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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.42 by root, Mon Nov 2 07:12:57 2009 UTC vs.
Revision 1.60 by root, Wed Apr 14 21:36:32 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
27#include <spells.h> 27#include <spells.h>
28#include <skills.h> 28#include <skills.h>
29#include <tod.h> 29#include <tod.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32// macro for this check, it had been inconsistent in this file.
33#define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR]
34
32/** 35/**
33 * Check if objects on a square interfere with building 36 * Check if objects on a square interfere with building
34 */ 37 */
35int 38static int
36can_build_over (maptile *map, object *tmp, short x, short y) 39can_build_over (maptile *map, object *tmp, int x, int y)
37{ 40{
38 object *ob; 41 object *ob;
39 42
40 ob = GET_MAP_OB (map, x, y); 43 ob = GET_MAP_OB (map, x, y);
41 while (ob) 44 while (ob)
42 { 45 {
43 /* if ob is not a marking rune or floor, then check special cases */ 46 /* if ob is not a marking rune or floor, then check special cases */
44 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) 47 if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob))
45 { 48 {
46 switch (tmp->type) 49 switch (tmp->type)
47 { 50 {
48 case SIGN: 51 case SIGN:
49 case MAGIC_EAR: 52 case MAGIC_EAR:
64 } 67 }
65 } 68 }
66 69
67 ob = ob->above; 70 ob = ob->above;
68 } 71 }
72
69 return 1; 73 return 1;
70} 74}
71 75
72/** 76/**
73 * Erases marking runes at specified location 77 * Erases marking runes at specified location
74 */ 78 */
75void 79static void
76remove_marking_runes (maptile *map, short x, short y) 80remove_marking_runes (maptile *map, int x, int y)
77{ 81{
78 object *rune; 82 object *rune;
79 object *next; 83 object *next;
80 84
81 rune = GET_MAP_OB (map, x, y); 85 rune = GET_MAP_OB (map, x, y);
111 if (!map->find_link (id)) 115 if (!map->find_link (id))
112 return id; 116 return id;
113 } 117 }
114 118
115 return shstr_tmp (); 119 return shstr_tmp ();
120}
121
122/**
123 * Returns the marking rune on the square, for purposes of building connections
124 */
125static object *
126get_connection_rune (object *pl, int x, int y)
127{
128 object *rune = GET_MAP_OB (pl->map, x, y);
129
130 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
131 rune = rune->above;
132
133 return rune;
116} 134}
117 135
118/** 136/**
119 * Helper function for door/button/connected item building. 137 * Helper function for door/button/connected item building.
120 * 138 *
124 * and the rune's text. 142 * and the rune's text.
125 * If found, returns the connection value associated 143 * If found, returns the connection value associated
126 * else searches a new connection value, and adds the force to the player. 144 * else searches a new connection value, and adds the force to the player.
127 */ 145 */
128static shstr_tmp 146static shstr_tmp
129find_or_create_connection_for_map (object *pl, short x, short y, object *rune) 147find_or_create_connection_for_map (object *pl, int x, int y, object *rune)
130{ 148{
131 object *force; 149 object *force;
132 150
133 if (!rune) 151 if (!rune)
134 rune = get_connection_rune (pl, x, y); 152 rune = get_connection_rune (pl, x, y);
172 /* Found the force, everything's easy. */ 190 /* Found the force, everything's easy. */
173 return force->race; 191 return force->race;
174} 192}
175 193
176/** 194/**
177 * Returns the marking rune on the square, for purposes of building connections
178 */
179object *
180get_connection_rune (object *pl, short x, short y)
181{
182 object *rune = GET_MAP_OB (pl->map, x, y);
183
184 while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark))
185 rune = rune->above;
186
187 return rune;
188}
189
190/**
191 * Returns the book/scroll on the current square, for purposes of building 195 * Returns the book/scroll on the current square, for purposes of building
192 */ 196 */
193object * 197static object *
194get_msg_book (object *pl, short x, short y) 198get_msg_book (object *pl, int x, int y)
195{ 199{
196 object *book = GET_MAP_OB (pl->map, x, y); 200 object *book = GET_MAP_OB (pl->map, x, y);
197 201
198 while (book && (book->type != BOOK)) 202 while (book && (book->type != BOOK))
199 book = book->above; 203 book = book->above;
200 204
201 return book; 205 return book;
202} 206}
203 207
204/** 208/**
209 * Make the built object inherit the msg of books that are used with it.
210 * For objects already invisible (i.e. magic mouths & ears), also make it
211 * it inherit the face and the name with "talking " prepended.
212 */
213static int
214adjust_sign_msg (object *pl, int x, int y, object *tmp)
215{
216 object *book;
217 char buf[MAX_BUF];
218 char buf2[MAX_BUF];
219
220 book = get_msg_book (pl, x, y);
221 if (!book)
222 {
223 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
224 return -1;
225 }
226
227 tmp->msg = book->msg;
228
229 if (tmp->invisible)
230 {
231 if (book->custom_name)
232 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
233 else
234 snprintf (buf, sizeof (buf), "talking %s", &book->name);
235
236 tmp->name = buf;
237
238 if (book->name_pl)
239 {
240 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
241 tmp->name_pl = buf2;
242 }
243
244 tmp->face = book->face;
245 tmp->invisible = 0;
246 }
247
248 book->destroy ();
249 return 0;
250}
251
252/**
205 * Returns first item of type BUILDABLE_WALL. 253 * Returns first item of type BUILDABLE_WALL.
206 */ 254 */
207object * 255static object *
208get_wall (maptile *map, int x, int y) 256get_wall (maptile *map, int x, int y)
209{ 257{
210 object *wall = GET_MAP_OB (map, x, y); 258 object *wall = GET_MAP_OB (map, x, y);
211 259
212 while (wall && (BUILDABLE_WALL != wall->type)) 260 while (wall && (BUILDABLE_WALL != wall->type))
224 * 272 *
225 * Basically it ensures the correct wall is put where needed. 273 * Basically it ensures the correct wall is put where needed.
226 * 274 *
227 * Note: x & y must be valid map coordinates. 275 * Note: x & y must be valid map coordinates.
228 */ 276 */
229void 277static void
230fix_walls (maptile *map, int x, int y) 278fix_walls (maptile *map, int x, int y)
231{ 279{
232 char archetype[MAX_BUF]; 280 char archetype[MAX_BUF];
233 char *underscore; 281 char *underscore;
234 struct archetype *new_arch; 282 struct archetype *new_arch;
297 */ 345 */
298 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 346 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
299 347
300 wall->destroy (); 348 wall->destroy ();
301 349
302 wall = arch_to_object (new_arch); 350 wall = new_arch->instance ();
303 wall->type = BUILDABLE_WALL; 351 wall->type = BUILDABLE_WALL;
304 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); 352 insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y);
305 wall->flag = old_flags; 353 wall->flag = old_flags;
306} 354}
307 355
313 * - on an existing wall, with or without a floor under it 361 * - on an existing wall, with or without a floor under it
314 * 362 *
315 * Note: this function will inconditionally change squares around (x, y) 363 * Note: this function will inconditionally change squares around (x, y)
316 * so don't call it with x == 0 for instance! 364 * so don't call it with x == 0 for instance!
317 */ 365 */
318void 366static void
319apply_builder_floor (object *pl, object *material, short x, short y) 367apply_builder_floor (object *pl, object *material, int x, int y)
320{ 368{
321 object *tmp, *above; 369 object *tmp, *above;
322 object *above_floor; /* Item above floor, if any */ 370 object *above_floor; /* Item above floor, if any */
323 struct archetype *new_floor; 371 struct archetype *new_floor;
324 struct archetype *new_wall; 372 struct archetype *new_wall;
345 /* There was a wall, remove it & keep its archetype to make new walls */ 393 /* There was a wall, remove it & keep its archetype to make new walls */
346 new_wall = tmp->arch; 394 new_wall = tmp->arch;
347 tmp->destroy (); 395 tmp->destroy ();
348 sprintf (message, "You destroy the wall and redo the floor."); 396 sprintf (message, "You destroy the wall and redo the floor.");
349 } 397 }
350 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 398 else if (IS_FLOOR (tmp))
351 { 399 {
352 tmp->destroy (); 400 tmp->destroy ();
353 floor_removed = 1; 401 floor_removed = 1;
354 } 402 }
355 else 403 else
373 /* Not found, log & bail out */ 421 /* Not found, log & bail out */
374 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); 422 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying);
375 return; 423 return;
376 } 424 }
377 425
378 tmp = arch_to_object (new_floor); 426 tmp = new_floor->instance ();
379 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 427 tmp->set_flag (FLAG_IS_BUILDABLE);
380 SET_FLAG (tmp, FLAG_UNIQUE); 428 tmp->set_flag (FLAG_UNIQUE);
381 SET_FLAG (tmp, FLAG_IS_FLOOR); 429 tmp->set_flag (FLAG_IS_FLOOR);
382 tmp->type = FLOOR; 430 //tmp->type = FLOOR;
383 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); 431 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y);
384 432
385 /* 433 /*
386 * Next step: make sure there are either walls or floors around the new square 434 * Next step: make sure there are either walls or floors around the new square
387 * Since building, you can have: blocking view / floor / wall / nothing 435 * Since building, you can have: blocking view / floor / wall / nothing
392 yt = y + freearr_y[i]; 440 yt = y + freearr_y[i];
393 tmp = GET_MAP_OB (pl->map, xt, yt); 441 tmp = GET_MAP_OB (pl->map, xt, yt);
394 if (!tmp) 442 if (!tmp)
395 { 443 {
396 /* Must insert floor & wall */ 444 /* Must insert floor & wall */
397 tmp = arch_to_object (new_floor); 445 tmp = new_floor->instance ();
398 /* Better make the floor unique */ 446 /* Better make the floor unique */
399 SET_FLAG (tmp, FLAG_UNIQUE); 447 tmp->set_flag (FLAG_UNIQUE);
400 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 448 tmp->set_flag (FLAG_IS_BUILDABLE);
401 tmp->type = FLOOR; 449 //tmp->type = FLOOR;
402 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 450 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
403 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 451 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
404 if (new_wall) 452 if (new_wall)
405 { 453 {
406 tmp = arch_to_object (new_wall); 454 tmp = new_wall->instance ();
407 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 455 tmp->set_flag (FLAG_IS_BUILDABLE);
408 tmp->type = BUILDABLE_WALL; 456 tmp->type = BUILDABLE_WALL;
409 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 457 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
410 } 458 }
411 } 459 }
412 } 460 }
415 * Note: 2 squares around are checked, because potentially we added walls around the building 463 * Note: 2 squares around are checked, because potentially we added walls around the building
416 * spot, so need to check that those new walls connect correctly 464 * spot, so need to check that those new walls connect correctly
417 */ 465 */
418 for (xt = x - 2; xt <= x + 2; xt++) 466 for (xt = x - 2; xt <= x + 2; xt++)
419 for (yt = y - 2; yt <= y + 2; yt++) 467 for (yt = y - 2; yt <= y + 2; yt++)
420 {
421 if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) 468 if (!OUT_OF_REAL_MAP (pl->map, xt, yt))
422 fix_walls (pl->map, xt, yt); 469 fix_walls (pl->map, xt, yt);
423 }
424 470
425 /* Now remove raw item from inventory */ 471 /* Now remove raw item from inventory */
426 material->decrease (); 472 material->decrease ();
427 473
428 /* And tell player about the fix */ 474 /* And tell player about the fix */
429 new_draw_info (NDI_UNIQUE, 0, pl, message); 475 new_draw_info (NDI_UNIQUE, 0, pl, message);
430}
431
432/**
433 * Wall radius fix function
434 */
435void fix_walls_around (maptile *map, int x, int y)
436{
437 for (int xt = x - 1; xt <= x + 1; xt++)
438 for (int yt = y - 1; yt <= y + 1; yt++)
439 {
440 if (OUT_OF_REAL_MAP (map, xt, yt))
441 continue;
442
443 fix_walls (map, xt, yt);
444 }
445} 476}
446 477
447/** 478/**
448 * Wall building function 479 * Wall building function
449 * 480 *
450 * Walls can be build: 481 * Walls can be build:
451 * - on a floor without anything else 482 * - on a floor without anything else
452 * - on an existing wall, with or without a floor 483 * - on an existing wall, with or without a floor
453 */ 484 */
454void 485static void
455apply_builder_wall (object *pl, object *material, short x, short y) 486apply_builder_wall (object *pl, object *material, int x, int y)
456{ 487{
457 object *current_wall; 488 object *current_wall;
458 object *tmp; 489 object *tmp;
459 int xt, yt; 490 int xt, yt;
460 struct archetype *new_wall; 491 struct archetype *new_wall;
482 { 513 {
483 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); 514 LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying);
484 return; 515 return;
485 } 516 }
486 517
487 tmp = arch_to_object (new_wall); 518 tmp = new_wall->instance ();
488 tmp->type = BUILDABLE_WALL; 519 tmp->type = BUILDABLE_WALL;
489 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 520 tmp->set_flag (FLAG_IS_BUILDABLE);
490 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 521 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
491 522
492 /* If existing wall, remove it, no need to fix other walls */ 523 /* If existing wall, remove it, no need to fix other walls */
493 if (current_wall) 524 if (current_wall)
494 { 525 {
522 * Item must be put on a square with a floor, you can have something under. 553 * Item must be put on a square with a floor, you can have something under.
523 * Archetype of created object is item->slaying (raw material). 554 * Archetype of created object is item->slaying (raw material).
524 * Type of inserted item is tested for specific cases (doors & such). 555 * Type of inserted item is tested for specific cases (doors & such).
525 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) 556 * Item is inserted above the floor, unless Str == 1 (only for detectors i guess)
526 */ 557 */
527void 558static void
528apply_builder_item (object *pl, object *item, short x, short y) 559apply_builder_item (object *pl, object *item, int x, int y)
529{ 560{
530 object *tmp; 561 object *tmp;
531 struct archetype *arch; 562 struct archetype *arch;
532 int insert_flag; 563 int insert_flag;
533 object *floor; 564 object *floor;
539 { 570 {
540 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 571 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
541 return; 572 return;
542 } 573 }
543 574
544 while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) 575 while (floor && !IS_FLOOR (floor))
545 floor = floor->above; 576 floor = floor->above;
546 577
547 if (!floor) 578 if (!floor)
548 { 579 {
549 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); 580 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here.");
552 /* Create item, set flag, insert in map */ 583 /* Create item, set flag, insert in map */
553 arch = archetype::find (item->slaying); 584 arch = archetype::find (item->slaying);
554 if (!arch) 585 if (!arch)
555 return; 586 return;
556 587
557 tmp = arch_to_object (arch); 588 tmp = arch->instance ();
558 589
559 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y))) 590 if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y))
560 /* Floor has something on top that interferes with building */ 591 /* Floor has something on top that interferes with building */
561 { 592 {
562 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 593 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
563 return; 594 return;
564 } 595 }
565 596
566 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 597 tmp->set_flag (FLAG_IS_BUILDABLE);
567 SET_FLAG (tmp, FLAG_NO_PICK); 598 tmp->set_flag (FLAG_NO_PICK);
568 599
569 /* 600 /*
570 * Str 1 is a flag that the item [pedestal] should go below the floor. 601 * Str 1 is a flag that the item [pedestal] should go below the floor.
571 * Items under the floor on non-unique maps will not be saved, 602 * Items under the floor on non-unique maps will not be saved,
572 * so make the item itself unique in this situation. 603 * so make the item itself unique in this situation.
573 */ 604 */
574 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 605 insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
575 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) 606 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
576 SET_FLAG (tmp, FLAG_UNIQUE); 607 tmp->set_flag (FLAG_UNIQUE);
577 608
578 shstr_tmp connected; 609 shstr_tmp connected;
579 610
580 switch (tmp->type) 611 switch (tmp->type)
581 { 612 {
605 con_rune->destroy (); 636 con_rune->destroy ();
606 } 637 }
607 638
608 /* For magic mouths/ears, and signs, take the msg from a book of scroll */ 639 /* For magic mouths/ears, and signs, take the msg from a book of scroll */
609 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) 640 if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR))
610 {
611 if (adjust_sign_msg (pl, x, y, tmp) == -1) 641 if (adjust_sign_msg (pl, x, y, tmp) == -1)
612 { 642 {
613 tmp->destroy (); 643 tmp->destroy ();
614 return; 644 return;
615 } 645 }
616 }
617 646
618 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); 647 insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y);
619 if (connected) 648 if (connected)
620 tmp->add_link (pl->map, connected); 649 tmp->add_link (pl->map, connected);
621 650
626/** 655/**
627 * Item remover. 656 * Item remover.
628 * 657 *
629 * Removes first buildable item, either under or above the floor 658 * Removes first buildable item, either under or above the floor
630 */ 659 */
631void 660static void
632apply_builder_remove (object *pl, int dir) 661apply_builder_remove (object *pl, int dir)
633{ 662{
634 object *item; 663 object *item;
635 short x, y; 664 int x, y;
636 665
637 x = pl->x + freearr_x[dir]; 666 x = pl->x + freearr_x[dir];
638 y = pl->y + freearr_y[dir]; 667 y = pl->y + freearr_y[dir];
639 668
640 /* Check square */ 669 /* Check square */
645 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 674 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
646 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); 675 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
647 return; 676 return;
648 } 677 }
649 678
650 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 679 if (IS_FLOOR (item))
651 item = item->above; 680 item = item->above;
652 681
653 if (!item) 682 if (!item)
654 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 683 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
655 else if (item->type == BUILDABLE_WALL) 684 else if (item->type == BUILDABLE_WALL)
670 * or remover object. 699 * or remover object.
671 */ 700 */
672void 701void
673apply_map_builder (object *pl, int dir) 702apply_map_builder (object *pl, int dir)
674{ 703{
675 object *builder;
676 object *tmp;
677 object *tmp2;
678 short x, y; 704 int x, y;
679 705
680 if (!pl->type == PLAYER) 706 if (!pl->type == PLAYER)
681 return; 707 return;
682 708
683 /*if ( !player->map->unique ) 709 /*if ( !player->map->unique )
706 * The square must have only buildable items 732 * The square must have only buildable items
707 * Exception: marking runes are all right, 733 * Exception: marking runes are all right,
708 * since they are used for special things like connecting doors / buttons 734 * since they are used for special things like connecting doors / buttons
709 */ 735 */
710 736
711 tmp = GET_MAP_OB (pl->map, x, y); 737 object *tmp = GET_MAP_OB (pl->map, x, y);
712 if (!tmp) 738 if (!tmp)
713 { 739 {
714 /* Nothing, meaning player is standing next to an undefined square... */ 740 /* Nothing, meaning player is standing next to an undefined square... */
715 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); 741 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
716 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 742 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
717 return; 743 return;
718 } 744 }
719 745
720 tmp2 = find_marked_object (pl); 746 object *builder = pl->contr->ranged_ob;
747
748 object *tmp2 = pl->mark ();
749
721 while (tmp) 750 while (tmp)
722 { 751 {
723 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) 752 if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
724 { 753 {
725 /* The item building function already has it's own special 754 /* The item building function already has it's own special
726 * checks for this 755 * checks for this
727 */ 756 */
728 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 757 if (!tmp2 || tmp2->subtype != ST_MAT_ITEM)
729 { 758 {
759 if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (0)))
730 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 760 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
761
731 return; 762 return;
732 } 763 }
733 } 764 }
765
734 tmp = tmp->above; 766 tmp = tmp->above;
735 } 767 }
736 768
737 /* Now we know the square is ok */ 769 /* Now we know the square is ok */
738 builder = pl->contr->ranged_ob; 770 if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (1)))
771 return;
739 772
740 if (builder->subtype == ST_BD_REMOVE) 773 if (builder->subtype == ST_BD_REMOVE)
741 /* Remover -> call specific function and bail out */ 774 /* Remover -> call specific function and bail out */
742 { 775 {
743 apply_builder_remove (pl, dir); 776 apply_builder_remove (pl, dir);
763 return; 796 return;
764 } 797 }
765 798
766 switch (tmp->subtype) 799 switch (tmp->subtype)
767 { 800 {
768 case ST_MAT_FLOOR: 801 case ST_MAT_FLOOR:
769 apply_builder_floor (pl, tmp, x, y); 802 apply_builder_floor (pl, tmp, x, y);
770 return; 803 return;
771 804
772 case ST_MAT_WALL: 805 case ST_MAT_WALL:
773 apply_builder_wall (pl, tmp, x, y); 806 apply_builder_wall (pl, tmp, x, y);
774 return; 807 return;
775 808
776 case ST_MAT_ITEM: 809 case ST_MAT_ITEM:
777 apply_builder_item (pl, tmp, x, y); 810 apply_builder_item (pl, tmp, x, y);
778 return; 811 return;
779 812
780 default: 813 default:
781 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); 814 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry.");
782 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); 815 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype);
783 return; 816 return;
784 } 817 }
785 } 818 }
786 819
787 /* Here, it means the builder has an invalid type */ 820 /* Here, it means the builder has an invalid type */
788 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); 821 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry.");
789 LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); 822 LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype);
790} 823}
791 824
792/**
793 * Make the built object inherit the msg of books that are used with it.
794 * For objects already invisible (i.e. magic mouths & ears), also make it
795 * it inherit the face and the name with "talking " prepended.
796 */
797int
798adjust_sign_msg (object *pl, short x, short y, object *tmp)
799{
800 object *book;
801 char buf[MAX_BUF];
802 char buf2[MAX_BUF];
803
804 book = get_msg_book (pl, x, y);
805 if (!book)
806 {
807 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
808 return -1;
809 }
810
811 tmp->msg = book->msg;
812
813 if (tmp->invisible)
814 {
815 if (book->custom_name != NULL)
816 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
817 else
818 snprintf (buf, sizeof (buf), "talking %s", &book->name);
819
820 tmp->name = buf;
821
822 if (book->name_pl != NULL)
823 {
824 snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl);
825 tmp->name_pl = buf2;
826 }
827
828 tmp->face = book->face;
829 tmp->invisible = 0;
830 }
831
832 book->destroy ();
833 return 0;
834}

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