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Comparing deliantra/server/server/c_new.C (file contents):
Revision 1.6 by root, Mon Dec 11 02:54:57 2006 UTC vs.
Revision 1.9 by root, Tue Dec 26 08:54:59 2006 UTC

22*/ 22*/
23 23
24/* This file deals with administrative commands from the client. */ 24/* This file deals with administrative commands from the client. */
25#include <global.h> 25#include <global.h>
26#include <commands.h> 26#include <commands.h>
27#ifndef __CEXTRACT__
28# include <sproto.h> 27#include <sproto.h>
29#endif
30
31#ifndef tolower
32# define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
33#endif
34
35 28
36static int 29static int
37compare_A (const void *a, const void *b) 30compare_A (const void *a, const void *b)
38{ 31{
39 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name); 32 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
40} 33}
41 34
42static CommArray_s * 35static CommArray_s *
43find_command_element (char *cmd, CommArray_s * commarray, int commsize) 36find_command_element (char *cmd, CommArray_s *commarray, int commsize)
44{ 37{
45 CommArray_s *asp, dummy; 38 CommArray_s *asp, dummy;
46 39
47 dummy.name = cmd; 40 dummy.name = cmd;
48 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A); 41 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
51 44
52/* This function is called from the new client/server code. 45/* This function is called from the new client/server code.
53 * pl is the player who is issuing the command, command is the 46 * pl is the player who is issuing the command, command is the
54 * command. 47 * command.
55 */ 48 */
56int 49void
57execute_newserver_command (object *pl, char *command) 50execute_newserver_command (object *pl, char *command)
58{ 51{
59 CommArray_s *csp; 52 CommArray_s *csp;
60 char *cp; 53 char *cp;
61 54
68 while ((cp >= command) && (*cp == ' ')) 61 while ((cp >= command) && (*cp == ' '))
69 { 62 {
70 *cp = '\0'; 63 *cp = '\0';
71 cp--; 64 cp--;
72 } 65 }
66
73 cp = strchr (command, ' '); 67 cp = strchr (command, ' ');
74 if (cp) 68 if (cp)
75 { 69 {
76 *(cp++) = '\0'; 70 *(cp++) = '\0';
77 while (*cp == ' ') 71 while (*cp == ' ')
78 cp++; 72 cp++;
79 } 73 }
80 74
81 csp = find_plugin_command (command, pl); 75 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
76 {
77 csp = find_command_element (command, NewServerCommands, NewServerCommandSize);
78 if (!csp) csp = find_command_element (command, Commands, CommandsSize);
79 if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
80 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
81 csp = find_command_element (command, WizCommands, WizCommandsSize);
82 82
83 if (!csp) csp = find_command_element (command, NewServerCommands, NewServerCommandSize); 83 if (!csp)
84 if (!csp) csp = find_command_element (command, Commands, CommandsSize); 84 {
85 if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize); 85 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
86 if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) 86 return;
87 csp = find_command_element (command, WizCommands, WizCommandsSize); 87 }
88 88
89 if (csp == NULL) 89 pl->speed_left -= csp->time;
90 { 90
91 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command); 91 csp->func (pl, cp);
92 return 0;
93 } 92 }
94
95 pl->speed_left -= csp->time;
96
97 /* A character time can never exceed his speed (which in many cases,
98 * if wearing armor, is less than one.) Thus, in most cases, if
99 * the command takes 1.0, the player's speed will be less than zero.
100 * it is only really an issue if time goes below -1
101 * Due to various reasons that are too long to go into here, we will
102 * actually still execute player even if his time is less than 0,
103 * but greater than -1. This is to improve the performance of the
104 * new client/server. In theory, it shouldn't make much difference.
105 */
106
107 if (csp->time && pl->speed_left < -2.0)
108 LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n");
109
110 return csp->func (pl, cp);
111} 93}
112 94
113int 95int
114command_run (object *op, char *params) 96command_run (object *op, char *params)
115{ 97{

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