt)) |
520 | continue; |
537 | continue; |
521 | |
538 | |
522 | fix_walls( pl->map, xt, yt ); |
539 | fix_walls (pl->map, xt, yt); |
523 | } |
|
|
524 | } |
540 | } |
|
|
541 | } |
525 | |
542 | |
526 | /* Now remove item from inventory */ |
543 | /* Now remove item from inventory */ |
527 | decrease_ob( material ); |
544 | material->decrease (); |
528 | |
545 | |
529 | /* And tell player what happened */ |
546 | /* And tell player what happened */ |
530 | new_draw_info( NDI_UNIQUE, 0, pl, message ); |
547 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
531 | } |
548 | } |
532 | |
549 | |
533 | /** |
550 | /** |
534 | * Generic item builder. |
551 | * Generic item builder. |
535 | * |
552 | * |
536 | * Item must be put on a square with a floor, you can have something under. |
553 | * Item must be put on a square with a floor, you can have something under. |
537 | * Archetype of created object is item->slaying (raw material). |
554 | * Archetype of created object is item->slaying (raw material). |
538 | * Type of inserted item is tested for specific cases (doors & such). |
555 | * Type of inserted item is tested for specific cases (doors & such). |
539 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
556 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
540 | */ |
557 | */ |
|
|
558 | static void |
541 | void apply_builder_item( object* pl, object* item, short x, short y ) |
559 | apply_builder_item (object *pl, object *item, int x, int y) |
542 | { |
560 | { |
543 | object* tmp; |
561 | object *tmp; |
544 | struct archt* arch; |
562 | struct archetype *arch; |
545 | int insert_flag; |
563 | int insert_flag; |
546 | object* floor; |
564 | object *floor; |
547 | object* con_rune; |
565 | object *con_rune; |
548 | int connected; |
|
|
549 | |
566 | |
550 | /* Find floor */ |
567 | /* Find floor */ |
551 | floor = GET_MAP_OB( pl->map, x, y ); |
568 | floor = GET_MAP_OB (pl->map, x, y); |
552 | if ( !floor ) |
569 | if (!floor) |
|
|
570 | { |
|
|
571 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
|
|
572 | return; |
|
|
573 | } |
|
|
574 | |
|
|
575 | while (floor && !IS_FLOOR (floor)) |
|
|
576 | floor = floor->above; |
|
|
577 | |
|
|
578 | if (!floor) |
|
|
579 | { |
|
|
580 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
|
|
581 | return; |
|
|
582 | } |
|
|
583 | /* Create item, set flag, insert in map */ |
|
|
584 | arch = archetype::find (item->slaying); |
|
|
585 | if (!arch) |
|
|
586 | return; |
|
|
587 | |
|
|
588 | tmp = arch->instance (); |
|
|
589 | |
|
|
590 | if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y)) |
|
|
591 | /* Floor has something on top that interferes with building */ |
|
|
592 | { |
|
|
593 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
594 | return; |
|
|
595 | } |
|
|
596 | |
|
|
597 | tmp->set_flag (FLAG_IS_BUILDABLE); |
|
|
598 | tmp->set_flag (FLAG_NO_PICK); |
|
|
599 | |
|
|
600 | /* |
|
|
601 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
|
|
602 | * Items under the floor on non-unique maps will not be saved, |
|
|
603 | * so make the item itself unique in this situation. |
|
|
604 | */ |
|
|
605 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
606 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
|
|
607 | tmp->set_flag (FLAG_UNIQUE); |
|
|
608 | |
|
|
609 | shstr_tmp connected; |
|
|
610 | |
|
|
611 | switch (tmp->type) |
|
|
612 | { |
|
|
613 | case DOOR: |
|
|
614 | case GATE: |
|
|
615 | case BUTTON: |
|
|
616 | case DETECTOR: |
|
|
617 | case TIMED_GATE: |
|
|
618 | case PEDESTAL: |
|
|
619 | case T_HANDLE: |
|
|
620 | case MAGIC_EAR: |
|
|
621 | case SIGN: |
|
|
622 | /* Signs don't need a connection, but but magic mouths do. */ |
|
|
623 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
|
|
624 | break; |
|
|
625 | |
|
|
626 | con_rune = get_connection_rune (pl, x, y); |
|
|
627 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
|
|
628 | if (!connected) |
|
|
629 | { |
|
|
630 | /* Player already informed of failure by the previous function */ |
|
|
631 | tmp->destroy (); |
|
|
632 | return; |
|
|
633 | } |
|
|
634 | |
|
|
635 | /* Remove marking rune */ |
|
|
636 | con_rune->destroy (); |
|
|
637 | } |
|
|
638 | |
|
|
639 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
|
|
640 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
|
|
641 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
|
|
642 | { |
|
|
643 | tmp->destroy (); |
|
|
644 | return; |
|
|
645 | } |
|
|
646 | |
|
|
647 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
|
|
648 | if (connected) |
|
|
649 | tmp->add_link (pl->map, connected); |
|
|
650 | |
|
|
651 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
|
|
652 | item->decrease (); |
|
|
653 | } |
|
|
654 | |
|
|
655 | /** |
|
|
656 | * Item remover. |
|
|
657 | * |
|
|
658 | * Removes first buildable item, either under or above the floor |
|
|
659 | */ |
|
|
660 | static void |
|
|
661 | apply_builder_remove (object *pl, int dir) |
|
|
662 | { |
|
|
663 | object *item; |
|
|
664 | int x, y; |
|
|
665 | |
|
|
666 | x = pl->x + freearr_x[dir]; |
|
|
667 | y = pl->y + freearr_y[dir]; |
|
|
668 | |
|
|
669 | /* Check square */ |
|
|
670 | item = GET_MAP_OB (pl->map, x, y); |
|
|
671 | if (!item) |
|
|
672 | { |
|
|
673 | /* Should not happen with previous tests, but we never know */ |
|
|
674 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
|
|
675 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
|
|
676 | return; |
|
|
677 | } |
|
|
678 | |
|
|
679 | if (IS_FLOOR (item)) |
|
|
680 | item = item->above; |
|
|
681 | |
|
|
682 | if (!item) |
|
|
683 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
|
|
684 | else if (item->type == BUILDABLE_WALL) |
|
|
685 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
|
|
686 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
|
|
687 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
|
|
688 | else |
|
|
689 | { |
|
|
690 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
|
|
691 | item->destroy (); |
|
|
692 | } |
|
|
693 | } |
|
|
694 | |
|
|
695 | /** |
|
|
696 | * Global building function |
|
|
697 | * |
|
|
698 | * This is the general map building function. Called when the player 'fires' a builder |
|
|
699 | * or remover object. |
|
|
700 | */ |
|
|
701 | void |
|
|
702 | apply_map_builder (object *pl, int dir) |
|
|
703 | { |
|
|
704 | object *builder = 0; |
|
|
705 | object *tmp = 0; |
|
|
706 | object *tmp2 = 0; |
|
|
707 | int x, y; |
|
|
708 | |
|
|
709 | if (!pl->type == PLAYER) |
|
|
710 | return; |
|
|
711 | |
|
|
712 | /*if ( !player->map->unique ) |
|
|
713 | { |
|
|
714 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
|
|
715 | return; |
|
|
716 | } */ |
|
|
717 | |
|
|
718 | if (dir == 0) |
|
|
719 | { |
|
|
720 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
|
|
721 | return; |
|
|
722 | } |
|
|
723 | |
|
|
724 | x = pl->x + freearr_x[dir]; |
|
|
725 | y = pl->y + freearr_y[dir]; |
|
|
726 | |
|
|
727 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
|
|
728 | { |
|
|
729 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
|
|
730 | return; |
|
|
731 | } |
|
|
732 | |
|
|
733 | /* |
|
|
734 | * Check specified square |
|
|
735 | * The square must have only buildable items |
|
|
736 | * Exception: marking runes are all right, |
|
|
737 | * since they are used for special things like connecting doors / buttons |
|
|
738 | */ |
|
|
739 | |
|
|
740 | tmp = GET_MAP_OB (pl->map, x, y); |
|
|
741 | if (!tmp) |
|
|
742 | { |
|
|
743 | /* Nothing, meaning player is standing next to an undefined square... */ |
|
|
744 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
|
|
745 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
|
|
746 | return; |
|
|
747 | } |
|
|
748 | |
|
|
749 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y))) |
|
|
750 | return; |
|
|
751 | |
|
|
752 | tmp2 = find_marked_object (pl); |
|
|
753 | while (tmp) |
|
|
754 | { |
|
|
755 | if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
553 | { |
756 | { |
554 | new_draw_info( NDI_UNIQUE, 0, pl, "Invalid square." ); |
757 | /* The item building function already has it's own special |
555 | return; |
758 | * checks for this |
556 | } |
|
|
557 | |
|
|
558 | while ( floor && ( floor->type != FLOOR ) && ( !QUERY_FLAG( floor, FLAG_IS_FLOOR ) ) ) |
|
|
559 | floor = floor->above; |
|
|
560 | |
|
|
561 | if ( !floor ) |
|
|
562 | { |
|
|
563 | new_draw_info( NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here." ); |
|
|
564 | return; |
|
|
565 | } |
|
|
566 | /* Create item, set flag, insert in map */ |
|
|
567 | arch = find_archetype( item->slaying ); |
|
|
568 | if ( !arch ) |
|
|
569 | return; |
|
|
570 | |
|
|
571 | tmp = arch_to_object( arch ); |
|
|
572 | |
|
|
573 | if ( ( floor->above ) && ( !can_build_over(pl->map, tmp, x, y) ) ) |
|
|
574 | /* Floor has something on top that interferes with building */ |
|
|
575 | { |
|
|
576 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build here." ); |
|
|
577 | return; |
|
|
578 | } |
|
|
579 | |
|
|
580 | SET_FLAG( tmp, FLAG_IS_BUILDABLE ); |
|
|
581 | SET_FLAG( tmp, FLAG_NO_PICK ); |
|
|
582 | |
|
|
583 | /* |
|
|
584 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
|
|
585 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
586 | */ |
|
|
587 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
|
|
588 | |
|
|
589 | connected = 0; |
|
|
590 | switch( tmp->type ) |
|
|
591 | { |
|
|
592 | case DOOR: |
|
|
593 | case GATE: |
|
|
594 | case BUTTON: |
|
|
595 | case DETECTOR: |
|
|
596 | case TIMED_GATE: |
|
|
597 | case PEDESTAL: |
|
|
598 | case CF_HANDLE: |
|
|
599 | case MAGIC_EAR: |
|
|
600 | case SIGN: |
|
|
601 | /* Signs don't need a connection, but but magic mouths do. */ |
|
|
602 | if (tmp->type == SIGN && strcmp( tmp->arch->name, "magic_mouth" )) |
|
|
603 | break; |
|
|
604 | con_rune = get_connection_rune( pl, x, y ); |
|
|
605 | connected = find_or_create_connection_for_map( pl, x, y, con_rune ); |
|
|
606 | if ( connected == -1 ) |
|
|
607 | { |
|
|
608 | /* Player already informed of failure by the previous function */ |
|
|
609 | free_object( tmp ); |
|
|
610 | return; |
|
|
611 | } |
|
|
612 | /* Remove marking rune */ |
|
|
613 | remove_ob( con_rune ); |
|
|
614 | free_object( con_rune ); |
|
|
615 | } |
|
|
616 | |
759 | */ |
617 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
760 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |
618 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
|
|
619 | { |
|
|
620 | if (adjust_sign_msg( pl, x, y, tmp ) == -1) |
|
|
621 | { |
761 | { |
622 | free_object( tmp ); |
762 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
623 | return; |
763 | return; |
624 | } |
764 | } |
625 | } |
765 | } |
626 | |
766 | |
627 | insert_ob_in_map_at( tmp, pl->map, floor, insert_flag, x, y ); |
767 | tmp = tmp->above; |
628 | if ( connected != 0 ) |
|
|
629 | add_button_link( tmp, pl->map, connected ); |
|
|
630 | |
|
|
631 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You build the %s", query_name( tmp ) ); |
|
|
632 | decrease_ob_nr( item, 1 ); |
|
|
633 | } |
|
|
634 | |
|
|
635 | /** |
|
|
636 | * Item remover. |
|
|
637 | * |
|
|
638 | * Removes first buildable item, either under or above the floor |
|
|
639 | */ |
|
|
640 | void apply_builder_remove( object* pl, int dir ) |
|
|
641 | { |
768 | } |
642 | object* item; |
|
|
643 | short x, y; |
|
|
644 | |
769 | |
645 | x = pl->x + freearr_x[ dir ]; |
770 | /* Now we know the square is ok */ |
646 | y = pl->y + freearr_y[ dir ]; |
771 | builder = pl->contr->ranged_ob; |
647 | |
772 | |
648 | /* Check square */ |
773 | if (builder->subtype == ST_BD_REMOVE) |
649 | item = GET_MAP_OB( pl->map, x, y ); |
774 | /* Remover -> call specific function and bail out */ |
|
|
775 | { |
|
|
776 | apply_builder_remove (pl, dir); |
|
|
777 | return; |
|
|
778 | } |
|
|
779 | |
|
|
780 | if (builder->subtype == ST_BD_BUILD) |
|
|
781 | /* |
|
|
782 | * Builder. |
|
|
783 | * Find marked item to build, call specific function |
|
|
784 | */ |
|
|
785 | { |
|
|
786 | tmp = tmp2; |
650 | if ( !item ) |
787 | if (!tmp) |
651 | { |
788 | { |
652 | /* Should not happen with previous tests, but we never know */ |
789 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to mark raw materials to use."); |
653 | new_draw_info( NDI_UNIQUE, 0, pl, "Invalid square." ); |
|
|
654 | LOG( llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path ); |
|
|
655 | return; |
790 | return; |
656 | } |
791 | } |
657 | |
792 | |
658 | if ( item->type == FLOOR || QUERY_FLAG(item,FLAG_IS_FLOOR) ) |
793 | if (tmp->type != MATERIAL) |
659 | item = item->above; |
|
|
660 | |
|
|
661 | if ( !item ) |
|
|
662 | { |
794 | { |
663 | new_draw_info( NDI_UNIQUE, 0, pl, "Nothing to remove." ); |
795 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't use the marked item to build."); |
664 | return; |
796 | return; |
665 | } |
797 | } |
666 | |
798 | |
667 | /* Now remove object, with special cases (buttons & such) */ |
|
|
668 | switch ( item->type ) |
799 | switch (tmp->subtype) |
669 | { |
800 | { |
670 | case WALL: |
801 | case ST_MAT_FLOOR: |
671 | new_draw_info( NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor." ); |
802 | apply_builder_floor (pl, tmp, x, y); |
672 | return; |
803 | return; |
673 | |
804 | |
674 | case DOOR: |
805 | case ST_MAT_WALL: |
675 | case BUTTON: |
806 | apply_builder_wall (pl, tmp, x, y); |
676 | case GATE: |
|
|
677 | case TIMED_GATE: |
|
|
678 | case DETECTOR: |
|
|
679 | case PEDESTAL: |
|
|
680 | case CF_HANDLE: |
|
|
681 | case MAGIC_EAR: |
|
|
682 | case SIGN: |
|
|
683 | /* Special case: must unconnect */ |
|
|
684 | if (QUERY_FLAG(item,FLAG_IS_LINKED)) |
|
|
685 | remove_button_link( item ); |
|
|
686 | |
|
|
687 | /* Fall through */ |
|
|
688 | |
|
|
689 | default: |
|
|
690 | /* Remove generic item */ |
|
|
691 | new_draw_info_format( NDI_UNIQUE, 0, pl, "You remove the %s", query_name( item ) ); |
|
|
692 | remove_ob( item ); |
|
|
693 | free_object( item ); |
|
|
694 | } |
|
|
695 | } |
|
|
696 | |
|
|
697 | /** |
|
|
698 | * Global building function |
|
|
699 | * |
|
|
700 | * This is the general map building function. Called when the player 'fires' a builder |
|
|
701 | * or remover object. |
|
|
702 | */ |
|
|
703 | void apply_map_builder( object* pl, int dir ) |
|
|
704 | { |
|
|
705 | object* builder; |
|
|
706 | object* tmp; |
|
|
707 | object* tmp2; |
|
|
708 | short x, y; |
|
|
709 | |
|
|
710 | if ( !pl->type == PLAYER ) |
|
|
711 | return; |
|
|
712 | |
|
|
713 | /*if ( !player->map->unique ) |
|
|
714 | { |
|
|
715 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
|
|
716 | return; |
807 | return; |
717 | }*/ |
|
|
718 | |
808 | |
719 | if ( dir == 0 ) |
809 | case ST_MAT_ITEM: |
720 | { |
810 | apply_builder_item (pl, tmp, x, y); |
721 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself." ); |
811 | return; |
|
|
812 | |
|
|
813 | default: |
|
|
814 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
|
|
815 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
722 | return; |
816 | return; |
723 | } |
817 | } |
|
|
818 | } |
724 | |
819 | |
725 | x = pl->x + freearr_x[ dir ]; |
|
|
726 | y = pl->y + freearr_y[ dir ]; |
|
|
727 | |
|
|
728 | if ( ( 1 > x ) || ( 1 > y ) || ( ( MAP_WIDTH( pl->map ) - 2 ) < x ) || ( ( MAP_HEIGHT( pl->map ) - 2 ) < y ) ) |
|
|
729 | { |
|
|
730 | new_draw_info( NDI_UNIQUE, 0, pl, "Can't build on map edge..." ); |
|
|
731 | return; |
|
|
732 | } |
|
|
733 | |
|
|
734 | /* |
|
|
735 | * Check specified square |
|
|
736 | * The square must have only buildable items |
|
|
737 | * Exception: marking runes are all right, |
|
|
738 | * since they are used for special things like connecting doors / buttons |
|
|
739 | */ |
|
|
740 | |
|
|
741 | tmp = GET_MAP_OB( pl->map, x, y ); |
|
|
742 | if ( !tmp ) |
|
|
743 | { |
|
|
744 | /* Nothing, meaning player is standing next to an undefined square... */ |
|
|
745 | LOG( llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path ); |
|
|
746 | new_draw_info( NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird." ); |
|
|
747 | return; |
|
|
748 | } |
|
|
749 | tmp2 = find_marked_object( pl ); |
|
|
750 | while ( tmp ) |
|
|
751 | { |
|
|
752 | if ( !QUERY_FLAG( tmp, FLAG_IS_BUILDABLE ) && ( ( tmp->type != SIGN ) |
|
|
753 | || ( strcmp( tmp->arch->name, "rune_mark" ) ) ) ) |
|
|
754 | { |
|
|
755 | /* The item building function already has it's own special |
|
|
756 | * checks for this |
|
|
757 | */ |
|
|
758 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM )) |
|
|
759 | { |
|
|
760 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't build here." ); |
|
|
761 | return; |
|
|
762 | } |
|
|
763 | } |
|
|
764 | tmp = tmp->above; |
|
|
765 | } |
|
|
766 | |
|
|
767 | /* Now we know the square is ok */ |
|
|
768 | builder = pl->contr->ranges[ range_builder ]; |
|
|
769 | |
|
|
770 | if ( builder->subtype == ST_BD_REMOVE ) |
|
|
771 | /* Remover -> call specific function and bail out */ |
|
|
772 | { |
|
|
773 | apply_builder_remove( pl, dir ); |
|
|
774 | return; |
|
|
775 | } |
|
|
776 | |
|
|
777 | if ( builder->subtype == ST_BD_BUILD ) |
|
|
778 | /* |
|
|
779 | * Builder. |
|
|
780 | * Find marked item to build, call specific function |
|
|
781 | */ |
|
|
782 | { |
|
|
783 | tmp = tmp2; |
|
|
784 | if ( !tmp ) |
|
|
785 | { |
|
|
786 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to mark raw materials to use." ); |
|
|
787 | return; |
|
|
788 | } |
|
|
789 | |
|
|
790 | if ( tmp->type != MATERIAL ) |
|
|
791 | { |
|
|
792 | new_draw_info( NDI_UNIQUE, 0, pl, "You can't use the marked item to build." ); |
|
|
793 | return; |
|
|
794 | } |
|
|
795 | |
|
|
796 | switch( tmp->subtype ) |
|
|
797 | { |
|
|
798 | case ST_MAT_FLOOR: |
|
|
799 | apply_builder_floor( pl, tmp, x, y ); |
|
|
800 | return; |
|
|
801 | |
|
|
802 | case ST_MAT_WALL: |
|
|
803 | apply_builder_wall( pl, tmp, x, y ); |
|
|
804 | return; |
|
|
805 | |
|
|
806 | case ST_MAT_ITEM: |
|
|
807 | apply_builder_item( pl, tmp, x, y ); |
|
|
808 | return; |
|
|
809 | |
|
|
810 | default: |
|
|
811 | new_draw_info( NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry." ); |
|
|
812 | LOG( llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype ); |
|
|
813 | return; |
|
|
814 | } |
|
|
815 | } |
|
|
816 | |
|
|
817 | /* Here, it means the builder has an invalid type */ |
820 | /* Here, it means the builder has an invalid type */ |
818 | new_draw_info( NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry." ); |
821 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
819 | LOG( llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype ); |
822 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
820 | } |
823 | } |
821 | |
|
|
822 | /** |
|
|
823 | * Make the built object inherit the msg of books that are used with it. |
|
|
824 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
825 | * it inherit the face and the name with "talking " prepended. |
|
|
826 | */ |
|
|
827 | int adjust_sign_msg( object* pl, short x, short y, object* tmp ) |
|
|
828 | { |
|
|
829 | object* book; |
|
|
830 | char buf[MAX_BUF]; |
|
|
831 | char buf2[MAX_BUF]; |
|
|
832 | |
824 | |
833 | book = get_msg_book( pl, x, y ); |
|
|
834 | if ( !book ) |
|
|
835 | { |
|
|
836 | new_draw_info( NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message." ); |
|
|
837 | return -1; |
|
|
838 | } |
|
|
839 | |
|
|
840 | tmp->msg = book->msg; |
|
|
841 | add_refcount( tmp->msg ); |
|
|
842 | |
|
|
843 | if (tmp->invisible) |
|
|
844 | { |
|
|
845 | if(book->custom_name != NULL) |
|
|
846 | { |
|
|
847 | snprintf(buf, sizeof(buf), "talking %s", book->custom_name); |
|
|
848 | } else { |
|
|
849 | snprintf(buf, sizeof(buf), "talking %s", book->name); |
|
|
850 | } |
|
|
851 | if ( tmp->name ) |
|
|
852 | free_string( tmp->name ); |
|
|
853 | tmp->name = add_string( buf ); |
|
|
854 | |
|
|
855 | if(book->name_pl != NULL) |
|
|
856 | { |
|
|
857 | snprintf(buf2, sizeof(buf2), "talking %s", book->name_pl); |
|
|
858 | if ( tmp->name_pl ) |
|
|
859 | free_string( tmp->name_pl ); |
|
|
860 | tmp->name_pl = add_string( buf2 ); |
|
|
861 | } |
|
|
862 | |
|
|
863 | tmp->face = book->face; |
|
|
864 | tmp->invisible = 0; |
|
|
865 | } |
|
|
866 | remove_ob( book ); |
|
|
867 | free_object( book ); |
|
|
868 | return 0; |
|
|
869 | } |
|
|