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/cvs/deliantra/server/server/c_new.c
Revision: 1.3
Committed: Sun Aug 13 17:16:04 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.2: +0 -0 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_c_new_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The author can be reached via e-mail to crossfire-devel@real-time.com
27 */
28
29 /* This file deals with administrative commands from the client. */
30 #include <global.h>
31 #include <commands.h>
32 #ifndef __CEXTRACT__
33 #include <sproto.h>
34 #endif
35
36 #ifndef tolower
37 #define tolower(C) (((C) >= 'A' && (C) <= 'Z')? (C) - 'A' + 'a': (C))
38 #endif
39
40
41 static int compare_A(const void *a, const void *b)
42 {
43 return strcmp(((CommArray_s *)a)->name, ((CommArray_s *)b)->name);
44 }
45
46 static CommArray_s *find_command_element(char *cmd, CommArray_s *commarray,
47 int commsize)
48 {
49 CommArray_s *asp, dummy;
50 char *cp;
51
52 dummy.name =cmd;
53 asp =(CommArray_s *)bsearch((void *)&dummy,
54 (void *)commarray, commsize,
55 sizeof(CommArray_s), compare_A);
56 return asp;
57 }
58
59 /* This function is called from the new client/server code.
60 * pl is the player who is issuing the command, command is the
61 * command.
62 */
63 int execute_newserver_command(object *pl, char *command)
64 {
65 CommArray_s *csp;
66 char *cp;
67
68 pl->contr->has_hit=0;
69
70 /*
71 * remove trailing spaces from commant
72 */
73 cp=command+strlen(command)-1;
74 while ( (cp>=command) && (*cp==' ')){
75 *cp='\0';
76 cp--;
77 }
78 cp=strchr(command, ' ');
79 if (cp) {
80 *(cp++) ='\0';
81 while (*cp==' ') cp++;
82 }
83
84 csp = find_plugin_command(command,pl);
85
86 if (!csp)
87 csp = find_command_element(command, NewServerCommands, NewServerCommandSize);
88 if (!csp)
89 csp = find_command_element(command, Commands, CommandsSize);
90 if (!csp)
91 csp = find_command_element(command, CommunicationCommands, CommunicationCommandSize);
92 if (!csp && QUERY_FLAG(pl, FLAG_WIZ))
93 csp = find_command_element(command, WizCommands, WizCommandsSize);
94
95 if (csp==NULL) {
96 new_draw_info_format(NDI_UNIQUE, 0,pl,
97 "'%s' is not a valid command.", command);
98 return 0;
99 }
100
101 pl->speed_left -= csp->time;
102
103 /* A character time can never exceed his speed (which in many cases,
104 * if wearing armor, is less than one.) Thus, in most cases, if
105 * the command takes 1.0, the player's speed will be less than zero.
106 * it is only really an issue if time goes below -1
107 * Due to various reasons that are too long to go into here, we will
108 * actually still execute player even if his time is less than 0,
109 * but greater than -1. This is to improve the performance of the
110 * new client/server. In theory, it shouldn't make much difference.
111 */
112
113 if (csp->time && pl->speed_left<-2.0) {
114 LOG(llevDebug,"execute_newclient_command: Player issued command that takes more time than he has left.\n");
115 }
116 return csp->func(pl, cp);
117 }
118
119 int command_run(object *op, char *params)
120 {
121 int dir;
122 dir = params?atoi(params):0;
123 if ( dir<0 || dir>=9 ){
124 new_draw_info(NDI_UNIQUE, 0,op,"Can't run into a non adjacent square.");
125 return 0;
126 }
127 op->contr->run_on=1;
128 return move_player(op, dir);
129 }
130
131 int command_run_stop(object *op, char *params)
132 {
133 op->contr->run_on=0;
134 return 1;
135 }
136
137 int command_fire(object *op, char *params)
138 {
139 int dir;
140 dir = params?atoi(params):0;
141 if ( dir<0 || dir>=9 ){
142 new_draw_info(NDI_UNIQUE, 0,op,"Can't fire to a non adjacent square.");
143 return 0;
144 };
145 op->contr->fire_on=1;
146 return move_player(op, dir);
147 }
148
149 int command_fire_stop(object *op, char *params)
150 {
151 op->contr->fire_on=0;
152 return 1;
153 }
154
155 int bad_command(object *op, char *params)
156 {
157 new_draw_info(NDI_UNIQUE, 0,op,"bind and unbind are no longer handled on the server");
158 return 1;
159 }