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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.30 by root, Mon Dec 25 14:54:44 2006 UTC vs.
Revision 1.37 by root, Wed Jan 17 22:13:10 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <loader.h> 26#include <loader.h>
26#include <sproto.h> 27#include <sproto.h>
27 28
28#include <dirent.h> 29#include <dirent.h>
29 30
30extern weathermap_t **weathermap;
31
32/* Handles misc. input request - things like hash table, malloc, maps, 31/* Handles misc. input request - things like hash table, malloc, maps,
33 * who, etc. 32 * who, etc.
34 */ 33 */
35
36void
37map_info (object *op, char *search)
38{
39 maptile *m;
40 char buf[MAX_BUF], map_path[MAX_BUF];
41 long sec = time (0);
42
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47
48 if (search && strstr (m->path, search) == NULL)
49 continue; /* Skip unwanted maps */
50 /* Print out the last 18 characters of the map name... */
51 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path);
53 else
54 strcpy (map_path, m->path + strlen (m->path) - 18);
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty,
58 (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 }
61}
62 34
63/* This command dumps the body information for object *op. 35/* This command dumps the body information for object *op.
64 * it doesn't care what the params are. 36 * it doesn't care what the params are.
65 * This is mostly meant as a debug command. 37 * This is mostly meant as a debug command.
66 */ 38 */
149 maptile *m = op->map; 121 maptile *m = op->map;
150 122
151 if (!m) 123 if (!m)
152 return; 124 return;
153 125
154 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); 126 new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, get_name_of_region_for_map (m));
155 127
156 if (QUERY_FLAG (op, FLAG_WIZ)) 128 if (QUERY_FLAG (op, FLAG_WIZ))
157 { 129 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 130 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 131 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
249 current_region_info (op); 221 current_region_info (op);
250 return 1; 222 return 1;
251} 223}
252 224
253int 225int
254command_maps (object *op, char *params)
255{
256 map_info (op, params);
257 return 1;
258}
259
260int
261command_time (object *op, char *params) 226command_time (object *op, char *params)
262{ 227{
263 print_tod (op); 228 print_tod (op);
264 return 1; 229 return 1;
265} 230}
266 231
267int 232int
268command_weather (object *op, char *params) 233command_weather (object *op, char *params)
269{ 234{
235#if 0
270 int wx, wy, temp, sky; 236 int wx, wy, temp, sky;
271 char buf[MAX_BUF]; 237 char buf[MAX_BUF];
272 238
273 if (settings.dynamiclevel < 1) 239 if (settings.dynamiclevel < 1)
274 return 1; 240 return 1;
390 break; 356 break;
391 case SKY_BLIZZARD: 357 case SKY_BLIZZARD:
392 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); 358 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
393 break; 359 break;
394 } 360 }
361#endif
395 return 1; 362 return 1;
396} 363}
397 364
398int 365int
399command_archs (object *op, char *params) 366command_archs (object *op, char *params)
457 dump_friendly_objects (); 424 dump_friendly_objects ();
458 return 0; 425 return 0;
459} 426}
460 427
461int 428int
462command_dumpmap (object *op, char *params)
463{
464 if (op)
465 dump_map (op->map);
466 return 0;
467}
468
469int
470command_dumpallmaps (object *op, char *params)
471{
472 dump_all_maps ();
473 return 0;
474}
475
476int
477command_printlos (object *op, char *params) 429command_printlos (object *op, char *params)
478{ 430{
479 if (op) 431 if (op)
480 print_los (op); 432 print_los (op);
481 return 0; 433 return 0;
486command_version (object *op, char *params) 438command_version (object *op, char *params)
487{ 439{
488 version (op); 440 version (op);
489 return 0; 441 return 0;
490} 442}
491
492 443
493#ifndef BUG_LOG 444#ifndef BUG_LOG
494# define BUG_LOG "bug_log" 445# define BUG_LOG "bug_log"
495#endif 446#endif
496void 447void
1131 return 0; 1082 return 0;
1132 } 1083 }
1133} 1084}
1134 1085
1135int 1086int
1136command_quit (object *op, char *params)
1137{
1138 new_draw_info (NDI_UNIQUE, 0, op,
1139 "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit.");
1140 return 1;
1141}
1142
1143int
1144command_real_quit (object *op, char *params)
1145{
1146 send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1147
1148 op->contr->ns->state = ST_CONFIRM_QUIT;
1149 return 1;
1150}
1151
1152/*
1153 * don't allow people to exit explore mode. It otherwise becomes
1154 * really easy to abuse this.
1155 */
1156int
1157command_explore (object *op, char *params)
1158{
1159 if (settings.explore_mode == FALSE)
1160 return 1;
1161 /*
1162 * I guess this is the best way to see if we are solo or not. Actually,
1163 * are there any cases when first_player->next==NULL and we are not solo?
1164 */
1165 if ((first_player != op->contr) || (first_player->next != NULL))
1166 {
1167 new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party");
1168 }
1169 else if (op->contr->explore)
1170 new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode");
1171 else
1172 {
1173 op->contr->explore = 1;
1174 new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode");
1175 }
1176 return 1;
1177}
1178
1179int
1180command_sound (object *op, char *params) 1087command_sound (object *op, char *params)
1181{ 1088{
1182 if (op->contr->ns->sound) 1089 if (op->contr->ns->sound)
1183 { 1090 {
1184 op->contr->ns->sound = 0; 1091 op->contr->ns->sound = 0;
1189 op->contr->ns->sound = 1; 1096 op->contr->ns->sound = 1;
1190 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1097 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1191 } 1098 }
1192 1099
1193 return 1; 1100 return 1;
1194}
1195
1196int
1197explore_mode (void)
1198{
1199 player *pl;
1200
1201 if (settings.explore_mode == TRUE)
1202 {
1203 for (pl = first_player; pl != (player *) NULL; pl = pl->next)
1204 if (pl->explore)
1205 return 1;
1206 }
1207 return 0;
1208} 1101}
1209 1102
1210int 1103int
1211command_title (object *op, char *params) 1104command_title (object *op, char *params)
1212{ 1105{
1252 strcpy (op->contr->own_title, params); 1145 strcpy (op->contr->own_title, params);
1253 return 1; 1146 return 1;
1254} 1147}
1255 1148
1256int 1149int
1257command_save (object *op, char *params)
1258{
1259 if (!op->stats.exp)
1260 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1261 else
1262 {
1263 op->contr->save ();
1264 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1265 }
1266
1267 return 1;
1268}
1269
1270int
1271command_peaceful (object *op, char *params) 1150command_peaceful (object *op, char *params)
1272{ 1151{
1273 new_draw_info (NDI_UNIQUE, 0, op, 1152 new_draw_info (NDI_UNIQUE, 0, op,
1274 "You cannot change your peaceful setting with this command." 1153 "You cannot change your peaceful setting with this command."
1275 " Please speak to the priest in the temple of Gorokh" 1154 " Please speak to the priest in the temple of Gorokh"
1314 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1193 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1315 else 1194 else
1316 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1195 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1317 1196
1318 op->update_stats (); 1197 op->update_stats ();
1319 return 0;
1320}
1321
1322int
1323command_style_map_info (object *op, char *params)
1324{
1325 extern maptile *styles;
1326 maptile *mp;
1327 int maps_used = 0, mapmem = 0, objects_used = 0, x, y;
1328 object *tmp;
1329
1330 for (mp = styles; mp != NULL; mp = mp->next)
1331 {
1332 maps_used++;
1333 mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile);
1334 for (x = 0; x < mp->width; x++)
1335 {
1336 for (y = 0; y < mp->height; y++)
1337 {
1338 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
1339 objects_used++;
1340 }
1341 }
1342 }
1343 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1344 new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not");
1345 new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem);
1346 new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used);
1347 new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object));
1348 return 0; 1198 return 0;
1349} 1199}
1350 1200
1351int 1201int
1352command_kill_pets (object *op, char *params) 1202command_kill_pets (object *op, char *params)

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