1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
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4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
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22 | */ |
22 | */ |
23 | |
23 | |
24 | /* This file deals with administrative commands from the client. */ |
24 | /* This file deals with administrative commands from the client. */ |
25 | #include <global.h> |
25 | #include <global.h> |
26 | #include <commands.h> |
26 | #include <commands.h> |
27 | #ifndef __CEXTRACT__ |
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28 | # include <sproto.h> |
27 | #include <sproto.h> |
29 | #endif |
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30 | |
28 | |
31 | static int |
29 | static int |
32 | compare_A (const void *a, const void *b) |
30 | compare_A (const void *a, const void *b) |
33 | { |
31 | { |
34 | return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
32 | return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
… | |
… | |
52 | execute_newserver_command (object *pl, char *command) |
50 | execute_newserver_command (object *pl, char *command) |
53 | { |
51 | { |
54 | CommArray_s *csp; |
52 | CommArray_s *csp; |
55 | char *cp; |
53 | char *cp; |
56 | |
54 | |
57 | pl->contr->has_hit = 0; |
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58 | |
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59 | /* |
55 | /* |
60 | * remove trailing spaces from commant |
56 | * remove trailing spaces from commant |
61 | */ |
57 | */ |
62 | cp = command + strlen (command) - 1; |
58 | cp = command + strlen (command) - 1; |
63 | while ((cp >= command) && (*cp == ' ')) |
59 | while ((cp >= command) && (*cp == ' ')) |
… | |
… | |
74 | cp++; |
70 | cp++; |
75 | } |
71 | } |
76 | |
72 | |
77 | if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) |
73 | if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) |
78 | { |
74 | { |
79 | csp = find_command_element (command, NewServerCommands, NewServerCommandSize); |
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80 | if (!csp) csp = find_command_element (command, Commands, CommandsSize); |
75 | csp = find_command_element (command, Commands, CommandsSize); |
81 | if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize); |
76 | |
82 | if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) |
77 | if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) |
83 | csp = find_command_element (command, WizCommands, WizCommandsSize); |
78 | csp = find_command_element (command, WizCommands, WizCommandsSize); |
84 | |
79 | |
85 | if (!csp) |
80 | if (!csp) |
86 | { |
81 | { |
… | |
… | |
90 | |
85 | |
91 | pl->speed_left -= csp->time; |
86 | pl->speed_left -= csp->time; |
92 | |
87 | |
93 | csp->func (pl, cp); |
88 | csp->func (pl, cp); |
94 | } |
89 | } |
95 | |
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96 | /* A character time can never exceed his speed (which in many cases, |
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97 | * if wearing armor, is less than one.) Thus, in most cases, if |
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98 | * the command takes 1.0, the player's speed will be less than zero. |
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99 | * it is only really an issue if time goes below -1 |
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100 | * Due to various reasons that are too long to go into here, we will |
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101 | * actually still execute player even if his time is less than 0, |
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102 | * but greater than -1. This is to improve the performance of the |
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103 | * new client/server. In theory, it shouldn't make much difference. |
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104 | */ |
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105 | |
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106 | if (csp->time && pl->speed_left < -2.0) |
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107 | LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n"); |
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108 | } |
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109 | |
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110 | int |
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111 | command_run (object *op, char *params) |
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112 | { |
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113 | int dir; |
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114 | |
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115 | dir = params ? atoi (params) : 0; |
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116 | if (dir < 0 || dir >= 9) |
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117 | { |
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118 | new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square."); |
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119 | return 0; |
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120 | } |
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121 | op->contr->run_on = 1; |
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122 | return move_player (op, dir); |
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123 | } |
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124 | |
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125 | int |
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126 | command_run_stop (object *op, char *params) |
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127 | { |
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128 | op->contr->run_on = 0; |
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129 | return 1; |
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130 | } |
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131 | |
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132 | int |
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133 | command_fire (object *op, char *params) |
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134 | { |
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135 | int dir; |
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136 | |
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137 | dir = params ? atoi (params) : 0; |
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138 | if (dir < 0 || dir >= 9) |
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139 | { |
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140 | new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square."); |
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141 | return 0; |
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142 | }; |
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143 | op->contr->fire_on = 1; |
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144 | return move_player (op, dir); |
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145 | } |
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146 | |
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147 | int |
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148 | command_fire_stop (object *op, char *params) |
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149 | { |
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150 | op->contr->fire_on = 0; |
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151 | return 1; |
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152 | } |
90 | } |
153 | |
91 | |
154 | int |
92 | int |
155 | bad_command (object *op, char *params) |
93 | bad_command (object *op, char *params) |
156 | { |
94 | { |