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/cvs/deliantra/server/server/c_new.C
Revision: 1.5
Committed: Thu Sep 14 22:34:03 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +1 -7 lines
Log Message:
indent

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* This file deals with administrative commands from the client. */
25 #include <global.h>
26 #include <commands.h>
27 #ifndef __CEXTRACT__
28 # include <sproto.h>
29 #endif
30
31 #ifndef tolower
32 # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
33 #endif
34
35
36 static int
37 compare_A (const void *a, const void *b)
38 {
39 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name);
40 }
41
42 static CommArray_s *
43 find_command_element (char *cmd, CommArray_s * commarray, int commsize)
44 {
45 CommArray_s *asp, dummy;
46
47 dummy.name = cmd;
48 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
49 return asp;
50 }
51
52 /* This function is called from the new client/server code.
53 * pl is the player who is issuing the command, command is the
54 * command.
55 */
56 int
57 execute_newserver_command (object *pl, char *command)
58 {
59 CommArray_s *csp;
60 char *cp;
61
62 pl->contr->has_hit = 0;
63
64 /*
65 * remove trailing spaces from commant
66 */
67 cp = command + strlen (command) - 1;
68 while ((cp >= command) && (*cp == ' '))
69 {
70 *cp = '\0';
71 cp--;
72 }
73 cp = strchr (command, ' ');
74 if (cp)
75 {
76 *(cp++) = '\0';
77 while (*cp == ' ')
78 cp++;
79 }
80
81 csp = find_plugin_command (command, pl);
82
83 if (!csp)
84 csp = find_command_element (command, NewServerCommands, NewServerCommandSize);
85 if (!csp)
86 csp = find_command_element (command, Commands, CommandsSize);
87 if (!csp)
88 csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
89 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
90 csp = find_command_element (command, WizCommands, WizCommandsSize);
91
92 if (csp == NULL)
93 {
94 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
95 return 0;
96 }
97
98 pl->speed_left -= csp->time;
99
100 /* A character time can never exceed his speed (which in many cases,
101 * if wearing armor, is less than one.) Thus, in most cases, if
102 * the command takes 1.0, the player's speed will be less than zero.
103 * it is only really an issue if time goes below -1
104 * Due to various reasons that are too long to go into here, we will
105 * actually still execute player even if his time is less than 0,
106 * but greater than -1. This is to improve the performance of the
107 * new client/server. In theory, it shouldn't make much difference.
108 */
109
110 if (csp->time && pl->speed_left < -2.0)
111 {
112 LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n");
113 }
114 return csp->func (pl, cp);
115 }
116
117 int
118 command_run (object *op, char *params)
119 {
120 int dir;
121
122 dir = params ? atoi (params) : 0;
123 if (dir < 0 || dir >= 9)
124 {
125 new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square.");
126 return 0;
127 }
128 op->contr->run_on = 1;
129 return move_player (op, dir);
130 }
131
132 int
133 command_run_stop (object *op, char *params)
134 {
135 op->contr->run_on = 0;
136 return 1;
137 }
138
139 int
140 command_fire (object *op, char *params)
141 {
142 int dir;
143
144 dir = params ? atoi (params) : 0;
145 if (dir < 0 || dir >= 9)
146 {
147 new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square.");
148 return 0;
149 };
150 op->contr->fire_on = 1;
151 return move_player (op, dir);
152 }
153
154 int
155 command_fire_stop (object *op, char *params)
156 {
157 op->contr->fire_on = 0;
158 return 1;
159 }
160
161 int
162 bad_command (object *op, char *params)
163 {
164 new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server");
165 return 1;
166 }