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/cvs/deliantra/server/server/c_chat.C
Revision: 1.7
Committed: Mon Dec 25 11:25:49 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +1 -1 lines
Log Message:
- small, but subtle, rewrite of object management
- perl will now keep attachable objects alive
- objects are now refcounted
- refcouts need to be tested explicitly (refcnt_chk)
- explicit destroy is required current
- explicit destroy asks "nicely" for the object to self destruct, if possible
- refcounts will be used during mortal killing
- minor bugfixes, optimisations etc.
- some former hacks removed.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <global.h>
25 #include <loader.h>
26 #include <sproto.h>
27
28 int
29 command_me (object *op, char *params)
30 {
31 char buf[MAX_BUF];
32
33 if (!params)
34 return 0;
35 snprintf (buf, MAX_BUF - 1, "%s %s", &op->name, params);
36 new_info_map (NDI_UNIQUE | NDI_BLUE, op->map, buf);
37
38 return 0;
39 }
40
41
42 int
43 command_cointoss (object *op, char *params)
44 {
45 char buf[MAX_BUF];
46 char buf2[MAX_BUF];
47 int i;
48
49 i = rndm (1, 2);
50 if (i == 1)
51 {
52 snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Heads!", &op->name);
53 snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Heads!");
54 }
55 else
56 {
57 snprintf (buf, MAX_BUF - 1, "%s flips a coin.... Tails!", &op->name);
58 snprintf (buf2, MAX_BUF - 1, "You flip a coin.... Tails!");
59 }
60 new_draw_info (NDI_UNIQUE, 0, op, buf2);
61 new_info_map_except (NDI_WHITE, op->map, op, buf);
62 return 0;
63 }
64
65 static const char *const orcknuckle[7] = { "none", "beholder", "ghost", "knight",
66 "princess", "dragon", "orc"
67 };
68
69 int
70 command_orcknuckle (object *op, char *params)
71 {
72 char buf[MAX_BUF];
73 char buf2[MAX_BUF];
74 int i, j, k, l;
75
76 i = rndm (1, 5);
77 j = rndm (1, 5);
78 k = rndm (1, 5);
79 l = rndm (1, 6);
80
81 snprintf (buf2, MAX_BUF - 1, "%s rolls %s, %s, %s, %s!", &op->name, orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]);
82 snprintf (buf, MAX_BUF - 1, "You roll %s, %s, %s, %s!", orcknuckle[i], orcknuckle[j], orcknuckle[k], orcknuckle[l]);
83 new_draw_info (NDI_UNIQUE, 0, op, buf);
84 new_info_map_except (NDI_UNIQUE, op->map, op, buf2);
85 return 0;
86 }
87
88 /*
89 * This function covers basic emotions a player can have. An emotion can be
90 * one of three things currently. Directed at oneself, directed at someone,
91 * or directed at nobody. The first set is nobody, the second at someone, and
92 * the third is directed at oneself. Every emotion does not have to be
93 * filled out in every category. The default case will take care of the ones
94 * that are not. Helper functions will call basic_emote with the proper
95 * arguments, translating them into commands. Adding a new emotion can be
96 * done by editing command.c and command.h.
97 * [garbled 09-25-2001]
98 */
99
100 static int
101 basic_emote (object *op, char *params, int emotion)
102 {
103 char buf[MAX_BUF], buf2[MAX_BUF], buf3[MAX_BUF];
104 player *pl;
105
106 if (!params)
107 {
108 switch (emotion)
109 {
110 case EMOTE_NOD:
111 sprintf (buf, "%s nods solemnly.", &op->name);
112 sprintf (buf2, "You nod solemnly.");
113 break;
114 case EMOTE_DANCE:
115 sprintf (buf, "%s expresses himself through interpretive dance.", &op->name);
116 sprintf (buf2, "You dance with glee.");
117 break;
118 case EMOTE_KISS:
119 sprintf (buf, "%s makes a weird facial contortion", &op->name);
120 sprintf (buf2, "All the lonely people..");
121 break;
122 case EMOTE_BOUNCE:
123 sprintf (buf, "%s bounces around.", &op->name);
124 sprintf (buf2, "BOIINNNNNNGG!");
125 break;
126 case EMOTE_SMILE:
127 sprintf (buf, "%s smiles happily.", &op->name);
128 sprintf (buf2, "You smile happily.");
129 break;
130 case EMOTE_CACKLE:
131 sprintf (buf, "%s throws back his head and cackles with insane " "glee!", &op->name);
132 sprintf (buf2, "You cackle gleefully.");
133 break;
134 case EMOTE_LAUGH:
135 sprintf (buf, "%s falls down laughing.", &op->name);
136 sprintf (buf2, "You fall down laughing.");
137 break;
138 case EMOTE_GIGGLE:
139 sprintf (buf, "%s giggles.", &op->name);
140 sprintf (buf2, "You giggle.");
141 break;
142 case EMOTE_SHAKE:
143 sprintf (buf, "%s shakes his head.", &op->name);
144 sprintf (buf2, "You shake your head.");
145 break;
146 case EMOTE_PUKE:
147 sprintf (buf, "%s pukes.", &op->name);
148 sprintf (buf2, "Bleaaaaaghhhhhhh!");
149 break;
150 case EMOTE_GROWL:
151 sprintf (buf, "%s growls.", &op->name);
152 sprintf (buf2, "Grrrrrrrrr....");
153 break;
154 case EMOTE_SCREAM:
155 sprintf (buf, "%s screams at the top of his lungs!", &op->name);
156 sprintf (buf2, "ARRRRRRRRRRGH!!!!!");
157 break;
158 case EMOTE_SIGH:
159 sprintf (buf, "%s sighs loudly.", &op->name);
160 sprintf (buf2, "You sigh.");
161 break;
162 case EMOTE_SULK:
163 sprintf (buf, "%s sulks in the corner.", &op->name);
164 sprintf (buf2, "You sulk.");
165 break;
166 case EMOTE_CRY:
167 sprintf (buf, "%s bursts into tears.", &op->name);
168 sprintf (buf2, "Waaaaaaahhh..");
169 break;
170 case EMOTE_GRIN:
171 sprintf (buf, "%s grins evilly.", &op->name);
172 sprintf (buf2, "You grin evilly.");
173 break;
174 case EMOTE_BOW:
175 sprintf (buf, "%s bows deeply.", &op->name);
176 sprintf (buf2, "You bow deeply.");
177 break;
178 case EMOTE_CLAP:
179 sprintf (buf, "%s gives a round of applause.", &op->name);
180 sprintf (buf2, "Clap, clap, clap.");
181 break;
182 case EMOTE_BLUSH:
183 sprintf (buf, "%s blushes.", &op->name);
184 sprintf (buf2, "Your cheeks are burning.");
185 break;
186 case EMOTE_BURP:
187 sprintf (buf, "%s burps loudly.", &op->name);
188 sprintf (buf2, "You burp loudly.");
189 break;
190 case EMOTE_CHUCKLE:
191 sprintf (buf, "%s chuckles politely.", &op->name);
192 sprintf (buf2, "You chuckle politely");
193 break;
194 case EMOTE_COUGH:
195 sprintf (buf, "%s coughs loudly.", &op->name);
196 sprintf (buf2, "Yuck, try to cover your mouth next time!");
197 break;
198 case EMOTE_FLIP:
199 sprintf (buf, "%s flips head over heels.", &op->name);
200 sprintf (buf2, "You flip head over heels.");
201 break;
202 case EMOTE_FROWN:
203 sprintf (buf, "%s frowns.", &op->name);
204 sprintf (buf2, "What's bothering you?");
205 break;
206 case EMOTE_GASP:
207 sprintf (buf, "%s gasps in astonishment.", &op->name);
208 sprintf (buf2, "You gasp in astonishment.");
209 break;
210 case EMOTE_GLARE:
211 sprintf (buf, "%s glares around him.", &op->name);
212 sprintf (buf2, "You glare at nothing in particular.");
213 break;
214 case EMOTE_GROAN:
215 sprintf (buf, "%s groans loudly.", &op->name);
216 sprintf (buf2, "You groan loudly.");
217 break;
218 case EMOTE_HICCUP:
219 sprintf (buf, "%s hiccups.", &op->name);
220 sprintf (buf2, "*HIC*");
221 break;
222 case EMOTE_LICK:
223 sprintf (buf, "%s licks his mouth and smiles.", &op->name);
224 sprintf (buf2, "You lick your mouth and smile.");
225 break;
226 case EMOTE_POUT:
227 sprintf (buf, "%s pouts.", &op->name);
228 sprintf (buf2, "Aww, don't take it so hard.");
229 break;
230 case EMOTE_SHIVER:
231 sprintf (buf, "%s shivers uncomfortably.", &op->name);
232 sprintf (buf2, "Brrrrrrrrr.");
233 break;
234 case EMOTE_SHRUG:
235 sprintf (buf, "%s shrugs helplessly.", &op->name);
236 sprintf (buf2, "You shrug.");
237 break;
238 case EMOTE_SMIRK:
239 sprintf (buf, "%s smirks.", &op->name);
240 sprintf (buf2, "You smirk.");
241 break;
242 case EMOTE_SNAP:
243 sprintf (buf, "%s snaps his fingers.", &op->name);
244 sprintf (buf2, "PRONTO! You snap your fingers.");
245 break;
246 case EMOTE_SNEEZE:
247 sprintf (buf, "%s sneezes.", &op->name);
248 sprintf (buf2, "Gesundheit!");
249 break;
250 case EMOTE_SNICKER:
251 sprintf (buf, "%s snickers softly.", &op->name);
252 sprintf (buf2, "You snicker softly.");
253 break;
254 case EMOTE_SNIFF:
255 sprintf (buf, "%s sniffs sadly.", &op->name);
256 sprintf (buf2, "You sniff sadly. *SNIFF*");
257 break;
258 case EMOTE_SNORE:
259 sprintf (buf, "%s snores loudly.", &op->name);
260 sprintf (buf2, "Zzzzzzzzzzzzzzz.");
261 break;
262 case EMOTE_SPIT:
263 sprintf (buf, "%s spits over his left shoulder.", &op->name);
264 sprintf (buf2, "You spit over your left shoulder.");
265 break;
266 case EMOTE_STRUT:
267 sprintf (buf, "%s struts proudly.", &op->name);
268 sprintf (buf2, "Strut your stuff.");
269 break;
270 case EMOTE_TWIDDLE:
271 sprintf (buf, "%s patiently twiddles his thumbs.", &op->name);
272 sprintf (buf2, "You patiently twiddle your thumbs.");
273 break;
274 case EMOTE_WAVE:
275 sprintf (buf, "%s waves happily.", &op->name);
276 sprintf (buf2, "You wave.");
277 break;
278 case EMOTE_WHISTLE:
279 sprintf (buf, "%s whistles appreciatively.", &op->name);
280 sprintf (buf2, "You whistle appreciatively.");
281 break;
282 case EMOTE_WINK:
283 sprintf (buf, "%s winks suggestively.", &op->name);
284 sprintf (buf2, "Have you got something in your eye?");
285 break;
286 case EMOTE_YAWN:
287 sprintf (buf, "%s yawns sleepily.", &op->name);
288 sprintf (buf2, "You open up your yap and let out a big breeze " "of stale air.");
289 break;
290 case EMOTE_CRINGE:
291 sprintf (buf, "%s cringes in terror!", &op->name);
292 sprintf (buf2, "You cringe in terror.");
293 break;
294 case EMOTE_BLEED:
295 sprintf (buf, "%s is bleeding all over the carpet" " - got a spare tourniquet?", &op->name);
296 sprintf (buf2, "You bleed all over your nice new armour.");
297 break;
298 case EMOTE_THINK:
299 sprintf (buf, "%s closes his eyes and thinks really hard.", &op->name);
300 sprintf (buf2, "Anything in particular that you'd care to think " "about?");
301 break;
302 default:
303 sprintf (buf, "%s dances with glee.", &op->name);
304 sprintf (buf2, "You are a nut.");
305 break;
306 } /*case */
307 new_info_map_except (NDI_WHITE, op->map, op, buf);
308 new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf2);
309 return (0);
310 }
311 else
312 {
313 for_all_players (pl)
314 {
315 if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 &&
316 pl->ob->map == op->map && pl->ob != op && !(QUERY_FLAG (pl->ob, FLAG_WIZ) && pl->ob->contr->hidden))
317 {
318 /* Hidden dms are not affected by emotions */
319 switch (emotion)
320 {
321 case EMOTE_NOD:
322 sprintf (buf, "You nod solemnly to %s.", &pl->ob->name);
323 sprintf (buf2, "%s nods solemnly to you.", &op->name);
324 sprintf (buf3, "%s nods solemnly to %s.", &op->name, &pl->ob->name);
325 break;
326 case EMOTE_DANCE:
327 sprintf (buf, "You grab %s and begin doing the Cha-Cha!", &pl->ob->name);
328 sprintf (buf2, "%s grabs you, and begins dancing!", &op->name);
329 sprintf (buf3, "Yipe! %s and %s are doing the Macarena!", &op->name, &pl->ob->name);
330 break;
331 case EMOTE_KISS:
332 sprintf (buf, "You kiss %s.", &pl->ob->name);
333 sprintf (buf2, "%s kisses you.", &op->name);
334 sprintf (buf3, "%s kisses %s.", &op->name, &pl->ob->name);
335 break;
336 case EMOTE_BOUNCE:
337 sprintf (buf, "You bounce around the room with %s.", &pl->ob->name);
338 sprintf (buf2, "%s bounces around the room with you.", &op->name);
339 sprintf (buf3, "%s bounces around the room with %s.", &op->name, &pl->ob->name);
340 break;
341 case EMOTE_SMILE:
342 sprintf (buf, "You smile at %s.", &pl->ob->name);
343 sprintf (buf2, "%s smiles at you.", &op->name);
344 sprintf (buf3, "%s beams a smile at %s.", &op->name, &pl->ob->name);
345 break;
346 case EMOTE_LAUGH:
347 sprintf (buf, "You take one look at %s and fall down " "laughing.", &pl->ob->name);
348 sprintf (buf2, "%s looks at you and falls down on the " "ground laughing.", &op->name);
349 sprintf (buf3, "%s looks at %s and falls down on the " "ground laughing.", &op->name, &pl->ob->name);
350 break;
351 case EMOTE_SHAKE:
352 sprintf (buf, "You shake %s's hand.", &pl->ob->name);
353 sprintf (buf2, "%s shakes your hand.", &op->name);
354 sprintf (buf3, "%s shakes %s's hand.", &op->name, &pl->ob->name);
355 break;
356 case EMOTE_PUKE:
357 sprintf (buf, "You puke on %s.", &pl->ob->name);
358 sprintf (buf2, "%s pukes on your clothes!", &op->name);
359 sprintf (buf3, "%s pukes on %s.", &op->name, &pl->ob->name);
360 break;
361 case EMOTE_HUG:
362 sprintf (buf, "You hug %s.", &pl->ob->name);
363 sprintf (buf2, "%s hugs you.", &op->name);
364 sprintf (buf3, "%s hugs %s.", &op->name, &pl->ob->name);
365 break;
366 case EMOTE_CRY:
367 sprintf (buf, "You cry on %s's shoulder.", &pl->ob->name);
368 sprintf (buf2, "%s cries on your shoulder.", &op->name);
369 sprintf (buf3, "%s cries on %s's shoulder.", &op->name, &pl->ob->name);
370 break;
371 case EMOTE_POKE:
372 sprintf (buf, "You poke %s in the ribs.", &pl->ob->name);
373 sprintf (buf2, "%s pokes you in the ribs.", &op->name);
374 sprintf (buf3, "%s pokes %s in the ribs.", &op->name, &pl->ob->name);
375 break;
376 case EMOTE_ACCUSE:
377 sprintf (buf, "You look accusingly at %s.", &pl->ob->name);
378 sprintf (buf2, "%s looks accusingly at you.", &op->name);
379 sprintf (buf3, "%s looks accusingly at %s.", &op->name, &pl->ob->name);
380 break;
381 case EMOTE_GRIN:
382 sprintf (buf, "You grin at %s.", &pl->ob->name);
383 sprintf (buf2, "%s grins evilly at you.", &op->name);
384 sprintf (buf3, "%s grins evilly at %s.", &op->name, &pl->ob->name);
385 break;
386 case EMOTE_BOW:
387 sprintf (buf, "You bow before %s.", &pl->ob->name);
388 sprintf (buf2, "%s bows before you.", &op->name);
389 sprintf (buf3, "%s bows before %s.", &op->name, &pl->ob->name);
390 break;
391 case EMOTE_FROWN:
392 sprintf (buf, "You frown darkly at %s.", &pl->ob->name);
393 sprintf (buf2, "%s frowns darkly at you.", &op->name);
394 sprintf (buf3, "%s frowns darkly at %s.", &op->name, &pl->ob->name);
395 break;
396 case EMOTE_GLARE:
397 sprintf (buf, "You glare icily at %s.", &pl->ob->name);
398 sprintf (buf2, "%s glares icily at you, you feel cold to" " your bones.", &op->name);
399 sprintf (buf3, "%s glares at %s.", &op->name, &pl->ob->name);
400 break;
401 case EMOTE_LICK:
402 sprintf (buf, "You lick %s.", &pl->ob->name);
403 sprintf (buf2, "%s licks you.", &op->name);
404 sprintf (buf3, "%s licks %s.", &op->name, &pl->ob->name);
405 break;
406 case EMOTE_SHRUG:
407 sprintf (buf, "You shrug at %s.", &pl->ob->name);
408 sprintf (buf2, "%s shrugs at you.", &op->name);
409 sprintf (buf3, "%s shrugs at %s.", &op->name, &pl->ob->name);
410 break;
411 case EMOTE_SLAP:
412 sprintf (buf, "You slap %s.", &pl->ob->name);
413 sprintf (buf2, "You are slapped by %s.", &op->name);
414 sprintf (buf3, "%s slaps %s.", &op->name, &pl->ob->name);
415 break;
416 case EMOTE_SNEEZE:
417 sprintf (buf, "You sneeze at %s and a film of snot shoots" " onto him.", &pl->ob->name);
418 sprintf (buf2, "%s sneezes on you, you feel the snot cover" " you. EEEEEEW.", &op->name);
419 sprintf (buf3, "%s sneezes on %s and a film of snot covers" " him.", &op->name, &pl->ob->name);
420 break;
421 case EMOTE_SNIFF:
422 sprintf (buf, "You sniff %s.", &pl->ob->name);
423 sprintf (buf2, "%s sniffs you.", &op->name);
424 sprintf (buf3, "%s sniffs %s", &op->name, &pl->ob->name);
425 break;
426 case EMOTE_SPIT:
427 sprintf (buf, "You spit on %s.", &pl->ob->name);
428 sprintf (buf2, "%s spits in your face!", &op->name);
429 sprintf (buf3, "%s spits in %s's face.", &op->name, &pl->ob->name);
430 break;
431 case EMOTE_THANK:
432 sprintf (buf, "You thank %s heartily.", &pl->ob->name);
433 sprintf (buf2, "%s thanks you heartily.", &op->name);
434 sprintf (buf3, "%s thanks %s heartily.", &op->name, &pl->ob->name);
435 break;
436 case EMOTE_WAVE:
437 sprintf (buf, "You wave goodbye to %s.", &pl->ob->name);
438 sprintf (buf2, "%s waves goodbye to you. Have a good" " journey.", &op->name);
439 sprintf (buf3, "%s waves goodbye to %s.", &op->name, &pl->ob->name);
440 break;
441 case EMOTE_WHISTLE:
442 sprintf (buf, "You whistle at %s.", &pl->ob->name);
443 sprintf (buf2, "%s whistles at you.", &op->name);
444 sprintf (buf2, "%s whistles at %s.", &op->name, &pl->ob->name);
445 break;
446 case EMOTE_WINK:
447 sprintf (buf, "You wink suggestively at %s.", &pl->ob->name);
448 sprintf (buf2, "%s winks suggestively at you.", &op->name);
449 sprintf (buf2, "%s winks at %s.", &op->name, &pl->ob->name);
450 break;
451 case EMOTE_BEG:
452 sprintf (buf, "You beg %s for mercy.", &pl->ob->name);
453 sprintf (buf2, "%s begs you for mercy! Show no quarter!", &op->name);
454 sprintf (buf2, "%s begs %s for mercy!", &op->name, &pl->ob->name);
455 break;
456 case EMOTE_BLEED:
457 sprintf (buf, "You slash your wrist and bleed all over %s", &pl->ob->name);
458 sprintf (buf2, "%s slashes his wrist and bleeds all over" " you.", &op->name);
459 sprintf (buf2, "%s slashes his wrist and bleeds all " "over %s.", &op->name, &pl->ob->name);
460 break;
461 case EMOTE_CRINGE:
462 sprintf (buf, "You cringe away from %s.", &pl->ob->name);
463 sprintf (buf2, "%s cringes away from you.", &op->name);
464 sprintf (buf2, "%s cringes away from %s in mortal terror.", &op->name, &pl->ob->name);
465 break;
466 default:
467 sprintf (buf, "You are still nuts.");
468 sprintf (buf2, "You get the distinct feeling that %s is nuts.", &op->name);
469 sprintf (buf3, "%s is eyeing %s quizzically.", &pl->ob->name, &op->name);
470 break;
471 } /*case */
472 new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf);
473 new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, pl->ob, buf2);
474 new_info_map_except2 (NDI_WHITE, op->map, op, pl->ob, buf3);
475 return (0);
476 }
477 if (strncasecmp (pl->ob->name, params, MAX_NAME) == 0 && pl->ob->map == op->map && pl->ob == op)
478 {
479 switch (emotion)
480 {
481 case EMOTE_DANCE:
482 sprintf (buf, "You skip and dance around by yourself.");
483 sprintf (buf2, "%s embraces himself and begins to dance!", &op->name);
484 break;
485 case EMOTE_LAUGH:
486 sprintf (buf, "Laugh at yourself all you want, the others " "won't understand.");
487 sprintf (buf2, "%s is laughing at something.", &op->name);
488 break;
489 case EMOTE_SHAKE:
490 sprintf (buf, "You are shaken by yourself.");
491 sprintf (buf2, "%s shakes and quivers like a bowlful of " "jelly.", &op->name);
492 break;
493 case EMOTE_PUKE:
494 sprintf (buf, "You puke on yourself.");
495 sprintf (buf2, "%s pukes on his clothes.", &op->name);
496 break;
497 case EMOTE_HUG:
498 sprintf (buf, "You hug yourself.");
499 sprintf (buf2, "%s hugs himself.", &op->name);
500 break;
501 case EMOTE_CRY:
502 sprintf (buf, "You cry to yourself.");
503 sprintf (buf2, "%s sobs quietly to himself.", &op->name);
504 break;
505 case EMOTE_POKE:
506 sprintf (buf, "You poke yourself in the ribs, feeling very" " silly.");
507 sprintf (buf2, "%s pokes himself in the ribs, looking very" " sheepish.", &op->name);
508 break;
509 case EMOTE_ACCUSE:
510 sprintf (buf, "You accuse yourself.");
511 sprintf (buf2, "%s seems to have a bad conscience.", &op->name);
512 break;
513 case EMOTE_BOW:
514 sprintf (buf, "You kiss your toes.");
515 sprintf (buf2, "%s folds up like a jackknife and kisses his" " own toes.", &op->name);
516 break;
517 case EMOTE_FROWN:
518 sprintf (buf, "You frown at yourself.");
519 sprintf (buf2, "%s frowns at himself.", &op->name);
520 break;
521 case EMOTE_GLARE:
522 sprintf (buf, "You glare icily at your feet, they are " "suddenly very cold.");
523 sprintf (buf2, "%s glares at his feet, what is bothering " "him?", &op->name);
524 break;
525 case EMOTE_LICK:
526 sprintf (buf, "You lick yourself.");
527 sprintf (buf2, "%s licks himself - YUCK.", &op->name);
528 break;
529 case EMOTE_SLAP:
530 sprintf (buf, "You slap yourself, silly you.");
531 sprintf (buf2, "%s slaps himself, really strange...", &op->name);
532 break;
533 case EMOTE_SNEEZE:
534 sprintf (buf, "You sneeze on yourself, what a mess!");
535 sprintf (buf2, "%s sneezes, and covers himself in a slimy" " substance.", &op->name);
536 break;
537 case EMOTE_SNIFF:
538 sprintf (buf, "You sniff yourself.");
539 sprintf (buf2, "%s sniffs himself.", &op->name);
540 break;
541 case EMOTE_SPIT:
542 sprintf (buf, "You drool all over yourself.");
543 sprintf (buf2, "%s drools all over himself.", &op->name);
544 break;
545 case EMOTE_THANK:
546 sprintf (buf, "You thank yourself since nobody else " "wants to!");
547 sprintf (buf2, "%s thanks himself since you won't.", &op->name);
548 break;
549 case EMOTE_WAVE:
550 sprintf (buf, "Are you going on adventures as well??");
551 sprintf (buf2, "%s waves goodbye to himself.", &op->name);
552 break;
553 case EMOTE_WHISTLE:
554 sprintf (buf, "You whistle while you work.");
555 sprintf (buf2, "%s whistles to himself in boredom.", &op->name);
556 break;
557 case EMOTE_WINK:
558 sprintf (buf, "You wink at yourself?? What are you up to?");
559 sprintf (buf2, "%s winks at himself - something strange " "is going on...", &op->name);
560 break;
561 case EMOTE_BLEED:
562 sprintf (buf, "Very impressive! You wipe your blood all " "over yourself.");
563 sprintf (buf2, "%s performs some satanic ritual while " "wiping his blood on himself.", &op->name);
564 break;
565 default:
566 sprintf (buf, "My god! is that LEGAL?");
567 sprintf (buf2, "You look away from %s.", &op->name);
568 break;
569 } /*case */
570 new_draw_info (NDI_UNIQUE | NDI_WHITE, 0, op, buf);
571 new_info_map_except (NDI_WHITE, op->map, op, buf2);
572 return (0);
573 } /*if self */
574 } /*for */
575 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is not around.", params);
576 return (1);
577 } /*else */
578
579 return (0);
580 }
581
582 /*
583 * everything from here on out are just wrapper calls to basic_emote
584 */
585
586 int
587 command_nod (object *op, char *params)
588 {
589 return (basic_emote (op, params, EMOTE_NOD));
590 }
591
592 int
593 command_dance (object *op, char *params)
594 {
595 return (basic_emote (op, params, EMOTE_DANCE));
596 }
597
598 int
599 command_kiss (object *op, char *params)
600 {
601 return (basic_emote (op, params, EMOTE_KISS));
602 }
603
604 int
605 command_bounce (object *op, char *params)
606 {
607 return (basic_emote (op, params, EMOTE_BOUNCE));
608 }
609
610 int
611 command_smile (object *op, char *params)
612 {
613 return (basic_emote (op, params, EMOTE_SMILE));
614 }
615
616 int
617 command_cackle (object *op, char *params)
618 {
619 return (basic_emote (op, params, EMOTE_CACKLE));
620 }
621
622 int
623 command_laugh (object *op, char *params)
624 {
625 return (basic_emote (op, params, EMOTE_LAUGH));
626 }
627
628 int
629 command_giggle (object *op, char *params)
630 {
631 return (basic_emote (op, params, EMOTE_GIGGLE));
632 }
633
634 int
635 command_shake (object *op, char *params)
636 {
637 return (basic_emote (op, params, EMOTE_SHAKE));
638 }
639
640 int
641 command_puke (object *op, char *params)
642 {
643 return (basic_emote (op, params, EMOTE_PUKE));
644 }
645
646 int
647 command_growl (object *op, char *params)
648 {
649 return (basic_emote (op, params, EMOTE_GROWL));
650 }
651
652 int
653 command_scream (object *op, char *params)
654 {
655 return (basic_emote (op, params, EMOTE_SCREAM));
656 }
657
658 int
659 command_sigh (object *op, char *params)
660 {
661 return (basic_emote (op, params, EMOTE_SIGH));
662 }
663
664 int
665 command_sulk (object *op, char *params)
666 {
667 return (basic_emote (op, params, EMOTE_SULK));
668 }
669
670 int
671 command_hug (object *op, char *params)
672 {
673 return (basic_emote (op, params, EMOTE_HUG));
674 }
675
676 int
677 command_cry (object *op, char *params)
678 {
679 return (basic_emote (op, params, EMOTE_CRY));
680 }
681
682 int
683 command_poke (object *op, char *params)
684 {
685 return (basic_emote (op, params, EMOTE_POKE));
686 }
687
688 int
689 command_accuse (object *op, char *params)
690 {
691 return (basic_emote (op, params, EMOTE_ACCUSE));
692 }
693
694 int
695 command_grin (object *op, char *params)
696 {
697 return (basic_emote (op, params, EMOTE_GRIN));
698 }
699
700 int
701 command_bow (object *op, char *params)
702 {
703 return (basic_emote (op, params, EMOTE_BOW));
704 }
705
706 int
707 command_clap (object *op, char *params)
708 {
709 return (basic_emote (op, params, EMOTE_CLAP));
710 }
711
712 int
713 command_blush (object *op, char *params)
714 {
715 return (basic_emote (op, params, EMOTE_BLUSH));
716 }
717
718 int
719 command_burp (object *op, char *params)
720 {
721 return (basic_emote (op, params, EMOTE_BURP));
722 }
723
724 int
725 command_chuckle (object *op, char *params)
726 {
727 return (basic_emote (op, params, EMOTE_CHUCKLE));
728 }
729
730 int
731 command_cough (object *op, char *params)
732 {
733 return (basic_emote (op, params, EMOTE_COUGH));
734 }
735
736 int
737 command_flip (object *op, char *params)
738 {
739 return (basic_emote (op, params, EMOTE_FLIP));
740 }
741
742 int
743 command_frown (object *op, char *params)
744 {
745 return (basic_emote (op, params, EMOTE_FROWN));
746 }
747
748 int
749 command_gasp (object *op, char *params)
750 {
751 return (basic_emote (op, params, EMOTE_GASP));
752 }
753
754 int
755 command_glare (object *op, char *params)
756 {
757 return (basic_emote (op, params, EMOTE_GLARE));
758 }
759
760 int
761 command_groan (object *op, char *params)
762 {
763 return (basic_emote (op, params, EMOTE_GROAN));
764 }
765
766 int
767 command_hiccup (object *op, char *params)
768 {
769 return (basic_emote (op, params, EMOTE_HICCUP));
770 }
771
772 int
773 command_lick (object *op, char *params)
774 {
775 return (basic_emote (op, params, EMOTE_LICK));
776 }
777
778 int
779 command_pout (object *op, char *params)
780 {
781 return (basic_emote (op, params, EMOTE_POUT));
782 }
783
784 int
785 command_shiver (object *op, char *params)
786 {
787 return (basic_emote (op, params, EMOTE_SHIVER));
788 }
789
790 int
791 command_shrug (object *op, char *params)
792 {
793 return (basic_emote (op, params, EMOTE_SHRUG));
794 }
795
796 int
797 command_slap (object *op, char *params)
798 {
799 return (basic_emote (op, params, EMOTE_SLAP));
800 }
801
802 int
803 command_smirk (object *op, char *params)
804 {
805 return (basic_emote (op, params, EMOTE_SMIRK));
806 }
807
808 int
809 command_snap (object *op, char *params)
810 {
811 return (basic_emote (op, params, EMOTE_SNAP));
812 }
813
814 int
815 command_sneeze (object *op, char *params)
816 {
817 return (basic_emote (op, params, EMOTE_SNEEZE));
818 }
819
820 int
821 command_snicker (object *op, char *params)
822 {
823 return (basic_emote (op, params, EMOTE_SNICKER));
824 }
825
826 int
827 command_sniff (object *op, char *params)
828 {
829 return (basic_emote (op, params, EMOTE_SNIFF));
830 }
831
832 int
833 command_snore (object *op, char *params)
834 {
835 return (basic_emote (op, params, EMOTE_SNORE));
836 }
837
838 int
839 command_spit (object *op, char *params)
840 {
841 return (basic_emote (op, params, EMOTE_SPIT));
842 }
843
844 int
845 command_strut (object *op, char *params)
846 {
847 return (basic_emote (op, params, EMOTE_STRUT));
848 }
849
850 int
851 command_thank (object *op, char *params)
852 {
853 return (basic_emote (op, params, EMOTE_THANK));
854 }
855
856 int
857 command_twiddle (object *op, char *params)
858 {
859 return (basic_emote (op, params, EMOTE_TWIDDLE));
860 }
861
862 int
863 command_wave (object *op, char *params)
864 {
865 return (basic_emote (op, params, EMOTE_WAVE));
866 }
867
868 int
869 command_whistle (object *op, char *params)
870 {
871 return (basic_emote (op, params, EMOTE_WHISTLE));
872 }
873
874 int
875 command_wink (object *op, char *params)
876 {
877 return (basic_emote (op, params, EMOTE_WINK));
878 }
879
880 int
881 command_yawn (object *op, char *params)
882 {
883 return (basic_emote (op, params, EMOTE_YAWN));
884 }
885
886 int
887 command_beg (object *op, char *params)
888 {
889 return (basic_emote (op, params, EMOTE_BEG));
890 }
891
892 int
893 command_bleed (object *op, char *params)
894 {
895 return (basic_emote (op, params, EMOTE_BLEED));
896 }
897
898 int
899 command_cringe (object *op, char *params)
900 {
901 return (basic_emote (op, params, EMOTE_CRINGE));
902 }
903
904 int
905 command_think (object *op, char *params)
906 {
907 return (basic_emote (op, params, EMOTE_THINK));
908 }