1 | /* |
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2 | * static char *rcsid_c_chat_c = |
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3 | * "$Id: c_chat.C,v 1.4 2006/09/03 00:18:42 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | |
12 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
21 | |
17 | |
22 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | |
26 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | #include <global.h> |
25 | #include <global.h> |
30 | #include <loader.h> |
26 | #include <loader.h> |
31 | #include <sproto.h> |
27 | #include <sproto.h> |
32 | |
28 | |
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29 | int |
33 | int command_me (object *op, char *params) |
30 | command_me (object *op, char *params) |
34 | { |
31 | { |
35 | char buf[MAX_BUF]; |
32 | char buf[MAX_BUF]; |
36 | |
33 | |
37 | if (!params) return 0; |
34 | if (!params) |
38 | snprintf(buf, MAX_BUF-1, "%s %s",&op->name, params); |
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39 | new_info_map(NDI_UNIQUE|NDI_BLUE,op->map, buf); |
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40 | |
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41 | return 0; |
35 | return 0; |
42 | } |
36 | snprintf (buf, MAX_BUF - 1, "%s %s", &op->name, params); |
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37 | new_info_map (NDI_UNIQUE | NDI_BLUE, op->map, buf); |
43 | |
38 | |
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39 | return 0; |
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40 | } |
44 | |
41 | |
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42 | |
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43 | int |
45 | int command_cointoss(object *op, char *params) |
44 | command_cointoss (object *op, char *params) |
46 | { |
45 | { |
47 | char buf[MAX_BUF]; |
46 | char buf[MAX_BUF]; |
48 | char buf2[MAX_BUF]; |
47 | char buf2[MAX_BUF]; |
49 | int i; |
48 | int i; |
50 | |
49 | |
51 | i = rndm(1, 2); |
50 | i = rndm (1, 2); |
52 | if (i == 1) { |
51 | if (i == 1) |
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52 | { |
53 | snprintf(buf, MAX_BUF-1, "%s flips a coin.... Heads!", &op->name); |
53 | snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Heads!", &op->name); |
54 | snprintf(buf2, MAX_BUF-1, "You flip a coin.... Heads!"); |
54 | snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Heads!"); |
55 | } else { |
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56 | snprintf(buf, MAX_BUF-1, "%s flips a coin.... Tails!", &op->name); |
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57 | snprintf(buf2, MAX_BUF-1, "You flip a coin.... Tails!"); |
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58 | } |
55 | } |
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56 | else |
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57 | { |
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58 | snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Tails!", &op->name); |
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59 | snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Tails!"); |
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60 | } |
59 | new_draw_info(NDI_UNIQUE, 0, op, buf2); |
61 | new_draw_info (NDI_UNIQUE, 0, op, buf2); |
60 | new_info_map_except(NDI_WHITE, op->map, op, buf); |
62 | new_info_map_except (NDI_WHITE, op->map, op, buf); |
61 | return 0; |
63 | return 0; |
62 | } |
64 | } |
63 | |
65 | |
64 | static const char* const orcknuckle[7] = {"none", "beholder", "ghost", "knight", |
66 | static const char *const orcknuckle[7] = { "none", "beholder", "ghost", "knight", |
65 | "princess", "dragon", "orc"}; |
67 | "princess", "dragon", "orc" |
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68 | }; |
66 | |
69 | |
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70 | int |
67 | int command_orcknuckle(object *op, char *params) |
71 | command_orcknuckle (object *op, char *params) |
68 | { |
72 | { |
69 | char buf[MAX_BUF]; |
73 | char buf[MAX_BUF]; |
70 | char buf2[MAX_BUF]; |
74 | char buf2[MAX_BUF]; |
71 | int i, j, k, l; |
75 | int i, j, k, l; |
72 | |
76 | |
73 | i = rndm(1, 5); |
77 | i = rndm (1, 5); |
74 | j = rndm(1, 5); |
78 | j = rndm (1, 5); |
75 | k = rndm(1, 5); |
79 | k = rndm (1, 5); |
76 | l = rndm(1, 6); |
80 | l = rndm (1, 6); |
77 | |
81 | |
78 | snprintf(buf2, MAX_BUF-1, "%s rolls %s, %s, %s, %s!", &op->name, |
82 | snprintf (buf2, MAX_BUF - 1, "%s rolls %s, %s, %s, %s!", &op->name, orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
79 | orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
83 | snprintf (buf, MAX_BUF - 1, "You roll %s, %s, %s, %s!", orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
80 | snprintf(buf, MAX_BUF-1, "You roll %s, %s, %s, %s!", |
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81 | orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]); |
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82 | new_draw_info(NDI_UNIQUE, 0, op, buf); |
84 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
83 | new_info_map_except(NDI_UNIQUE, op->map, op, buf2); |
85 | new_info_map_except (NDI_UNIQUE, op->map, op, buf2); |
84 | return 0; |
86 | return 0; |
85 | } |
87 | } |
86 | |
88 | |
87 | /* |
89 | /* |
88 | * This function covers basic emotions a player can have. An emotion can be |
90 | * This function covers basic emotions a player can have. An emotion can be |
89 | * one of three things currently. Directed at oneself, directed at someone, |
91 | * one of three things currently. Directed at oneself, directed at someone, |
… | |
… | |
94 | * arguments, translating them into commands. Adding a new emotion can be |
96 | * arguments, translating them into commands. Adding a new emotion can be |
95 | * done by editing command.c and command.h. |
97 | * done by editing command.c and command.h. |
96 | * [garbled 09-25-2001] |
98 | * [garbled 09-25-2001] |
97 | */ |
99 | */ |
98 | |
100 | |
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101 | static int |
99 | static int basic_emote(object *op, char *params, int emotion) |
102 | basic_emote (object *op, char *params, int emotion) |
100 | { |
103 | { |
101 | char buf[MAX_BUF], buf2[MAX_BUF], buf3[MAX_BUF]; |
104 | char buf[MAX_BUF], buf2[MAX_BUF], buf3[MAX_BUF]; |
102 | player *pl; |
105 | player *pl; |
103 | |
106 | |
104 | if (!params) { |
107 | if (!params) |
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108 | { |
105 | switch(emotion) { |
109 | switch (emotion) |
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110 | { |
106 | case EMOTE_NOD: |
111 | case EMOTE_NOD: |
107 | sprintf(buf, "%s nods solemnly.", &op->name); |
112 | sprintf (buf, "%s nods solemnly.", &op->name); |
108 | sprintf(buf2, "You nod solemnly."); |
113 | sprintf (buf2, "You nod solemnly."); |
109 | break; |
114 | break; |
110 | case EMOTE_DANCE: |
115 | case EMOTE_DANCE: |
111 | sprintf(buf, "%s expresses himself through interpretive dance.", |
116 | sprintf (buf, "%s expresses himself through interpretive dance.", &op->name); |
112 | &op->name); |
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113 | sprintf(buf2, "You dance with glee."); |
117 | sprintf (buf2, "You dance with glee."); |
114 | break; |
118 | break; |
115 | case EMOTE_KISS: |
119 | case EMOTE_KISS: |
116 | sprintf(buf, "%s makes a weird facial contortion", &op->name); |
120 | sprintf (buf, "%s makes a weird facial contortion", &op->name); |
117 | sprintf(buf2, "All the lonely people.."); |
121 | sprintf (buf2, "All the lonely people.."); |
118 | break; |
122 | break; |
119 | case EMOTE_BOUNCE: |
123 | case EMOTE_BOUNCE: |
120 | sprintf(buf, "%s bounces around.", &op->name); |
124 | sprintf (buf, "%s bounces around.", &op->name); |
121 | sprintf(buf2, "BOIINNNNNNGG!"); |
125 | sprintf (buf2, "BOIINNNNNNGG!"); |
122 | break; |
126 | break; |
123 | case EMOTE_SMILE: |
127 | case EMOTE_SMILE: |
124 | sprintf(buf, "%s smiles happily.", &op->name); |
128 | sprintf (buf, "%s smiles happily.", &op->name); |
125 | sprintf(buf2, "You smile happily."); |
129 | sprintf (buf2, "You smile happily."); |
126 | break; |
130 | break; |
127 | case EMOTE_CACKLE: |
131 | case EMOTE_CACKLE: |
128 | sprintf(buf, "%s throws back his head and cackles with insane " |
132 | sprintf (buf, "%s throws back his head and cackles with insane " "glee!", &op->name); |
129 | "glee!", &op->name); |
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130 | sprintf(buf2, "You cackle gleefully."); |
133 | sprintf (buf2, "You cackle gleefully."); |
131 | break; |
134 | break; |
132 | case EMOTE_LAUGH: |
135 | case EMOTE_LAUGH: |
133 | sprintf(buf, "%s falls down laughing.", &op->name); |
136 | sprintf (buf, "%s falls down laughing.", &op->name); |
134 | sprintf(buf2, "You fall down laughing."); |
137 | sprintf (buf2, "You fall down laughing."); |
135 | break; |
138 | break; |
136 | case EMOTE_GIGGLE: |
139 | case EMOTE_GIGGLE: |
137 | sprintf(buf, "%s giggles.", &op->name); |
140 | sprintf (buf, "%s giggles.", &op->name); |
138 | sprintf(buf2, "You giggle."); |
141 | sprintf (buf2, "You giggle."); |
139 | break; |
142 | break; |
140 | case EMOTE_SHAKE: |
143 | case EMOTE_SHAKE: |
141 | sprintf(buf, "%s shakes his head.", &op->name); |
144 | sprintf (buf, "%s shakes his head.", &op->name); |
142 | sprintf(buf2, "You shake your head."); |
145 | sprintf (buf2, "You shake your head."); |
143 | break; |
146 | break; |
144 | case EMOTE_PUKE: |
147 | case EMOTE_PUKE: |
145 | sprintf(buf, "%s pukes.", &op->name); |
148 | sprintf (buf, "%s pukes.", &op->name); |
146 | sprintf(buf2, "Bleaaaaaghhhhhhh!"); |
149 | sprintf (buf2, "Bleaaaaaghhhhhhh!"); |
147 | break; |
150 | break; |
148 | case EMOTE_GROWL: |
151 | case EMOTE_GROWL: |
149 | sprintf(buf, "%s growls.", &op->name); |
152 | sprintf (buf, "%s growls.", &op->name); |
150 | sprintf(buf2, "Grrrrrrrrr...."); |
153 | sprintf (buf2, "Grrrrrrrrr...."); |
151 | break; |
154 | break; |
152 | case EMOTE_SCREAM: |
155 | case EMOTE_SCREAM: |
153 | sprintf(buf, "%s screams at the top of his lungs!", &op->name); |
156 | sprintf (buf, "%s screams at the top of his lungs!", &op->name); |
154 | sprintf(buf2, "ARRRRRRRRRRGH!!!!!"); |
157 | sprintf (buf2, "ARRRRRRRRRRGH!!!!!"); |
155 | break; |
158 | break; |
156 | case EMOTE_SIGH: |
159 | case EMOTE_SIGH: |
157 | sprintf(buf, "%s sighs loudly.", &op->name); |
160 | sprintf (buf, "%s sighs loudly.", &op->name); |
158 | sprintf(buf2, "You sigh."); |
161 | sprintf (buf2, "You sigh."); |
159 | break; |
162 | break; |
160 | case EMOTE_SULK: |
163 | case EMOTE_SULK: |
161 | sprintf(buf, "%s sulks in the corner.", &op->name); |
164 | sprintf (buf, "%s sulks in the corner.", &op->name); |
162 | sprintf(buf2, "You sulk."); |
165 | sprintf (buf2, "You sulk."); |
163 | break; |
166 | break; |
164 | case EMOTE_CRY: |
167 | case EMOTE_CRY: |
165 | sprintf(buf, "%s bursts into tears.", &op->name); |
168 | sprintf (buf, "%s bursts into tears.", &op->name); |
166 | sprintf(buf2, "Waaaaaaahhh.."); |
169 | sprintf (buf2, "Waaaaaaahhh.."); |
167 | break; |
170 | break; |
168 | case EMOTE_GRIN: |
171 | case EMOTE_GRIN: |
169 | sprintf(buf, "%s grins evilly.", &op->name); |
172 | sprintf (buf, "%s grins evilly.", &op->name); |
170 | sprintf(buf2, "You grin evilly."); |
173 | sprintf (buf2, "You grin evilly."); |
171 | break; |
174 | break; |
172 | case EMOTE_BOW: |
175 | case EMOTE_BOW: |
173 | sprintf(buf, "%s bows deeply.", &op->name); |
176 | sprintf (buf, "%s bows deeply.", &op->name); |
174 | sprintf(buf2, "You bow deeply."); |
177 | sprintf (buf2, "You bow deeply."); |
175 | break; |
178 | break; |
176 | case EMOTE_CLAP: |
179 | case EMOTE_CLAP: |
177 | sprintf(buf, "%s gives a round of applause.", &op->name); |
180 | sprintf (buf, "%s gives a round of applause.", &op->name); |
178 | sprintf(buf2, "Clap, clap, clap."); |
181 | sprintf (buf2, "Clap, clap, clap."); |
179 | break; |
182 | break; |
180 | case EMOTE_BLUSH: |
183 | case EMOTE_BLUSH: |
181 | sprintf(buf, "%s blushes.", &op->name); |
184 | sprintf (buf, "%s blushes.", &op->name); |
182 | sprintf(buf2, "Your cheeks are burning."); |
185 | sprintf (buf2, "Your cheeks are burning."); |
183 | break; |
186 | break; |
184 | case EMOTE_BURP: |
187 | case EMOTE_BURP: |
185 | sprintf(buf, "%s burps loudly.", &op->name); |
188 | sprintf (buf, "%s burps loudly.", &op->name); |
186 | sprintf(buf2, "You burp loudly."); |
189 | sprintf (buf2, "You burp loudly."); |
187 | break; |
190 | break; |
188 | case EMOTE_CHUCKLE: |
191 | case EMOTE_CHUCKLE: |
189 | sprintf(buf, "%s chuckles politely.", &op->name); |
192 | sprintf (buf, "%s chuckles politely.", &op->name); |
190 | sprintf(buf2, "You chuckle politely"); |
193 | sprintf (buf2, "You chuckle politely"); |
191 | break; |
194 | break; |
192 | case EMOTE_COUGH: |
195 | case EMOTE_COUGH: |
193 | sprintf(buf, "%s coughs loudly.", &op->name); |
196 | sprintf (buf, "%s coughs loudly.", &op->name); |
194 | sprintf(buf2, "Yuck, try to cover your mouth next time!"); |
197 | sprintf (buf2, "Yuck, try to cover your mouth next time!"); |
195 | break; |
198 | break; |
196 | case EMOTE_FLIP: |
199 | case EMOTE_FLIP: |
197 | sprintf(buf, "%s flips head over heels.", &op->name); |
200 | sprintf (buf, "%s flips head over heels.", &op->name); |
198 | sprintf(buf2, "You flip head over heels."); |
201 | sprintf (buf2, "You flip head over heels."); |
199 | break; |
202 | break; |
200 | case EMOTE_FROWN: |
203 | case EMOTE_FROWN: |
201 | sprintf(buf, "%s frowns.", &op->name); |
204 | sprintf (buf, "%s frowns.", &op->name); |
202 | sprintf(buf2, "What's bothering you?"); |
205 | sprintf (buf2, "What's bothering you?"); |
203 | break; |
206 | break; |
204 | case EMOTE_GASP: |
207 | case EMOTE_GASP: |
205 | sprintf(buf, "%s gasps in astonishment.", &op->name); |
208 | sprintf (buf, "%s gasps in astonishment.", &op->name); |
206 | sprintf(buf2, "You gasp in astonishment."); |
209 | sprintf (buf2, "You gasp in astonishment."); |
207 | break; |
210 | break; |
208 | case EMOTE_GLARE: |
211 | case EMOTE_GLARE: |
209 | sprintf(buf, "%s glares around him.", &op->name); |
212 | sprintf (buf, "%s glares around him.", &op->name); |
210 | sprintf(buf2, "You glare at nothing in particular."); |
213 | sprintf (buf2, "You glare at nothing in particular."); |
211 | break; |
214 | break; |
212 | case EMOTE_GROAN: |
215 | case EMOTE_GROAN: |
213 | sprintf(buf, "%s groans loudly.", &op->name); |
216 | sprintf (buf, "%s groans loudly.", &op->name); |
214 | sprintf(buf2, "You groan loudly."); |
217 | sprintf (buf2, "You groan loudly."); |
215 | break; |
218 | break; |
216 | case EMOTE_HICCUP: |
219 | case EMOTE_HICCUP: |
217 | sprintf(buf, "%s hiccups.", &op->name); |
220 | sprintf (buf, "%s hiccups.", &op->name); |
218 | sprintf(buf2, "*HIC*"); |
221 | sprintf (buf2, "*HIC*"); |
219 | break; |
222 | break; |
220 | case EMOTE_LICK: |
223 | case EMOTE_LICK: |
221 | sprintf(buf, "%s licks his mouth and smiles.", &op->name); |
224 | sprintf (buf, "%s licks his mouth and smiles.", &op->name); |
222 | sprintf(buf2, "You lick your mouth and smile."); |
225 | sprintf (buf2, "You lick your mouth and smile."); |
223 | break; |
226 | break; |
224 | case EMOTE_POUT: |
227 | case EMOTE_POUT: |
225 | sprintf(buf, "%s pouts.", &op->name); |
228 | sprintf (buf, "%s pouts.", &op->name); |
226 | sprintf(buf2, "Aww, don't take it so hard."); |
229 | sprintf (buf2, "Aww, don't take it so hard."); |
227 | break; |
230 | break; |
228 | case EMOTE_SHIVER: |
231 | case EMOTE_SHIVER: |
229 | sprintf(buf, "%s shivers uncomfortably.", &op->name); |
232 | sprintf (buf, "%s shivers uncomfortably.", &op->name); |
230 | sprintf(buf2, "Brrrrrrrrr."); |
233 | sprintf (buf2, "Brrrrrrrrr."); |
231 | break; |
234 | break; |
232 | case EMOTE_SHRUG: |
235 | case EMOTE_SHRUG: |
233 | sprintf(buf, "%s shrugs helplessly.", &op->name); |
236 | sprintf (buf, "%s shrugs helplessly.", &op->name); |
234 | sprintf(buf2, "You shrug."); |
237 | sprintf (buf2, "You shrug."); |
235 | break; |
238 | break; |
236 | case EMOTE_SMIRK: |
239 | case EMOTE_SMIRK: |
237 | sprintf(buf, "%s smirks.", &op->name); |
240 | sprintf (buf, "%s smirks.", &op->name); |
238 | sprintf(buf2, "You smirk."); |
241 | sprintf (buf2, "You smirk."); |
239 | break; |
242 | break; |
240 | case EMOTE_SNAP: |
243 | case EMOTE_SNAP: |
241 | sprintf(buf, "%s snaps his fingers.", &op->name); |
244 | sprintf (buf, "%s snaps his fingers.", &op->name); |
242 | sprintf(buf2, "PRONTO! You snap your fingers."); |
245 | sprintf (buf2, "PRONTO! You snap your fingers."); |
243 | break; |
246 | break; |
244 | case EMOTE_SNEEZE: |
247 | case EMOTE_SNEEZE: |
245 | sprintf(buf, "%s sneezes.", &op->name); |
248 | sprintf (buf, "%s sneezes.", &op->name); |
246 | sprintf(buf2, "Gesundheit!"); |
249 | sprintf (buf2, "Gesundheit!"); |
247 | break; |
250 | break; |
248 | case EMOTE_SNICKER: |
251 | case EMOTE_SNICKER: |
249 | sprintf(buf, "%s snickers softly.", &op->name); |
252 | sprintf (buf, "%s snickers softly.", &op->name); |
250 | sprintf(buf2, "You snicker softly."); |
253 | sprintf (buf2, "You snicker softly."); |
251 | break; |
254 | break; |
252 | case EMOTE_SNIFF: |
255 | case EMOTE_SNIFF: |
253 | sprintf(buf, "%s sniffs sadly.", &op->name); |
256 | sprintf (buf, "%s sniffs sadly.", &op->name); |
254 | sprintf(buf2, "You sniff sadly. *SNIFF*"); |
257 | sprintf (buf2, "You sniff sadly. *SNIFF*"); |
255 | break; |
258 | break; |
256 | case EMOTE_SNORE: |
259 | case EMOTE_SNORE: |
257 | sprintf(buf, "%s snores loudly.", &op->name); |
260 | sprintf (buf, "%s snores loudly.", &op->name); |
258 | sprintf(buf2, "Zzzzzzzzzzzzzzz."); |
261 | sprintf (buf2, "Zzzzzzzzzzzzzzz."); |
259 | break; |
262 | break; |
260 | case EMOTE_SPIT: |
263 | case EMOTE_SPIT: |
261 | sprintf(buf, "%s spits over his left shoulder.", &op->name); |
264 | sprintf (buf, "%s spits over his left shoulder.", &op->name); |
262 | sprintf(buf2, "You spit over your left shoulder."); |
265 | sprintf (buf2, "You spit over your left shoulder."); |
263 | break; |
266 | break; |
264 | case EMOTE_STRUT: |
267 | case EMOTE_STRUT: |
265 | sprintf(buf, "%s struts proudly.", &op->name); |
268 | sprintf (buf, "%s struts proudly.", &op->name); |
266 | sprintf(buf2, "Strut your stuff."); |
269 | sprintf (buf2, "Strut your stuff."); |
267 | break; |
270 | break; |
268 | case EMOTE_TWIDDLE: |
271 | case EMOTE_TWIDDLE: |
269 | sprintf(buf, "%s patiently twiddles his thumbs.", &op->name); |
272 | sprintf (buf, "%s patiently twiddles his thumbs.", &op->name); |
270 | sprintf(buf2, "You patiently twiddle your thumbs."); |
273 | sprintf (buf2, "You patiently twiddle your thumbs."); |
271 | break; |
274 | break; |
272 | case EMOTE_WAVE: |
275 | case EMOTE_WAVE: |
273 | sprintf(buf, "%s waves happily.", &op->name); |
276 | sprintf (buf, "%s waves happily.", &op->name); |
274 | sprintf(buf2, "You wave."); |
277 | sprintf (buf2, "You wave."); |
275 | break; |
278 | break; |
276 | case EMOTE_WHISTLE: |
279 | case EMOTE_WHISTLE: |
277 | sprintf(buf, "%s whistles appreciatively.", &op->name); |
280 | sprintf (buf, "%s whistles appreciatively.", &op->name); |
278 | sprintf(buf2, "You whistle appreciatively."); |
281 | sprintf (buf2, "You whistle appreciatively."); |
279 | break; |
282 | break; |
280 | case EMOTE_WINK: |
283 | case EMOTE_WINK: |
281 | sprintf(buf, "%s winks suggestively.", &op->name); |
284 | sprintf (buf, "%s winks suggestively.", &op->name); |
282 | sprintf(buf2, "Have you got something in your eye?"); |
285 | sprintf (buf2, "Have you got something in your eye?"); |
283 | break; |
286 | break; |
284 | case EMOTE_YAWN: |
287 | case EMOTE_YAWN: |
285 | sprintf(buf, "%s yawns sleepily.", &op->name); |
288 | sprintf (buf, "%s yawns sleepily.", &op->name); |
286 | sprintf(buf2, "You open up your yap and let out a big breeze " |
289 | sprintf (buf2, "You open up your yap and let out a big breeze " "of stale air."); |
287 | "of stale air."); |
|
|
288 | break; |
290 | break; |
289 | case EMOTE_CRINGE: |
291 | case EMOTE_CRINGE: |
290 | sprintf(buf, "%s cringes in terror!", &op->name); |
292 | sprintf (buf, "%s cringes in terror!", &op->name); |
291 | sprintf(buf2, "You cringe in terror."); |
293 | sprintf (buf2, "You cringe in terror."); |
292 | break; |
294 | break; |
293 | case EMOTE_BLEED: |
295 | case EMOTE_BLEED: |
294 | sprintf(buf, "%s is bleeding all over the carpet" |
296 | sprintf (buf, "%s is bleeding all over the carpet" " - got a spare tourniquet?", &op->name); |
295 | " - got a spare tourniquet?", &op->name); |
|
|
296 | sprintf(buf2, "You bleed all over your nice new armour."); |
297 | sprintf (buf2, "You bleed all over your nice new armour."); |
297 | break; |
298 | break; |
298 | case EMOTE_THINK: |
299 | case EMOTE_THINK: |
299 | sprintf(buf, "%s closes his eyes and thinks really hard.", |
300 | sprintf (buf, "%s closes his eyes and thinks really hard.", &op->name); |
300 | &op->name); |
|
|
301 | sprintf(buf2, "Anything in particular that you'd care to think " |
301 | sprintf (buf2, "Anything in particular that you'd care to think " "about?"); |
302 | "about?"); |
|
|
303 | break; |
302 | break; |
304 | default: |
303 | default: |
305 | sprintf(buf, "%s dances with glee.", &op->name); |
304 | sprintf (buf, "%s dances with glee.", &op->name); |
306 | sprintf(buf2, "You are a nut."); |
305 | sprintf (buf2, "You are a nut."); |
307 | break; |
306 | break; |
308 | } /*case*/ |
307 | } /*case */ |
309 | new_info_map_except(NDI_WHITE, op->map, op, buf); |
308 | new_info_map_except (NDI_WHITE, op->map, op, buf); |
310 | new_draw_info(NDI_UNIQUE|NDI_WHITE, 0, op, buf2); |
309 | new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf2); |
311 | return(0); |
310 | return (0); |
312 | } else { |
311 | } |
313 | for(pl=first_player;pl!=NULL;pl=pl->next) { |
312 | else |
|
|
313 | { |
|
|
314 | for_all_players (pl) |
|
|
315 | { |
314 | if(strncasecmp(pl->ob->name, params, MAX_NAME)==0 && |
316 | if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 && |
315 | pl->ob->map == op->map && pl->ob != op && |
317 | pl->ob->map == op->map && pl->ob != op && !(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden)) |
316 | !(QUERY_FLAG(pl->ob,FLAG_WIZ) && pl->ob->contr->hidden)) { |
318 | { |
317 | /* Hidden dms are not affected by emotions*/ |
319 | /* Hidden dms are not affected by emotions */ |
318 | switch(emotion) { |
320 | switch (emotion) |
|
|
321 | { |
319 | case EMOTE_NOD: |
322 | case EMOTE_NOD: |
320 | sprintf(buf, "You nod solemnly to %s.", &pl->ob->name); |
323 | sprintf (buf, "You nod solemnly to %s.", &pl->ob->name); |
321 | sprintf(buf2, "%s nods solemnly to you.", &op->name); |
324 | sprintf (buf2, "%s nods solemnly to you.", &op->name); |
322 | sprintf(buf3, "%s nods solemnly to %s.", &op->name, |
325 | sprintf (buf3, "%s nods solemnly to %s.", &op->name, &pl->ob->name); |
323 | &pl->ob->name); |
|
|
324 | break; |
326 | break; |
325 | case EMOTE_DANCE: |
327 | case EMOTE_DANCE: |
326 | sprintf(buf, "You grab %s and begin doing the Cha-Cha!", |
328 | sprintf (buf, "You grab %s and begin doing the Cha-Cha!", &pl->ob->name); |
327 | &pl->ob->name); |
|
|
328 | sprintf(buf2, "%s grabs you, and begins dancing!", |
329 | sprintf (buf2, "%s grabs you, and begins dancing!", &op->name); |
329 | &op->name); |
|
|
330 | sprintf(buf3, "Yipe! %s and %s are doing the Macarena!", |
330 | sprintf (buf3, "Yipe! %s and %s are doing the Macarena!", &op->name, &pl->ob->name); |
331 | &op->name, &pl->ob->name); |
|
|
332 | break; |
331 | break; |
333 | case EMOTE_KISS: |
332 | case EMOTE_KISS: |
334 | sprintf(buf, "You kiss %s.", &pl->ob->name); |
333 | sprintf (buf, "You kiss %s.", &pl->ob->name); |
335 | sprintf(buf2, "%s kisses you.", &op->name); |
334 | sprintf (buf2, "%s kisses you.", &op->name); |
336 | sprintf(buf3, "%s kisses %s.", &op->name, &pl->ob->name); |
335 | sprintf (buf3, "%s kisses %s.", &op->name, &pl->ob->name); |
337 | break; |
336 | break; |
338 | case EMOTE_BOUNCE: |
337 | case EMOTE_BOUNCE: |
339 | sprintf(buf, "You bounce around the room with %s.", |
338 | sprintf (buf, "You bounce around the room with %s.", &pl->ob->name); |
340 | &pl->ob->name); |
|
|
341 | sprintf(buf2, "%s bounces around the room with you.", |
339 | sprintf (buf2, "%s bounces around the room with you.", &op->name); |
342 | &op->name); |
|
|
343 | sprintf(buf3, "%s bounces around the room with %s.", |
340 | sprintf (buf3, "%s bounces around the room with %s.", &op->name, &pl->ob->name); |
344 | &op->name, &pl->ob->name); |
|
|
345 | break; |
341 | break; |
346 | case EMOTE_SMILE: |
342 | case EMOTE_SMILE: |
347 | sprintf(buf, "You smile at %s.", &pl->ob->name); |
343 | sprintf (buf, "You smile at %s.", &pl->ob->name); |
348 | sprintf(buf2, "%s smiles at you.", &op->name); |
344 | sprintf (buf2, "%s smiles at you.", &op->name); |
349 | sprintf(buf3, "%s beams a smile at %s.", &op->name, |
345 | sprintf (buf3, "%s beams a smile at %s.", &op->name, &pl->ob->name); |
350 | &pl->ob->name); |
|
|
351 | break; |
346 | break; |
352 | case EMOTE_LAUGH: |
347 | case EMOTE_LAUGH: |
353 | sprintf(buf, "You take one look at %s and fall down " |
348 | sprintf (buf, "You take one look at %s and fall down " "laughing.", &pl->ob->name); |
354 | "laughing.", &pl->ob->name); |
|
|
355 | sprintf(buf2, "%s looks at you and falls down on the " |
349 | sprintf (buf2, "%s looks at you and falls down on the " "ground laughing.", &op->name); |
356 | "ground laughing.", &op->name); |
350 | sprintf (buf3, "%s looks at %s and falls down on the " "ground laughing.", &op->name, &pl->ob->name); |
357 | sprintf(buf3, "%s looks at %s and falls down on the " |
|
|
358 | "ground laughing.", &op->name, &pl->ob->name); |
|
|
359 | break; |
351 | break; |
360 | case EMOTE_SHAKE: |
352 | case EMOTE_SHAKE: |
361 | sprintf(buf, "You shake %s's hand.", &pl->ob->name); |
353 | sprintf (buf, "You shake %s's hand.", &pl->ob->name); |
362 | sprintf(buf2, "%s shakes your hand.", &op->name); |
354 | sprintf (buf2, "%s shakes your hand.", &op->name); |
363 | sprintf(buf3, "%s shakes %s's hand.", &op->name, |
355 | sprintf (buf3, "%s shakes %s's hand.", &op->name, &pl->ob->name); |
364 | &pl->ob->name); |
|
|
365 | break; |
356 | break; |
366 | case EMOTE_PUKE: |
357 | case EMOTE_PUKE: |
367 | sprintf(buf, "You puke on %s.", &pl->ob->name); |
358 | sprintf (buf, "You puke on %s.", &pl->ob->name); |
368 | sprintf(buf2, "%s pukes on your clothes!", &op->name); |
359 | sprintf (buf2, "%s pukes on your clothes!", &op->name); |
369 | sprintf(buf3, "%s pukes on %s.", &op->name, &pl->ob->name); |
360 | sprintf (buf3, "%s pukes on %s.", &op->name, &pl->ob->name); |
370 | break; |
361 | break; |
371 | case EMOTE_HUG: |
362 | case EMOTE_HUG: |
372 | sprintf(buf, "You hug %s.", &pl->ob->name); |
363 | sprintf (buf, "You hug %s.", &pl->ob->name); |
373 | sprintf(buf2, "%s hugs you.", &op->name); |
364 | sprintf (buf2, "%s hugs you.", &op->name); |
374 | sprintf(buf3, "%s hugs %s.", &op->name, &pl->ob->name); |
365 | sprintf (buf3, "%s hugs %s.", &op->name, &pl->ob->name); |
375 | break; |
366 | break; |
376 | case EMOTE_CRY: |
367 | case EMOTE_CRY: |
377 | sprintf(buf, "You cry on %s's shoulder.", &pl->ob->name); |
368 | sprintf (buf, "You cry on %s's shoulder.", &pl->ob->name); |
378 | sprintf(buf2, "%s cries on your shoulder.", &op->name); |
369 | sprintf (buf2, "%s cries on your shoulder.", &op->name); |
379 | sprintf(buf3, "%s cries on %s's shoulder.", &op->name, |
370 | sprintf (buf3, "%s cries on %s's shoulder.", &op->name, &pl->ob->name); |
380 | &pl->ob->name); |
|
|
381 | break; |
371 | break; |
382 | case EMOTE_POKE: |
372 | case EMOTE_POKE: |
383 | sprintf(buf, "You poke %s in the ribs.", &pl->ob->name); |
373 | sprintf (buf, "You poke %s in the ribs.", &pl->ob->name); |
384 | sprintf(buf2, "%s pokes you in the ribs.", &op->name); |
374 | sprintf (buf2, "%s pokes you in the ribs.", &op->name); |
385 | sprintf(buf3, "%s pokes %s in the ribs.", &op->name, |
375 | sprintf (buf3, "%s pokes %s in the ribs.", &op->name, &pl->ob->name); |
386 | &pl->ob->name); |
|
|
387 | break; |
376 | break; |
388 | case EMOTE_ACCUSE: |
377 | case EMOTE_ACCUSE: |
389 | sprintf(buf, "You look accusingly at %s.", &pl->ob->name); |
378 | sprintf (buf, "You look accusingly at %s.", &pl->ob->name); |
390 | sprintf(buf2, "%s looks accusingly at you.", &op->name); |
379 | sprintf (buf2, "%s looks accusingly at you.", &op->name); |
391 | sprintf(buf3, "%s looks accusingly at %s.", &op->name, |
380 | sprintf (buf3, "%s looks accusingly at %s.", &op->name, &pl->ob->name); |
392 | &pl->ob->name); |
|
|
393 | break; |
381 | break; |
394 | case EMOTE_GRIN: |
382 | case EMOTE_GRIN: |
395 | sprintf(buf, "You grin at %s.", &pl->ob->name); |
383 | sprintf (buf, "You grin at %s.", &pl->ob->name); |
396 | sprintf(buf2, "%s grins evilly at you.", &op->name); |
384 | sprintf (buf2, "%s grins evilly at you.", &op->name); |
397 | sprintf(buf3, "%s grins evilly at %s.", &op->name, |
385 | sprintf (buf3, "%s grins evilly at %s.", &op->name, &pl->ob->name); |
398 | &pl->ob->name); |
|
|
399 | break; |
386 | break; |
400 | case EMOTE_BOW: |
387 | case EMOTE_BOW: |
401 | sprintf(buf, "You bow before %s.", &pl->ob->name); |
388 | sprintf (buf, "You bow before %s.", &pl->ob->name); |
402 | sprintf(buf2, "%s bows before you.", &op->name); |
389 | sprintf (buf2, "%s bows before you.", &op->name); |
403 | sprintf(buf3, "%s bows before %s.", &op->name, |
390 | sprintf (buf3, "%s bows before %s.", &op->name, &pl->ob->name); |
404 | &pl->ob->name); |
|
|
405 | break; |
391 | break; |
406 | case EMOTE_FROWN: |
392 | case EMOTE_FROWN: |
407 | sprintf(buf, "You frown darkly at %s.", &pl->ob->name); |
393 | sprintf (buf, "You frown darkly at %s.", &pl->ob->name); |
408 | sprintf(buf2, "%s frowns darkly at you.", &op->name); |
394 | sprintf (buf2, "%s frowns darkly at you.", &op->name); |
409 | sprintf(buf3, "%s frowns darkly at %s.", &op->name, |
395 | sprintf (buf3, "%s frowns darkly at %s.", &op->name, &pl->ob->name); |
410 | &pl->ob->name); |
|
|
411 | break; |
396 | break; |
412 | case EMOTE_GLARE: |
397 | case EMOTE_GLARE: |
413 | sprintf(buf, "You glare icily at %s.", &pl->ob->name); |
398 | sprintf (buf, "You glare icily at %s.", &pl->ob->name); |
414 | sprintf(buf2, "%s glares icily at you, you feel cold to" |
399 | sprintf (buf2, "%s glares icily at you, you feel cold to" " your bones.", &op->name); |
415 | " your bones.", &op->name); |
|
|
416 | sprintf(buf3, "%s glares at %s.", &op->name, &pl->ob->name); |
400 | sprintf (buf3, "%s glares at %s.", &op->name, &pl->ob->name); |
417 | break; |
401 | break; |
418 | case EMOTE_LICK: |
402 | case EMOTE_LICK: |
419 | sprintf(buf, "You lick %s.", &pl->ob->name); |
403 | sprintf (buf, "You lick %s.", &pl->ob->name); |
420 | sprintf(buf2, "%s licks you.", &op->name); |
404 | sprintf (buf2, "%s licks you.", &op->name); |
421 | sprintf(buf3, "%s licks %s.", &op->name, &pl->ob->name); |
405 | sprintf (buf3, "%s licks %s.", &op->name, &pl->ob->name); |
422 | break; |
406 | break; |
423 | case EMOTE_SHRUG: |
407 | case EMOTE_SHRUG: |
424 | sprintf(buf, "You shrug at %s.", &pl->ob->name); |
408 | sprintf (buf, "You shrug at %s.", &pl->ob->name); |
425 | sprintf(buf2, "%s shrugs at you.", &op->name); |
409 | sprintf (buf2, "%s shrugs at you.", &op->name); |
426 | sprintf(buf3, "%s shrugs at %s.", &op->name, &pl->ob->name); |
410 | sprintf (buf3, "%s shrugs at %s.", &op->name, &pl->ob->name); |
427 | break; |
411 | break; |
428 | case EMOTE_SLAP: |
412 | case EMOTE_SLAP: |
429 | sprintf(buf, "You slap %s.", &pl->ob->name); |
413 | sprintf (buf, "You slap %s.", &pl->ob->name); |
430 | sprintf(buf2, "You are slapped by %s.", &op->name); |
414 | sprintf (buf2, "You are slapped by %s.", &op->name); |
431 | sprintf(buf3, "%s slaps %s.", &op->name, &pl->ob->name); |
415 | sprintf (buf3, "%s slaps %s.", &op->name, &pl->ob->name); |
432 | break; |
416 | break; |
433 | case EMOTE_SNEEZE: |
417 | case EMOTE_SNEEZE: |
434 | sprintf(buf, "You sneeze at %s and a film of snot shoots" |
418 | sprintf (buf, "You sneeze at %s and a film of snot shoots" " onto him.", &pl->ob->name); |
435 | " onto him.", &pl->ob->name); |
|
|
436 | sprintf(buf2, "%s sneezes on you, you feel the snot cover" |
419 | sprintf (buf2, "%s sneezes on you, you feel the snot cover" " you. EEEEEEW.", &op->name); |
437 | " you. EEEEEEW.", &op->name); |
|
|
438 | sprintf(buf3, "%s sneezes on %s and a film of snot covers" |
420 | sprintf (buf3, "%s sneezes on %s and a film of snot covers" " him.", &op->name, &pl->ob->name); |
439 | " him.", &op->name, &pl->ob->name); |
|
|
440 | break; |
421 | break; |
441 | case EMOTE_SNIFF: |
422 | case EMOTE_SNIFF: |
442 | sprintf(buf, "You sniff %s.", &pl->ob->name); |
423 | sprintf (buf, "You sniff %s.", &pl->ob->name); |
443 | sprintf(buf2, "%s sniffs you.", &op->name); |
424 | sprintf (buf2, "%s sniffs you.", &op->name); |
444 | sprintf(buf3, "%s sniffs %s", &op->name, &pl->ob->name); |
425 | sprintf (buf3, "%s sniffs %s", &op->name, &pl->ob->name); |
445 | break; |
426 | break; |
446 | case EMOTE_SPIT: |
427 | case EMOTE_SPIT: |
447 | sprintf(buf, "You spit on %s.", &pl->ob->name); |
428 | sprintf (buf, "You spit on %s.", &pl->ob->name); |
448 | sprintf(buf2, "%s spits in your face!", &op->name); |
429 | sprintf (buf2, "%s spits in your face!", &op->name); |
449 | sprintf(buf3, "%s spits in %s's face.", &op->name, |
430 | sprintf (buf3, "%s spits in %s's face.", &op->name, &pl->ob->name); |
450 | &pl->ob->name); |
|
|
451 | break; |
431 | break; |
452 | case EMOTE_THANK: |
432 | case EMOTE_THANK: |
453 | sprintf(buf, "You thank %s heartily.", &pl->ob->name); |
433 | sprintf (buf, "You thank %s heartily.", &pl->ob->name); |
454 | sprintf(buf2, "%s thanks you heartily.", &op->name); |
434 | sprintf (buf2, "%s thanks you heartily.", &op->name); |
455 | sprintf(buf3, "%s thanks %s heartily.", &op->name, |
435 | sprintf (buf3, "%s thanks %s heartily.", &op->name, &pl->ob->name); |
456 | &pl->ob->name); |
|
|
457 | break; |
436 | break; |
458 | case EMOTE_WAVE: |
437 | case EMOTE_WAVE: |
459 | sprintf(buf, "You wave goodbye to %s.", &pl->ob->name); |
438 | sprintf (buf, "You wave goodbye to %s.", &pl->ob->name); |
460 | sprintf(buf2, "%s waves goodbye to you. Have a good" |
439 | sprintf (buf2, "%s waves goodbye to you. Have a good" " journey.", &op->name); |
461 | " journey.", &op->name); |
|
|
462 | sprintf(buf3, "%s waves goodbye to %s.", &op->name, |
440 | sprintf (buf3, "%s waves goodbye to %s.", &op->name, &pl->ob->name); |
463 | &pl->ob->name); |
|
|
464 | break; |
441 | break; |
465 | case EMOTE_WHISTLE: |
442 | case EMOTE_WHISTLE: |
466 | sprintf(buf, "You whistle at %s.", &pl->ob->name); |
443 | sprintf (buf, "You whistle at %s.", &pl->ob->name); |
467 | sprintf(buf2, "%s whistles at you.", &op->name); |
444 | sprintf (buf2, "%s whistles at you.", &op->name); |
468 | sprintf(buf2, "%s whistles at %s.", &op->name, &pl->ob->name); |
445 | sprintf (buf2, "%s whistles at %s.", &op->name, &pl->ob->name); |
469 | break; |
446 | break; |
470 | case EMOTE_WINK: |
447 | case EMOTE_WINK: |
471 | sprintf(buf, "You wink suggestively at %s.", &pl->ob->name); |
448 | sprintf (buf, "You wink suggestively at %s.", &pl->ob->name); |
472 | sprintf(buf2, "%s winks suggestively at you.", &op->name); |
449 | sprintf (buf2, "%s winks suggestively at you.", &op->name); |
473 | sprintf(buf2, "%s winks at %s.", &op->name, &pl->ob->name); |
450 | sprintf (buf2, "%s winks at %s.", &op->name, &pl->ob->name); |
474 | break; |
451 | break; |
475 | case EMOTE_BEG: |
452 | case EMOTE_BEG: |
476 | sprintf(buf, "You beg %s for mercy.", &pl->ob->name); |
453 | sprintf (buf, "You beg %s for mercy.", &pl->ob->name); |
477 | sprintf(buf2, "%s begs you for mercy! Show no quarter!", |
454 | sprintf (buf2, "%s begs you for mercy! Show no quarter!", &op->name); |
478 | &op->name); |
|
|
479 | sprintf(buf2, "%s begs %s for mercy!", &op->name, |
455 | sprintf (buf2, "%s begs %s for mercy!", &op->name, &pl->ob->name); |
480 | &pl->ob->name); |
|
|
481 | break; |
456 | break; |
482 | case EMOTE_BLEED: |
457 | case EMOTE_BLEED: |
483 | sprintf(buf, "You slash your wrist and bleed all over %s", |
458 | sprintf (buf, "You slash your wrist and bleed all over %s", &pl->ob->name); |
484 | &pl->ob->name); |
|
|
485 | sprintf(buf2, "%s slashes his wrist and bleeds all over" |
459 | sprintf (buf2, "%s slashes his wrist and bleeds all over" " you.", &op->name); |
486 | " you.", &op->name); |
|
|
487 | sprintf(buf2, "%s slashes his wrist and bleeds all " |
460 | sprintf (buf2, "%s slashes his wrist and bleeds all " "over %s.", &op->name, &pl->ob->name); |
488 | "over %s.", &op->name, &pl->ob->name); |
|
|
489 | break; |
461 | break; |
490 | case EMOTE_CRINGE: |
462 | case EMOTE_CRINGE: |
491 | sprintf(buf, "You cringe away from %s.", &pl->ob->name); |
463 | sprintf (buf, "You cringe away from %s.", &pl->ob->name); |
492 | sprintf(buf2, "%s cringes away from you.", &op->name); |
464 | sprintf (buf2, "%s cringes away from you.", &op->name); |
493 | sprintf(buf2, "%s cringes away from %s in mortal terror.", |
465 | sprintf (buf2, "%s cringes away from %s in mortal terror.", &op->name, &pl->ob->name); |
494 | &op->name, &pl->ob->name); |
|
|
495 | break; |
466 | break; |
496 | default: |
467 | default: |
497 | sprintf(buf, "You are still nuts."); |
468 | sprintf (buf, "You are still nuts."); |
498 | sprintf(buf2, "You get the distinct feeling that %s is nuts.", |
469 | sprintf (buf2, "You get the distinct feeling that %s is nuts.", &op->name); |
499 | &op->name); |
|
|
500 | sprintf(buf3, "%s is eyeing %s quizzically.", &pl->ob->name, |
470 | sprintf (buf3, "%s is eyeing %s quizzically.", &pl->ob->name, &op->name); |
501 | &op->name); |
|
|
502 | break; |
471 | break; |
503 | } /*case*/ |
472 | } /*case */ |
504 | new_draw_info(NDI_UNIQUE|NDI_WHITE, 0, op, buf); |
473 | new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf); |
505 | new_draw_info(NDI_UNIQUE|NDI_WHITE, 0, pl->ob, buf2); |
474 | new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, pl->ob, buf2); |
506 | new_info_map_except2(NDI_WHITE, op->map, op, pl->ob, buf3); |
475 | new_info_map_except2 (NDI_WHITE, op->map, op, pl->ob, buf3); |
507 | return(0); |
476 | return (0); |
508 | } |
477 | } |
509 | if(strncasecmp(pl->ob->name, params, MAX_NAME)==0 && |
478 | if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 && pl->ob->map == op->map && pl->ob == op) |
510 | pl->ob->map == op->map && pl->ob == op) { |
479 | { |
511 | switch(emotion) { |
480 | switch (emotion) |
|
|
481 | { |
512 | case EMOTE_DANCE: |
482 | case EMOTE_DANCE: |
513 | sprintf(buf, "You skip and dance around by yourself."); |
483 | sprintf (buf, "You skip and dance around by yourself."); |
514 | sprintf(buf2, "%s embraces himself and begins to dance!", |
484 | sprintf (buf2, "%s embraces himself and begins to dance!", &op->name); |
515 | &op->name); |
|
|
516 | break; |
485 | break; |
517 | case EMOTE_LAUGH: |
486 | case EMOTE_LAUGH: |
518 | sprintf(buf, "Laugh at yourself all you want, the others " |
487 | sprintf (buf, "Laugh at yourself all you want, the others " "won't understand."); |
519 | "won't understand."); |
|
|
520 | sprintf(buf2, "%s is laughing at something.", &op->name); |
488 | sprintf (buf2, "%s is laughing at something.", &op->name); |
521 | break; |
489 | break; |
522 | case EMOTE_SHAKE: |
490 | case EMOTE_SHAKE: |
523 | sprintf(buf, "You are shaken by yourself."); |
491 | sprintf (buf, "You are shaken by yourself."); |
524 | sprintf(buf2, "%s shakes and quivers like a bowlful of " |
492 | sprintf (buf2, "%s shakes and quivers like a bowlful of " "jelly.", &op->name); |
525 | "jelly.", &op->name); |
|
|
526 | break; |
493 | break; |
527 | case EMOTE_PUKE: |
494 | case EMOTE_PUKE: |
528 | sprintf(buf, "You puke on yourself."); |
495 | sprintf (buf, "You puke on yourself."); |
529 | sprintf(buf2, "%s pukes on his clothes.", &op->name); |
496 | sprintf (buf2, "%s pukes on his clothes.", &op->name); |
530 | break; |
497 | break; |
531 | case EMOTE_HUG: |
498 | case EMOTE_HUG: |
532 | sprintf(buf, "You hug yourself."); |
499 | sprintf (buf, "You hug yourself."); |
533 | sprintf(buf2, "%s hugs himself.", &op->name); |
500 | sprintf (buf2, "%s hugs himself.", &op->name); |
534 | break; |
501 | break; |
535 | case EMOTE_CRY: |
502 | case EMOTE_CRY: |
536 | sprintf(buf, "You cry to yourself."); |
503 | sprintf (buf, "You cry to yourself."); |
537 | sprintf(buf2, "%s sobs quietly to himself.", &op->name); |
504 | sprintf (buf2, "%s sobs quietly to himself.", &op->name); |
538 | break; |
505 | break; |
539 | case EMOTE_POKE: |
506 | case EMOTE_POKE: |
540 | sprintf(buf, "You poke yourself in the ribs, feeling very" |
507 | sprintf (buf, "You poke yourself in the ribs, feeling very" " silly."); |
541 | " silly."); |
|
|
542 | sprintf(buf2, "%s pokes himself in the ribs, looking very" |
508 | sprintf (buf2, "%s pokes himself in the ribs, looking very" " sheepish.", &op->name); |
543 | " sheepish.", &op->name); |
|
|
544 | break; |
509 | break; |
545 | case EMOTE_ACCUSE: |
510 | case EMOTE_ACCUSE: |
546 | sprintf(buf, "You accuse yourself."); |
511 | sprintf (buf, "You accuse yourself."); |
547 | sprintf(buf2, "%s seems to have a bad conscience.", |
512 | sprintf (buf2, "%s seems to have a bad conscience.", &op->name); |
548 | &op->name); |
|
|
549 | break; |
513 | break; |
550 | case EMOTE_BOW: |
514 | case EMOTE_BOW: |
551 | sprintf(buf, "You kiss your toes."); |
515 | sprintf (buf, "You kiss your toes."); |
552 | sprintf(buf2, "%s folds up like a jackknife and kisses his" |
516 | sprintf (buf2, "%s folds up like a jackknife and kisses his" " own toes.", &op->name); |
553 | " own toes.", &op->name); |
|
|
554 | break; |
517 | break; |
555 | case EMOTE_FROWN: |
518 | case EMOTE_FROWN: |
556 | sprintf(buf, "You frown at yourself."); |
519 | sprintf (buf, "You frown at yourself."); |
557 | sprintf(buf2, "%s frowns at himself.", &op->name); |
520 | sprintf (buf2, "%s frowns at himself.", &op->name); |
558 | break; |
521 | break; |
559 | case EMOTE_GLARE: |
522 | case EMOTE_GLARE: |
560 | sprintf(buf, "You glare icily at your feet, they are " |
523 | sprintf (buf, "You glare icily at your feet, they are " "suddenly very cold."); |
561 | "suddenly very cold."); |
|
|
562 | sprintf(buf2, "%s glares at his feet, what is bothering " |
524 | sprintf (buf2, "%s glares at his feet, what is bothering " "him?", &op->name); |
563 | "him?", &op->name); |
|
|
564 | break; |
525 | break; |
565 | case EMOTE_LICK: |
526 | case EMOTE_LICK: |
566 | sprintf(buf, "You lick yourself."); |
527 | sprintf (buf, "You lick yourself."); |
567 | sprintf(buf2, "%s licks himself - YUCK.", &op->name); |
528 | sprintf (buf2, "%s licks himself - YUCK.", &op->name); |
568 | break; |
529 | break; |
569 | case EMOTE_SLAP: |
530 | case EMOTE_SLAP: |
570 | sprintf(buf, "You slap yourself, silly you."); |
531 | sprintf (buf, "You slap yourself, silly you."); |
571 | sprintf(buf2, "%s slaps himself, really strange...", |
532 | sprintf (buf2, "%s slaps himself, really strange...", &op->name); |
572 | &op->name); |
|
|
573 | break; |
533 | break; |
574 | case EMOTE_SNEEZE: |
534 | case EMOTE_SNEEZE: |
575 | sprintf(buf, "You sneeze on yourself, what a mess!"); |
535 | sprintf (buf, "You sneeze on yourself, what a mess!"); |
576 | sprintf(buf2, "%s sneezes, and covers himself in a slimy" |
536 | sprintf (buf2, "%s sneezes, and covers himself in a slimy" " substance.", &op->name); |
577 | " substance.", &op->name); |
|
|
578 | break; |
537 | break; |
579 | case EMOTE_SNIFF: |
538 | case EMOTE_SNIFF: |
580 | sprintf(buf, "You sniff yourself."); |
539 | sprintf (buf, "You sniff yourself."); |
581 | sprintf(buf2, "%s sniffs himself.", &op->name); |
540 | sprintf (buf2, "%s sniffs himself.", &op->name); |
582 | break; |
541 | break; |
583 | case EMOTE_SPIT: |
542 | case EMOTE_SPIT: |
584 | sprintf(buf, "You drool all over yourself."); |
543 | sprintf (buf, "You drool all over yourself."); |
585 | sprintf(buf2, "%s drools all over himself.", &op->name); |
544 | sprintf (buf2, "%s drools all over himself.", &op->name); |
586 | break; |
545 | break; |
587 | case EMOTE_THANK: |
546 | case EMOTE_THANK: |
588 | sprintf(buf, "You thank yourself since nobody else " |
547 | sprintf (buf, "You thank yourself since nobody else " "wants to!"); |
589 | "wants to!"); |
|
|
590 | sprintf(buf2, "%s thanks himself since you won't.", |
548 | sprintf (buf2, "%s thanks himself since you won't.", &op->name); |
591 | &op->name); |
|
|
592 | break; |
549 | break; |
593 | case EMOTE_WAVE: |
550 | case EMOTE_WAVE: |
594 | sprintf(buf, "Are you going on adventures as well??"); |
551 | sprintf (buf, "Are you going on adventures as well??"); |
595 | sprintf(buf2, "%s waves goodbye to himself.", &op->name); |
552 | sprintf (buf2, "%s waves goodbye to himself.", &op->name); |
596 | break; |
553 | break; |
597 | case EMOTE_WHISTLE: |
554 | case EMOTE_WHISTLE: |
598 | sprintf(buf, "You whistle while you work."); |
555 | sprintf (buf, "You whistle while you work."); |
599 | sprintf(buf2, "%s whistles to himself in boredom.", |
556 | sprintf (buf2, "%s whistles to himself in boredom.", &op->name); |
600 | &op->name); |
|
|
601 | break; |
557 | break; |
602 | case EMOTE_WINK: |
558 | case EMOTE_WINK: |
603 | sprintf(buf, "You wink at yourself?? What are you up to?"); |
559 | sprintf (buf, "You wink at yourself?? What are you up to?"); |
604 | sprintf(buf2, "%s winks at himself - something strange " |
560 | sprintf (buf2, "%s winks at himself - something strange " "is going on...", &op->name); |
605 | "is going on...", &op->name); |
|
|
606 | break; |
561 | break; |
607 | case EMOTE_BLEED: |
562 | case EMOTE_BLEED: |
608 | sprintf(buf, "Very impressive! You wipe your blood all " |
563 | sprintf (buf, "Very impressive! You wipe your blood all " "over yourself."); |
609 | "over yourself."); |
|
|
610 | sprintf(buf2, "%s performs some satanic ritual while " |
564 | sprintf (buf2, "%s performs some satanic ritual while " "wiping his blood on himself.", &op->name); |
611 | "wiping his blood on himself.", &op->name); |
|
|
612 | break; |
565 | break; |
613 | default: |
566 | default: |
614 | sprintf(buf, "My god! is that LEGAL?"); |
567 | sprintf (buf, "My god! is that LEGAL?"); |
615 | sprintf(buf2, "You look away from %s.", &op->name); |
568 | sprintf (buf2, "You look away from %s.", &op->name); |
616 | break; |
569 | break; |
617 | }/*case*/ |
570 | } /*case */ |
618 | new_draw_info(NDI_UNIQUE|NDI_WHITE, 0, op, buf); |
571 | new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf); |
619 | new_info_map_except(NDI_WHITE, op->map, op, buf2); |
572 | new_info_map_except (NDI_WHITE, op->map, op, buf2); |
620 | return(0); |
573 | return (0); |
621 | }/*if self*/ |
574 | } /*if self */ |
622 | }/*for*/ |
575 | } /*for */ |
623 | new_draw_info_format(NDI_UNIQUE, 0, op, "%s is not around.", params); |
576 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not around.", params); |
624 | return(1); |
577 | return (1); |
625 | } /*else*/ |
578 | } /*else */ |
626 | |
579 | |
627 | return(0); |
580 | return (0); |
628 | } |
581 | } |
629 | |
582 | |
630 | /* |
583 | /* |
631 | * everything from here on out are just wrapper calls to basic_emote |
584 | * everything from here on out are just wrapper calls to basic_emote |
632 | */ |
585 | */ |
633 | |
586 | |
|
|
587 | int |
634 | int command_nod(object *op, char *params) |
588 | command_nod (object *op, char *params) |
635 | { |
589 | { |
636 | return(basic_emote(op, params, EMOTE_NOD)); |
590 | return (basic_emote (op, params, EMOTE_NOD)); |
637 | } |
591 | } |
638 | |
592 | |
|
|
593 | int |
639 | int command_dance(object *op, char *params) |
594 | command_dance (object *op, char *params) |
640 | { |
595 | { |
641 | return(basic_emote(op, params, EMOTE_DANCE)); |
596 | return (basic_emote (op, params, EMOTE_DANCE)); |
642 | } |
597 | } |
643 | |
598 | |
|
|
599 | int |
644 | int command_kiss(object *op, char *params) |
600 | command_kiss (object *op, char *params) |
645 | { |
601 | { |
646 | return(basic_emote(op, params, EMOTE_KISS)); |
602 | return (basic_emote (op, params, EMOTE_KISS)); |
647 | } |
603 | } |
648 | |
604 | |
|
|
605 | int |
649 | int command_bounce(object *op, char *params) |
606 | command_bounce (object *op, char *params) |
650 | { |
607 | { |
651 | return(basic_emote(op, params, EMOTE_BOUNCE)); |
608 | return (basic_emote (op, params, EMOTE_BOUNCE)); |
652 | } |
609 | } |
653 | |
610 | |
|
|
611 | int |
654 | int command_smile(object *op, char *params) |
612 | command_smile (object *op, char *params) |
655 | { |
613 | { |
656 | return(basic_emote(op, params, EMOTE_SMILE)); |
614 | return (basic_emote (op, params, EMOTE_SMILE)); |
657 | } |
615 | } |
658 | |
616 | |
|
|
617 | int |
659 | int command_cackle(object *op, char *params) |
618 | command_cackle (object *op, char *params) |
660 | { |
619 | { |
661 | return(basic_emote(op, params, EMOTE_CACKLE)); |
620 | return (basic_emote (op, params, EMOTE_CACKLE)); |
662 | } |
621 | } |
663 | |
622 | |
|
|
623 | int |
664 | int command_laugh(object *op, char *params) |
624 | command_laugh (object *op, char *params) |
665 | { |
625 | { |
666 | return(basic_emote(op, params, EMOTE_LAUGH)); |
626 | return (basic_emote (op, params, EMOTE_LAUGH)); |
667 | } |
627 | } |
668 | |
628 | |
|
|
629 | int |
669 | int command_giggle(object *op, char *params) |
630 | command_giggle (object *op, char *params) |
670 | { |
631 | { |
671 | return(basic_emote(op, params, EMOTE_GIGGLE)); |
632 | return (basic_emote (op, params, EMOTE_GIGGLE)); |
672 | } |
633 | } |
673 | |
634 | |
|
|
635 | int |
674 | int command_shake(object *op, char *params) |
636 | command_shake (object *op, char *params) |
675 | { |
637 | { |
676 | return(basic_emote(op, params, EMOTE_SHAKE)); |
638 | return (basic_emote (op, params, EMOTE_SHAKE)); |
677 | } |
639 | } |
678 | |
640 | |
|
|
641 | int |
679 | int command_puke(object *op, char *params) |
642 | command_puke (object *op, char *params) |
680 | { |
643 | { |
681 | return(basic_emote(op, params, EMOTE_PUKE)); |
644 | return (basic_emote (op, params, EMOTE_PUKE)); |
682 | } |
645 | } |
683 | |
646 | |
|
|
647 | int |
684 | int command_growl(object *op, char *params) |
648 | command_growl (object *op, char *params) |
685 | { |
649 | { |
686 | return(basic_emote(op, params, EMOTE_GROWL)); |
650 | return (basic_emote (op, params, EMOTE_GROWL)); |
687 | } |
651 | } |
688 | |
652 | |
|
|
653 | int |
689 | int command_scream(object *op, char *params) |
654 | command_scream (object *op, char *params) |
690 | { |
655 | { |
691 | return(basic_emote(op, params, EMOTE_SCREAM)); |
656 | return (basic_emote (op, params, EMOTE_SCREAM)); |
692 | } |
657 | } |
693 | |
658 | |
|
|
659 | int |
694 | int command_sigh(object *op, char *params) |
660 | command_sigh (object *op, char *params) |
695 | { |
661 | { |
696 | return(basic_emote(op, params, EMOTE_SIGH)); |
662 | return (basic_emote (op, params, EMOTE_SIGH)); |
697 | } |
663 | } |
698 | |
664 | |
|
|
665 | int |
699 | int command_sulk(object *op, char *params) |
666 | command_sulk (object *op, char *params) |
700 | { |
667 | { |
701 | return(basic_emote(op, params, EMOTE_SULK)); |
668 | return (basic_emote (op, params, EMOTE_SULK)); |
702 | } |
669 | } |
703 | |
670 | |
|
|
671 | int |
704 | int command_hug(object *op, char *params) |
672 | command_hug (object *op, char *params) |
705 | { |
673 | { |
706 | return(basic_emote(op, params, EMOTE_HUG)); |
674 | return (basic_emote (op, params, EMOTE_HUG)); |
707 | } |
675 | } |
708 | |
676 | |
|
|
677 | int |
709 | int command_cry(object *op, char *params) |
678 | command_cry (object *op, char *params) |
710 | { |
679 | { |
711 | return(basic_emote(op, params, EMOTE_CRY)); |
680 | return (basic_emote (op, params, EMOTE_CRY)); |
712 | } |
681 | } |
713 | |
682 | |
|
|
683 | int |
714 | int command_poke(object *op, char *params) |
684 | command_poke (object *op, char *params) |
715 | { |
685 | { |
716 | return(basic_emote(op, params, EMOTE_POKE)); |
686 | return (basic_emote (op, params, EMOTE_POKE)); |
717 | } |
687 | } |
718 | |
688 | |
|
|
689 | int |
719 | int command_accuse(object *op, char *params) |
690 | command_accuse (object *op, char *params) |
720 | { |
691 | { |
721 | return(basic_emote(op, params, EMOTE_ACCUSE)); |
692 | return (basic_emote (op, params, EMOTE_ACCUSE)); |
722 | } |
693 | } |
723 | |
694 | |
|
|
695 | int |
724 | int command_grin(object *op, char *params) |
696 | command_grin (object *op, char *params) |
725 | { |
697 | { |
726 | return(basic_emote(op, params, EMOTE_GRIN)); |
698 | return (basic_emote (op, params, EMOTE_GRIN)); |
727 | } |
699 | } |
728 | |
700 | |
|
|
701 | int |
729 | int command_bow(object *op, char *params) |
702 | command_bow (object *op, char *params) |
730 | { |
703 | { |
731 | return(basic_emote(op, params, EMOTE_BOW)); |
704 | return (basic_emote (op, params, EMOTE_BOW)); |
732 | } |
705 | } |
733 | |
706 | |
|
|
707 | int |
734 | int command_clap(object *op, char *params) |
708 | command_clap (object *op, char *params) |
735 | { |
709 | { |
736 | return(basic_emote(op, params, EMOTE_CLAP)); |
710 | return (basic_emote (op, params, EMOTE_CLAP)); |
737 | } |
711 | } |
738 | |
712 | |
|
|
713 | int |
739 | int command_blush(object *op, char *params) |
714 | command_blush (object *op, char *params) |
740 | { |
715 | { |
741 | return(basic_emote(op, params, EMOTE_BLUSH)); |
716 | return (basic_emote (op, params, EMOTE_BLUSH)); |
742 | } |
717 | } |
743 | |
718 | |
|
|
719 | int |
744 | int command_burp(object *op, char *params) |
720 | command_burp (object *op, char *params) |
745 | { |
721 | { |
746 | return(basic_emote(op, params, EMOTE_BURP)); |
722 | return (basic_emote (op, params, EMOTE_BURP)); |
747 | } |
723 | } |
748 | |
724 | |
|
|
725 | int |
749 | int command_chuckle(object *op, char *params) |
726 | command_chuckle (object *op, char *params) |
750 | { |
727 | { |
751 | return(basic_emote(op, params, EMOTE_CHUCKLE)); |
728 | return (basic_emote (op, params, EMOTE_CHUCKLE)); |
752 | } |
729 | } |
753 | |
730 | |
|
|
731 | int |
754 | int command_cough(object *op, char *params) |
732 | command_cough (object *op, char *params) |
755 | { |
733 | { |
756 | return(basic_emote(op, params, EMOTE_COUGH)); |
734 | return (basic_emote (op, params, EMOTE_COUGH)); |
757 | } |
735 | } |
758 | |
736 | |
|
|
737 | int |
759 | int command_flip(object *op, char *params) |
738 | command_flip (object *op, char *params) |
760 | { |
739 | { |
761 | return(basic_emote(op, params, EMOTE_FLIP)); |
740 | return (basic_emote (op, params, EMOTE_FLIP)); |
762 | } |
741 | } |
763 | |
742 | |
|
|
743 | int |
764 | int command_frown(object *op, char *params) |
744 | command_frown (object *op, char *params) |
765 | { |
745 | { |
766 | return(basic_emote(op, params, EMOTE_FROWN)); |
746 | return (basic_emote (op, params, EMOTE_FROWN)); |
767 | } |
747 | } |
768 | |
748 | |
|
|
749 | int |
769 | int command_gasp(object *op, char *params) |
750 | command_gasp (object *op, char *params) |
770 | { |
751 | { |
771 | return(basic_emote(op, params, EMOTE_GASP)); |
752 | return (basic_emote (op, params, EMOTE_GASP)); |
772 | } |
753 | } |
773 | |
754 | |
|
|
755 | int |
774 | int command_glare(object *op, char *params) |
756 | command_glare (object *op, char *params) |
775 | { |
757 | { |
776 | return(basic_emote(op, params, EMOTE_GLARE)); |
758 | return (basic_emote (op, params, EMOTE_GLARE)); |
777 | } |
759 | } |
778 | |
760 | |
|
|
761 | int |
779 | int command_groan(object *op, char *params) |
762 | command_groan (object *op, char *params) |
780 | { |
763 | { |
781 | return(basic_emote(op, params, EMOTE_GROAN)); |
764 | return (basic_emote (op, params, EMOTE_GROAN)); |
782 | } |
765 | } |
783 | |
766 | |
|
|
767 | int |
784 | int command_hiccup(object *op, char *params) |
768 | command_hiccup (object *op, char *params) |
785 | { |
769 | { |
786 | return(basic_emote(op, params, EMOTE_HICCUP)); |
770 | return (basic_emote (op, params, EMOTE_HICCUP)); |
787 | } |
771 | } |
788 | |
772 | |
|
|
773 | int |
789 | int command_lick(object *op, char *params) |
774 | command_lick (object *op, char *params) |
790 | { |
775 | { |
791 | return(basic_emote(op, params, EMOTE_LICK)); |
776 | return (basic_emote (op, params, EMOTE_LICK)); |
792 | } |
777 | } |
793 | |
778 | |
|
|
779 | int |
794 | int command_pout(object *op, char *params) |
780 | command_pout (object *op, char *params) |
795 | { |
781 | { |
796 | return(basic_emote(op, params, EMOTE_POUT)); |
782 | return (basic_emote (op, params, EMOTE_POUT)); |
797 | } |
783 | } |
798 | |
784 | |
|
|
785 | int |
799 | int command_shiver(object *op, char *params) |
786 | command_shiver (object *op, char *params) |
800 | { |
787 | { |
801 | return(basic_emote(op, params, EMOTE_SHIVER)); |
788 | return (basic_emote (op, params, EMOTE_SHIVER)); |
802 | } |
789 | } |
803 | |
790 | |
|
|
791 | int |
804 | int command_shrug(object *op, char *params) |
792 | command_shrug (object *op, char *params) |
805 | { |
793 | { |
806 | return(basic_emote(op, params, EMOTE_SHRUG)); |
794 | return (basic_emote (op, params, EMOTE_SHRUG)); |
807 | } |
795 | } |
808 | |
796 | |
|
|
797 | int |
809 | int command_slap(object *op, char *params) |
798 | command_slap (object *op, char *params) |
810 | { |
799 | { |
811 | return(basic_emote(op, params, EMOTE_SLAP)); |
800 | return (basic_emote (op, params, EMOTE_SLAP)); |
812 | } |
801 | } |
813 | |
802 | |
|
|
803 | int |
814 | int command_smirk(object *op, char *params) |
804 | command_smirk (object *op, char *params) |
815 | { |
805 | { |
816 | return(basic_emote(op, params, EMOTE_SMIRK)); |
806 | return (basic_emote (op, params, EMOTE_SMIRK)); |
817 | } |
807 | } |
818 | |
808 | |
|
|
809 | int |
819 | int command_snap(object *op, char *params) |
810 | command_snap (object *op, char *params) |
820 | { |
811 | { |
821 | return(basic_emote(op, params, EMOTE_SNAP)); |
812 | return (basic_emote (op, params, EMOTE_SNAP)); |
822 | } |
813 | } |
823 | |
814 | |
|
|
815 | int |
824 | int command_sneeze(object *op, char *params) |
816 | command_sneeze (object *op, char *params) |
825 | { |
817 | { |
826 | return(basic_emote(op, params, EMOTE_SNEEZE)); |
818 | return (basic_emote (op, params, EMOTE_SNEEZE)); |
827 | } |
819 | } |
828 | |
820 | |
|
|
821 | int |
829 | int command_snicker(object *op, char *params) |
822 | command_snicker (object *op, char *params) |
830 | { |
823 | { |
831 | return(basic_emote(op, params, EMOTE_SNICKER)); |
824 | return (basic_emote (op, params, EMOTE_SNICKER)); |
832 | } |
825 | } |
833 | |
826 | |
|
|
827 | int |
834 | int command_sniff(object *op, char *params) |
828 | command_sniff (object *op, char *params) |
835 | { |
829 | { |
836 | return(basic_emote(op, params, EMOTE_SNIFF)); |
830 | return (basic_emote (op, params, EMOTE_SNIFF)); |
837 | } |
831 | } |
838 | |
832 | |
|
|
833 | int |
839 | int command_snore(object *op, char *params) |
834 | command_snore (object *op, char *params) |
840 | { |
835 | { |
841 | return(basic_emote(op, params, EMOTE_SNORE)); |
836 | return (basic_emote (op, params, EMOTE_SNORE)); |
842 | } |
837 | } |
843 | |
838 | |
|
|
839 | int |
844 | int command_spit(object *op, char *params) |
840 | command_spit (object *op, char *params) |
845 | { |
841 | { |
846 | return(basic_emote(op, params, EMOTE_SPIT)); |
842 | return (basic_emote (op, params, EMOTE_SPIT)); |
847 | } |
843 | } |
848 | |
844 | |
|
|
845 | int |
849 | int command_strut(object *op, char *params) |
846 | command_strut (object *op, char *params) |
850 | { |
847 | { |
851 | return(basic_emote(op, params, EMOTE_STRUT)); |
848 | return (basic_emote (op, params, EMOTE_STRUT)); |
852 | } |
849 | } |
853 | |
850 | |
|
|
851 | int |
854 | int command_thank(object *op, char *params) |
852 | command_thank (object *op, char *params) |
855 | { |
853 | { |
856 | return(basic_emote(op, params, EMOTE_THANK)); |
854 | return (basic_emote (op, params, EMOTE_THANK)); |
857 | } |
855 | } |
858 | |
856 | |
|
|
857 | int |
859 | int command_twiddle(object *op, char *params) |
858 | command_twiddle (object *op, char *params) |
860 | { |
859 | { |
861 | return(basic_emote(op, params, EMOTE_TWIDDLE)); |
860 | return (basic_emote (op, params, EMOTE_TWIDDLE)); |
862 | } |
861 | } |
863 | |
862 | |
|
|
863 | int |
864 | int command_wave(object *op, char *params) |
864 | command_wave (object *op, char *params) |
865 | { |
865 | { |
866 | return(basic_emote(op, params, EMOTE_WAVE)); |
866 | return (basic_emote (op, params, EMOTE_WAVE)); |
867 | } |
867 | } |
868 | |
868 | |
|
|
869 | int |
869 | int command_whistle(object *op, char *params) |
870 | command_whistle (object *op, char *params) |
870 | { |
871 | { |
871 | return(basic_emote(op, params, EMOTE_WHISTLE)); |
872 | return (basic_emote (op, params, EMOTE_WHISTLE)); |
872 | } |
873 | } |
873 | |
874 | |
|
|
875 | int |
874 | int command_wink(object *op, char *params) |
876 | command_wink (object *op, char *params) |
875 | { |
877 | { |
876 | return(basic_emote(op, params, EMOTE_WINK)); |
878 | return (basic_emote (op, params, EMOTE_WINK)); |
877 | } |
879 | } |
878 | |
880 | |
|
|
881 | int |
879 | int command_yawn(object *op, char *params) |
882 | command_yawn (object *op, char *params) |
880 | { |
883 | { |
881 | return(basic_emote(op, params, EMOTE_YAWN)); |
884 | return (basic_emote (op, params, EMOTE_YAWN)); |
882 | } |
885 | } |
883 | |
886 | |
|
|
887 | int |
884 | int command_beg(object *op, char *params) |
888 | command_beg (object *op, char *params) |
885 | { |
889 | { |
886 | return(basic_emote(op, params, EMOTE_BEG)); |
890 | return (basic_emote (op, params, EMOTE_BEG)); |
887 | } |
891 | } |
888 | |
892 | |
|
|
893 | int |
889 | int command_bleed(object *op, char *params) |
894 | command_bleed (object *op, char *params) |
890 | { |
895 | { |
891 | return(basic_emote(op, params, EMOTE_BLEED)); |
896 | return (basic_emote (op, params, EMOTE_BLEED)); |
892 | } |
897 | } |
893 | |
898 | |
|
|
899 | int |
894 | int command_cringe(object *op, char *params) |
900 | command_cringe (object *op, char *params) |
895 | { |
901 | { |
896 | return(basic_emote(op, params, EMOTE_CRINGE)); |
902 | return (basic_emote (op, params, EMOTE_CRINGE)); |
897 | } |
903 | } |
898 | |
904 | |
|
|
905 | int |
899 | int command_think(object *op, char *params) |
906 | command_think (object *op, char *params) |
900 | { |
907 | { |
901 | return(basic_emote(op, params, EMOTE_THINK)); |
908 | return (basic_emote (op, params, EMOTE_THINK)); |
902 | } |
909 | } |