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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.60 by root, Wed Apr 14 21:36:32 2010 UTC vs.
Revision 1.73 by root, Sat Nov 17 23:40:03 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team 6 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 7 * Copyright (©) 1992 Frank Tore Johansen
7 * 8 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 9 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 10 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 11 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 12 * option) any later version.
12 * 13 *
13 * This program is distributed in the hope that it will be useful, 14 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 17 * GNU General Public License for more details.
17 * 18 *
18 * You should have received a copy of the Affero GNU General Public License 19 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 20 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 21 * <http://www.gnu.org/licenses/>.
21 * 22 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 23 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 24 */
24 25
25#include <global.h> 26#include <global.h>
26#include <living.h> 27#include <living.h>
174 { 175 {
175 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 176 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
176 return shstr_tmp (); 177 return shstr_tmp ();
177 } 178 }
178 179
179 force = get_archetype (FORCE_NAME); 180 force = archetype::get (FORCE_NAME);
180 force->slaying = pl->map->path; 181 force->slaying = pl->map->path;
181 force->msg = rune->msg; 182 force->msg = rune->msg;
182 force->race = id; 183 force->race = id;
183 force->set_speed (0); 184 force->set_speed (0);
184 185
222 { 223 {
223 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); 224 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
224 return -1; 225 return -1;
225 } 226 }
226 227
228 if (tmp->type == MAGIC_EAR)
229 {
230 snprintf (buf, sizeof (buf), "@match %s", &(book->msg));
231 tmp->msg = buf;
232 }
233 else
227 tmp->msg = book->msg; 234 tmp->msg = book->msg;
228 235
229 if (tmp->invisible) 236 if (tmp->invisible)
230 { 237 {
231 if (book->custom_name) 238 if (book->custom_name)
232 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 239 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
307 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; 314 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1;
308 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; 315 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2;
309 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; 316 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4;
310 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; 317 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8;
311 318
312 // one bit per dir, 1 left, 2 right, 4 up, 8 down
313 static const char *walltype[16] = {
314 "0",
315 "1_3",
316 "1_4",
317 "2_1_2",
318 "1_2",
319 "2_2_4",
320 "2_2_1",
321 "3_1",
322 "1_1",
323 "2_2_3",
324 "2_2_2",
325 "3_3",
326 "2_1_1",
327 "3_4",
328 "3_2",
329 "4"
330 };
331
332 strcat (archetype, walltype [connect]); 319 strcat (archetype, wall_suffix [connect]);
333 320
334 /* 321 /*
335 * Before anything, make sure the archetype does exist... 322 * Before anything, make sure the archetype does exist...
336 * If not, prolly an error... 323 * If not, prolly an error...
337 */ 324 */
338 new_arch = archetype::find (archetype); 325 new_arch = archetype::find (archetype);
339 326
340 if (!new_arch) 327 if (!new_arch)
341 return; 328 return;
342 329
343 /* Now delete current wall, and insert new one 330 /* Now delete current wall, and insert new one
344 * We save flags to avoid any trouble with buildable/non buildable, and so on 331 * We save flags to avoid any trouble with buildable/non buildable, and so on
345 */ 332 */
346 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off 333 object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off
347 334
348 wall->destroy (); 335 wall->destroy ();
374 char message[MAX_BUF]; 361 char message[MAX_BUF];
375 362
376 sprintf (message, "You change the floor to better suit your tastes."); 363 sprintf (message, "You change the floor to better suit your tastes.");
377 364
378 /* 365 /*
379 * Now the building part... 366 * Now the building part...
380 * First, remove wall(s) and floor(s) at position x, y 367 * First, remove wall(s) and floor(s) at position x, y
381 */ 368 */
382 above_floor = NULL; 369 above_floor = NULL;
383 new_wall = NULL; 370 new_wall = NULL;
384 floor_removed = 0; 371 floor_removed = 0;
434 * Next step: make sure there are either walls or floors around the new square 421 * Next step: make sure there are either walls or floors around the new square
435 * Since building, you can have: blocking view / floor / wall / nothing 422 * Since building, you can have: blocking view / floor / wall / nothing
436 */ 423 */
437 for (i = 1; i <= 8; i++) 424 for (i = 1; i <= 8; i++)
438 { 425 {
439 xt = x + freearr_x[i]; 426 xt = x + DIRX (i);
440 yt = y + freearr_y[i]; 427 yt = y + DIRY (i);
441 tmp = GET_MAP_OB (pl->map, xt, yt); 428 tmp = GET_MAP_OB (pl->map, xt, yt);
442 if (!tmp) 429 if (!tmp)
443 { 430 {
444 /* Must insert floor & wall */ 431 /* Must insert floor & wall */
445 tmp = new_floor->instance (); 432 tmp = new_floor->instance ();
661apply_builder_remove (object *pl, int dir) 648apply_builder_remove (object *pl, int dir)
662{ 649{
663 object *item; 650 object *item;
664 int x, y; 651 int x, y;
665 652
666 x = pl->x + freearr_x[dir]; 653 x = pl->x + DIRX (dir);
667 y = pl->y + freearr_y[dir]; 654 y = pl->y + DIRY (dir);
668 655
669 /* Check square */ 656 /* Check square */
670 item = GET_MAP_OB (pl->map, x, y); 657 item = GET_MAP_OB (pl->map, x, y);
671 if (!item) 658 if (!item)
672 { 659 {
690 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 677 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
691 item->destroy (); 678 item->destroy ();
692 } 679 }
693} 680}
694 681
682
683static void
684replace_open_space_floor (object *os, object *material)
685{
686 object *new_floor = archetype::get (material->slaying);
687 insert_ob_in_map_at (new_floor, os->map, os,
688 INS_BELOW_ORIGINATOR, os->x, os->y);
689 os->destroy ();
690 material->decrease ();
691}
692
693/**
694 * Quad building.
695 */
696static void
697apply_builder_quad (object *pl, object *material, mapxy &pos)
698{
699 object *open_space = 0;
700 object *floor = 0;
701
702 object *tmp = pos.ms ().bot;
703 bool floor_exists = false;
704 while (tmp)
705 {
706 if (floor_exists && tmp->flag [FLAG_IS_QUAD])
707 {
708 pl->failmsg ("You can't build there, there is a block in the way.");
709 return;
710 }
711
712 if (IS_FLOOR (tmp))
713 {
714 floor = tmp;
715 floor_exists = true;
716
717 if (floor->arch->archname == shstr_quad_open_space)
718 open_space = floor;
719 else if (!floor->flag [FLAG_IS_QUAD])
720 {
721 pl->failmsg ("You can't build there, the floor is not suited.");
722 return;
723 }
724 }
725
726 tmp = tmp->above;
727 }
728
729 if (open_space)
730 {
731 if (!material->slaying)
732 {
733 pl->failmsg (
734 "The floor is open and you can't fill it with that material."
735 "H<Use another material to fill the ceiling.>"
736 );
737 return;
738 }
739
740 replace_open_space_floor (open_space, material);
741 pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress
742 return;
743 }
744 else if (floor)
745 {
746
747 maptile *upper_floor = pos.m->tile_available (TILE_UP);
748 if (!upper_floor)
749 {
750 pl->failmsg ("Whoops, you can't see the ceiling.. H<You may try again.>");
751 return;
752 }
753
754 mapxy above_pos (upper_floor, pos.x, pos.y);
755 if (!above_pos.normalise ())
756 {
757 pl->failmsg ("Whoops, you can't access the ceiling. H<You may try again.>");
758 return;
759 }
760
761 mapspace &above_ms = above_pos.ms ();
762 for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below)
763 {
764 if (quad_obj->arch->archname == shstr_quad_open_space)
765 {
766 if (!material->slaying)
767 {
768 pl->failmsg ("The ceiling is open and you can't fill it with that material."
769 "H<Use another material to fill the ceiling.>");
770 return;
771 }
772
773 replace_open_space_floor (quad_obj, material);
774 break;
775 }
776 }
777
778 if (material->destroyed ())
779 {
780 pl->failmsg ("You don't have enough build material to build a wall here.");
781 return;
782 }
783
784 object *quad_wall = material->other_arch->instance ();
785 material->decrease ();
786
787 insert_ob_in_map_at (quad_wall, floor->map, 0,
788 INS_ABOVE_FLOOR_ONLY, floor->x, floor->y);
789 }
790 else
791 pl->failmsg ("You can't build a quad block here.");
792}
793
695/** 794/**
696 * Global building function 795 * Global building function
697 * 796 *
698 * This is the general map building function. Called when the player 'fires' a builder 797 * This is the general map building function. Called when the player 'fires' a builder
699 * or remover object. 798 * or remover object.
700 */ 799 */
701void 800void
702apply_map_builder (object *pl, int dir) 801apply_map_builder (object *pl, int dir)
703{ 802{
704 int x, y;
705
706 if (!pl->type == PLAYER) 803 if (!pl->type == PLAYER)
707 return; 804 return;
708 805
709 /*if ( !player->map->unique )
710 {
711 new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." );
712 return;
713 } */
714
715 if (dir == 0) 806 if (dir == 0)
716 { 807 {
717 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); 808 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself.");
718 return; 809 return;
719 } 810 }
720 811
721 x = pl->x + freearr_x[dir]; 812 mapxy pos (pl); pos.move (dir);
722 y = pl->y + freearr_y[dir];
723 813
724 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) 814 if (!pos.normalise ())
725 { 815 {
726 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 816 pl->failmsg ("You can't build here. H<There is nothing in this direction.>");
727 return; 817 return;
728 } 818 }
729 819
730 /* 820 /*
731 * Check specified square 821 * Check specified square
732 * The square must have only buildable items 822 * The square must have only buildable items
733 * Exception: marking runes are all right, 823 * Exception: marking runes are all right,
734 * since they are used for special things like connecting doors / buttons 824 * since they are used for special things like connecting doors / buttons
735 */ 825 */
736 826
737 object *tmp = GET_MAP_OB (pl->map, x, y);
738 if (!tmp)
739 {
740 /* Nothing, meaning player is standing next to an undefined square... */
741 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path);
742 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird.");
743 return;
744 }
745
746 object *builder = pl->contr->ranged_ob; 827 object *builder = pl->contr->ranged_ob;
747 828
748 object *tmp2 = pl->mark (); 829 object *tmp2 = pl->mark ();
749 830
750 while (tmp) 831 object *tmp = 0;
832 for (tmp = pos.ms ().bot; tmp; tmp = tmp->above)
751 { 833 {
834 if (!tmp->flag [FLAG_IS_BUILDABLE]
752 if (!tmp->flag [FLAG_IS_BUILDABLE] && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) 835 && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
753 { 836 {
754 /* The item building function already has it's own special 837 /* The item building function already has it's own special
755 * checks for this 838 * checks for this. And so does the quad building function.
756 */ 839 */
757 if (!tmp2 || tmp2->subtype != ST_MAT_ITEM) 840 if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD))
758 { 841 {
759 if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (0))) 842 if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder),
843 ARG_MAP (pl->map),
844 ARG_INT (pos.y), ARG_INT (pos.y),
845 ARG_INT (0)))
760 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 846 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
761 847
762 return; 848 return;
763 } 849 }
764 } 850 }
765
766 tmp = tmp->above;
767 } 851 }
768 852
769 /* Now we know the square is ok */ 853 /* Now we know the square is ok */
770 if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), ARG_MAP (pl->map), ARG_INT (x), ARG_INT (y), ARG_INT (1))) 854 if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder),
855 ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1)))
771 return; 856 return;
772 857
773 if (builder->subtype == ST_BD_REMOVE) 858 if (builder->subtype == ST_BD_REMOVE)
774 /* Remover -> call specific function and bail out */ 859 /* Remover -> call specific function and bail out */
775 { 860 {
797 } 882 }
798 883
799 switch (tmp->subtype) 884 switch (tmp->subtype)
800 { 885 {
801 case ST_MAT_FLOOR: 886 case ST_MAT_FLOOR:
802 apply_builder_floor (pl, tmp, x, y); 887 apply_builder_floor (pl, tmp, pos.x, pos.y);
803 return; 888 return;
804 889
805 case ST_MAT_WALL: 890 case ST_MAT_WALL:
806 apply_builder_wall (pl, tmp, x, y); 891 apply_builder_wall (pl, tmp, pos.x, pos.y);
807 return; 892 return;
808 893
809 case ST_MAT_ITEM: 894 case ST_MAT_ITEM:
810 apply_builder_item (pl, tmp, x, y); 895 apply_builder_item (pl, tmp, pos.x, pos.y);
896 return;
897
898 case ST_MAT_QUAD:
899 apply_builder_quad (pl, tmp, pos);
811 return; 900 return;
812 901
813 default: 902 default:
814 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); 903 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry.");
815 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); 904 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype);

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