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/cvs/deliantra/server/server/c_new.C
Revision: 1.7
Committed: Mon Dec 11 22:56:57 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.6: +19 -22 lines
Log Message:
- use new event mechanism for command handling instead of the old plugin system

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* This file deals with administrative commands from the client. */
25 #include <global.h>
26 #include <commands.h>
27 #ifndef __CEXTRACT__
28 # include <sproto.h>
29 #endif
30
31 static int
32 compare_A (const void *a, const void *b)
33 {
34 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
35 }
36
37 static CommArray_s *
38 find_command_element (char *cmd, CommArray_s *commarray, int commsize)
39 {
40 CommArray_s *asp, dummy;
41
42 dummy.name = cmd;
43 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
44 return asp;
45 }
46
47 /* This function is called from the new client/server code.
48 * pl is the player who is issuing the command, command is the
49 * command.
50 */
51 void
52 execute_newserver_command (object *pl, char *command)
53 {
54 CommArray_s *csp;
55 char *cp;
56
57 pl->contr->has_hit = 0;
58
59 /*
60 * remove trailing spaces from commant
61 */
62 cp = command + strlen (command) - 1;
63 while ((cp >= command) && (*cp == ' '))
64 {
65 *cp = '\0';
66 cp--;
67 }
68
69 cp = strchr (command, ' ');
70 if (cp)
71 {
72 *(cp++) = '\0';
73 while (*cp == ' ')
74 cp++;
75 }
76
77 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
78 {
79 csp = find_command_element (command, NewServerCommands, NewServerCommandSize);
80 if (!csp) csp = find_command_element (command, Commands, CommandsSize);
81 if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
82 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
83 csp = find_command_element (command, WizCommands, WizCommandsSize);
84
85 if (!csp)
86 {
87 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
88 return;
89 }
90
91 pl->speed_left -= csp->time;
92
93 csp->func (pl, cp);
94 }
95
96 /* A character time can never exceed his speed (which in many cases,
97 * if wearing armor, is less than one.) Thus, in most cases, if
98 * the command takes 1.0, the player's speed will be less than zero.
99 * it is only really an issue if time goes below -1
100 * Due to various reasons that are too long to go into here, we will
101 * actually still execute player even if his time is less than 0,
102 * but greater than -1. This is to improve the performance of the
103 * new client/server. In theory, it shouldn't make much difference.
104 */
105
106 if (csp->time && pl->speed_left < -2.0)
107 LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n");
108 }
109
110 int
111 command_run (object *op, char *params)
112 {
113 int dir;
114
115 dir = params ? atoi (params) : 0;
116 if (dir < 0 || dir >= 9)
117 {
118 new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square.");
119 return 0;
120 }
121 op->contr->run_on = 1;
122 return move_player (op, dir);
123 }
124
125 int
126 command_run_stop (object *op, char *params)
127 {
128 op->contr->run_on = 0;
129 return 1;
130 }
131
132 int
133 command_fire (object *op, char *params)
134 {
135 int dir;
136
137 dir = params ? atoi (params) : 0;
138 if (dir < 0 || dir >= 9)
139 {
140 new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square.");
141 return 0;
142 };
143 op->contr->fire_on = 1;
144 return move_player (op, dir);
145 }
146
147 int
148 command_fire_stop (object *op, char *params)
149 {
150 op->contr->fire_on = 0;
151 return 1;
152 }
153
154 int
155 bad_command (object *op, char *params)
156 {
157 new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server");
158 return 1;
159 }