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/cvs/deliantra/server/server/c_new.C
Revision: 1.6
Committed: Mon Dec 11 02:54:57 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +5 -9 lines
Log Message:
- rename $uptime to $UPTIME
- hopefully force alchemy to use one second delay

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /* This file deals with administrative commands from the client. */
25 #include <global.h>
26 #include <commands.h>
27 #ifndef __CEXTRACT__
28 # include <sproto.h>
29 #endif
30
31 #ifndef tolower
32 # define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
33 #endif
34
35
36 static int
37 compare_A (const void *a, const void *b)
38 {
39 return strcmp (((CommArray_s *) a)->name, ((CommArray_s *) b)->name);
40 }
41
42 static CommArray_s *
43 find_command_element (char *cmd, CommArray_s * commarray, int commsize)
44 {
45 CommArray_s *asp, dummy;
46
47 dummy.name = cmd;
48 asp = (CommArray_s *) bsearch ((void *) &dummy, (void *) commarray, commsize, sizeof (CommArray_s), compare_A);
49 return asp;
50 }
51
52 /* This function is called from the new client/server code.
53 * pl is the player who is issuing the command, command is the
54 * command.
55 */
56 int
57 execute_newserver_command (object *pl, char *command)
58 {
59 CommArray_s *csp;
60 char *cp;
61
62 pl->contr->has_hit = 0;
63
64 /*
65 * remove trailing spaces from commant
66 */
67 cp = command + strlen (command) - 1;
68 while ((cp >= command) && (*cp == ' '))
69 {
70 *cp = '\0';
71 cp--;
72 }
73 cp = strchr (command, ' ');
74 if (cp)
75 {
76 *(cp++) = '\0';
77 while (*cp == ' ')
78 cp++;
79 }
80
81 csp = find_plugin_command (command, pl);
82
83 if (!csp) csp = find_command_element (command, NewServerCommands, NewServerCommandSize);
84 if (!csp) csp = find_command_element (command, Commands, CommandsSize);
85 if (!csp) csp = find_command_element (command, CommunicationCommands, CommunicationCommandSize);
86 if (!csp && QUERY_FLAG (pl, FLAG_WIZ))
87 csp = find_command_element (command, WizCommands, WizCommandsSize);
88
89 if (csp == NULL)
90 {
91 new_draw_info_format (NDI_UNIQUE, 0, pl, "'%s' is not a valid command.", command);
92 return 0;
93 }
94
95 pl->speed_left -= csp->time;
96
97 /* A character time can never exceed his speed (which in many cases,
98 * if wearing armor, is less than one.) Thus, in most cases, if
99 * the command takes 1.0, the player's speed will be less than zero.
100 * it is only really an issue if time goes below -1
101 * Due to various reasons that are too long to go into here, we will
102 * actually still execute player even if his time is less than 0,
103 * but greater than -1. This is to improve the performance of the
104 * new client/server. In theory, it shouldn't make much difference.
105 */
106
107 if (csp->time && pl->speed_left < -2.0)
108 LOG (llevDebug, "execute_newclient_command: Player issued command that takes more time than he has left.\n");
109
110 return csp->func (pl, cp);
111 }
112
113 int
114 command_run (object *op, char *params)
115 {
116 int dir;
117
118 dir = params ? atoi (params) : 0;
119 if (dir < 0 || dir >= 9)
120 {
121 new_draw_info (NDI_UNIQUE, 0, op, "Can't run into a non adjacent square.");
122 return 0;
123 }
124 op->contr->run_on = 1;
125 return move_player (op, dir);
126 }
127
128 int
129 command_run_stop (object *op, char *params)
130 {
131 op->contr->run_on = 0;
132 return 1;
133 }
134
135 int
136 command_fire (object *op, char *params)
137 {
138 int dir;
139
140 dir = params ? atoi (params) : 0;
141 if (dir < 0 || dir >= 9)
142 {
143 new_draw_info (NDI_UNIQUE, 0, op, "Can't fire to a non adjacent square.");
144 return 0;
145 };
146 op->contr->fire_on = 1;
147 return move_player (op, dir);
148 }
149
150 int
151 command_fire_stop (object *op, char *params)
152 {
153 op->contr->fire_on = 0;
154 return 1;
155 }
156
157 int
158 bad_command (object *op, char *params)
159 {
160 new_draw_info (NDI_UNIQUE, 0, op, "bind and unbind are no longer handled on the server");
161 return 1;
162 }