1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <loader.h> |
|
|
27 | #include <sproto.h> |
26 | #include <sproto.h> |
28 | |
27 | |
29 | /* Handles misc. input request - things like hash table, malloc, maps, etc */ |
28 | /* Handles misc. input request - things like hash table, malloc, maps, etc */ |
30 | |
29 | |
31 | typedef struct |
30 | typedef struct |
… | |
… | |
209 | " Wis %2d\n" |
208 | " Wis %2d\n" |
210 | " Cha %2d\n" |
209 | " Cha %2d\n" |
211 | " Pow %2d\n" |
210 | " Pow %2d\n" |
212 | " wc %d damage %d ac %d\n", |
211 | " wc %d damage %d ac %d\n", |
213 | &ob->name, |
212 | &ob->name, |
214 | &ob->name, |
213 | ob->level, |
215 | ob->stats.hp, ob->stats.maxhp, ob->stats.sp, ob->stats.maxsp, |
214 | ob->stats.hp, ob->stats.maxhp, ob->stats.sp, ob->stats.maxsp, |
216 | ob->stats.Str, |
215 | ob->stats.Str, |
217 | ob->stats.Dex, |
216 | ob->stats.Dex, |
218 | ob->stats.Con, |
217 | ob->stats.Con, |
219 | ob->stats.Int, |
218 | ob->stats.Int, |
… | |
… | |
247 | for (int i = 0; i < NROFATTACKS; i++) |
246 | for (int i = 0; i < NROFATTACKS; i++) |
248 | if (i != ATNR_INTERNAL) |
247 | if (i != ATNR_INTERNAL) |
249 | msg.printf (" %-20s %+4d\n", attacktype_desc [i], op->resist [i]); |
248 | msg.printf (" %-20s %+4d\n", attacktype_desc [i], op->resist [i]); |
250 | |
249 | |
251 | /* If dragon player, let's display natural resistances */ |
250 | /* If dragon player, let's display natural resistances */ |
252 | if (is_dragon_pl (op)) |
251 | if (op->is_dragon ()) |
253 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
252 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
254 | if ((tmp->type == FORCE) && tmp->arch->archname == shstr_dragon_skin_force) |
253 | if ((tmp->type == FORCE) && tmp->arch->archname == shstr_dragon_skin_force) |
255 | { |
254 | { |
256 | msg << "\nOf those, these are natural skin resistances:\n\n"; |
255 | msg << "\nOf those, these are natural skin resistances:\n\n"; |
257 | |
256 | |
… | |
… | |
277 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot change your title."); |
276 | new_draw_info (NDI_UNIQUE, 0, op, "You cannot change your title."); |
278 | return 1; |
277 | return 1; |
279 | } |
278 | } |
280 | |
279 | |
281 | /* dragon players cannot change titles */ |
280 | /* dragon players cannot change titles */ |
282 | if (is_dragon_pl (op)) |
281 | if (op->is_dragon ()) |
283 | { |
282 | { |
284 | new_draw_info (NDI_UNIQUE, 0, op, "Dragons cannot change titles."); |
283 | new_draw_info (NDI_UNIQUE, 0, op, "Dragons cannot change titles."); |
285 | return 1; |
284 | return 1; |
286 | } |
285 | } |
287 | |
286 | |