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Comparing deliantra/server/server/c_move.C (file contents):
Revision 1.5 by root, Tue Dec 26 08:54:59 2006 UTC vs.
Revision 1.12 by root, Thu Nov 8 19:43:26 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <sproto.h> 25#include <sproto.h>
26#include <skills.h> 26#include <skills.h>
27 27
41 } 41 }
42 } 42 }
43 else if (params[0] == 'r' && !op->contr->run_on) 43 else if (params[0] == 'r' && !op->contr->run_on)
44 op->contr->run_on = 1; 44 op->contr->run_on = 1;
45 } 45 }
46
46 move_player (op, dir); 47 move_player (op, dir);
47 return 0; 48 return 0;
48} 49}
49 50
50int 51int
93command_west (object *op, char *params) 94command_west (object *op, char *params)
94{ 95{
95 return move_internal (op, params, 7); 96 return move_internal (op, params, 7);
96} 97}
97 98
99// XXX: What does this do?
98int 100int
99command_stay (object *op, char *params) 101command_stay (object *op, char *params)
100{ 102{
101 if (!op->contr->fire_on && (!params || params[0] != 'f')) 103 if (!op->contr->fire_on && (!params || params[0] != 'f'))
102 return 0; 104 return 0;

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