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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.13 by root, Mon Oct 2 00:22:01 2006 UTC vs.
Revision 1.39 by root, Mon Jan 29 14:46:01 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h> 26#include <loader.h>
26#ifndef __CEXTRACT__
27# include <sproto.h> 27#include <sproto.h>
28#endif
29
30extern weathermap_t **weathermap;
31 28
32/* Handles misc. input request - things like hash table, malloc, maps, 29/* Handles misc. input request - things like hash table, malloc, maps,
33 * who, etc. 30 * who, etc.
34 */ 31 */
35
36void
37map_info (object *op, char *search)
38{
39 maptile *m;
40 char buf[MAX_BUF], map_path[MAX_BUF];
41 long sec = seconds ();
42
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47
48 if (search && strstr (m->path, search) == NULL)
49 continue; /* Skip unwanted maps */
50 /* Print out the last 18 characters of the map name... */
51 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path);
53 else
54 strcpy (map_path, m->path + strlen (m->path) - 18);
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty,
58 (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 }
61}
62 32
63/* This command dumps the body information for object *op. 33/* This command dumps the body information for object *op.
64 * it doesn't care what the params are. 34 * it doesn't care what the params are.
65 * This is mostly meant as a debug command. 35 * This is mostly meant as a debug command.
66 */ 36 */
128 * a description of it. It is there merely for flavour text. 98 * a description of it. It is there merely for flavour text.
129 */ 99 */
130void 100void
131current_region_info (object *op) 101current_region_info (object *op)
132{ 102{
133 /* 103 if (region *reg = op->region ())
134 * Ok I /suppose/ I should write a seperate function for this, but it isn't
135 * going to be /that/ slow, and won't get called much
136 */
137 region *r = get_region_by_name (get_name_of_region_for_map (op->map));
138
139 if (!r)
140 return;
141 /* This should only be possible if regions are not operating on this server. */
142
143 new_draw_info_format (NDI_UNIQUE, 0, op, "You are in %s. \n %s", get_region_longname (r), get_region_msg (r)); 104 new_draw_info_format (NDI_UNIQUE, 0, op, "You are in %s.\n%s", reg->longname, reg->msg);
144} 105}
145 106
146void 107void
147current_map_info (object *op) 108current_map_info (object *op)
148{ 109{
149 maptile *m = op->map; 110 maptile *m = op->map;
150 111
151 if (!m) 112 if (!m)
152 return; 113 return;
153 114
154 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); 115 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, &op->region ()->name);
155 116
156 if (QUERY_FLAG (op, FLAG_WIZ)) 117 if (QUERY_FLAG (op, FLAG_WIZ))
157 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 118 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 119 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
160 m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); 120 m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout);
161 121
162 }
163 if (m->msg) 122 if (m->msg)
164 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); 123 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg);
165} 124}
166 125
167#ifdef DEBUG_MALLOC_LEVEL 126#ifdef DEBUG_MALLOC_LEVEL
179#endif 138#endif
180 139
181int 140int
182command_whereabouts (object *op, char *params) 141command_whereabouts (object *op, char *params)
183{ 142{
184 143 //TODO: should obviously not waste space in struct region for this.
185 region *reg;
186 player *pl;
187
188 /* 144 /*
189 * reset the counter on the region, then use it to store the number of 145 * reset the counter on the region, then use it to store the number of
190 * players there. 146 * players there.
191 * I don't know how thread-safe this would be, I suspect not very.... 147 * I don't know how thread-safe this would be, I suspect not very....
192 */ 148 */
193 for (reg = first_region; reg != NULL; reg = reg->next) 149 for (region *reg = first_region; reg; reg = reg->next)
194 {
195 reg->counter = 0; 150 reg->counter = 0;
196 } 151
197 for (pl = first_player; pl != NULL; pl = pl->next) 152 for_all_players (pl)
198 if (pl->ob->map != NULL) 153 if (pl->ob->map)
199 get_region_by_map (pl->ob->map)->counter++; 154 ++pl->ob->region ()->counter;
200 155
201 /* we only want to print out by places with a 'longname' field... */ 156 /* we only want to print out by places with a 'longname' field... */
202 for (reg = first_region; reg != NULL; reg = reg->next) 157 for (region *reg = first_region; reg; reg = reg->next)
203 { 158 {
204 if (reg->longname == NULL && reg->counter > 0) 159 if (reg->longname == NULL && reg->counter > 0)
205 { 160 {
206 if (reg->parent != NULL) 161 if (reg->parent)
207 { 162 {
208 reg->parent->counter += reg->counter; 163 reg->parent->counter += reg->counter;
209 reg->counter = 0; 164 reg->counter = 0;
210 } 165 }
211 else /*uh oh, we shouldn't be here. */ 166 else /*uh oh, we shouldn't be here. */
212 LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", reg->name); 167 LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", &reg->name);
213 } 168 }
214 } 169 }
170
215 new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:"); 171 new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:");
172
216 for (reg = first_region; reg != NULL; reg = reg->next) 173 for (region *reg = first_region; reg; reg = reg->next)
217 if (reg->counter > 0) 174 if (reg->counter)
218 new_draw_info_format (NDI_UNIQUE, 0, op, "%u players in %s", reg->counter, get_region_longname (reg)); 175 new_draw_info_format (NDI_UNIQUE, 0, op, "%u players in %s", reg->counter, reg->longname);
176
219 return 1; 177 return 1;
220} 178}
221 179
222typedef struct 180typedef struct
223{ 181{
224 char namebuf[MAX_BUF]; 182 char namebuf[MAX_BUF];
225 int login_order; 183 int login_order;
226} chars_names; 184} chars_names;
227 185
228/*local functon for qsort comparison*/
229static int
230name_cmp (const chars_names * c1, const chars_names * c2)
231{
232 return strcasecmp (c1->namebuf, c2->namebuf);
233}
234
235int 186int
236command_afk (object *op, char *params) 187command_afk (object *op, char *params)
237{ 188{
238 if QUERY_FLAG 189 if ((op->contr->ns->afk = !op->contr->ns->afk))
239 (op, FLAG_AFK)
240 {
241 CLEAR_FLAG (op, FLAG_AFK);
242 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK"); 190 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK");
243 }
244 else 191 else
245 {
246 SET_FLAG (op, FLAG_AFK);
247 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK"); 192 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK");
248 } 193
249 return 1; 194 return 1;
250} 195}
251 196
252int 197int
253command_mapinfo (object *op, char *params) 198command_mapinfo (object *op, char *params)
262 current_region_info (op); 207 current_region_info (op);
263 return 1; 208 return 1;
264} 209}
265 210
266int 211int
267command_maps (object *op, char *params)
268{
269 map_info (op, params);
270 return 1;
271}
272
273int
274command_time (object *op, char *params) 212command_time (object *op, char *params)
275{ 213{
276 print_tod (op); 214 print_tod (op);
277 return 1; 215 return 1;
278} 216}
279 217
280int 218int
281command_weather (object *op, char *params) 219command_weather (object *op, char *params)
282{ 220{
221#if 0
283 int wx, wy, temp, sky; 222 int wx, wy, temp, sky;
284 char buf[MAX_BUF]; 223 char buf[MAX_BUF];
285 224
286 if (settings.dynamiclevel < 1) 225 if (settings.dynamiclevel < 1)
287 return 1; 226 return 1;
403 break; 342 break;
404 case SKY_BLIZZARD: 343 case SKY_BLIZZARD:
405 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); 344 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
406 break; 345 break;
407 } 346 }
347#endif
408 return 1; 348 return 1;
409} 349}
410 350
411int 351int
412command_archs (object *op, char *params) 352command_archs (object *op, char *params)
453int 393int
454command_dumpbelow (object *op, char *params) 394command_dumpbelow (object *op, char *params)
455{ 395{
456 if (op && op->below) 396 if (op && op->below)
457 { 397 {
458 dump_object (op->below); 398 char *dump = dump_object (op->below);
459 new_draw_info (NDI_UNIQUE, 0, op, errmsg); 399 new_draw_info (NDI_UNIQUE, 0, op, dump);
400 free (dump);
460 /* Let's push that item on the dm's stack */ 401 /* Let's push that item on the dm's stack */
461 dm_stack_push (op->contr, op->below->count); 402 dm_stack_push (op->contr, op->below->count);
462 } 403 }
463 return 0; 404 return 0;
464} 405}
465 406
466int 407int
467command_dumpallobjects (object *op, char *params)
468{
469 dump_all_objects ();
470 return 0;
471}
472
473int
474command_dumpfriendlyobjects (object *op, char *params) 408command_dumpfriendlyobjects (object *op, char *params)
475{ 409{
476 dump_friendly_objects (); 410 dump_friendly_objects ();
477 return 0;
478}
479
480int
481command_dumpallarchetypes (object *op, char *params)
482{
483 dump_all_archetypes ();
484 return 0;
485}
486
487int
488command_dumpmap (object *op, char *params)
489{
490 if (op)
491 dump_map (op->map);
492 return 0;
493}
494
495int
496command_dumpallmaps (object *op, char *params)
497{
498 dump_all_maps ();
499 return 0; 411 return 0;
500} 412}
501 413
502int 414int
503command_printlos (object *op, char *params) 415command_printlos (object *op, char *params)
512command_version (object *op, char *params) 424command_version (object *op, char *params)
513{ 425{
514 version (op); 426 version (op);
515 return 0; 427 return 0;
516} 428}
517
518 429
519#ifndef BUG_LOG 430#ifndef BUG_LOG
520# define BUG_LOG "bug_log" 431# define BUG_LOG "bug_log"
521#endif 432#endif
522void 433void
602int 513int
603command_statistics (object *pl, char *params) 514command_statistics (object *pl, char *params)
604{ 515{
605 if (!pl->contr) 516 if (!pl->contr)
606 return 1; 517 return 1;
607#ifndef WIN32
608 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %lld", pl->stats.exp);
609 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %lld", level_exp (pl->level + 1, pl->expmul));
610#else
611 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %I64d", pl->stats.exp); 518 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %" PRId64, pl->stats.exp);
612 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %I64d", level_exp (pl->level + 1, pl->expmul)); 519 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %" PRId64, level_exp (pl->level + 1, pl->expmul));
613#endif
614 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max"); 520 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max");
615 521
616 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d", 522 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d",
617 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str); 523 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str);
618 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d", 524 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d",
635 541
636int 542int
637command_fix_me (object *op, char *params) 543command_fix_me (object *op, char *params)
638{ 544{
639 sum_weight (op); 545 sum_weight (op);
640 fix_player (op); 546 op->update_stats ();
641 return 1;
642}
643
644int
645command_players (object *op, char *paramss)
646{
647 char buf[MAX_BUF];
648 char *t;
649 DIR *Dir;
650
651 sprintf (buf, "%s/%s/", settings.localdir, settings.playerdir);
652 t = buf + strlen (buf);
653 if ((Dir = opendir (buf)) != NULL)
654 {
655 const struct dirent *Entry;
656
657 while ((Entry = readdir (Dir)) != NULL)
658 {
659 /* skip '.' , '..' */
660 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') ||
661 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0')))
662 {
663 struct stat Stat;
664
665 strcpy (t, Entry->d_name);
666 if (stat (buf, &Stat) == 0)
667 {
668 /* This was not posix compatible
669 * if ((Stat.st_mode & S_IFMT)==S_IFDIR) {
670 */
671 if (S_ISDIR (Stat.st_mode))
672 {
673 char buf2[MAX_BUF];
674 struct tm *tm = localtime (&Stat.st_mtime);
675
676 sprintf (buf2, "%s\t%04d %02d %02d %02d %02d %02d",
677 Entry->d_name, 1900 + tm->tm_year, 1 + tm->tm_mon, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec);
678 new_draw_info (NDI_UNIQUE, 0, op, buf2);
679 }
680 }
681 }
682 }
683 }
684 closedir (Dir);
685 return 0; 547 return 1;
686} 548}
687
688
689 549
690int 550int
691command_logs (object *op, char *params) 551command_logs (object *op, char *params)
692{ 552{
693 new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills."); 553 new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills.");
716 else 576 else
717 { 577 {
718 new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params); 578 new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params);
719 return 0; 579 return 0;
720 } 580 }
581
721 new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s", 582 new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s",
722 (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]); 583 (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]);
723 return 1; 584 return 1;
724} 585}
725 586
747 found++; 608 found++;
748 op->contr->bowtype = (bowtype_t) i; 609 op->contr->bowtype = (bowtype_t) i;
749 break; 610 break;
750 } 611 }
751 } 612 }
613
752 if (!found) 614 if (!found)
753 { 615 {
754 sprintf (buf, "bowmode: Unknown options %s, valid options are:", params); 616 sprintf (buf, "bowmode: Unknown options %s, valid options are:", params);
755 for (i = 0; i <= bow_bestarrow; i++) 617 for (i = 0; i <= bow_bestarrow; i++)
756 { 618 {
762 strcat (buf, "."); 624 strcat (buf, ".");
763 } 625 }
764 new_draw_info_format (NDI_UNIQUE, 0, op, buf); 626 new_draw_info_format (NDI_UNIQUE, 0, op, buf);
765 return 0; 627 return 0;
766 } 628 }
629
767 new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]); 630 new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]);
768 return 1; 631 return 1;
769} 632}
770 633
771int 634int
810 for (obl = first_friendly_object; obl != NULL; obl = next) 673 for (obl = first_friendly_object; obl != NULL; obl = next)
811 { 674 {
812 object *ob = obl->ob; 675 object *ob = obl->ob;
813 676
814 next = obl->next; 677 next = obl->next;
815 if (get_owner (ob) == op) 678 if (ob->owner == op)
816 { 679 {
817 if (target == 0) 680 if (target == 0)
818 { 681 {
819 if (counter == 0) 682 if (counter == 0)
820 new_draw_info (NDI_UNIQUE, 0, op, "Pets:"); 683 new_draw_info (NDI_UNIQUE, 0, op, "Pets:");
927 char filename[MAX_BUF], line[80]; 790 char filename[MAX_BUF], line[80];
928 int namelen, linelen = 0; 791 int namelen, linelen = 0;
929 792
930 switch (what) 793 switch (what)
931 { 794 {
932 case 1: 795 case 1:
933 sprintf (filename, "%s/wizhelp", settings.datadir); 796 sprintf (filename, "%s/wizhelp", settings.datadir);
934 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:"); 797 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:");
935 break; 798 break;
936 case 3: 799 case 3:
937 sprintf (filename, "%s/mischelp", settings.datadir); 800 sprintf (filename, "%s/mischelp", settings.datadir);
938 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:"); 801 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:");
939 break; 802 break;
940 default: 803 default:
941 sprintf (filename, "%s/help", settings.datadir); 804 sprintf (filename, "%s/help", settings.datadir);
942 new_draw_info (NDI_UNIQUE, 0, op, " Commands:"); 805 new_draw_info (NDI_UNIQUE, 0, op, " Commands:");
943 break; 806 break;
944 } 807 }
808
945 if (!(dirp = opendir (filename))) 809 if (!(dirp = opendir (filename)))
946 return; 810 return;
947 811
948 line[0] = '\0'; 812 line[0] = '\0';
949 for (de = readdir (dirp); de; de = readdir (dirp)) 813 while (de = readdir (dirp))
950 { 814 {
951 namelen = NAMLEN (de); 815 namelen = strlen (de->d_name);
952 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) 816 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.'))
953 continue; 817 continue;
954 linelen += namelen + 1; 818 linelen += namelen + 1;
955 if (linelen > 42) 819 if (linelen > 42)
956 { 820 {
1161 return 0; 1025 return 0;
1162 } 1026 }
1163} 1027}
1164 1028
1165int 1029int
1166command_quit (object *op, char *params)
1167{
1168 new_draw_info (NDI_UNIQUE, 0, op,
1169 "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit.");
1170 return 1;
1171}
1172
1173int
1174command_real_quit (object *op, char *params)
1175{
1176 send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1177
1178 op->contr->state = ST_CONFIRM_QUIT;
1179 return 1;
1180}
1181
1182/*
1183 * don't allow people to exit explore mode. It otherwise becomes
1184 * really easy to abuse this.
1185 */
1186int
1187command_explore (object *op, char *params)
1188{
1189 if (settings.explore_mode == FALSE)
1190 return 1;
1191 /*
1192 * I guess this is the best way to see if we are solo or not. Actually,
1193 * are there any cases when first_player->next==NULL and we are not solo?
1194 */
1195 if ((first_player != op->contr) || (first_player->next != NULL))
1196 {
1197 new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party");
1198 }
1199 else if (op->contr->explore)
1200 new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode");
1201 else
1202 {
1203 op->contr->explore = 1;
1204 new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode");
1205 }
1206 return 1;
1207}
1208
1209int
1210command_sound (object *op, char *params) 1030command_sound (object *op, char *params)
1211{ 1031{
1212 if (op->contr->socket.sound) 1032 if (op->contr->ns->sound)
1213 { 1033 {
1214 op->contr->socket.sound = 0; 1034 op->contr->ns->sound = 0;
1215 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden..."); 1035 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden...");
1216 } 1036 }
1217 else 1037 else
1218 { 1038 {
1219 op->contr->socket.sound = 1; 1039 op->contr->ns->sound = 1;
1220 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1040 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1221 } 1041 }
1222 return 1;
1223}
1224 1042
1225/* Perhaps these should be in player.c, but that file is
1226 * already a bit big.
1227 */
1228
1229void
1230receive_player_name (object *op, char k)
1231{
1232
1233 if (!check_name (op->contr, op->contr->write_buf + 1))
1234 {
1235 get_name (op);
1236 return;
1237 }
1238 op->name = op->contr->write_buf + 1;
1239 op->name_pl = op->contr->write_buf + 1;
1240 new_draw_info (NDI_UNIQUE, 0, op, op->contr->write_buf);
1241 op->contr->name_changed = 1;
1242 get_password (op);
1243}
1244
1245void
1246receive_player_password (object *op, char k)
1247{
1248
1249 unsigned int pwd_len = strlen (op->contr->write_buf);
1250
1251 if (pwd_len <= 1 || pwd_len > 17)
1252 {
1253 get_name (op);
1254 return;
1255 }
1256 new_draw_info (NDI_UNIQUE, 0, op, " "); /* To hide the password better */
1257
1258 if (checkbanned (op->name, op->contr->socket.host))
1259 {
1260 LOG (llevInfo, "Banned player tried to add: [%s@%s]\n", &op->name, op->contr->socket.host);
1261 new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, "You are not allowed to play.");
1262 get_name (op);
1263 return;
1264 }
1265
1266 if (op->contr->state == ST_CONFIRM_PASSWORD)
1267 {
1268 if (!check_password (op->contr->write_buf + 1, op->contr->password))
1269 {
1270 new_draw_info (NDI_UNIQUE, 0, op, "The passwords did not match.");
1271 get_name (op);
1272 return;
1273 }
1274 clear_win_info (op);
1275 display_motd (op);
1276 new_draw_info (NDI_UNIQUE, 0, op, " ");
1277 new_draw_info (NDI_UNIQUE, 0, op, "Welcome, Brave New Warrior!");
1278 new_draw_info (NDI_UNIQUE, 0, op, " ");
1279 Roll_Again (op);
1280 op->contr->state = ST_ROLL_STAT;
1281 return;
1282 }
1283 strcpy (op->contr->password, crypt_string (op->contr->write_buf + 1, NULL));
1284 op->contr->state = ST_ROLL_STAT;
1285 check_login (op);
1286 return;
1287}
1288
1289
1290int
1291explore_mode (void)
1292{
1293 player *pl;
1294
1295 if (settings.explore_mode == TRUE)
1296 {
1297 for (pl = first_player; pl != (player *) NULL; pl = pl->next)
1298 if (pl->explore)
1299 return 1;
1300 }
1301 return 0; 1043 return 1;
1302} 1044}
1303
1304 1045
1305int 1046int
1306command_title (object *op, char *params) 1047command_title (object *op, char *params)
1307{ 1048{
1308 char buf[MAX_BUF]; 1049 char buf[MAX_BUF];
1347 strcpy (op->contr->own_title, params); 1088 strcpy (op->contr->own_title, params);
1348 return 1; 1089 return 1;
1349} 1090}
1350 1091
1351int 1092int
1352command_save (object *op, char *params)
1353{
1354// if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) {
1355// new_draw_info(NDI_UNIQUE, 0, op, "You can not save on unholy ground");
1356// } else
1357 if (!op->stats.exp)
1358 {
1359 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1360 }
1361 else
1362 {
1363 if (save_player (op, 1))
1364 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1365 else
1366 new_draw_info (NDI_UNIQUE, 0, op, "SAVE FAILED!");
1367 }
1368 return 1;
1369}
1370
1371
1372int
1373command_peaceful (object *op, char *params) 1093command_peaceful (object *op, char *params)
1374{ 1094{
1375 new_draw_info (NDI_UNIQUE, 0, op, 1095 new_draw_info (NDI_UNIQUE, 0, op,
1376 "You cannot change your peaceful setting with this command." 1096 "You cannot change your peaceful setting with this command."
1377 " Please speak to the priest in the temple of Gorokh" 1097 " Please speak to the priest in the temple of Gorokh"
1384 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players."); 1104 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players.");
1385*/ 1105*/
1386 return 1; 1106 return 1;
1387} 1107}
1388 1108
1389
1390
1391int 1109int
1392command_wimpy (object *op, char *params) 1110command_wimpy (object *op, char *params)
1393{ 1111{
1394 int i; 1112 int i;
1395 char buf[MAX_BUF]; 1113 char buf[MAX_BUF];
1404 new_draw_info (NDI_UNIQUE, 0, op, buf); 1122 new_draw_info (NDI_UNIQUE, 0, op, buf);
1405 op->run_away = i; 1123 op->run_away = i;
1406 return 1; 1124 return 1;
1407} 1125}
1408 1126
1409
1410int 1127int
1411command_brace (object *op, char *params) 1128command_brace (object *op, char *params)
1412{ 1129{
1413 if (!params) 1130 if (!params)
1414 op->contr->braced = !op->contr->braced; 1131 op->contr->braced = !op->contr->braced;
1418 if (op->contr->braced) 1135 if (op->contr->braced)
1419 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1136 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1420 else 1137 else
1421 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1138 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1422 1139
1423 fix_player (op); 1140 op->update_stats ();
1424 return 0;
1425}
1426
1427int
1428command_style_map_info (object *op, char *params)
1429{
1430 extern maptile *styles;
1431 maptile *mp;
1432 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
1433 object *tmp;
1434
1435 for (mp = styles; mp != NULL; mp = mp->next)
1436 {
1437 maps_used++;
1438 mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (MapSpace)) + sizeof (maptile);
1439 for (x = 0; x < MAP_WIDTH (mp); x++)
1440 {
1441 for (y = 0; y < MAP_HEIGHT (mp); y++)
1442 {
1443 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above)
1444 objects_used++;
1445 }
1446 }
1447 }
1448 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1449 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
1450 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
1451 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
1452 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
1453 return 0; 1141 return 0;
1454} 1142}
1455 1143
1456int 1144int
1457command_kill_pets (object *op, char *params) 1145command_kill_pets (object *op, char *params)
1471 for (obl = first_friendly_object; obl != NULL; obl = next) 1159 for (obl = first_friendly_object; obl != NULL; obl = next)
1472 { 1160 {
1473 object *ob = obl->ob; 1161 object *ob = obl->ob;
1474 1162
1475 next = obl->next; 1163 next = obl->next;
1476 if (get_owner (ob) == op) 1164 if (ob->owner == op)
1477 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params))) 1165 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
1478 { 1166 {
1479 if (!QUERY_FLAG (ob, FLAG_REMOVED))
1480 remove_ob (ob);
1481 remove_friendly_object (ob);
1482 free_object (ob); 1167 ob->destroy ();
1483 removecount++; 1168 removecount++;
1484 } 1169 }
1485 } 1170 }
1486 if (removecount != 0) 1171 if (removecount != 0)
1487 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount); 1172 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount);

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