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/cvs/deliantra/server/server/c_misc.C
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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.21 by root, Wed Dec 13 02:55:51 2006 UTC vs.
Revision 1.31 by root, Wed Dec 27 09:28:02 2006 UTC

40 char buf[MAX_BUF], map_path[MAX_BUF]; 40 char buf[MAX_BUF], map_path[MAX_BUF];
41 long sec = time (0); 41 long sec = time (0);
42 42
43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); 43 new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60);
44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); 44 new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset");
45 for (m = first_map; m != NULL; m = m->next)
46 {
47 45
46 for_all_maps (m)
47 {
48 if (search && strstr (m->path, search) == NULL) 48 if (search && !strstr (m->path, search))
49 continue; /* Skip unwanted maps */ 49 continue; /* Skip unwanted maps */
50
50 /* Print out the last 18 characters of the map name... */ 51 /* Print out the last 18 characters of the map name... */
51 if (strlen (m->path) <= 18) 52 if (strlen (m->path) <= 18)
52 strcpy (map_path, m->path); 53 strcpy (map_path, m->path);
53 else 54 else
54 strcpy (map_path, m->path + strlen (m->path) - 18); 55 strcpy (map_path, m->path + strlen (m->path) - 18);
56
55 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", 57 sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d",
56 map_path, m->players, players_on_map (m, FALSE), 58 map_path, m->players, players_on_map (m, FALSE),
57 m->in_memory, m->timeout, m->difficulty, 59 m->in_memory, m->timeout, m->difficulty,
58 (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60); 60 (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60);
59 new_draw_info (NDI_UNIQUE, 0, op, buf); 61 new_draw_info (NDI_UNIQUE, 0, op, buf);
60 } 62 }
61} 63}
62 64
63/* This command dumps the body information for object *op. 65/* This command dumps the body information for object *op.
155 157
156 if (QUERY_FLAG (op, FLAG_WIZ)) 158 if (QUERY_FLAG (op, FLAG_WIZ))
157 { 159 {
158 new_draw_info_format (NDI_UNIQUE, 0, op, 160 new_draw_info_format (NDI_UNIQUE, 0, op,
159 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", 161 "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld",
160 m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); 162 m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout);
161 163
162 } 164 }
163 if (m->msg) 165 if (m->msg)
164 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); 166 new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg);
165} 167}
192 */ 194 */
193 for (reg = first_region; reg != NULL; reg = reg->next) 195 for (reg = first_region; reg != NULL; reg = reg->next)
194 { 196 {
195 reg->counter = 0; 197 reg->counter = 0;
196 } 198 }
197 for (pl = first_player; pl != NULL; pl = pl->next) 199 for_all_players (pl)
198 if (pl->ob->map != NULL) 200 if (pl->ob->map != NULL)
199 get_region_by_map (pl->ob->map)->counter++; 201 get_region_by_map (pl->ob->map)->counter++;
200 202
201 /* we only want to print out by places with a 'longname' field... */ 203 /* we only want to print out by places with a 'longname' field... */
202 for (reg = first_region; reg != NULL; reg = reg->next) 204 for (reg = first_region; reg != NULL; reg = reg->next)
226} chars_names; 228} chars_names;
227 229
228int 230int
229command_afk (object *op, char *params) 231command_afk (object *op, char *params)
230{ 232{
231 if QUERY_FLAG 233 if ((op->contr->ns->afk = !op->contr->ns->afk))
232 (op, FLAG_AFK)
233 {
234 CLEAR_FLAG (op, FLAG_AFK);
235 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK"); 234 new_draw_info (NDI_UNIQUE, 0, op, "You are no longer AFK");
236 }
237 else 235 else
238 {
239 SET_FLAG (op, FLAG_AFK);
240 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK"); 236 new_draw_info (NDI_UNIQUE, 0, op, "You are now AFK");
241 } 237
242 return 1; 238 return 1;
243} 239}
244 240
245int 241int
246command_mapinfo (object *op, char *params) 242command_mapinfo (object *op, char *params)
610 606
611int 607int
612command_fix_me (object *op, char *params) 608command_fix_me (object *op, char *params)
613{ 609{
614 sum_weight (op); 610 sum_weight (op);
615 fix_player (op); 611 op->update_stats ();
616 return 1; 612 return 1;
617} 613}
618 614
619int 615int
620command_players (object *op, char *paramss) 616command_players (object *op, char *paramss)
785 for (obl = first_friendly_object; obl != NULL; obl = next) 781 for (obl = first_friendly_object; obl != NULL; obl = next)
786 { 782 {
787 object *ob = obl->ob; 783 object *ob = obl->ob;
788 784
789 next = obl->next; 785 next = obl->next;
790 if (get_owner (ob) == op) 786 if (ob->owner == op)
791 { 787 {
792 if (target == 0) 788 if (target == 0)
793 { 789 {
794 if (counter == 0) 790 if (counter == 0)
795 new_draw_info (NDI_UNIQUE, 0, op, "Pets:"); 791 new_draw_info (NDI_UNIQUE, 0, op, "Pets:");
1147} 1143}
1148 1144
1149int 1145int
1150command_real_quit (object *op, char *params) 1146command_real_quit (object *op, char *params)
1151{ 1147{
1152 send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):"); 1148 send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):");
1153 1149
1154 op->contr->state = ST_CONFIRM_QUIT; 1150 op->contr->ns->state = ST_CONFIRM_QUIT;
1155 return 1; 1151 return 1;
1156} 1152}
1157 1153
1158/* 1154/*
1159 * don't allow people to exit explore mode. It otherwise becomes 1155 * don't allow people to exit explore mode. It otherwise becomes
1183} 1179}
1184 1180
1185int 1181int
1186command_sound (object *op, char *params) 1182command_sound (object *op, char *params)
1187{ 1183{
1188 if (op->contr->socket.sound) 1184 if (op->contr->ns->sound)
1189 { 1185 {
1190 op->contr->socket.sound = 0; 1186 op->contr->ns->sound = 0;
1191 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden..."); 1187 new_draw_info (NDI_UNIQUE, 0, op, "Silence is golden...");
1192 } 1188 }
1193 else 1189 else
1194 { 1190 {
1195 op->contr->socket.sound = 1; 1191 op->contr->ns->sound = 1;
1196 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); 1192 new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled.");
1197 } 1193 }
1198 return 1;
1199}
1200 1194
1201/* Perhaps these should be in player.c, but that file is
1202 * already a bit big.
1203 */
1204
1205void
1206receive_player_name (object *op, char k)
1207{
1208
1209 if (!check_name (op->contr, op->contr->write_buf + 1))
1210 {
1211 get_name (op);
1212 return;
1213 }
1214 op->name = op->contr->write_buf + 1;
1215 op->name_pl = op->contr->write_buf + 1;
1216 new_draw_info (NDI_UNIQUE, 0, op, op->contr->write_buf);
1217 op->contr->name_changed = 1;
1218 get_password (op);
1219}
1220
1221void
1222receive_player_password (object *op, char k)
1223{
1224
1225 unsigned int pwd_len = strlen (op->contr->write_buf);
1226
1227 if (pwd_len <= 1 || pwd_len > 17)
1228 {
1229 get_name (op);
1230 return;
1231 }
1232 new_draw_info (NDI_UNIQUE, 0, op, " "); /* To hide the password better */
1233
1234 if (checkbanned (op->name, op->contr->socket.host))
1235 {
1236 LOG (llevInfo, "Banned player tried to add: [%s@%s]\n", &op->name, op->contr->socket.host);
1237 new_draw_info (NDI_UNIQUE | NDI_RED, 0, op, "You are not allowed to play.");
1238 get_name (op);
1239 return;
1240 }
1241
1242 if (op->contr->state == ST_CONFIRM_PASSWORD)
1243 {
1244 if (!check_password (op->contr->write_buf + 1, op->contr->password))
1245 {
1246 new_draw_info (NDI_UNIQUE, 0, op, "The passwords did not match.");
1247 get_name (op);
1248 return;
1249 }
1250 clear_win_info (op);
1251 display_motd (op);
1252 new_draw_info (NDI_UNIQUE, 0, op, " ");
1253 new_draw_info (NDI_UNIQUE, 0, op, "Welcome, Brave New Warrior!");
1254 new_draw_info (NDI_UNIQUE, 0, op, " ");
1255 Roll_Again (op);
1256 op->contr->state = ST_ROLL_STAT;
1257 return;
1258 }
1259 strcpy (op->contr->password, crypt_string (op->contr->write_buf + 1, NULL));
1260 op->contr->state = ST_ROLL_STAT;
1261 check_login (op);
1262 return; 1195 return 1;
1263} 1196}
1264
1265 1197
1266int 1198int
1267explore_mode (void) 1199explore_mode (void)
1268{ 1200{
1269 player *pl; 1201 player *pl;
1274 if (pl->explore) 1206 if (pl->explore)
1275 return 1; 1207 return 1;
1276 } 1208 }
1277 return 0; 1209 return 0;
1278} 1210}
1279
1280 1211
1281int 1212int
1282command_title (object *op, char *params) 1213command_title (object *op, char *params)
1283{ 1214{
1284 char buf[MAX_BUF]; 1215 char buf[MAX_BUF];
1325} 1256}
1326 1257
1327int 1258int
1328command_save (object *op, char *params) 1259command_save (object *op, char *params)
1329{ 1260{
1330// if (get_map_flags(op->map, NULL, op->x, op->y, NULL, NULL) & P_NO_CLERIC) {
1331// new_draw_info(NDI_UNIQUE, 0, op, "You can not save on unholy ground");
1332// } else
1333 if (!op->stats.exp) 1261 if (!op->stats.exp)
1334 {
1335 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet."); 1262 new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet.");
1263 else
1336 } 1264 {
1337 else 1265 op->contr->save ();
1338 {
1339 if (save_player (op, 1))
1340 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved."); 1266 new_draw_info (NDI_UNIQUE, 0, op, "You have been saved.");
1341 else
1342 new_draw_info (NDI_UNIQUE, 0, op, "SAVE FAILED!");
1343 } 1267 }
1344 return 1;
1345}
1346 1268
1269 return 1;
1270}
1347 1271
1348int 1272int
1349command_peaceful (object *op, char *params) 1273command_peaceful (object *op, char *params)
1350{ 1274{
1351 new_draw_info (NDI_UNIQUE, 0, op, 1275 new_draw_info (NDI_UNIQUE, 0, op,
1360 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players."); 1284 new_draw_info(NDI_UNIQUE, 0,op,"You will attack other players.");
1361*/ 1285*/
1362 return 1; 1286 return 1;
1363} 1287}
1364 1288
1365
1366
1367int 1289int
1368command_wimpy (object *op, char *params) 1290command_wimpy (object *op, char *params)
1369{ 1291{
1370 int i; 1292 int i;
1371 char buf[MAX_BUF]; 1293 char buf[MAX_BUF];
1380 new_draw_info (NDI_UNIQUE, 0, op, buf); 1302 new_draw_info (NDI_UNIQUE, 0, op, buf);
1381 op->run_away = i; 1303 op->run_away = i;
1382 return 1; 1304 return 1;
1383} 1305}
1384 1306
1385
1386int 1307int
1387command_brace (object *op, char *params) 1308command_brace (object *op, char *params)
1388{ 1309{
1389 if (!params) 1310 if (!params)
1390 op->contr->braced = !op->contr->braced; 1311 op->contr->braced = !op->contr->braced;
1394 if (op->contr->braced) 1315 if (op->contr->braced)
1395 new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); 1316 new_draw_info (NDI_UNIQUE, 0, op, "You are braced.");
1396 else 1317 else
1397 new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); 1318 new_draw_info (NDI_UNIQUE, 0, op, "Not braced.");
1398 1319
1399 fix_player (op); 1320 op->update_stats ();
1400 return 0; 1321 return 0;
1401} 1322}
1402 1323
1403int 1324int
1404command_style_map_info (object *op, char *params) 1325command_style_map_info (object *op, char *params)
1409 object *tmp; 1330 object *tmp;
1410 1331
1411 for (mp = styles; mp != NULL; mp = mp->next) 1332 for (mp = styles; mp != NULL; mp = mp->next)
1412 { 1333 {
1413 maps_used++; 1334 maps_used++;
1414 mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (MapSpace)) + sizeof (maptile); 1335 mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile);
1415 for (x = 0; x < MAP_WIDTH (mp); x++) 1336 for (x = 0; x < mp->width; x++)
1416 { 1337 {
1417 for (y = 0; y < MAP_HEIGHT (mp); y++) 1338 for (y = 0; y < mp->height; y++)
1418 { 1339 {
1419 for (tmp = get_map_ob (mp, x, y); tmp != NULL; tmp = tmp->above) 1340 for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above)
1420 objects_used++; 1341 objects_used++;
1421 } 1342 }
1422 } 1343 }
1423 } 1344 }
1424 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used); 1345 new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used);
1447 for (obl = first_friendly_object; obl != NULL; obl = next) 1368 for (obl = first_friendly_object; obl != NULL; obl = next)
1448 { 1369 {
1449 object *ob = obl->ob; 1370 object *ob = obl->ob;
1450 1371
1451 next = obl->next; 1372 next = obl->next;
1452 if (get_owner (ob) == op) 1373 if (ob->owner == op)
1453 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params))) 1374 if (++counter == target || (target == 0 && !strcasecmp (ob->name, params)))
1454 { 1375 {
1455 ob->destroy (); 1376 ob->destroy ();
1456 removecount++; 1377 removecount++;
1457 } 1378 }

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