1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <living.h> |
26 | #include <living.h> |
26 | #include <spells.h> |
27 | #include <spells.h> |
27 | #include <skills.h> |
28 | #include <skills.h> |
28 | #include <tod.h> |
29 | #include <tod.h> |
29 | #include <sproto.h> |
30 | #include <sproto.h> |
30 | |
31 | |
|
|
32 | // macro for this check, it had been inconsistent in this file. |
|
|
33 | #define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR] |
|
|
34 | |
31 | /** |
35 | /** |
32 | * Check if objects on a square interfere with building |
36 | * Check if objects on a square interfere with building |
33 | */ |
37 | */ |
34 | int |
38 | static int |
35 | can_build_over (maptile *map, object *tmp, short x, short y) |
39 | can_build_over (maptile *map, object *tmp, int x, int y) |
36 | { |
40 | { |
37 | object *ob; |
41 | object *ob; |
38 | |
42 | |
39 | ob = GET_MAP_OB (map, x, y); |
43 | ob = GET_MAP_OB (map, x, y); |
40 | while (ob) |
44 | while (ob) |
41 | { |
45 | { |
42 | /* if ob is not a marking rune or floor, then check special cases */ |
46 | /* if ob is not a marking rune or floor, then check special cases */ |
43 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
47 | if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob)) |
44 | { |
48 | { |
45 | switch (tmp->type) |
49 | switch (tmp->type) |
46 | { |
50 | { |
47 | case SIGN: |
51 | case SIGN: |
48 | case MAGIC_EAR: |
52 | case MAGIC_EAR: |
49 | /* Allow signs and magic ears to be built on books */ |
53 | /* Allow signs and magic ears to be built on books */ |
50 | if (ob->type != BOOK) |
54 | if (ob->type != BOOK) |
51 | { |
|
|
52 | return 0; |
|
|
53 | } |
|
|
54 | break; |
|
|
55 | case BUTTON: |
|
|
56 | case DETECTOR: |
|
|
57 | case PEDESTAL: |
|
|
58 | case CF_HANDLE: |
|
|
59 | /* Allow buttons and levers to be built under gates */ |
|
|
60 | if (ob->type != GATE && ob->type != DOOR) |
|
|
61 | { |
|
|
62 | return 0; |
|
|
63 | } |
|
|
64 | break; |
|
|
65 | default: |
|
|
66 | return 0; |
55 | return 0; |
|
|
56 | break; |
|
|
57 | case BUTTON: |
|
|
58 | case DETECTOR: |
|
|
59 | case PEDESTAL: |
|
|
60 | case T_HANDLE: |
|
|
61 | /* Allow buttons and levers to be built under gates */ |
|
|
62 | if (ob->type != GATE && ob->type != DOOR) |
|
|
63 | return 0; |
|
|
64 | break; |
|
|
65 | default: |
|
|
66 | return 0; |
67 | } |
67 | } |
68 | } |
68 | } |
|
|
69 | |
69 | ob = ob->above; |
70 | ob = ob->above; |
70 | } |
71 | } |
|
|
72 | |
71 | return 1; |
73 | return 1; |
72 | } |
74 | } |
73 | |
75 | |
74 | /** |
76 | /** |
75 | * Erases marking runes at specified location |
77 | * Erases marking runes at specified location |
76 | */ |
78 | */ |
77 | void |
79 | static void |
78 | remove_marking_runes (maptile *map, short x, short y) |
80 | remove_marking_runes (maptile *map, int x, int y) |
79 | { |
81 | { |
80 | object *rune; |
82 | object *rune; |
81 | object *next; |
83 | object *next; |
82 | |
84 | |
83 | rune = GET_MAP_OB (map, x, y); |
85 | rune = GET_MAP_OB (map, x, y); |
84 | while (rune) |
86 | while (rune) |
85 | { |
87 | { |
86 | next = rune->above; |
88 | next = rune->above; |
87 | |
89 | |
88 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
90 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
89 | rune->destroy (); |
91 | rune->destroy (); |
90 | |
92 | |
91 | rune = next; |
93 | rune = next; |
92 | } |
94 | } |
93 | } |
95 | } |
… | |
… | |
97 | * \param map: map for which to find a value |
99 | * \param map: map for which to find a value |
98 | * \return 'connected' value with no item, or -1 if failure. |
100 | * \return 'connected' value with no item, or -1 if failure. |
99 | * |
101 | * |
100 | * Tries 1000 random values, then returns -1. |
102 | * Tries 1000 random values, then returns -1. |
101 | */ |
103 | */ |
102 | int |
104 | static shstr_tmp |
103 | find_unused_connected_value (maptile *map) |
105 | find_unused_connected_value (maptile *map) |
104 | { |
106 | { |
105 | int connected = 0; |
107 | for (int i = 1000; --i; ) |
106 | int itest = 0; |
|
|
107 | oblinkpt *obp; |
|
|
108 | |
|
|
109 | while (itest++ < 1000) |
|
|
110 | { |
|
|
111 | connected = 1 + rand () % 20000; |
|
|
112 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
|
|
113 | |
|
|
114 | if (!obp) |
|
|
115 | return connected; |
|
|
116 | } |
108 | { |
|
|
109 | char buf[64]; |
117 | |
110 | |
|
|
111 | snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U); |
|
|
112 | |
|
|
113 | shstr id (buf); |
|
|
114 | |
|
|
115 | if (!map->find_link (id)) |
|
|
116 | return id; |
|
|
117 | } |
|
|
118 | |
|
|
119 | return shstr_tmp (); |
|
|
120 | } |
|
|
121 | |
|
|
122 | /** |
|
|
123 | * Returns the marking rune on the square, for purposes of building connections |
|
|
124 | */ |
|
|
125 | static object * |
|
|
126 | get_connection_rune (object *pl, int x, int y) |
|
|
127 | { |
|
|
128 | object *rune = GET_MAP_OB (pl->map, x, y); |
|
|
129 | |
|
|
130 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
|
|
131 | rune = rune->above; |
|
|
132 | |
118 | return -1; |
133 | return rune; |
119 | } |
134 | } |
120 | |
|
|
121 | |
135 | |
122 | /** |
136 | /** |
123 | * Helper function for door/button/connected item building. |
137 | * Helper function for door/button/connected item building. |
124 | * |
138 | * |
125 | * Will search the specified spot for a marking rune. |
139 | * Will search the specified spot for a marking rune. |
… | |
… | |
127 | * Else, searches a force in op's inventory matching the map's name |
141 | * Else, searches a force in op's inventory matching the map's name |
128 | * and the rune's text. |
142 | * and the rune's text. |
129 | * If found, returns the connection value associated |
143 | * If found, returns the connection value associated |
130 | * else searches a new connection value, and adds the force to the player. |
144 | * else searches a new connection value, and adds the force to the player. |
131 | */ |
145 | */ |
132 | int |
146 | static shstr_tmp |
133 | find_or_create_connection_for_map (object *pl, short x, short y, object *rune) |
147 | find_or_create_connection_for_map (object *pl, int x, int y, object *rune) |
134 | { |
148 | { |
135 | object *force; |
149 | object *force; |
136 | int connected; |
|
|
137 | |
150 | |
138 | if (!rune) |
151 | if (!rune) |
139 | rune = get_connection_rune (pl, x, y); |
152 | rune = get_connection_rune (pl, x, y); |
140 | |
153 | |
141 | if (!rune) |
154 | if (!rune) |
142 | { |
155 | { |
143 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
156 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
144 | return -1; |
157 | return shstr_tmp (); |
145 | } |
158 | } |
146 | |
159 | |
147 | /* Now, find force in player's inventory */ |
160 | /* Now, find force in player's inventory */ |
148 | force = pl->inv; |
161 | force = pl->inv; |
149 | while (force |
162 | while (force |
150 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
163 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
151 | || (strcmp (force->msg, rune->msg)))) |
164 | || force->msg != rune->msg)) |
152 | force = force->below; |
165 | force = force->below; |
153 | |
166 | |
154 | if (!force) |
167 | if (!force) |
155 | /* No force, need to create & insert one */ |
168 | /* No force, need to create & insert one */ |
156 | { |
169 | { |
157 | /* Find unused value */ |
170 | /* Find unused value */ |
158 | connected = find_unused_connected_value (pl->map); |
171 | shstr_tmp id = find_unused_connected_value (pl->map); |
159 | if (connected == -1) |
172 | |
|
|
173 | if (!id) |
160 | { |
174 | { |
161 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
175 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
162 | return -1; |
176 | return shstr_tmp (); |
163 | } |
177 | } |
164 | |
178 | |
165 | force = get_archetype (FORCE_NAME); |
179 | force = archetype::get (FORCE_NAME); |
166 | force->speed = 0; |
|
|
167 | update_ob_speed (force); |
|
|
168 | force->slaying = pl->map->path; |
180 | force->slaying = pl->map->path; |
169 | force->msg = rune->msg; |
181 | force->msg = rune->msg; |
170 | force->path_attuned = connected; |
182 | force->race = id; |
|
|
183 | force->set_speed (0); |
|
|
184 | |
171 | insert_ob_in_ob (force, pl); |
185 | insert_ob_in_ob (force, pl); |
172 | |
186 | |
173 | return connected; |
187 | return id; |
174 | } |
188 | } |
175 | |
189 | |
176 | /* Found the force, everything's easy. */ |
190 | /* Found the force, everything's easy. */ |
177 | return force->path_attuned; |
191 | return force->race; |
178 | } |
|
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179 | |
|
|
180 | /** |
|
|
181 | * Returns the marking rune on the square, for purposes of building connections |
|
|
182 | */ |
|
|
183 | object * |
|
|
184 | get_connection_rune (object *pl, short x, short y) |
|
|
185 | { |
|
|
186 | object *rune; |
|
|
187 | |
|
|
188 | rune = GET_MAP_OB (pl->map, x, y); |
|
|
189 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
|
|
190 | rune = rune->above; |
|
|
191 | return rune; |
|
|
192 | } |
192 | } |
193 | |
193 | |
194 | /** |
194 | /** |
195 | * Returns the book/scroll on the current square, for purposes of building |
195 | * Returns the book/scroll on the current square, for purposes of building |
196 | */ |
196 | */ |
197 | object * |
197 | static object * |
198 | get_msg_book (object *pl, short x, short y) |
198 | get_msg_book (object *pl, int x, int y) |
199 | { |
199 | { |
200 | object *book; |
|
|
201 | |
|
|
202 | book = GET_MAP_OB (pl->map, x, y); |
200 | object *book = GET_MAP_OB (pl->map, x, y); |
|
|
201 | |
203 | while (book && (book->type != BOOK)) |
202 | while (book && (book->type != BOOK)) |
204 | book = book->above; |
203 | book = book->above; |
|
|
204 | |
205 | return book; |
205 | return book; |
206 | } |
206 | } |
207 | |
207 | |
208 | /** |
208 | /** |
|
|
209 | * Make the built object inherit the msg of books that are used with it. |
|
|
210 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
211 | * it inherit the face and the name with "talking " prepended. |
|
|
212 | */ |
|
|
213 | static int |
|
|
214 | adjust_sign_msg (object *pl, int x, int y, object *tmp) |
|
|
215 | { |
|
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216 | object *book; |
|
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217 | char buf[MAX_BUF]; |
|
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218 | char buf2[MAX_BUF]; |
|
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219 | |
|
|
220 | book = get_msg_book (pl, x, y); |
|
|
221 | if (!book) |
|
|
222 | { |
|
|
223 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
224 | return -1; |
|
|
225 | } |
|
|
226 | |
|
|
227 | if (tmp->type == MAGIC_EAR) |
|
|
228 | { |
|
|
229 | snprintf (buf, sizeof (buf), "@match %s", &(book->msg)); |
|
|
230 | tmp->msg = buf; |
|
|
231 | } |
|
|
232 | else |
|
|
233 | tmp->msg = book->msg; |
|
|
234 | |
|
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235 | if (tmp->invisible) |
|
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236 | { |
|
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237 | if (book->custom_name) |
|
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238 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
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239 | else |
|
|
240 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
241 | |
|
|
242 | tmp->name = buf; |
|
|
243 | |
|
|
244 | if (book->name_pl) |
|
|
245 | { |
|
|
246 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
247 | tmp->name_pl = buf2; |
|
|
248 | } |
|
|
249 | |
|
|
250 | tmp->face = book->face; |
|
|
251 | tmp->invisible = 0; |
|
|
252 | } |
|
|
253 | |
|
|
254 | book->destroy (); |
|
|
255 | return 0; |
|
|
256 | } |
|
|
257 | |
|
|
258 | /** |
209 | * Returns first item of type WALL. |
259 | * Returns first item of type BUILDABLE_WALL. |
210 | */ |
260 | */ |
211 | object * |
261 | static object * |
212 | get_wall (maptile *map, int x, int y) |
262 | get_wall (maptile *map, int x, int y) |
213 | { |
263 | { |
214 | object *wall; |
|
|
215 | |
|
|
216 | wall = GET_MAP_OB (map, x, y); |
264 | object *wall = GET_MAP_OB (map, x, y); |
|
|
265 | |
217 | while (wall && (WALL != wall->type)) |
266 | while (wall && (BUILDABLE_WALL != wall->type)) |
218 | wall = wall->above; |
267 | wall = wall->above; |
219 | |
268 | |
220 | return wall; |
269 | return wall; |
221 | } |
270 | } |
222 | |
271 | |
… | |
… | |
229 | * |
278 | * |
230 | * Basically it ensures the correct wall is put where needed. |
279 | * Basically it ensures the correct wall is put where needed. |
231 | * |
280 | * |
232 | * Note: x & y must be valid map coordinates. |
281 | * Note: x & y must be valid map coordinates. |
233 | */ |
282 | */ |
234 | void |
283 | static void |
235 | fix_walls (maptile *map, int x, int y) |
284 | fix_walls (maptile *map, int x, int y) |
236 | { |
285 | { |
237 | int connect; |
|
|
238 | object *wall; |
|
|
239 | char archetype[MAX_BUF]; |
286 | char archetype[MAX_BUF]; |
240 | char *underscore; |
287 | char *underscore; |
241 | uint32 old_flags[4]; |
|
|
242 | struct archetype *new_arch; |
288 | struct archetype *new_arch; |
243 | int flag; |
|
|
244 | |
|
|
245 | |
289 | |
246 | /* First, find the wall on that spot */ |
290 | /* First, find the wall on that spot */ |
247 | wall = get_wall (map, x, y); |
291 | object *wall = get_wall (map, x, y); |
248 | if (!wall) |
292 | if (!wall) |
249 | /* Nothing -> bail out */ |
293 | /* Nothing -> bail out */ |
250 | return; |
294 | return; |
251 | |
295 | |
252 | /* Find base name */ |
296 | /* Find base name */ |
253 | strcpy (archetype, wall->arch->name); |
297 | assign (archetype, wall->arch->archname); |
254 | underscore = strchr (archetype, '_'); |
298 | underscore = strchr (archetype, '_'); |
255 | |
299 | |
256 | /* search for the first _ before a number */ |
300 | /* search for the first _ before a number */ |
257 | while (underscore && !isdigit (*(underscore + 1))) |
301 | while (underscore && !isdigit (*(underscore + 1))) |
258 | underscore = strchr (underscore + 1, '_'); |
302 | underscore = strchr (underscore + 1, '_'); |
… | |
… | |
262 | return; |
306 | return; |
263 | |
307 | |
264 | underscore++; |
308 | underscore++; |
265 | *underscore = '\0'; |
309 | *underscore = '\0'; |
266 | |
310 | |
267 | connect = 0; |
311 | int connect = 0; |
268 | |
312 | |
269 | if ((x > 0) && get_wall (map, x - 1, y)) |
313 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
270 | connect |= 1; |
314 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
271 | if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) |
315 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
272 | connect |= 2; |
316 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
273 | |
317 | |
274 | if ((y > 0) && get_wall (map, x, y - 1)) |
318 | strcat (archetype, wall_suffix [connect]); |
275 | connect |= 4; |
|
|
276 | |
|
|
277 | if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) |
|
|
278 | connect |= 8; |
|
|
279 | |
|
|
280 | switch (connect) |
|
|
281 | { |
|
|
282 | case 0: |
|
|
283 | strcat (archetype, "0"); |
|
|
284 | |
|
|
285 | break; |
|
|
286 | case 1: |
|
|
287 | strcat (archetype, "1_3"); |
|
|
288 | |
|
|
289 | break; |
|
|
290 | case 2: |
|
|
291 | strcat (archetype, "1_4"); |
|
|
292 | |
|
|
293 | break; |
|
|
294 | case 3: |
|
|
295 | strcat (archetype, "2_1_2"); |
|
|
296 | |
|
|
297 | break; |
|
|
298 | case 4: |
|
|
299 | strcat (archetype, "1_2"); |
|
|
300 | |
|
|
301 | break; |
|
|
302 | case 5: |
|
|
303 | strcat (archetype, "2_2_4"); |
|
|
304 | |
|
|
305 | break; |
|
|
306 | case 6: |
|
|
307 | strcat (archetype, "2_2_1"); |
|
|
308 | |
|
|
309 | break; |
|
|
310 | case 7: |
|
|
311 | strcat (archetype, "3_1"); |
|
|
312 | |
|
|
313 | break; |
|
|
314 | case 8: |
|
|
315 | strcat (archetype, "1_1"); |
|
|
316 | |
|
|
317 | break; |
|
|
318 | case 9: |
|
|
319 | strcat (archetype, "2_2_3"); |
|
|
320 | |
|
|
321 | break; |
|
|
322 | case 10: |
|
|
323 | strcat (archetype, "2_2_2"); |
|
|
324 | |
|
|
325 | break; |
|
|
326 | case 11: |
|
|
327 | strcat (archetype, "3_3"); |
|
|
328 | |
|
|
329 | break; |
|
|
330 | case 12: |
|
|
331 | strcat (archetype, "2_1_1"); |
|
|
332 | |
|
|
333 | break; |
|
|
334 | case 13: |
|
|
335 | strcat (archetype, "3_4"); |
|
|
336 | |
|
|
337 | break; |
|
|
338 | case 14: |
|
|
339 | strcat (archetype, "3_2"); |
|
|
340 | |
|
|
341 | break; |
|
|
342 | case 15: |
|
|
343 | strcat (archetype, "4"); |
|
|
344 | |
|
|
345 | break; |
|
|
346 | } |
|
|
347 | |
319 | |
348 | /* |
320 | /* |
349 | * Before anything, make sure the archetype does exist... |
321 | * Before anything, make sure the archetype does exist... |
350 | * If not, prolly an error... |
322 | * If not, prolly an error... |
351 | */ |
323 | */ |
… | |
… | |
355 | return; |
327 | return; |
356 | |
328 | |
357 | /* Now delete current wall, and insert new one |
329 | /* Now delete current wall, and insert new one |
358 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
330 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
359 | */ |
331 | */ |
360 | for (flag = 0; flag < 4; flag++) |
332 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
361 | old_flags[flag] = wall->flags[flag]; |
|
|
362 | |
333 | |
363 | wall->destroy (); |
334 | wall->destroy (); |
364 | |
335 | |
365 | wall = arch_to_object (new_arch); |
336 | wall = new_arch->instance (); |
366 | wall->type = WALL; |
337 | wall->type = BUILDABLE_WALL; |
367 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
338 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
368 | for (flag = 0; flag < 4; flag++) |
|
|
369 | wall->flags[flag] = old_flags[flag]; |
339 | wall->flag = old_flags; |
370 | } |
340 | } |
371 | |
341 | |
372 | /** |
342 | /** |
373 | * \brief Floor building function |
343 | * \brief Floor building function |
374 | * |
344 | * |
… | |
… | |
377 | * - on an existing wall, with or without a floor under it |
347 | * - on an existing wall, with or without a floor under it |
378 | * |
348 | * |
379 | * Note: this function will inconditionally change squares around (x, y) |
349 | * Note: this function will inconditionally change squares around (x, y) |
380 | * so don't call it with x == 0 for instance! |
350 | * so don't call it with x == 0 for instance! |
381 | */ |
351 | */ |
382 | void |
352 | static void |
383 | apply_builder_floor (object *pl, object *material, short x, short y) |
353 | apply_builder_floor (object *pl, object *material, int x, int y) |
384 | { |
354 | { |
385 | object *tmp, *above; |
355 | object *tmp, *above; |
386 | object *above_floor; /* Item above floor, if any */ |
356 | object *above_floor; /* Item above floor, if any */ |
387 | struct archetype *new_floor; |
357 | struct archetype *new_floor; |
388 | struct archetype *new_wall; |
358 | struct archetype *new_wall; |
… | |
… | |
402 | if (tmp) |
372 | if (tmp) |
403 | { |
373 | { |
404 | while (tmp) |
374 | while (tmp) |
405 | { |
375 | { |
406 | above = tmp->above; |
376 | above = tmp->above; |
407 | if (WALL == tmp->type) |
377 | if (BUILDABLE_WALL == tmp->type) |
408 | { |
378 | { |
409 | /* There was a wall, remove it & keep its archetype to make new walls */ |
379 | /* There was a wall, remove it & keep its archetype to make new walls */ |
410 | new_wall = tmp->arch; |
380 | new_wall = tmp->arch; |
411 | tmp->destroy (); |
381 | tmp->destroy (); |
412 | sprintf (message, "You destroy the wall and redo the floor."); |
382 | sprintf (message, "You destroy the wall and redo the floor."); |
413 | } |
383 | } |
414 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
384 | else if (IS_FLOOR (tmp)) |
415 | { |
385 | { |
416 | tmp->destroy (); |
386 | tmp->destroy (); |
417 | floor_removed = 1; |
387 | floor_removed = 1; |
418 | } |
388 | } |
419 | else |
389 | else |
420 | { |
390 | { |
421 | if (floor_removed) |
391 | if (floor_removed) |
|
|
392 | { |
|
|
393 | /* This is the first item that was above the floor */ |
422 | above_floor = tmp; |
394 | above_floor = tmp; |
|
|
395 | floor_removed = 0; |
|
|
396 | } |
423 | } |
397 | } |
424 | |
398 | |
425 | tmp = above; |
399 | tmp = above; |
426 | } |
400 | } |
427 | } |
401 | } |
… | |
… | |
433 | /* Not found, log & bail out */ |
407 | /* Not found, log & bail out */ |
434 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
408 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
435 | return; |
409 | return; |
436 | } |
410 | } |
437 | |
411 | |
438 | tmp = arch_to_object (new_floor); |
412 | tmp = new_floor->instance (); |
439 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
413 | tmp->set_flag (FLAG_IS_BUILDABLE); |
440 | SET_FLAG (tmp, FLAG_UNIQUE); |
414 | tmp->set_flag (FLAG_UNIQUE); |
441 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
415 | tmp->set_flag (FLAG_IS_FLOOR); |
442 | tmp->type = FLOOR; |
416 | //tmp->type = FLOOR; |
443 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
417 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
444 | |
418 | |
445 | /* |
419 | /* |
446 | * Next step: make sure there are either walls or floors around the new square |
420 | * Next step: make sure there are either walls or floors around the new square |
447 | * Since building, you can have: blocking view / floor / wall / nothing |
421 | * Since building, you can have: blocking view / floor / wall / nothing |
… | |
… | |
452 | yt = y + freearr_y[i]; |
426 | yt = y + freearr_y[i]; |
453 | tmp = GET_MAP_OB (pl->map, xt, yt); |
427 | tmp = GET_MAP_OB (pl->map, xt, yt); |
454 | if (!tmp) |
428 | if (!tmp) |
455 | { |
429 | { |
456 | /* Must insert floor & wall */ |
430 | /* Must insert floor & wall */ |
457 | tmp = arch_to_object (new_floor); |
431 | tmp = new_floor->instance (); |
458 | /* Better make the floor unique */ |
432 | /* Better make the floor unique */ |
459 | SET_FLAG (tmp, FLAG_UNIQUE); |
433 | tmp->set_flag (FLAG_UNIQUE); |
460 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
434 | tmp->set_flag (FLAG_IS_BUILDABLE); |
461 | tmp->type = FLOOR; |
435 | //tmp->type = FLOOR; |
462 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
436 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
463 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
437 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
464 | if (new_wall) |
438 | if (new_wall) |
465 | { |
439 | { |
466 | tmp = arch_to_object (new_wall); |
440 | tmp = new_wall->instance (); |
467 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
441 | tmp->set_flag (FLAG_IS_BUILDABLE); |
468 | tmp->type = WALL; |
442 | tmp->type = BUILDABLE_WALL; |
469 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
443 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
470 | } |
444 | } |
471 | } |
445 | } |
472 | } |
446 | } |
473 | |
447 | |
… | |
… | |
475 | * Note: 2 squares around are checked, because potentially we added walls around the building |
449 | * Note: 2 squares around are checked, because potentially we added walls around the building |
476 | * spot, so need to check that those new walls connect correctly |
450 | * spot, so need to check that those new walls connect correctly |
477 | */ |
451 | */ |
478 | for (xt = x - 2; xt <= x + 2; xt++) |
452 | for (xt = x - 2; xt <= x + 2; xt++) |
479 | for (yt = y - 2; yt <= y + 2; yt++) |
453 | for (yt = y - 2; yt <= y + 2; yt++) |
480 | { |
|
|
481 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
454 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
482 | fix_walls (pl->map, xt, yt); |
455 | fix_walls (pl->map, xt, yt); |
483 | } |
|
|
484 | |
456 | |
485 | /* Now remove raw item from inventory */ |
457 | /* Now remove raw item from inventory */ |
486 | decrease_ob (material); |
458 | material->decrease (); |
487 | |
459 | |
488 | /* And tell player about the fix */ |
460 | /* And tell player about the fix */ |
489 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
461 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
490 | } |
|
|
491 | |
|
|
492 | /** |
|
|
493 | * Wall radius fix function |
|
|
494 | */ |
|
|
495 | void fix_walls_around (maptile *map, int x, int y) |
|
|
496 | { |
|
|
497 | for (int xt = x - 1; xt <= x + 1; xt++) |
|
|
498 | for (int yt = y - 1; yt <= y + 1; yt++) |
|
|
499 | { |
|
|
500 | if (OUT_OF_REAL_MAP (map, xt, yt)) |
|
|
501 | continue; |
|
|
502 | |
|
|
503 | fix_walls (map, xt, yt); |
|
|
504 | } |
|
|
505 | } |
462 | } |
506 | |
463 | |
507 | /** |
464 | /** |
508 | * Wall building function |
465 | * Wall building function |
509 | * |
466 | * |
510 | * Walls can be build: |
467 | * Walls can be build: |
511 | * - on a floor without anything else |
468 | * - on a floor without anything else |
512 | * - on an existing wall, with or without a floor |
469 | * - on an existing wall, with or without a floor |
513 | */ |
470 | */ |
514 | void |
471 | static void |
515 | apply_builder_wall (object *pl, object *material, short x, short y) |
472 | apply_builder_wall (object *pl, object *material, int x, int y) |
516 | { |
473 | { |
517 | object *current_wall; |
474 | object *current_wall; |
518 | object *tmp; |
475 | object *tmp; |
519 | int xt, yt; |
476 | int xt, yt; |
520 | struct archetype *new_wall; |
477 | struct archetype *new_wall; |
… | |
… | |
525 | /* Grab existing wall, if any */ |
482 | /* Grab existing wall, if any */ |
526 | current_wall = NULL; |
483 | current_wall = NULL; |
527 | tmp = GET_MAP_OB (pl->map, x, y); |
484 | tmp = GET_MAP_OB (pl->map, x, y); |
528 | while (tmp && !current_wall) |
485 | while (tmp && !current_wall) |
529 | { |
486 | { |
530 | if (WALL == tmp->type) |
487 | if (BUILDABLE_WALL == tmp->type) |
531 | current_wall = tmp; |
488 | current_wall = tmp; |
532 | |
489 | |
533 | tmp = tmp->above; |
490 | tmp = tmp->above; |
534 | } |
491 | } |
535 | |
492 | |
… | |
… | |
542 | { |
499 | { |
543 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
500 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
544 | return; |
501 | return; |
545 | } |
502 | } |
546 | |
503 | |
547 | tmp = arch_to_object (new_wall); |
504 | tmp = new_wall->instance (); |
548 | tmp->type = WALL; |
505 | tmp->type = BUILDABLE_WALL; |
549 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
506 | tmp->set_flag (FLAG_IS_BUILDABLE); |
550 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
507 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
551 | |
508 | |
552 | /* If existing wall, remove it, no need to fix other walls */ |
509 | /* If existing wall, remove it, no need to fix other walls */ |
553 | if (current_wall) |
510 | if (current_wall) |
554 | { |
511 | { |
… | |
… | |
568 | fix_walls (pl->map, xt, yt); |
525 | fix_walls (pl->map, xt, yt); |
569 | } |
526 | } |
570 | } |
527 | } |
571 | |
528 | |
572 | /* Now remove item from inventory */ |
529 | /* Now remove item from inventory */ |
573 | decrease_ob (material); |
530 | material->decrease (); |
574 | |
531 | |
575 | /* And tell player what happened */ |
532 | /* And tell player what happened */ |
576 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
533 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
577 | } |
534 | } |
578 | |
535 | |
… | |
… | |
582 | * Item must be put on a square with a floor, you can have something under. |
539 | * Item must be put on a square with a floor, you can have something under. |
583 | * Archetype of created object is item->slaying (raw material). |
540 | * Archetype of created object is item->slaying (raw material). |
584 | * Type of inserted item is tested for specific cases (doors & such). |
541 | * Type of inserted item is tested for specific cases (doors & such). |
585 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
542 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
586 | */ |
543 | */ |
587 | void |
544 | static void |
588 | apply_builder_item (object *pl, object *item, short x, short y) |
545 | apply_builder_item (object *pl, object *item, int x, int y) |
589 | { |
546 | { |
590 | object *tmp; |
547 | object *tmp; |
591 | struct archetype *arch; |
548 | struct archetype *arch; |
592 | int insert_flag; |
549 | int insert_flag; |
593 | object *floor; |
550 | object *floor; |
594 | object *con_rune; |
551 | object *con_rune; |
595 | int connected; |
|
|
596 | |
552 | |
597 | /* Find floor */ |
553 | /* Find floor */ |
598 | floor = GET_MAP_OB (pl->map, x, y); |
554 | floor = GET_MAP_OB (pl->map, x, y); |
599 | if (!floor) |
555 | if (!floor) |
600 | { |
556 | { |
601 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
557 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
602 | return; |
558 | return; |
603 | } |
559 | } |
604 | |
560 | |
605 | while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) |
561 | while (floor && !IS_FLOOR (floor)) |
606 | floor = floor->above; |
562 | floor = floor->above; |
607 | |
563 | |
608 | if (!floor) |
564 | if (!floor) |
609 | { |
565 | { |
610 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
566 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
… | |
… | |
613 | /* Create item, set flag, insert in map */ |
569 | /* Create item, set flag, insert in map */ |
614 | arch = archetype::find (item->slaying); |
570 | arch = archetype::find (item->slaying); |
615 | if (!arch) |
571 | if (!arch) |
616 | return; |
572 | return; |
617 | |
573 | |
618 | tmp = arch_to_object (arch); |
574 | tmp = arch->instance (); |
619 | |
575 | |
620 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
576 | if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y)) |
621 | /* Floor has something on top that interferes with building */ |
577 | /* Floor has something on top that interferes with building */ |
622 | { |
578 | { |
623 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
579 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
624 | return; |
580 | return; |
625 | } |
581 | } |
626 | |
582 | |
627 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
583 | tmp->set_flag (FLAG_IS_BUILDABLE); |
628 | SET_FLAG (tmp, FLAG_NO_PICK); |
584 | tmp->set_flag (FLAG_NO_PICK); |
629 | |
585 | |
630 | /* |
586 | /* |
631 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
587 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
632 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
588 | * Items under the floor on non-unique maps will not be saved, |
|
|
589 | * so make the item itself unique in this situation. |
633 | */ |
590 | */ |
634 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
591 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
592 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
|
|
593 | tmp->set_flag (FLAG_UNIQUE); |
635 | |
594 | |
636 | connected = 0; |
595 | shstr_tmp connected; |
|
|
596 | |
637 | switch (tmp->type) |
597 | switch (tmp->type) |
638 | { |
598 | { |
639 | case DOOR: |
599 | case DOOR: |
640 | case GATE: |
600 | case GATE: |
641 | case BUTTON: |
601 | case BUTTON: |
642 | case DETECTOR: |
602 | case DETECTOR: |
643 | case TIMED_GATE: |
603 | case TIMED_GATE: |
644 | case PEDESTAL: |
604 | case PEDESTAL: |
645 | case CF_HANDLE: |
605 | case T_HANDLE: |
646 | case MAGIC_EAR: |
606 | case MAGIC_EAR: |
647 | case SIGN: |
607 | case SIGN: |
648 | /* Signs don't need a connection, but but magic mouths do. */ |
608 | /* Signs don't need a connection, but but magic mouths do. */ |
649 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
609 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
650 | break; |
610 | break; |
|
|
611 | |
651 | con_rune = get_connection_rune (pl, x, y); |
612 | con_rune = get_connection_rune (pl, x, y); |
652 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
613 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
653 | if (connected == -1) |
614 | if (!connected) |
654 | { |
615 | { |
655 | /* Player already informed of failure by the previous function */ |
616 | /* Player already informed of failure by the previous function */ |
656 | tmp->destroy (); |
617 | tmp->destroy (); |
657 | return; |
618 | return; |
658 | } |
619 | } |
|
|
620 | |
659 | /* Remove marking rune */ |
621 | /* Remove marking rune */ |
660 | con_rune->destroy (); |
622 | con_rune->destroy (); |
661 | } |
623 | } |
662 | |
624 | |
663 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
625 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
664 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
626 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
665 | { |
|
|
666 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
627 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
667 | { |
628 | { |
668 | tmp->destroy (); |
629 | tmp->destroy (); |
669 | return; |
630 | return; |
670 | } |
631 | } |
671 | } |
|
|
672 | |
632 | |
673 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
633 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
674 | if (connected != 0) |
634 | if (connected) |
675 | add_button_link (tmp, pl->map, connected); |
635 | tmp->add_link (pl->map, connected); |
676 | |
636 | |
677 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
637 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
678 | decrease_ob_nr (item, 1); |
638 | item->decrease (); |
679 | } |
639 | } |
680 | |
640 | |
681 | /** |
641 | /** |
682 | * Item remover. |
642 | * Item remover. |
683 | * |
643 | * |
684 | * Removes first buildable item, either under or above the floor |
644 | * Removes first buildable item, either under or above the floor |
685 | */ |
645 | */ |
686 | void |
646 | static void |
687 | apply_builder_remove (object *pl, int dir) |
647 | apply_builder_remove (object *pl, int dir) |
688 | { |
648 | { |
689 | object *item; |
649 | object *item; |
690 | short x, y; |
650 | int x, y; |
691 | |
651 | |
692 | x = pl->x + freearr_x[dir]; |
652 | x = pl->x + freearr_x[dir]; |
693 | y = pl->y + freearr_y[dir]; |
653 | y = pl->y + freearr_y[dir]; |
694 | |
654 | |
695 | /* Check square */ |
655 | /* Check square */ |
696 | item = GET_MAP_OB (pl->map, x, y); |
656 | item = GET_MAP_OB (pl->map, x, y); |
697 | if (!item) |
657 | if (!item) |
698 | { |
658 | { |
699 | /* Should not happen with previous tests, but we never know */ |
659 | /* Should not happen with previous tests, but we never know */ |
700 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
660 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
701 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
661 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
702 | return; |
662 | return; |
703 | } |
663 | } |
704 | |
664 | |
705 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
665 | if (IS_FLOOR (item)) |
706 | item = item->above; |
666 | item = item->above; |
707 | |
667 | |
708 | if (!item) |
668 | if (!item) |
709 | { |
|
|
710 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
669 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
|
|
670 | else if (item->type == BUILDABLE_WALL) |
|
|
671 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
|
|
672 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
|
|
673 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
|
|
674 | else |
|
|
675 | { |
|
|
676 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
|
|
677 | item->destroy (); |
|
|
678 | } |
|
|
679 | } |
|
|
680 | |
|
|
681 | |
|
|
682 | static void |
|
|
683 | replace_open_space_floor (object *os, object *material) |
|
|
684 | { |
|
|
685 | object *new_floor = archetype::get (material->slaying); |
|
|
686 | insert_ob_in_map_at (new_floor, os->map, os, |
|
|
687 | INS_BELOW_ORIGINATOR, os->x, os->y); |
|
|
688 | os->destroy (); |
|
|
689 | material->decrease (); |
|
|
690 | } |
|
|
691 | |
|
|
692 | /** |
|
|
693 | * Quad building. |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | apply_builder_quad (object *pl, object *material, mapxy &pos) |
|
|
697 | { |
|
|
698 | object *open_space = 0; |
|
|
699 | object *floor = 0; |
|
|
700 | |
|
|
701 | object *tmp = pos.ms ().bot; |
|
|
702 | bool floor_exists = false; |
|
|
703 | while (tmp) |
|
|
704 | { |
|
|
705 | if (floor_exists && tmp->flag [FLAG_IS_QUAD]) |
|
|
706 | { |
|
|
707 | pl->failmsg ( |
|
|
708 | "You can't build there, there is a block in the way."); |
|
|
709 | return; |
|
|
710 | } |
|
|
711 | |
|
|
712 | if (IS_FLOOR (tmp)) |
|
|
713 | { |
|
|
714 | floor = tmp; |
|
|
715 | floor_exists = true; |
|
|
716 | |
|
|
717 | if (floor->arch->archname == shstr_quad_open_space) |
|
|
718 | { |
|
|
719 | open_space = floor; |
|
|
720 | } |
|
|
721 | else if (!floor->flag [FLAG_IS_QUAD]) |
|
|
722 | { |
|
|
723 | pl->failmsg ( |
|
|
724 | "You can't build there, the floor is not suited."); |
|
|
725 | return; |
|
|
726 | } |
|
|
727 | } |
|
|
728 | |
|
|
729 | tmp = tmp->above; |
|
|
730 | } |
|
|
731 | |
|
|
732 | if (open_space) |
|
|
733 | { |
|
|
734 | if (!material->slaying) |
|
|
735 | { |
|
|
736 | pl->failmsg ( |
|
|
737 | "The floor is open and you can't fill it with that material." |
|
|
738 | "H<Use another material to fill the ceiling.>"); |
|
|
739 | return; |
|
|
740 | } |
|
|
741 | |
|
|
742 | replace_open_space_floor (open_space, material); |
|
|
743 | pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress |
711 | return; |
744 | return; |
712 | } |
745 | } |
713 | |
746 | else if (floor) |
714 | /* Now remove object, with special cases (buttons & such) */ |
|
|
715 | switch (item->type) |
|
|
716 | { |
747 | { |
717 | case WALL: |
748 | |
718 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
749 | maptile *upper_floor = pos.m->tile_available (TILE_UP); |
|
|
750 | if (!upper_floor) |
|
|
751 | { |
|
|
752 | pl->failmsg ( |
|
|
753 | "Whoops, you can't see the ceiling.. H<You may try again.>"); |
719 | return; |
754 | return; |
|
|
755 | } |
720 | |
756 | |
721 | case DOOR: |
757 | mapxy above_pos (upper_floor, pos.x, pos.y); |
722 | case BUTTON: |
758 | if (!above_pos.normalise ()) |
723 | case GATE: |
759 | { |
724 | case TIMED_GATE: |
760 | pl->failmsg ( |
725 | case DETECTOR: |
761 | "Whoops, you can't access the ceiling. H<You may try again.>"); |
726 | case PEDESTAL: |
762 | return; |
727 | case CF_HANDLE: |
763 | } |
728 | case MAGIC_EAR: |
|
|
729 | case SIGN: |
|
|
730 | /* Special case: must unconnect */ |
|
|
731 | if (QUERY_FLAG (item, FLAG_IS_LINKED)) |
|
|
732 | remove_button_link (item); |
|
|
733 | |
764 | |
734 | /* Fall through */ |
765 | mapspace &above_ms = above_pos.ms (); |
|
|
766 | for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below) |
|
|
767 | { |
|
|
768 | if (quad_obj->arch->archname == shstr_quad_open_space) |
|
|
769 | { |
|
|
770 | if (!material->slaying) |
|
|
771 | { |
|
|
772 | pl->failmsg ( |
|
|
773 | "The ceiling is open and you can't fill it with that material." |
|
|
774 | "H<Use another material to fill the ceiling.>"); |
|
|
775 | return; |
|
|
776 | } |
735 | |
777 | |
736 | default: |
778 | replace_open_space_floor (quad_obj, material); |
737 | /* Remove generic item */ |
779 | break; |
738 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
780 | } |
739 | item->destroy (); |
781 | } |
|
|
782 | |
|
|
783 | if (material->destroyed ()) |
|
|
784 | { |
|
|
785 | pl->failmsg ( |
|
|
786 | "You don't have enough build material to build a wall here."); |
|
|
787 | return; |
|
|
788 | } |
|
|
789 | |
|
|
790 | object *quad_wall = material->other_arch->instance (); |
|
|
791 | material->decrease (); |
|
|
792 | |
|
|
793 | insert_ob_in_map_at (quad_wall, floor->map, 0, |
|
|
794 | INS_ABOVE_FLOOR_ONLY, floor->x, floor->y); |
|
|
795 | } |
|
|
796 | else |
|
|
797 | { |
|
|
798 | pl->failmsg ("You can't build a quad block here."); |
740 | } |
799 | } |
741 | } |
800 | } |
742 | |
801 | |
743 | /** |
802 | /** |
744 | * Global building function |
803 | * Global building function |
… | |
… | |
747 | * or remover object. |
806 | * or remover object. |
748 | */ |
807 | */ |
749 | void |
808 | void |
750 | apply_map_builder (object *pl, int dir) |
809 | apply_map_builder (object *pl, int dir) |
751 | { |
810 | { |
752 | object *builder; |
|
|
753 | object *tmp; |
|
|
754 | object *tmp2; |
|
|
755 | short x, y; |
|
|
756 | |
|
|
757 | if (!pl->type == PLAYER) |
811 | if (!pl->type == PLAYER) |
758 | return; |
812 | return; |
759 | |
813 | |
760 | /*if ( !player->map->unique ) |
|
|
761 | { |
|
|
762 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
|
|
763 | return; |
|
|
764 | } */ |
|
|
765 | |
|
|
766 | if (dir == 0) |
814 | if (dir == 0) |
767 | { |
815 | { |
768 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
816 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
769 | return; |
817 | return; |
770 | } |
818 | } |
771 | |
819 | |
772 | x = pl->x + freearr_x[dir]; |
820 | mapxy pos (pl); pos.move (dir); |
773 | y = pl->y + freearr_y[dir]; |
|
|
774 | |
821 | |
775 | if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) |
822 | if (!pos.normalise ()) |
776 | { |
823 | { |
777 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
824 | pl->failmsg ("You can't build here. H<There is nothing in this direction.>"); |
778 | return; |
825 | return; |
779 | } |
826 | } |
780 | |
827 | |
781 | /* |
828 | /* |
782 | * Check specified square |
829 | * Check specified square |
783 | * The square must have only buildable items |
830 | * The square must have only buildable items |
784 | * Exception: marking runes are all right, |
831 | * Exception: marking runes are all right, |
785 | * since they are used for special things like connecting doors / buttons |
832 | * since they are used for special things like connecting doors / buttons |
786 | */ |
833 | */ |
787 | |
834 | |
788 | tmp = GET_MAP_OB (pl->map, x, y); |
835 | object *builder = pl->contr->ranged_ob; |
789 | if (!tmp) |
836 | |
790 | { |
837 | object *tmp2 = pl->mark (); |
791 | /* Nothing, meaning player is standing next to an undefined square... */ |
838 | |
792 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
839 | object *tmp = 0; |
793 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
840 | for (tmp = pos.ms ().bot; tmp; tmp = tmp->above) |
794 | return; |
|
|
795 | } |
841 | { |
796 | tmp2 = find_marked_object (pl); |
842 | if (!tmp->flag [FLAG_IS_BUILDABLE] |
797 | while (tmp) |
843 | && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
798 | { |
|
|
799 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
|
|
800 | { |
844 | { |
801 | /* The item building function already has it's own special |
845 | /* The item building function already has it's own special |
802 | * checks for this |
846 | * checks for this. And so does the quad building function. |
803 | */ |
847 | */ |
804 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
848 | if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD)) |
805 | { |
849 | { |
|
|
850 | if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
851 | ARG_MAP (pl->map), |
|
|
852 | ARG_INT (pos.y), ARG_INT (pos.y), |
|
|
853 | ARG_INT (0))) |
806 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
854 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
855 | |
807 | return; |
856 | return; |
808 | } |
857 | } |
809 | } |
858 | } |
810 | tmp = tmp->above; |
|
|
811 | } |
859 | } |
812 | |
860 | |
813 | /* Now we know the square is ok */ |
861 | /* Now we know the square is ok */ |
814 | builder = pl->contr->ranges[range_builder]; |
862 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
863 | ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1))) |
|
|
864 | return; |
815 | |
865 | |
816 | if (builder->subtype == ST_BD_REMOVE) |
866 | if (builder->subtype == ST_BD_REMOVE) |
817 | /* Remover -> call specific function and bail out */ |
867 | /* Remover -> call specific function and bail out */ |
818 | { |
868 | { |
819 | apply_builder_remove (pl, dir); |
869 | apply_builder_remove (pl, dir); |
… | |
… | |
839 | return; |
889 | return; |
840 | } |
890 | } |
841 | |
891 | |
842 | switch (tmp->subtype) |
892 | switch (tmp->subtype) |
843 | { |
893 | { |
844 | case ST_MAT_FLOOR: |
894 | case ST_MAT_FLOOR: |
845 | apply_builder_floor (pl, tmp, x, y); |
895 | apply_builder_floor (pl, tmp, pos.x, pos.y); |
846 | return; |
896 | return; |
847 | |
897 | |
848 | case ST_MAT_WALL: |
898 | case ST_MAT_WALL: |
849 | apply_builder_wall (pl, tmp, x, y); |
899 | apply_builder_wall (pl, tmp, pos.x, pos.y); |
850 | return; |
900 | return; |
851 | |
901 | |
852 | case ST_MAT_ITEM: |
902 | case ST_MAT_ITEM: |
853 | apply_builder_item (pl, tmp, x, y); |
903 | apply_builder_item (pl, tmp, pos.x, pos.y); |
854 | return; |
904 | return; |
855 | |
905 | |
|
|
906 | case ST_MAT_QUAD: |
|
|
907 | apply_builder_quad (pl, tmp, pos); |
|
|
908 | return; |
|
|
909 | |
856 | default: |
910 | default: |
857 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
911 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
858 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
912 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
859 | return; |
913 | return; |
860 | } |
914 | } |
861 | } |
915 | } |
862 | |
916 | |
863 | /* Here, it means the builder has an invalid type */ |
917 | /* Here, it means the builder has an invalid type */ |
864 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
918 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
865 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
919 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
866 | } |
920 | } |
867 | |
921 | |
868 | /** |
|
|
869 | * Make the built object inherit the msg of books that are used with it. |
|
|
870 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
871 | * it inherit the face and the name with "talking " prepended. |
|
|
872 | */ |
|
|
873 | int |
|
|
874 | adjust_sign_msg (object *pl, short x, short y, object *tmp) |
|
|
875 | { |
|
|
876 | object *book; |
|
|
877 | char buf[MAX_BUF]; |
|
|
878 | char buf2[MAX_BUF]; |
|
|
879 | |
|
|
880 | book = get_msg_book (pl, x, y); |
|
|
881 | if (!book) |
|
|
882 | { |
|
|
883 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
884 | return -1; |
|
|
885 | } |
|
|
886 | |
|
|
887 | tmp->msg = book->msg; |
|
|
888 | |
|
|
889 | if (tmp->invisible) |
|
|
890 | { |
|
|
891 | if (book->custom_name != NULL) |
|
|
892 | { |
|
|
893 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
|
894 | } |
|
|
895 | else |
|
|
896 | { |
|
|
897 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
898 | } |
|
|
899 | tmp->name = buf; |
|
|
900 | |
|
|
901 | if (book->name_pl != NULL) |
|
|
902 | { |
|
|
903 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
904 | tmp->name_pl = buf2; |
|
|
905 | } |
|
|
906 | |
|
|
907 | tmp->face = book->face; |
|
|
908 | tmp->invisible = 0; |
|
|
909 | } |
|
|
910 | |
|
|
911 | book->destroy (); |
|
|
912 | return 0; |
|
|
913 | } |
|
|