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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.11 by root, Fri Sep 29 19:28:43 2006 UTC vs.
Revision 1.38 by root, Sat Jan 27 23:59:29 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h> 26#include <loader.h>
26#ifndef __CEXTRACT__
27# include <sproto.h> 27#include <sproto.h>
28#endif
29
30extern weathermap_t **weathermap;
31 28
32/* Handles misc. input request - things like hash table, malloc, maps, 29/* Handles misc. input request - things like hash table, malloc, maps,
33 * who, etc. 30 * who, etc.
34 */ 31 */
35
36void
37map_info (object *op, char *search)
38{
39 maptile *m;
40 char buf[MAX_BUF], map_path[MAX_BUF];
41 long sec = seconds ();
42
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47
48 if (search && strstr (m->path, search) == NULL)
49 continue; /* Skip unwanted maps */
50 /* Print out the last 18 characters of the map name... */
51 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path);
53 else
54 strcpy (map_path, m->path + strlen (m->path) - 18);
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty,
58 (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 }
61}
62 32
63/* This command dumps the body information for object *op. 33/* This command dumps the body information for object *op.
64 * it doesn't care what the params are. 34 * it doesn't care what the params are.
65 * This is mostly meant as a debug command. 35 * This is mostly meant as a debug command.
66 */ 36 */
128 * a description of it. It is there merely for flavour text. 98 * a description of it. It is there merely for flavour text.
129 */ 99 */
130void 100void
131current_region_info (object *op) 101current_region_info (object *op)
132{ 102{
133 /* 103 if (region *reg = op->region ())
134 * Ok I /suppose/ I should write a seperate function for this, but it isn't
135 * going to be /that/ slow, and won't get called much
136 */
137 region *r = get_region_by_name (get_name_of_region_for_map (op->map));
138
139 if (!r)
140 return;
141 /* This should only be possible if regions are not operating on this server. */
142
143 new_draw_info_format (NDI_UNIQUE, 0, op, "You are in %s. \n %s", get_region_longname (r), get_region_msg (r)); 104 new_draw_info_format (NDI_UNIQUE, 0, op, "You are in %s.\n%s", reg->longname, reg->msg);
144} 105}
145 106
146void 107void
147current_map_info (object *op) 108current_map_info (object *op)
148{ 109{
149 maptile *m = op->map; 110 maptile *m = op->map;
150 111
151 if (!m) 112 if (!m)
152 return; 113 return;
153 114
154 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); 115 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, op->region ()->name);
155 116
156 if (QUERY_FLAG (op, FLAG_WIZ)) 117 if (QUERY_FLAG (op, FLAG_WIZ))
157 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 118 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 119 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
160 m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); 120 m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout);
161 121
162 }
163 if (m->msg) 122 if (m->msg)
164 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); 123 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg);
165} 124}
166 125
167#ifdef DEBUG_MALLOC_LEVEL 126#ifdef DEBUG_MALLOC_LEVEL
179#endif 138#endif
180 139
181int 140int
182command_whereabouts (object *op, char *params) 141command_whereabouts (object *op, char *params)
183{ 142{
184 143 //TODO: should obviously not waste space in struct region for this.
185 region *reg;
186 player *pl;
187
188 /* 144 /*
189 * reset the counter on the region, then use it to store the number of 145 * reset the counter on the region, then use it to store the number of
190 * players there. 146 * players there.
191 * I don't know how thread-safe this would be, I suspect not very.... 147 * I don't know how thread-safe this would be, I suspect not very....
192 */ 148 */
193 for (reg = first_region; reg != NULL; reg = reg->next) 149 for (region *reg = first_region; reg; reg = reg->next)
194 {
195 reg->counter = 0; 150 reg->counter = 0;
196 } 151
197 for (pl = first_player; pl != NULL; pl = pl->next) 152 for_all_players (pl)
198 if (pl->ob->map != NULL) 153 if (pl->ob->map)
199 get_region_by_map (pl->ob->map)->counter++; 154 ++pl->ob->region ()->counter;
200 155
201 /* we only want to print out by places with a 'longname' field... */ 156 /* we only want to print out by places with a 'longname' field... */
202 for (reg = first_region; reg != NULL; reg = reg->next) 157 for (region *reg = first_region; reg; reg = reg->next)
203 { 158 {
204 if (reg->longname == NULL && reg->counter > 0) 159 if (reg->longname == NULL && reg->counter > 0)
205 { 160 {
206 if (reg->parent != NULL) 161 if (reg->parent)
207 { 162 {
208 reg->parent->counter += reg->counter; 163 reg->parent->counter += reg->counter;
209 reg->counter = 0; 164 reg->counter = 0;
210 } 165 }
211 else /*uh oh, we shouldn't be here. */ 166 else /*uh oh, we shouldn't be here. */
212 LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", reg->name); 167 LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", reg->name);
213 } 168 }
214 } 169 }
170
215 new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:"); 171 new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:");
172
216 for (reg = first_region; reg != NULL; reg = reg->next) 173 for (region *reg = first_region; reg; reg = reg->next)
217 if (reg->counter > 0) 174 if (reg->counter)
218 new_draw_info_format (NDI_UNIQUE, 0, op, "%u players in %s", reg->counter, get_region_longname (reg)); 175 new_draw_info_format (NDI_UNIQUE, 0, op, "%u players in %s", reg->counter, get_region_longname (reg));
176
219 return 1; 177 return 1;
220} 178}
221 179
222typedef struct 180typedef struct
223{ 181{
224 char namebuf[MAX_BUF]; 182 char namebuf[MAX_BUF];
225 int login_order; 183 int login_order;
226} chars_names; 184} chars_names;
227 185
228/*local functon for qsort comparison*/
229static int
230name_cmp (const chars_names * c1, const chars_names * c2)
231{
232 return strcasecmp (c1->namebuf, c2->namebuf);
233}
234
235int 186int
236command_afk (object *op, char *params) 187command_afk (object *op, char *params)
237{ 188{
238 if QUERY_FLAG 189 if ((op->contr->ns->afk = !op->contr->ns->afk))
239 (op, FLAG_AFK)
240 {
241 CLEAR_FLAG (op, FLAG_AFK);
242 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK"); 190 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK");
243 }
244 else 191 else
245 {
246 SET_FLAG (op, FLAG_AFK);
247 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK"); 192 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK");
248 } 193
249 return 1; 194 return 1;
250} 195}
251 196
252int 197int
253command_mapinfo (object *op, char *params) 198command_mapinfo (object *op, char *params)
262 current_region_info (op); 207 current_region_info (op);
263 return 1; 208 return 1;
264} 209}
265 210
266int 211int
267command_maps (object *op, char *params)
268{
269 map_info (op, params);
270 return 1;
271}
272
273int
274command_time (object *op, char *params) 212command_time (object *op, char *params)
275{ 213{
276 print_tod (op); 214 print_tod (op);
277 return 1; 215 return 1;
278} 216}
279 217
280int 218int
281command_weather (object *op, char *params) 219command_weather (object *op, char *params)
282{ 220{
221#if 0
283 int wx, wy, temp, sky; 222 int wx, wy, temp, sky;
284 char buf[MAX_BUF]; 223 char buf[MAX_BUF];
285 224
286 if (settings.dynamiclevel < 1) 225 if (settings.dynamiclevel < 1)
287 return 1; 226 return 1;
403 break; 342 break;
404 case SKY_BLIZZARD: 343 case SKY_BLIZZARD:
405 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); 344 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
406 break; 345 break;
407 } 346 }
347#endif
408 return 1; 348 return 1;
409} 349}
410 350
411int 351int
412command_archs (object *op, char *params) 352command_archs (object *op, char *params)
453int 393int
454command_dumpbelow (object *op, char *params) 394command_dumpbelow (object *op, char *params)
455{ 395{
456 if (op && op->below) 396 if (op && op->below)
457 { 397 {
458 dump_object (op->below); 398 char *dump = dump_object (op->below);
459 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 399 new_draw_info (NDI_UNIQUE, 0, op, dump);
400 free (dump);
460 /* Let's push that item on the dm's stack */ 401 /* Let's push that item on the dm's stack */
461 dm_stack_push (op->contr, op->below->count); 402 dm_stack_push (op->contr, op->below->count);
462 } 403 }
463 return 0; 404 return 0;
464} 405}
465 406
466int 407int
467command_wizpass (object *op, char *params)
468{
469 int i;
470
471 if (!op)
472 return 0;
473
474 if (!params)
475 i = (QUERY_FLAG (op, FLAG_WIZPASS)) ? 0 : 1;
476 else
477 i = onoff_value (params);
478
479 if (i)
480 {
481 new_draw_info (NDI_UNIQUE, 0, op, "You will now walk through walls.\n");
482 SET_FLAG (op, FLAG_WIZPASS);
483 }
484 else
485 {
486 new_draw_info (NDI_UNIQUE, 0, op, "You will now be stopped by walls.\n");
487 CLEAR_FLAG (op, FLAG_WIZPASS);
488 }
489 return 0;
490}
491
492int
493command_wizcast (object *op, char *params)
494{
495 int i;
496
497 if (!op)
498 return 0;
499
500 if (!params)
501 i = (QUERY_FLAG (op, FLAG_WIZCAST)) ? 0 : 1;
502 else
503 i = onoff_value (params);
504
505 if (i)
506 {
507 new_draw_info (NDI_UNIQUE, 0, op, "You can now cast spells anywhere.");
508 SET_FLAG (op, FLAG_WIZCAST);
509 }
510 else
511 {
512 new_draw_info (NDI_UNIQUE, 0, op, "You now cannot cast spells in no-magic areas.");
513 CLEAR_FLAG (op, FLAG_WIZCAST);
514 }
515 return 0;
516}
517
518int
519command_dumpallobjects (object *op, char *params)
520{
521 dump_all_objects ();
522 return 0;
523}
524
525int
526command_dumpfriendlyobjects (object *op, char *params) 408command_dumpfriendlyobjects (object *op, char *params)
527{ 409{
528 dump_friendly_objects (); 410 dump_friendly_objects ();
529 return 0;
530}
531
532int
533command_dumpallarchetypes (object *op, char *params)
534{
535 dump_all_archetypes ();
536 return 0;
537}
538
539int
540command_dumpmap (object *op, char *params)
541{
542 if (op)
543 dump_map (op->map);
544 return 0;
545}
546
547int
548command_dumpallmaps (object *op, char *params)
549{
550 dump_all_maps ();
551 return 0; 411 return 0;
552} 412}
553 413
554int 414int
555command_printlos (object *op, char *params) 415command_printlos (object *op, char *params)
564command_version (object *op, char *params) 424command_version (object *op, char *params)
565{ 425{
566 version (op); 426 version (op);
567 return 0; 427 return 0;
568} 428}
569
570 429
571#ifndef BUG_LOG 430#ifndef BUG_LOG
572# define BUG_LOG "bug_log" 431# define BUG_LOG "bug_log"
573#endif 432#endif
574void 433void
654int 513int
655command_statistics (object *pl, char *params) 514command_statistics (object *pl, char *params)
656{ 515{
657 if (!pl->contr) 516 if (!pl->contr)
658 return 1; 517 return 1;
659#ifndef WIN32
660 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %lld", pl->stats.exp);
661 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %lld", level_exp (pl->level + 1, pl->expmul));
662#else
663 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %I64d", pl->stats.exp); 518 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %" PRId64, pl->stats.exp);
664 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %I64d", level_exp (pl->level + 1, pl->expmul)); 519 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %" PRId64, level_exp (pl->level + 1, pl->expmul));
665#endif
666 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max"); 520 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max");
667 521
668 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d", 522 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d",
669 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str); 523 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str);
670 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d", 524 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d",
687 541
688int 542int
689command_fix_me (object *op, char *params) 543command_fix_me (object *op, char *params)
690{ 544{
691 sum_weight (op); 545 sum_weight (op);
692 fix_player (op); 546 op->update_stats ();
693 return 1;
694}
695
696int
697command_players (object *op, char *paramss)
698{
699 char buf[MAX_BUF];
700 char *t;
701 DIR *Dir;
702
703 sprintf (buf, "%s/%s/", settings.localdir, settings.playerdir);
704 t = buf + strlen (buf);
705 if ((Dir = opendir (buf)) != NULL)
706 {
707 const struct dirent *Entry;
708
709 while ((Entry = readdir (Dir)) != NULL)
710 {
711 /* skip '.' , '..' */
712 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') ||
713 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0')))
714 {
715 struct stat Stat;
716
717 strcpy (t, Entry->d_name);
718 if (stat (buf, &Stat) == 0)
719 {
720 /* This was not posix compatible
721 * if ((Stat.st_mode & S_IFMT)==S_IFDIR) {
722 */
723 if (S_ISDIR (Stat.st_mode))
724 {
725 char buf2[MAX_BUF];
726 struct tm *tm = localtime (&Stat.st_mtime);
727
728 sprintf (buf2, "%s\t%04d %02d %02d %02d %02d %02d",
729 Entry->d_name, 1900 + tm->tm_year, 1 + tm->tm_mon, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec);
730 new_draw_info (NDI_UNIQUE, 0, op, buf2);
731 }
732 }
733 }
734 }
735 }
736 closedir (Dir);
737 return 0; 547 return 1;
738} 548}
739
740
741 549
742int 550int
743command_logs (object *op, char *params) 551command_logs (object *op, char *params)
744{ 552{
745 new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills."); 553 new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills.");
768 else 576 else
769 { 577 {
770 new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params); 578 new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params);
771 return 0; 579 return 0;
772 } 580 }
581
773 new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s", 582 new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s",
774 (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]); 583 (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]);
775 return 1; 584 return 1;
776} 585}
777 586
799 found++; 608 found++;
800 op->contr->bowtype = (bowtype_t) i; 609 op->contr->bowtype = (bowtype_t) i;
801 break; 610 break;
802 } 611 }
803 } 612 }
613
804 if (!found) 614 if (!found)
805 { 615 {
806 sprintf (buf, "bowmode: Unknown options %s, valid options are:", params); 616 sprintf (buf, "bowmode: Unknown options %s, valid options are:", params);
807 for (i = 0; i <= bow_bestarrow; i++) 617 for (i = 0; i <= bow_bestarrow; i++)
808 { 618 {
814 strcat (buf, "."); 624 strcat (buf, ".");
815 } 625 }
816 new_draw_info_format (NDI_UNIQUE, 0, op, buf); 626 new_draw_info_format (NDI_UNIQUE, 0, op, buf);
817 return 0; 627 return 0;
818 } 628 }
629
819 new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]); 630 new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]);
820 return 1; 631 return 1;
821} 632}
822 633
823int 634int
862 for (obl = first_friendly_object; obl != NULL; obl = next) 673 for (obl = first_friendly_object; obl != NULL; obl = next)
863 { 674 {
864 object *ob = obl->ob; 675 object *ob = obl->ob;
865 676
866 next = obl->next; 677 next = obl->next;
867 if (get_owner (ob) == op) 678 if (ob->owner == op)
868 { 679 {
869 if (target == 0) 680 if (target == 0)
870 { 681 {
871 if (counter == 0) 682 if (counter == 0)
872 new_draw_info (NDI_UNIQUE, 0, op, "Pets:"); 683 new_draw_info (NDI_UNIQUE, 0, op, "Pets:");
979 char filename[MAX_BUF], line[80]; 790 char filename[MAX_BUF], line[80];
980 int namelen, linelen = 0; 791 int namelen, linelen = 0;
981 792
982 switch (what) 793 switch (what)
983 { 794 {
984 case 1: 795 case 1:
985 sprintf (filename, "%s/wizhelp", settings.datadir); 796 sprintf (filename, "%s/wizhelp", settings.datadir);
986 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:"); 797 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:");
987 break; 798 break;
988 case 3: 799 case 3:
989 sprintf (filename, "%s/mischelp", settings.datadir); 800 sprintf (filename, "%s/mischelp", settings.datadir);
990 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:"); 801 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:");
991 break; 802 break;
992 default: 803 default:
993 sprintf (filename, "%s/help", settings.datadir); 804 sprintf (filename, "%s/help", settings.datadir);
994 new_draw_info (NDI_UNIQUE, 0, op, " Commands:"); 805 new_draw_info (NDI_UNIQUE, 0, op, " Commands:");
995 break; 806 break;
996 } 807 }
808
997 if (!(dirp = opendir (filename))) 809 if (!(dirp = opendir (filename)))
998 return; 810 return;
999 811
1000 line[0] = '\0'; 812 line[0] = '\0';
1001 for (de = readdir (dirp); de; de = readdir (dirp)) 813 while (de = readdir (dirp))
1002 { 814 {
1003 namelen = NAMLEN (de); 815 namelen = strlen (de->d_name);
1004 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) 816 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.'))
1005 continue; 817 continue;
1006 linelen += namelen + 1; 818 linelen += namelen + 1;
1007 if (linelen > 42) 819 if (linelen > 42)
1008 { 820 {
1213 return 0; 1025 return 0;
1214 } 1026 }
1215} 1027}
1216 1028
1217int 1029int
1218command_quit (object *op, char *params)
1219{
1220 new_draw_info (NDI_UNIQUE, 0, op,
1221 "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit.");
1222 return 1;
1223}
1224
1225int
1226command_real_quit (object *op, char *params)
1227{
1228 send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1229
1230 op->contr->state = ST_CONFIRM_QUIT;
1231 return 1;
1232}
1233
1234/*
1235 * don't allow people to exit explore mode. It otherwise becomes
1236 * really easy to abuse this.
1237 */
1238int
1239command_explore (object *op, char *params)
1240{
1241 if (settings.explore_mode == FALSE)
1242 return 1;
1243 /*
1244 * I guess this is the best way to see if we are solo or not. Actually,
1245 * are there any cases when first_player->next==NULL and we are not solo?
1246 */
1247 if ((first_player != op->contr) || (first_player->next != NULL))
1248 {
1249 new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party");
1250 }
1251 else if (op->contr->explore)
1252 new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode");
1253 else
1254 {
1255 op->contr->explore = 1;
1256 new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode");
1257 }
1258 return 1;
1259}
1260
1261int
1262command_sound (object *op, char *params) 1030command_sound (object *op, char *params)
1263{ 1031{
1264 if (op->contr->socket.sound) 1032 if (op->contr->ns->sound)
1265 { 1033 {
1266 op->contr->socket.sound = 0; 1034 op->contr->ns->sound = 0;
1267 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden..."); 1035 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden...");
1268 } 1036 }
1269 else 1037 else
1270 { 1038 {
1271 op->contr->socket.sound = 1; 1039 op->contr->ns->sound = 1;
1272 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1040 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1273 } 1041 }
1274 return 1;
1275}
1276 1042
1277/* Perhaps these should be in player.c, but that file is
1278 * already a bit big.
1279 */
1280
1281void
1282receive_player_name (object *op, char k)
1283{
1284
1285 if (!check_name (op->contr, op->contr->write_buf + 1))
1286 {
1287 get_name (op);
1288 return;
1289 }
1290 op->name = op->contr->write_buf + 1;
1291 op->name_pl = op->contr->write_buf + 1;
1292 new_draw_info (NDI_UNIQUE, 0, op, op->contr->write_buf);
1293 op->contr->name_changed = 1;
1294 get_password (op);
1295}
1296
1297void
1298receive_player_password (object *op, char k)
1299{
1300
1301 unsigned int pwd_len = strlen (op->contr->write_buf);
1302
1303 if (pwd_len <= 1 || pwd_len > 17)
1304 {
1305 get_name (op);
1306 return;
1307 }
1308 new_draw_info (NDI_UNIQUE, 0, op, " "); /* To hide the password better */
1309
1310 if (checkbanned (op->name, op->contr->socket.host))
1311 {
1312 LOG (llevInfo, "Banned player tried to add: [%s@%s]\n", &op->name, op->contr->socket.host);
1313 new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, "You are not allowed to play.");
1314 get_name (op);
1315 return;
1316 }
1317
1318 if (op->contr->state == ST_CONFIRM_PASSWORD)
1319 {
1320 if (!check_password (op->contr->write_buf + 1, op->contr->password))
1321 {
1322 new_draw_info (NDI_UNIQUE, 0, op, "The passwords did not match.");
1323 get_name (op);
1324 return;
1325 }
1326 clear_win_info (op);
1327 display_motd (op);
1328 new_draw_info (NDI_UNIQUE, 0, op, " ");
1329 new_draw_info (NDI_UNIQUE, 0, op, "Welcome, Brave New Warrior!");
1330 new_draw_info (NDI_UNIQUE, 0, op, " ");
1331 Roll_Again (op);
1332 op->contr->state = ST_ROLL_STAT;
1333 return;
1334 }
1335 strcpy (op->contr->password, crypt_string (op->contr->write_buf + 1, NULL));
1336 op->contr->state = ST_ROLL_STAT;
1337 check_login (op);
1338 return;
1339}
1340
1341
1342int
1343explore_mode (void)
1344{
1345 player *pl;
1346
1347 if (settings.explore_mode == TRUE)
1348 {
1349 for (pl = first_player; pl != (player *) NULL; pl = pl->next)
1350 if (pl->explore)
1351 return 1;
1352 }
1353 return 0; 1043 return 1;
1354} 1044}
1355
1356 1045
1357int 1046int
1358command_title (object *op, char *params) 1047command_title (object *op, char *params)
1359{ 1048{
1360 char buf[MAX_BUF]; 1049 char buf[MAX_BUF];
1399 strcpy (op->contr->own_title, params); 1088 strcpy (op->contr->own_title, params);
1400 return 1; 1089 return 1;
1401} 1090}
1402 1091
1403int 1092int
1404command_save (object *op, char *params)
1405{
1406// if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) {
1407// new_draw_info(NDI_UNIQUE, 0, op, "You can not save on unholy ground");
1408// } else
1409 if (!op->stats.exp)
1410 {
1411 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1412 }
1413 else
1414 {
1415 if (save_player (op, 1))
1416 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1417 else
1418 new_draw_info (NDI_UNIQUE, 0, op, "SAVE FAILED!");
1419 }
1420 return 1;
1421}
1422
1423
1424int
1425command_peaceful (object *op, char *params) 1093command_peaceful (object *op, char *params)
1426{ 1094{
1427 new_draw_info (NDI_UNIQUE, 0, op, 1095 new_draw_info (NDI_UNIQUE, 0, op,
1428 "You cannot change your peaceful setting with this command." 1096 "You cannot change your peaceful setting with this command."
1429 " Please speak to the priest in the temple of Gorokh" 1097 " Please speak to the priest in the temple of Gorokh"
1436 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players."); 1104 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players.");
1437*/ 1105*/
1438 return 1; 1106 return 1;
1439} 1107}
1440 1108
1441
1442
1443int 1109int
1444command_wimpy (object *op, char *params) 1110command_wimpy (object *op, char *params)
1445{ 1111{
1446 int i; 1112 int i;
1447 char buf[MAX_BUF]; 1113 char buf[MAX_BUF];
1456 new_draw_info (NDI_UNIQUE, 0, op, buf); 1122 new_draw_info (NDI_UNIQUE, 0, op, buf);
1457 op->run_away = i; 1123 op->run_away = i;
1458 return 1; 1124 return 1;
1459} 1125}
1460 1126
1461
1462int 1127int
1463command_brace (object *op, char *params) 1128command_brace (object *op, char *params)
1464{ 1129{
1465 if (!params) 1130 if (!params)
1466 op->contr->braced = !op->contr->braced; 1131 op->contr->braced = !op->contr->braced;
1470 if (op->contr->braced) 1135 if (op->contr->braced)
1471 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1136 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1472 else 1137 else
1473 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1138 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1474 1139
1475 fix_player (op); 1140 op->update_stats ();
1476 return 0;
1477}
1478
1479int
1480command_style_map_info (object *op, char *params)
1481{
1482 extern maptile *styles;
1483 maptile *mp;
1484 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
1485 object *tmp;
1486
1487 for (mp = styles; mp != NULL; mp = mp->next)
1488 {
1489 maps_used++;
1490 mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (MapSpace)) + sizeof (maptile);
1491 for (x = 0; x < MAP_WIDTH (mp); x++)
1492 {
1493 for (y = 0; y < MAP_HEIGHT (mp); y++)
1494 {
1495 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above)
1496 objects_used++;
1497 }
1498 }
1499 }
1500 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1501 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
1502 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
1503 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
1504 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
1505 return 0; 1141 return 0;
1506} 1142}
1507 1143
1508int 1144int
1509command_kill_pets (object *op, char *params) 1145command_kill_pets (object *op, char *params)
1523 for (obl = first_friendly_object; obl != NULL; obl = next) 1159 for (obl = first_friendly_object; obl != NULL; obl = next)
1524 { 1160 {
1525 object *ob = obl->ob; 1161 object *ob = obl->ob;
1526 1162
1527 next = obl->next; 1163 next = obl->next;
1528 if (get_owner (ob) == op) 1164 if (ob->owner == op)
1529 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params))) 1165 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
1530 { 1166 {
1531 if (!QUERY_FLAG (ob, FLAG_REMOVED))
1532 remove_ob (ob);
1533 remove_friendly_object (ob);
1534 free_object (ob); 1167 ob->destroy ();
1535 removecount++; 1168 removecount++;
1536 } 1169 }
1537 } 1170 }
1538 if (removecount != 0) 1171 if (removecount != 0)
1539 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount); 1172 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount);

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