1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <loader.h> |
26 | #include <loader.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
27 | |
28 | |
28 | #include <dirent.h> |
29 | #include <dirent.h> |
29 | |
30 | |
30 | extern weathermap_t **weathermap; |
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|
31 | |
|
|
32 | /* Handles misc. input request - things like hash table, malloc, maps, |
31 | /* Handles misc. input request - things like hash table, malloc, maps, |
33 | * who, etc. |
32 | * who, etc. |
34 | */ |
33 | */ |
35 | |
|
|
36 | void |
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|
37 | map_info (object *op, char *search) |
|
|
38 | { |
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|
39 | maptile *m; |
|
|
40 | char buf[MAX_BUF], map_path[MAX_BUF]; |
|
|
41 | long sec = time (0); |
|
|
42 | |
|
|
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); |
|
|
44 | new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); |
|
|
45 | for (m = first_map; m != NULL; m = m->next) |
|
|
46 | { |
|
|
47 | |
|
|
48 | if (search && strstr (m->path, search) == NULL) |
|
|
49 | continue; /* Skip unwanted maps */ |
|
|
50 | /* Print out the last 18 characters of the map name... */ |
|
|
51 | if (strlen (m->path) <= 18) |
|
|
52 | strcpy (map_path, m->path); |
|
|
53 | else |
|
|
54 | strcpy (map_path, m->path + strlen (m->path) - 18); |
|
|
55 | sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", |
|
|
56 | map_path, m->players, players_on_map (m, FALSE), |
|
|
57 | m->in_memory, m->timeout, m->difficulty, |
|
|
58 | (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60); |
|
|
59 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
60 | } |
|
|
61 | } |
|
|
62 | |
34 | |
63 | /* This command dumps the body information for object *op. |
35 | /* This command dumps the body information for object *op. |
64 | * it doesn't care what the params are. |
36 | * it doesn't care what the params are. |
65 | * This is mostly meant as a debug command. |
37 | * This is mostly meant as a debug command. |
66 | */ |
38 | */ |
… | |
… | |
149 | maptile *m = op->map; |
121 | maptile *m = op->map; |
150 | |
122 | |
151 | if (!m) |
123 | if (!m) |
152 | return; |
124 | return; |
153 | |
125 | |
154 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); |
126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, get_name_of_region_for_map (m)); |
155 | |
127 | |
156 | if (QUERY_FLAG (op, FLAG_WIZ)) |
128 | if (QUERY_FLAG (op, FLAG_WIZ)) |
157 | { |
129 | { |
158 | new_draw_info_format (NDI_UNIQUE, 0, op, |
130 | new_draw_info_format (NDI_UNIQUE, 0, op, |
159 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
131 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
… | |
… | |
249 | current_region_info (op); |
221 | current_region_info (op); |
250 | return 1; |
222 | return 1; |
251 | } |
223 | } |
252 | |
224 | |
253 | int |
225 | int |
254 | command_maps (object *op, char *params) |
|
|
255 | { |
|
|
256 | map_info (op, params); |
|
|
257 | return 1; |
|
|
258 | } |
|
|
259 | |
|
|
260 | int |
|
|
261 | command_time (object *op, char *params) |
226 | command_time (object *op, char *params) |
262 | { |
227 | { |
263 | print_tod (op); |
228 | print_tod (op); |
264 | return 1; |
229 | return 1; |
265 | } |
230 | } |
266 | |
231 | |
267 | int |
232 | int |
268 | command_weather (object *op, char *params) |
233 | command_weather (object *op, char *params) |
269 | { |
234 | { |
|
|
235 | #if 0 |
270 | int wx, wy, temp, sky; |
236 | int wx, wy, temp, sky; |
271 | char buf[MAX_BUF]; |
237 | char buf[MAX_BUF]; |
272 | |
238 | |
273 | if (settings.dynamiclevel < 1) |
239 | if (settings.dynamiclevel < 1) |
274 | return 1; |
240 | return 1; |
… | |
… | |
390 | break; |
356 | break; |
391 | case SKY_BLIZZARD: |
357 | case SKY_BLIZZARD: |
392 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
358 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
393 | break; |
359 | break; |
394 | } |
360 | } |
|
|
361 | #endif |
395 | return 1; |
362 | return 1; |
396 | } |
363 | } |
397 | |
364 | |
398 | int |
365 | int |
399 | command_archs (object *op, char *params) |
366 | command_archs (object *op, char *params) |
… | |
… | |
457 | dump_friendly_objects (); |
424 | dump_friendly_objects (); |
458 | return 0; |
425 | return 0; |
459 | } |
426 | } |
460 | |
427 | |
461 | int |
428 | int |
462 | command_dumpmap (object *op, char *params) |
|
|
463 | { |
|
|
464 | if (op) |
|
|
465 | dump_map (op->map); |
|
|
466 | return 0; |
|
|
467 | } |
|
|
468 | |
|
|
469 | int |
|
|
470 | command_dumpallmaps (object *op, char *params) |
|
|
471 | { |
|
|
472 | dump_all_maps (); |
|
|
473 | return 0; |
|
|
474 | } |
|
|
475 | |
|
|
476 | int |
|
|
477 | command_printlos (object *op, char *params) |
429 | command_printlos (object *op, char *params) |
478 | { |
430 | { |
479 | if (op) |
431 | if (op) |
480 | print_los (op); |
432 | print_los (op); |
481 | return 0; |
433 | return 0; |
… | |
… | |
486 | command_version (object *op, char *params) |
438 | command_version (object *op, char *params) |
487 | { |
439 | { |
488 | version (op); |
440 | version (op); |
489 | return 0; |
441 | return 0; |
490 | } |
442 | } |
491 | |
|
|
492 | |
443 | |
493 | #ifndef BUG_LOG |
444 | #ifndef BUG_LOG |
494 | # define BUG_LOG "bug_log" |
445 | # define BUG_LOG "bug_log" |
495 | #endif |
446 | #endif |
496 | void |
447 | void |
… | |
… | |
1131 | return 0; |
1082 | return 0; |
1132 | } |
1083 | } |
1133 | } |
1084 | } |
1134 | |
1085 | |
1135 | int |
1086 | int |
1136 | command_quit (object *op, char *params) |
|
|
1137 | { |
|
|
1138 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1139 | "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit."); |
|
|
1140 | return 1; |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | int |
|
|
1144 | command_real_quit (object *op, char *params) |
|
|
1145 | { |
|
|
1146 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):"); |
|
|
1147 | |
|
|
1148 | op->contr->ns->state = ST_CONFIRM_QUIT; |
|
|
1149 | return 1; |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | /* |
|
|
1153 | * don't allow people to exit explore mode. It otherwise becomes |
|
|
1154 | * really easy to abuse this. |
|
|
1155 | */ |
|
|
1156 | int |
|
|
1157 | command_explore (object *op, char *params) |
|
|
1158 | { |
|
|
1159 | if (settings.explore_mode == FALSE) |
|
|
1160 | return 1; |
|
|
1161 | /* |
|
|
1162 | * I guess this is the best way to see if we are solo or not. Actually, |
|
|
1163 | * are there any cases when first_player->next==NULL and we are not solo? |
|
|
1164 | */ |
|
|
1165 | if ((first_player != op->contr) || (first_player->next != NULL)) |
|
|
1166 | { |
|
|
1167 | new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party"); |
|
|
1168 | } |
|
|
1169 | else if (op->contr->explore) |
|
|
1170 | new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode"); |
|
|
1171 | else |
|
|
1172 | { |
|
|
1173 | op->contr->explore = 1; |
|
|
1174 | new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode"); |
|
|
1175 | } |
|
|
1176 | return 1; |
|
|
1177 | } |
|
|
1178 | |
|
|
1179 | int |
|
|
1180 | command_sound (object *op, char *params) |
1087 | command_sound (object *op, char *params) |
1181 | { |
1088 | { |
1182 | if (op->contr->ns->sound) |
1089 | if (op->contr->ns->sound) |
1183 | { |
1090 | { |
1184 | op->contr->ns->sound = 0; |
1091 | op->contr->ns->sound = 0; |
… | |
… | |
1189 | op->contr->ns->sound = 1; |
1096 | op->contr->ns->sound = 1; |
1190 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1191 | } |
1098 | } |
1192 | |
1099 | |
1193 | return 1; |
1100 | return 1; |
1194 | } |
|
|
1195 | |
|
|
1196 | int |
|
|
1197 | explore_mode (void) |
|
|
1198 | { |
|
|
1199 | player *pl; |
|
|
1200 | |
|
|
1201 | if (settings.explore_mode == TRUE) |
|
|
1202 | { |
|
|
1203 | for (pl = first_player; pl != (player *) NULL; pl = pl->next) |
|
|
1204 | if (pl->explore) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | return 0; |
|
|
1208 | } |
1101 | } |
1209 | |
1102 | |
1210 | int |
1103 | int |
1211 | command_title (object *op, char *params) |
1104 | command_title (object *op, char *params) |
1212 | { |
1105 | { |
… | |
… | |
1252 | strcpy (op->contr->own_title, params); |
1145 | strcpy (op->contr->own_title, params); |
1253 | return 1; |
1146 | return 1; |
1254 | } |
1147 | } |
1255 | |
1148 | |
1256 | int |
1149 | int |
1257 | command_save (object *op, char *params) |
|
|
1258 | { |
|
|
1259 | if (!op->stats.exp) |
|
|
1260 | new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet."); |
|
|
1261 | else |
|
|
1262 | { |
|
|
1263 | op->contr->save (); |
|
|
1264 | new_draw_info (NDI_UNIQUE, 0, op, "You have been saved."); |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | return 1; |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | int |
|
|
1271 | command_peaceful (object *op, char *params) |
1150 | command_peaceful (object *op, char *params) |
1272 | { |
1151 | { |
1273 | new_draw_info (NDI_UNIQUE, 0, op, |
1152 | new_draw_info (NDI_UNIQUE, 0, op, |
1274 | "You cannot change your peaceful setting with this command." |
1153 | "You cannot change your peaceful setting with this command." |
1275 | " Please speak to the priest in the temple of Gorokh" |
1154 | " Please speak to the priest in the temple of Gorokh" |
… | |
… | |
1314 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1315 | else |
1194 | else |
1316 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1317 | |
1196 | |
1318 | op->update_stats (); |
1197 | op->update_stats (); |
1319 | return 0; |
|
|
1320 | } |
|
|
1321 | |
|
|
1322 | int |
|
|
1323 | command_style_map_info (object *op, char *params) |
|
|
1324 | { |
|
|
1325 | extern maptile *styles; |
|
|
1326 | maptile *mp; |
|
|
1327 | int maps_used = 0, mapmem = 0, objects_used = 0, x, y; |
|
|
1328 | object *tmp; |
|
|
1329 | |
|
|
1330 | for (mp = styles; mp != NULL; mp = mp->next) |
|
|
1331 | { |
|
|
1332 | maps_used++; |
|
|
1333 | mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile); |
|
|
1334 | for (x = 0; x < mp->width; x++) |
|
|
1335 | { |
|
|
1336 | for (y = 0; y < mp->height; y++) |
|
|
1337 | { |
|
|
1338 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1339 | objects_used++; |
|
|
1340 | } |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used); |
|
|
1344 | new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not"); |
|
|
1345 | new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem); |
|
|
1346 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used); |
|
|
1347 | new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object)); |
|
|
1348 | return 0; |
1198 | return 0; |
1349 | } |
1199 | } |
1350 | |
1200 | |
1351 | int |
1201 | int |
1352 | command_kill_pets (object *op, char *params) |
1202 | command_kill_pets (object *op, char *params) |