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Revision: 1.67
Committed: Mon Apr 21 23:35:24 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.66: +6 -2 lines
Log Message:
- fix weight/pickup bugs, visible_to
- do more automatic nrof/weight updates
- kill funcpoint.h

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.60 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.57 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.57 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.55 *
21 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.37 */
23 elmex 1.1
24 pippijn 1.37 /*
25     * Object (handling) commands
26     */
27 elmex 1.1
28     #include <global.h>
29     #include <loader.h>
30     #include <skills.h>
31 root 1.32 #include <sproto.h>
32 elmex 1.1 #include <living.h>
33     #include <math.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99     if (object *tmp = op->split (nrof))
100     {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.14 skill = find_skill_by_name (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* These functions (command_search, command_disarm) are really just wrappers for
152     * things like 'use_skill ...'). In fact, they should really be obsoleted
153     * and replaced with those.
154     */
155 root 1.14 int
156     command_search (object *op, char *params)
157     {
158     return use_skill (op, skill_names[SK_FIND_TRAPS]);
159 elmex 1.1 }
160    
161 root 1.14 int
162     command_disarm (object *op, char *params)
163     {
164     return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165 elmex 1.1 }
166    
167     /* A little special because we do want to pass the full params along
168     * as it includes the object to throw.
169 root 1.14 */
170     int
171     command_throw (object *op, char *params)
172 elmex 1.1 {
173 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 root 1.14 return do_skill (op, op, skop, op->facing, params);
175     else
176 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
177    
178 root 1.14 return 0;
179 elmex 1.1 }
180    
181 root 1.14 int
182     command_apply (object *op, char *params)
183 elmex 1.1 {
184 root 1.14 if (!params)
185     {
186     player_apply_below (op);
187     return 0;
188     }
189     else
190     {
191 root 1.51 apply_flag aflag = (apply_flag)0;
192 root 1.14
193     while (*params == ' ')
194     params++;
195 root 1.51
196 root 1.14 if (!strncmp (params, "-a ", 3))
197     {
198     aflag = AP_APPLY;
199     params += 3;
200     }
201 root 1.51
202 root 1.14 if (!strncmp (params, "-u ", 3))
203     {
204     aflag = AP_UNAPPLY;
205     params += 3;
206     }
207 root 1.51
208 root 1.14 while (*params == ' ')
209     params++;
210 elmex 1.1
211 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
212     player_apply (op, inv, aflag, 0);
213 root 1.14 else
214     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 elmex 1.1 }
216 root 1.51
217 elmex 1.1 return 0;
218     }
219    
220     /*
221     * Check if an item op can be put into a sack. If pl exists then tell
222     * a player the reason of failure.
223     * returns 1 if it will fit, 0 if it will not. nrof is the number of
224     * objects (op) we want to put in. We specify it separately instead of
225     * using op->nrof because often times, a player may have specified a
226     * certain number of objects to drop, so we can pass that number, and
227     * not need to use split_ob and stuff.
228     */
229 root 1.14 int
230     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231     {
232     if (!QUERY_FLAG (sack, FLAG_APPLIED))
233     {
234     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235     return 0;
236     }
237 root 1.66
238 root 1.14 if (sack == op)
239     {
240     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
241     return 0;
242     }
243 root 1.66
244 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245     {
246     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247     return 0;
248     }
249 root 1.66
250 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251     {
252     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253     return 0;
254     }
255 root 1.66
256 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
259     {
260     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261     return 0;
262 elmex 1.1 }
263 root 1.66
264 root 1.14 /* All other checks pass, must be OK */
265     return 1;
266 elmex 1.1 }
267    
268     /* Pick up commands follow */
269 root 1.14
270 elmex 1.1 /* pl = player (not always - monsters can use this now)
271     * op is the object to put tmp into,
272     * tmp is the object to pick up, nrof is the number to
273     * pick up (0 means all of them)
274     */
275 root 1.14 static void
276     pick_up_object (object *pl, object *op, object *tmp, int nrof)
277 elmex 1.1 {
278 root 1.14 object *env = tmp->env;
279     uint32 weight, effective_weight_limit;
280 root 1.66 int tmp_nrof = tmp->number_of ();
281 root 1.14
282     /* IF the player is flying & trying to take the item out of a container
283     * that is in his inventory, let him. tmp->env points to the container
284     * (sack, luggage, etc), tmp->env->env then points to the player (nested
285     * containers not allowed as of now)
286     */
287 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 root 1.14 {
289     new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
290     return;
291     }
292 root 1.18
293 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294     return;
295 root 1.18
296 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
297 root 1.14 nrof = tmp_nrof;
298 root 1.18
299 root 1.14 /* Figure out how much weight this object will add to the player */
300     weight = tmp->weight * nrof;
301     if (tmp->inv)
302     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
303 root 1.18
304 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
305 root 1.18
306 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
307     {
308     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
309     return;
310 elmex 1.1 }
311 root 1.18
312 root 1.66 if (!can_split (pl, tmp, nrof))
313     return;
314 root 1.39
315 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
316 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
317 root 1.14 else
318 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
319 root 1.14
320     tmp = insert_ob_in_ob (tmp, op);
321    
322     /* All the stuff below deals with client/server code, and is only
323     * usable by players
324     */
325 root 1.39 if (pl->contr)
326     {
327     esrv_send_item (pl, tmp);
328    
329     /* These are needed to update the weight for the container we
330     * are putting the object in.
331     */
332     if (op != pl)
333     {
334     esrv_update_item (UPD_WEIGHT, pl, op);
335     esrv_send_item (pl, pl);
336     }
337 root 1.14
338 root 1.39 /* Update the container the object was in */
339     if (env && env != pl && env != op)
340     esrv_update_item (UPD_WEIGHT, pl, env);
341 elmex 1.1 }
342     }
343    
344 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
345 root 1.14 void
346     pick_up (object *op, object *alt)
347 elmex 1.1 {
348 root 1.14 int need_fix_tmp = 0;
349     object *tmp = NULL;
350 root 1.19 maptile *tmp_map = NULL;
351 root 1.14 int count;
352    
353     /* Decide which object to pick. */
354     if (alt)
355     {
356     if (!can_pick (op, alt))
357     {
358     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
359     goto leave;
360     }
361 root 1.64
362 root 1.14 tmp = alt;
363     }
364     else
365     {
366     if (op->below == NULL || !can_pick (op, op->below))
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
369     goto leave;
370 elmex 1.1 }
371 root 1.18
372 root 1.14 tmp = op->below;
373     }
374    
375     /* Try to catch it. */
376     tmp_map = tmp->map;
377     tmp = stop_item (tmp);
378     if (tmp == NULL)
379     goto leave;
380 root 1.64
381 root 1.14 need_fix_tmp = 1;
382     if (!can_pick (op, tmp))
383     goto leave;
384    
385     if (op->type == PLAYER)
386     {
387     count = op->contr->count;
388     if (count == 0)
389     count = tmp->nrof;
390 elmex 1.1 }
391 root 1.14 else
392     count = tmp->nrof;
393 elmex 1.1
394 root 1.14 /* container is open, so use it */
395 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
396     alt = op;
397     else if (op->container)
398 root 1.14 {
399     alt = op->container;
400     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
401 elmex 1.1 goto leave;
402 root 1.14 }
403     else
404     { /* non container pickup */
405     for (alt = op->inv; alt; alt = alt->below)
406     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
407     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
408     break; /* perfect match */
409    
410     if (!alt)
411     for (alt = op->inv; alt; alt = alt->below)
412     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
413     break; /* General container comes next */
414 root 1.39
415 root 1.14 if (!alt)
416     alt = op; /* No free containers */
417     }
418 root 1.21
419 root 1.14 if (tmp->env == alt)
420     {
421     /* here it could be possible to check rent,
422     * if someone wants to implement it
423     */
424     alt = op;
425 elmex 1.1 }
426 root 1.64
427 elmex 1.1 #ifdef PICKUP_DEBUG
428 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
429 elmex 1.1 #endif
430    
431 root 1.14 /* startequip items are not allowed to be put into containers: */
432     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
433 elmex 1.1 {
434 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
435     goto leave;
436 elmex 1.1 }
437    
438 root 1.14 pick_up_object (op, alt, tmp, count);
439 root 1.18
440     if (tmp->destroyed () || tmp->env)
441 root 1.14 need_fix_tmp = 0;
442 root 1.18
443 root 1.14 if (op->type == PLAYER)
444     op->contr->count = 0;
445 root 1.18
446 root 1.14 goto leave;
447 elmex 1.1
448 root 1.14 leave:
449     if (need_fix_tmp)
450     fix_stopped_item (tmp, tmp_map, op);
451 elmex 1.1 }
452    
453     /* This takes (picks up) and item. op is the player
454     * who issued the command. params is a string to
455     * match against the item name. Basically, always
456     * returns zero, but that should be improved.
457     */
458 root 1.14 int
459     command_take (object *op, char *params)
460 elmex 1.1 {
461 root 1.14 object *tmp, *next;
462 elmex 1.1
463 root 1.14 if (op->container)
464     tmp = op->container->inv;
465     else
466     {
467     tmp = op->above;
468     if (tmp)
469     while (tmp->above)
470 root 1.21 tmp = tmp->above;
471    
472 root 1.14 if (!tmp)
473     tmp = op->below;
474 elmex 1.1 }
475    
476 root 1.39 if (!tmp)
477 root 1.14 {
478     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
479     return 0;
480 elmex 1.1 }
481    
482 root 1.14 /* Makes processing easier */
483     if (params && *params == '\0')
484 root 1.39 params = 0;
485 elmex 1.1
486 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
487    
488 root 1.14 while (tmp)
489     {
490     next = tmp->below;
491 elmex 1.1
492 root 1.14 if (tmp->invisible)
493     {
494     tmp = next;
495     continue;
496     }
497 root 1.35
498 root 1.14 /* This following two if and else if could be merged into line
499     * but that probably will make it more difficult to read, and
500     * not make it any more efficient
501     */
502     if (params && item_matched_string (op, tmp, params))
503 elmex 1.62 {
504     pick_up (op, tmp);
505     if (--cnt <= 0) break;
506     }
507 root 1.14 else if (can_pick (op, tmp) && !params)
508     {
509     pick_up (op, tmp);
510     break;
511 root 1.10 }
512 root 1.35
513 root 1.14 tmp = next;
514     }
515 root 1.35
516 elmex 1.62 if (cnt <= 0)
517     {
518     op->failmsg ("Couldn't pick up so many items at once.");
519     return 0;
520     }
521    
522 root 1.14 if (!params && !tmp)
523     {
524 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
525 root 1.14 if (!tmp->invisible)
526     {
527 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
528 root 1.10 break;
529 root 1.14 }
530 root 1.35
531 root 1.14 if (!tmp)
532     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
533 elmex 1.1 }
534 root 1.35
535 root 1.14 return 0;
536 elmex 1.1 }
537    
538     /*
539     * This function was part of drop, now is own function.
540     * Player 'op' tries to put object 'tmp' into sack 'sack',
541     * if nrof is non zero, then nrof objects is tried to put into sack.
542     * Note that the 'sack' in question can now be a transport,
543     * so this function isn't named very good anymore.
544     */
545 root 1.14 void
546     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
547 elmex 1.1 {
548 root 1.14 object *tmp2, *sack2;
549     char buf[MAX_BUF];
550    
551     if (sack == tmp)
552     return; /* Can't put an object in itself */
553 root 1.18
554 root 1.14 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
555     {
556     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
557     return;
558 elmex 1.1 }
559 root 1.18
560 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
561     {
562     /* Eneq(@csd.uu.se): If the object to be dropped is a container
563     * we instead move the contents of that container into the active
564     * container, this is only done if the object has something in it.
565     */
566     sack2 = tmp;
567     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
568 root 1.18
569 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
570     {
571     tmp = tmp2->below;
572 root 1.18
573 root 1.14 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
574     {
575     put_object_in_sack (op, sack, tmp2, 0);
576     }
577     else
578     {
579     sprintf (buf, "Your %s fills up.", query_name (sack));
580     new_draw_info (NDI_UNIQUE, 0, op, buf);
581     break;
582 root 1.10 }
583     }
584 root 1.18
585 root 1.14 esrv_update_item (UPD_WEIGHT, op, sack2);
586     return;
587     }
588    
589     /* Don't worry about this for containers - our caller should have
590     * already checked this.
591     */
592     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
593     return;
594    
595     if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597     return;
598 elmex 1.1
599 root 1.14 /* we want to put some portion of the item into the container */
600     if (nrof && tmp->nrof != nrof)
601     {
602 root 1.66 if (!can_split (op, tmp, nrof))
603     return;
604 root 1.14 }
605     else
606 root 1.24 tmp->remove ();
607 root 1.14
608     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
609     tmp2 = insert_ob_in_ob (tmp, sack);
610 elmex 1.62
611     // elmex: 2007-11-26: removed update_stats and replaced
612     // it by update_after_inventory_change () in the caller
613     // of this function
614 elmex 1.1
615 root 1.14 /* If an object merged (and thus, different object), we need to
616     * delete the original.
617     */
618     if (tmp2 != tmp)
619 root 1.18 esrv_del_item (op->contr, tmp->count);
620 elmex 1.1
621 root 1.14 esrv_send_item (op, tmp2);
622 elmex 1.1
623 root 1.14 /* update the sacks weight */
624     esrv_update_item (UPD_WEIGHT, op, sack);
625 elmex 1.1 }
626    
627     /*
628     * This function was part of drop, now is own function.
629     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
630     * nrof objects is tried to dropped.
631     * This is used when dropping objects onto the floor.
632     */
633 elmex 1.2 void
634 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
635 elmex 1.1 {
636 elmex 1.2 object *floor;
637 elmex 1.1
638 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
639     return;
640 elmex 1.1
641 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
642     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
643 root 1.14 return; /* can't unapply it */
644 elmex 1.2
645 root 1.38 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
646    
647 root 1.23 /* We are only dropping some of the items. We split the current object
648 elmex 1.2 * off
649     */
650     if (nrof && tmp->nrof != nrof)
651     {
652 root 1.66 if (!can_split (op, tmp, nrof))
653     return;
654 elmex 1.1 }
655 elmex 1.2 else
656 root 1.24 tmp->remove ();
657 elmex 1.1
658 root 1.7 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
659 elmex 1.2 return;
660 elmex 1.1
661 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
662     {
663 elmex 1.62 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
664     op->statusmsg ("The gods who lent it to you retrieves it.");
665 root 1.28
666 elmex 1.2 if (op->type == PLAYER)
667     esrv_del_item (op->contr, tmp->count);
668 root 1.28
669 root 1.25 tmp->destroy ();
670 root 1.31 op->update_stats ();
671 elmex 1.1 return;
672     }
673    
674 elmex 1.2 if (op->type == PLAYER)
675     esrv_del_item (op->contr, tmp->count);
676 elmex 1.1
677 elmex 1.2 /* Call this before we update the various windows/players. At least
678     * that we, we know the weight is correct.
679     */
680 elmex 1.62 // 2007-11-26: moved op->update_stats away and calling it later after
681     // all items of a drop command have been processed.
682 elmex 1.1
683 root 1.29 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
684 root 1.7 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
685 elmex 1.5 return;
686 elmex 1.1
687 root 1.14 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
688 elmex 1.2 sell_item (tmp, op);
689 elmex 1.1
690 elmex 1.2 tmp->x = op->x;
691     tmp->y = op->y;
692 elmex 1.1
693 elmex 1.2 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
694 elmex 1.1 }
695    
696 elmex 1.62 void update_after_inventory_change (object *op)
697     {
698     /* Call this before we update the various windows/players. At least
699     * that we, we know the weight is correct.
700     */
701     op->update_stats ();
702    
703     // elmex: kept this for now, i have no idea what happens when i remove it:
704     if (op->type == PLAYER)
705     {
706     /* Need to update the weight for the player */
707     esrv_send_item (op, op);
708     op->contr->ns->floorbox_update ();
709     }
710     }
711    
712 root 1.14 void
713     drop (object *op, object *tmp)
714 elmex 1.1 {
715 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
716     * somehow, players get an invisible object in the container, and the
717     * old logic would skip over invisible objects - works fine for the
718     * playes inventory, but drop inventory wants to use the next value.
719     */
720     if (tmp->invisible)
721     {
722     /* if the following is the case, it must be in an container. */
723     if (tmp->env && tmp->env->type != PLAYER)
724     {
725     /* Just toss the object - probably shouldn't be hanging
726     * around anyways
727     */
728 root 1.24 tmp->remove ();
729 root 1.25 tmp->destroy ();
730 root 1.14 return;
731     }
732     else
733     {
734     while (tmp != NULL && tmp->invisible)
735     tmp = tmp->below;
736 root 1.10 }
737 elmex 1.1 }
738    
739 root 1.14 if (tmp == NULL)
740     {
741     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
742 elmex 1.1 return;
743     }
744 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
745     {
746     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
747 elmex 1.1 return;
748     }
749 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
750     {
751 elmex 1.1 #if 0
752     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
753 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
754 elmex 1.1 #endif
755     return;
756     }
757    
758 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
759     op->contr->last_used = tmp->below ? tmp->below
760     : tmp->above ? tmp->above
761     : 0;
762 elmex 1.1
763 root 1.14 if (op->container)
764     {
765     if (op->type == PLAYER)
766 root 1.26 put_object_in_sack (op, op->container, tmp, op->contr->count);
767 root 1.14 else
768 root 1.26 put_object_in_sack (op, op->container, tmp, 0);
769 root 1.14 }
770     else
771     {
772     if (op->type == PLAYER)
773 root 1.26 drop_object (op, tmp, op->contr->count);
774 root 1.14 else
775 root 1.26 drop_object (op, tmp, 0);
776 elmex 1.1 }
777 root 1.26
778 root 1.14 if (op->type == PLAYER)
779     op->contr->count = 0;
780 elmex 1.1 }
781    
782    
783    
784     /* Command will drop all items that have not been locked */
785 root 1.14 int
786     command_dropall (object *op, char *params)
787     {
788    
789     object *curinv, *nextinv;
790 elmex 1.1
791 root 1.14 if (op->inv == NULL)
792     {
793     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
794     return 0;
795     }
796 elmex 1.1
797     curinv = op->inv;
798    
799     /*
800 root 1.14 This is the default. Drops everything not locked or considered
801     not something that should be dropped.
802     */
803 elmex 1.1 /*
804 root 1.14 Care must be taken that the next item pointer is not to money as
805     the drop() routine will do unknown things to it when dropping
806     in a shop. --Tero.Pelander@utu.fi
807     */
808    
809 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
810    
811 root 1.14 if (params == NULL)
812     {
813     while (curinv != NULL)
814     {
815     nextinv = curinv->below;
816     while (nextinv && nextinv->type == MONEY)
817     nextinv = nextinv->below;
818     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
819     curinv->type != FOOD && curinv->type != KEY &&
820     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
821     !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
822     {
823     drop (op, curinv);
824 elmex 1.61 if (--cnt <= 0) break;
825 root 1.14 }
826     curinv = nextinv;
827     }
828     }
829    
830     else if (strcmp (params, "weapons") == 0)
831     {
832     while (curinv != NULL)
833     {
834     nextinv = curinv->below;
835     while (nextinv && nextinv->type == MONEY)
836     nextinv = nextinv->below;
837     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
838     {
839     drop (op, curinv);
840 elmex 1.61 if (--cnt <= 0) break;
841 root 1.14 }
842     curinv = nextinv;
843     }
844     }
845    
846     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
847     {
848     while (curinv != NULL)
849     {
850     nextinv = curinv->below;
851     while (nextinv && nextinv->type == MONEY)
852     nextinv = nextinv->below;
853     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
854     {
855     drop (op, curinv);
856 elmex 1.61 if (--cnt <= 0) break;
857 root 1.14 }
858 root 1.10 curinv = nextinv;
859 root 1.14 }
860     }
861    
862     else if (strcmp (params, "misc") == 0)
863     {
864     while (curinv != NULL)
865     {
866     nextinv = curinv->below;
867     while (nextinv && nextinv->type == MONEY)
868     nextinv = nextinv->below;
869     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
870     {
871     switch (curinv->type)
872     {
873 root 1.15 case HORN:
874     case BOOK:
875     case SPELLBOOK:
876     case GIRDLE:
877     case AMULET:
878     case RING:
879     case CLOAK:
880     case BOOTS:
881     case GLOVES:
882     case BRACERS:
883     case SCROLL:
884     case ARMOUR_IMPROVER:
885     case WEAPON_IMPROVER:
886     case WAND:
887     case ROD:
888     case POTION:
889     drop (op, curinv);
890     curinv = nextinv;
891     break;
892     default:
893     curinv = nextinv;
894     break;
895 root 1.14 }
896 elmex 1.61 if (--cnt <= 0) break;
897 root 1.14 }
898 root 1.10 curinv = nextinv;
899     }
900 elmex 1.1 }
901 root 1.28
902 elmex 1.61 if (cnt <= 0)
903 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
904 elmex 1.61
905 elmex 1.62 update_after_inventory_change (op);
906 root 1.14
907 elmex 1.1 /* draw_look(op);*/
908     return 0;
909     }
910    
911     /* Object op wants to drop object(s) params. params can be a
912     * comma seperated list.
913     */
914    
915 root 1.14 int
916     command_drop (object *op, char *params)
917 elmex 1.1 {
918 root 1.14 object *tmp, *next;
919     int did_one = 0;
920 elmex 1.1
921 root 1.14 if (!params)
922     {
923     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
924     return 0;
925     }
926     else
927     {
928 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
929    
930 root 1.14 for (tmp = op->inv; tmp; tmp = next)
931     {
932     next = tmp->below;
933     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
934     continue;
935 elmex 1.61
936 root 1.14 if (item_matched_string (op, tmp, params))
937     {
938     drop (op, tmp);
939 elmex 1.61 if (--cnt <= 0) break;
940 root 1.14 did_one = 1;
941 root 1.10 }
942     }
943 elmex 1.61
944 root 1.14 if (!did_one)
945     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
946 elmex 1.61
947     if (cnt <= 0)
948 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
949    
950     update_after_inventory_change (op);
951 elmex 1.1 }
952 root 1.14
953     return 0;
954 elmex 1.1 }
955    
956 root 1.14 int
957     command_examine (object *op, char *params)
958 elmex 1.1 {
959 root 1.14 if (!params)
960     {
961     object *tmp = op->below;
962    
963 root 1.36 while (tmp && !tmp->client_visible ())
964 root 1.14 tmp = tmp->below;
965 root 1.65
966 root 1.14 if (tmp)
967     examine (op, tmp);
968     }
969     else
970     {
971     object *tmp = find_best_object_match (op, params);
972    
973     if (tmp)
974     examine (op, tmp);
975     else
976 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
977 root 1.14 }
978 root 1.65
979 elmex 1.1 return 0;
980     }
981    
982     /* op should be a player.
983     * we return the object the player has marked with the 'mark' command
984     * below. If no match is found (or object has changed), we return
985     * NULL. We leave it up to the calling function to print messages if
986     * nothing is found.
987     */
988 root 1.14 object *
989     find_marked_object (object *op)
990 elmex 1.1 {
991 root 1.14 object *tmp;
992    
993     if (!op || !op->contr)
994     return NULL;
995 root 1.20
996 root 1.14 if (!op->contr->mark)
997     {
998 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
999 root 1.20 return 0;
1000 elmex 1.1 }
1001 root 1.20
1002 root 1.14 /* This may seem like overkill, but we need to make sure that they
1003     * player hasn't dropped the item. We use count on the off chance that
1004     * an item got reincarnated at some point.
1005     */
1006     for (tmp = op->inv; tmp; tmp = tmp->below)
1007     {
1008     if (tmp->invisible)
1009     continue;
1010 root 1.20
1011 root 1.14 if (tmp == op->contr->mark)
1012     {
1013 root 1.20 if (!tmp->destroyed ())
1014 root 1.14 return tmp;
1015     else
1016     {
1017 root 1.20 op->contr->mark = 0;
1018 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1019 root 1.20 return 0;
1020 root 1.10 }
1021     }
1022 elmex 1.1 }
1023 root 1.20
1024     return 0;
1025 elmex 1.1 }
1026 root 1.14
1027 root 1.42 std::string
1028     object::describe_monster (object *who)
1029 root 1.14 {
1030 root 1.42 dynbuf_text buf (512, 512);
1031    
1032     object *mon = head ? head : this;
1033 root 1.14
1034     if (QUERY_FLAG (mon, FLAG_UNDEAD))
1035 root 1.42 buf << "It is an undead force.\n";
1036    
1037     if (mon->level > who->level)
1038     buf << "It is likely more powerful than you.\n";
1039     else if (mon->level < who->level)
1040     buf << "It is likely less powerful than you.\n";
1041 root 1.14 else
1042 root 1.42 buf << "It is probably as powerful as you.\n";
1043    
1044 root 1.14 if (mon->attacktype & AT_ACID)
1045 root 1.42 buf << "You seem to smell an acrid odor.\n";
1046 elmex 1.1
1047 root 1.14 /* Anyone know why this used to use the clone value instead of the
1048     * maxhp field? This seems that it should give more accurate results.
1049     */
1050     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1051     { /* From 1-4 */
1052 root 1.15 case 1:
1053 root 1.42 buf << "It is in a bad shape.\n";
1054 root 1.15 break;
1055     case 2:
1056 root 1.42 buf << "It is hurt.\n";
1057 root 1.15 break;
1058     case 3:
1059 root 1.42 buf << "It is somewhat hurt.\n";
1060 root 1.15 break;
1061     case 4:
1062 root 1.42 buf << "It is in excellent shape.\n";
1063 root 1.15 break;
1064 elmex 1.1 }
1065 root 1.42
1066     if (present_in_ob (POISONING, mon))
1067     buf << "It looks very ill.\n";
1068    
1069     return buf;
1070 elmex 1.1 }
1071    
1072     /* tmp is the object being described, pl is who is examing it. */
1073 root 1.41 const char *
1074 root 1.14 long_desc (object *tmp, object *pl)
1075     {
1076 root 1.46 static std::string s;
1077    
1078     return (s = tmp->long_desc (pl)).c_str ();
1079 root 1.42 }
1080 elmex 1.1
1081 root 1.42 std::string
1082     object::long_desc (object *who)
1083     {
1084     std::string buf (query_name (this));
1085 elmex 1.1
1086 root 1.42 switch (type)
1087 root 1.14 {
1088 root 1.15 case RING:
1089     case SKILL:
1090     case WEAPON:
1091     case ARMOUR:
1092     case BRACERS:
1093     case HELMET:
1094     case SHIELD:
1095     case BOOTS:
1096     case GLOVES:
1097     case AMULET:
1098     case GIRDLE:
1099     case BOW:
1100     case ARROW:
1101     case CLOAK:
1102     case FOOD:
1103     case DRINK:
1104     case FLESH:
1105     case SKILL_TOOL:
1106     case POWER_CRYSTAL:
1107 root 1.42 {
1108     const char *cp = ::describe_item (this, who);
1109 root 1.14
1110 root 1.42 if (*cp)
1111     {
1112     buf.append (" ");
1113     buf.append (cp);
1114     }
1115     }
1116 elmex 1.1 }
1117 root 1.15
1118 root 1.14 return buf;
1119 elmex 1.1 }
1120    
1121 root 1.42 /* op is the player
1122     * tmp is the monster being examined.
1123     */
1124 root 1.14 void
1125 root 1.42 examine_monster (object *op, object *tmp)
1126 root 1.14 {
1127 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1128     }
1129 root 1.14
1130 root 1.42 std::string
1131     object::describe (object *who)
1132     {
1133     dynbuf_text buf (1024, 1024);
1134 root 1.14
1135 root 1.44 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1136 elmex 1.1
1137 root 1.42 if (custom_name)
1138 root 1.58 buf.printf ("You call it %s\n", &custom_name);
1139 elmex 1.1
1140 root 1.42 switch (type)
1141 root 1.14 {
1142 root 1.15 case SPELLBOOK:
1143 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1144     buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1145 root 1.15 break;
1146 root 1.10
1147 root 1.15 case BOOK:
1148 root 1.42 if (msg)
1149     buf << "Something is written in it.\n";
1150 root 1.15 break;
1151 root 1.10
1152 root 1.15 case CONTAINER:
1153 root 1.42 if (race != NULL)
1154 root 1.15 {
1155 root 1.42 if (weight_limit && stats.Str < 100)
1156     buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1157     &race, weight_limit / (10.0 * (100 - stats.Str)));
1158 root 1.15 else
1159 root 1.42 buf.printf ("It can hold only %s.\n", &race);
1160 root 1.15 }
1161 root 1.42 else if (weight_limit && stats.Str < 100)
1162     buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1163 root 1.15 break;
1164    
1165     case WAND:
1166 root 1.42 if (flag [FLAG_IDENTIFIED])
1167 root 1.45 buf.printf ("It has %d charges left.\n", stats.food);
1168 root 1.15 break;
1169 root 1.14 }
1170    
1171 root 1.42 if (materialname && !msg)
1172     buf.printf ("It is made of: %s.\n", &materialname);
1173 root 1.14
1174 root 1.42 if (who)
1175     /* Where to wear this item */
1176     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1177 root 1.48 if (slot[i].info)
1178 root 1.14 {
1179 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1180 root 1.42
1181 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1182     buf.printf ("(%d)", -slot[i].info);
1183 root 1.42
1184     buf << ".\n";
1185 root 1.14 }
1186    
1187 root 1.42 if (weight)
1188     buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1189    
1190     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1191 root 1.14 {
1192 root 1.42 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1193 root 1.14
1194 root 1.42 if (is_in_shop (who))
1195 root 1.14 {
1196 root 1.42 if (flag [FLAG_UNPAID])
1197     buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1198 root 1.14 else
1199 root 1.42 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1200 root 1.14 }
1201 elmex 1.1 }
1202    
1203 root 1.42 if (flag [FLAG_MONSTER])
1204     buf << describe_monster (who);
1205 root 1.14
1206     /* Is this item buildable? */
1207 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1208     buf << "This is a buildable item.\n";
1209 root 1.14
1210     /* Does the object have a message? Don't show message for all object
1211     * types - especially if the first entry is a match
1212     */
1213 root 1.63 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1214 root 1.14 {
1215     /* This is just a hack so when identifying the items, we print
1216     * out the extra message
1217     */
1218 root 1.42 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1219     buf << "The object has a story:\n";
1220 elmex 1.1
1221 root 1.42 buf << msg << '\n';
1222 elmex 1.1 }
1223 root 1.42
1224     buf << '\n';
1225    
1226     return std::string (buf.linearise (), buf.size ());
1227     }
1228    
1229 root 1.14 static void
1230     display_new_pickup (object *op)
1231     {
1232     int i = op->contr->mode;
1233 elmex 1.1
1234 root 1.14 if (!(i & PU_NEWMODE))
1235     return;
1236 elmex 1.1
1237 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1238     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1239     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1240     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1241 elmex 1.1
1242 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1243 elmex 1.1
1244 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1245     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1246     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1247 elmex 1.1
1248 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1249     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1250 elmex 1.1
1251 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1252     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1253     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1254 elmex 1.1
1255 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1256     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1257     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1258     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1259 elmex 1.1
1260 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1261     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1262     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1263     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1264 elmex 1.1
1265 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1266     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1267     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1268     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1269 elmex 1.1
1270 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1271 elmex 1.1
1272 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1273 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1274 elmex 1.1
1275 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1276     }
1277 elmex 1.1
1278 root 1.14 int
1279     command_pickup (object *op, char *params)
1280 elmex 1.1 {
1281     uint32 i;
1282 root 1.14 static const char *names[] = {
1283     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1284     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1285 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1286     "jewels", "flesh", NULL
1287 root 1.14 };
1288     static uint32 modes[] = {
1289     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1290     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1291 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1292     PU_JEWELS, PU_FLESH, 0
1293 root 1.14 };
1294    
1295     if (!params)
1296     {
1297     /* if the new mode is used, just print the settings */
1298     if (op->contr->mode & PU_NEWMODE)
1299     {
1300     display_new_pickup (op);
1301     return 1;
1302     }
1303     if (1)
1304     LOG (llevDebug, "command_pickup: !params\n");
1305     set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1306     return 0;
1307     }
1308 elmex 1.1
1309 root 1.14 while (*params == ' ' && *params)
1310     params++;
1311 elmex 1.1
1312 root 1.14 if (*params == '+' || *params == '-')
1313     {
1314 elmex 1.1 int mode;
1315 root 1.14
1316     for (mode = 0; names[mode]; mode++)
1317     {
1318     if (!strcmp (names[mode], params + 1))
1319     {
1320 elmex 1.1 i = op->contr->mode;
1321 root 1.14 if (!(i & PU_NEWMODE))
1322     i = PU_NEWMODE;
1323     if (*params == '+')
1324     i = i | modes[mode];
1325 elmex 1.1 else
1326 root 1.14 i = i & ~modes[mode];
1327 elmex 1.1 op->contr->mode = i;
1328 root 1.14 display_new_pickup (op);
1329 elmex 1.1 return 1;
1330 root 1.14 }
1331     }
1332     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1333 elmex 1.1 return 1;
1334 root 1.14 }
1335 elmex 1.1
1336 root 1.14 if (sscanf (params, "%u", &i) != 1)
1337     {
1338     if (1)
1339     LOG (llevDebug, "command_pickup: params==NULL\n");
1340     new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1341     return 1;
1342     }
1343     set_pickup_mode (op, i);
1344 elmex 1.1
1345     return 1;
1346     }
1347    
1348 root 1.14 void
1349     set_pickup_mode (object *op, int i)
1350     {
1351     switch (op->contr->mode = i)
1352     {
1353 root 1.15 case 0:
1354     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1355     break;
1356     case 1:
1357     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1358     break;
1359     case 2:
1360     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1361     break;
1362     case 3:
1363     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1364     break;
1365     case 4:
1366     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1367     break;
1368     case 5:
1369     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1370     break;
1371     case 6:
1372     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1373     break;
1374     case 7:
1375     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1376     break;
1377 elmex 1.1 }
1378     }
1379    
1380 root 1.14 int
1381     command_search_items (object *op, char *params)
1382 elmex 1.1 {
1383 root 1.14 char buf[MAX_BUF];
1384 elmex 1.1
1385 root 1.14 if (settings.search_items == FALSE)
1386     return 1;
1387 elmex 1.1
1388 root 1.14 if (params == NULL)
1389     {
1390     if (op->contr->search_str[0] == '\0')
1391     {
1392     new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1393     new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1394     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1395 root 1.10 return 1;
1396     }
1397 root 1.42
1398 root 1.14 op->contr->search_str[0] = '\0';
1399     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1400 root 1.31 op->update_stats ();
1401 elmex 1.1 return 1;
1402 root 1.14 }
1403 root 1.42
1404 root 1.14 if ((int) strlen (params) >= MAX_BUF)
1405     {
1406     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1407     return 1;
1408     }
1409 root 1.42
1410 root 1.14 strcpy (op->contr->search_str, params);
1411     sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1412     new_draw_info (NDI_UNIQUE, 0, op, buf);
1413 root 1.31 op->update_stats ();
1414 root 1.14 return 1;
1415 elmex 1.1 }
1416