1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_build_map = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: build_map.C,v 1.6 2006/09/14 21:16:12 root Exp $"; |
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5 | */ |
3 | * |
6 | |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2001 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The authors can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <living.h> |
26 | #include <living.h> |
32 | #include <spells.h> |
27 | #include <spells.h> |
33 | #include <skills.h> |
28 | #include <skills.h> |
34 | #include <tod.h> |
29 | #include <tod.h> |
35 | #include <sproto.h> |
30 | #include <sproto.h> |
36 | |
31 | |
|
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32 | // macro for this check, it had been inconsistent in this file. |
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33 | #define IS_FLOOR(x) x->flag [FLAG_IS_FLOOR] |
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34 | |
37 | /** |
35 | /** |
38 | * Check if objects on a square interfere with building |
36 | * Check if objects on a square interfere with building |
39 | */ |
37 | */ |
40 | int |
38 | static int |
41 | can_build_over (mapstruct *map, object *tmp, short x, short y) |
39 | can_build_over (maptile *map, object *tmp, int x, int y) |
42 | { |
40 | { |
43 | object *ob; |
41 | object *ob; |
44 | |
42 | |
45 | ob = GET_MAP_OB (map, x, y); |
43 | ob = GET_MAP_OB (map, x, y); |
46 | while (ob) |
44 | while (ob) |
47 | { |
45 | { |
48 | /* if ob is not a marking rune or floor, then check special cases */ |
46 | /* if ob is not a marking rune or floor, then check special cases */ |
49 | if (strcmp (ob->arch->name, "rune_mark") && ob->type != FLOOR) |
47 | if (ob->arch->archname != shstr_rune_mark && !IS_FLOOR (ob)) |
50 | { |
48 | { |
51 | switch (tmp->type) |
49 | switch (tmp->type) |
52 | { |
50 | { |
53 | case SIGN: |
51 | case SIGN: |
54 | case MAGIC_EAR: |
52 | case MAGIC_EAR: |
55 | /* Allow signs and magic ears to be built on books */ |
53 | /* Allow signs and magic ears to be built on books */ |
56 | if (ob->type != BOOK) |
54 | if (ob->type != BOOK) |
57 | { |
|
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58 | return 0; |
|
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59 | } |
|
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60 | break; |
|
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61 | case BUTTON: |
|
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62 | case DETECTOR: |
|
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63 | case PEDESTAL: |
|
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64 | case CF_HANDLE: |
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65 | /* Allow buttons and levers to be built under gates */ |
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66 | if (ob->type != GATE && ob->type != DOOR) |
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67 | { |
|
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68 | return 0; |
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69 | } |
|
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70 | break; |
|
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71 | default: |
|
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72 | return 0; |
55 | return 0; |
|
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56 | break; |
|
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57 | case BUTTON: |
|
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58 | case DETECTOR: |
|
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59 | case PEDESTAL: |
|
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60 | case T_HANDLE: |
|
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61 | /* Allow buttons and levers to be built under gates */ |
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62 | if (ob->type != GATE && ob->type != DOOR) |
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63 | return 0; |
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64 | break; |
|
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65 | default: |
|
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66 | return 0; |
73 | } |
67 | } |
74 | } |
68 | } |
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69 | |
75 | ob = ob->above; |
70 | ob = ob->above; |
76 | } |
71 | } |
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72 | |
77 | return 1; |
73 | return 1; |
78 | } |
74 | } |
79 | |
75 | |
80 | /** |
76 | /** |
81 | * Erases marking runes at specified location |
77 | * Erases marking runes at specified location |
82 | */ |
78 | */ |
83 | void |
79 | static void |
84 | remove_marking_runes (mapstruct *map, short x, short y) |
80 | remove_marking_runes (maptile *map, int x, int y) |
85 | { |
81 | { |
86 | object *rune; |
82 | object *rune; |
87 | object *next; |
83 | object *next; |
88 | |
84 | |
89 | rune = GET_MAP_OB (map, x, y); |
85 | rune = GET_MAP_OB (map, x, y); |
90 | while (rune) |
86 | while (rune) |
91 | { |
87 | { |
92 | next = rune->above; |
88 | next = rune->above; |
|
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89 | |
93 | if ((rune->type == SIGN) && (!strcmp (rune->arch->name, "rune_mark"))) |
90 | if (rune->type == SIGN && rune->arch->archname == shstr_rune_mark) |
94 | { |
91 | rune->destroy (); |
95 | remove_ob (rune); |
92 | |
96 | free_object (rune); |
|
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97 | } |
|
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98 | rune = next; |
93 | rune = next; |
99 | } |
94 | } |
100 | } |
95 | } |
101 | |
96 | |
102 | /** |
97 | /** |
… | |
… | |
104 | * \param map: map for which to find a value |
99 | * \param map: map for which to find a value |
105 | * \return 'connected' value with no item, or -1 if failure. |
100 | * \return 'connected' value with no item, or -1 if failure. |
106 | * |
101 | * |
107 | * Tries 1000 random values, then returns -1. |
102 | * Tries 1000 random values, then returns -1. |
108 | */ |
103 | */ |
109 | int |
104 | static shstr_tmp |
110 | find_unused_connected_value (mapstruct *map) |
105 | find_unused_connected_value (maptile *map) |
111 | { |
106 | { |
112 | int connected = 0; |
107 | for (int i = 1000; --i; ) |
113 | int itest = 0; |
|
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114 | oblinkpt *obp; |
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115 | |
|
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116 | while (itest++ < 1000) |
|
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117 | { |
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118 | connected = 1 + rand () % 20000; |
|
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119 | for (obp = map->buttons; obp && (obp->value != connected); obp = obp->next); |
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120 | |
|
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121 | if (!obp) |
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122 | return connected; |
|
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123 | } |
108 | { |
|
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109 | char buf[64]; |
124 | |
110 | |
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111 | snprintf (buf, sizeof (buf), "built-%x", rndm (0xf0000000U) + 0x10000000U); |
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112 | |
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113 | shstr id (buf); |
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114 | |
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115 | if (!map->find_link (id)) |
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116 | return id; |
|
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117 | } |
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118 | |
|
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119 | return shstr_tmp (); |
|
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120 | } |
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121 | |
|
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122 | /** |
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123 | * Returns the marking rune on the square, for purposes of building connections |
|
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124 | */ |
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125 | static object * |
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126 | get_connection_rune (object *pl, int x, int y) |
|
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127 | { |
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128 | object *rune = GET_MAP_OB (pl->map, x, y); |
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129 | |
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130 | while (rune && (rune->type != SIGN || rune->arch->archname != shstr_rune_mark)) |
|
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131 | rune = rune->above; |
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132 | |
125 | return -1; |
133 | return rune; |
126 | } |
134 | } |
127 | |
|
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128 | |
135 | |
129 | /** |
136 | /** |
130 | * Helper function for door/button/connected item building. |
137 | * Helper function for door/button/connected item building. |
131 | * |
138 | * |
132 | * Will search the specified spot for a marking rune. |
139 | * Will search the specified spot for a marking rune. |
… | |
… | |
134 | * Else, searches a force in op's inventory matching the map's name |
141 | * Else, searches a force in op's inventory matching the map's name |
135 | * and the rune's text. |
142 | * and the rune's text. |
136 | * If found, returns the connection value associated |
143 | * If found, returns the connection value associated |
137 | * else searches a new connection value, and adds the force to the player. |
144 | * else searches a new connection value, and adds the force to the player. |
138 | */ |
145 | */ |
139 | int |
146 | static shstr_tmp |
140 | find_or_create_connection_for_map (object *pl, short x, short y, object *rune) |
147 | find_or_create_connection_for_map (object *pl, int x, int y, object *rune) |
141 | { |
148 | { |
142 | object *force; |
149 | object *force; |
143 | int connected; |
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144 | |
150 | |
145 | if (!rune) |
151 | if (!rune) |
146 | rune = get_connection_rune (pl, x, y); |
152 | rune = get_connection_rune (pl, x, y); |
147 | |
153 | |
148 | if (!rune) |
154 | if (!rune) |
149 | { |
155 | { |
150 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
156 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a marking rune with the group name."); |
151 | return -1; |
157 | return shstr_tmp (); |
152 | } |
158 | } |
153 | |
159 | |
154 | /* Now, find force in player's inventory */ |
160 | /* Now, find force in player's inventory */ |
155 | force = pl->inv; |
161 | force = pl->inv; |
156 | while (force |
162 | while (force |
157 | && ((force->type != FORCE) || (!force->slaying) || (strcmp (force->slaying, pl->map->path)) || (!force->msg) |
163 | && ((force->type != FORCE) || !force->slaying || force->slaying != pl->map->path || !force->msg |
158 | || (strcmp (force->msg, rune->msg)))) |
164 | || force->msg != rune->msg)) |
159 | force = force->below; |
165 | force = force->below; |
160 | |
166 | |
161 | if (!force) |
167 | if (!force) |
162 | /* No force, need to create & insert one */ |
168 | /* No force, need to create & insert one */ |
163 | { |
169 | { |
164 | /* Find unused value */ |
170 | /* Find unused value */ |
165 | connected = find_unused_connected_value (pl->map); |
171 | shstr_tmp id = find_unused_connected_value (pl->map); |
166 | if (connected == -1) |
172 | |
|
|
173 | if (!id) |
167 | { |
174 | { |
168 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
175 | new_draw_info (NDI_UNIQUE, 0, pl, "Could not create more groups."); |
169 | return -1; |
176 | return shstr_tmp (); |
170 | } |
177 | } |
171 | |
178 | |
172 | force = get_archetype (FORCE_NAME); |
179 | force = archetype::get (FORCE_NAME); |
173 | force->speed = 0; |
|
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174 | update_ob_speed (force); |
|
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175 | force->slaying = pl->map->path; |
180 | force->slaying = pl->map->path; |
176 | force->msg = rune->msg; |
181 | force->msg = rune->msg; |
177 | force->path_attuned = connected; |
182 | force->race = id; |
|
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183 | force->set_speed (0); |
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184 | |
178 | insert_ob_in_ob (force, pl); |
185 | insert_ob_in_ob (force, pl); |
179 | |
186 | |
180 | return connected; |
187 | return id; |
181 | } |
188 | } |
182 | |
189 | |
183 | /* Found the force, everything's easy. */ |
190 | /* Found the force, everything's easy. */ |
184 | return force->path_attuned; |
191 | return force->race; |
185 | } |
|
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186 | |
|
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187 | /** |
|
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188 | * Returns the marking rune on the square, for purposes of building connections |
|
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189 | */ |
|
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190 | object * |
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191 | get_connection_rune (object *pl, short x, short y) |
|
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192 | { |
|
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193 | object *rune; |
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194 | |
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195 | rune = GET_MAP_OB (pl->map, x, y); |
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196 | while (rune && ((rune->type != SIGN) || (strcmp (rune->arch->name, "rune_mark")))) |
|
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197 | rune = rune->above; |
|
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198 | return rune; |
|
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199 | } |
192 | } |
200 | |
193 | |
201 | /** |
194 | /** |
202 | * Returns the book/scroll on the current square, for purposes of building |
195 | * Returns the book/scroll on the current square, for purposes of building |
203 | */ |
196 | */ |
204 | object * |
197 | static object * |
205 | get_msg_book (object *pl, short x, short y) |
198 | get_msg_book (object *pl, int x, int y) |
206 | { |
199 | { |
207 | object *book; |
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208 | |
|
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209 | book = GET_MAP_OB (pl->map, x, y); |
200 | object *book = GET_MAP_OB (pl->map, x, y); |
|
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201 | |
210 | while (book && (book->type != BOOK)) |
202 | while (book && (book->type != BOOK)) |
211 | book = book->above; |
203 | book = book->above; |
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204 | |
212 | return book; |
205 | return book; |
213 | } |
206 | } |
214 | |
207 | |
215 | /** |
208 | /** |
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209 | * Make the built object inherit the msg of books that are used with it. |
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210 | * For objects already invisible (i.e. magic mouths & ears), also make it |
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211 | * it inherit the face and the name with "talking " prepended. |
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212 | */ |
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213 | static int |
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214 | adjust_sign_msg (object *pl, int x, int y, object *tmp) |
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215 | { |
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216 | object *book; |
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217 | char buf[MAX_BUF]; |
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218 | char buf2[MAX_BUF]; |
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219 | |
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220 | book = get_msg_book (pl, x, y); |
|
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221 | if (!book) |
|
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222 | { |
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223 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
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224 | return -1; |
|
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225 | } |
|
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226 | |
|
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227 | if (tmp->type == MAGIC_EAR) |
|
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228 | { |
|
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229 | snprintf (buf, sizeof (buf), "@match %s", &(book->msg)); |
|
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230 | tmp->msg = buf; |
|
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231 | } |
|
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232 | else |
|
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233 | tmp->msg = book->msg; |
|
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234 | |
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235 | if (tmp->invisible) |
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236 | { |
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237 | if (book->custom_name) |
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238 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
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239 | else |
|
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240 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
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241 | |
|
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242 | tmp->name = buf; |
|
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243 | |
|
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244 | if (book->name_pl) |
|
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245 | { |
|
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246 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
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247 | tmp->name_pl = buf2; |
|
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248 | } |
|
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249 | |
|
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250 | tmp->face = book->face; |
|
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251 | tmp->invisible = 0; |
|
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252 | } |
|
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253 | |
|
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254 | book->destroy (); |
|
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255 | return 0; |
|
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256 | } |
|
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257 | |
|
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258 | /** |
216 | * Returns first item of type WALL. |
259 | * Returns first item of type BUILDABLE_WALL. |
217 | */ |
260 | */ |
218 | object * |
261 | static object * |
219 | get_wall (mapstruct *map, int x, int y) |
262 | get_wall (maptile *map, int x, int y) |
220 | { |
263 | { |
221 | object *wall; |
|
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222 | |
|
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223 | wall = GET_MAP_OB (map, x, y); |
264 | object *wall = GET_MAP_OB (map, x, y); |
|
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265 | |
224 | while (wall && (WALL != wall->type)) |
266 | while (wall && (BUILDABLE_WALL != wall->type)) |
225 | wall = wall->above; |
267 | wall = wall->above; |
226 | |
268 | |
227 | return wall; |
269 | return wall; |
228 | } |
270 | } |
229 | |
271 | |
… | |
… | |
236 | * |
278 | * |
237 | * Basically it ensures the correct wall is put where needed. |
279 | * Basically it ensures the correct wall is put where needed. |
238 | * |
280 | * |
239 | * Note: x & y must be valid map coordinates. |
281 | * Note: x & y must be valid map coordinates. |
240 | */ |
282 | */ |
241 | void |
283 | static void |
242 | fix_walls (mapstruct *map, int x, int y) |
284 | fix_walls (maptile *map, int x, int y) |
243 | { |
285 | { |
244 | int connect; |
|
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245 | object *wall; |
|
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246 | char archetype[MAX_BUF]; |
286 | char archetype[MAX_BUF]; |
247 | char *underscore; |
287 | char *underscore; |
248 | uint32 old_flags[4]; |
|
|
249 | struct archetype *new_arch; |
288 | struct archetype *new_arch; |
250 | int flag; |
|
|
251 | |
289 | |
252 | /* First, find the wall on that spot */ |
290 | /* First, find the wall on that spot */ |
253 | wall = get_wall (map, x, y); |
291 | object *wall = get_wall (map, x, y); |
254 | if (!wall) |
292 | if (!wall) |
255 | /* Nothing -> bail out */ |
293 | /* Nothing -> bail out */ |
256 | return; |
294 | return; |
257 | |
295 | |
258 | /* Find base name */ |
296 | /* Find base name */ |
259 | strcpy (archetype, wall->arch->name); |
297 | assign (archetype, wall->arch->archname); |
260 | underscore = strchr (archetype, '_'); |
298 | underscore = strchr (archetype, '_'); |
261 | |
299 | |
|
|
300 | /* search for the first _ before a number */ |
|
|
301 | while (underscore && !isdigit (*(underscore + 1))) |
|
|
302 | underscore = strchr (underscore + 1, '_'); |
|
|
303 | |
262 | if (!underscore || (!isdigit (*(underscore + 1)))) |
304 | if (!underscore || !isdigit (*(underscore + 1))) |
263 | /* Not in a format we can change, bail out */ |
305 | /* Not in a format we can change, bail out */ |
264 | return; |
306 | return; |
265 | |
307 | |
266 | underscore++; |
308 | underscore++; |
267 | *underscore = '\0'; |
309 | *underscore = '\0'; |
268 | |
310 | |
269 | connect = 0; |
311 | int connect = 0; |
270 | |
312 | |
271 | if ((x > 0) && get_wall (map, x - 1, y)) |
313 | if (x > 0 && get_wall (map, x - 1, y)) connect |= 1; |
272 | connect |= 1; |
314 | if (x < map->width - 1 && get_wall (map, x + 1, y)) connect |= 2; |
273 | if ((x < MAP_WIDTH (map) - 1) && get_wall (map, x + 1, y)) |
315 | if (y > 0 && get_wall (map, x, y - 1)) connect |= 4; |
274 | connect |= 2; |
316 | if (y < map->height - 1 && get_wall (map, x, y + 1)) connect |= 8; |
275 | |
317 | |
276 | if ((y > 0) && get_wall (map, x, y - 1)) |
318 | strcat (archetype, wall_suffix [connect]); |
277 | connect |= 4; |
|
|
278 | |
|
|
279 | if ((y < MAP_HEIGHT (map) - 1) && get_wall (map, x, y + 1)) |
|
|
280 | connect |= 8; |
|
|
281 | |
|
|
282 | switch (connect) |
|
|
283 | { |
|
|
284 | case 0: |
|
|
285 | strcat (archetype, "0"); |
|
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286 | |
|
|
287 | break; |
|
|
288 | case 1: |
|
|
289 | strcat (archetype, "1_3"); |
|
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290 | |
|
|
291 | break; |
|
|
292 | case 2: |
|
|
293 | strcat (archetype, "1_4"); |
|
|
294 | |
|
|
295 | break; |
|
|
296 | case 3: |
|
|
297 | strcat (archetype, "2_1_2"); |
|
|
298 | |
|
|
299 | break; |
|
|
300 | case 4: |
|
|
301 | strcat (archetype, "1_2"); |
|
|
302 | |
|
|
303 | break; |
|
|
304 | case 5: |
|
|
305 | strcat (archetype, "2_2_4"); |
|
|
306 | |
|
|
307 | break; |
|
|
308 | case 6: |
|
|
309 | strcat (archetype, "2_2_1"); |
|
|
310 | |
|
|
311 | break; |
|
|
312 | case 7: |
|
|
313 | strcat (archetype, "3_1"); |
|
|
314 | |
|
|
315 | break; |
|
|
316 | case 8: |
|
|
317 | strcat (archetype, "1_1"); |
|
|
318 | |
|
|
319 | break; |
|
|
320 | case 9: |
|
|
321 | strcat (archetype, "2_2_3"); |
|
|
322 | |
|
|
323 | break; |
|
|
324 | case 10: |
|
|
325 | strcat (archetype, "2_2_2"); |
|
|
326 | |
|
|
327 | break; |
|
|
328 | case 11: |
|
|
329 | strcat (archetype, "3_3"); |
|
|
330 | |
|
|
331 | break; |
|
|
332 | case 12: |
|
|
333 | strcat (archetype, "2_1_1"); |
|
|
334 | |
|
|
335 | break; |
|
|
336 | case 13: |
|
|
337 | strcat (archetype, "3_4"); |
|
|
338 | |
|
|
339 | break; |
|
|
340 | case 14: |
|
|
341 | strcat (archetype, "3_2"); |
|
|
342 | |
|
|
343 | break; |
|
|
344 | case 15: |
|
|
345 | strcat (archetype, "4"); |
|
|
346 | |
|
|
347 | break; |
|
|
348 | } |
|
|
349 | |
319 | |
350 | /* |
320 | /* |
351 | * Before anything, make sure the archetype does exist... |
321 | * Before anything, make sure the archetype does exist... |
352 | * If not, prolly an error... |
322 | * If not, prolly an error... |
353 | */ |
323 | */ |
… | |
… | |
357 | return; |
327 | return; |
358 | |
328 | |
359 | /* Now delete current wall, and insert new one |
329 | /* Now delete current wall, and insert new one |
360 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
330 | * We save flags to avoid any trouble with buildable/non buildable, and so on |
361 | */ |
331 | */ |
362 | for (flag = 0; flag < 4; flag++) |
332 | object::flags_t old_flags = wall->flag; // elmex: this is where C++ pays off |
363 | old_flags[flag] = wall->flags[flag]; |
|
|
364 | remove_ob (wall); |
|
|
365 | free_object (wall); |
|
|
366 | |
333 | |
367 | wall = arch_to_object (new_arch); |
334 | wall->destroy (); |
|
|
335 | |
|
|
336 | wall = new_arch->instance (); |
368 | wall->type = WALL; |
337 | wall->type = BUILDABLE_WALL; |
369 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
338 | insert_ob_in_map_at (wall, map, NULL, INS_ABOVE_FLOOR_ONLY, x, y); |
370 | for (flag = 0; flag < 4; flag++) |
|
|
371 | wall->flags[flag] = old_flags[flag]; |
339 | wall->flag = old_flags; |
372 | } |
340 | } |
373 | |
341 | |
374 | /** |
342 | /** |
375 | * \brief Floor building function |
343 | * \brief Floor building function |
376 | * |
344 | * |
… | |
… | |
379 | * - on an existing wall, with or without a floor under it |
347 | * - on an existing wall, with or without a floor under it |
380 | * |
348 | * |
381 | * Note: this function will inconditionally change squares around (x, y) |
349 | * Note: this function will inconditionally change squares around (x, y) |
382 | * so don't call it with x == 0 for instance! |
350 | * so don't call it with x == 0 for instance! |
383 | */ |
351 | */ |
384 | void |
352 | static void |
385 | apply_builder_floor (object *pl, object *material, short x, short y) |
353 | apply_builder_floor (object *pl, object *material, int x, int y) |
386 | { |
354 | { |
387 | object *tmp, *above; |
355 | object *tmp, *above; |
388 | object *above_floor; /* Item above floor, if any */ |
356 | object *above_floor; /* Item above floor, if any */ |
389 | struct archetype *new_floor; |
357 | struct archetype *new_floor; |
390 | struct archetype *new_wall; |
358 | struct archetype *new_wall; |
… | |
… | |
404 | if (tmp) |
372 | if (tmp) |
405 | { |
373 | { |
406 | while (tmp) |
374 | while (tmp) |
407 | { |
375 | { |
408 | above = tmp->above; |
376 | above = tmp->above; |
409 | if (WALL == tmp->type) |
377 | if (BUILDABLE_WALL == tmp->type) |
410 | { |
378 | { |
411 | /* There was a wall, remove it & keep its archetype to make new walls */ |
379 | /* There was a wall, remove it & keep its archetype to make new walls */ |
412 | new_wall = tmp->arch; |
380 | new_wall = tmp->arch; |
413 | remove_ob (tmp); |
381 | tmp->destroy (); |
414 | free_object (tmp); |
|
|
415 | sprintf (message, "You destroy the wall and redo the floor."); |
382 | sprintf (message, "You destroy the wall and redo the floor."); |
416 | } |
383 | } |
417 | else if ((FLOOR == tmp->type) || (QUERY_FLAG (tmp, FLAG_IS_FLOOR))) |
384 | else if (IS_FLOOR (tmp)) |
418 | { |
385 | { |
419 | remove_ob (tmp); |
386 | tmp->destroy (); |
420 | free_object (tmp); |
|
|
421 | floor_removed = 1; |
387 | floor_removed = 1; |
422 | } |
388 | } |
423 | else |
389 | else |
424 | { |
390 | { |
425 | if (floor_removed) |
391 | if (floor_removed) |
|
|
392 | { |
|
|
393 | /* This is the first item that was above the floor */ |
426 | above_floor = tmp; |
394 | above_floor = tmp; |
|
|
395 | floor_removed = 0; |
|
|
396 | } |
427 | } |
397 | } |
428 | |
398 | |
429 | tmp = above; |
399 | tmp = above; |
430 | } |
400 | } |
431 | } |
401 | } |
… | |
… | |
437 | /* Not found, log & bail out */ |
407 | /* Not found, log & bail out */ |
438 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
408 | LOG (llevError, "apply_builder_floor: unable to find archetype %s.\n", &material->slaying); |
439 | return; |
409 | return; |
440 | } |
410 | } |
441 | |
411 | |
442 | tmp = arch_to_object (new_floor); |
412 | tmp = new_floor->instance (); |
443 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
413 | tmp->set_flag (FLAG_IS_BUILDABLE); |
444 | SET_FLAG (tmp, FLAG_UNIQUE); |
414 | tmp->set_flag (FLAG_UNIQUE); |
445 | SET_FLAG (tmp, FLAG_IS_FLOOR); |
415 | tmp->set_flag (FLAG_IS_FLOOR); |
446 | tmp->type = FLOOR; |
416 | //tmp->type = FLOOR; |
447 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
417 | insert_ob_in_map_at (tmp, pl->map, above_floor, above_floor ? INS_BELOW_ORIGINATOR : INS_ON_TOP, x, y); |
448 | |
418 | |
449 | /* |
419 | /* |
450 | * Next step: make sure there are either walls or floors around the new square |
420 | * Next step: make sure there are either walls or floors around the new square |
451 | * Since building, you can have: blocking view / floor / wall / nothing |
421 | * Since building, you can have: blocking view / floor / wall / nothing |
… | |
… | |
456 | yt = y + freearr_y[i]; |
426 | yt = y + freearr_y[i]; |
457 | tmp = GET_MAP_OB (pl->map, xt, yt); |
427 | tmp = GET_MAP_OB (pl->map, xt, yt); |
458 | if (!tmp) |
428 | if (!tmp) |
459 | { |
429 | { |
460 | /* Must insert floor & wall */ |
430 | /* Must insert floor & wall */ |
461 | tmp = arch_to_object (new_floor); |
431 | tmp = new_floor->instance (); |
462 | /* Better make the floor unique */ |
432 | /* Better make the floor unique */ |
463 | SET_FLAG (tmp, FLAG_UNIQUE); |
433 | tmp->set_flag (FLAG_UNIQUE); |
464 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
434 | tmp->set_flag (FLAG_IS_BUILDABLE); |
465 | tmp->type = FLOOR; |
435 | //tmp->type = FLOOR; |
466 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
436 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
467 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
437 | /* Insert wall if exists. Note: if it doesn't, the map is weird... */ |
468 | if (new_wall) |
438 | if (new_wall) |
469 | { |
439 | { |
470 | tmp = arch_to_object (new_wall); |
440 | tmp = new_wall->instance (); |
471 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
441 | tmp->set_flag (FLAG_IS_BUILDABLE); |
472 | tmp->type = WALL; |
442 | tmp->type = BUILDABLE_WALL; |
473 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
443 | insert_ob_in_map_at (tmp, pl->map, 0, 0, xt, yt); |
474 | } |
444 | } |
475 | } |
445 | } |
476 | } |
446 | } |
477 | |
447 | |
… | |
… | |
479 | * Note: 2 squares around are checked, because potentially we added walls around the building |
449 | * Note: 2 squares around are checked, because potentially we added walls around the building |
480 | * spot, so need to check that those new walls connect correctly |
450 | * spot, so need to check that those new walls connect correctly |
481 | */ |
451 | */ |
482 | for (xt = x - 2; xt <= x + 2; xt++) |
452 | for (xt = x - 2; xt <= x + 2; xt++) |
483 | for (yt = y - 2; yt <= y + 2; yt++) |
453 | for (yt = y - 2; yt <= y + 2; yt++) |
484 | { |
|
|
485 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
454 | if (!OUT_OF_REAL_MAP (pl->map, xt, yt)) |
486 | fix_walls (pl->map, xt, yt); |
455 | fix_walls (pl->map, xt, yt); |
487 | } |
|
|
488 | |
456 | |
489 | /* Now remove raw item from inventory */ |
457 | /* Now remove raw item from inventory */ |
490 | decrease_ob (material); |
458 | material->decrease (); |
491 | |
459 | |
492 | /* And tell player about the fix */ |
460 | /* And tell player about the fix */ |
493 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
461 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
494 | } |
462 | } |
495 | |
463 | |
… | |
… | |
498 | * |
466 | * |
499 | * Walls can be build: |
467 | * Walls can be build: |
500 | * - on a floor without anything else |
468 | * - on a floor without anything else |
501 | * - on an existing wall, with or without a floor |
469 | * - on an existing wall, with or without a floor |
502 | */ |
470 | */ |
503 | void |
471 | static void |
504 | apply_builder_wall (object *pl, object *material, short x, short y) |
472 | apply_builder_wall (object *pl, object *material, int x, int y) |
505 | { |
473 | { |
506 | object *current_wall; |
474 | object *current_wall; |
507 | object *tmp; |
475 | object *tmp; |
508 | int xt, yt; |
476 | int xt, yt; |
509 | struct archetype *new_wall; |
477 | struct archetype *new_wall; |
… | |
… | |
514 | /* Grab existing wall, if any */ |
482 | /* Grab existing wall, if any */ |
515 | current_wall = NULL; |
483 | current_wall = NULL; |
516 | tmp = GET_MAP_OB (pl->map, x, y); |
484 | tmp = GET_MAP_OB (pl->map, x, y); |
517 | while (tmp && !current_wall) |
485 | while (tmp && !current_wall) |
518 | { |
486 | { |
519 | if (WALL == tmp->type) |
487 | if (BUILDABLE_WALL == tmp->type) |
520 | current_wall = tmp; |
488 | current_wall = tmp; |
521 | |
489 | |
522 | tmp = tmp->above; |
490 | tmp = tmp->above; |
523 | } |
491 | } |
524 | |
492 | |
… | |
… | |
531 | { |
499 | { |
532 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
500 | LOG (llevError, "apply_builder_wall: unable to find archetype %s\n", &material->slaying); |
533 | return; |
501 | return; |
534 | } |
502 | } |
535 | |
503 | |
536 | tmp = arch_to_object (new_wall); |
504 | tmp = new_wall->instance (); |
537 | tmp->type = WALL; |
505 | tmp->type = BUILDABLE_WALL; |
538 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
506 | tmp->set_flag (FLAG_IS_BUILDABLE); |
539 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
507 | insert_ob_in_map_at (tmp, pl->map, 0, INS_ABOVE_FLOOR_ONLY, x, y); |
540 | |
508 | |
541 | /* If existing wall, remove it, no need to fix other walls */ |
509 | /* If existing wall, remove it, no need to fix other walls */ |
542 | if (current_wall) |
510 | if (current_wall) |
543 | { |
511 | { |
544 | remove_ob (current_wall); |
512 | current_wall->destroy (); |
545 | free_object (current_wall); |
|
|
546 | fix_walls (pl->map, x, y); |
513 | fix_walls (pl->map, x, y); |
547 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
514 | sprintf (message, "You redecorate the wall to better suit your tastes."); |
548 | } |
515 | } |
549 | else |
516 | else |
550 | { |
517 | { |
… | |
… | |
558 | fix_walls (pl->map, xt, yt); |
525 | fix_walls (pl->map, xt, yt); |
559 | } |
526 | } |
560 | } |
527 | } |
561 | |
528 | |
562 | /* Now remove item from inventory */ |
529 | /* Now remove item from inventory */ |
563 | decrease_ob (material); |
530 | material->decrease (); |
564 | |
531 | |
565 | /* And tell player what happened */ |
532 | /* And tell player what happened */ |
566 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
533 | new_draw_info (NDI_UNIQUE, 0, pl, message); |
567 | } |
534 | } |
568 | |
535 | |
… | |
… | |
572 | * Item must be put on a square with a floor, you can have something under. |
539 | * Item must be put on a square with a floor, you can have something under. |
573 | * Archetype of created object is item->slaying (raw material). |
540 | * Archetype of created object is item->slaying (raw material). |
574 | * Type of inserted item is tested for specific cases (doors & such). |
541 | * Type of inserted item is tested for specific cases (doors & such). |
575 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
542 | * Item is inserted above the floor, unless Str == 1 (only for detectors i guess) |
576 | */ |
543 | */ |
577 | void |
544 | static void |
578 | apply_builder_item (object *pl, object *item, short x, short y) |
545 | apply_builder_item (object *pl, object *item, int x, int y) |
579 | { |
546 | { |
580 | object *tmp; |
547 | object *tmp; |
581 | struct archetype *arch; |
548 | struct archetype *arch; |
582 | int insert_flag; |
549 | int insert_flag; |
583 | object *floor; |
550 | object *floor; |
584 | object *con_rune; |
551 | object *con_rune; |
585 | int connected; |
|
|
586 | |
552 | |
587 | /* Find floor */ |
553 | /* Find floor */ |
588 | floor = GET_MAP_OB (pl->map, x, y); |
554 | floor = GET_MAP_OB (pl->map, x, y); |
589 | if (!floor) |
555 | if (!floor) |
590 | { |
556 | { |
591 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
557 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
592 | return; |
558 | return; |
593 | } |
559 | } |
594 | |
560 | |
595 | while (floor && (floor->type != FLOOR) && (!QUERY_FLAG (floor, FLAG_IS_FLOOR))) |
561 | while (floor && !IS_FLOOR (floor)) |
596 | floor = floor->above; |
562 | floor = floor->above; |
597 | |
563 | |
598 | if (!floor) |
564 | if (!floor) |
599 | { |
565 | { |
600 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
566 | new_draw_info (NDI_UNIQUE, 0, pl, "This square has no floor, you can't build here."); |
… | |
… | |
603 | /* Create item, set flag, insert in map */ |
569 | /* Create item, set flag, insert in map */ |
604 | arch = archetype::find (item->slaying); |
570 | arch = archetype::find (item->slaying); |
605 | if (!arch) |
571 | if (!arch) |
606 | return; |
572 | return; |
607 | |
573 | |
608 | tmp = arch_to_object (arch); |
574 | tmp = arch->instance (); |
609 | |
575 | |
610 | if ((floor->above) && (!can_build_over (pl->map, tmp, x, y))) |
576 | if (!floor->flag[FLAG_IS_BUILDABLE] || floor->above && !can_build_over (pl->map, tmp, x, y)) |
611 | /* Floor has something on top that interferes with building */ |
577 | /* Floor has something on top that interferes with building */ |
612 | { |
578 | { |
613 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
579 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
614 | return; |
580 | return; |
615 | } |
581 | } |
616 | |
582 | |
617 | SET_FLAG (tmp, FLAG_IS_BUILDABLE); |
583 | tmp->set_flag (FLAG_IS_BUILDABLE); |
618 | SET_FLAG (tmp, FLAG_NO_PICK); |
584 | tmp->set_flag (FLAG_NO_PICK); |
619 | |
585 | |
620 | /* |
586 | /* |
621 | * This doesn't work on non unique maps. pedestals under floor will not be saved... |
587 | * Str 1 is a flag that the item [pedestal] should go below the floor. |
622 | insert_flag = ( item->stats.Str == 1 ) ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
588 | * Items under the floor on non-unique maps will not be saved, |
|
|
589 | * so make the item itself unique in this situation. |
623 | */ |
590 | */ |
624 | insert_flag = INS_ABOVE_FLOOR_ONLY; |
591 | insert_flag = item->stats.Str == 1 ? INS_BELOW_ORIGINATOR : INS_ABOVE_FLOOR_ONLY; |
|
|
592 | if (insert_flag == INS_BELOW_ORIGINATOR && !pl->map->no_reset) |
|
|
593 | tmp->set_flag (FLAG_UNIQUE); |
625 | |
594 | |
626 | connected = 0; |
595 | shstr_tmp connected; |
|
|
596 | |
627 | switch (tmp->type) |
597 | switch (tmp->type) |
628 | { |
598 | { |
629 | case DOOR: |
599 | case DOOR: |
630 | case GATE: |
600 | case GATE: |
631 | case BUTTON: |
601 | case BUTTON: |
632 | case DETECTOR: |
602 | case DETECTOR: |
633 | case TIMED_GATE: |
603 | case TIMED_GATE: |
634 | case PEDESTAL: |
604 | case PEDESTAL: |
635 | case CF_HANDLE: |
605 | case T_HANDLE: |
636 | case MAGIC_EAR: |
606 | case MAGIC_EAR: |
637 | case SIGN: |
607 | case SIGN: |
638 | /* Signs don't need a connection, but but magic mouths do. */ |
608 | /* Signs don't need a connection, but but magic mouths do. */ |
639 | if (tmp->type == SIGN && strcmp (tmp->arch->name, "magic_mouth")) |
609 | if (tmp->type == SIGN && tmp->arch->archname != shstr_magic_mouth) |
640 | break; |
610 | break; |
|
|
611 | |
641 | con_rune = get_connection_rune (pl, x, y); |
612 | con_rune = get_connection_rune (pl, x, y); |
642 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
613 | connected = find_or_create_connection_for_map (pl, x, y, con_rune); |
643 | if (connected == -1) |
614 | if (!connected) |
644 | { |
615 | { |
645 | /* Player already informed of failure by the previous function */ |
616 | /* Player already informed of failure by the previous function */ |
646 | free_object (tmp); |
617 | tmp->destroy (); |
647 | return; |
618 | return; |
648 | } |
619 | } |
|
|
620 | |
649 | /* Remove marking rune */ |
621 | /* Remove marking rune */ |
650 | remove_ob (con_rune); |
622 | con_rune->destroy (); |
651 | free_object (con_rune); |
|
|
652 | } |
623 | } |
653 | |
624 | |
654 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
625 | /* For magic mouths/ears, and signs, take the msg from a book of scroll */ |
655 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
626 | if ((tmp->type == SIGN) || (tmp->type == MAGIC_EAR)) |
656 | { |
|
|
657 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
627 | if (adjust_sign_msg (pl, x, y, tmp) == -1) |
658 | { |
628 | { |
659 | free_object (tmp); |
629 | tmp->destroy (); |
660 | return; |
630 | return; |
661 | } |
631 | } |
662 | } |
|
|
663 | |
632 | |
664 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
633 | insert_ob_in_map_at (tmp, pl->map, floor, insert_flag, x, y); |
665 | if (connected != 0) |
634 | if (connected) |
666 | add_button_link (tmp, pl->map, connected); |
635 | tmp->add_link (pl->map, connected); |
667 | |
636 | |
668 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
637 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You build the %s", query_name (tmp)); |
669 | decrease_ob_nr (item, 1); |
638 | item->decrease (); |
670 | } |
639 | } |
671 | |
640 | |
672 | /** |
641 | /** |
673 | * Item remover. |
642 | * Item remover. |
674 | * |
643 | * |
675 | * Removes first buildable item, either under or above the floor |
644 | * Removes first buildable item, either under or above the floor |
676 | */ |
645 | */ |
677 | void |
646 | static void |
678 | apply_builder_remove (object *pl, int dir) |
647 | apply_builder_remove (object *pl, int dir) |
679 | { |
648 | { |
680 | object *item; |
649 | object *item; |
681 | short x, y; |
650 | int x, y; |
682 | |
651 | |
683 | x = pl->x + freearr_x[dir]; |
652 | x = pl->x + freearr_x[dir]; |
684 | y = pl->y + freearr_y[dir]; |
653 | y = pl->y + freearr_y[dir]; |
685 | |
654 | |
686 | /* Check square */ |
655 | /* Check square */ |
687 | item = GET_MAP_OB (pl->map, x, y); |
656 | item = GET_MAP_OB (pl->map, x, y); |
688 | if (!item) |
657 | if (!item) |
689 | { |
658 | { |
690 | /* Should not happen with previous tests, but we never know */ |
659 | /* Should not happen with previous tests, but we never know */ |
691 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
660 | new_draw_info (NDI_UNIQUE, 0, pl, "Invalid square."); |
692 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, pl->map->path); |
661 | LOG (llevError, "apply_builder_remove: (null) square at (%d, %d, %s)\n", x, y, &pl->map->path); |
693 | return; |
662 | return; |
694 | } |
663 | } |
695 | |
664 | |
696 | if (item->type == FLOOR || QUERY_FLAG (item, FLAG_IS_FLOOR)) |
665 | if (IS_FLOOR (item)) |
697 | item = item->above; |
666 | item = item->above; |
698 | |
667 | |
699 | if (!item) |
668 | if (!item) |
700 | { |
|
|
701 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
669 | new_draw_info (NDI_UNIQUE, 0, pl, "Nothing to remove."); |
|
|
670 | else if (item->type == BUILDABLE_WALL) |
|
|
671 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
|
|
672 | else if (!item->flag [FLAG_IS_BUILDABLE]) |
|
|
673 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't remove the %s, it's not buildable!", query_name (item)); |
|
|
674 | else |
|
|
675 | { |
|
|
676 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
|
|
677 | item->destroy (); |
|
|
678 | } |
|
|
679 | } |
|
|
680 | |
|
|
681 | |
|
|
682 | static void |
|
|
683 | replace_open_space_floor (object *os, object *material) |
|
|
684 | { |
|
|
685 | object *new_floor = archetype::get (material->slaying); |
|
|
686 | insert_ob_in_map_at (new_floor, os->map, os, |
|
|
687 | INS_BELOW_ORIGINATOR, os->x, os->y); |
|
|
688 | os->destroy (); |
|
|
689 | material->decrease (); |
|
|
690 | } |
|
|
691 | |
|
|
692 | /** |
|
|
693 | * Quad building. |
|
|
694 | */ |
|
|
695 | void |
|
|
696 | apply_builder_quad (object *pl, object *material, mapxy &pos) |
|
|
697 | { |
|
|
698 | object *open_space = 0; |
|
|
699 | object *floor = 0; |
|
|
700 | |
|
|
701 | object *tmp = pos.ms ().bot; |
|
|
702 | bool floor_exists = false; |
|
|
703 | while (tmp) |
|
|
704 | { |
|
|
705 | if (floor_exists && tmp->flag [FLAG_IS_QUAD]) |
|
|
706 | { |
|
|
707 | pl->failmsg ( |
|
|
708 | "You can't build there, there is a block in the way."); |
|
|
709 | return; |
|
|
710 | } |
|
|
711 | |
|
|
712 | if (IS_FLOOR (tmp)) |
|
|
713 | { |
|
|
714 | floor = tmp; |
|
|
715 | floor_exists = true; |
|
|
716 | |
|
|
717 | if (floor->arch->archname == shstr_quad_open_space) |
|
|
718 | { |
|
|
719 | open_space = floor; |
|
|
720 | } |
|
|
721 | else if (!floor->flag [FLAG_IS_QUAD]) |
|
|
722 | { |
|
|
723 | pl->failmsg ( |
|
|
724 | "You can't build there, the floor is not suited."); |
|
|
725 | return; |
|
|
726 | } |
|
|
727 | } |
|
|
728 | |
|
|
729 | tmp = tmp->above; |
|
|
730 | } |
|
|
731 | |
|
|
732 | if (open_space) |
|
|
733 | { |
|
|
734 | if (!material->slaying) |
|
|
735 | { |
|
|
736 | pl->failmsg ( |
|
|
737 | "The floor is open and you can't fill it with that material." |
|
|
738 | "H<Use another material to fill the ceiling.>"); |
|
|
739 | return; |
|
|
740 | } |
|
|
741 | |
|
|
742 | replace_open_space_floor (open_space, material); |
|
|
743 | pl->contr->fire_on = 0; // TODO: stopgap, do not add more than one per keypress |
702 | return; |
744 | return; |
703 | } |
745 | } |
704 | |
746 | else if (floor) |
705 | /* Now remove object, with special cases (buttons & such) */ |
|
|
706 | switch (item->type) |
|
|
707 | { |
747 | { |
708 | case WALL: |
748 | |
709 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't remove a wall with that, build a floor."); |
749 | maptile *upper_floor = pos.m->tile_available (TILE_UP); |
|
|
750 | if (!upper_floor) |
|
|
751 | { |
|
|
752 | pl->failmsg ( |
|
|
753 | "Whoops, you can't see the ceiling.. H<You may try again.>"); |
710 | return; |
754 | return; |
|
|
755 | } |
711 | |
756 | |
712 | case DOOR: |
757 | mapxy above_pos (upper_floor, pos.x, pos.y); |
713 | case BUTTON: |
758 | if (!above_pos.normalise ()) |
714 | case GATE: |
759 | { |
715 | case TIMED_GATE: |
760 | pl->failmsg ( |
716 | case DETECTOR: |
761 | "Whoops, you can't access the ceiling. H<You may try again.>"); |
717 | case PEDESTAL: |
762 | return; |
718 | case CF_HANDLE: |
763 | } |
719 | case MAGIC_EAR: |
|
|
720 | case SIGN: |
|
|
721 | /* Special case: must unconnect */ |
|
|
722 | if (QUERY_FLAG (item, FLAG_IS_LINKED)) |
|
|
723 | remove_button_link (item); |
|
|
724 | |
764 | |
725 | /* Fall through */ |
765 | mapspace &above_ms = above_pos.ms (); |
|
|
766 | for (object *quad_obj = above_ms.top; quad_obj; quad_obj = quad_obj->below) |
|
|
767 | { |
|
|
768 | if (quad_obj->arch->archname == shstr_quad_open_space) |
|
|
769 | { |
|
|
770 | if (!material->slaying) |
|
|
771 | { |
|
|
772 | pl->failmsg ( |
|
|
773 | "The ceiling is open and you can't fill it with that material." |
|
|
774 | "H<Use another material to fill the ceiling.>"); |
|
|
775 | return; |
|
|
776 | } |
726 | |
777 | |
727 | default: |
778 | replace_open_space_floor (quad_obj, material); |
728 | /* Remove generic item */ |
779 | break; |
729 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You remove the %s", query_name (item)); |
780 | } |
730 | remove_ob (item); |
781 | } |
731 | free_object (item); |
782 | |
|
|
783 | if (material->destroyed ()) |
|
|
784 | { |
|
|
785 | pl->failmsg ( |
|
|
786 | "You don't have enough build material to build a wall here."); |
|
|
787 | return; |
|
|
788 | } |
|
|
789 | |
|
|
790 | object *quad_wall = material->other_arch->instance (); |
|
|
791 | material->decrease (); |
|
|
792 | |
|
|
793 | insert_ob_in_map_at (quad_wall, floor->map, 0, |
|
|
794 | INS_ABOVE_FLOOR_ONLY, floor->x, floor->y); |
|
|
795 | } |
|
|
796 | else |
|
|
797 | { |
|
|
798 | pl->failmsg ("You can't build a quad block here."); |
732 | } |
799 | } |
733 | } |
800 | } |
734 | |
801 | |
735 | /** |
802 | /** |
736 | * Global building function |
803 | * Global building function |
… | |
… | |
739 | * or remover object. |
806 | * or remover object. |
740 | */ |
807 | */ |
741 | void |
808 | void |
742 | apply_map_builder (object *pl, int dir) |
809 | apply_map_builder (object *pl, int dir) |
743 | { |
810 | { |
744 | object *builder; |
|
|
745 | object *tmp; |
|
|
746 | object *tmp2; |
|
|
747 | short x, y; |
|
|
748 | |
|
|
749 | if (!pl->type == PLAYER) |
811 | if (!pl->type == PLAYER) |
750 | return; |
812 | return; |
751 | |
813 | |
752 | /*if ( !player->map->unique ) |
|
|
753 | { |
|
|
754 | new_draw_info( NDI_UNIQUE, 0, player, "You can't build outside a unique map." ); |
|
|
755 | return; |
|
|
756 | } */ |
|
|
757 | |
|
|
758 | if (dir == 0) |
814 | if (dir == 0) |
759 | { |
815 | { |
760 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
816 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build or destroy under yourself."); |
761 | return; |
817 | return; |
762 | } |
818 | } |
763 | |
819 | |
764 | x = pl->x + freearr_x[dir]; |
820 | mapxy pos (pl); pos.move (dir); |
765 | y = pl->y + freearr_y[dir]; |
|
|
766 | |
821 | |
767 | if ((1 > x) || (1 > y) || ((MAP_WIDTH (pl->map) - 2) < x) || ((MAP_HEIGHT (pl->map) - 2) < y)) |
822 | if (!pos.normalise ()) |
768 | { |
823 | { |
769 | new_draw_info (NDI_UNIQUE, 0, pl, "Can't build on map edge..."); |
824 | pl->failmsg ("You can't build here. H<There is nothing in this direction.>"); |
770 | return; |
825 | return; |
771 | } |
826 | } |
772 | |
827 | |
773 | /* |
828 | /* |
774 | * Check specified square |
829 | * Check specified square |
775 | * The square must have only buildable items |
830 | * The square must have only buildable items |
776 | * Exception: marking runes are all right, |
831 | * Exception: marking runes are all right, |
777 | * since they are used for special things like connecting doors / buttons |
832 | * since they are used for special things like connecting doors / buttons |
778 | */ |
833 | */ |
779 | |
834 | |
780 | tmp = GET_MAP_OB (pl->map, x, y); |
835 | object *builder = pl->contr->ranged_ob; |
781 | if (!tmp) |
836 | |
782 | { |
837 | object *tmp2 = pl->mark (); |
783 | /* Nothing, meaning player is standing next to an undefined square... */ |
838 | |
784 | LOG (llevError, "apply_map_builder: undefined square at (%d, %d, %s)\n", x, y, pl->map->path); |
839 | object *tmp = 0; |
785 | new_draw_info (NDI_UNIQUE, 0, pl, "You'd better not build here, it looks weird."); |
840 | for (tmp = pos.ms ().bot; tmp; tmp = tmp->above) |
786 | return; |
|
|
787 | } |
841 | { |
788 | tmp2 = find_marked_object (pl); |
842 | if (!tmp->flag [FLAG_IS_BUILDABLE] |
789 | while (tmp) |
843 | && (tmp->type != SIGN || tmp->arch->archname != shstr_rune_mark)) |
790 | { |
|
|
791 | if (!QUERY_FLAG (tmp, FLAG_IS_BUILDABLE) && ((tmp->type != SIGN) || (strcmp (tmp->arch->name, "rune_mark")))) |
|
|
792 | { |
844 | { |
793 | /* The item building function already has it's own special |
845 | /* The item building function already has it's own special |
794 | * checks for this |
846 | * checks for this. And so does the quad building function. |
795 | */ |
847 | */ |
796 | if ((!tmp2) || (tmp2->subtype != ST_MAT_ITEM)) |
848 | if (!tmp2 || (tmp2->subtype != ST_MAT_ITEM && tmp2->subtype != ST_MAT_QUAD)) |
797 | { |
849 | { |
|
|
850 | if (!INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
851 | ARG_MAP (pl->map), |
|
|
852 | ARG_INT (pos.y), ARG_INT (pos.y), |
|
|
853 | ARG_INT (0))) |
798 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
854 | new_draw_info (NDI_UNIQUE, 0, pl, "You can't build here."); |
|
|
855 | |
799 | return; |
856 | return; |
800 | } |
857 | } |
801 | } |
858 | } |
802 | tmp = tmp->above; |
|
|
803 | } |
859 | } |
804 | |
860 | |
805 | /* Now we know the square is ok */ |
861 | /* Now we know the square is ok */ |
806 | builder = pl->contr->ranges[range_builder]; |
862 | if (INVOKE_PLAYER (BUILD, pl->contr, ARG_OBJECT (builder), |
|
|
863 | ARG_MAP (pl->map), ARG_INT (pos.x), ARG_INT (pos.y), ARG_INT (1))) |
|
|
864 | return; |
807 | |
865 | |
808 | if (builder->subtype == ST_BD_REMOVE) |
866 | if (builder->subtype == ST_BD_REMOVE) |
809 | /* Remover -> call specific function and bail out */ |
867 | /* Remover -> call specific function and bail out */ |
810 | { |
868 | { |
811 | apply_builder_remove (pl, dir); |
869 | apply_builder_remove (pl, dir); |
… | |
… | |
831 | return; |
889 | return; |
832 | } |
890 | } |
833 | |
891 | |
834 | switch (tmp->subtype) |
892 | switch (tmp->subtype) |
835 | { |
893 | { |
836 | case ST_MAT_FLOOR: |
894 | case ST_MAT_FLOOR: |
837 | apply_builder_floor (pl, tmp, x, y); |
895 | apply_builder_floor (pl, tmp, pos.x, pos.y); |
838 | return; |
896 | return; |
839 | |
897 | |
840 | case ST_MAT_WALL: |
898 | case ST_MAT_WALL: |
841 | apply_builder_wall (pl, tmp, x, y); |
899 | apply_builder_wall (pl, tmp, pos.x, pos.y); |
842 | return; |
900 | return; |
843 | |
901 | |
844 | case ST_MAT_ITEM: |
902 | case ST_MAT_ITEM: |
845 | apply_builder_item (pl, tmp, x, y); |
903 | apply_builder_item (pl, tmp, pos.x, pos.y); |
846 | return; |
904 | return; |
847 | |
905 | |
|
|
906 | case ST_MAT_QUAD: |
|
|
907 | apply_builder_quad (pl, tmp, pos); |
|
|
908 | return; |
|
|
909 | |
848 | default: |
910 | default: |
849 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
911 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this material, sorry."); |
850 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
912 | LOG (llevError, "apply_map_builder: invalid material subtype %d\n", tmp->subtype); |
851 | return; |
913 | return; |
852 | } |
914 | } |
853 | } |
915 | } |
854 | |
916 | |
855 | /* Here, it means the builder has an invalid type */ |
917 | /* Here, it means the builder has an invalid type */ |
856 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
918 | new_draw_info (NDI_UNIQUE, 0, pl, "Don't know how to apply this tool, sorry."); |
857 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
919 | LOG (llevError, "apply_map_builder: invalid builder subtype %d\n", builder->subtype); |
858 | } |
920 | } |
859 | |
921 | |
860 | /** |
|
|
861 | * Make the built object inherit the msg of books that are used with it. |
|
|
862 | * For objects already invisible (i.e. magic mouths & ears), also make it |
|
|
863 | * it inherit the face and the name with "talking " prepended. |
|
|
864 | */ |
|
|
865 | int |
|
|
866 | adjust_sign_msg (object *pl, short x, short y, object *tmp) |
|
|
867 | { |
|
|
868 | object *book; |
|
|
869 | char buf[MAX_BUF]; |
|
|
870 | char buf2[MAX_BUF]; |
|
|
871 | |
|
|
872 | book = get_msg_book (pl, x, y); |
|
|
873 | if (!book) |
|
|
874 | { |
|
|
875 | new_draw_info (NDI_UNIQUE, 0, pl, "You need to put a book or scroll with the message."); |
|
|
876 | return -1; |
|
|
877 | } |
|
|
878 | |
|
|
879 | tmp->msg = book->msg; |
|
|
880 | |
|
|
881 | if (tmp->invisible) |
|
|
882 | { |
|
|
883 | if (book->custom_name != NULL) |
|
|
884 | { |
|
|
885 | snprintf (buf, sizeof (buf), "talking %s", &book->custom_name); |
|
|
886 | } |
|
|
887 | else |
|
|
888 | { |
|
|
889 | snprintf (buf, sizeof (buf), "talking %s", &book->name); |
|
|
890 | } |
|
|
891 | tmp->name = buf; |
|
|
892 | |
|
|
893 | if (book->name_pl != NULL) |
|
|
894 | { |
|
|
895 | snprintf (buf2, sizeof (buf2), "talking %s", &book->name_pl); |
|
|
896 | tmp->name_pl = buf2; |
|
|
897 | } |
|
|
898 | |
|
|
899 | tmp->face = book->face; |
|
|
900 | tmp->invisible = 0; |
|
|
901 | } |
|
|
902 | remove_ob (book); |
|
|
903 | free_object (book); |
|
|
904 | return 0; |
|
|
905 | } |
|
|