ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/build_map.C
(Generate patch)

Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.37 by root, Thu Jan 8 03:03:24 2009 UTC vs.
Revision 1.57 by elmex, Tue Apr 13 18:10:54 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
26#include <spells.h> 27#include <spells.h>
27#include <skills.h> 28#include <skills.h>
28#include <tod.h> 29#include <tod.h>
29#include <sproto.h> 30#include <sproto.h>
30 31
32// macro for this check, it had been inconsistent in this file.
33#define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR]
34
31/** 35/**
32 * Check if objects on a square interfere with building 36 * Check if objects on a square interfere with building
33 */ 37 */
34int 38static int
35can_build_over (maptile *map, object *tmp, short x, short y) 39can_build_over (maptile *map, object *tmp, int x, int y)
36{ 40{
37 object *ob; 41 object *ob;
38 42
39 ob = GET_MAP_OB (map, x, y); 43 ob = GET_MAP_OB (map, x, y);
40 while (ob) 44 while (ob)
41 { 45 {
42 /* if ob is not a marking rune or floor, then check special cases */ 46 /* if ob is not a marking rune or floor, then check special cases */
43 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) 47 if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob))
44 { 48 {
45 switch (tmp->type) 49 switch (tmp->type)
46 { 50 {
47 case SIGN: 51 case SIGN:
48 case MAGIC_EAR: 52 case MAGIC_EAR:
49 /* Allow signs and magic ears to be built on books */ 53 /* Allow signs and magic ears to be built on books */
50 if (ob->type != BOOK) 54 if (ob->type != BOOK)
51 {
52 return 0;
53 }
54 break;
55 case BUTTON:
56 case DETECTOR:
57 case PEDESTAL:
58 case CF_HANDLE:
59 /* Allow buttons and levers to be built under gates */
60 if (ob->type != GATE && ob->type != DOOR)
61 {
62 return 0;
63 }
64 break;
65 default:
66 return 0; 55 return 0;
56 break;
57 case BUTTON:
58 case DETECTOR:
59 case PEDESTAL:
60 case T_HANDLE:
61 /* Allow buttons and levers to be built under gates */
62 if (ob->type != GATE && ob->type != DOOR)
63 return 0;
64 break;
65 default:
66 return 0;
67 } 67 }
68 } 68 }
69
69 ob = ob->above; 70 ob = ob->above;
70 } 71 }
72
71 return 1; 73 return 1;
72} 74}
73 75
74/** 76/**
75 * Erases marking runes at specified location 77 * Erases marking runes at specified location
76 */ 78 */
77void 79static void
78remove_marking_runes (maptile *map, short x, short y) 80remove_marking_runes (maptile *map, int x, int y)
79{ 81{
80 object *rune; 82 object *rune;
81 object *next; 83 object *next;
82 84
83 rune = GET_MAP_OB (map, x, y); 85 rune = GET_MAP_OB (map, x, y);
113 if (!map->find_link (id)) 115 if (!map->find_link (id))
114 return id; 116 return id;
115 } 117 }
116 118
117 return shstr_tmp (); 119 return shstr_tmp ();
120}
121
122/**
123 * Returns the marking rune on the square, for purposes of building connections
124 */
125static object *
126get_connection_rune (object *pl, int x, int y)
127{
128 object *rune = GET_MAP_OB (pl->map, x, y);
129
130 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
131 rune = rune->above;
132
133 return rune;
118} 134}
119 135
120/** 136/**
121 * Helper function for door/button/connected item building. 137 * Helper function for door/button/connected item building.
122 * 138 *
126 * and the rune's text. 142 * and the rune's text.
127 * If found, returns the connection value associated 143 * If found, returns the connection value associated
128 * else searches a new connection value, and adds the force to the player. 144 * else searches a new connection value, and adds the force to the player.
129 */ 145 */
130static shstr_tmp 146static shstr_tmp
131find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 147find_or_create_connection_for_map (object *pl, int x, int y, object *rune)
132{ 148{
133 object *force; 149 object *force;
134 150
135 if (!rune) 151 if (!rune)
136 rune = get_connection_rune (pl, x, y); 152 rune = get_connection_rune (pl, x, y);
174 /* Found the force, everything's easy. */ 190 /* Found the force, everything's easy. */
175 return force->race; 191 return force->race;
176} 192}
177 193
178/** 194/**
179 * Returns the marking rune on the square, for purposes of building connections
180 */
181object *
182get_connection_rune (object *pl, short x, short y)
183{
184 object *rune = GET_MAP_OB (pl->map, x, y);
185
186 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
187 rune = rune->above;
188
189 return rune;
190}
191
192/**
193 * Returns the book/scroll on the current square, for purposes of building 195 * Returns the book/scroll on the current square, for purposes of building
194 */ 196 */
195object * 197static object *
196get_msg_book (object *pl, short x, short y) 198get_msg_book (object *pl, int x, int y)
197{ 199{
198 object *book = GET_MAP_OB (pl->map, x, y); 200 object *book = GET_MAP_OB (pl->map, x, y);
199 201
200 while (book && (book->type != BOOK)) 202 while (book && (book->type != BOOK))
201 book = book->above; 203 book = book->above;
202 204
203 return book; 205 return book;
204} 206}
205 207
206/** 208/**
209 * Make the built object inherit the msg of books that are used with it.
210 * For objects already invisible (i.e. magic mouths & ears), also make it
211 * it inherit the face and the name with "talking " prepended.
212 */
213static int
214adjust_sign_msg (object *pl, int x, int y, object *tmp)
215{
216 object *book;
217 char buf[MAX_BUF];
218 char buf2[MAX_BUF];
219
220 book = get_msg_book (pl, x, y);
221 if (!book)
222 {
223 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
224 return -1;
225 }
226
227 tmp->msg = book->msg;
228
229 if (tmp->invisible)
230 {
231 if (book->custom_name)
232 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
233 else
234 snprintf (buf, sizeof (buf), "talking %s", &book->name);
235
236 tmp->name = buf;
237
238 if (book->name_pl)
239 {
240 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
241 tmp->name_pl = buf2;
242 }
243
244 tmp->face = book->face;
245 tmp->invisible = 0;
246 }
247
248 book->destroy ();
249 return 0;
250}
251
252/**
207 * Returns first item of type BUILDABLE_WALL. 253 * Returns first item of type BUILDABLE_WALL.
208 */ 254 */
209object * 255static object *
210get_wall (maptile *map, int x, int y) 256get_wall (maptile *map, int x, int y)
211{ 257{
212 object *wall = GET_MAP_OB (map, x, y); 258 object *wall = GET_MAP_OB (map, x, y);
213 259
214 while (wall && (BUILDABLE_WALL != wall->type)) 260 while (wall && (BUILDABLE_WALL != wall->type))
226 * 272 *
227 * Basically it ensures the correct wall is put where needed. 273 * Basically it ensures the correct wall is put where needed.
228 * 274 *
229 * Note: x & y must be valid map coordinates. 275 * Note: x & y must be valid map coordinates.
230 */ 276 */
231void 277static void
232fix_walls (maptile *map, int x, int y) 278fix_walls (maptile *map, int x, int y)
233{ 279{
234 char archetype[MAX_BUF]; 280 char archetype[MAX_BUF];
235 char *underscore; 281 char *underscore;
236 struct archetype *new_arch; 282 struct archetype *new_arch;
256 underscore++; 302 underscore++;
257 *underscore = '\0'; 303 *underscore = '\0';
258 304
259 int connect = 0; 305 int connect = 0;
260 306
261 if ((x > 0) && get_wall (map, x - 1, y)) 307 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1;
262 connect |= 1;
263 if ((x < map->width - 1) && get_wall (map, x + 1, y)) 308 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2;
264 connect |= 2; 309 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4;
265
266 if ((y > 0) && get_wall (map, x, y - 1))
267 connect |= 4;
268
269 if ((y < map->height - 1) && get_wall (map, x, y + 1)) 310 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8;
270 connect |= 8;
271 311
272 switch (connect) 312 // one bit per dir, 1 left, 2 right, 4 up, 8 down
273 { 313 static const char *walltype[16] = {
274 case 0: 314 "0",
275 strcat (archetype, "0"); 315 "1_3",
316 "1_4",
317 "2_1_2",
318 "1_2",
319 "2_2_4",
320 "2_2_1",
321 "3_1",
322 "1_1",
323 "2_2_3",
324 "2_2_2",
325 "3_3",
326 "2_1_1",
327 "3_4",
328 "3_2",
329 "4"
330 };
276 331
277 break; 332 strcat (archetype, walltype [connect]);
278 case 1:
279 strcat (archetype, "1_3");
280
281 break;
282 case 2:
283 strcat (archetype, "1_4");
284
285 break;
286 case 3:
287 strcat (archetype, "2_1_2");
288
289 break;
290 case 4:
291 strcat (archetype, "1_2");
292
293 break;
294 case 5:
295 strcat (archetype, "2_2_4");
296
297 break;
298 case 6:
299 strcat (archetype, "2_2_1");
300
301 break;
302 case 7:
303 strcat (archetype, "3_1");
304
305 break;
306 case 8:
307 strcat (archetype, "1_1");
308
309 break;
310 case 9:
311 strcat (archetype, "2_2_3");
312
313 break;
314 case 10:
315 strcat (archetype, "2_2_2");
316
317 break;
318 case 11:
319 strcat (archetype, "3_3");
320
321 break;
322 case 12:
323 strcat (archetype, "2_1_1");
324
325 break;
326 case 13:
327 strcat (archetype, "3_4");
328
329 break;
330 case 14:
331 strcat (archetype, "3_2");
332
333 break;
334 case 15:
335 strcat (archetype, "4");
336
337 break;
338 }
339 333
340 /* 334 /*
341 * Before anything, make sure the archetype does exist... 335 * Before anything, make sure the archetype does exist...
342 * If not, prolly an error... 336 * If not, prolly an error...
343 */ 337 */
351 */ 345 */
352 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 346 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
353 347
354 wall->destroy (); 348 wall->destroy ();
355 349
356 wall = arch_to_object (new_arch); 350 wall = new_arch->instance ();
357 wall->type = BUILDABLE_WALL; 351 wall->type = BUILDABLE_WALL;
358 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 352 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
359 wall->flag = old_flags; 353 wall->flag = old_flags;
360} 354}
361 355
367 * - on an existing wall, with or without a floor under it 361 * - on an existing wall, with or without a floor under it
368 * 362 *
369 * Note: this function will inconditionally change squares around (x, y) 363 * Note: this function will inconditionally change squares around (x, y)
370 * so don't call it with x == 0 for instance! 364 * so don't call it with x == 0 for instance!
371 */ 365 */
372void 366static void
373apply_builder_floor (object *pl, object *material, short x, short y) 367apply_builder_floor (object *pl, object *material, int x, int y)
374{ 368{
375 object *tmp, *above; 369 object *tmp, *above;
376 object *above_floor; /* Item above floor, if any */ 370 object *above_floor; /* Item above floor, if any */
377 struct archetype *new_floor; 371 struct archetype *new_floor;
378 struct archetype *new_wall; 372 struct archetype *new_wall;
399 /* There was a wall, remove it & keep its archetype to make new walls */ 393 /* There was a wall, remove it & keep its archetype to make new walls */
400 new_wall = tmp->arch; 394 new_wall = tmp->arch;
401 tmp->destroy (); 395 tmp->destroy ();
402 sprintf (message, "You destroy the wall and redo the floor."); 396 sprintf (message, "You destroy the wall and redo the floor.");
403 } 397 }
404 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 398 else if (IS_FLOOR (tmp))
405 { 399 {
406 tmp->destroy (); 400 tmp->destroy ();
407 floor_removed = 1; 401 floor_removed = 1;
408 } 402 }
409 else 403 else
410 { 404 {
411 if (floor_removed) 405 if (floor_removed)
406 {
407 /* This is the first item that was above the floor */
412 above_floor = tmp; 408 above_floor = tmp;
409 floor_removed = 0;
410 }
413 } 411 }
414 412
415 tmp = above; 413 tmp = above;
416 } 414 }
417 } 415 }
423 /* Not found, log & bail out */ 421 /* Not found, log & bail out */
424 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); 422 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying);
425 return; 423 return;
426 } 424 }
427 425
428 tmp = arch_to_object (new_floor); 426 tmp = new_floor->instance ();
429 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 427 tmp->set_flag (FLAG_IS_BUILDABLE);
430 SET_FLAG (tmp, FLAG_UNIQUE); 428 tmp->set_flag (FLAG_UNIQUE);
431 SET_FLAG (tmp, FLAG_IS_FLOOR); 429 tmp->set_flag (FLAG_IS_FLOOR);
432 tmp->type = FLOOR; 430 //tmp->type = FLOOR;
433 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); 431 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y);
434 432
435 /* 433 /*
436 * Next step: make sure there are either walls or floors around the new square 434 * Next step: make sure there are either walls or floors around the new square
437 * Since building, you can have: blocking view / floor / wall / nothing 435 * Since building, you can have: blocking view / floor / wall / nothing
442 yt = y + freearr_y[i]; 440 yt = y + freearr_y[i];
443 tmp = GET_MAP_OB (pl->map, xt, yt); 441 tmp = GET_MAP_OB (pl->map, xt, yt);
444 if (!tmp) 442 if (!tmp)
445 { 443 {
446 /* Must insert floor & wall */ 444 /* Must insert floor & wall */
447 tmp = arch_to_object (new_floor); 445 tmp = new_floor->instance ();
448 /* Better make the floor unique */ 446 /* Better make the floor unique */
449 SET_FLAG (tmp, FLAG_UNIQUE); 447 tmp->set_flag (FLAG_UNIQUE);
450 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 448 tmp->set_flag (FLAG_IS_BUILDABLE);
451 tmp->type = FLOOR; 449 //tmp->type = FLOOR;
452 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 450 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
453 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 451 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
454 if (new_wall) 452 if (new_wall)
455 { 453 {
456 tmp = arch_to_object (new_wall); 454 tmp = new_wall->instance ();
457 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 455 tmp->set_flag (FLAG_IS_BUILDABLE);
458 tmp->type = BUILDABLE_WALL; 456 tmp->type = BUILDABLE_WALL;
459 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 457 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
460 } 458 }
461 } 459 }
462 } 460 }
465 * Note: 2 squares around are checked, because potentially we added walls around the building 463 * Note: 2 squares around are checked, because potentially we added walls around the building
466 * spot, so need to check that those new walls connect correctly 464 * spot, so need to check that those new walls connect correctly
467 */ 465 */
468 for (xt = x - 2; xt <= x + 2; xt++) 466 for (xt = x - 2; xt <= x + 2; xt++)
469 for (yt = y - 2; yt <= y + 2; yt++) 467 for (yt = y - 2; yt <= y + 2; yt++)
470 {
471 if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) 468 if (!OUT_OF_REAL_MAP (pl->map, xt, yt))
472 fix_walls (pl->map, xt, yt); 469 fix_walls (pl->map, xt, yt);
473 }
474 470
475 /* Now remove raw item from inventory */ 471 /* Now remove raw item from inventory */
476 material->decrease (); 472 material->decrease ();
477 473
478 /* And tell player about the fix */ 474 /* And tell player about the fix */
479 new_draw_info (NDI_UNIQUE, 0, pl, message); 475 new_draw_info (NDI_UNIQUE, 0, pl, message);
480}
481
482/**
483 * Wall radius fix function
484 */
485void fix_walls_around (maptile *map, int x, int y)
486{
487 for (int xt = x - 1; xt <= x + 1; xt++)
488 for (int yt = y - 1; yt <= y + 1; yt++)
489 {
490 if (OUT_OF_REAL_MAP (map, xt, yt))
491 continue;
492
493 fix_walls (map, xt, yt);
494 }
495} 476}
496 477
497/** 478/**
498 * Wall building function 479 * Wall building function
499 * 480 *
500 * Walls can be build: 481 * Walls can be build:
501 * - on a floor without anything else 482 * - on a floor without anything else
502 * - on an existing wall, with or without a floor 483 * - on an existing wall, with or without a floor
503 */ 484 */
504void 485static void
505apply_builder_wall (object *pl, object *material, short x, short y) 486apply_builder_wall (object *pl, object *material, int x, int y)
506{ 487{
507 object *current_wall; 488 object *current_wall;
508 object *tmp; 489 object *tmp;
509 int xt, yt; 490 int xt, yt;
510 struct archetype *new_wall; 491 struct archetype *new_wall;
532 { 513 {
533 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 514 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
534 return; 515 return;
535 } 516 }
536 517
537 tmp = arch_to_object (new_wall); 518 tmp = new_wall->instance ();
538 tmp->type = BUILDABLE_WALL; 519 tmp->type = BUILDABLE_WALL;
539 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 520 tmp->set_flag (FLAG_IS_BUILDABLE);
540 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 521 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
541 522
542 /* If existing wall, remove it, no need to fix other walls */ 523 /* If existing wall, remove it, no need to fix other walls */
543 if (current_wall) 524 if (current_wall)
544 { 525 {
572 * Item must be put on a square with a floor, you can have something under. 553 * Item must be put on a square with a floor, you can have something under.
573 * Archetype of created object is item->slaying (raw material). 554 * Archetype of created object is item->slaying (raw material).
574 * Type of inserted item is tested for specific cases (doors & such). 555 * Type of inserted item is tested for specific cases (doors & such).
575 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) 556 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess)
576 */ 557 */
577void 558static void
578apply_builder_item (object *pl, object *item, short x, short y) 559apply_builder_item (object *pl, object *item, int x, int y)
579{ 560{
580 object *tmp; 561 object *tmp;
581 struct archetype *arch; 562 struct archetype *arch;
582 int insert_flag; 563 int insert_flag;
583 object *floor; 564 object *floor;
589 { 570 {
590 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 571 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
591 return; 572 return;
592 } 573 }
593 574
594 while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) 575 while (floor && !IS_FLOOR (floor))
595 floor = floor->above; 576 floor = floor->above;
596 577
597 if (!floor) 578 if (!floor)
598 { 579 {
599 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); 580 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here.");
602 /* Create item, set flag, insert in map */ 583 /* Create item, set flag, insert in map */
603 arch = archetype::find (item->slaying); 584 arch = archetype::find (item->slaying);
604 if (!arch) 585 if (!arch)
605 return; 586 return;
606 587
607 tmp = arch_to_object (arch); 588 tmp = arch->instance ();
608 589
609 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y))) 590 if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y))
610 /* Floor has something on top that interferes with building */ 591 /* Floor has something on top that interferes with building */
611 { 592 {
612 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 593 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
613 return; 594 return;
614 } 595 }
615 596
616 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 597 tmp->set_flag (FLAG_IS_BUILDABLE);
617 SET_FLAG (tmp, FLAG_NO_PICK); 598 tmp->set_flag (FLAG_NO_PICK);
618 599
619 /* 600 /*
620 * This doesn't work on non unique maps. pedestals under floor will not be saved... 601 * Str 1 is a flag that the item [pedestal] should go below the floor.
621 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 602 * Items under the floor on non-unique maps will not be saved,
603 * so make the item itself unique in this situation.
622 */ 604 */
623 insert_flag = INS_ABOVE_FLOOR_ONLY; 605 insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
606 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
607 tmp->set_flag (FLAG_UNIQUE);
624 608
625 shstr_tmp connected; 609 shstr_tmp connected;
626 610
627 switch (tmp->type) 611 switch (tmp->type)
628 { 612 {
630 case GATE: 614 case GATE:
631 case BUTTON: 615 case BUTTON:
632 case DETECTOR: 616 case DETECTOR:
633 case TIMED_GATE: 617 case TIMED_GATE:
634 case PEDESTAL: 618 case PEDESTAL:
635 case CF_HANDLE: 619 case T_HANDLE:
636 case MAGIC_EAR: 620 case MAGIC_EAR:
637 case SIGN: 621 case SIGN:
638 /* Signs don't need a connection, but but magic mouths do. */ 622 /* Signs don't need a connection, but but magic mouths do. */
639 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) 623 if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth)
640 break; 624 break;
652 con_rune->destroy (); 636 con_rune->destroy ();
653 } 637 }
654 638
655 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 639 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
656 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 640 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
657 {
658 if (adjust_sign_msg (pl, x, y, tmp) == -1) 641 if (adjust_sign_msg (pl, x, y, tmp) == -1)
659 { 642 {
660 tmp->destroy (); 643 tmp->destroy ();
661 return; 644 return;
662 } 645 }
663 }
664 646
665 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 647 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
666 if (connected) 648 if (connected)
667 tmp->add_link (pl->map, connected); 649 tmp->add_link (pl->map, connected);
668 650
673/** 655/**
674 * Item remover. 656 * Item remover.
675 * 657 *
676 * Removes first buildable item, either under or above the floor 658 * Removes first buildable item, either under or above the floor
677 */ 659 */
678void 660static void
679apply_builder_remove (object *pl, int dir) 661apply_builder_remove (object *pl, int dir)
680{ 662{
681 object *item; 663 object *item;
682 short x, y; 664 int x, y;
683 665
684 x = pl->x + freearr_x[dir]; 666 x = pl->x + freearr_x[dir];
685 y = pl->y + freearr_y[dir]; 667 y = pl->y + freearr_y[dir];
686 668
687 /* Check square */ 669 /* Check square */
692 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 674 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
693 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); 675 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
694 return; 676 return;
695 } 677 }
696 678
697 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 679 if (IS_FLOOR (item))
698 item = item->above; 680 item = item->above;
699 681
700 if (!item) 682 if (!item)
701 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 683 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
702 else if (item->type == BUILDABLE_WALL) 684 else if (item->type == BUILDABLE_WALL)
717 * or remover object. 699 * or remover object.
718 */ 700 */
719void 701void
720apply_map_builder (object *pl, int dir) 702apply_map_builder (object *pl, int dir)
721{ 703{
722 object *builder; 704 object *builder = 0;
723 object *tmp; 705 object *tmp = 0;
724 object *tmp2; 706 object *tmp2 = 0;
725 short x, y; 707 int x, y;
726 708
727 if (!pl->type == PLAYER) 709 if (!pl->type == PLAYER)
728 return; 710 return;
729 711
730 /*if ( !player->map->unique ) 712 /*if ( !player->map->unique )
762 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); 744 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
763 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 745 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
764 return; 746 return;
765 } 747 }
766 748
749 if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y)))
750 return;
751
767 tmp2 = find_marked_object (pl); 752 tmp2 = find_marked_object (pl);
768 while (tmp) 753 while (tmp)
769 { 754 {
770 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) 755 if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
771 { 756 {
772 /* The item building function already has it's own special 757 /* The item building function already has it's own special
773 * checks for this 758 * checks for this
774 */ 759 */
775 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 760 if (!tmp2 || tmp2->subtype != ST_MAT_ITEM)
776 { 761 {
777 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 762 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
778 return; 763 return;
779 } 764 }
780 } 765 }
766
781 tmp = tmp->above; 767 tmp = tmp->above;
782 } 768 }
783 769
784 /* Now we know the square is ok */ 770 /* Now we know the square is ok */
785 builder = pl->contr->ranged_ob; 771 builder = pl->contr->ranged_ob;
810 return; 796 return;
811 } 797 }
812 798
813 switch (tmp->subtype) 799 switch (tmp->subtype)
814 { 800 {
815 case ST_MAT_FLOOR: 801 case ST_MAT_FLOOR:
816 apply_builder_floor (pl, tmp, x, y); 802 apply_builder_floor (pl, tmp, x, y);
817 return; 803 return;
818 804
819 case ST_MAT_WALL: 805 case ST_MAT_WALL:
820 apply_builder_wall (pl, tmp, x, y); 806 apply_builder_wall (pl, tmp, x, y);
821 return; 807 return;
822 808
823 case ST_MAT_ITEM: 809 case ST_MAT_ITEM:
824 apply_builder_item (pl, tmp, x, y); 810 apply_builder_item (pl, tmp, x, y);
825 return; 811 return;
826 812
827 default: 813 default:
828 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); 814 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry.");
829 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); 815 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype);
830 return; 816 return;
831 } 817 }
832 } 818 }
833 819
834 /* Here, it means the builder has an invalid type */ 820 /* Here, it means the builder has an invalid type */
835 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); 821 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry.");
836 LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); 822 LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype);
837} 823}
838 824
839/**
840 * Make the built object inherit the msg of books that are used with it.
841 * For objects already invisible (i.e. magic mouths & ears), also make it
842 * it inherit the face and the name with "talking " prepended.
843 */
844int
845adjust_sign_msg (object *pl, short x, short y, object *tmp)
846{
847 object *book;
848 char buf[MAX_BUF];
849 char buf2[MAX_BUF];
850
851 book = get_msg_book (pl, x, y);
852 if (!book)
853 {
854 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
855 return -1;
856 }
857
858 tmp->msg = book->msg;
859
860 if (tmp->invisible)
861 {
862 if (book->custom_name != NULL)
863 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
864 else
865 snprintf (buf, sizeof (buf), "talking %s", &book->name);
866
867 tmp->name = buf;
868
869 if (book->name_pl != NULL)
870 {
871 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
872 tmp->name_pl = buf2;
873 }
874
875 tmp->face = book->face;
876 tmp->invisible = 0;
877 }
878
879 book->destroy ();
880 return 0;
881}

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines