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elmex |
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/* |
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* static char *rcsid_c_new_c = |
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root |
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* "$Id: c_new.C,v 1.1 2006-08-13 17:16:03 elmex Exp $"; |
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elmex |
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*/ |
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/* |
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CrossFire, A Multiplayer game for X-windows |
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Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
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Copyright (C) 1992 Frank Tore Johansen |
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation; either version 2 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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The author can be reached via e-mail to crossfire-devel@real-time.com |
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*/ |
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/* This file deals with administrative commands from the client. */ |
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#include <global.h> |
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#include <commands.h> |
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#ifndef __CEXTRACT__ |
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#include <sproto.h> |
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#endif |
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#ifndef tolower |
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#define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) |
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#endif |
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static int compare_A(const void *a, const void *b) |
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{ |
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return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
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} |
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static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray, |
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int commsize) |
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{ |
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CommArray_s *asp, dummy; |
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char *cp; |
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dummy.name =cmd; |
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asp =(CommArray_s *)bsearch((void *)&dummy, |
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(void *)commarray, commsize, |
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sizeof(CommArray_s), compare_A); |
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elmex |
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return asp; |
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} |
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/* This function is called from the new client/server code. |
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* pl is the player who is issuing the command, command is the |
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* command. |
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*/ |
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int execute_newserver_command(object *pl, char *command) |
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{ |
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CommArray_s *csp; |
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char *cp; |
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pl->contr->has_hit=0; |
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/* |
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* remove trailing spaces from commant |
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*/ |
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cp=command+strlen(command)-1; |
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while ( (cp>=command) && (*cp==' ')){ |
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*cp='\0'; |
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cp--; |
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} |
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cp=strchr(command, ' '); |
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if (cp) { |
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*(cp++) ='\0'; |
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while (*cp==' ') cp++; |
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elmex |
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} |
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csp = find_plugin_command(command,pl); |
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if (!csp) |
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csp = find_command_element(command, NewServerCommands, NewServerCommandSize); |
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if (!csp) |
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csp = find_command_element(command, Commands, CommandsSize); |
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elmex |
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if (!csp) |
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csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize); |
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if (!csp && QUERY_FLAG(pl, FLAG_WIZ)) |
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csp = find_command_element(command, WizCommands, WizCommandsSize); |
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if (csp==NULL) { |
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new_draw_info_format(NDI_UNIQUE, 0,pl, |
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"'%s' is not a valid command.", command); |
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return 0; |
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} |
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pl->speed_left -= csp->time; |
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/* A character time can never exceed his speed (which in many cases, |
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* if wearing armor, is less than one.) Thus, in most cases, if |
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* the command takes 1.0, the player's speed will be less than zero. |
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* it is only really an issue if time goes below -1 |
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* Due to various reasons that are too long to go into here, we will |
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* actually still execute player even if his time is less than 0, |
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* but greater than -1. This is to improve the performance of the |
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* new client/server. In theory, it shouldn't make much difference. |
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*/ |
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if (csp->time && pl->speed_left<-2.0) { |
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LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n"); |
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} |
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return csp->func(pl, cp); |
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} |
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int command_run(object *op, char *params) |
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{ |
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int dir; |
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dir = params?atoi(params):0; |
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if ( dir<0 || dir>=9 ){ |
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new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square."); |
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return 0; |
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} |
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op->contr->run_on=1; |
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return move_player(op, dir); |
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} |
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int command_run_stop(object *op, char *params) |
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{ |
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op->contr->run_on=0; |
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return 1; |
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} |
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int command_fire(object *op, char *params) |
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{ |
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int dir; |
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dir = params?atoi(params):0; |
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if ( dir<0 || dir>=9 ){ |
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new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square."); |
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return 0; |
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}; |
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op->contr->fire_on=1; |
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return move_player(op, dir); |
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} |
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int command_fire_stop(object *op, char *params) |
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{ |
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op->contr->fire_on=0; |
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return 1; |
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} |
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int bad_command(object *op, char *params) |
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{ |
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new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server"); |
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return 1; |
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} |