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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.18 by root, Mon Dec 11 21:32:17 2006 UTC vs.
Revision 1.35 by root, Sun Jan 7 02:39:14 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h> 26#include <loader.h>
26#ifndef __CEXTRACT__
27# include <sproto.h> 27#include <sproto.h>
28#endif
29 28
30extern weathermap_t **weathermap; 29#include <dirent.h>
31 30
32/* Handles misc. input request - things like hash table, malloc, maps, 31/* Handles misc. input request - things like hash table, malloc, maps,
33 * who, etc. 32 * who, etc.
34 */ 33 */
35 34
35//TODO
36#if 0
36void 37void
37map_info (object *op, char *search) 38map_info (object *op, char *search)
38{ 39{
39 maptile *m; 40 maptile *m;
40 char buf[MAX_BUF], map_path[MAX_BUF]; 41 char buf[MAX_BUF], map_path[31];
41 long sec = seconds (); 42 long sec = time (0);
42 43
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); 44 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); 45 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47 46
47 for (maps_container::iterator i = maps.begin (); i != maps.end (); ++i)
48 {
49 maptile *m = i->second;
50
48 if (search && strstr (m->path, search) == NULL) 51 if (search && !strstr (m->path, search))
49 continue; /* Skip unwanted maps */ 52 continue; /* Skip unwanted maps */
53
50 /* Print out the last 18 characters of the map name... */ 54 /* Print out the last 30 characters of the map name... */
51 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path);
53 else
54 strcpy (map_path, m->path + strlen (m->path) - 18); 55 strcpy (map_path, m->path + max (0, (int)strlen (m->path) - 30));
56
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", 57 sprintf (buf, "%-30.30s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE), 58 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty, 59 m->in_memory, m->timeout, m->difficulty,
58 (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60); 60 (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf); 61 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 } 62 }
61} 63}
64
65int
66command_style_map_info (object *op, char *params)
67{
68 extern maptile *styles;
69 maptile *mp;
70 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
71 object *tmp;
72
73 for (mp = styles; mp != NULL; mp = mp->next)
74 {
75 maps_used++;
76 mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile);
77 for (x = 0; x < mp->width; x++)
78 {
79 for (y = 0; y < mp->height; y++)
80 {
81 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
82 objects_used++;
83 }
84 }
85 }
86 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
87 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
88 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
89 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
90 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
91 return 0;
92}
93#endif
62 94
63/* This command dumps the body information for object *op. 95/* This command dumps the body information for object *op.
64 * it doesn't care what the params are. 96 * it doesn't care what the params are.
65 * This is mostly meant as a debug command. 97 * This is mostly meant as a debug command.
66 */ 98 */
149 maptile *m = op->map; 181 maptile *m = op->map;
150 182
151 if (!m) 183 if (!m)
152 return; 184 return;
153 185
154 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); 186 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, get_name_of_region_for_map (m));
155 187
156 if (QUERY_FLAG (op, FLAG_WIZ)) 188 if (QUERY_FLAG (op, FLAG_WIZ))
157 { 189 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 190 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 191 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
160 m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); 192 m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout);
161 193
162 } 194 }
163 if (m->msg) 195 if (m->msg)
164 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); 196 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg);
165} 197}
192 */ 224 */
193 for (reg = first_region; reg != NULL; reg = reg->next) 225 for (reg = first_region; reg != NULL; reg = reg->next)
194 { 226 {
195 reg->counter = 0; 227 reg->counter = 0;
196 } 228 }
197 for (pl = first_player; pl != NULL; pl = pl->next) 229 for_all_players (pl)
198 if (pl->ob->map != NULL) 230 if (pl->ob->map != NULL)
199 get_region_by_map (pl->ob->map)->counter++; 231 get_region_by_map (pl->ob->map)->counter++;
200 232
201 /* we only want to print out by places with a 'longname' field... */ 233 /* we only want to print out by places with a 'longname' field... */
202 for (reg = first_region; reg != NULL; reg = reg->next) 234 for (reg = first_region; reg != NULL; reg = reg->next)
226} chars_names; 258} chars_names;
227 259
228int 260int
229command_afk (object *op, char *params) 261command_afk (object *op, char *params)
230{ 262{
231 if QUERY_FLAG 263 if ((op->contr->ns->afk = !op->contr->ns->afk))
232 (op, FLAG_AFK)
233 {
234 CLEAR_FLAG (op, FLAG_AFK);
235 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK"); 264 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK");
236 }
237 else 265 else
238 {
239 SET_FLAG (op, FLAG_AFK);
240 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK"); 266 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK");
241 } 267
242 return 1; 268 return 1;
243} 269}
244 270
245int 271int
246command_mapinfo (object *op, char *params) 272command_mapinfo (object *op, char *params)
255 current_region_info (op); 281 current_region_info (op);
256 return 1; 282 return 1;
257} 283}
258 284
259int 285int
260command_maps (object *op, char *params)
261{
262 map_info (op, params);
263 return 1;
264}
265
266int
267command_time (object *op, char *params) 286command_time (object *op, char *params)
268{ 287{
269 print_tod (op); 288 print_tod (op);
270 return 1; 289 return 1;
271} 290}
272 291
273int 292int
274command_weather (object *op, char *params) 293command_weather (object *op, char *params)
275{ 294{
295#if 0
276 int wx, wy, temp, sky; 296 int wx, wy, temp, sky;
277 char buf[MAX_BUF]; 297 char buf[MAX_BUF];
278 298
279 if (settings.dynamiclevel < 1) 299 if (settings.dynamiclevel < 1)
280 return 1; 300 return 1;
396 break; 416 break;
397 case SKY_BLIZZARD: 417 case SKY_BLIZZARD:
398 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); 418 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
399 break; 419 break;
400 } 420 }
421#endif
401 return 1; 422 return 1;
402} 423}
403 424
404int 425int
405command_archs (object *op, char *params) 426command_archs (object *op, char *params)
463 dump_friendly_objects (); 484 dump_friendly_objects ();
464 return 0; 485 return 0;
465} 486}
466 487
467int 488int
468command_dumpmap (object *op, char *params)
469{
470 if (op)
471 dump_map (op->map);
472 return 0;
473}
474
475int
476command_dumpallmaps (object *op, char *params)
477{
478 dump_all_maps ();
479 return 0;
480}
481
482int
483command_printlos (object *op, char *params) 489command_printlos (object *op, char *params)
484{ 490{
485 if (op) 491 if (op)
486 print_los (op); 492 print_los (op);
487 return 0; 493 return 0;
492command_version (object *op, char *params) 498command_version (object *op, char *params)
493{ 499{
494 version (op); 500 version (op);
495 return 0; 501 return 0;
496} 502}
497
498 503
499#ifndef BUG_LOG 504#ifndef BUG_LOG
500# define BUG_LOG "bug_log" 505# define BUG_LOG "bug_log"
501#endif 506#endif
502void 507void
610 615
611int 616int
612command_fix_me (object *op, char *params) 617command_fix_me (object *op, char *params)
613{ 618{
614 sum_weight (op); 619 sum_weight (op);
615 fix_player (op); 620 op->update_stats ();
616 return 1; 621 return 1;
617} 622}
618 623
619int 624int
620command_players (object *op, char *paramss) 625command_players (object *op, char *paramss)
627 t = buf + strlen (buf); 632 t = buf + strlen (buf);
628 if ((Dir = opendir (buf)) != NULL) 633 if ((Dir = opendir (buf)) != NULL)
629 { 634 {
630 const struct dirent *Entry; 635 const struct dirent *Entry;
631 636
632 while ((Entry = readdir (Dir)) != NULL) 637 while ((Entry = readdir (Dir)))
633 { 638 {
634 /* skip '.' , '..' */ 639 /* skip '.' , '..' */
635 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') || 640 if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') ||
636 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0'))) 641 (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0')))
637 { 642 {
785 for (obl = first_friendly_object; obl != NULL; obl = next) 790 for (obl = first_friendly_object; obl != NULL; obl = next)
786 { 791 {
787 object *ob = obl->ob; 792 object *ob = obl->ob;
788 793
789 next = obl->next; 794 next = obl->next;
790 if (get_owner (ob) == op) 795 if (ob->owner == op)
791 { 796 {
792 if (target == 0) 797 if (target == 0)
793 { 798 {
794 if (counter == 0) 799 if (counter == 0)
795 new_draw_info (NDI_UNIQUE, 0, op, "Pets:"); 800 new_draw_info (NDI_UNIQUE, 0, op, "Pets:");
902 char filename[MAX_BUF], line[80]; 907 char filename[MAX_BUF], line[80];
903 int namelen, linelen = 0; 908 int namelen, linelen = 0;
904 909
905 switch (what) 910 switch (what)
906 { 911 {
907 case 1: 912 case 1:
908 sprintf (filename, "%s/wizhelp", settings.datadir); 913 sprintf (filename, "%s/wizhelp", settings.datadir);
909 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:"); 914 new_draw_info (NDI_UNIQUE, 0, op, " Wiz commands:");
910 break; 915 break;
911 case 3: 916 case 3:
912 sprintf (filename, "%s/mischelp", settings.datadir); 917 sprintf (filename, "%s/mischelp", settings.datadir);
913 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:"); 918 new_draw_info (NDI_UNIQUE, 0, op, " Misc help:");
914 break; 919 break;
915 default: 920 default:
916 sprintf (filename, "%s/help", settings.datadir); 921 sprintf (filename, "%s/help", settings.datadir);
917 new_draw_info (NDI_UNIQUE, 0, op, " Commands:"); 922 new_draw_info (NDI_UNIQUE, 0, op, " Commands:");
918 break; 923 break;
919 } 924 }
925
920 if (!(dirp = opendir (filename))) 926 if (!(dirp = opendir (filename)))
921 return; 927 return;
922 928
923 line[0] = '\0'; 929 line[0] = '\0';
924 for (de = readdir (dirp); de; de = readdir (dirp)) 930 while (de = readdir (dirp))
925 { 931 {
926 namelen = NAMLEN (de); 932 namelen = strlen (de->d_name);
927 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) 933 if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.'))
928 continue; 934 continue;
929 linelen += namelen + 1; 935 linelen += namelen + 1;
930 if (linelen > 42) 936 if (linelen > 42)
931 { 937 {
1136 return 0; 1142 return 0;
1137 } 1143 }
1138} 1144}
1139 1145
1140int 1146int
1141command_quit (object *op, char *params)
1142{
1143 new_draw_info (NDI_UNIQUE, 0, op,
1144 "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit.");
1145 return 1;
1146}
1147
1148int
1149command_real_quit (object *op, char *params)
1150{
1151 send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1152
1153 op->contr->state = ST_CONFIRM_QUIT;
1154 return 1;
1155}
1156
1157/*
1158 * don't allow people to exit explore mode. It otherwise becomes
1159 * really easy to abuse this.
1160 */
1161int
1162command_explore (object *op, char *params)
1163{
1164 if (settings.explore_mode == FALSE)
1165 return 1;
1166 /*
1167 * I guess this is the best way to see if we are solo or not. Actually,
1168 * are there any cases when first_player->next==NULL and we are not solo?
1169 */
1170 if ((first_player != op->contr) || (first_player->next != NULL))
1171 {
1172 new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party");
1173 }
1174 else if (op->contr->explore)
1175 new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode");
1176 else
1177 {
1178 op->contr->explore = 1;
1179 new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode");
1180 }
1181 return 1;
1182}
1183
1184int
1185command_sound (object *op, char *params) 1147command_sound (object *op, char *params)
1186{ 1148{
1187 if (op->contr->socket.sound) 1149 if (op->contr->ns->sound)
1188 { 1150 {
1189 op->contr->socket.sound = 0; 1151 op->contr->ns->sound = 0;
1190 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden..."); 1152 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden...");
1191 } 1153 }
1192 else 1154 else
1193 { 1155 {
1194 op->contr->socket.sound = 1; 1156 op->contr->ns->sound = 1;
1195 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1157 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1196 } 1158 }
1197 return 1;
1198}
1199 1159
1200/* Perhaps these should be in player.c, but that file is
1201 * already a bit big.
1202 */
1203
1204void
1205receive_player_name (object *op, char k)
1206{
1207
1208 if (!check_name (op->contr, op->contr->write_buf + 1))
1209 {
1210 get_name (op);
1211 return;
1212 }
1213 op->name = op->contr->write_buf + 1;
1214 op->name_pl = op->contr->write_buf + 1;
1215 new_draw_info (NDI_UNIQUE, 0, op, op->contr->write_buf);
1216 op->contr->name_changed = 1;
1217 get_password (op);
1218}
1219
1220void
1221receive_player_password (object *op, char k)
1222{
1223
1224 unsigned int pwd_len = strlen (op->contr->write_buf);
1225
1226 if (pwd_len <= 1 || pwd_len > 17)
1227 {
1228 get_name (op);
1229 return;
1230 }
1231 new_draw_info (NDI_UNIQUE, 0, op, " "); /* To hide the password better */
1232
1233 if (checkbanned (op->name, op->contr->socket.host))
1234 {
1235 LOG (llevInfo, "Banned player tried to add: [%s@%s]\n", &op->name, op->contr->socket.host);
1236 new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, "You are not allowed to play.");
1237 get_name (op);
1238 return;
1239 }
1240
1241 if (op->contr->state == ST_CONFIRM_PASSWORD)
1242 {
1243 if (!check_password (op->contr->write_buf + 1, op->contr->password))
1244 {
1245 new_draw_info (NDI_UNIQUE, 0, op, "The passwords did not match.");
1246 get_name (op);
1247 return;
1248 }
1249 clear_win_info (op);
1250 display_motd (op);
1251 new_draw_info (NDI_UNIQUE, 0, op, " ");
1252 new_draw_info (NDI_UNIQUE, 0, op, "Welcome, Brave New Warrior!");
1253 new_draw_info (NDI_UNIQUE, 0, op, " ");
1254 Roll_Again (op);
1255 op->contr->state = ST_ROLL_STAT;
1256 return;
1257 }
1258 strcpy (op->contr->password, crypt_string (op->contr->write_buf + 1, NULL));
1259 op->contr->state = ST_ROLL_STAT;
1260 check_login (op);
1261 return;
1262}
1263
1264
1265int
1266explore_mode (void)
1267{
1268 player *pl;
1269
1270 if (settings.explore_mode == TRUE)
1271 {
1272 for (pl = first_player; pl != (player *) NULL; pl = pl->next)
1273 if (pl->explore)
1274 return 1;
1275 }
1276 return 0; 1160 return 1;
1277} 1161}
1278
1279 1162
1280int 1163int
1281command_title (object *op, char *params) 1164command_title (object *op, char *params)
1282{ 1165{
1283 char buf[MAX_BUF]; 1166 char buf[MAX_BUF];
1322 strcpy (op->contr->own_title, params); 1205 strcpy (op->contr->own_title, params);
1323 return 1; 1206 return 1;
1324} 1207}
1325 1208
1326int 1209int
1327command_save (object *op, char *params)
1328{
1329// if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) {
1330// new_draw_info(NDI_UNIQUE, 0, op, "You can not save on unholy ground");
1331// } else
1332 if (!op->stats.exp)
1333 {
1334 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1335 }
1336 else
1337 {
1338 if (save_player (op, 1))
1339 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1340 else
1341 new_draw_info (NDI_UNIQUE, 0, op, "SAVE FAILED!");
1342 }
1343 return 1;
1344}
1345
1346
1347int
1348command_peaceful (object *op, char *params) 1210command_peaceful (object *op, char *params)
1349{ 1211{
1350 new_draw_info (NDI_UNIQUE, 0, op, 1212 new_draw_info (NDI_UNIQUE, 0, op,
1351 "You cannot change your peaceful setting with this command." 1213 "You cannot change your peaceful setting with this command."
1352 " Please speak to the priest in the temple of Gorokh" 1214 " Please speak to the priest in the temple of Gorokh"
1359 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players."); 1221 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players.");
1360*/ 1222*/
1361 return 1; 1223 return 1;
1362} 1224}
1363 1225
1364
1365
1366int 1226int
1367command_wimpy (object *op, char *params) 1227command_wimpy (object *op, char *params)
1368{ 1228{
1369 int i; 1229 int i;
1370 char buf[MAX_BUF]; 1230 char buf[MAX_BUF];
1379 new_draw_info (NDI_UNIQUE, 0, op, buf); 1239 new_draw_info (NDI_UNIQUE, 0, op, buf);
1380 op->run_away = i; 1240 op->run_away = i;
1381 return 1; 1241 return 1;
1382} 1242}
1383 1243
1384
1385int 1244int
1386command_brace (object *op, char *params) 1245command_brace (object *op, char *params)
1387{ 1246{
1388 if (!params) 1247 if (!params)
1389 op->contr->braced = !op->contr->braced; 1248 op->contr->braced = !op->contr->braced;
1393 if (op->contr->braced) 1252 if (op->contr->braced)
1394 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1253 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1395 else 1254 else
1396 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1255 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1397 1256
1398 fix_player (op); 1257 op->update_stats ();
1399 return 0;
1400}
1401
1402int
1403command_style_map_info (object *op, char *params)
1404{
1405 extern maptile *styles;
1406 maptile *mp;
1407 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
1408 object *tmp;
1409
1410 for (mp = styles; mp != NULL; mp = mp->next)
1411 {
1412 maps_used++;
1413 mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (MapSpace)) + sizeof (maptile);
1414 for (x = 0; x < MAP_WIDTH (mp); x++)
1415 {
1416 for (y = 0; y < MAP_HEIGHT (mp); y++)
1417 {
1418 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above)
1419 objects_used++;
1420 }
1421 }
1422 }
1423 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1424 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
1425 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
1426 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
1427 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
1428 return 0; 1258 return 0;
1429} 1259}
1430 1260
1431int 1261int
1432command_kill_pets (object *op, char *params) 1262command_kill_pets (object *op, char *params)
1446 for (obl = first_friendly_object; obl != NULL; obl = next) 1276 for (obl = first_friendly_object; obl != NULL; obl = next)
1447 { 1277 {
1448 object *ob = obl->ob; 1278 object *ob = obl->ob;
1449 1279
1450 next = obl->next; 1280 next = obl->next;
1451 if (get_owner (ob) == op) 1281 if (ob->owner == op)
1452 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params))) 1282 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
1453 { 1283 {
1454 if (!QUERY_FLAG (ob, FLAG_REMOVED))
1455 remove_ob (ob);
1456 remove_friendly_object (ob);
1457 free_object (ob); 1284 ob->destroy ();
1458 removecount++; 1285 removecount++;
1459 } 1286 }
1460 } 1287 }
1461 if (removecount != 0) 1288 if (removecount != 0)
1462 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount); 1289 new_draw_info_format (NDI_UNIQUE, 0, op, "killed %d pets.\n", removecount);

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