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/cvs/deliantra/server/server/c_new.C
Revision: 1.3
Committed: Thu Sep 7 10:01:57 2006 UTC (17 years, 8 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.2: +1 -2 lines
Log Message:
Some cleanups.

File Contents

# Content
1 /*
2 * static char *rcsid_c_new_c =
3 * "$Id: c_new.C,v 1.2 2006-08-29 08:01:37 root Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /* This file deals with administrative commands from the client. */
30 #include <global.h>
31 #include <commands.h>
32 #ifndef __CEXTRACT__
33 #include <sproto.h>
34 #endif
35
36 #ifndef tolower
37 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
38 #endif
39
40
41 static int compare_A(const void *a, const void *b)
42 {
43 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
44 }
45
46 static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray,
47 int commsize)
48 {
49 CommArray_s *asp, dummy;
50
51 dummy.name =cmd;
52 asp =(CommArray_s *)bsearch((void *)&dummy,
53 (void *)commarray, commsize,
54 sizeof(CommArray_s), compare_A);
55 return asp;
56 }
57
58 /* This function is called from the new client/server code.
59 * pl is the player who is issuing the command, command is the
60 * command.
61 */
62 int execute_newserver_command(object *pl, char *command)
63 {
64 CommArray_s *csp;
65 char *cp;
66
67 pl->contr->has_hit=0;
68
69 /*
70 * remove trailing spaces from commant
71 */
72 cp=command+strlen(command)-1;
73 while ( (cp>=command) && (*cp==' ')){
74 *cp='\0';
75 cp--;
76 }
77 cp=strchr(command, ' ');
78 if (cp) {
79 *(cp++) ='\0';
80 while (*cp==' ') cp++;
81 }
82
83 csp = find_plugin_command(command,pl);
84
85 if (!csp)
86 csp = find_command_element(command, NewServerCommands, NewServerCommandSize);
87 if (!csp)
88 csp = find_command_element(command, Commands, CommandsSize);
89 if (!csp)
90 csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize);
91 if (!csp && QUERY_FLAG(pl, FLAG_WIZ))
92 csp = find_command_element(command, WizCommands, WizCommandsSize);
93
94 if (csp==NULL) {
95 new_draw_info_format(NDI_UNIQUE, 0,pl,
96 "'%s' is not a valid command.", command);
97 return 0;
98 }
99
100 pl->speed_left -= csp->time;
101
102 /* A character time can never exceed his speed (which in many cases,
103 * if wearing armor, is less than one.) Thus, in most cases, if
104 * the command takes 1.0, the player's speed will be less than zero.
105 * it is only really an issue if time goes below -1
106 * Due to various reasons that are too long to go into here, we will
107 * actually still execute player even if his time is less than 0,
108 * but greater than -1. This is to improve the performance of the
109 * new client/server. In theory, it shouldn't make much difference.
110 */
111
112 if (csp->time && pl->speed_left<-2.0) {
113 LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n");
114 }
115 return csp->func(pl, cp);
116 }
117
118 int command_run(object *op, char *params)
119 {
120 int dir;
121 dir = params?atoi(params):0;
122 if ( dir<0 || dir>=9 ){
123 new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square.");
124 return 0;
125 }
126 op->contr->run_on=1;
127 return move_player(op, dir);
128 }
129
130 int command_run_stop(object *op, char *params)
131 {
132 op->contr->run_on=0;
133 return 1;
134 }
135
136 int command_fire(object *op, char *params)
137 {
138 int dir;
139 dir = params?atoi(params):0;
140 if ( dir<0 || dir>=9 ){
141 new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square.");
142 return 0;
143 };
144 op->contr->fire_on=1;
145 return move_player(op, dir);
146 }
147
148 int command_fire_stop(object *op, char *params)
149 {
150 op->contr->fire_on=0;
151 return 1;
152 }
153
154 int bad_command(object *op, char *params)
155 {
156 new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server");
157 return 1;
158 }