body in perl
mapinfo in perl
whereami in perl
output-count, output-sync in perl
- petmode, applymode in perl - echo something back to the user when he does "fix_me"
sound, usekeys in perl
some tiny cleanups and moving of non-time-critical commands into perl
why check twice for wiz flag?
afk in perl
bug reports should be in perl, if ever
nano-cleanups
- tell player about each region as she enters. - region longnames no longer are prefixed with in, change accordingly.
replace amny strcpy by checked assign's
- remove google sparsehash dependency again, its actually slower than gcc's current std::tr1::unordered_hash. - remove hardcoded archtable code - the archetypes table is now no longer limited by an hardcoded constant but can grow dynamically at runtime. - removed some cruft
- improve error messages from object_thawer to incldue line numbers - provide geenric parse error handler - finish basic design of generic object loader - implement generic regions loader - use it to load regions: loader_region loader; if (!loader.load (filename)) error; - regions should now be the very first filetype that could be reloaded at runtime
fix abort
partial region cleanup
- implement per-space regions
*** empty log message ***
comments
""
added some copyrights
preliminary snapshot check-in, DO NOT USE IN PRODUCTION SYSTEMS See the Changes file for details
misc stuff
introduce for_all_maps
the big rename
interim.checkin
- implement (mostly untested) array member support for genacc - make some arrays and other members available to perl - redefined meaning of NUM_FLAGS (really meaning number of flags now, as the code assumed anyway). - moved afk flag to client, where it belongs (make sno sense to save it, is also true for wiz &c). - updated extensions to reflect all that (Jewler.pm should be tested w.r.t. resistances)
- preliminary check in, stuff is rudimentarily working - moved most of the player creation process into a perl coroutine - changed internal design of player management to not reuse and morph the object in funny ways. should be safer and much nicer to handle. - got rid of some annoying hacks, such as clear() (TODO: get rid of player_pod and other stuff now unnecessary?)
- made state a per-client variable (that does not magically make state a per-client thing!) - rename player->socket to player->ns. its not a good name for "client", but it is an historical artifact, and better than "socket".
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- remove recycle_tmp_maps setting (hardwired to true) - replace object->flags by std::bitset, seems to be way more efficient, for some unexplainable and not looked-into reason. its way cleaner, too...
- rewrote most of the socket loop code - moved connection accept into tcp.ext - no evil socket copying anymore, needs more cleanups
further cleanups and oofication
- medium decruftification - medium cleanups - make settings accessible to perl using cf::settings->mutator (completely untested)
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
- simplify headerfiles (this is the 21st century) - remove long long hacks for printf etc.
lld -> I64_PFd
removed #ifn?def WIN32 from all files
removed regex comparison. this is now done with perl
re-implement dump and dumpbelow
remove wizcast, wizpass, goto
*** empty log message ***
remove who command
added many accessors and mutators to struct player, including *title* and (hint, hint) *own_title*
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
indent
Changes... - alternative shstr representation, saves code - use glibs splice memory allocator (seems slower) - use simpler memory/lifetime management for objects, no recycling
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
remove compression support, intiialise perl earlier etc. etc.
expand initial tabs to spaces
- added cfperl.h, soon to be used by events - no perl == exit, its no longer optional - moved server main loop entirely in perl - removed lots of unneeded timekeeping cruft
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
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