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Revision: 1.68
Committed: Tue Apr 22 02:46:18 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.67: +1 -4 lines
Log Message:
- remove all "obviously safe" uses of esrv_del_item.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.68 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.57 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.57 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.55 *
21 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.37 */
23 elmex 1.1
24 pippijn 1.37 /*
25     * Object (handling) commands
26     */
27 elmex 1.1
28     #include <global.h>
29     #include <loader.h>
30     #include <skills.h>
31 root 1.32 #include <sproto.h>
32 elmex 1.1 #include <living.h>
33     #include <math.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99     if (object *tmp = op->split (nrof))
100     {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.14 skill = find_skill_by_name (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* These functions (command_search, command_disarm) are really just wrappers for
152     * things like 'use_skill ...'). In fact, they should really be obsoleted
153     * and replaced with those.
154     */
155 root 1.14 int
156     command_search (object *op, char *params)
157     {
158     return use_skill (op, skill_names[SK_FIND_TRAPS]);
159 elmex 1.1 }
160    
161 root 1.14 int
162     command_disarm (object *op, char *params)
163     {
164     return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165 elmex 1.1 }
166    
167     /* A little special because we do want to pass the full params along
168     * as it includes the object to throw.
169 root 1.14 */
170     int
171     command_throw (object *op, char *params)
172 elmex 1.1 {
173 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 root 1.14 return do_skill (op, op, skop, op->facing, params);
175     else
176 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
177    
178 root 1.14 return 0;
179 elmex 1.1 }
180    
181 root 1.14 int
182     command_apply (object *op, char *params)
183 elmex 1.1 {
184 root 1.14 if (!params)
185     {
186     player_apply_below (op);
187     return 0;
188     }
189     else
190     {
191 root 1.51 apply_flag aflag = (apply_flag)0;
192 root 1.14
193     while (*params == ' ')
194     params++;
195 root 1.51
196 root 1.14 if (!strncmp (params, "-a ", 3))
197     {
198     aflag = AP_APPLY;
199     params += 3;
200     }
201 root 1.51
202 root 1.14 if (!strncmp (params, "-u ", 3))
203     {
204     aflag = AP_UNAPPLY;
205     params += 3;
206     }
207 root 1.51
208 root 1.14 while (*params == ' ')
209     params++;
210 elmex 1.1
211 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
212     player_apply (op, inv, aflag, 0);
213 root 1.14 else
214     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 elmex 1.1 }
216 root 1.51
217 elmex 1.1 return 0;
218     }
219    
220     /*
221     * Check if an item op can be put into a sack. If pl exists then tell
222     * a player the reason of failure.
223     * returns 1 if it will fit, 0 if it will not. nrof is the number of
224     * objects (op) we want to put in. We specify it separately instead of
225     * using op->nrof because often times, a player may have specified a
226     * certain number of objects to drop, so we can pass that number, and
227     * not need to use split_ob and stuff.
228     */
229 root 1.14 int
230     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231     {
232     if (!QUERY_FLAG (sack, FLAG_APPLIED))
233     {
234     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235     return 0;
236     }
237 root 1.66
238 root 1.14 if (sack == op)
239     {
240     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
241     return 0;
242     }
243 root 1.66
244 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245     {
246     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247     return 0;
248     }
249 root 1.66
250 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251     {
252     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253     return 0;
254     }
255 root 1.66
256 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
259     {
260     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261     return 0;
262 elmex 1.1 }
263 root 1.66
264 root 1.14 /* All other checks pass, must be OK */
265     return 1;
266 elmex 1.1 }
267    
268     /* Pick up commands follow */
269 root 1.14
270 elmex 1.1 /* pl = player (not always - monsters can use this now)
271     * op is the object to put tmp into,
272     * tmp is the object to pick up, nrof is the number to
273     * pick up (0 means all of them)
274     */
275 root 1.14 static void
276     pick_up_object (object *pl, object *op, object *tmp, int nrof)
277 elmex 1.1 {
278 root 1.14 object *env = tmp->env;
279     uint32 weight, effective_weight_limit;
280 root 1.66 int tmp_nrof = tmp->number_of ();
281 root 1.14
282     /* IF the player is flying & trying to take the item out of a container
283     * that is in his inventory, let him. tmp->env points to the container
284     * (sack, luggage, etc), tmp->env->env then points to the player (nested
285     * containers not allowed as of now)
286     */
287 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 root 1.14 {
289     new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
290     return;
291     }
292 root 1.18
293 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294     return;
295 root 1.18
296 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
297 root 1.14 nrof = tmp_nrof;
298 root 1.18
299 root 1.14 /* Figure out how much weight this object will add to the player */
300     weight = tmp->weight * nrof;
301     if (tmp->inv)
302     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
303 root 1.18
304 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
305 root 1.18
306 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
307     {
308     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
309     return;
310 elmex 1.1 }
311 root 1.18
312 root 1.66 if (!can_split (pl, tmp, nrof))
313     return;
314 root 1.39
315 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
316 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
317 root 1.14 else
318 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
319 root 1.14
320     tmp = insert_ob_in_ob (tmp, op);
321    
322     /* All the stuff below deals with client/server code, and is only
323     * usable by players
324     */
325 root 1.39 if (pl->contr)
326     {
327     esrv_send_item (pl, tmp);
328    
329     /* These are needed to update the weight for the container we
330     * are putting the object in.
331     */
332     if (op != pl)
333     {
334     esrv_update_item (UPD_WEIGHT, pl, op);
335     esrv_send_item (pl, pl);
336     }
337 root 1.14
338 root 1.39 /* Update the container the object was in */
339     if (env && env != pl && env != op)
340     esrv_update_item (UPD_WEIGHT, pl, env);
341 elmex 1.1 }
342     }
343    
344 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
345 root 1.14 void
346     pick_up (object *op, object *alt)
347 elmex 1.1 {
348 root 1.14 int need_fix_tmp = 0;
349     object *tmp = NULL;
350 root 1.19 maptile *tmp_map = NULL;
351 root 1.14 int count;
352    
353     /* Decide which object to pick. */
354     if (alt)
355     {
356     if (!can_pick (op, alt))
357     {
358     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
359     goto leave;
360     }
361 root 1.64
362 root 1.14 tmp = alt;
363     }
364     else
365     {
366     if (op->below == NULL || !can_pick (op, op->below))
367     {
368     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
369     goto leave;
370 elmex 1.1 }
371 root 1.18
372 root 1.14 tmp = op->below;
373     }
374    
375     /* Try to catch it. */
376     tmp_map = tmp->map;
377     tmp = stop_item (tmp);
378     if (tmp == NULL)
379     goto leave;
380 root 1.64
381 root 1.14 need_fix_tmp = 1;
382     if (!can_pick (op, tmp))
383     goto leave;
384    
385     if (op->type == PLAYER)
386     {
387     count = op->contr->count;
388     if (count == 0)
389     count = tmp->nrof;
390 elmex 1.1 }
391 root 1.14 else
392     count = tmp->nrof;
393 elmex 1.1
394 root 1.14 /* container is open, so use it */
395 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
396     alt = op;
397     else if (op->container)
398 root 1.14 {
399     alt = op->container;
400     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
401 elmex 1.1 goto leave;
402 root 1.14 }
403     else
404     { /* non container pickup */
405     for (alt = op->inv; alt; alt = alt->below)
406     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
407     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
408     break; /* perfect match */
409    
410     if (!alt)
411     for (alt = op->inv; alt; alt = alt->below)
412     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
413     break; /* General container comes next */
414 root 1.39
415 root 1.14 if (!alt)
416     alt = op; /* No free containers */
417     }
418 root 1.21
419 root 1.14 if (tmp->env == alt)
420     {
421     /* here it could be possible to check rent,
422     * if someone wants to implement it
423     */
424     alt = op;
425 elmex 1.1 }
426 root 1.64
427 elmex 1.1 #ifdef PICKUP_DEBUG
428 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
429 elmex 1.1 #endif
430    
431 root 1.14 /* startequip items are not allowed to be put into containers: */
432     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
433 elmex 1.1 {
434 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
435     goto leave;
436 elmex 1.1 }
437    
438 root 1.14 pick_up_object (op, alt, tmp, count);
439 root 1.18
440     if (tmp->destroyed () || tmp->env)
441 root 1.14 need_fix_tmp = 0;
442 root 1.18
443 root 1.14 if (op->type == PLAYER)
444     op->contr->count = 0;
445 root 1.18
446 root 1.14 goto leave;
447 elmex 1.1
448 root 1.14 leave:
449     if (need_fix_tmp)
450     fix_stopped_item (tmp, tmp_map, op);
451 elmex 1.1 }
452    
453     /* This takes (picks up) and item. op is the player
454     * who issued the command. params is a string to
455     * match against the item name. Basically, always
456     * returns zero, but that should be improved.
457     */
458 root 1.14 int
459     command_take (object *op, char *params)
460 elmex 1.1 {
461 root 1.14 object *tmp, *next;
462 elmex 1.1
463 root 1.14 if (op->container)
464     tmp = op->container->inv;
465     else
466     {
467     tmp = op->above;
468     if (tmp)
469     while (tmp->above)
470 root 1.21 tmp = tmp->above;
471    
472 root 1.14 if (!tmp)
473     tmp = op->below;
474 elmex 1.1 }
475    
476 root 1.39 if (!tmp)
477 root 1.14 {
478     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
479     return 0;
480 elmex 1.1 }
481    
482 root 1.14 /* Makes processing easier */
483     if (params && *params == '\0')
484 root 1.39 params = 0;
485 elmex 1.1
486 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
487    
488 root 1.14 while (tmp)
489     {
490     next = tmp->below;
491 elmex 1.1
492 root 1.14 if (tmp->invisible)
493     {
494     tmp = next;
495     continue;
496     }
497 root 1.35
498 root 1.14 /* This following two if and else if could be merged into line
499     * but that probably will make it more difficult to read, and
500     * not make it any more efficient
501     */
502     if (params && item_matched_string (op, tmp, params))
503 elmex 1.62 {
504     pick_up (op, tmp);
505     if (--cnt <= 0) break;
506     }
507 root 1.14 else if (can_pick (op, tmp) && !params)
508     {
509     pick_up (op, tmp);
510     break;
511 root 1.10 }
512 root 1.35
513 root 1.14 tmp = next;
514     }
515 root 1.35
516 elmex 1.62 if (cnt <= 0)
517     {
518     op->failmsg ("Couldn't pick up so many items at once.");
519     return 0;
520     }
521    
522 root 1.14 if (!params && !tmp)
523     {
524 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
525 root 1.14 if (!tmp->invisible)
526     {
527 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
528 root 1.10 break;
529 root 1.14 }
530 root 1.35
531 root 1.14 if (!tmp)
532     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
533 elmex 1.1 }
534 root 1.35
535 root 1.14 return 0;
536 elmex 1.1 }
537    
538     /*
539     * This function was part of drop, now is own function.
540     * Player 'op' tries to put object 'tmp' into sack 'sack',
541     * if nrof is non zero, then nrof objects is tried to put into sack.
542     * Note that the 'sack' in question can now be a transport,
543     * so this function isn't named very good anymore.
544     */
545 root 1.14 void
546     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
547 elmex 1.1 {
548 root 1.14 object *tmp2, *sack2;
549     char buf[MAX_BUF];
550    
551     if (sack == tmp)
552     return; /* Can't put an object in itself */
553 root 1.18
554 root 1.14 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
555     {
556     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
557     return;
558 elmex 1.1 }
559 root 1.18
560 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
561     {
562     /* Eneq(@csd.uu.se): If the object to be dropped is a container
563     * we instead move the contents of that container into the active
564     * container, this is only done if the object has something in it.
565     */
566     sack2 = tmp;
567     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
568 root 1.18
569 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
570     {
571     tmp = tmp2->below;
572 root 1.18
573 root 1.14 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
574     {
575     put_object_in_sack (op, sack, tmp2, 0);
576     }
577     else
578     {
579     sprintf (buf, "Your %s fills up.", query_name (sack));
580     new_draw_info (NDI_UNIQUE, 0, op, buf);
581     break;
582 root 1.10 }
583     }
584 root 1.18
585 root 1.14 esrv_update_item (UPD_WEIGHT, op, sack2);
586     return;
587     }
588    
589     /* Don't worry about this for containers - our caller should have
590     * already checked this.
591     */
592     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
593     return;
594    
595     if (QUERY_FLAG (tmp, FLAG_APPLIED))
596 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
597     return;
598 elmex 1.1
599 root 1.14 /* we want to put some portion of the item into the container */
600     if (nrof && tmp->nrof != nrof)
601     {
602 root 1.66 if (!can_split (op, tmp, nrof))
603     return;
604 root 1.14 }
605     else
606 root 1.24 tmp->remove ();
607 root 1.14
608     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
609     tmp2 = insert_ob_in_ob (tmp, sack);
610 elmex 1.62
611     // elmex: 2007-11-26: removed update_stats and replaced
612     // it by update_after_inventory_change () in the caller
613     // of this function
614 elmex 1.1
615 root 1.14 /* If an object merged (and thus, different object), we need to
616     * delete the original.
617     */
618     if (tmp2 != tmp)
619 root 1.18 esrv_del_item (op->contr, tmp->count);
620 elmex 1.1
621 root 1.14 esrv_send_item (op, tmp2);
622 elmex 1.1
623 root 1.14 /* update the sacks weight */
624     esrv_update_item (UPD_WEIGHT, op, sack);
625 elmex 1.1 }
626    
627     /*
628     * This function was part of drop, now is own function.
629     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
630     * nrof objects is tried to dropped.
631     * This is used when dropping objects onto the floor.
632     */
633 elmex 1.2 void
634 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
635 elmex 1.1 {
636 elmex 1.2 object *floor;
637 elmex 1.1
638 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
639     return;
640 elmex 1.1
641 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
642     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
643 root 1.14 return; /* can't unapply it */
644 elmex 1.2
645 root 1.38 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
646    
647 root 1.23 /* We are only dropping some of the items. We split the current object
648 elmex 1.2 * off
649     */
650     if (nrof && tmp->nrof != nrof)
651     {
652 root 1.66 if (!can_split (op, tmp, nrof))
653     return;
654 elmex 1.1 }
655 elmex 1.2 else
656 root 1.24 tmp->remove ();
657 elmex 1.1
658 root 1.7 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
659 elmex 1.2 return;
660 elmex 1.1
661 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
662     {
663 elmex 1.62 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
664     op->statusmsg ("The gods who lent it to you retrieves it.");
665 root 1.28
666 root 1.25 tmp->destroy ();
667 root 1.31 op->update_stats ();
668 elmex 1.1 return;
669     }
670    
671 elmex 1.2 if (op->type == PLAYER)
672     esrv_del_item (op->contr, tmp->count);
673 elmex 1.1
674 elmex 1.2 /* Call this before we update the various windows/players. At least
675     * that we, we know the weight is correct.
676     */
677 elmex 1.62 // 2007-11-26: moved op->update_stats away and calling it later after
678     // all items of a drop command have been processed.
679 elmex 1.1
680 root 1.29 for (floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
681 root 1.7 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
682 elmex 1.5 return;
683 elmex 1.1
684 root 1.14 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
685 elmex 1.2 sell_item (tmp, op);
686 elmex 1.1
687 elmex 1.2 tmp->x = op->x;
688     tmp->y = op->y;
689 elmex 1.1
690 elmex 1.2 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
691 elmex 1.1 }
692    
693 elmex 1.62 void update_after_inventory_change (object *op)
694     {
695     /* Call this before we update the various windows/players. At least
696     * that we, we know the weight is correct.
697     */
698     op->update_stats ();
699    
700     // elmex: kept this for now, i have no idea what happens when i remove it:
701     if (op->type == PLAYER)
702     {
703     /* Need to update the weight for the player */
704     esrv_send_item (op, op);
705     op->contr->ns->floorbox_update ();
706     }
707     }
708    
709 root 1.14 void
710     drop (object *op, object *tmp)
711 elmex 1.1 {
712 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
713     * somehow, players get an invisible object in the container, and the
714     * old logic would skip over invisible objects - works fine for the
715     * playes inventory, but drop inventory wants to use the next value.
716     */
717     if (tmp->invisible)
718     {
719     /* if the following is the case, it must be in an container. */
720     if (tmp->env && tmp->env->type != PLAYER)
721     {
722     /* Just toss the object - probably shouldn't be hanging
723     * around anyways
724     */
725 root 1.24 tmp->remove ();
726 root 1.25 tmp->destroy ();
727 root 1.14 return;
728     }
729     else
730     {
731     while (tmp != NULL && tmp->invisible)
732     tmp = tmp->below;
733 root 1.10 }
734 elmex 1.1 }
735    
736 root 1.14 if (tmp == NULL)
737     {
738     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
739 elmex 1.1 return;
740     }
741 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
742     {
743     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
744 elmex 1.1 return;
745     }
746 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
747     {
748 elmex 1.1 #if 0
749     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
750 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
751 elmex 1.1 #endif
752     return;
753     }
754    
755 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
756     op->contr->last_used = tmp->below ? tmp->below
757     : tmp->above ? tmp->above
758     : 0;
759 elmex 1.1
760 root 1.14 if (op->container)
761     {
762     if (op->type == PLAYER)
763 root 1.26 put_object_in_sack (op, op->container, tmp, op->contr->count);
764 root 1.14 else
765 root 1.26 put_object_in_sack (op, op->container, tmp, 0);
766 root 1.14 }
767     else
768     {
769     if (op->type == PLAYER)
770 root 1.26 drop_object (op, tmp, op->contr->count);
771 root 1.14 else
772 root 1.26 drop_object (op, tmp, 0);
773 elmex 1.1 }
774 root 1.26
775 root 1.14 if (op->type == PLAYER)
776     op->contr->count = 0;
777 elmex 1.1 }
778    
779    
780    
781     /* Command will drop all items that have not been locked */
782 root 1.14 int
783     command_dropall (object *op, char *params)
784     {
785    
786     object *curinv, *nextinv;
787 elmex 1.1
788 root 1.14 if (op->inv == NULL)
789     {
790     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
791     return 0;
792     }
793 elmex 1.1
794     curinv = op->inv;
795    
796     /*
797 root 1.14 This is the default. Drops everything not locked or considered
798     not something that should be dropped.
799     */
800 elmex 1.1 /*
801 root 1.14 Care must be taken that the next item pointer is not to money as
802     the drop() routine will do unknown things to it when dropping
803     in a shop. --Tero.Pelander@utu.fi
804     */
805    
806 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
807    
808 root 1.14 if (params == NULL)
809     {
810     while (curinv != NULL)
811     {
812     nextinv = curinv->below;
813     while (nextinv && nextinv->type == MONEY)
814     nextinv = nextinv->below;
815     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
816     curinv->type != FOOD && curinv->type != KEY &&
817     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
818     !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
819     {
820     drop (op, curinv);
821 elmex 1.61 if (--cnt <= 0) break;
822 root 1.14 }
823     curinv = nextinv;
824     }
825     }
826    
827     else if (strcmp (params, "weapons") == 0)
828     {
829     while (curinv != NULL)
830     {
831     nextinv = curinv->below;
832     while (nextinv && nextinv->type == MONEY)
833     nextinv = nextinv->below;
834     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
835     {
836     drop (op, curinv);
837 elmex 1.61 if (--cnt <= 0) break;
838 root 1.14 }
839     curinv = nextinv;
840     }
841     }
842    
843     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
844     {
845     while (curinv != NULL)
846     {
847     nextinv = curinv->below;
848     while (nextinv && nextinv->type == MONEY)
849     nextinv = nextinv->below;
850     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
851     {
852     drop (op, curinv);
853 elmex 1.61 if (--cnt <= 0) break;
854 root 1.14 }
855 root 1.10 curinv = nextinv;
856 root 1.14 }
857     }
858    
859     else if (strcmp (params, "misc") == 0)
860     {
861     while (curinv != NULL)
862     {
863     nextinv = curinv->below;
864     while (nextinv && nextinv->type == MONEY)
865     nextinv = nextinv->below;
866     if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
867     {
868     switch (curinv->type)
869     {
870 root 1.15 case HORN:
871     case BOOK:
872     case SPELLBOOK:
873     case GIRDLE:
874     case AMULET:
875     case RING:
876     case CLOAK:
877     case BOOTS:
878     case GLOVES:
879     case BRACERS:
880     case SCROLL:
881     case ARMOUR_IMPROVER:
882     case WEAPON_IMPROVER:
883     case WAND:
884     case ROD:
885     case POTION:
886     drop (op, curinv);
887     curinv = nextinv;
888     break;
889     default:
890     curinv = nextinv;
891     break;
892 root 1.14 }
893 elmex 1.61 if (--cnt <= 0) break;
894 root 1.14 }
895 root 1.10 curinv = nextinv;
896     }
897 elmex 1.1 }
898 root 1.28
899 elmex 1.61 if (cnt <= 0)
900 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
901 elmex 1.61
902 elmex 1.62 update_after_inventory_change (op);
903 root 1.14
904 elmex 1.1 /* draw_look(op);*/
905     return 0;
906     }
907    
908     /* Object op wants to drop object(s) params. params can be a
909     * comma seperated list.
910     */
911    
912 root 1.14 int
913     command_drop (object *op, char *params)
914 elmex 1.1 {
915 root 1.14 object *tmp, *next;
916     int did_one = 0;
917 elmex 1.1
918 root 1.14 if (!params)
919     {
920     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
921     return 0;
922     }
923     else
924     {
925 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
926    
927 root 1.14 for (tmp = op->inv; tmp; tmp = next)
928     {
929     next = tmp->below;
930     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
931     continue;
932 elmex 1.61
933 root 1.14 if (item_matched_string (op, tmp, params))
934     {
935     drop (op, tmp);
936 elmex 1.61 if (--cnt <= 0) break;
937 root 1.14 did_one = 1;
938 root 1.10 }
939     }
940 elmex 1.61
941 root 1.14 if (!did_one)
942     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
943 elmex 1.61
944     if (cnt <= 0)
945 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
946    
947     update_after_inventory_change (op);
948 elmex 1.1 }
949 root 1.14
950     return 0;
951 elmex 1.1 }
952    
953 root 1.14 int
954     command_examine (object *op, char *params)
955 elmex 1.1 {
956 root 1.14 if (!params)
957     {
958     object *tmp = op->below;
959    
960 root 1.36 while (tmp && !tmp->client_visible ())
961 root 1.14 tmp = tmp->below;
962 root 1.65
963 root 1.14 if (tmp)
964     examine (op, tmp);
965     }
966     else
967     {
968     object *tmp = find_best_object_match (op, params);
969    
970     if (tmp)
971     examine (op, tmp);
972     else
973 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
974 root 1.14 }
975 root 1.65
976 elmex 1.1 return 0;
977     }
978    
979     /* op should be a player.
980     * we return the object the player has marked with the 'mark' command
981     * below. If no match is found (or object has changed), we return
982     * NULL. We leave it up to the calling function to print messages if
983     * nothing is found.
984     */
985 root 1.14 object *
986     find_marked_object (object *op)
987 elmex 1.1 {
988 root 1.14 object *tmp;
989    
990     if (!op || !op->contr)
991     return NULL;
992 root 1.20
993 root 1.14 if (!op->contr->mark)
994     {
995 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
996 root 1.20 return 0;
997 elmex 1.1 }
998 root 1.20
999 root 1.14 /* This may seem like overkill, but we need to make sure that they
1000     * player hasn't dropped the item. We use count on the off chance that
1001     * an item got reincarnated at some point.
1002     */
1003     for (tmp = op->inv; tmp; tmp = tmp->below)
1004     {
1005     if (tmp->invisible)
1006     continue;
1007 root 1.20
1008 root 1.14 if (tmp == op->contr->mark)
1009     {
1010 root 1.20 if (!tmp->destroyed ())
1011 root 1.14 return tmp;
1012     else
1013     {
1014 root 1.20 op->contr->mark = 0;
1015 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1016 root 1.20 return 0;
1017 root 1.10 }
1018     }
1019 elmex 1.1 }
1020 root 1.20
1021     return 0;
1022 elmex 1.1 }
1023 root 1.14
1024 root 1.42 std::string
1025     object::describe_monster (object *who)
1026 root 1.14 {
1027 root 1.42 dynbuf_text buf (512, 512);
1028    
1029     object *mon = head ? head : this;
1030 root 1.14
1031     if (QUERY_FLAG (mon, FLAG_UNDEAD))
1032 root 1.42 buf << "It is an undead force.\n";
1033    
1034     if (mon->level > who->level)
1035     buf << "It is likely more powerful than you.\n";
1036     else if (mon->level < who->level)
1037     buf << "It is likely less powerful than you.\n";
1038 root 1.14 else
1039 root 1.42 buf << "It is probably as powerful as you.\n";
1040    
1041 root 1.14 if (mon->attacktype & AT_ACID)
1042 root 1.42 buf << "You seem to smell an acrid odor.\n";
1043 elmex 1.1
1044 root 1.14 /* Anyone know why this used to use the clone value instead of the
1045     * maxhp field? This seems that it should give more accurate results.
1046     */
1047     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1048     { /* From 1-4 */
1049 root 1.15 case 1:
1050 root 1.42 buf << "It is in a bad shape.\n";
1051 root 1.15 break;
1052     case 2:
1053 root 1.42 buf << "It is hurt.\n";
1054 root 1.15 break;
1055     case 3:
1056 root 1.42 buf << "It is somewhat hurt.\n";
1057 root 1.15 break;
1058     case 4:
1059 root 1.42 buf << "It is in excellent shape.\n";
1060 root 1.15 break;
1061 elmex 1.1 }
1062 root 1.42
1063     if (present_in_ob (POISONING, mon))
1064     buf << "It looks very ill.\n";
1065    
1066     return buf;
1067 elmex 1.1 }
1068    
1069     /* tmp is the object being described, pl is who is examing it. */
1070 root 1.41 const char *
1071 root 1.14 long_desc (object *tmp, object *pl)
1072     {
1073 root 1.46 static std::string s;
1074    
1075     return (s = tmp->long_desc (pl)).c_str ();
1076 root 1.42 }
1077 elmex 1.1
1078 root 1.42 std::string
1079     object::long_desc (object *who)
1080     {
1081     std::string buf (query_name (this));
1082 elmex 1.1
1083 root 1.42 switch (type)
1084 root 1.14 {
1085 root 1.15 case RING:
1086     case SKILL:
1087     case WEAPON:
1088     case ARMOUR:
1089     case BRACERS:
1090     case HELMET:
1091     case SHIELD:
1092     case BOOTS:
1093     case GLOVES:
1094     case AMULET:
1095     case GIRDLE:
1096     case BOW:
1097     case ARROW:
1098     case CLOAK:
1099     case FOOD:
1100     case DRINK:
1101     case FLESH:
1102     case SKILL_TOOL:
1103     case POWER_CRYSTAL:
1104 root 1.42 {
1105     const char *cp = ::describe_item (this, who);
1106 root 1.14
1107 root 1.42 if (*cp)
1108     {
1109     buf.append (" ");
1110     buf.append (cp);
1111     }
1112     }
1113 elmex 1.1 }
1114 root 1.15
1115 root 1.14 return buf;
1116 elmex 1.1 }
1117    
1118 root 1.42 /* op is the player
1119     * tmp is the monster being examined.
1120     */
1121 root 1.14 void
1122 root 1.42 examine_monster (object *op, object *tmp)
1123 root 1.14 {
1124 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1125     }
1126 root 1.14
1127 root 1.42 std::string
1128     object::describe (object *who)
1129     {
1130     dynbuf_text buf (1024, 1024);
1131 root 1.14
1132 root 1.44 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1133 elmex 1.1
1134 root 1.42 if (custom_name)
1135 root 1.58 buf.printf ("You call it %s\n", &custom_name);
1136 elmex 1.1
1137 root 1.42 switch (type)
1138 root 1.14 {
1139 root 1.15 case SPELLBOOK:
1140 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1141     buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1142 root 1.15 break;
1143 root 1.10
1144 root 1.15 case BOOK:
1145 root 1.42 if (msg)
1146     buf << "Something is written in it.\n";
1147 root 1.15 break;
1148 root 1.10
1149 root 1.15 case CONTAINER:
1150 root 1.42 if (race != NULL)
1151 root 1.15 {
1152 root 1.42 if (weight_limit && stats.Str < 100)
1153     buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1154     &race, weight_limit / (10.0 * (100 - stats.Str)));
1155 root 1.15 else
1156 root 1.42 buf.printf ("It can hold only %s.\n", &race);
1157 root 1.15 }
1158 root 1.42 else if (weight_limit && stats.Str < 100)
1159     buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1160 root 1.15 break;
1161    
1162     case WAND:
1163 root 1.42 if (flag [FLAG_IDENTIFIED])
1164 root 1.45 buf.printf ("It has %d charges left.\n", stats.food);
1165 root 1.15 break;
1166 root 1.14 }
1167    
1168 root 1.42 if (materialname && !msg)
1169     buf.printf ("It is made of: %s.\n", &materialname);
1170 root 1.14
1171 root 1.42 if (who)
1172     /* Where to wear this item */
1173     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1174 root 1.48 if (slot[i].info)
1175 root 1.14 {
1176 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1177 root 1.42
1178 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1179     buf.printf ("(%d)", -slot[i].info);
1180 root 1.42
1181     buf << ".\n";
1182 root 1.14 }
1183    
1184 root 1.42 if (weight)
1185     buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1186    
1187     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1188 root 1.14 {
1189 root 1.42 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1190 root 1.14
1191 root 1.42 if (is_in_shop (who))
1192 root 1.14 {
1193 root 1.42 if (flag [FLAG_UNPAID])
1194     buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1195 root 1.14 else
1196 root 1.42 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1197 root 1.14 }
1198 elmex 1.1 }
1199    
1200 root 1.42 if (flag [FLAG_MONSTER])
1201     buf << describe_monster (who);
1202 root 1.14
1203     /* Is this item buildable? */
1204 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1205     buf << "This is a buildable item.\n";
1206 root 1.14
1207     /* Does the object have a message? Don't show message for all object
1208     * types - especially if the first entry is a match
1209     */
1210 root 1.63 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1211 root 1.14 {
1212     /* This is just a hack so when identifying the items, we print
1213     * out the extra message
1214     */
1215 root 1.42 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1216     buf << "The object has a story:\n";
1217 elmex 1.1
1218 root 1.42 buf << msg << '\n';
1219 elmex 1.1 }
1220 root 1.42
1221     buf << '\n';
1222    
1223     return std::string (buf.linearise (), buf.size ());
1224     }
1225    
1226 root 1.14 static void
1227     display_new_pickup (object *op)
1228     {
1229     int i = op->contr->mode;
1230 elmex 1.1
1231 root 1.14 if (!(i & PU_NEWMODE))
1232     return;
1233 elmex 1.1
1234 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1235     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1236     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1237     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1238 elmex 1.1
1239 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1240 elmex 1.1
1241 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1242     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1243     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1244 elmex 1.1
1245 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1246     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1247 elmex 1.1
1248 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1249     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1250     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1251 elmex 1.1
1252 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1253     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1254     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1255     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1256 elmex 1.1
1257 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1258     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1259     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1260     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1261 elmex 1.1
1262 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1263     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1264     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1265     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1266 elmex 1.1
1267 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1268 elmex 1.1
1269 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1270 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1271 elmex 1.1
1272 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1273     }
1274 elmex 1.1
1275 root 1.14 int
1276     command_pickup (object *op, char *params)
1277 elmex 1.1 {
1278     uint32 i;
1279 root 1.14 static const char *names[] = {
1280     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1281     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1282 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1283     "jewels", "flesh", NULL
1284 root 1.14 };
1285     static uint32 modes[] = {
1286     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1287     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1288 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1289     PU_JEWELS, PU_FLESH, 0
1290 root 1.14 };
1291    
1292     if (!params)
1293     {
1294     /* if the new mode is used, just print the settings */
1295     if (op->contr->mode & PU_NEWMODE)
1296     {
1297     display_new_pickup (op);
1298     return 1;
1299     }
1300     if (1)
1301     LOG (llevDebug, "command_pickup: !params\n");
1302     set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1303     return 0;
1304     }
1305 elmex 1.1
1306 root 1.14 while (*params == ' ' && *params)
1307     params++;
1308 elmex 1.1
1309 root 1.14 if (*params == '+' || *params == '-')
1310     {
1311 elmex 1.1 int mode;
1312 root 1.14
1313     for (mode = 0; names[mode]; mode++)
1314     {
1315     if (!strcmp (names[mode], params + 1))
1316     {
1317 elmex 1.1 i = op->contr->mode;
1318 root 1.14 if (!(i & PU_NEWMODE))
1319     i = PU_NEWMODE;
1320     if (*params == '+')
1321     i = i | modes[mode];
1322 elmex 1.1 else
1323 root 1.14 i = i & ~modes[mode];
1324 elmex 1.1 op->contr->mode = i;
1325 root 1.14 display_new_pickup (op);
1326 elmex 1.1 return 1;
1327 root 1.14 }
1328     }
1329     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1330 elmex 1.1 return 1;
1331 root 1.14 }
1332 elmex 1.1
1333 root 1.14 if (sscanf (params, "%u", &i) != 1)
1334     {
1335     if (1)
1336     LOG (llevDebug, "command_pickup: params==NULL\n");
1337     new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1338     return 1;
1339     }
1340     set_pickup_mode (op, i);
1341 elmex 1.1
1342     return 1;
1343     }
1344    
1345 root 1.14 void
1346     set_pickup_mode (object *op, int i)
1347     {
1348     switch (op->contr->mode = i)
1349     {
1350 root 1.15 case 0:
1351     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1352     break;
1353     case 1:
1354     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1355     break;
1356     case 2:
1357     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1358     break;
1359     case 3:
1360     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1361     break;
1362     case 4:
1363     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1364     break;
1365     case 5:
1366     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1367     break;
1368     case 6:
1369     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1370     break;
1371     case 7:
1372     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1373     break;
1374 elmex 1.1 }
1375     }
1376    
1377 root 1.14 int
1378     command_search_items (object *op, char *params)
1379 elmex 1.1 {
1380 root 1.14 char buf[MAX_BUF];
1381 elmex 1.1
1382 root 1.14 if (settings.search_items == FALSE)
1383     return 1;
1384 elmex 1.1
1385 root 1.14 if (params == NULL)
1386     {
1387     if (op->contr->search_str[0] == '\0')
1388     {
1389     new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1390     new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1391     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1392 root 1.10 return 1;
1393     }
1394 root 1.42
1395 root 1.14 op->contr->search_str[0] = '\0';
1396     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1397 root 1.31 op->update_stats ();
1398 elmex 1.1 return 1;
1399 root 1.14 }
1400 root 1.42
1401 root 1.14 if ((int) strlen (params) >= MAX_BUF)
1402     {
1403     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1404     return 1;
1405     }
1406 root 1.42
1407 root 1.14 strcpy (op->contr->search_str, params);
1408     sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1409     new_draw_info (NDI_UNIQUE, 0, op, buf);
1410 root 1.31 op->update_stats ();
1411 root 1.14 return 1;
1412 elmex 1.1 }
1413