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26 | #include <commands.h> |
26 | #include <commands.h> |
27 | #ifndef __CEXTRACT__ |
27 | #ifndef __CEXTRACT__ |
28 | # include <sproto.h> |
28 | # include <sproto.h> |
29 | #endif |
29 | #endif |
30 | |
30 | |
31 | #ifndef tolower |
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32 | # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C)) |
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33 | #endif |
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34 | |
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35 | |
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36 | static int |
31 | static int |
37 | compare_A (const void *a, const void *b) |
32 | compare_A (const void *a, const void *b) |
38 | { |
33 | { |
39 | return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name); |
34 | return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name); |
40 | } |
35 | } |
41 | |
36 | |
42 | static CommArray_s * |
37 | static CommArray_s * |
43 | find_command_element (char *cmd, CommArray_s * commarray, int commsize) |
38 | find_command_element (char *cmd, CommArray_s *commarray, int commsize) |
44 | { |
39 | { |
45 | CommArray_s *asp, dummy; |
40 | CommArray_s *asp, dummy; |
46 | |
41 | |
47 | dummy.name = cmd; |
42 | dummy.name = cmd; |
48 | asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A); |
43 | asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A); |
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51 | |
46 | |
52 | /* This function is called from the new client/server code. |
47 | /* This function is called from the new client/server code. |
53 | * pl is the player who is issuing the command, command is the |
48 | * pl is the player who is issuing the command, command is the |
54 | * command. |
49 | * command. |
55 | */ |
50 | */ |
56 | int |
51 | void |
57 | execute_newserver_command (object *pl, char *command) |
52 | execute_newserver_command (object *pl, char *command) |
58 | { |
53 | { |
59 | CommArray_s *csp; |
54 | CommArray_s *csp; |
60 | char *cp; |
55 | char *cp; |
61 | |
56 | |
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68 | while ((cp >= command) && (*cp == ' ')) |
63 | while ((cp >= command) && (*cp == ' ')) |
69 | { |
64 | { |
70 | *cp = '\0'; |
65 | *cp = '\0'; |
71 | cp--; |
66 | cp--; |
72 | } |
67 | } |
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68 | |
73 | cp = strchr (command, ' '); |
69 | cp = strchr (command, ' '); |
74 | if (cp) |
70 | if (cp) |
75 | { |
71 | { |
76 | *(cp++) = '\0'; |
72 | *(cp++) = '\0'; |
77 | while (*cp == ' ') |
73 | while (*cp == ' ') |
78 | cp++; |
74 | cp++; |
79 | } |
75 | } |
80 | |
76 | |
81 | csp = find_plugin_command (command, pl); |
77 | if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp))) |
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78 | { |
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79 | csp = find_command_element (command, NewServerCommands, NewServerCommandSize); |
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80 | if (!csp) csp = find_command_element (command, Commands, CommandsSize); |
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81 | if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize); |
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82 | if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) |
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83 | csp = find_command_element (command, WizCommands, WizCommandsSize); |
82 | |
84 | |
83 | if (!csp) |
85 | if (!csp) |
84 | csp = find_command_element (command, NewServerCommands, NewServerCommandSize); |
86 | { |
85 | if (!csp) |
87 | new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command); |
86 | csp = find_command_element (command, Commands, CommandsSize); |
88 | return; |
87 | if (!csp) |
89 | } |
88 | csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize); |
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89 | if (!csp && QUERY_FLAG (pl, FLAG_WIZ)) |
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90 | csp = find_command_element (command, WizCommands, WizCommandsSize); |
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91 | |
90 | |
92 | if (csp == NULL) |
91 | pl->speed_left -= csp->time; |
93 | { |
92 | |
94 | new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command); |
93 | csp->func (pl, cp); |
95 | return 0; |
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96 | } |
94 | } |
97 | |
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98 | pl->speed_left -= csp->time; |
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99 | |
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100 | /* A character time can never exceed his speed (which in many cases, |
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101 | * if wearing armor, is less than one.) Thus, in most cases, if |
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102 | * the command takes 1.0, the player's speed will be less than zero. |
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103 | * it is only really an issue if time goes below -1 |
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104 | * Due to various reasons that are too long to go into here, we will |
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105 | * actually still execute player even if his time is less than 0, |
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106 | * but greater than -1. This is to improve the performance of the |
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107 | * new client/server. In theory, it shouldn't make much difference. |
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108 | */ |
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109 | |
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110 | if (csp->time && pl->speed_left < -2.0) |
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111 | { |
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112 | LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n"); |
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113 | } |
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114 | return csp->func (pl, cp); |
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115 | } |
95 | } |
116 | |
96 | |
117 | int |
97 | int |
118 | command_run (object *op, char *params) |
98 | command_run (object *op, char *params) |
119 | { |
99 | { |