1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
174 | { |
174 | { |
175 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
175 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
176 | return shstr_tmp (); |
176 | return shstr_tmp (); |
177 | } |
177 | } |
178 | |
178 | |
179 | force = get_archetype (FORCE_NAME); |
179 | force = archetype::get (FORCE_NAME); |
180 | force->slaying = pl->map->path; |
180 | force->slaying = pl->map->path; |
181 | force->msg = rune->msg; |
181 | force->msg = rune->msg; |
182 | force->race = id; |
182 | force->race = id; |
183 | force->set_speed (0); |
183 | force->set_speed (0); |
184 | |
184 | |
… | |
… | |
222 | { |
222 | { |
223 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
223 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
224 | return -1; |
224 | return -1; |
225 | } |
225 | } |
226 | |
226 | |
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227 | if (tmp->type == MAGIC_EAR) |
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228 | { |
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229 | snprintf (buf, sizeof (buf), "@match %s", &(book->msg)); |
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230 | tmp->msg = buf; |
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231 | } |
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232 | else |
227 | tmp->msg = book->msg; |
233 | tmp->msg = book->msg; |
228 | |
234 | |
229 | if (tmp->invisible) |
235 | if (tmp->invisible) |
230 | { |
236 | { |
231 | if (book->custom_name) |
237 | if (book->custom_name) |
232 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
238 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
… | |
… | |
307 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
313 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
308 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
314 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
309 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
315 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
310 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
316 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
311 | |
317 | |
312 | // one bit per dir, 1 left, 2 right, 4 up, 8 down |
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313 | static const char *walltype[16] = { |
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314 | "0", |
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315 | "1_3", |
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316 | "1_4", |
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317 | "2_1_2", |
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318 | "1_2", |
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319 | "2_2_4", |
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320 | "2_2_1", |
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321 | "3_1", |
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322 | "1_1", |
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323 | "2_2_3", |
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324 | "2_2_2", |
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325 | "3_3", |
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326 | "2_1_1", |
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327 | "3_4", |
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328 | "3_2", |
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329 | "4" |
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330 | }; |
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331 | |
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332 | strcat (archetype, walltype [connect]); |
318 | strcat (archetype, wall_suffix [connect]); |
333 | |
319 | |
334 | /* |
320 | /* |
335 | * Before anything, make sure the archetype does exist... |
321 | * Before anything, make sure the archetype does exist... |
336 | * If not, prolly an error... |
322 | * If not, prolly an error... |
337 | */ |
323 | */ |
… | |
… | |
690 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
676 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
691 | item->destroy (); |
677 | item->destroy (); |
692 | } |
678 | } |
693 | } |
679 | } |
694 | |
680 | |
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681 | |
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682 | static void |
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|
683 | replace_open_space_floor (object *os, object *material) |
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684 | { |
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685 | object *new_floor = archetype::get (material->slaying); |
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686 | insert_ob_in_map_at (new_floor, os->map, os, |
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687 | INS_BELOW_ORIGINATOR, os->x, os->y); |
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688 | os->destroy (); |
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689 | material->decrease (); |
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690 | } |
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691 | |
|
|
692 | /** |
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693 | * Quad building. |
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694 | */ |
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695 | void |
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|
696 | apply_builder_quad (object *pl, object *material, mapxy &pos) |
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697 | { |
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698 | object *open_space = 0; |
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699 | object *floor = 0; |
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700 | |
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701 | object *tmp = pos.ms ().bot; |
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702 | bool floor_exists = false; |
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703 | while (tmp) |
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704 | { |
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705 | if (floor_exists && tmp->flag [FLAG_IS_QUAD]) |
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706 | { |
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707 | pl->failmsg ( |
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708 | "You can't build there, there is a block in the way."); |
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709 | return; |
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710 | } |
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711 | |
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712 | if (IS_FLOOR (tmp)) |
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713 | { |
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714 | floor = tmp; |
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715 | floor_exists = true; |
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716 | |
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717 | if (floor->arch->archname == shstr_quad_open_space) |
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718 | { |
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719 | open_space = floor; |
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720 | } |
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721 | else if (!floor->flag [FLAG_IS_QUAD]) |
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722 | { |
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723 | pl->failmsg ( |
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724 | "You can't build there, the floor is not suited."); |
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725 | return; |
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726 | } |
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727 | } |
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728 | |
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729 | tmp = tmp->above; |
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730 | } |
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731 | |
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732 | if (open_space) |
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733 | { |
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734 | if (!material->slaying) |
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735 | { |
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736 | pl->failmsg ( |
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737 | "The floor is open and you can't fill it with that material." |
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738 | "H<Use another material to fill the ceiling.>"); |
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739 | return; |
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740 | } |
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741 | |
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742 | replace_open_space_floor (open_space, material); |
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743 | pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress |
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744 | return; |
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745 | } |
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746 | else if (floor) |
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747 | { |
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748 | |
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749 | maptile *upper_floor = pos.m->tile_available (TILE_UP); |
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750 | if (!upper_floor) |
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751 | { |
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752 | pl->failmsg ( |
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753 | "Whoops, you can't see the ceiling.. H<You may try again.>"); |
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754 | return; |
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755 | } |
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756 | |
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757 | mapxy above_pos (upper_floor, pos.x, pos.y); |
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758 | if (!above_pos.normalise ()) |
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759 | { |
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760 | pl->failmsg ( |
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761 | "Whoops, you can't access the ceiling. H<You may try again.>"); |
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762 | return; |
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763 | } |
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764 | |
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765 | mapspace &above_ms = above_pos.ms (); |
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766 | for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below) |
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767 | { |
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768 | if (quad_obj->arch->archname == shstr_quad_open_space) |
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769 | { |
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770 | if (!material->slaying) |
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771 | { |
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772 | pl->failmsg ( |
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773 | "The ceiling is open and you can't fill it with that material." |
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774 | "H<Use another material to fill the ceiling.>"); |
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775 | return; |
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776 | } |
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777 | |
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778 | replace_open_space_floor (quad_obj, material); |
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779 | break; |
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780 | } |
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781 | } |
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782 | |
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783 | if (material->destroyed ()) |
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784 | { |
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785 | pl->failmsg ( |
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786 | "You don't have enough build material to build a wall here."); |
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787 | return; |
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788 | } |
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789 | |
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790 | object *quad_wall = material->other_arch->instance (); |
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791 | material->decrease (); |
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792 | |
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793 | insert_ob_in_map_at (quad_wall, floor->map, 0, |
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794 | INS_ABOVE_FLOOR_ONLY, floor->x, floor->y); |
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795 | } |
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796 | else |
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797 | { |
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798 | pl->failmsg ("You can't build a quad block here."); |
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799 | } |
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800 | } |
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801 | |
695 | /** |
802 | /** |
696 | * Global building function |
803 | * Global building function |
697 | * |
804 | * |
698 | * This is the general map building function. Called when the player 'fires' a builder |
805 | * This is the general map building function. Called when the player 'fires' a builder |
699 | * or remover object. |
806 | * or remover object. |
700 | */ |
807 | */ |
701 | void |
808 | void |
702 | apply_map_builder (object *pl, int dir) |
809 | apply_map_builder (object *pl, int dir) |
703 | { |
810 | { |
704 | object *builder = 0; |
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705 | object *tmp = 0; |
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706 | object *tmp2 = 0; |
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707 | int x, y; |
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708 | |
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709 | if (!pl->type == PLAYER) |
811 | if (!pl->type == PLAYER) |
710 | return; |
812 | return; |
711 | |
813 | |
712 | /*if ( !player->map->unique ) |
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713 | { |
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714 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
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715 | return; |
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716 | } */ |
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717 | |
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718 | if (dir == 0) |
814 | if (dir == 0) |
719 | { |
815 | { |
720 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
816 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
721 | return; |
817 | return; |
722 | } |
818 | } |
723 | |
819 | |
724 | x = pl->x + freearr_x[dir]; |
820 | mapxy pos (pl); pos.move (dir); |
725 | y = pl->y + freearr_y[dir]; |
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726 | |
821 | |
727 | if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) |
822 | if (!pos.normalise ()) |
728 | { |
823 | { |
729 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
824 | pl->failmsg ("You can't build here. H<There is nothing in this direction.>"); |
730 | return; |
825 | return; |
731 | } |
826 | } |
732 | |
827 | |
733 | /* |
828 | /* |
734 | * Check specified square |
829 | * Check specified square |
735 | * The square must have only buildable items |
830 | * The square must have only buildable items |
736 | * Exception: marking runes are all right, |
831 | * Exception: marking runes are all right, |
737 | * since they are used for special things like connecting doors / buttons |
832 | * since they are used for special things like connecting doors / buttons |
738 | */ |
833 | */ |
739 | |
834 | |
740 | tmp = GET_MAP_OB (pl->map, x, y); |
835 | object *builder = pl->contr->ranged_ob; |
741 | if (!tmp) |
836 | |
742 | { |
837 | object *tmp2 = pl->mark (); |
743 | /* Nothing, meaning player is standing next to an undefined square... */ |
838 | |
744 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
839 | mapspace &ms = pos.ms (); |
745 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
840 | |
746 | return; |
841 | object *tmp = 0; |
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842 | for (tmp = pos.ms ().bot; tmp; tmp = tmp->above) |
747 | } |
843 | { |
748 | |
844 | if (!tmp->flag [FLAG_IS_BUILDABLE] |
749 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y))) |
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750 | return; |
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751 | |
|
|
752 | tmp2 = find_marked_object (pl); |
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753 | while (tmp) |
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754 | { |
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755 | if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
845 | && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
756 | { |
846 | { |
757 | /* The item building function already has it's own special |
847 | /* The item building function already has it's own special |
758 | * checks for this |
848 | * checks for this. And so does the quad building function. |
759 | */ |
849 | */ |
760 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |
850 | if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD)) |
761 | { |
851 | { |
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|
852 | if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
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853 | ARG_MAP (pl->map), |
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854 | ARG_INT (pos.y), ARG_INT (pos.y), |
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855 | ARG_INT (0))) |
762 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
856 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
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857 | |
763 | return; |
858 | return; |
764 | } |
859 | } |
765 | } |
860 | } |
766 | |
|
|
767 | tmp = tmp->above; |
|
|
768 | } |
861 | } |
769 | |
862 | |
770 | /* Now we know the square is ok */ |
863 | /* Now we know the square is ok */ |
771 | builder = pl->contr->ranged_ob; |
864 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
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865 | ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1))) |
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|
866 | return; |
772 | |
867 | |
773 | if (builder->subtype == ST_BD_REMOVE) |
868 | if (builder->subtype == ST_BD_REMOVE) |
774 | /* Remover -> call specific function and bail out */ |
869 | /* Remover -> call specific function and bail out */ |
775 | { |
870 | { |
776 | apply_builder_remove (pl, dir); |
871 | apply_builder_remove (pl, dir); |
… | |
… | |
797 | } |
892 | } |
798 | |
893 | |
799 | switch (tmp->subtype) |
894 | switch (tmp->subtype) |
800 | { |
895 | { |
801 | case ST_MAT_FLOOR: |
896 | case ST_MAT_FLOOR: |
802 | apply_builder_floor (pl, tmp, x, y); |
897 | apply_builder_floor (pl, tmp, pos.x, pos.y); |
803 | return; |
898 | return; |
804 | |
899 | |
805 | case ST_MAT_WALL: |
900 | case ST_MAT_WALL: |
806 | apply_builder_wall (pl, tmp, x, y); |
901 | apply_builder_wall (pl, tmp, pos.x, pos.y); |
807 | return; |
902 | return; |
808 | |
903 | |
809 | case ST_MAT_ITEM: |
904 | case ST_MAT_ITEM: |
810 | apply_builder_item (pl, tmp, x, y); |
905 | apply_builder_item (pl, tmp, pos.x, pos.y); |
|
|
906 | return; |
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|
907 | |
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|
908 | case ST_MAT_QUAD: |
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909 | apply_builder_quad (pl, tmp, pos); |
811 | return; |
910 | return; |
812 | |
911 | |
813 | default: |
912 | default: |
814 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
913 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
815 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
914 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |