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Comparing deliantra/server/server/c_misc.C (file contents):
Revision 1.57 by root, Wed Apr 25 19:19:54 2007 UTC vs.
Revision 1.65 by root, Thu Nov 8 19:43:26 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <loader.h> 25#include <loader.h>
27#include <sproto.h> 26#include <sproto.h>
47 new_draw_info (NDI_UNIQUE, 0, op, "Heap checks out OK."); 46 new_draw_info (NDI_UNIQUE, 0, op, "Heap checks out OK.");
48 return 1; 47 return 1;
49} 48}
50#endif 49#endif
51 50
52int
53command_whereabouts (object *op, char *params)
54{
55 //TODO: should obviously not waste space in struct region for this.
56 /*
57 * reset the counter on the region, then use it to store the number of
58 * players there.
59 * I don't know how thread-safe this would be, I suspect not very....
60 */
61 for_all_regions (rgn)
62 rgn->counter = 0;
63
64 for_all_players (pl)
65 if (pl->ob->map)
66 ++pl->ob->region ()->counter;
67
68 /* we only want to print out by places with a 'longname' field... */
69 for_all_regions (rgn)
70 {
71 if (!rgn->longname && rgn->counter > 0)
72 {
73 if (rgn->parent)
74 {
75 rgn->parent->counter += rgn->counter;
76 rgn->counter = 0;
77 }
78 else /*uh oh, we shouldn't be here. */
79 LOG (llevError, "command_whereabouts() Region %s with no longname has no parent", &rgn->name);
80 }
81 }
82
83 new_draw_info_format (NDI_UNIQUE, 0, op, "In the world currently there are:");
84
85 for_all_regions (rgn)
86 if (rgn->counter)
87 new_draw_info_format (NDI_UNIQUE, 0, op, "%u players %s", rgn->counter, &rgn->longname);
88
89 return 1;
90}
91
92typedef struct 51typedef struct
93{ 52{
94 char namebuf[MAX_BUF]; 53 char namebuf[MAX_BUF];
95 int login_order; 54 int login_order;
96} chars_names; 55} chars_names;
101 print_tod (op); 60 print_tod (op);
102 return 1; 61 return 1;
103} 62}
104 63
105int 64int
106command_weather (object *op, char *params)
107{
108#if 0
109 int wx, wy, temp, sky;
110 char buf[MAX_BUF];
111
112 if (settings.dynamiclevel < 1)
113 return 1;
114
115 if (op->map == NULL)
116 return 1;
117
118 if (worldmap_to_weathermap (op->x, op->y, &wx, &wy, op->map) != 0)
119 return 1;
120
121 if (QUERY_FLAG (op, FLAG_WIZ))
122 {
123 /* dump the weather, Dm style! Yo! */
124 new_draw_info_format (NDI_UNIQUE, 0, op, "Real temp: %d", real_world_temperature (op->x, op->y, op->map));
125 new_draw_info_format (NDI_UNIQUE, 0, op, "Base temp: %d", weathermap[wx][wy].temp);
126 new_draw_info_format (NDI_UNIQUE, 0, op, "Humid: %d", weathermap[wx][wy].humid);
127 new_draw_info_format (NDI_UNIQUE, 0, op, "Wind: dir=%d speed=%d", weathermap[wx][wy].winddir, weathermap[wx][wy].windspeed);
128 new_draw_info_format (NDI_UNIQUE, 0, op, "Pressure: %d", weathermap[wx][wy].pressure);
129 new_draw_info_format (NDI_UNIQUE, 0, op, "Avg Elevation: %d", weathermap[wx][wy].avgelev);
130 new_draw_info_format (NDI_UNIQUE, 0, op, "Rainfall: %d Water: %d", weathermap[wx][wy].rainfall, weathermap[wx][wy].water);
131 }
132
133 temp = real_world_temperature (op->x, op->y, op->map);
134 new_draw_info_format (NDI_UNIQUE, 0, op, "It's currently %d degrees " "Centigrade out.", temp);
135
136 /* humid */
137 if (weathermap[wx][wy].humid < 20)
138 new_draw_info (NDI_UNIQUE, 0, op, "It is very dry.");
139 else if (weathermap[wx][wy].humid < 40)
140 new_draw_info (NDI_UNIQUE, 0, op, "It is very comfortable today.");
141 else if (weathermap[wx][wy].humid < 60)
142 new_draw_info (NDI_UNIQUE, 0, op, "It is a bit muggy.");
143 else if (weathermap[wx][wy].humid < 80)
144 new_draw_info (NDI_UNIQUE, 0, op, "It is muggy.");
145 else
146 new_draw_info (NDI_UNIQUE, 0, op, "It is uncomfortably muggy.");
147
148 /* wind */
149 switch (weathermap[wx][wy].winddir)
150 {
151 case 1:
152 sprintf (buf, "north");
153 break;
154 case 2:
155 sprintf (buf, "northeast");
156 break;
157 case 3:
158 sprintf (buf, "east");
159 break;
160 case 4:
161 sprintf (buf, "southeast");
162 break;
163 case 5:
164 sprintf (buf, "south");
165 break;
166 case 6:
167 sprintf (buf, "southwest");
168 break;
169 case 7:
170 sprintf (buf, "west");
171 break;
172 case 8:
173 sprintf (buf, "northwest");
174 break;
175 }
176 if (weathermap[wx][wy].windspeed < 5)
177 new_draw_info_format (NDI_UNIQUE, 0, op, "There is a mild breeze " "coming from the %s.", buf);
178 else if (weathermap[wx][wy].windspeed < 10)
179 new_draw_info_format (NDI_UNIQUE, 0, op, "There is a strong breeze " "coming from the %s.", buf);
180 else if (weathermap[wx][wy].windspeed < 15)
181 new_draw_info_format (NDI_UNIQUE, 0, op, "There is a light wind " "coming from the %s.", buf);
182 else if (weathermap[wx][wy].windspeed < 25)
183 new_draw_info_format (NDI_UNIQUE, 0, op, "There is a strong wind " "coming from the %s.", buf);
184 else if (weathermap[wx][wy].windspeed < 35)
185 new_draw_info_format (NDI_UNIQUE, 0, op, "There is a heavy wind " "coming from the %s.", buf);
186 else
187 new_draw_info_format (NDI_UNIQUE, 0, op, "The wind from the %s is " "incredibly strong!", buf);
188
189 sky = weathermap[wx][wy].sky;
190 if (temp <= 0 && sky > SKY_OVERCAST && sky < SKY_FOG)
191 sky += 10; /*let it snow */
192 switch (sky)
193 {
194 case SKY_CLEAR:
195 new_draw_info (NDI_UNIQUE, 0, op, "There isn''t a cloud in the sky.");
196 break;
197 case SKY_LIGHTCLOUD:
198 new_draw_info (NDI_UNIQUE, 0, op, "There are a few light clouds in the sky.");
199 break;
200 case SKY_OVERCAST:
201 new_draw_info (NDI_UNIQUE, 0, op, "The sky is cloudy and dreary.");
202 break;
203 case SKY_LIGHT_RAIN:
204 new_draw_info (NDI_UNIQUE, 0, op, "It is raining softly.");
205 break;
206 case SKY_RAIN:
207 new_draw_info (NDI_UNIQUE, 0, op, "It is raining.");
208 break;
209 case SKY_HEAVY_RAIN:
210 new_draw_info (NDI_UNIQUE, 0, op, "It is raining heavily.");
211 break;
212 case SKY_HURRICANE:
213 new_draw_info (NDI_UNIQUE, 0, op, "There is a heavy storm! You should go inside!");
214 break;
215 case SKY_FOG:
216 new_draw_info (NDI_UNIQUE, 0, op, "It''s foggy and miserable.");
217 break;
218 case SKY_HAIL:
219 new_draw_info (NDI_UNIQUE, 0, op, "It''s hailing out! Take cover!");
220 break;
221 case SKY_LIGHT_SNOW:
222 new_draw_info (NDI_UNIQUE, 0, op, "Snow is gently falling from the sky.");
223 break;
224 case SKY_SNOW:
225 new_draw_info (NDI_UNIQUE, 0, op, "It''s snowing out.");
226 break;
227 case SKY_HEAVY_SNOW:
228 new_draw_info (NDI_UNIQUE, 0, op, "The snow is falling very heavily now.");
229 break;
230 case SKY_BLIZZARD:
231 new_draw_info (NDI_UNIQUE, 0, op, "A full blown blizzard is in effect. You might want to take cover!");
232 break;
233 }
234#endif
235 return 1;
236}
237
238int
239command_hiscore (object *op, char *params)
240{
241 display_high_score (op, op == NULL ? 9999 : 50, params);
242 return 1;
243}
244
245int
246command_debug (object *op, char *params) 65command_debug (object *op, char *params)
247{ 66{
248 int i; 67 int i;
249 char buf[MAX_BUF]; 68 char buf[MAX_BUF];
250 69
252 { 71 {
253 sprintf (buf, "Global debug level is %d.", settings.debug); 72 sprintf (buf, "Global debug level is %d.", settings.debug);
254 new_draw_info (NDI_UNIQUE, 0, op, buf); 73 new_draw_info (NDI_UNIQUE, 0, op, buf);
255 return 1; 74 return 1;
256 } 75 }
257 settings.debug = (enum LogLevel) FABS (i); 76
77 settings.debug = i;
78
258 sprintf (buf, "Set debug level to %d.", i); 79 sprintf (buf, "Set debug level to %d.", i);
259 new_draw_info (NDI_UNIQUE, 0, op, buf); 80 new_draw_info (NDI_UNIQUE, 0, op, buf);
260 return 1; 81 return 1;
261} 82}
262 83
334 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %" PRId64, pl->stats.exp); 155 new_draw_info_format (NDI_UNIQUE, 0, pl, " Experience: %" PRId64, pl->stats.exp);
335 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %" PRId64, level_exp (pl->level + 1, pl->expmul)); 156 new_draw_info_format (NDI_UNIQUE, 0, pl, " Next Level: %" PRId64, level_exp (pl->level + 1, pl->expmul));
336 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max"); 157 new_draw_info (NDI_UNIQUE, 0, pl, "\nStat Nat/Real/Max");
337 158
338 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d", 159 new_draw_info_format (NDI_UNIQUE, 0, pl, "Str %2d/ %3d/%3d",
339 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->clone.stats.Str); 160 pl->contr->orig_stats.Str, pl->stats.Str, 20 + pl->arch->stats.Str);
340 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d", 161 new_draw_info_format (NDI_UNIQUE, 0, pl, "Dex %2d/ %3d/%3d",
341 pl->contr->orig_stats.Dex, pl->stats.Dex, 20 + pl->arch->clone.stats.Dex); 162 pl->contr->orig_stats.Dex, pl->stats.Dex, 20 + pl->arch->stats.Dex);
342 new_draw_info_format (NDI_UNIQUE, 0, pl, "Con %2d/ %3d/%3d", 163 new_draw_info_format (NDI_UNIQUE, 0, pl, "Con %2d/ %3d/%3d",
343 pl->contr->orig_stats.Con, pl->stats.Con, 20 + pl->arch->clone.stats.Con); 164 pl->contr->orig_stats.Con, pl->stats.Con, 20 + pl->arch->stats.Con);
344 new_draw_info_format (NDI_UNIQUE, 0, pl, "Int %2d/ %3d/%3d", 165 new_draw_info_format (NDI_UNIQUE, 0, pl, "Int %2d/ %3d/%3d",
345 pl->contr->orig_stats.Int, pl->stats.Int, 20 + pl->arch->clone.stats.Int); 166 pl->contr->orig_stats.Int, pl->stats.Int, 20 + pl->arch->stats.Int);
346 new_draw_info_format (NDI_UNIQUE, 0, pl, "Wis %2d/ %3d/%3d", 167 new_draw_info_format (NDI_UNIQUE, 0, pl, "Wis %2d/ %3d/%3d",
347 pl->contr->orig_stats.Wis, pl->stats.Wis, 20 + pl->arch->clone.stats.Wis); 168 pl->contr->orig_stats.Wis, pl->stats.Wis, 20 + pl->arch->stats.Wis);
348 new_draw_info_format (NDI_UNIQUE, 0, pl, "Pow %2d/ %3d/%3d", 169 new_draw_info_format (NDI_UNIQUE, 0, pl, "Pow %2d/ %3d/%3d",
349 pl->contr->orig_stats.Pow, pl->stats.Pow, 20 + pl->arch->clone.stats.Pow); 170 pl->contr->orig_stats.Pow, pl->stats.Pow, 20 + pl->arch->stats.Pow);
350 new_draw_info_format (NDI_UNIQUE, 0, pl, "Cha %2d/ %3d/%3d", 171 new_draw_info_format (NDI_UNIQUE, 0, pl, "Cha %2d/ %3d/%3d",
351 pl->contr->orig_stats.Cha, pl->stats.Cha, 20 + pl->arch->clone.stats.Cha); 172 pl->contr->orig_stats.Cha, pl->stats.Cha, 20 + pl->arch->stats.Cha);
352 new_draw_info_format (NDI_UNIQUE, 0, pl, "\nAttack Mode: %s", pl->contr->peaceful ? "Peaceful" : "Hostile"); 173 new_draw_info_format (NDI_UNIQUE, 0, pl, "\nAttack Mode: %s", pl->contr->peaceful ? "Peaceful" : "Hostile");
353 174
354 /* Can't think of anything else to print right now */ 175 /* Can't think of anything else to print right now */
355 return 0; 176 return 0;
356} 177}
488 int attack; 309 int attack;
489 object *tmp; 310 object *tmp;
490 311
491 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 312 for (tmp = op->inv; tmp != NULL; tmp = tmp->below)
492 { 313 {
493 if ((tmp->type == FORCE) && (strcmp (tmp->arch->name, "dragon_skin_force") == 0)) 314 if ((tmp->type == FORCE) && tmp->arch->archname == shstr_dragon_skin_force)
494 { 315 {
495 new_draw_info (NDI_UNIQUE, 0, op, "\nNatural skin resistances:"); 316 new_draw_info (NDI_UNIQUE, 0, op, "\nNatural skin resistances:");
496 for (attack = 0; attack < NROFATTACKS; attack++) 317 for (attack = 0; attack < NROFATTACKS; attack++)
497 { 318 {
498 if (atnr_is_dragon_enabled (attack)) 319 if (atnr_is_dragon_enabled (attack))

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