/*
* This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
* Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
* Deliantra is free software: you can redistribute it and/or modify it under
* the terms of the Affero GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the Affero GNU General Public License
* and the GNU General Public License along with this program. If not, see
* .
*
* The authors can be reached via e-mail to
*/
#include
#include
#include
/* Handles misc. input request - things like hash table, malloc, maps, etc */
int
command_motd (object *op, char *params)
{
display_motd (op);
return 1;
}
typedef struct
{
char namebuf[MAX_BUF];
int login_order;
} chars_names;
int
command_time (object *op, char *params)
{
print_tod (op);
return 1;
}
int
command_debug (object *op, char *params)
{
int i;
char buf[MAX_BUF];
if (params == NULL || !sscanf (params, "%d", &i))
{
sprintf (buf, "Global debug level is %d.", settings.debug);
new_draw_info (NDI_UNIQUE, 0, op, buf);
return 1;
}
settings.debug = i;
sprintf (buf, "Set debug level to %d.", i);
new_draw_info (NDI_UNIQUE, 0, op, buf);
return 1;
}
/*
* Those dumps should be just one dump with good parser
*/
int
command_dumpbelow (object *op, char *params)
{
if (op && op->below)
{
char *dump = dump_object (op->below);
new_draw_info (NDI_UNIQUE, 0, op, dump);
free (dump);
/* Let's push that item on the dm's stack */
dm_stack_push (op->contr, op->below->count);
}
return 0;
}
int
command_version (object *op, char *params)
{
version (op);
return 0;
}
/* Prints out some useful information for the character. Everything we print
* out can be determined by the docs, so we aren't revealing anything extra -
* rather, we are making it convenient to find the values. params have
* no meaning here.
*/
int
command_statistics (object *pl, char *params)
{
if (!pl->contr)
return 1;
dynbuf_text &msg = msg_dynbuf; msg.clear ();
msg << " Experience: " << pl->stats.exp << '\n'
<< " Next Level: " << level_exp (pl->level + 1, pl->expmul) << '\n'
<< "\n Stat Nat/Real/Max\n";
for (int i = 0; i < NUM_STATS; ++i)
msg.printf (" %s %2d/ %3d/%3d\n", short_stat_name [i], pl->contr->orig_stats.stat (i), pl->stats.stat (i), 20 + pl->arch->stats.stat (i));
msg << "\nYou are " << (pl->contr->peaceful ? "peaceful" : "hostile") << '.';
pl->contr->infobox (MSG_CHANNEL ("statistics"), msg);
/* Can't think of anything else to print right now */
return 0;
}
int
command_fix_me (object *op, char *params)
{
op->update_weight ();
op->update_stats ();
new_draw_info (NDI_UNIQUE, 0, op, "Your character was fixed.");
return 1;
}
int
command_bowmode (object *op, char *params)
{
bowtype_t oldtype = op->contr->bowtype;
static const char *const types[] = {
"normal", "threewide", "spreadshot", "firenorth",
"firene", "fireeast", "firese", "firesouth",
"firesw", "firewest", "firenw", "bestarrow"
};
char buf[MAX_BUF];
int i, found;
if (!params)
{
new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode is set to %s", types[op->contr->bowtype]);
return 1;
}
for (i = 0, found = 0; i <= bow_bestarrow; i++)
{
if (!strcmp (params, types[i]))
{
found++;
op->contr->bowtype = (bowtype_t) i;
break;
}
}
if (!found)
{
sprintf (buf, "bowmode: Unknown options %s, valid options are:", params);
for (i = 0; i <= bow_bestarrow; i++)
{
strcat (buf, " ");
strcat (buf, types[i]);
if (i < bow_nw)
strcat (buf, ",");
else
strcat (buf, ".");
}
new_draw_info_format (NDI_UNIQUE, 0, op, buf);
return 0;
}
new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]);
return 1;
}
int
command_showpets (object *op, char *params)
{
int counter = 0, target = 0;
int have_shown_pet = 0;
dynbuf_text &msg = msg_dynbuf; msg.clear ();
if (params)
target = atoi (params);
for (objectlink *obl = first_friendly_object; obl; obl = obl->next)
{
object *ob = obl->ob;
if (ob->owner == op)
{
if (target == 0)
{
if (counter == 0)
msg << "T\n\n";
msg.printf (" %3d %s, level %d\n", ++counter, &ob->name, ob->level);
}
else if (!have_shown_pet && ++counter == target)
{
msg.printf ("T<%s>\n\n"
" level %d\n"
" %d/%d HP, %d/%d SP\n"
" Str %2d\n"
" Dex %2d\n"
" Con %2d\n"
" Int %2d\n"
" Wis %2d\n"
" Cha %2d\n"
" Pow %2d\n"
" wc %d damage %d ac %d\n",
&ob->name,
&ob->name,
ob->stats.hp, ob->stats.maxhp, ob->stats.sp, ob->stats.maxsp,
ob->stats.Str,
ob->stats.Dex,
ob->stats.Con,
ob->stats.Int,
ob->stats.Wis,
ob->stats.Cha,
ob->stats.Pow,
ob->stats.wc, ob->stats.dam, ob->stats.ac);
have_shown_pet = 1;
}
}
}
if (counter == 0)
msg << "you have no pets.";
else if (target != 0 && have_shown_pet == 0)
msg << "no such pet.";
op->contr->infobox (MSG_CHANNEL ("pets"), msg);
return 0;
}
int
command_resistances (object *op, char *params)
{
dynbuf_text &msg = msg_dynbuf; msg.clear ();
msg << "Resistances:\n\n";
for (int i = 0; i < NROFATTACKS; i++)
if (i != ATNR_INTERNAL)
msg.printf (" %-20s %+4d\n", attacktype_desc [i], op->resist [i]);
/* If dragon player, let's display natural resistances */
if (is_dragon_pl (op))
for (object *tmp = op->inv; tmp; tmp = tmp->below)
if ((tmp->type == FORCE) && tmp->arch->archname == shstr_dragon_skin_force)
{
msg << "\nOf those, these are natural skin resistances:\n\n";
for (int attack = 0; attack < NROFATTACKS; attack++)
if (atnr_is_dragon_enabled (attack))
msg.printf (" %-20s %+4d\n", change_resist_msg [attack], tmp->resist [attack]);
break;
}
op->contr->infobox (MSG_CHANNEL ("resistances"), msg);
return 0;
}
/*
* Actual commands.
* Those should be in small separate files (c_object.c, c_wiz.c, cmove.c,...)
*/
int
onoff_value (const char *line)
{
int i;
if (sscanf (line, "%d", &i))
return (i != 0);
switch (line[0])
{
case 'o':
switch (line[1])
{
case 'n':
return 1; /* on */
default:
return 0; /* o[ff] */
}
case 'y': /* y[es] */
case 'k': /* k[ylla] */
case 's':
case 'd':
return 1;
case 'n': /* n[o] */
case 'e': /* e[i] */
case 'u':
default:
return 0;
}
}
int
command_title (object *op, char *params)
{
char buf[MAX_BUF];
if (settings.set_title == FALSE)
{
new_draw_info (NDI_UNIQUE, 0, op, "You cannot change your title.");
return 1;
}
/* dragon players cannot change titles */
if (is_dragon_pl (op))
{
new_draw_info (NDI_UNIQUE, 0, op, "Dragons cannot change titles.");
return 1;
}
if (params == NULL)
{
if (op->contr->own_title[0] == '\0')
sprintf (buf, "Your title is '%s'.", op->contr->title);
else
sprintf (buf, "Your title is '%s'.", op->contr->own_title);
new_draw_info (NDI_UNIQUE, 0, op, buf);
return 1;
}
if (strcmp (params, "clear") == 0 || strcmp (params, "default") == 0)
{
if (op->contr->own_title[0] == '\0')
new_draw_info (NDI_UNIQUE, 0, op, "Your title is the default title.");
else
new_draw_info (NDI_UNIQUE, 0, op, "Title set to default.");
op->contr->own_title[0] = '\0';
return 1;
}
if ((int) strlen (params) >= MAX_NAME)
{
new_draw_info (NDI_UNIQUE, 0, op, "Title too long.");
return 1;
}
strcpy (op->contr->own_title, params);
return 1;
}
int
command_kill_pets (object *op, char *params)
{
objectlink *obl, *next;
int counter = 0, removecount = 0;
if (!params)
{
terminate_all_pets (op);
new_draw_info (NDI_UNIQUE, 0, op, "Your pets have been killed.");
}
else
{
int target = atoi (params);
for (obl = first_friendly_object; obl; obl = next)
{
object *ob = obl->ob;
next = obl->next;
if (ob->owner == op)
if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
{
ob->destroy ();
removecount++;
}
}
if (removecount != 0)
new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount);
else
new_draw_info (NDI_UNIQUE, 0, op, "Couldn't find any suitable pets to kill.\n");
}
return 0;
}