1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <loader.h> |
26 | #include <loader.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
27 | |
28 | |
28 | #include <dirent.h> |
29 | #include <dirent.h> |
29 | |
30 | |
30 | extern weathermap_t **weathermap; |
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|
31 | |
|
|
32 | /* Handles misc. input request - things like hash table, malloc, maps, |
31 | /* Handles misc. input request - things like hash table, malloc, maps, |
33 | * who, etc. |
32 | * who, etc. |
34 | */ |
33 | */ |
35 | |
|
|
36 | void |
|
|
37 | map_info (object *op, char *search) |
|
|
38 | { |
|
|
39 | maptile *m; |
|
|
40 | char buf[MAX_BUF], map_path[MAX_BUF]; |
|
|
41 | long sec = time (0); |
|
|
42 | |
|
|
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); |
|
|
44 | new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); |
|
|
45 | |
|
|
46 | for_all_maps (m) |
|
|
47 | { |
|
|
48 | if (search && !strstr (m->path, search)) |
|
|
49 | continue; /* Skip unwanted maps */ |
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|
50 | |
|
|
51 | /* Print out the last 18 characters of the map name... */ |
|
|
52 | if (strlen (m->path) <= 18) |
|
|
53 | strcpy (map_path, m->path); |
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|
54 | else |
|
|
55 | strcpy (map_path, m->path + strlen (m->path) - 18); |
|
|
56 | |
|
|
57 | sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", |
|
|
58 | map_path, m->players, players_on_map (m, FALSE), |
|
|
59 | m->in_memory, m->timeout, m->difficulty, |
|
|
60 | (m->reset_time % 86400) / 3600, (m->reset_time % 3600) / 60, m->reset_time % 60); |
|
|
61 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
62 | } |
|
|
63 | } |
|
|
64 | |
34 | |
65 | /* This command dumps the body information for object *op. |
35 | /* This command dumps the body information for object *op. |
66 | * it doesn't care what the params are. |
36 | * it doesn't care what the params are. |
67 | * This is mostly meant as a debug command. |
37 | * This is mostly meant as a debug command. |
68 | */ |
38 | */ |
… | |
… | |
151 | maptile *m = op->map; |
121 | maptile *m = op->map; |
152 | |
122 | |
153 | if (!m) |
123 | if (!m) |
154 | return; |
124 | return; |
155 | |
125 | |
156 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); |
126 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", &m->name, &m->path, get_name_of_region_for_map (m)); |
157 | |
127 | |
158 | if (QUERY_FLAG (op, FLAG_WIZ)) |
128 | if (QUERY_FLAG (op, FLAG_WIZ)) |
159 | { |
129 | { |
160 | new_draw_info_format (NDI_UNIQUE, 0, op, |
130 | new_draw_info_format (NDI_UNIQUE, 0, op, |
161 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
131 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
… | |
… | |
251 | current_region_info (op); |
221 | current_region_info (op); |
252 | return 1; |
222 | return 1; |
253 | } |
223 | } |
254 | |
224 | |
255 | int |
225 | int |
256 | command_maps (object *op, char *params) |
|
|
257 | { |
|
|
258 | map_info (op, params); |
|
|
259 | return 1; |
|
|
260 | } |
|
|
261 | |
|
|
262 | int |
|
|
263 | command_time (object *op, char *params) |
226 | command_time (object *op, char *params) |
264 | { |
227 | { |
265 | print_tod (op); |
228 | print_tod (op); |
266 | return 1; |
229 | return 1; |
267 | } |
230 | } |
268 | |
231 | |
269 | int |
232 | int |
270 | command_weather (object *op, char *params) |
233 | command_weather (object *op, char *params) |
271 | { |
234 | { |
|
|
235 | #if 0 |
272 | int wx, wy, temp, sky; |
236 | int wx, wy, temp, sky; |
273 | char buf[MAX_BUF]; |
237 | char buf[MAX_BUF]; |
274 | |
238 | |
275 | if (settings.dynamiclevel < 1) |
239 | if (settings.dynamiclevel < 1) |
276 | return 1; |
240 | return 1; |
… | |
… | |
392 | break; |
356 | break; |
393 | case SKY_BLIZZARD: |
357 | case SKY_BLIZZARD: |
394 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
358 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
395 | break; |
359 | break; |
396 | } |
360 | } |
|
|
361 | #endif |
397 | return 1; |
362 | return 1; |
398 | } |
363 | } |
399 | |
364 | |
400 | int |
365 | int |
401 | command_archs (object *op, char *params) |
366 | command_archs (object *op, char *params) |
… | |
… | |
459 | dump_friendly_objects (); |
424 | dump_friendly_objects (); |
460 | return 0; |
425 | return 0; |
461 | } |
426 | } |
462 | |
427 | |
463 | int |
428 | int |
464 | command_dumpmap (object *op, char *params) |
|
|
465 | { |
|
|
466 | if (op) |
|
|
467 | dump_map (op->map); |
|
|
468 | return 0; |
|
|
469 | } |
|
|
470 | |
|
|
471 | int |
|
|
472 | command_dumpallmaps (object *op, char *params) |
|
|
473 | { |
|
|
474 | dump_all_maps (); |
|
|
475 | return 0; |
|
|
476 | } |
|
|
477 | |
|
|
478 | int |
|
|
479 | command_printlos (object *op, char *params) |
429 | command_printlos (object *op, char *params) |
480 | { |
430 | { |
481 | if (op) |
431 | if (op) |
482 | print_los (op); |
432 | print_los (op); |
483 | return 0; |
433 | return 0; |
… | |
… | |
488 | command_version (object *op, char *params) |
438 | command_version (object *op, char *params) |
489 | { |
439 | { |
490 | version (op); |
440 | version (op); |
491 | return 0; |
441 | return 0; |
492 | } |
442 | } |
493 | |
|
|
494 | |
443 | |
495 | #ifndef BUG_LOG |
444 | #ifndef BUG_LOG |
496 | # define BUG_LOG "bug_log" |
445 | # define BUG_LOG "bug_log" |
497 | #endif |
446 | #endif |
498 | void |
447 | void |
… | |
… | |
1133 | return 0; |
1082 | return 0; |
1134 | } |
1083 | } |
1135 | } |
1084 | } |
1136 | |
1085 | |
1137 | int |
1086 | int |
1138 | command_quit (object *op, char *params) |
|
|
1139 | { |
|
|
1140 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1141 | "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit."); |
|
|
1142 | return 1; |
|
|
1143 | } |
|
|
1144 | |
|
|
1145 | int |
|
|
1146 | command_real_quit (object *op, char *params) |
|
|
1147 | { |
|
|
1148 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):"); |
|
|
1149 | |
|
|
1150 | op->contr->ns->state = ST_CONFIRM_QUIT; |
|
|
1151 | return 1; |
|
|
1152 | } |
|
|
1153 | |
|
|
1154 | /* |
|
|
1155 | * don't allow people to exit explore mode. It otherwise becomes |
|
|
1156 | * really easy to abuse this. |
|
|
1157 | */ |
|
|
1158 | int |
|
|
1159 | command_explore (object *op, char *params) |
|
|
1160 | { |
|
|
1161 | if (settings.explore_mode == FALSE) |
|
|
1162 | return 1; |
|
|
1163 | /* |
|
|
1164 | * I guess this is the best way to see if we are solo or not. Actually, |
|
|
1165 | * are there any cases when first_player->next==NULL and we are not solo? |
|
|
1166 | */ |
|
|
1167 | if ((first_player != op->contr) || (first_player->next != NULL)) |
|
|
1168 | { |
|
|
1169 | new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party"); |
|
|
1170 | } |
|
|
1171 | else if (op->contr->explore) |
|
|
1172 | new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode"); |
|
|
1173 | else |
|
|
1174 | { |
|
|
1175 | op->contr->explore = 1; |
|
|
1176 | new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode"); |
|
|
1177 | } |
|
|
1178 | return 1; |
|
|
1179 | } |
|
|
1180 | |
|
|
1181 | int |
|
|
1182 | command_sound (object *op, char *params) |
1087 | command_sound (object *op, char *params) |
1183 | { |
1088 | { |
1184 | if (op->contr->ns->sound) |
1089 | if (op->contr->ns->sound) |
1185 | { |
1090 | { |
1186 | op->contr->ns->sound = 0; |
1091 | op->contr->ns->sound = 0; |
… | |
… | |
1191 | op->contr->ns->sound = 1; |
1096 | op->contr->ns->sound = 1; |
1192 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1097 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1193 | } |
1098 | } |
1194 | |
1099 | |
1195 | return 1; |
1100 | return 1; |
1196 | } |
|
|
1197 | |
|
|
1198 | int |
|
|
1199 | explore_mode (void) |
|
|
1200 | { |
|
|
1201 | player *pl; |
|
|
1202 | |
|
|
1203 | if (settings.explore_mode == TRUE) |
|
|
1204 | { |
|
|
1205 | for (pl = first_player; pl != (player *) NULL; pl = pl->next) |
|
|
1206 | if (pl->explore) |
|
|
1207 | return 1; |
|
|
1208 | } |
|
|
1209 | return 0; |
|
|
1210 | } |
1101 | } |
1211 | |
1102 | |
1212 | int |
1103 | int |
1213 | command_title (object *op, char *params) |
1104 | command_title (object *op, char *params) |
1214 | { |
1105 | { |
… | |
… | |
1254 | strcpy (op->contr->own_title, params); |
1145 | strcpy (op->contr->own_title, params); |
1255 | return 1; |
1146 | return 1; |
1256 | } |
1147 | } |
1257 | |
1148 | |
1258 | int |
1149 | int |
1259 | command_save (object *op, char *params) |
|
|
1260 | { |
|
|
1261 | if (!op->stats.exp) |
|
|
1262 | new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet."); |
|
|
1263 | else |
|
|
1264 | { |
|
|
1265 | op->contr->save (); |
|
|
1266 | new_draw_info (NDI_UNIQUE, 0, op, "You have been saved."); |
|
|
1267 | } |
|
|
1268 | |
|
|
1269 | return 1; |
|
|
1270 | } |
|
|
1271 | |
|
|
1272 | int |
|
|
1273 | command_peaceful (object *op, char *params) |
1150 | command_peaceful (object *op, char *params) |
1274 | { |
1151 | { |
1275 | new_draw_info (NDI_UNIQUE, 0, op, |
1152 | new_draw_info (NDI_UNIQUE, 0, op, |
1276 | "You cannot change your peaceful setting with this command." |
1153 | "You cannot change your peaceful setting with this command." |
1277 | " Please speak to the priest in the temple of Gorokh" |
1154 | " Please speak to the priest in the temple of Gorokh" |
… | |
… | |
1316 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1193 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1317 | else |
1194 | else |
1318 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1195 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1319 | |
1196 | |
1320 | op->update_stats (); |
1197 | op->update_stats (); |
1321 | return 0; |
|
|
1322 | } |
|
|
1323 | |
|
|
1324 | int |
|
|
1325 | command_style_map_info (object *op, char *params) |
|
|
1326 | { |
|
|
1327 | extern maptile *styles; |
|
|
1328 | maptile *mp; |
|
|
1329 | int maps_used = 0, mapmem = 0, objects_used = 0, x, y; |
|
|
1330 | object *tmp; |
|
|
1331 | |
|
|
1332 | for (mp = styles; mp != NULL; mp = mp->next) |
|
|
1333 | { |
|
|
1334 | maps_used++; |
|
|
1335 | mapmem += mp->width * mp->height * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile); |
|
|
1336 | for (x = 0; x < mp->width; x++) |
|
|
1337 | { |
|
|
1338 | for (y = 0; y < mp->height; y++) |
|
|
1339 | { |
|
|
1340 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1341 | objects_used++; |
|
|
1342 | } |
|
|
1343 | } |
|
|
1344 | } |
|
|
1345 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used); |
|
|
1346 | new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not"); |
|
|
1347 | new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem); |
|
|
1348 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used); |
|
|
1349 | new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object)); |
|
|
1350 | return 0; |
1198 | return 0; |
1351 | } |
1199 | } |
1352 | |
1200 | |
1353 | int |
1201 | int |
1354 | command_kill_pets (object *op, char *params) |
1202 | command_kill_pets (object *op, char *params) |