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Revision: 1.102
Committed: Sat Nov 7 18:30:05 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.101: +0 -1 lines
Log Message:
lots of cleanups

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.88 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.97 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.97 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.55 *
22 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.37 */
24 elmex 1.1
25 pippijn 1.37 /*
26     * Object (handling) commands
27     */
28 elmex 1.1
29     #include <global.h>
30     #include <loader.h>
31     #include <skills.h>
32 root 1.32 #include <sproto.h>
33 elmex 1.1 #include <living.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99 root 1.69 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 root 1.66 {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.87 skill = find_skill_by_name_fuzzy (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* A little special because we do want to pass the full params along
152     * as it includes the object to throw.
153 root 1.14 */
154     int
155     command_throw (object *op, char *params)
156 elmex 1.1 {
157 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
158 root 1.14 return do_skill (op, op, skop, op->facing, params);
159     else
160 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
161    
162 root 1.14 return 0;
163 elmex 1.1 }
164    
165 root 1.14 int
166     command_apply (object *op, char *params)
167 elmex 1.1 {
168 root 1.14 if (!params)
169     {
170     player_apply_below (op);
171     return 0;
172     }
173     else
174     {
175 root 1.51 apply_flag aflag = (apply_flag)0;
176 root 1.14
177     while (*params == ' ')
178     params++;
179 root 1.51
180 root 1.14 if (!strncmp (params, "-a ", 3))
181     {
182     aflag = AP_APPLY;
183     params += 3;
184     }
185 root 1.51
186 root 1.14 if (!strncmp (params, "-u ", 3))
187     {
188     aflag = AP_UNAPPLY;
189     params += 3;
190     }
191 root 1.51
192 root 1.14 while (*params == ' ')
193     params++;
194 elmex 1.1
195 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
196     player_apply (op, inv, aflag, 0);
197 root 1.14 else
198     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
199 elmex 1.1 }
200 root 1.51
201 elmex 1.1 return 0;
202     }
203    
204     /*
205     * Check if an item op can be put into a sack. If pl exists then tell
206     * a player the reason of failure.
207     * returns 1 if it will fit, 0 if it will not. nrof is the number of
208     * objects (op) we want to put in. We specify it separately instead of
209     * using op->nrof because often times, a player may have specified a
210     * certain number of objects to drop, so we can pass that number, and
211     * not need to use split_ob and stuff.
212     */
213 root 1.14 int
214     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
215     {
216     if (!QUERY_FLAG (sack, FLAG_APPLIED))
217     {
218     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
219     return 0;
220     }
221 root 1.66
222 root 1.14 if (sack == op)
223     {
224     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
225     return 0;
226     }
227 root 1.66
228 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
229     {
230     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
231     return 0;
232     }
233 root 1.66
234 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
235     {
236     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
237     return 0;
238     }
239 root 1.66
240 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
241     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
242     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
243     {
244     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
245     return 0;
246 elmex 1.1 }
247 root 1.66
248 root 1.14 /* All other checks pass, must be OK */
249     return 1;
250 elmex 1.1 }
251    
252     /* Pick up commands follow */
253 root 1.14
254 elmex 1.1 /* pl = player (not always - monsters can use this now)
255     * op is the object to put tmp into,
256     * tmp is the object to pick up, nrof is the number to
257     * pick up (0 means all of them)
258     */
259 root 1.14 static void
260     pick_up_object (object *pl, object *op, object *tmp, int nrof)
261 elmex 1.1 {
262 root 1.14 object *env = tmp->env;
263     uint32 weight, effective_weight_limit;
264 root 1.66 int tmp_nrof = tmp->number_of ();
265 root 1.14
266     /* IF the player is flying & trying to take the item out of a container
267     * that is in his inventory, let him. tmp->env points to the container
268     * (sack, luggage, etc), tmp->env->env then points to the player (nested
269     * containers not allowed as of now)
270     */
271 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
272 root 1.14 {
273 root 1.72 pl->failmsg ("You are levitating, you can't reach the ground! "
274     "H<You have to stop levitating first, if you can, either by using your levitation skill, "
275     "or waiting till the levitation effect wears off.>");
276 root 1.14 return;
277     }
278 root 1.18
279 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
280     return;
281 root 1.18
282 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
283 root 1.14 nrof = tmp_nrof;
284 root 1.18
285 root 1.14 /* Figure out how much weight this object will add to the player */
286     weight = tmp->weight * nrof;
287     if (tmp->inv)
288     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
289 root 1.18
290 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
291 root 1.18
292 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
293     {
294     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
295     return;
296 elmex 1.1 }
297 root 1.18
298 root 1.66 if (!can_split (pl, tmp, nrof))
299     return;
300 root 1.39
301 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
302 root 1.69 {
303     tmp->flag.reset (FLAG_UNPAID);
304     new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
305     tmp->flag.set (FLAG_UNPAID);
306     }
307 root 1.14 else
308 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
309 root 1.14
310 root 1.69 op->insert (tmp);
311 elmex 1.1 }
312    
313 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
314 root 1.14 void
315     pick_up (object *op, object *alt)
316 elmex 1.1 {
317 root 1.14 int need_fix_tmp = 0;
318     object *tmp = NULL;
319 root 1.19 maptile *tmp_map = NULL;
320 root 1.14 int count;
321    
322     /* Decide which object to pick. */
323     if (alt)
324     {
325     if (!can_pick (op, alt))
326     {
327     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
328     goto leave;
329     }
330 root 1.64
331 root 1.14 tmp = alt;
332     }
333     else
334     {
335     if (op->below == NULL || !can_pick (op, op->below))
336     {
337     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
338     goto leave;
339 elmex 1.1 }
340 root 1.18
341 root 1.14 tmp = op->below;
342     }
343    
344     /* Try to catch it. */
345     tmp_map = tmp->map;
346     tmp = stop_item (tmp);
347     if (tmp == NULL)
348     goto leave;
349 root 1.64
350 root 1.14 need_fix_tmp = 1;
351     if (!can_pick (op, tmp))
352     goto leave;
353    
354     if (op->type == PLAYER)
355     {
356     count = op->contr->count;
357     if (count == 0)
358     count = tmp->nrof;
359 elmex 1.1 }
360 root 1.14 else
361     count = tmp->nrof;
362 elmex 1.1
363 root 1.14 /* container is open, so use it */
364 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
365     alt = op;
366 root 1.100 else if ((alt = op->container_ ()))
367 root 1.14 {
368     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
369 elmex 1.1 goto leave;
370 root 1.14 }
371     else
372     { /* non container pickup */
373     for (alt = op->inv; alt; alt = alt->below)
374     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
375     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
376     break; /* perfect match */
377    
378     if (!alt)
379     for (alt = op->inv; alt; alt = alt->below)
380     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
381     break; /* General container comes next */
382 root 1.39
383 root 1.14 if (!alt)
384     alt = op; /* No free containers */
385     }
386 root 1.21
387 root 1.14 if (tmp->env == alt)
388     {
389     /* here it could be possible to check rent,
390     * if someone wants to implement it
391     */
392     alt = op;
393 elmex 1.1 }
394 root 1.64
395 elmex 1.1 #ifdef PICKUP_DEBUG
396 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
397 elmex 1.1 #endif
398    
399 root 1.14 /* startequip items are not allowed to be put into containers: */
400     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
401 elmex 1.1 {
402 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
403     goto leave;
404 elmex 1.1 }
405    
406 root 1.14 pick_up_object (op, alt, tmp, count);
407 root 1.18
408     if (tmp->destroyed () || tmp->env)
409 root 1.14 need_fix_tmp = 0;
410 root 1.18
411 root 1.14 if (op->type == PLAYER)
412     op->contr->count = 0;
413 root 1.18
414 root 1.14 goto leave;
415 elmex 1.1
416 root 1.14 leave:
417     if (need_fix_tmp)
418     fix_stopped_item (tmp, tmp_map, op);
419 elmex 1.1 }
420    
421     /* This takes (picks up) and item. op is the player
422     * who issued the command. params is a string to
423     * match against the item name. Basically, always
424     * returns zero, but that should be improved.
425     */
426 root 1.14 int
427     command_take (object *op, char *params)
428 elmex 1.1 {
429 root 1.14 object *tmp, *next;
430 elmex 1.1
431 root 1.100 if (op->container_ ())
432     tmp = op->container_ ()->inv;
433 root 1.14 else
434     {
435     tmp = op->above;
436     if (tmp)
437     while (tmp->above)
438 root 1.21 tmp = tmp->above;
439    
440 root 1.14 if (!tmp)
441     tmp = op->below;
442 elmex 1.1 }
443    
444 root 1.39 if (!tmp)
445 root 1.14 {
446     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
447     return 0;
448 elmex 1.1 }
449    
450 root 1.14 /* Makes processing easier */
451     if (params && *params == '\0')
452 root 1.39 params = 0;
453 elmex 1.1
454 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
455    
456 root 1.14 while (tmp)
457     {
458     next = tmp->below;
459 elmex 1.1
460 root 1.14 if (tmp->invisible)
461     {
462     tmp = next;
463     continue;
464     }
465 root 1.35
466 root 1.14 /* This following two if and else if could be merged into line
467     * but that probably will make it more difficult to read, and
468     * not make it any more efficient
469     */
470     if (params && item_matched_string (op, tmp, params))
471 elmex 1.62 {
472 root 1.74 if (--cnt < 0) break;
473 elmex 1.62 pick_up (op, tmp);
474     }
475 root 1.14 else if (can_pick (op, tmp) && !params)
476     {
477 root 1.74 if (--cnt < 0) break;
478 root 1.14 pick_up (op, tmp);
479     break;
480 root 1.10 }
481 root 1.35
482 root 1.14 tmp = next;
483     }
484 root 1.35
485 root 1.73 if (cnt < 0)
486 elmex 1.62 {
487     op->failmsg ("Couldn't pick up so many items at once.");
488     return 0;
489     }
490    
491 root 1.14 if (!params && !tmp)
492     {
493 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
494 root 1.14 if (!tmp->invisible)
495     {
496 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
497 root 1.10 break;
498 root 1.14 }
499 root 1.35
500 root 1.14 if (!tmp)
501     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
502 elmex 1.1 }
503 root 1.35
504 root 1.14 return 0;
505 elmex 1.1 }
506    
507     /*
508 root 1.83 * This function was part of drop, now is own function.
509     * Player 'op' tries to put object 'tmp' into sack 'sack',
510     * if nrof is non zero, then nrof objects is tried to put into sack.
511     *
512 elmex 1.1 * Note that the 'sack' in question can now be a transport,
513     * so this function isn't named very good anymore.
514     */
515 root 1.14 void
516     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
517 elmex 1.1 {
518 root 1.14 object *tmp2, *sack2;
519     char buf[MAX_BUF];
520    
521     if (sack == tmp)
522     return; /* Can't put an object in itself */
523 root 1.18
524 sf-marcmagus 1.99 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP))
525 root 1.14 {
526     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
527     return;
528 elmex 1.1 }
529 root 1.18
530 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
531     {
532     /* Eneq(@csd.uu.se): If the object to be dropped is a container
533     * we instead move the contents of that container into the active
534     * container, this is only done if the object has something in it.
535     */
536     sack2 = tmp;
537     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
538 root 1.18
539 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
540     {
541     tmp = tmp2->below;
542 root 1.18
543 root 1.100 if ((sack->type == CONTAINER && sack_can_hold (op, op->container_ (), tmp2, tmp2->nrof)))
544 root 1.69 put_object_in_sack (op, sack, tmp2, 0);
545 root 1.14 else
546     {
547     sprintf (buf, "Your %s fills up.", query_name (sack));
548     new_draw_info (NDI_UNIQUE, 0, op, buf);
549     break;
550 root 1.10 }
551     }
552 root 1.18
553 root 1.14 return;
554     }
555    
556     /* Don't worry about this for containers - our caller should have
557     * already checked this.
558     */
559     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
560     return;
561    
562     if (QUERY_FLAG (tmp, FLAG_APPLIED))
563 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
564     return;
565 elmex 1.1
566 root 1.14 /* we want to put some portion of the item into the container */
567 root 1.69 if (!can_split (op, tmp, nrof))
568     return;
569 root 1.14
570     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
571 root 1.69 sack->insert (tmp);
572 elmex 1.1 }
573    
574     /*
575     * This function was part of drop, now is own function.
576     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
577     * nrof objects is tried to dropped.
578     * This is used when dropping objects onto the floor.
579     */
580 elmex 1.2 void
581 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
582 elmex 1.1 {
583 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
584     return;
585 elmex 1.1
586 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
587     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
588 root 1.14 return; /* can't unapply it */
589 elmex 1.2
590 root 1.23 /* We are only dropping some of the items. We split the current object
591 elmex 1.2 * off
592     */
593 root 1.69 if (!can_split (op, tmp, nrof))
594 elmex 1.80 return;
595 elmex 1.1
596 elmex 1.81 drop_object (op, tmp);
597    
598 elmex 1.82 if (!tmp->destroyed () && !tmp->is_inserted ())
599 elmex 1.81 {
600     // if nothing happened with the object we give it back
601     op->insert (tmp);
602     }
603     }
604    
605     /* In contrast to drop_object (op, tmp, nrof) above this function takes the
606     * already split off object, and feeds it to the event handlers and does
607     * other magic with it.
608     *
609     * <droppper> is the object that dropped this object and <obj> is the
610     * object that was dropped.
611     *
612     * Make sure to check what happened with <obj> after this function returns!
613     * Otherwise you may leak this object.
614     */
615     void
616     drop_object (object *dropper, object *obj)
617     {
618     if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
619 elmex 1.2 return;
620 elmex 1.81
621 elmex 1.82 if (obj->destroyed () || obj->is_inserted ())
622     return;
623 elmex 1.1
624 elmex 1.81 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
625 elmex 1.2 {
626 elmex 1.81 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
627     dropper->statusmsg ("The god who lent it to you retrieves it.");
628 root 1.28
629 elmex 1.81 obj->destroy ();
630     dropper->update_stats ();
631 elmex 1.1 return;
632     }
633    
634 elmex 1.81 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
635     floor;
636     floor = floor->above)
637     if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
638 elmex 1.5 return;
639 elmex 1.1
640 elmex 1.82 if (obj->destroyed () || obj->is_inserted ())
641     return;
642 elmex 1.1
643 elmex 1.81 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
644     if (!sell_item (obj, dropper))
645     return;
646 elmex 1.1
647 elmex 1.81 /* If nothing special happened with this object, the default action is to
648     * insert it below the dropper:
649     */
650    
651     obj->x = dropper->x;
652     obj->y = dropper->y;
653    
654     insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
655 elmex 1.1 }
656    
657 root 1.69 void
658 root 1.14 drop (object *op, object *tmp)
659 elmex 1.1 {
660 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
661     * somehow, players get an invisible object in the container, and the
662     * old logic would skip over invisible objects - works fine for the
663     * playes inventory, but drop inventory wants to use the next value.
664     */
665     if (tmp->invisible)
666     {
667     /* if the following is the case, it must be in an container. */
668     if (tmp->env && tmp->env->type != PLAYER)
669     {
670     /* Just toss the object - probably shouldn't be hanging
671     * around anyways
672     */
673 root 1.79 tmp->destroy ();
674 root 1.14 return;
675     }
676     else
677     {
678 root 1.70 while (tmp && tmp->invisible)
679 root 1.14 tmp = tmp->below;
680 root 1.10 }
681 elmex 1.1 }
682    
683 root 1.14 if (tmp == NULL)
684     {
685     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
686 elmex 1.1 return;
687     }
688 root 1.70
689 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
690     {
691     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
692 elmex 1.1 return;
693     }
694 root 1.70
695 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
696     {
697 elmex 1.1 #if 0
698     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
699 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
700 elmex 1.1 #endif
701     return;
702     }
703    
704 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
705     op->contr->last_used = tmp->below ? tmp->below
706     : tmp->above ? tmp->above
707 root 1.91 : (object *)0;
708 elmex 1.1
709 root 1.100 if (op->container_ ())
710 root 1.14 {
711     if (op->type == PLAYER)
712 root 1.100 put_object_in_sack (op, op->container_ (), tmp, op->contr->count);
713 root 1.14 else
714 root 1.100 put_object_in_sack (op, op->container_ (), tmp, 0);
715 root 1.14 }
716     else
717     {
718     if (op->type == PLAYER)
719 root 1.26 drop_object (op, tmp, op->contr->count);
720 root 1.14 else
721 root 1.26 drop_object (op, tmp, 0);
722 elmex 1.1 }
723 root 1.26
724 root 1.14 if (op->type == PLAYER)
725     op->contr->count = 0;
726 elmex 1.1 }
727    
728     /* Command will drop all items that have not been locked */
729 root 1.14 int
730     command_dropall (object *op, char *params)
731     {
732    
733     if (op->inv == NULL)
734     {
735     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
736     return 0;
737     }
738 elmex 1.1
739 root 1.70 object *curinv = op->inv;
740     object *nextinv;
741 elmex 1.1
742     /*
743 root 1.14 This is the default. Drops everything not locked or considered
744     not something that should be dropped.
745     */
746 elmex 1.1 /*
747 root 1.14 Care must be taken that the next item pointer is not to money as
748     the drop() routine will do unknown things to it when dropping
749     in a shop. --Tero.Pelander@utu.fi
750     */
751    
752 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
753    
754 root 1.70 if (!params)
755 root 1.14 {
756 root 1.70 while (curinv)
757 root 1.14 {
758     nextinv = curinv->below;
759 root 1.70
760 root 1.14 while (nextinv && nextinv->type == MONEY)
761     nextinv = nextinv->below;
762 root 1.70
763 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
764     curinv->type != FOOD && curinv->type != KEY &&
765     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
766 root 1.100 !curinv->invisible && (curinv->type != CONTAINER || op->container_ () != curinv))
767 root 1.14 {
768     drop (op, curinv);
769 elmex 1.61 if (--cnt <= 0) break;
770 root 1.14 }
771 root 1.70
772 root 1.14 curinv = nextinv;
773     }
774     }
775     else if (strcmp (params, "weapons") == 0)
776     {
777 root 1.70 while (curinv)
778 root 1.14 {
779     nextinv = curinv->below;
780 root 1.70
781 root 1.14 while (nextinv && nextinv->type == MONEY)
782     nextinv = nextinv->below;
783 root 1.70
784 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
785     {
786     drop (op, curinv);
787 elmex 1.61 if (--cnt <= 0) break;
788 root 1.14 }
789 root 1.70
790 root 1.14 curinv = nextinv;
791     }
792     }
793     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
794     {
795 root 1.70 while (curinv)
796 root 1.14 {
797     nextinv = curinv->below;
798 root 1.70
799 root 1.14 while (nextinv && nextinv->type == MONEY)
800     nextinv = nextinv->below;
801 root 1.70
802 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
803     {
804     drop (op, curinv);
805 elmex 1.61 if (--cnt <= 0) break;
806 root 1.14 }
807 root 1.70
808 root 1.10 curinv = nextinv;
809 root 1.14 }
810     }
811     else if (strcmp (params, "misc") == 0)
812     {
813 root 1.70 while (curinv)
814 root 1.14 {
815     nextinv = curinv->below;
816 root 1.70
817 root 1.14 while (nextinv && nextinv->type == MONEY)
818     nextinv = nextinv->below;
819 root 1.70
820 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
821     {
822     switch (curinv->type)
823     {
824 root 1.15 case HORN:
825     case BOOK:
826     case SPELLBOOK:
827     case GIRDLE:
828     case AMULET:
829     case RING:
830     case CLOAK:
831     case BOOTS:
832     case GLOVES:
833     case BRACERS:
834     case SCROLL:
835     case ARMOUR_IMPROVER:
836     case WEAPON_IMPROVER:
837     case WAND:
838     case ROD:
839     case POTION:
840     drop (op, curinv);
841     curinv = nextinv;
842     break;
843     default:
844     curinv = nextinv;
845     break;
846 root 1.14 }
847 root 1.70
848 elmex 1.61 if (--cnt <= 0) break;
849 root 1.14 }
850 root 1.70
851 root 1.10 curinv = nextinv;
852     }
853 elmex 1.1 }
854 root 1.28
855 elmex 1.61 if (cnt <= 0)
856 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
857 elmex 1.61
858 elmex 1.1 /* draw_look(op);*/
859     return 0;
860     }
861    
862 elmex 1.81
863     /* This function tries to drop all objects in the <objs> vector.
864     * <dropper> is the object that wants to drop them.
865     * <cnt> can be a 0 pointer or a pointer to the maximum number of
866     * drop operations to perform.
867     *
868     * Returns true if at least one item was dropped.
869     */
870 root 1.101 static bool
871 elmex 1.81 drop_vector (object *dropper, vector<object *> &objs, int *cnt)
872     {
873     vector<object *>::iterator i;
874    
875     bool did_one = false;
876    
877     for (i = objs.begin (); i != objs.end (); i++)
878     {
879     drop (dropper, *i);
880     if (cnt && --*cnt <= 0) break;
881     did_one = true;
882     }
883    
884     return did_one;
885     }
886    
887 elmex 1.1 /* Object op wants to drop object(s) params. params can be a
888     * comma seperated list.
889     */
890 root 1.14 int
891     command_drop (object *op, char *params)
892 elmex 1.1 {
893 root 1.14 object *tmp, *next;
894     int did_one = 0;
895 elmex 1.1
896 root 1.14 if (!params)
897     {
898     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
899     return 0;
900     }
901     else
902     {
903 elmex 1.81 vector<object *> matched_objs;
904 elmex 1.61
905 root 1.14 for (tmp = op->inv; tmp; tmp = next)
906     {
907     next = tmp->below;
908     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
909     continue;
910 elmex 1.61
911 root 1.14 if (item_matched_string (op, tmp, params))
912 elmex 1.81 matched_objs.push_back (tmp);
913 root 1.10 }
914 elmex 1.61
915 elmex 1.81 int cnt = MAX_ITEM_PER_DROP;
916    
917     if (!drop_vector (op, matched_objs, &cnt))
918 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
919 elmex 1.61
920     if (cnt <= 0)
921 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
922 elmex 1.1 }
923 root 1.14
924     return 0;
925 elmex 1.1 }
926    
927 root 1.14 int
928     command_examine (object *op, char *params)
929 elmex 1.1 {
930 root 1.14 if (!params)
931     {
932     object *tmp = op->below;
933    
934 root 1.36 while (tmp && !tmp->client_visible ())
935 root 1.14 tmp = tmp->below;
936 root 1.65
937 root 1.14 if (tmp)
938     examine (op, tmp);
939     }
940     else
941     {
942     object *tmp = find_best_object_match (op, params);
943    
944     if (tmp)
945     examine (op, tmp);
946     else
947 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
948 root 1.14 }
949 root 1.65
950 elmex 1.1 return 0;
951     }
952    
953     /* op should be a player.
954     * we return the object the player has marked with the 'mark' command
955     * below. If no match is found (or object has changed), we return
956     * NULL. We leave it up to the calling function to print messages if
957     * nothing is found.
958     */
959 root 1.14 object *
960     find_marked_object (object *op)
961 elmex 1.1 {
962 root 1.14 object *tmp;
963    
964     if (!op || !op->contr)
965     return NULL;
966 root 1.20
967 root 1.14 if (!op->contr->mark)
968     {
969 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
970 root 1.20 return 0;
971 elmex 1.1 }
972 root 1.20
973 root 1.14 /* This may seem like overkill, but we need to make sure that they
974     * player hasn't dropped the item. We use count on the off chance that
975     * an item got reincarnated at some point.
976     */
977     for (tmp = op->inv; tmp; tmp = tmp->below)
978     {
979     if (tmp->invisible)
980     continue;
981 root 1.20
982 root 1.14 if (tmp == op->contr->mark)
983     {
984 root 1.20 if (!tmp->destroyed ())
985 root 1.14 return tmp;
986     else
987     {
988 root 1.20 op->contr->mark = 0;
989 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
990 root 1.20 return 0;
991 root 1.10 }
992     }
993 elmex 1.1 }
994 root 1.20
995     return 0;
996 elmex 1.1 }
997 root 1.14
998 root 1.42 std::string
999     object::describe_monster (object *who)
1000 root 1.14 {
1001 root 1.42 dynbuf_text buf (512, 512);
1002    
1003     object *mon = head ? head : this;
1004 root 1.14
1005     if (QUERY_FLAG (mon, FLAG_UNDEAD))
1006 root 1.77 buf << "It is an undead force.\r";
1007 root 1.42
1008     if (mon->level > who->level)
1009 root 1.77 buf << "It is likely more powerful than you.\r";
1010 root 1.42 else if (mon->level < who->level)
1011 root 1.77 buf << "It is likely less powerful than you.\r";
1012 root 1.14 else
1013 root 1.77 buf << "It is probably as powerful as you.\r";
1014 root 1.42
1015 root 1.14 if (mon->attacktype & AT_ACID)
1016 root 1.77 buf << "You seem to smell an acrid odor.\r";
1017 elmex 1.1
1018 root 1.14 /* Anyone know why this used to use the clone value instead of the
1019     * maxhp field? This seems that it should give more accurate results.
1020     */
1021     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1022     { /* From 1-4 */
1023 root 1.15 case 1:
1024 root 1.77 buf << "It is in a bad shape.\r";
1025 root 1.15 break;
1026     case 2:
1027 root 1.77 buf << "It is hurt.\r";
1028 root 1.15 break;
1029     case 3:
1030 root 1.77 buf << "It is somewhat hurt.\r";
1031 root 1.15 break;
1032     case 4:
1033 root 1.77 buf << "It is in excellent shape.\r";
1034 root 1.15 break;
1035 elmex 1.1 }
1036 root 1.42
1037     if (present_in_ob (POISONING, mon))
1038 root 1.77 buf << "It looks very ill.\r";
1039    
1040     buf << '\n';
1041 root 1.42
1042     return buf;
1043 elmex 1.1 }
1044    
1045     /* tmp is the object being described, pl is who is examing it. */
1046 root 1.41 const char *
1047 root 1.14 long_desc (object *tmp, object *pl)
1048     {
1049 root 1.46 static std::string s;
1050    
1051     return (s = tmp->long_desc (pl)).c_str ();
1052 root 1.42 }
1053 elmex 1.1
1054 root 1.42 std::string
1055     object::long_desc (object *who)
1056     {
1057 root 1.88 std::string buf (query_name ());
1058 elmex 1.1
1059 root 1.42 switch (type)
1060 root 1.14 {
1061 root 1.15 case RING:
1062     case SKILL:
1063     case WEAPON:
1064     case ARMOUR:
1065     case BRACERS:
1066     case HELMET:
1067     case SHIELD:
1068     case BOOTS:
1069     case GLOVES:
1070     case AMULET:
1071     case GIRDLE:
1072     case BOW:
1073     case ARROW:
1074     case CLOAK:
1075     case FOOD:
1076     case DRINK:
1077     case FLESH:
1078     case SKILL_TOOL:
1079 elmex 1.89 case LAMP:
1080 root 1.15 case POWER_CRYSTAL:
1081 root 1.42 {
1082     const char *cp = ::describe_item (this, who);
1083 root 1.14
1084 root 1.42 if (*cp)
1085     {
1086     buf.append (" ");
1087     buf.append (cp);
1088     }
1089     }
1090 elmex 1.1 }
1091 root 1.15
1092 root 1.14 return buf;
1093 elmex 1.1 }
1094    
1095 root 1.42 /* op is the player
1096     * tmp is the monster being examined.
1097     */
1098 root 1.14 void
1099 root 1.42 examine_monster (object *op, object *tmp)
1100 root 1.14 {
1101 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1102     }
1103 root 1.14
1104 root 1.95 static void
1105     describe_dump_object (dynbuf &buf, object *ob)
1106     {
1107     char *txt = dump_object (ob);
1108     for (char *p = txt; *p; ++p) if (*p == '\n') *p = '\r';
1109     buf << "\n" << txt << "\n";
1110    
1111     if (!ob->is_arch ())
1112     describe_dump_object (buf, ob->arch);
1113     }
1114    
1115 root 1.42 std::string
1116     object::describe (object *who)
1117     {
1118     dynbuf_text buf (1024, 1024);
1119 root 1.14
1120 root 1.77 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1121 elmex 1.1
1122 root 1.42 if (custom_name)
1123 root 1.77 buf.printf ("You call it %s.\r", &custom_name);
1124 elmex 1.1
1125 root 1.42 switch (type)
1126 root 1.14 {
1127 root 1.15 case SPELLBOOK:
1128 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1129 root 1.84 buf.printf ("%s is a level %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1130 root 1.15 break;
1131 root 1.10
1132 root 1.15 case BOOK:
1133 root 1.42 if (msg)
1134 root 1.77 buf << "Something is written in it.\r";
1135 root 1.15 break;
1136 root 1.10
1137 root 1.15 case CONTAINER:
1138 root 1.77 if (race)
1139 root 1.15 {
1140 root 1.42 if (weight_limit && stats.Str < 100)
1141 root 1.77 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1142 root 1.42 &race, weight_limit / (10.0 * (100 - stats.Str)));
1143 root 1.15 else
1144 root 1.77 buf.printf ("It can hold only %s.\r", &race);
1145 root 1.15 }
1146 root 1.42 else if (weight_limit && stats.Str < 100)
1147 root 1.77 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1148 root 1.15 break;
1149    
1150     case WAND:
1151 root 1.42 if (flag [FLAG_IDENTIFIED])
1152 root 1.77 buf.printf ("It has %d charges left.\r", stats.food);
1153 root 1.15 break;
1154 root 1.14 }
1155    
1156 root 1.42 if (materialname && !msg)
1157 root 1.90 buf << (nrof > 1 ? "They are made of " : "It is made of ")
1158     << materialname
1159     << '\r';
1160 root 1.14
1161 root 1.42 if (who)
1162     /* Where to wear this item */
1163     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1164 root 1.48 if (slot[i].info)
1165 root 1.14 {
1166 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1167 root 1.42
1168 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1169     buf.printf ("(%d)", -slot[i].info);
1170 root 1.42
1171 root 1.77 buf << ".\r";
1172 root 1.14 }
1173    
1174 root 1.42 if (weight)
1175 root 1.77 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1176 root 1.42
1177     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1178 root 1.14 {
1179 root 1.77 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1180 root 1.14
1181 root 1.42 if (is_in_shop (who))
1182 root 1.14 {
1183 root 1.42 if (flag [FLAG_UNPAID])
1184 root 1.77 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1185 root 1.14 else
1186 root 1.77 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1187 root 1.14 }
1188 elmex 1.1 }
1189    
1190 root 1.42 if (flag [FLAG_MONSTER])
1191     buf << describe_monster (who);
1192 root 1.14
1193     /* Is this item buildable? */
1194 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1195 root 1.77 buf << "This is a buildable item.\r";
1196 root 1.14
1197     /* Does the object have a message? Don't show message for all object
1198     * types - especially if the first entry is a match
1199     */
1200 root 1.93 if (msg)
1201 root 1.14 {
1202 root 1.93 if (type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1203     {
1204     buf << '\r';
1205 root 1.90
1206 root 1.93 /* This is just a hack so when identifying the items, we print
1207     * out the extra message
1208     */
1209     if (need_identify (this) && flag [FLAG_IDENTIFIED])
1210     buf << "The object has a story:\r";
1211 elmex 1.1
1212 root 1.93 buf << msg << '\n';
1213     }
1214 elmex 1.1 }
1215 root 1.93 else if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1216     && (type == SPELLBOOK || type == ROD || type == WAND
1217     || type == ROD || type == POTION || type == SCROLL))
1218 root 1.95 // for spellbooks and other stuff that contains spells, print the spell message,
1219     // unless the object has a custom message handled above.
1220 root 1.93 buf << '\r' << inv->msg << '\n';
1221 root 1.42
1222 root 1.95 // try to display the duration for some potions and scrolls
1223     // this includes change ability potions and group spells,
1224     // but does not handle protection potions
1225     if (inv && inv->type == SPELL && flag [FLAG_IDENTIFIED]
1226     && (type == POTION || type == SCROLL))
1227     {
1228     object *spell = inv;
1229    
1230     if (spell->subtype == SP_PARTY_SPELL)
1231     spell = spell->other_arch;
1232    
1233     if (spell->subtype == SP_CHANGE_ABILITY)
1234     buf.printf ("\nH<The effect will last about %.10g seconds.>",
1235     TICK2TIME (change_ability_duration (spell, this)));
1236     }
1237    
1238 sf-marcmagus 1.98 // Display a hint about inscribable items [empty books]
1239     // This includes the amount of text they can hold.
1240     if (type == INSCRIBABLE)
1241     {
1242     if (other_arch && other_arch->type == SCROLL)
1243     buf.printf ("\nH<You can use the inscription skill to inscribe a spell into it.>");
1244     else
1245     buf.printf ("\nH<You can use the inscription skill to inscribe text into it. It has room for up to %d characters.>",
1246     weight_limit);
1247     }
1248    
1249 root 1.42 buf << '\n';
1250    
1251 root 1.95 // the dungeon master additionally gets a complete dump
1252 root 1.96 if (who && who->flag [FLAG_WIZLOOK])
1253 root 1.94 {
1254 root 1.95 buf << "\nT<Object>\n";
1255     describe_dump_object (buf, this);
1256    
1257     if (inv)
1258     {
1259     buf << "\nT<Top Inventory>\n";
1260     describe_dump_object (buf, inv);
1261     }
1262 root 1.94 }
1263    
1264 root 1.42 return std::string (buf.linearise (), buf.size ());
1265     }
1266    
1267 root 1.14 static void
1268     display_new_pickup (object *op)
1269     {
1270     int i = op->contr->mode;
1271 elmex 1.1
1272 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1273     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1274     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1275 elmex 1.1
1276 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1277 elmex 1.1
1278 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1279     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1280     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1281 elmex 1.1
1282 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1283     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1284 elmex 1.1
1285 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1286     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1287     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1288 elmex 1.1
1289 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1290     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1291     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1292     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1293 elmex 1.1
1294 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1295     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1296     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1297     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1298 elmex 1.1
1299 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1300     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1301     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1302     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1303 elmex 1.1
1304 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1305 elmex 1.1
1306 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1307 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1308 elmex 1.1
1309 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1310     }
1311 elmex 1.1
1312 root 1.14 int
1313     command_pickup (object *op, char *params)
1314 elmex 1.1 {
1315     uint32 i;
1316 root 1.14 static const char *names[] = {
1317     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1318     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1319 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1320     "jewels", "flesh", NULL
1321 root 1.14 };
1322     static uint32 modes[] = {
1323     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1324     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1325 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1326     PU_JEWELS, PU_FLESH, 0
1327 root 1.14 };
1328    
1329     if (!params)
1330     {
1331     /* if the new mode is used, just print the settings */
1332 root 1.85 display_new_pickup (op);
1333 root 1.14 return 0;
1334     }
1335 elmex 1.1
1336 root 1.14 while (*params == ' ' && *params)
1337     params++;
1338 elmex 1.1
1339 root 1.14 if (*params == '+' || *params == '-')
1340     {
1341 elmex 1.1 int mode;
1342 root 1.14
1343     for (mode = 0; names[mode]; mode++)
1344     {
1345     if (!strcmp (names[mode], params + 1))
1346     {
1347 elmex 1.1 i = op->contr->mode;
1348 root 1.85
1349 root 1.14 if (*params == '+')
1350     i = i | modes[mode];
1351 elmex 1.1 else
1352 root 1.14 i = i & ~modes[mode];
1353 root 1.85
1354 elmex 1.1 op->contr->mode = i;
1355 root 1.14 display_new_pickup (op);
1356 elmex 1.1 return 1;
1357 root 1.14 }
1358     }
1359     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1360 elmex 1.1 return 1;
1361 root 1.14 }
1362 elmex 1.1
1363 root 1.14 if (sscanf (params, "%u", &i) != 1)
1364     {
1365 root 1.86 new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <value_density> or [+-]type.");
1366 root 1.14 return 1;
1367     }
1368 root 1.85
1369 root 1.86 if (i <= PU_RATIO)
1370     i |= op->contr->mode & ~PU_RATIO;
1371    
1372 root 1.85 op->contr->mode = i;
1373 elmex 1.1
1374     return 1;
1375     }
1376    
1377 root 1.14 int
1378     command_search_items (object *op, char *params)
1379 elmex 1.1 {
1380 root 1.14 char buf[MAX_BUF];
1381 elmex 1.1
1382 root 1.14 if (params == NULL)
1383     {
1384     if (op->contr->search_str[0] == '\0')
1385     {
1386 root 1.85 new_draw_info (NDI_UNIQUE, 0, op, "Example: search-items magic+1");
1387 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1388     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1389 root 1.10 return 1;
1390     }
1391 root 1.42
1392 root 1.14 op->contr->search_str[0] = '\0';
1393     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1394 root 1.31 op->update_stats ();
1395 elmex 1.1 return 1;
1396 root 1.14 }
1397 root 1.42
1398 root 1.85 if (strlen (params) >= MAX_BUF)
1399 root 1.14 {
1400     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1401     return 1;
1402     }
1403 root 1.42
1404 root 1.14 strcpy (op->contr->search_str, params);
1405 root 1.85 sprintf (buf, "Now searching for '%s'.", op->contr->search_str);
1406 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, buf);
1407 root 1.31 op->update_stats ();
1408 root 1.85
1409 root 1.14 return 1;
1410 elmex 1.1 }
1411