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/cvs/deliantra/server/server/c_new.C
Revision: 1.14
Committed: Fri May 18 19:46:22 2007 UTC (17 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_1
Changes since 1.13: +1 -3 lines
Log Message:
new speed management:
- weapon speed and object speed is now completekly decoupled for players.
- both can be used at the same time, or indeepndent, when running or firing.
- still only one command per object speed can be issued.

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /* This file deals with administrative commands from the client. */
26 #include <global.h>
27 #include <commands.h>
28 #include <sproto.h>
29
30 static int
31 compare_A (const void *a, const void *b)
32 {
33 return strcmp (((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
34 }
35
36 static CommArray_s *
37 find_command_element (char *cmd, CommArray_s *commarray, int commsize)
38 {
39 CommArray_s *asp, dummy;
40
41 dummy.name = cmd;
42 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
43 return asp;
44 }
45
46 /* This function is called from the new client/server code.
47 * pl is the player who is issuing the command, command is the
48 * command.
49 */
50 void
51 execute_newserver_command (object *pl, char *command)
52 {
53 CommArray_s *csp;
54 char *cp;
55
56 /*
57 * remove trailing spaces from commant
58 */
59 cp = command + strlen (command) - 1;
60 while ((cp >= command) && (*cp == ' '))
61 {
62 *cp = '\0';
63 cp--;
64 }
65
66 cp = strchr (command, ' ');
67 if (cp)
68 {
69 *(cp++) = '\0';
70 while (*cp == ' ')
71 cp++;
72 }
73
74 if (!INVOKE_PLAYER (COMMAND, pl->contr, ARG_STRING (command), ARG_STRING (cp)))
75 {
76 csp = find_command_element (command, Commands, CommandsSize);
77 if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
78 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
79 csp = find_command_element (command, WizCommands, WizCommandsSize);
80
81 if (!csp)
82 {
83 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
84 return;
85 }
86
87 pl->speed_left -= csp->time;
88
89 csp->func (pl, cp);
90 }
91 }
92
93 int
94 bad_command (object *op, char *params)
95 {
96 new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server");
97 return 1;
98 }