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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.13 by root, Mon Oct 2 00:22:01 2006 UTC vs.
Revision 1.35 by root, Sun Jan 7 02:39:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h> 26#include <loader.h>
26#ifndef __CEXTRACT__
27# include <sproto.h> 27#include <sproto.h>
28#endif
29 28
30extern weathermap_t **weathermap; 29#include <dirent.h>
31 30
32/* Handles misc. input request - things like hash table, malloc, maps, 31/* Handles misc. input request - things like hash table, malloc, maps,
33 * who, etc. 32 * who, etc.
34 */ 33 */
35 34
35//TODO
36#if 0
36void 37void
37map_info (object *op, char *search) 38map_info (object *op, char *search)
38{ 39{
39 maptile *m; 40 maptile *m;
40 char buf[MAX_BUF], map_path[MAX_BUF]; 41 char buf[MAX_BUF], map_path[31];
41 long sec = seconds (); 42 long sec = time (0);
42 43
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47 46
47 for (maps_container::iterator i = maps.begin (); i != maps.end (); ++i)
48 {
49 maptile *m = i->second;
50
48 if (search && strstr (m->path, search) == NULL) 51 if (search && !strstr (m->path, search))
49 continue; /* Skip unwanted maps */ 52 continue; /* Skip unwanted maps */
53
50 /* Print out the last 18 characters of the map name... */ 54 /* Print out the last 30 characters of the map name... */
51 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path);
53 else
54 strcpy (map_path, m->path + strlen (m->path) - 18); 55 strcpy (map_path, m->path + max (0, (int)strlen (m->path) - 30));
56
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", 57 sprintf (buf, "%-30.30s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE), 58 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty, 59 m->in_memory, m->timeout, m->difficulty,
58 (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60); 60 (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf); 61 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 } 62 }
61} 63}
64
65int
66command_style_map_info (object *op, char *params)
67{
68 extern maptile *styles;
69 maptile *mp;
70 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
71 object *tmp;
72
73 for (mp = styles; mp != NULL; mp = mp->next)
74 {
75 maps_used++;
76 mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile);
77 for (x = 0; x < mp->width; x++)
78 {
79 for (y = 0; y < mp->height; y++)
80 {
81 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
82 objects_used++;
83 }
84 }
85 }
86 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
87 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
88 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
89 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
90 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
91 return 0;
92}
93#endif
62 94
63/* This command dumps the body information for object *op. 95/* This command dumps the body information for object *op.
64 * it doesn't care what the params are. 96 * it doesn't care what the params are.
65 * This is mostly meant as a debug command. 97 * This is mostly meant as a debug command.
66 */ 98 */
149 maptile *m = op->map; 181 maptile *m = op->map;
150 182
151 if (!m) 183 if (!m)
152 return; 184 return;
153 185
154 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); 186 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, get_name_of_region_for_map (m));
155 187
156 if (QUERY_FLAG (op, FLAG_WIZ)) 188 if (QUERY_FLAG (op, FLAG_WIZ))
157 { 189 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 190 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 191 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
160 m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); 192 m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout);
161 193
162 } 194 }
163 if (m->msg) 195 if (m->msg)
164 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); 196 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg);
165} 197}
192 */ 224 */
193 for (reg = first_region; reg != NULL; reg = reg->next) 225 for (reg = first_region; reg != NULL; reg = reg->next)
194 { 226 {
195 reg->counter = 0; 227 reg->counter = 0;
196 } 228 }
197 for (pl = first_player; pl != NULL; pl = pl->next) 229 for_all_players (pl)
198 if (pl->ob->map != NULL) 230 if (pl->ob->map != NULL)
199 get_region_by_map (pl->ob->map)->counter++; 231 get_region_by_map (pl->ob->map)->counter++;
200 232
201 /* we only want to print out by places with a 'longname' field... */ 233 /* we only want to print out by places with a 'longname' field... */
202 for (reg = first_region; reg != NULL; reg = reg->next) 234 for (reg = first_region; reg != NULL; reg = reg->next)
223{ 255{
224 char namebuf[MAX_BUF]; 256 char namebuf[MAX_BUF];
225 int login_order; 257 int login_order;
226} chars_names; 258} chars_names;
227 259
228/*local functon for qsort comparison*/
229static int
230name_cmp (const chars_names * c1, const chars_names * c2)
231{
232 return strcasecmp (c1->namebuf, c2->namebuf);
233}
234
235int 260int
236command_afk (object *op, char *params) 261command_afk (object *op, char *params)
237{ 262{
238 if QUERY_FLAG 263 if ((op->contr->ns->afk = !op->contr->ns->afk))
239 (op, FLAG_AFK)
240 {
241 CLEAR_FLAG (op, FLAG_AFK);
242 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK"); 264 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK");
243 }
244 else 265 else
245 {
246 SET_FLAG (op, FLAG_AFK);
247 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK"); 266 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK");
248 } 267
249 return 1; 268 return 1;
250} 269}
251 270
252int 271int
253command_mapinfo (object *op, char *params) 272command_mapinfo (object *op, char *params)
262 current_region_info (op); 281 current_region_info (op);
263 return 1; 282 return 1;
264} 283}
265 284
266int 285int
267command_maps (object *op, char *params)
268{
269 map_info (op, params);
270 return 1;
271}
272
273int
274command_time (object *op, char *params) 286command_time (object *op, char *params)
275{ 287{
276 print_tod (op); 288 print_tod (op);
277 return 1; 289 return 1;
278} 290}
279 291
280int 292int
281command_weather (object *op, char *params) 293command_weather (object *op, char *params)
282{ 294{
295#if 0
283 int wx, wy, temp, sky; 296 int wx, wy, temp, sky;
284 char buf[MAX_BUF]; 297 char buf[MAX_BUF];
285 298
286 if (settings.dynamiclevel < 1) 299 if (settings.dynamiclevel < 1)
287 return 1; 300 return 1;
403 break; 416 break;
404 case SKY_BLIZZARD: 417 case SKY_BLIZZARD:
405 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); 418 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
406 break; 419 break;
407 } 420 }
421#endif
408 return 1; 422 return 1;
409} 423}
410 424
411int 425int
412command_archs (object *op, char *params) 426command_archs (object *op, char *params)
453int 467int
454command_dumpbelow (object *op, char *params) 468command_dumpbelow (object *op, char *params)
455{ 469{
456 if (op && op->below) 470 if (op && op->below)
457 { 471 {
458 dump_object (op->below); 472 char *dump = dump_object (op->below);
459 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 473 new_draw_info (NDI_UNIQUE, 0, op, dump);
474 free (dump);
460 /* Let's push that item on the dm's stack */ 475 /* Let's push that item on the dm's stack */
461 dm_stack_push (op->contr, op->below->count); 476 dm_stack_push (op->contr, op->below->count);
462 } 477 }
463 return 0; 478 return 0;
464} 479}
465 480
466int 481int
467command_dumpallobjects (object *op, char *params)
468{
469 dump_all_objects ();
470 return 0;
471}
472
473int
474command_dumpfriendlyobjects (object *op, char *params) 482command_dumpfriendlyobjects (object *op, char *params)
475{ 483{
476 dump_friendly_objects (); 484 dump_friendly_objects ();
477 return 0;
478}
479
480int
481command_dumpallarchetypes (object *op, char *params)
482{
483 dump_all_archetypes ();
484 return 0;
485}
486
487int
488command_dumpmap (object *op, char *params)
489{
490 if (op)
491 dump_map (op->map);
492 return 0;
493}
494
495int
496command_dumpallmaps (object *op, char *params)
497{
498 dump_all_maps ();
499 return 0; 485 return 0;
500} 486}
501 487
502int 488int
503command_printlos (object *op, char *params) 489command_printlos (object *op, char *params)
512command_version (object *op, char *params) 498command_version (object *op, char *params)
513{ 499{
514 version (op); 500 version (op);
515 return 0; 501 return 0;
516} 502}
517
518 503
519#ifndef BUG_LOG 504#ifndef BUG_LOG
520# define BUG_LOG "bug_log" 505# define BUG_LOG "bug_log"
521#endif 506#endif
522void 507void
602int 587int
603command_statistics (object *pl, char *params) 588command_statistics (object *pl, char *params)
604{ 589{
605 if (!pl->contr) 590 if (!pl->contr)
606 return 1; 591 return 1;
607#ifndef WIN32
608 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %lld", pl->stats.exp);
609 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %lld", level_exp (pl->level + 1, pl->expmul));
610#else
611 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %I64d", pl->stats.exp); 592 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %" PRId64, pl->stats.exp);
612 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %I64d", level_exp (pl->level + 1, pl->expmul)); 593 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %" PRId64, level_exp (pl->level + 1, pl->expmul));
613#endif
614 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max"); 594 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max");
615 595
616 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d", 596 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d",
617 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str); 597 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str);
618 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d", 598 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d",
635 615
636int 616int
637command_fix_me (object *op, char *params) 617command_fix_me (object *op, char *params)
638{ 618{
639 sum_weight (op); 619 sum_weight (op);
640 fix_player (op); 620 op->update_stats ();
641 return 1; 621 return 1;
642} 622}
643 623
644int 624int
645command_players (object *op, char *paramss) 625command_players (object *op, char *paramss)
652 t = buf + strlen (buf); 632 t = buf + strlen (buf);
653 if ((Dir = opendir (buf)) != NULL) 633 if ((Dir = opendir (buf)) != NULL)
654 { 634 {
655 const struct dirent *Entry; 635 const struct dirent *Entry;
656 636
657 while ((Entry = readdir (Dir)) != NULL) 637 while ((Entry = readdir (Dir)))
658 { 638 {
659 /* skip '.' , '..' */ 639 /* skip '.' , '..' */
660 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') || 640 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') ||
661 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0'))) 641 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0')))
662 { 642 {
810 for (obl = first_friendly_object; obl != NULL; obl = next) 790 for (obl = first_friendly_object; obl != NULL; obl = next)
811 { 791 {
812 object *ob = obl->ob; 792 object *ob = obl->ob;
813 793
814 next = obl->next; 794 next = obl->next;
815 if (get_owner (ob) == op) 795 if (ob->owner == op)
816 { 796 {
817 if (target == 0) 797 if (target == 0)
818 { 798 {
819 if (counter == 0) 799 if (counter == 0)
820 new_draw_info (NDI_UNIQUE, 0, op, "Pets:"); 800 new_draw_info (NDI_UNIQUE, 0, op, "Pets:");
927 char filename[MAX_BUF], line[80]; 907 char filename[MAX_BUF], line[80];
928 int namelen, linelen = 0; 908 int namelen, linelen = 0;
929 909
930 switch (what) 910 switch (what)
931 { 911 {
932 case 1: 912 case 1:
933 sprintf (filename, "%s/wizhelp", settings.datadir); 913 sprintf (filename, "%s/wizhelp", settings.datadir);
934 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:"); 914 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:");
935 break; 915 break;
936 case 3: 916 case 3:
937 sprintf (filename, "%s/mischelp", settings.datadir); 917 sprintf (filename, "%s/mischelp", settings.datadir);
938 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:"); 918 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:");
939 break; 919 break;
940 default: 920 default:
941 sprintf (filename, "%s/help", settings.datadir); 921 sprintf (filename, "%s/help", settings.datadir);
942 new_draw_info (NDI_UNIQUE, 0, op, " Commands:"); 922 new_draw_info (NDI_UNIQUE, 0, op, " Commands:");
943 break; 923 break;
944 } 924 }
925
945 if (!(dirp = opendir (filename))) 926 if (!(dirp = opendir (filename)))
946 return; 927 return;
947 928
948 line[0] = '\0'; 929 line[0] = '\0';
949 for (de = readdir (dirp); de; de = readdir (dirp)) 930 while (de = readdir (dirp))
950 { 931 {
951 namelen = NAMLEN (de); 932 namelen = strlen (de->d_name);
952 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) 933 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.'))
953 continue; 934 continue;
954 linelen += namelen + 1; 935 linelen += namelen + 1;
955 if (linelen > 42) 936 if (linelen > 42)
956 { 937 {
1161 return 0; 1142 return 0;
1162 } 1143 }
1163} 1144}
1164 1145
1165int 1146int
1166command_quit (object *op, char *params)
1167{
1168 new_draw_info (NDI_UNIQUE, 0, op,
1169 "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit.");
1170 return 1;
1171}
1172
1173int
1174command_real_quit (object *op, char *params)
1175{
1176 send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1177
1178 op->contr->state = ST_CONFIRM_QUIT;
1179 return 1;
1180}
1181
1182/*
1183 * don't allow people to exit explore mode. It otherwise becomes
1184 * really easy to abuse this.
1185 */
1186int
1187command_explore (object *op, char *params)
1188{
1189 if (settings.explore_mode == FALSE)
1190 return 1;
1191 /*
1192 * I guess this is the best way to see if we are solo or not. Actually,
1193 * are there any cases when first_player->next==NULL and we are not solo?
1194 */
1195 if ((first_player != op->contr) || (first_player->next != NULL))
1196 {
1197 new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party");
1198 }
1199 else if (op->contr->explore)
1200 new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode");
1201 else
1202 {
1203 op->contr->explore = 1;
1204 new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode");
1205 }
1206 return 1;
1207}
1208
1209int
1210command_sound (object *op, char *params) 1147command_sound (object *op, char *params)
1211{ 1148{
1212 if (op->contr->socket.sound) 1149 if (op->contr->ns->sound)
1213 { 1150 {
1214 op->contr->socket.sound = 0; 1151 op->contr->ns->sound = 0;
1215 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden..."); 1152 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden...");
1216 } 1153 }
1217 else 1154 else
1218 { 1155 {
1219 op->contr->socket.sound = 1; 1156 op->contr->ns->sound = 1;
1220 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1157 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1221 } 1158 }
1222 return 1;
1223}
1224 1159
1225/* Perhaps these should be in player.c, but that file is
1226 * already a bit big.
1227 */
1228
1229void
1230receive_player_name (object *op, char k)
1231{
1232
1233 if (!check_name (op->contr, op->contr->write_buf + 1))
1234 {
1235 get_name (op);
1236 return;
1237 }
1238 op->name = op->contr->write_buf + 1;
1239 op->name_pl = op->contr->write_buf + 1;
1240 new_draw_info (NDI_UNIQUE, 0, op, op->contr->write_buf);
1241 op->contr->name_changed = 1;
1242 get_password (op);
1243}
1244
1245void
1246receive_player_password (object *op, char k)
1247{
1248
1249 unsigned int pwd_len = strlen (op->contr->write_buf);
1250
1251 if (pwd_len <= 1 || pwd_len > 17)
1252 {
1253 get_name (op);
1254 return;
1255 }
1256 new_draw_info (NDI_UNIQUE, 0, op, " "); /* To hide the password better */
1257
1258 if (checkbanned (op->name, op->contr->socket.host))
1259 {
1260 LOG (llevInfo, "Banned player tried to add: [%s@%s]\n", &op->name, op->contr->socket.host);
1261 new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, "You are not allowed to play.");
1262 get_name (op);
1263 return;
1264 }
1265
1266 if (op->contr->state == ST_CONFIRM_PASSWORD)
1267 {
1268 if (!check_password (op->contr->write_buf + 1, op->contr->password))
1269 {
1270 new_draw_info (NDI_UNIQUE, 0, op, "The passwords did not match.");
1271 get_name (op);
1272 return;
1273 }
1274 clear_win_info (op);
1275 display_motd (op);
1276 new_draw_info (NDI_UNIQUE, 0, op, " ");
1277 new_draw_info (NDI_UNIQUE, 0, op, "Welcome, Brave New Warrior!");
1278 new_draw_info (NDI_UNIQUE, 0, op, " ");
1279 Roll_Again (op);
1280 op->contr->state = ST_ROLL_STAT;
1281 return;
1282 }
1283 strcpy (op->contr->password, crypt_string (op->contr->write_buf + 1, NULL));
1284 op->contr->state = ST_ROLL_STAT;
1285 check_login (op);
1286 return;
1287}
1288
1289
1290int
1291explore_mode (void)
1292{
1293 player *pl;
1294
1295 if (settings.explore_mode == TRUE)
1296 {
1297 for (pl = first_player; pl != (player *) NULL; pl = pl->next)
1298 if (pl->explore)
1299 return 1;
1300 }
1301 return 0; 1160 return 1;
1302} 1161}
1303
1304 1162
1305int 1163int
1306command_title (object *op, char *params) 1164command_title (object *op, char *params)
1307{ 1165{
1308 char buf[MAX_BUF]; 1166 char buf[MAX_BUF];
1347 strcpy (op->contr->own_title, params); 1205 strcpy (op->contr->own_title, params);
1348 return 1; 1206 return 1;
1349} 1207}
1350 1208
1351int 1209int
1352command_save (object *op, char *params)
1353{
1354// if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) {
1355// new_draw_info(NDI_UNIQUE, 0, op, "You can not save on unholy ground");
1356// } else
1357 if (!op->stats.exp)
1358 {
1359 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1360 }
1361 else
1362 {
1363 if (save_player (op, 1))
1364 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1365 else
1366 new_draw_info (NDI_UNIQUE, 0, op, "SAVE FAILED!");
1367 }
1368 return 1;
1369}
1370
1371
1372int
1373command_peaceful (object *op, char *params) 1210command_peaceful (object *op, char *params)
1374{ 1211{
1375 new_draw_info (NDI_UNIQUE, 0, op, 1212 new_draw_info (NDI_UNIQUE, 0, op,
1376 "You cannot change your peaceful setting with this command." 1213 "You cannot change your peaceful setting with this command."
1377 " Please speak to the priest in the temple of Gorokh" 1214 " Please speak to the priest in the temple of Gorokh"
1384 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players."); 1221 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players.");
1385*/ 1222*/
1386 return 1; 1223 return 1;
1387} 1224}
1388 1225
1389
1390
1391int 1226int
1392command_wimpy (object *op, char *params) 1227command_wimpy (object *op, char *params)
1393{ 1228{
1394 int i; 1229 int i;
1395 char buf[MAX_BUF]; 1230 char buf[MAX_BUF];
1404 new_draw_info (NDI_UNIQUE, 0, op, buf); 1239 new_draw_info (NDI_UNIQUE, 0, op, buf);
1405 op->run_away = i; 1240 op->run_away = i;
1406 return 1; 1241 return 1;
1407} 1242}
1408 1243
1409
1410int 1244int
1411command_brace (object *op, char *params) 1245command_brace (object *op, char *params)
1412{ 1246{
1413 if (!params) 1247 if (!params)
1414 op->contr->braced = !op->contr->braced; 1248 op->contr->braced = !op->contr->braced;
1418 if (op->contr->braced) 1252 if (op->contr->braced)
1419 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1253 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1420 else 1254 else
1421 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1255 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1422 1256
1423 fix_player (op); 1257 op->update_stats ();
1424 return 0;
1425}
1426
1427int
1428command_style_map_info (object *op, char *params)
1429{
1430 extern maptile *styles;
1431 maptile *mp;
1432 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
1433 object *tmp;
1434
1435 for (mp = styles; mp != NULL; mp = mp->next)
1436 {
1437 maps_used++;
1438 mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (MapSpace)) + sizeof (maptile);
1439 for (x = 0; x < MAP_WIDTH (mp); x++)
1440 {
1441 for (y = 0; y < MAP_HEIGHT (mp); y++)
1442 {
1443 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above)
1444 objects_used++;
1445 }
1446 }
1447 }
1448 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1449 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
1450 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
1451 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
1452 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
1453 return 0; 1258 return 0;
1454} 1259}
1455 1260
1456int 1261int
1457command_kill_pets (object *op, char *params) 1262command_kill_pets (object *op, char *params)
1471 for (obl = first_friendly_object; obl != NULL; obl = next) 1276 for (obl = first_friendly_object; obl != NULL; obl = next)
1472 { 1277 {
1473 object *ob = obl->ob; 1278 object *ob = obl->ob;
1474 1279
1475 next = obl->next; 1280 next = obl->next;
1476 if (get_owner (ob) == op) 1281 if (ob->owner == op)
1477 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params))) 1282 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
1478 { 1283 {
1479 if (!QUERY_FLAG (ob, FLAG_REMOVED))
1480 remove_ob (ob);
1481 remove_friendly_object (ob);
1482 free_object (ob); 1284 ob->destroy ();
1483 removecount++; 1285 removecount++;
1484 } 1286 }
1485 } 1287 }
1486 if (removecount != 0) 1288 if (removecount != 0)
1487 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount); 1289 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount);

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