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Comparing deliantra/server/server/build_map.C (file contents):
Revision 1.47 by root, Sun Nov 29 17:41:08 2009 UTC vs.
Revision 1.68 by root, Mon Oct 29 23:55:55 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the Affero GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25#include <global.h> 25#include <global.h>
26#include <living.h> 26#include <living.h>
27#include <spells.h> 27#include <spells.h>
28#include <skills.h> 28#include <skills.h>
29#include <tod.h> 29#include <tod.h>
30#include <sproto.h> 30#include <sproto.h>
31 31
32// macro for this check, it had been inconsistent in this file.
33#define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR]
34
32/** 35/**
33 * Check if objects on a square interfere with building 36 * Check if objects on a square interfere with building
34 */ 37 */
35static int 38static int
36can_build_over (maptile *map, object *tmp, int x, int y) 39can_build_over (maptile *map, object *tmp, int x, int y)
39 42
40 ob = GET_MAP_OB (map, x, y); 43 ob = GET_MAP_OB (map, x, y);
41 while (ob) 44 while (ob)
42 { 45 {
43 /* if ob is not a marking rune or floor, then check special cases */ 46 /* if ob is not a marking rune or floor, then check special cases */
44 if (ob->arch->archname != shstr_rune_mark && ob->type != FLOOR) 47 if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob))
45 { 48 {
46 switch (tmp->type) 49 switch (tmp->type)
47 { 50 {
48 case SIGN: 51 case SIGN:
49 case MAGIC_EAR: 52 case MAGIC_EAR:
64 } 67 }
65 } 68 }
66 69
67 ob = ob->above; 70 ob = ob->above;
68 } 71 }
72
69 return 1; 73 return 1;
70} 74}
71 75
72/** 76/**
73 * Erases marking runes at specified location 77 * Erases marking runes at specified location
170 { 174 {
171 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); 175 new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups.");
172 return shstr_tmp (); 176 return shstr_tmp ();
173 } 177 }
174 178
175 force = get_archetype (FORCE_NAME); 179 force = archetype::get (FORCE_NAME);
176 force->slaying = pl->map->path; 180 force->slaying = pl->map->path;
177 force->msg = rune->msg; 181 force->msg = rune->msg;
178 force->race = id; 182 force->race = id;
179 force->set_speed (0); 183 force->set_speed (0);
180 184
218 { 222 {
219 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); 223 new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message.");
220 return -1; 224 return -1;
221 } 225 }
222 226
227 if (tmp->type == MAGIC_EAR)
228 {
229 snprintf (buf, sizeof (buf), "@match %s", &(book->msg));
230 tmp->msg = buf;
231 }
232 else
223 tmp->msg = book->msg; 233 tmp->msg = book->msg;
224 234
225 if (tmp->invisible) 235 if (tmp->invisible)
226 { 236 {
227 if (book->custom_name) 237 if (book->custom_name)
228 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); 238 snprintf (buf, sizeof (buf), "talking %s", &book->custom_name);
303 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; 313 if (x > 0 && get_wall (map, x - 1, y)) connect |= 1;
304 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; 314 if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2;
305 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; 315 if (y > 0 && get_wall (map, x, y - 1)) connect |= 4;
306 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; 316 if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8;
307 317
308 // one bit per dir, 1 left, 2 right, 4 up, 8 down
309 static const char *walltype[16] = {
310 "0",
311 "1_3",
312 "1_4",
313 "2_1_2",
314 "1_2",
315 "2_2_4",
316 "2_2_1",
317 "3_1",
318 "1_1",
319 "2_2_3",
320 "2_2_2",
321 "3_3",
322 "2_1_1",
323 "3_4",
324 "3_2",
325 "4"
326 };
327
328 strcat (archetype, walltype [connect]); 318 strcat (archetype, wall_suffix [connect]);
329 319
330 /* 320 /*
331 * Before anything, make sure the archetype does exist... 321 * Before anything, make sure the archetype does exist...
332 * If not, prolly an error... 322 * If not, prolly an error...
333 */ 323 */
389 /* There was a wall, remove it & keep its archetype to make new walls */ 379 /* There was a wall, remove it & keep its archetype to make new walls */
390 new_wall = tmp->arch; 380 new_wall = tmp->arch;
391 tmp->destroy (); 381 tmp->destroy ();
392 sprintf (message, "You destroy the wall and redo the floor."); 382 sprintf (message, "You destroy the wall and redo the floor.");
393 } 383 }
394 else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) 384 else if (IS_FLOOR (tmp))
395 { 385 {
396 tmp->destroy (); 386 tmp->destroy ();
397 floor_removed = 1; 387 floor_removed = 1;
398 } 388 }
399 else 389 else
418 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); 408 LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying);
419 return; 409 return;
420 } 410 }
421 411
422 tmp = new_floor->instance (); 412 tmp = new_floor->instance ();
423 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 413 tmp->set_flag (FLAG_IS_BUILDABLE);
424 SET_FLAG (tmp, FLAG_UNIQUE); 414 tmp->set_flag (FLAG_UNIQUE);
425 SET_FLAG (tmp, FLAG_IS_FLOOR); 415 tmp->set_flag (FLAG_IS_FLOOR);
426 tmp->type = FLOOR; 416 //tmp->type = FLOOR;
427 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); 417 insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y);
428 418
429 /* 419 /*
430 * Next step: make sure there are either walls or floors around the new square 420 * Next step: make sure there are either walls or floors around the new square
431 * Since building, you can have: blocking view / floor / wall / nothing 421 * Since building, you can have: blocking view / floor / wall / nothing
438 if (!tmp) 428 if (!tmp)
439 { 429 {
440 /* Must insert floor & wall */ 430 /* Must insert floor & wall */
441 tmp = new_floor->instance (); 431 tmp = new_floor->instance ();
442 /* Better make the floor unique */ 432 /* Better make the floor unique */
443 SET_FLAG (tmp, FLAG_UNIQUE); 433 tmp->set_flag (FLAG_UNIQUE);
444 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 434 tmp->set_flag (FLAG_IS_BUILDABLE);
445 tmp->type = FLOOR; 435 //tmp->type = FLOOR;
446 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 436 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
447 /* Insert wall if exists. Note: if it doesn't, the map is weird... */ 437 /* Insert wall if exists. Note: if it doesn't, the map is weird... */
448 if (new_wall) 438 if (new_wall)
449 { 439 {
450 tmp = new_wall->instance (); 440 tmp = new_wall->instance ();
451 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 441 tmp->set_flag (FLAG_IS_BUILDABLE);
452 tmp->type = BUILDABLE_WALL; 442 tmp->type = BUILDABLE_WALL;
453 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); 443 insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt);
454 } 444 }
455 } 445 }
456 } 446 }
511 return; 501 return;
512 } 502 }
513 503
514 tmp = new_wall->instance (); 504 tmp = new_wall->instance ();
515 tmp->type = BUILDABLE_WALL; 505 tmp->type = BUILDABLE_WALL;
516 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 506 tmp->set_flag (FLAG_IS_BUILDABLE);
517 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); 507 insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y);
518 508
519 /* If existing wall, remove it, no need to fix other walls */ 509 /* If existing wall, remove it, no need to fix other walls */
520 if (current_wall) 510 if (current_wall)
521 { 511 {
566 { 556 {
567 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 557 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
568 return; 558 return;
569 } 559 }
570 560
571 while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) 561 while (floor && !IS_FLOOR (floor))
572 floor = floor->above; 562 floor = floor->above;
573 563
574 if (!floor) 564 if (!floor)
575 { 565 {
576 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); 566 new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here.");
581 if (!arch) 571 if (!arch)
582 return; 572 return;
583 573
584 tmp = arch->instance (); 574 tmp = arch->instance ();
585 575
586 if (!floor->flag[FLAG_IS_BUILDABLE] || (floor->above) && (!can_build_over (pl->map, tmp, x, y))) 576 if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y))
587 /* Floor has something on top that interferes with building */ 577 /* Floor has something on top that interferes with building */
588 { 578 {
589 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 579 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
590 return; 580 return;
591 } 581 }
592 582
593 SET_FLAG (tmp, FLAG_IS_BUILDABLE); 583 tmp->set_flag (FLAG_IS_BUILDABLE);
594 SET_FLAG (tmp, FLAG_NO_PICK); 584 tmp->set_flag (FLAG_NO_PICK);
595 585
596 /* 586 /*
597 * Str 1 is a flag that the item [pedestal] should go below the floor. 587 * Str 1 is a flag that the item [pedestal] should go below the floor.
598 * Items under the floor on non-unique maps will not be saved, 588 * Items under the floor on non-unique maps will not be saved,
599 * so make the item itself unique in this situation. 589 * so make the item itself unique in this situation.
600 */ 590 */
601 insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; 591 insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY;
602 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) 592 if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset)
603 SET_FLAG (tmp, FLAG_UNIQUE); 593 tmp->set_flag (FLAG_UNIQUE);
604 594
605 shstr_tmp connected; 595 shstr_tmp connected;
606 596
607 switch (tmp->type) 597 switch (tmp->type)
608 { 598 {
670 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); 660 new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square.");
671 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); 661 LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path);
672 return; 662 return;
673 } 663 }
674 664
675 if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) 665 if (IS_FLOOR (item))
676 item = item->above; 666 item = item->above;
677 667
678 if (!item) 668 if (!item)
679 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); 669 new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove.");
680 else if (item->type == BUILDABLE_WALL) 670 else if (item->type == BUILDABLE_WALL)
686 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); 676 new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item));
687 item->destroy (); 677 item->destroy ();
688 } 678 }
689} 679}
690 680
681
682static void
683replace_open_space_floor (object *os, object *material)
684{
685 object *new_floor = archetype::get (material->slaying);
686 insert_ob_in_map_at (new_floor, os->map, os,
687 INS_BELOW_ORIGINATOR, os->x, os->y);
688 os->destroy ();
689 material->decrease ();
690}
691
692/**
693 * Quad building.
694 */
695void
696apply_builder_quad (object *pl, object *material, mapxy &pos)
697{
698 object *open_space = 0;
699 object *floor = 0;
700
701 object *tmp = pos.ms ().bot;
702 bool floor_exists = false;
703 while (tmp)
704 {
705 if (floor_exists && tmp->flag [FLAG_IS_QUAD])
706 {
707 pl->failmsg (
708 "You can't build there, there is a block in the way.");
709 return;
710 }
711
712 if (IS_FLOOR (tmp))
713 {
714 floor = tmp;
715 floor_exists = true;
716
717 if (floor->arch->archname == shstr_quad_open_space)
718 {
719 open_space = floor;
720 }
721 else if (!floor->flag [FLAG_IS_QUAD])
722 {
723 pl->failmsg (
724 "You can't build there, the floor is not suited.");
725 return;
726 }
727 }
728
729 tmp = tmp->above;
730 }
731
732 if (open_space)
733 {
734 if (!material->slaying)
735 {
736 pl->failmsg (
737 "The floor is open and you can't fill it with that material."
738 "H<Use another material to fill the ceiling.>");
739 return;
740 }
741
742 replace_open_space_floor (open_space, material);
743 pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress
744 return;
745 }
746 else if (floor)
747 {
748
749 maptile *upper_floor = pos.m->tile_available (TILE_UP);
750 if (!upper_floor)
751 {
752 pl->failmsg (
753 "Whoops, you can't see the ceiling.. H<You may try again.>");
754 return;
755 }
756
757 mapxy above_pos (upper_floor, pos.x, pos.y);
758 if (!above_pos.normalise ())
759 {
760 pl->failmsg (
761 "Whoops, you can't access the ceiling. H<You may try again.>");
762 return;
763 }
764
765 mapspace &above_ms = above_pos.ms ();
766 for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below)
767 {
768 if (quad_obj->arch->archname == shstr_quad_open_space)
769 {
770 if (!material->slaying)
771 {
772 pl->failmsg (
773 "The ceiling is open and you can't fill it with that material."
774 "H<Use another material to fill the ceiling.>");
775 return;
776 }
777
778 replace_open_space_floor (quad_obj, material);
779 break;
780 }
781 }
782
783 if (material->destroyed ())
784 {
785 pl->failmsg (
786 "You don't have enough build material to build a wall here.");
787 return;
788 }
789
790 object *quad_wall = material->other_arch->instance ();
791 material->decrease ();
792
793 insert_ob_in_map_at (quad_wall, floor->map, 0,
794 INS_ABOVE_FLOOR_ONLY, floor->x, floor->y);
795 }
796 else
797 {
798 pl->failmsg ("You can't build a quad block here.");
799 }
800}
801
691/** 802/**
692 * Global building function 803 * Global building function
693 * 804 *
694 * This is the general map building function. Called when the player 'fires' a builder 805 * This is the general map building function. Called when the player 'fires' a builder
695 * or remover object. 806 * or remover object.
696 */ 807 */
697void 808void
698apply_map_builder (object *pl, int dir) 809apply_map_builder (object *pl, int dir)
699{ 810{
700 object *builder;
701 object *tmp;
702 object *tmp2;
703 int x, y;
704
705 if (!pl->type == PLAYER) 811 if (!pl->type == PLAYER)
706 return; 812 return;
707 813
708 /*if ( !player->map->unique )
709 {
710 new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." );
711 return;
712 } */
713
714 if (dir == 0) 814 if (dir == 0)
715 { 815 {
716 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); 816 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself.");
717 return; 817 return;
718 } 818 }
719 819
720 x = pl->x + freearr_x[dir]; 820 mapxy pos (pl); pos.move (dir);
721 y = pl->y + freearr_y[dir];
722 821
723 if ((1 > x) || (1 > y) || ((pl->map->width - 2) < x) || ((pl->map->height - 2) < y)) 822 if (!pos.normalise ())
724 { 823 {
725 new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); 824 pl->failmsg ("You can't build here. H<There is nothing in this direction.>");
726 return; 825 return;
727 } 826 }
728 827
729 /* 828 /*
730 * Check specified square 829 * Check specified square
731 * The square must have only buildable items 830 * The square must have only buildable items
732 * Exception: marking runes are all right, 831 * Exception: marking runes are all right,
733 * since they are used for special things like connecting doors / buttons 832 * since they are used for special things like connecting doors / buttons
734 */ 833 */
735 834
736 tmp = GET_MAP_OB (pl->map, x, y); 835 object *builder = pl->contr->ranged_ob;
737 if (!tmp) 836
738 { 837 object *tmp2 = pl->mark ();
739 /* Nothing, meaning player is standing next to an undefined square... */ 838
740 LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, &pl->map->path); 839 object *tmp = 0;
741 new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); 840 for (tmp = pos.ms ().bot; tmp; tmp = tmp->above)
742 return;
743 } 841 {
744 842 if (!tmp->flag [FLAG_IS_BUILDABLE]
745 tmp2 = find_marked_object (pl);
746 while (tmp)
747 {
748 if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) 843 && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark))
749 { 844 {
750 /* The item building function already has it's own special 845 /* The item building function already has it's own special
751 * checks for this 846 * checks for this. And so does the quad building function.
752 */ 847 */
753 if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) 848 if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD))
754 { 849 {
850 if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder),
851 ARG_MAP (pl->map),
852 ARG_INT (pos.y), ARG_INT (pos.y),
853 ARG_INT (0)))
755 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); 854 new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here.");
855
756 return; 856 return;
757 } 857 }
758 } 858 }
759 tmp = tmp->above;
760 } 859 }
761 860
762 /* Now we know the square is ok */ 861 /* Now we know the square is ok */
763 builder = pl->contr->ranged_ob; 862 if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder),
863 ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1)))
864 return;
764 865
765 if (builder->subtype == ST_BD_REMOVE) 866 if (builder->subtype == ST_BD_REMOVE)
766 /* Remover -> call specific function and bail out */ 867 /* Remover -> call specific function and bail out */
767 { 868 {
768 apply_builder_remove (pl, dir); 869 apply_builder_remove (pl, dir);
788 return; 889 return;
789 } 890 }
790 891
791 switch (tmp->subtype) 892 switch (tmp->subtype)
792 { 893 {
793 case ST_MAT_FLOOR: 894 case ST_MAT_FLOOR:
794 apply_builder_floor (pl, tmp, x, y); 895 apply_builder_floor (pl, tmp, pos.x, pos.y);
795 return; 896 return;
796 897
797 case ST_MAT_WALL: 898 case ST_MAT_WALL:
798 apply_builder_wall (pl, tmp, x, y); 899 apply_builder_wall (pl, tmp, pos.x, pos.y);
799 return; 900 return;
800 901
801 case ST_MAT_ITEM: 902 case ST_MAT_ITEM:
802 apply_builder_item (pl, tmp, x, y); 903 apply_builder_item (pl, tmp, pos.x, pos.y);
803 return; 904 return;
804 905
906 case ST_MAT_QUAD:
907 apply_builder_quad (pl, tmp, pos);
908 return;
909
805 default: 910 default:
806 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); 911 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry.");
807 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); 912 LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype);
808 return; 913 return;
809 } 914 }
810 } 915 }
811 916
812 /* Here, it means the builder has an invalid type */ 917 /* Here, it means the builder has an invalid type */
813 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); 918 new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry.");

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