ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_new.C
Revision: 1.5
Committed: Thu Sep 14 22:34:03 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -7 lines
Log Message:
indent

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.5 The author can be reached via e-mail to <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     /* This file deals with administrative commands from the client. */
25     #include <global.h>
26     #include <commands.h>
27     #ifndef __CEXTRACT__
28 root 1.4 # include <sproto.h>
29 elmex 1.1 #endif
30    
31     #ifndef tolower
32 root 1.4 # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
33 elmex 1.1 #endif
34    
35    
36 root 1.4 static int
37     compare_A (const void *a, const void *b)
38 elmex 1.1 {
39 root 1.4 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name);
40 elmex 1.1 }
41    
42 root 1.4 static CommArray_s *
43     find_command_element (char *cmd, CommArray_s * commarray, int commsize)
44 elmex 1.1 {
45     CommArray_s *asp, dummy;
46    
47 root 1.4 dummy.name = cmd;
48     asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
49 elmex 1.1 return asp;
50     }
51    
52     /* This function is called from the new client/server code.
53     * pl is the player who is issuing the command, command is the
54     * command.
55     */
56 root 1.4 int
57     execute_newserver_command (object *pl, char *command)
58 elmex 1.1 {
59 root 1.4 CommArray_s *csp;
60     char *cp;
61 elmex 1.1
62 root 1.4 pl->contr->has_hit = 0;
63 elmex 1.1
64 root 1.4 /*
65     * remove trailing spaces from commant
66     */
67     cp = command + strlen (command) - 1;
68     while ((cp >= command) && (*cp == ' '))
69     {
70     *cp = '\0';
71     cp--;
72 elmex 1.1 }
73 root 1.4 cp = strchr (command, ' ');
74     if (cp)
75     {
76     *(cp++) = '\0';
77     while (*cp == ' ')
78     cp++;
79 elmex 1.1 }
80    
81 root 1.4 csp = find_plugin_command (command, pl);
82 elmex 1.1
83 root 1.4 if (!csp)
84     csp = find_command_element (command, NewServerCommands, NewServerCommandSize);
85     if (!csp)
86     csp = find_command_element (command, Commands, CommandsSize);
87     if (!csp)
88     csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
89     if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
90     csp = find_command_element (command, WizCommands, WizCommandsSize);
91    
92     if (csp == NULL)
93     {
94     new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
95     return 0;
96 elmex 1.1 }
97    
98 root 1.4 pl->speed_left -= csp->time;
99 elmex 1.1
100 root 1.4 /* A character time can never exceed his speed (which in many cases,
101     * if wearing armor, is less than one.) Thus, in most cases, if
102     * the command takes 1.0, the player's speed will be less than zero.
103     * it is only really an issue if time goes below -1
104     * Due to various reasons that are too long to go into here, we will
105     * actually still execute player even if his time is less than 0,
106     * but greater than -1. This is to improve the performance of the
107     * new client/server. In theory, it shouldn't make much difference.
108     */
109    
110     if (csp->time && pl->speed_left < -2.0)
111     {
112     LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n");
113 elmex 1.1 }
114 root 1.4 return csp->func (pl, cp);
115 elmex 1.1 }
116    
117 root 1.4 int
118     command_run (object *op, char *params)
119 elmex 1.1 {
120 root 1.4 int dir;
121    
122     dir = params ? atoi (params) : 0;
123     if (dir < 0 || dir >= 9)
124     {
125     new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square.");
126     return 0;
127 elmex 1.1 }
128 root 1.4 op->contr->run_on = 1;
129     return move_player (op, dir);
130 elmex 1.1 }
131    
132 root 1.4 int
133     command_run_stop (object *op, char *params)
134 elmex 1.1 {
135 root 1.4 op->contr->run_on = 0;
136     return 1;
137 elmex 1.1 }
138    
139 root 1.4 int
140     command_fire (object *op, char *params)
141 elmex 1.1 {
142 root 1.4 int dir;
143    
144     dir = params ? atoi (params) : 0;
145     if (dir < 0 || dir >= 9)
146     {
147     new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square.");
148     return 0;
149 elmex 1.1 };
150 root 1.4 op->contr->fire_on = 1;
151     return move_player (op, dir);
152 elmex 1.1 }
153    
154 root 1.4 int
155     command_fire_stop (object *op, char *params)
156 elmex 1.1 {
157 root 1.4 op->contr->fire_on = 0;
158     return 1;
159 elmex 1.1 }
160    
161 root 1.4 int
162     bad_command (object *op, char *params)
163 elmex 1.1 {
164 root 1.4 new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server");
165     return 1;
166 elmex 1.1 }