1 | /* |
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2 | * static char *rcsid_c_new_c = |
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3 | * "$Id: c_new.C,v 1.2 2006/08/29 08:01:37 root Exp $"; |
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4 | */ |
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5 | |
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6 | /* |
1 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
8 | |
3 | |
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4 | Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
9 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 | Copyright (C) 1992 Frank Tore Johansen |
6 | Copyright (C) 1992 Frank Tore Johansen |
11 | |
7 | |
12 | This program is free software; you can redistribute it and/or modify |
8 | This program is free software; you can redistribute it and/or modify |
13 | it under the terms of the GNU General Public License as published by |
9 | it under the terms of the GNU General Public License as published by |
… | |
… | |
21 | |
17 | |
22 | You should have received a copy of the GNU General Public License |
18 | You should have received a copy of the GNU General Public License |
23 | along with this program; if not, write to the Free Software |
19 | along with this program; if not, write to the Free Software |
24 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 | |
21 | |
26 | The author can be reached via e-mail to crossfire-devel@real-time.com |
22 | The author can be reached via e-mail to <crossfire@schmorp.de> |
27 | */ |
23 | */ |
28 | |
24 | |
29 | /* This file deals with administrative commands from the client. */ |
25 | /* This file deals with administrative commands from the client. */ |
30 | #include <global.h> |
26 | #include <global.h> |
31 | #include <commands.h> |
27 | #include <commands.h> |
32 | #ifndef __CEXTRACT__ |
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33 | #include <sproto.h> |
28 | #include <sproto.h> |
34 | #endif |
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35 | |
29 | |
36 | #ifndef tolower |
30 | static int |
37 | #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) |
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38 | #endif |
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39 | |
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40 | |
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41 | static int compare_A(const void *a, const void *b) |
31 | compare_A (const void *a, const void *b) |
42 | { |
32 | { |
43 | return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
33 | return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
44 | } |
34 | } |
45 | |
35 | |
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36 | static CommArray_s * |
46 | static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray, |
37 | find_command_element (char *cmd, CommArray_s *commarray, int commsize) |
47 | int commsize) |
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48 | { |
38 | { |
49 | CommArray_s *asp, dummy; |
39 | CommArray_s *asp, dummy; |
50 | char *cp; |
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51 | |
40 | |
52 | dummy.name =cmd; |
41 | dummy.name = cmd; |
53 | asp =(CommArray_s *)bsearch((void *)&dummy, |
42 | asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A); |
54 | (void *)commarray, commsize, |
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55 | sizeof(CommArray_s), compare_A); |
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56 | return asp; |
43 | return asp; |
57 | } |
44 | } |
58 | |
45 | |
59 | /* This function is called from the new client/server code. |
46 | /* This function is called from the new client/server code. |
60 | * pl is the player who is issuing the command, command is the |
47 | * pl is the player who is issuing the command, command is the |
61 | * command. |
48 | * command. |
62 | */ |
49 | */ |
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50 | void |
63 | int execute_newserver_command(object *pl, char *command) |
51 | execute_newserver_command (object *pl, char *command) |
64 | { |
52 | { |
65 | CommArray_s *csp; |
53 | CommArray_s *csp; |
66 | char *cp; |
54 | char *cp; |
67 | |
55 | |
68 | pl->contr->has_hit=0; |
56 | pl->contr->has_hit = 0; |
69 | |
57 | |
70 | /* |
58 | /* |
71 | * remove trailing spaces from commant |
59 | * remove trailing spaces from commant |
72 | */ |
60 | */ |
73 | cp=command+strlen(command)-1; |
61 | cp = command + strlen (command) - 1; |
74 | while ( (cp>=command) && (*cp==' ')){ |
62 | while ((cp >= command) && (*cp == ' ')) |
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63 | { |
75 | *cp='\0'; |
64 | *cp = '\0'; |
76 | cp--; |
65 | cp--; |
77 | } |
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78 | cp=strchr(command, ' '); |
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79 | if (cp) { |
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80 | *(cp++) ='\0'; |
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81 | while (*cp==' ') cp++; |
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82 | } |
66 | } |
83 | |
67 | |
84 | csp = find_plugin_command(command,pl); |
68 | cp = strchr (command, ' '); |
85 | |
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86 | if (!csp) |
69 | if (cp) |
87 | csp = find_command_element(command, NewServerCommands, NewServerCommandSize); |
70 | { |
88 | if (!csp) |
71 | *(cp++) = '\0'; |
89 | csp = find_command_element(command, Commands, CommandsSize); |
72 | while (*cp == ' ') |
90 | if (!csp) |
73 | cp++; |
91 | csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize); |
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92 | if (!csp && QUERY_FLAG(pl, FLAG_WIZ)) |
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93 | csp = find_command_element(command, WizCommands, WizCommandsSize); |
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94 | |
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95 | if (csp==NULL) { |
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96 | new_draw_info_format(NDI_UNIQUE, 0,pl, |
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97 | "'%s' is not a valid command.", command); |
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98 | return 0; |
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99 | } |
74 | } |
100 | |
75 | |
101 | pl->speed_left -= csp->time; |
76 | if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) |
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77 | { |
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78 | csp = find_command_element (command, NewServerCommands, NewServerCommandSize); |
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79 | if (!csp) csp = find_command_element (command, Commands, CommandsSize); |
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80 | if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize); |
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81 | if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) |
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82 | csp = find_command_element (command, WizCommands, WizCommandsSize); |
102 | |
83 | |
103 | /* A character time can never exceed his speed (which in many cases, |
84 | if (!csp) |
104 | * if wearing armor, is less than one.) Thus, in most cases, if |
85 | { |
105 | * the command takes 1.0, the player's speed will be less than zero. |
86 | new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command); |
106 | * it is only really an issue if time goes below -1 |
87 | return; |
107 | * Due to various reasons that are too long to go into here, we will |
88 | } |
108 | * actually still execute player even if his time is less than 0, |
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109 | * but greater than -1. This is to improve the performance of the |
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110 | * new client/server. In theory, it shouldn't make much difference. |
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111 | */ |
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112 | |
89 | |
113 | if (csp->time && pl->speed_left<-2.0) { |
90 | pl->speed_left -= csp->time; |
114 | LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n"); |
91 | |
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92 | csp->func (pl, cp); |
115 | } |
93 | } |
116 | return csp->func(pl, cp); |
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117 | } |
94 | } |
118 | |
95 | |
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96 | int |
119 | int command_run(object *op, char *params) |
97 | command_run (object *op, char *params) |
120 | { |
98 | { |
121 | int dir; |
99 | int dir; |
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100 | |
122 | dir = params?atoi(params):0; |
101 | dir = params ? atoi (params) : 0; |
123 | if ( dir<0 || dir>=9 ){ |
102 | if (dir < 0 || dir >= 9) |
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103 | { |
124 | new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square."); |
104 | new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square."); |
125 | return 0; |
105 | return 0; |
126 | } |
106 | } |
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107 | |
127 | op->contr->run_on=1; |
108 | op->contr->run_on = 1; |
128 | return move_player(op, dir); |
109 | return move_player (op, dir); |
129 | } |
110 | } |
130 | |
111 | |
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112 | int |
131 | int command_run_stop(object *op, char *params) |
113 | command_run_stop (object *op, char *params) |
132 | { |
114 | { |
133 | op->contr->run_on=0; |
115 | op->contr->run_on = 0; |
134 | return 1; |
116 | return 1; |
135 | } |
117 | } |
136 | |
118 | |
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119 | int |
137 | int command_fire(object *op, char *params) |
120 | command_fire (object *op, char *params) |
138 | { |
121 | { |
139 | int dir; |
122 | int dir; |
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123 | |
140 | dir = params?atoi(params):0; |
124 | dir = params ? atoi (params) : 0; |
141 | if ( dir<0 || dir>=9 ){ |
125 | if (dir < 0 || dir >= 9) |
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126 | { |
142 | new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square."); |
127 | new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square."); |
143 | return 0; |
128 | return 0; |
144 | }; |
129 | }; |
145 | op->contr->fire_on=1; |
130 | op->contr->fire_on = 1; |
146 | return move_player(op, dir); |
131 | return move_player (op, dir); |
147 | } |
132 | } |
148 | |
133 | |
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134 | int |
149 | int command_fire_stop(object *op, char *params) |
135 | command_fire_stop (object *op, char *params) |
150 | { |
136 | { |
151 | op->contr->fire_on=0; |
137 | op->contr->fire_on = 0; |
152 | return 1; |
138 | return 1; |
153 | } |
139 | } |
154 | |
140 | |
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141 | int |
155 | int bad_command(object *op, char *params) |
142 | bad_command (object *op, char *params) |
156 | { |
143 | { |
157 | new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server"); |
144 | new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server"); |
158 | return 1; |
145 | return 1; |
159 | } |
146 | } |