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/cvs/deliantra/server/server/c_new.c
Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:14:28 2006 UTC (18 years, 4 months ago) by root
Content type: text/plain
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, UPSTREAM_2006_02_22, UPSTREAM_2006_02_03
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# Content
1 /*
2 * static char *rcsid_c_new_c =
3 * "$Id: c_new.c,v 1.8 2005/01/16 11:31:38 tchize Exp $";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /* This file deals with administrative commands from the client. */
30 #include <global.h>
31 #include <commands.h>
32 #ifndef __CEXTRACT__
33 #include <sproto.h>
34 #endif
35
36 #ifndef tolower
37 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
38 #endif
39
40
41 static int compare_A(const void *a, const void *b)
42 {
43 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
44 }
45
46 static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray,
47 int commsize)
48 {
49 CommArray_s *asp, dummy;
50 char *cp;
51
52 for (cp=cmd; *cp; cp++)
53 *cp =tolower(*cp);
54
55 dummy.name =cmd;
56 asp =(CommArray_s *)bsearch((void *)&dummy,
57 (void *)commarray, commsize,
58 sizeof(CommArray_s), compare_A);
59 return asp;
60 }
61
62 /* This function is called from the new client/server code.
63 * pl is the player who is issuing the command, command is the
64 * command.
65 */
66 int execute_newserver_command(object *pl, char *command)
67 {
68 CommArray_s *csp;
69 char *cp;
70
71 pl->contr->has_hit=0;
72
73 /*
74 * remove trailing spaces from commant
75 */
76 cp=command+strlen(command)-1;
77 while ( (cp>=command) && (*cp==' ')){
78 *cp='\0';
79 cp--;
80 }
81 cp=strchr(command, ' ');
82 if (cp) {
83 *(cp++) ='\0';
84 while (*cp==' ') cp++;
85 }
86
87 csp = find_plugin_command(command,pl);
88
89 if (!csp)
90 csp = find_command_element(command, NewServerCommands,
91 NewServerCommandSize);
92 if (!csp)
93 csp = find_command_element(command, Commands, CommandsSize);
94 if (!csp)
95 csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize);
96 if (!csp && QUERY_FLAG(pl, FLAG_WIZ))
97 csp = find_command_element(command, WizCommands, WizCommandsSize);
98
99 if (csp==NULL) {
100 new_draw_info_format(NDI_UNIQUE, 0,pl,
101 "'%s' is not a valid command.", command);
102 return 0;
103 }
104
105 pl->speed_left -= csp->time;
106
107 /* A character time can never exceed his speed (which in many cases,
108 * if wearing armor, is less than one.) Thus, in most cases, if
109 * the command takes 1.0, the player's speed will be less than zero.
110 * it is only really an issue if time goes below -1
111 * Due to various reasons that are too long to go into here, we will
112 * actually still execute player even if his time is less than 0,
113 * but greater than -1. This is to improve the performance of the
114 * new client/server. In theory, it shouldn't make much difference.
115 */
116
117 if (csp->time && pl->speed_left<-2.0) {
118 LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n");
119 }
120 return csp->func(pl, cp);
121 }
122
123 int command_run(object *op, char *params)
124 {
125 int dir;
126 dir = params?atoi(params):0;
127 if ( dir<0 || dir>=9 ){
128 new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square.");
129 return 0;
130 }
131 op->contr->run_on=1;
132 return move_player(op, dir);
133 }
134
135 int command_run_stop(object *op, char *params)
136 {
137 op->contr->run_on=0;
138 return 1;
139 }
140
141 int command_fire(object *op, char *params)
142 {
143 int dir;
144 dir = params?atoi(params):0;
145 if ( dir<0 || dir>=9 ){
146 new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square.");
147 return 0;
148 };
149 op->contr->fire_on=1;
150 return move_player(op, dir);
151 }
152
153 int command_fire_stop(object *op, char *params)
154 {
155 op->contr->fire_on=0;
156 return 1;
157 }
158
159 int bad_command(object *op, char *params)
160 {
161 new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server");
162 return 1;
163 }