1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <loader.h> |
26 | #include <loader.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
27 | |
28 | |
28 | #include <dirent.h> |
|
|
29 | |
|
|
30 | extern weathermap_t **weathermap; |
|
|
31 | |
|
|
32 | /* Handles misc. input request - things like hash table, malloc, maps, |
29 | /* Handles misc. input request - things like hash table, malloc, maps, |
33 | * who, etc. |
30 | * who, etc. |
34 | */ |
31 | */ |
35 | |
|
|
36 | void |
|
|
37 | map_info (object *op, char *search) |
|
|
38 | { |
|
|
39 | maptile *m; |
|
|
40 | char buf[MAX_BUF], map_path[MAX_BUF]; |
|
|
41 | long sec = time (0); |
|
|
42 | |
|
|
43 | new_draw_info_format (NDI_UNIQUE, 0, op, "Current time is: %02ld:%02ld:%02ld.", (sec % 86400) / 3600, (sec % 3600) / 60, sec % 60); |
|
|
44 | new_draw_info (NDI_UNIQUE, 0, op, "Path Pl PlM IM TO Dif Reset"); |
|
|
45 | for (m = first_map; m != NULL; m = m->next) |
|
|
46 | { |
|
|
47 | |
|
|
48 | if (search && strstr (m->path, search) == NULL) |
|
|
49 | continue; /* Skip unwanted maps */ |
|
|
50 | /* Print out the last 18 characters of the map name... */ |
|
|
51 | if (strlen (m->path) <= 18) |
|
|
52 | strcpy (map_path, m->path); |
|
|
53 | else |
|
|
54 | strcpy (map_path, m->path + strlen (m->path) - 18); |
|
|
55 | sprintf (buf, "%-18.18s %2d %2d %1d %4d %2d %02d:%02d:%02d", |
|
|
56 | map_path, m->players, players_on_map (m, FALSE), |
|
|
57 | m->in_memory, m->timeout, m->difficulty, |
|
|
58 | (MAP_WHEN_RESET (m) % 86400) / 3600, (MAP_WHEN_RESET (m) % 3600) / 60, MAP_WHEN_RESET (m) % 60); |
|
|
59 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
|
|
60 | } |
|
|
61 | } |
|
|
62 | |
32 | |
63 | /* This command dumps the body information for object *op. |
33 | /* This command dumps the body information for object *op. |
64 | * it doesn't care what the params are. |
34 | * it doesn't care what the params are. |
65 | * This is mostly meant as a debug command. |
35 | * This is mostly meant as a debug command. |
66 | */ |
36 | */ |
… | |
… | |
99 | { |
69 | { |
100 | display_motd (op); |
70 | display_motd (op); |
101 | return 1; |
71 | return 1; |
102 | } |
72 | } |
103 | |
73 | |
104 | int |
|
|
105 | command_bug (object *op, char *params) |
|
|
106 | { |
|
|
107 | char buf[MAX_BUF]; |
|
|
108 | |
|
|
109 | if (params == NULL) |
|
|
110 | { |
|
|
111 | new_draw_info (NDI_UNIQUE, 0, op, "what bugs?"); |
|
|
112 | return 1; |
|
|
113 | } |
|
|
114 | strcpy (buf, op->name); |
|
|
115 | strcat (buf, " bug-reports: "); |
|
|
116 | strncat (buf, ++params, MAX_BUF - strlen (buf)); |
|
|
117 | buf[MAX_BUF - 1] = '\0'; |
|
|
118 | bug_report (buf); |
|
|
119 | LOG (llevError, "%s\n", buf); |
|
|
120 | new_draw_info (NDI_ALL | NDI_UNIQUE, 1, NULL, buf); |
|
|
121 | new_draw_info (NDI_UNIQUE, 0, op, "OK, thanks!"); |
|
|
122 | return 1; |
|
|
123 | } |
|
|
124 | |
|
|
125 | /* |
74 | /* |
126 | * Pretty much identical to current map_info, but on a bigger scale |
75 | * Pretty much identical to current map_info, but on a bigger scale |
127 | * This function returns the name of the players current region, and |
76 | * This function returns the name of the players current region, and |
128 | * a description of it. It is there merely for flavour text. |
77 | * a description of it. It is there merely for flavour text. |
129 | */ |
78 | */ |
130 | void |
79 | void |
131 | current_region_info (object *op) |
80 | current_region_info (object *op) |
132 | { |
81 | { |
133 | /* |
82 | if (region *reg = op->region ()) |
134 | * Ok I /suppose/ I should write a seperate function for this, but it isn't |
|
|
135 | * going to be /that/ slow, and won't get called much |
|
|
136 | */ |
|
|
137 | region *r = get_region_by_name (get_name_of_region_for_map (op->map)); |
|
|
138 | |
|
|
139 | if (!r) |
|
|
140 | return; |
|
|
141 | /* This should only be possible if regions are not operating on this server. */ |
|
|
142 | |
|
|
143 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are in %s. \n %s", get_region_longname (r), get_region_msg (r)); |
83 | new_draw_info_format (NDI_UNIQUE, 0, op, "You are %s.\n%s", ®->longname, ®->msg); |
144 | } |
84 | } |
145 | |
85 | |
146 | void |
86 | void |
147 | current_map_info (object *op) |
87 | current_map_info (object *op) |
148 | { |
88 | { |
149 | maptile *m = op->map; |
89 | maptile *m = op->map; |
150 | |
90 | |
151 | if (!m) |
91 | if (!m) |
152 | return; |
92 | return; |
153 | |
93 | |
154 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) in %s", m->name, m->path, get_name_of_region_for_map (m)); |
94 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s (%s) %s", &m->name, &m->path, &op->region ()->longname); |
155 | |
95 | |
156 | if (QUERY_FLAG (op, FLAG_WIZ)) |
96 | if (QUERY_FLAG (op, FLAG_WIZ)) |
157 | { |
|
|
158 | new_draw_info_format (NDI_UNIQUE, 0, op, |
97 | new_draw_info_format (NDI_UNIQUE, 0, op, |
159 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
98 | "players:%d difficulty:%d size:%dx%d start:%dx%d timeout %ld", |
160 | m->players, m->difficulty, MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m), MAP_TIMEOUT (m)); |
99 | m->players, m->difficulty, m->width, m->height, m->enter_x, m->enter_y, m->timeout); |
161 | |
100 | |
162 | } |
|
|
163 | if (m->msg) |
101 | if (m->msg) |
164 | new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); |
102 | new_draw_info (NDI_UNIQUE, NDI_NAVY, op, m->msg); |
165 | } |
103 | } |
166 | |
104 | |
167 | #ifdef DEBUG_MALLOC_LEVEL |
105 | #ifdef DEBUG_MALLOC_LEVEL |
… | |
… | |
179 | #endif |
117 | #endif |
180 | |
118 | |
181 | int |
119 | int |
182 | command_whereabouts (object *op, char *params) |
120 | command_whereabouts (object *op, char *params) |
183 | { |
121 | { |
184 | |
122 | //TODO: should obviously not waste space in struct region for this. |
185 | region *reg; |
|
|
186 | player *pl; |
|
|
187 | |
|
|
188 | /* |
123 | /* |
189 | * reset the counter on the region, then use it to store the number of |
124 | * reset the counter on the region, then use it to store the number of |
190 | * players there. |
125 | * players there. |
191 | * I don't know how thread-safe this would be, I suspect not very.... |
126 | * I don't know how thread-safe this would be, I suspect not very.... |
192 | */ |
127 | */ |
193 | for (reg = first_region; reg != NULL; reg = reg->next) |
128 | for_all_regions (rgn) |
194 | { |
|
|
195 | reg->counter = 0; |
129 | rgn->counter = 0; |
196 | } |
130 | |
197 | for_all_players (pl) |
131 | for_all_players (pl) |
198 | if (pl->ob->map != NULL) |
132 | if (pl->ob->map) |
199 | get_region_by_map (pl->ob->map)->counter++; |
133 | ++pl->ob->region ()->counter; |
200 | |
134 | |
201 | /* we only want to print out by places with a 'longname' field... */ |
135 | /* we only want to print out by places with a 'longname' field... */ |
202 | for (reg = first_region; reg != NULL; reg = reg->next) |
136 | for_all_regions (rgn) |
203 | { |
137 | { |
204 | if (reg->longname == NULL && reg->counter > 0) |
138 | if (!rgn->longname && rgn->counter > 0) |
205 | { |
139 | { |
206 | if (reg->parent != NULL) |
140 | if (rgn->parent) |
207 | { |
141 | { |
208 | reg->parent->counter += reg->counter; |
142 | rgn->parent->counter += rgn->counter; |
209 | reg->counter = 0; |
143 | rgn->counter = 0; |
210 | } |
144 | } |
211 | else /*uh oh, we shouldn't be here. */ |
145 | else /*uh oh, we shouldn't be here. */ |
212 | LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", reg->name); |
146 | LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", &rgn->name); |
213 | } |
147 | } |
214 | } |
148 | } |
|
|
149 | |
215 | new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:"); |
150 | new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:"); |
216 | for (reg = first_region; reg != NULL; reg = reg->next) |
151 | |
|
|
152 | for_all_regions (rgn) |
217 | if (reg->counter > 0) |
153 | if (rgn->counter) |
218 | new_draw_info_format (NDI_UNIQUE, 0, op, "%u players in %s", reg->counter, get_region_longname (reg)); |
154 | new_draw_info_format (NDI_UNIQUE, 0, op, "%u players %s", rgn->counter, &rgn->longname); |
|
|
155 | |
219 | return 1; |
156 | return 1; |
220 | } |
157 | } |
221 | |
158 | |
222 | typedef struct |
159 | typedef struct |
223 | { |
160 | { |
… | |
… | |
249 | current_region_info (op); |
186 | current_region_info (op); |
250 | return 1; |
187 | return 1; |
251 | } |
188 | } |
252 | |
189 | |
253 | int |
190 | int |
254 | command_maps (object *op, char *params) |
|
|
255 | { |
|
|
256 | map_info (op, params); |
|
|
257 | return 1; |
|
|
258 | } |
|
|
259 | |
|
|
260 | int |
|
|
261 | command_time (object *op, char *params) |
191 | command_time (object *op, char *params) |
262 | { |
192 | { |
263 | print_tod (op); |
193 | print_tod (op); |
264 | return 1; |
194 | return 1; |
265 | } |
195 | } |
266 | |
196 | |
267 | int |
197 | int |
268 | command_weather (object *op, char *params) |
198 | command_weather (object *op, char *params) |
269 | { |
199 | { |
|
|
200 | #if 0 |
270 | int wx, wy, temp, sky; |
201 | int wx, wy, temp, sky; |
271 | char buf[MAX_BUF]; |
202 | char buf[MAX_BUF]; |
272 | |
203 | |
273 | if (settings.dynamiclevel < 1) |
204 | if (settings.dynamiclevel < 1) |
274 | return 1; |
205 | return 1; |
… | |
… | |
390 | break; |
321 | break; |
391 | case SKY_BLIZZARD: |
322 | case SKY_BLIZZARD: |
392 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
323 | new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!"); |
393 | break; |
324 | break; |
394 | } |
325 | } |
395 | return 1; |
326 | #endif |
396 | } |
|
|
397 | |
|
|
398 | int |
|
|
399 | command_archs (object *op, char *params) |
|
|
400 | { |
|
|
401 | arch_info (op); |
|
|
402 | return 1; |
327 | return 1; |
403 | } |
328 | } |
404 | |
329 | |
405 | int |
330 | int |
406 | command_hiscore (object *op, char *params) |
331 | command_hiscore (object *op, char *params) |
… | |
… | |
457 | dump_friendly_objects (); |
382 | dump_friendly_objects (); |
458 | return 0; |
383 | return 0; |
459 | } |
384 | } |
460 | |
385 | |
461 | int |
386 | int |
462 | command_dumpmap (object *op, char *params) |
|
|
463 | { |
|
|
464 | if (op) |
|
|
465 | dump_map (op->map); |
|
|
466 | return 0; |
|
|
467 | } |
|
|
468 | |
|
|
469 | int |
|
|
470 | command_dumpallmaps (object *op, char *params) |
|
|
471 | { |
|
|
472 | dump_all_maps (); |
|
|
473 | return 0; |
|
|
474 | } |
|
|
475 | |
|
|
476 | int |
|
|
477 | command_printlos (object *op, char *params) |
387 | command_printlos (object *op, char *params) |
478 | { |
388 | { |
479 | if (op) |
389 | if (op) |
480 | print_los (op); |
390 | print_los (op); |
481 | return 0; |
391 | return 0; |
… | |
… | |
486 | command_version (object *op, char *params) |
396 | command_version (object *op, char *params) |
487 | { |
397 | { |
488 | version (op); |
398 | version (op); |
489 | return 0; |
399 | return 0; |
490 | } |
400 | } |
491 | |
|
|
492 | |
401 | |
493 | #ifndef BUG_LOG |
402 | #ifndef BUG_LOG |
494 | # define BUG_LOG "bug_log" |
403 | # define BUG_LOG "bug_log" |
495 | #endif |
404 | #endif |
496 | void |
405 | void |
… | |
… | |
609 | op->update_stats (); |
518 | op->update_stats (); |
610 | return 1; |
519 | return 1; |
611 | } |
520 | } |
612 | |
521 | |
613 | int |
522 | int |
614 | command_players (object *op, char *paramss) |
|
|
615 | { |
|
|
616 | char buf[MAX_BUF]; |
|
|
617 | char *t; |
|
|
618 | DIR *Dir; |
|
|
619 | |
|
|
620 | sprintf (buf, "%s/%s/", settings.localdir, settings.playerdir); |
|
|
621 | t = buf + strlen (buf); |
|
|
622 | if ((Dir = opendir (buf)) != NULL) |
|
|
623 | { |
|
|
624 | const struct dirent *Entry; |
|
|
625 | |
|
|
626 | while ((Entry = readdir (Dir))) |
|
|
627 | { |
|
|
628 | /* skip '.' , '..' */ |
|
|
629 | if (!((Entry->d_name[0] == '.' && Entry->d_name[1] == '\0') || |
|
|
630 | (Entry->d_name[0] == '.' && Entry->d_name[1] == '.' && Entry->d_name[2] == '\0'))) |
|
|
631 | { |
|
|
632 | struct stat Stat; |
|
|
633 | |
|
|
634 | strcpy (t, Entry->d_name); |
|
|
635 | if (stat (buf, &Stat) == 0) |
|
|
636 | { |
|
|
637 | /* This was not posix compatible |
|
|
638 | * if ((Stat.st_mode & S_IFMT)==S_IFDIR) { |
|
|
639 | */ |
|
|
640 | if (S_ISDIR (Stat.st_mode)) |
|
|
641 | { |
|
|
642 | char buf2[MAX_BUF]; |
|
|
643 | struct tm *tm = localtime (&Stat.st_mtime); |
|
|
644 | |
|
|
645 | sprintf (buf2, "%s\t%04d %02d %02d %02d %02d %02d", |
|
|
646 | Entry->d_name, 1900 + tm->tm_year, 1 + tm->tm_mon, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec); |
|
|
647 | new_draw_info (NDI_UNIQUE, 0, op, buf2); |
|
|
648 | } |
|
|
649 | } |
|
|
650 | } |
|
|
651 | } |
|
|
652 | } |
|
|
653 | closedir (Dir); |
|
|
654 | return 0; |
|
|
655 | } |
|
|
656 | |
|
|
657 | |
|
|
658 | |
|
|
659 | int |
|
|
660 | command_logs (object *op, char *params) |
523 | command_logs (object *op, char *params) |
661 | { |
524 | { |
662 | new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills."); |
525 | new_draw_info (NDI_UNIQUE, 0, op, "Nobody is currently logging kills."); |
663 | |
526 | |
664 | return 1; |
527 | return 1; |
… | |
… | |
685 | else |
548 | else |
686 | { |
549 | { |
687 | new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params); |
550 | new_draw_info_format (NDI_UNIQUE, 0, op, "applymode: Unknown options %s, valid options are nochoice, never, always", params); |
688 | return 0; |
551 | return 0; |
689 | } |
552 | } |
|
|
553 | |
690 | new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s", |
554 | new_draw_info_format (NDI_UNIQUE, 0, op, "Applymode %s set to %s", |
691 | (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]); |
555 | (unapply == op->contr->unapply ? "" : " now"), types[op->contr->unapply]); |
692 | return 1; |
556 | return 1; |
693 | } |
557 | } |
694 | |
558 | |
… | |
… | |
716 | found++; |
580 | found++; |
717 | op->contr->bowtype = (bowtype_t) i; |
581 | op->contr->bowtype = (bowtype_t) i; |
718 | break; |
582 | break; |
719 | } |
583 | } |
720 | } |
584 | } |
|
|
585 | |
721 | if (!found) |
586 | if (!found) |
722 | { |
587 | { |
723 | sprintf (buf, "bowmode: Unknown options %s, valid options are:", params); |
588 | sprintf (buf, "bowmode: Unknown options %s, valid options are:", params); |
724 | for (i = 0; i <= bow_bestarrow; i++) |
589 | for (i = 0; i <= bow_bestarrow; i++) |
725 | { |
590 | { |
… | |
… | |
731 | strcat (buf, "."); |
596 | strcat (buf, "."); |
732 | } |
597 | } |
733 | new_draw_info_format (NDI_UNIQUE, 0, op, buf); |
598 | new_draw_info_format (NDI_UNIQUE, 0, op, buf); |
734 | return 0; |
599 | return 0; |
735 | } |
600 | } |
|
|
601 | |
736 | new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]); |
602 | new_draw_info_format (NDI_UNIQUE, 0, op, "bowmode %s set to %s", (oldtype == op->contr->bowtype ? "" : "now"), types[op->contr->bowtype]); |
737 | return 1; |
603 | return 1; |
738 | } |
604 | } |
739 | |
605 | |
740 | int |
606 | int |
… | |
… | |
914 | |
780 | |
915 | if (!(dirp = opendir (filename))) |
781 | if (!(dirp = opendir (filename))) |
916 | return; |
782 | return; |
917 | |
783 | |
918 | line[0] = '\0'; |
784 | line[0] = '\0'; |
919 | while (de = readdir (dirp)) |
785 | while ((de = readdir (dirp))) |
920 | { |
786 | { |
921 | namelen = strlen (de->d_name); |
787 | namelen = strlen (de->d_name); |
922 | if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) |
788 | if (namelen <= 2 && *de->d_name == '.' && (namelen == 1 || de->d_name[1] == '.')) |
923 | continue; |
789 | continue; |
924 | linelen += namelen + 1; |
790 | linelen += namelen + 1; |
… | |
… | |
1131 | return 0; |
997 | return 0; |
1132 | } |
998 | } |
1133 | } |
999 | } |
1134 | |
1000 | |
1135 | int |
1001 | int |
1136 | command_quit (object *op, char *params) |
|
|
1137 | { |
|
|
1138 | new_draw_info (NDI_UNIQUE, 0, op, |
|
|
1139 | "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit."); |
|
|
1140 | return 1; |
|
|
1141 | } |
|
|
1142 | |
|
|
1143 | int |
|
|
1144 | command_real_quit (object *op, char *params) |
|
|
1145 | { |
|
|
1146 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Quitting will delete your character.\nAre you sure you want to quit (y/n):"); |
|
|
1147 | |
|
|
1148 | op->contr->ns->state = ST_CONFIRM_QUIT; |
|
|
1149 | return 1; |
|
|
1150 | } |
|
|
1151 | |
|
|
1152 | /* |
|
|
1153 | * don't allow people to exit explore mode. It otherwise becomes |
|
|
1154 | * really easy to abuse this. |
|
|
1155 | */ |
|
|
1156 | int |
|
|
1157 | command_explore (object *op, char *params) |
|
|
1158 | { |
|
|
1159 | if (settings.explore_mode == FALSE) |
|
|
1160 | return 1; |
|
|
1161 | /* |
|
|
1162 | * I guess this is the best way to see if we are solo or not. Actually, |
|
|
1163 | * are there any cases when first_player->next==NULL and we are not solo? |
|
|
1164 | */ |
|
|
1165 | if ((first_player != op->contr) || (first_player->next != NULL)) |
|
|
1166 | { |
|
|
1167 | new_draw_info (NDI_UNIQUE, 0, op, "You can not enter explore mode if you are in a party"); |
|
|
1168 | } |
|
|
1169 | else if (op->contr->explore) |
|
|
1170 | new_draw_info (NDI_UNIQUE, 0, op, "There is no return from explore mode"); |
|
|
1171 | else |
|
|
1172 | { |
|
|
1173 | op->contr->explore = 1; |
|
|
1174 | new_draw_info (NDI_UNIQUE, 0, op, "You are now in explore mode"); |
|
|
1175 | } |
|
|
1176 | return 1; |
|
|
1177 | } |
|
|
1178 | |
|
|
1179 | int |
|
|
1180 | command_sound (object *op, char *params) |
1002 | command_sound (object *op, char *params) |
1181 | { |
1003 | { |
1182 | if (op->contr->ns->sound) |
1004 | if (op->contr->ns->sound) |
1183 | { |
1005 | { |
1184 | op->contr->ns->sound = 0; |
1006 | op->contr->ns->sound = 0; |
… | |
… | |
1189 | op->contr->ns->sound = 1; |
1011 | op->contr->ns->sound = 1; |
1190 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1012 | new_draw_info (NDI_UNIQUE, 0, op, "The sounds are enabled."); |
1191 | } |
1013 | } |
1192 | |
1014 | |
1193 | return 1; |
1015 | return 1; |
1194 | } |
|
|
1195 | |
|
|
1196 | int |
|
|
1197 | explore_mode (void) |
|
|
1198 | { |
|
|
1199 | player *pl; |
|
|
1200 | |
|
|
1201 | if (settings.explore_mode == TRUE) |
|
|
1202 | { |
|
|
1203 | for (pl = first_player; pl != (player *) NULL; pl = pl->next) |
|
|
1204 | if (pl->explore) |
|
|
1205 | return 1; |
|
|
1206 | } |
|
|
1207 | return 0; |
|
|
1208 | } |
1016 | } |
1209 | |
1017 | |
1210 | int |
1018 | int |
1211 | command_title (object *op, char *params) |
1019 | command_title (object *op, char *params) |
1212 | { |
1020 | { |
… | |
… | |
1252 | strcpy (op->contr->own_title, params); |
1060 | strcpy (op->contr->own_title, params); |
1253 | return 1; |
1061 | return 1; |
1254 | } |
1062 | } |
1255 | |
1063 | |
1256 | int |
1064 | int |
1257 | command_save (object *op, char *params) |
|
|
1258 | { |
|
|
1259 | if (!op->stats.exp) |
|
|
1260 | new_draw_info (NDI_UNIQUE, 0, op, "You don't deserve to save yet."); |
|
|
1261 | else |
|
|
1262 | { |
|
|
1263 | op->contr->save (); |
|
|
1264 | new_draw_info (NDI_UNIQUE, 0, op, "You have been saved."); |
|
|
1265 | } |
|
|
1266 | |
|
|
1267 | return 1; |
|
|
1268 | } |
|
|
1269 | |
|
|
1270 | int |
|
|
1271 | command_peaceful (object *op, char *params) |
1065 | command_peaceful (object *op, char *params) |
1272 | { |
1066 | { |
1273 | new_draw_info (NDI_UNIQUE, 0, op, |
1067 | new_draw_info (NDI_UNIQUE, 0, op, |
1274 | "You cannot change your peaceful setting with this command." |
1068 | "You cannot change your peaceful setting with this command." |
1275 | " Please speak to the priest in the temple of Gorokh" |
1069 | " Please speak to the priest in the temple of Gorokh" |
… | |
… | |
1314 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1108 | new_draw_info (NDI_UNIQUE, 0, op, "You are braced."); |
1315 | else |
1109 | else |
1316 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1110 | new_draw_info (NDI_UNIQUE, 0, op, "Not braced."); |
1317 | |
1111 | |
1318 | op->update_stats (); |
1112 | op->update_stats (); |
1319 | return 0; |
|
|
1320 | } |
|
|
1321 | |
|
|
1322 | int |
|
|
1323 | command_style_map_info (object *op, char *params) |
|
|
1324 | { |
|
|
1325 | extern maptile *styles; |
|
|
1326 | maptile *mp; |
|
|
1327 | int maps_used = 0, mapmem = 0, objects_used = 0, x, y; |
|
|
1328 | object *tmp; |
|
|
1329 | |
|
|
1330 | for (mp = styles; mp != NULL; mp = mp->next) |
|
|
1331 | { |
|
|
1332 | maps_used++; |
|
|
1333 | mapmem += MAP_WIDTH (mp) * MAP_HEIGHT (mp) * (sizeof (object *) + sizeof (mapspace)) + sizeof (maptile); |
|
|
1334 | for (x = 0; x < MAP_WIDTH (mp); x++) |
|
|
1335 | { |
|
|
1336 | for (y = 0; y < MAP_HEIGHT (mp); y++) |
|
|
1337 | { |
|
|
1338 | for (tmp = GET_MAP_OB (mp, x, y); tmp != NULL; tmp = tmp->above) |
|
|
1339 | objects_used++; |
|
|
1340 | } |
|
|
1341 | } |
|
|
1342 | } |
|
|
1343 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style maps loaded: %d", maps_used); |
|
|
1344 | new_draw_info (NDI_UNIQUE, 0, op, "Memory used, not"); |
|
|
1345 | new_draw_info_format (NDI_UNIQUE, 0, op, "including objects: %d", mapmem); |
|
|
1346 | new_draw_info_format (NDI_UNIQUE, 0, op, "Style objects: %d", objects_used); |
|
|
1347 | new_draw_info_format (NDI_UNIQUE, 0, op, "Mem for objects: %d", objects_used * sizeof (object)); |
|
|
1348 | return 0; |
1113 | return 0; |
1349 | } |
1114 | } |
1350 | |
1115 | |
1351 | int |
1116 | int |
1352 | command_kill_pets (object *op, char *params) |
1117 | command_kill_pets (object *op, char *params) |