1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
27 | #include <spells.h> |
27 | #include <spells.h> |
28 | #include <skills.h> |
28 | #include <skills.h> |
29 | #include <tod.h> |
29 | #include <tod.h> |
30 | #include <sproto.h> |
30 | #include <sproto.h> |
31 | |
31 | |
|
|
32 | // macro for this check, it had been inconsistent in this file. |
|
|
33 | #define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR] |
|
|
34 | |
32 | /** |
35 | /** |
33 | * Check if objects on a square interfere with building |
36 | * Check if objects on a square interfere with building |
34 | */ |
37 | */ |
35 | static int |
38 | static int |
36 | can_build_over (maptile *map, object *tmp, int x, int y) |
39 | can_build_over (maptile *map, object *tmp, int x, int y) |
… | |
… | |
39 | |
42 | |
40 | ob = GET_MAP_OB (map, x, y); |
43 | ob = GET_MAP_OB (map, x, y); |
41 | while (ob) |
44 | while (ob) |
42 | { |
45 | { |
43 | /* if ob is not a marking rune or floor, then check special cases */ |
46 | /* if ob is not a marking rune or floor, then check special cases */ |
44 | if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) |
47 | if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob)) |
45 | { |
48 | { |
46 | switch (tmp->type) |
49 | switch (tmp->type) |
47 | { |
50 | { |
48 | case SIGN: |
51 | case SIGN: |
49 | case MAGIC_EAR: |
52 | case MAGIC_EAR: |
… | |
… | |
390 | /* There was a wall, remove it & keep its archetype to make new walls */ |
393 | /* There was a wall, remove it & keep its archetype to make new walls */ |
391 | new_wall = tmp->arch; |
394 | new_wall = tmp->arch; |
392 | tmp->destroy (); |
395 | tmp->destroy (); |
393 | sprintf (message, "You destroy the wall and redo the floor."); |
396 | sprintf (message, "You destroy the wall and redo the floor."); |
394 | } |
397 | } |
395 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
398 | else if (IS_FLOOR (tmp)) |
396 | { |
399 | { |
397 | tmp->destroy (); |
400 | tmp->destroy (); |
398 | floor_removed = 1; |
401 | floor_removed = 1; |
399 | } |
402 | } |
400 | else |
403 | else |
… | |
… | |
419 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
422 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
420 | return; |
423 | return; |
421 | } |
424 | } |
422 | |
425 | |
423 | tmp = new_floor->instance (); |
426 | tmp = new_floor->instance (); |
424 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
427 | tmp->set_flag (FLAG_IS_BUILDABLE); |
425 | SET_FLAG (tmp, FLAG_UNIQUE); |
428 | tmp->set_flag (FLAG_UNIQUE); |
426 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
429 | tmp->set_flag (FLAG_IS_FLOOR); |
427 | tmp->type = FLOOR; |
430 | //tmp->type = FLOOR; |
428 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
431 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
429 | |
432 | |
430 | /* |
433 | /* |
431 | * Next step: make sure there are either walls or floors around the new square |
434 | * Next step: make sure there are either walls or floors around the new square |
432 | * Since building, you can have: blocking view / floor / wall / nothing |
435 | * Since building, you can have: blocking view / floor / wall / nothing |
… | |
… | |
439 | if (!tmp) |
442 | if (!tmp) |
440 | { |
443 | { |
441 | /* Must insert floor & wall */ |
444 | /* Must insert floor & wall */ |
442 | tmp = new_floor->instance (); |
445 | tmp = new_floor->instance (); |
443 | /* Better make the floor unique */ |
446 | /* Better make the floor unique */ |
444 | SET_FLAG (tmp, FLAG_UNIQUE); |
447 | tmp->set_flag (FLAG_UNIQUE); |
445 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
448 | tmp->set_flag (FLAG_IS_BUILDABLE); |
446 | tmp->type = FLOOR; |
449 | //tmp->type = FLOOR; |
447 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
450 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
448 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
451 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
449 | if (new_wall) |
452 | if (new_wall) |
450 | { |
453 | { |
451 | tmp = new_wall->instance (); |
454 | tmp = new_wall->instance (); |
452 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
455 | tmp->set_flag (FLAG_IS_BUILDABLE); |
453 | tmp->type = BUILDABLE_WALL; |
456 | tmp->type = BUILDABLE_WALL; |
454 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
457 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
455 | } |
458 | } |
456 | } |
459 | } |
457 | } |
460 | } |
… | |
… | |
512 | return; |
515 | return; |
513 | } |
516 | } |
514 | |
517 | |
515 | tmp = new_wall->instance (); |
518 | tmp = new_wall->instance (); |
516 | tmp->type = BUILDABLE_WALL; |
519 | tmp->type = BUILDABLE_WALL; |
517 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
520 | tmp->set_flag (FLAG_IS_BUILDABLE); |
518 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
521 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
519 | |
522 | |
520 | /* If existing wall, remove it, no need to fix other walls */ |
523 | /* If existing wall, remove it, no need to fix other walls */ |
521 | if (current_wall) |
524 | if (current_wall) |
522 | { |
525 | { |
… | |
… | |
567 | { |
570 | { |
568 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
571 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
569 | return; |
572 | return; |
570 | } |
573 | } |
571 | |
574 | |
572 | while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) |
575 | while (floor && !IS_FLOOR (floor)) |
573 | floor = floor->above; |
576 | floor = floor->above; |
574 | |
577 | |
575 | if (!floor) |
578 | if (!floor) |
576 | { |
579 | { |
577 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
580 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
… | |
… | |
589 | { |
592 | { |
590 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
593 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
591 | return; |
594 | return; |
592 | } |
595 | } |
593 | |
596 | |
594 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
597 | tmp->set_flag (FLAG_IS_BUILDABLE); |
595 | SET_FLAG (tmp, FLAG_NO_PICK); |
598 | tmp->set_flag (FLAG_NO_PICK); |
596 | |
599 | |
597 | /* |
600 | /* |
598 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
601 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
599 | * Items under the floor on non-unique maps will not be saved, |
602 | * Items under the floor on non-unique maps will not be saved, |
600 | * so make the item itself unique in this situation. |
603 | * so make the item itself unique in this situation. |
601 | */ |
604 | */ |
602 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
605 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
603 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
606 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
604 | SET_FLAG (tmp, FLAG_UNIQUE); |
607 | tmp->set_flag (FLAG_UNIQUE); |
605 | |
608 | |
606 | shstr_tmp connected; |
609 | shstr_tmp connected; |
607 | |
610 | |
608 | switch (tmp->type) |
611 | switch (tmp->type) |
609 | { |
612 | { |
… | |
… | |
671 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
674 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
672 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
675 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
673 | return; |
676 | return; |
674 | } |
677 | } |
675 | |
678 | |
676 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
679 | if (IS_FLOOR (item)) |
677 | item = item->above; |
680 | item = item->above; |
678 | |
681 | |
679 | if (!item) |
682 | if (!item) |
680 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
683 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
681 | else if (item->type == BUILDABLE_WALL) |
684 | else if (item->type == BUILDABLE_WALL) |
… | |
… | |
696 | * or remover object. |
699 | * or remover object. |
697 | */ |
700 | */ |
698 | void |
701 | void |
699 | apply_map_builder (object *pl, int dir) |
702 | apply_map_builder (object *pl, int dir) |
700 | { |
703 | { |
701 | object *builder; |
|
|
702 | object *tmp; |
|
|
703 | object *tmp2; |
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|
704 | int x, y; |
704 | int x, y; |
705 | |
705 | |
706 | if (!pl->type == PLAYER) |
706 | if (!pl->type == PLAYER) |
707 | return; |
707 | return; |
708 | |
708 | |
… | |
… | |
732 | * The square must have only buildable items |
732 | * The square must have only buildable items |
733 | * Exception: marking runes are all right, |
733 | * Exception: marking runes are all right, |
734 | * since they are used for special things like connecting doors / buttons |
734 | * since they are used for special things like connecting doors / buttons |
735 | */ |
735 | */ |
736 | |
736 | |
737 | tmp = GET_MAP_OB (pl->map, x, y); |
737 | object *tmp = GET_MAP_OB (pl->map, x, y); |
738 | if (!tmp) |
738 | if (!tmp) |
739 | { |
739 | { |
740 | /* Nothing, meaning player is standing next to an undefined square... */ |
740 | /* Nothing, meaning player is standing next to an undefined square... */ |
741 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
741 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); |
742 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
742 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
743 | return; |
743 | return; |
744 | } |
744 | } |
745 | |
745 | |
746 | tmp2 = find_marked_object (pl); |
746 | object *builder = pl->contr->ranged_ob; |
|
|
747 | |
|
|
748 | object *tmp2 = pl->mark (); |
|
|
749 | |
747 | while (tmp) |
750 | while (tmp) |
748 | { |
751 | { |
749 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
752 | if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
750 | { |
753 | { |
751 | /* The item building function already has it's own special |
754 | /* The item building function already has it's own special |
752 | * checks for this |
755 | * checks for this |
753 | */ |
756 | */ |
754 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |
757 | if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) |
755 | { |
758 | { |
|
|
759 | if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (0))) |
756 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
760 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
761 | |
757 | return; |
762 | return; |
758 | } |
763 | } |
759 | } |
764 | } |
760 | |
765 | |
761 | tmp = tmp->above; |
766 | tmp = tmp->above; |
762 | } |
767 | } |
763 | |
768 | |
764 | /* Now we know the square is ok */ |
769 | /* Now we know the square is ok */ |
765 | builder = pl->contr->ranged_ob; |
770 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (1))) |
|
|
771 | return; |
766 | |
772 | |
767 | if (builder->subtype == ST_BD_REMOVE) |
773 | if (builder->subtype == ST_BD_REMOVE) |
768 | /* Remover -> call specific function and bail out */ |
774 | /* Remover -> call specific function and bail out */ |
769 | { |
775 | { |
770 | apply_builder_remove (pl, dir); |
776 | apply_builder_remove (pl, dir); |
… | |
… | |
790 | return; |
796 | return; |
791 | } |
797 | } |
792 | |
798 | |
793 | switch (tmp->subtype) |
799 | switch (tmp->subtype) |
794 | { |
800 | { |
795 | case ST_MAT_FLOOR: |
801 | case ST_MAT_FLOOR: |
796 | apply_builder_floor (pl, tmp, x, y); |
802 | apply_builder_floor (pl, tmp, x, y); |
797 | return; |
803 | return; |
798 | |
804 | |
799 | case ST_MAT_WALL: |
805 | case ST_MAT_WALL: |
800 | apply_builder_wall (pl, tmp, x, y); |
806 | apply_builder_wall (pl, tmp, x, y); |
801 | return; |
807 | return; |
802 | |
808 | |
803 | case ST_MAT_ITEM: |
809 | case ST_MAT_ITEM: |
804 | apply_builder_item (pl, tmp, x, y); |
810 | apply_builder_item (pl, tmp, x, y); |
805 | return; |
811 | return; |
806 | |
812 | |
807 | default: |
813 | default: |
808 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
814 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
809 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
815 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
810 | return; |
816 | return; |
811 | } |
817 | } |
812 | } |
818 | } |
813 | |
819 | |
814 | /* Here, it means the builder has an invalid type */ |
820 | /* Here, it means the builder has an invalid type */ |
815 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
821 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |