ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/c_object.C
Revision: 1.70
Committed: Wed Apr 23 07:49:57 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_52
Changes since 1.69: +23 -40 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.68 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.57 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.57 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.55 *
21 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.37 */
23 elmex 1.1
24 pippijn 1.37 /*
25     * Object (handling) commands
26     */
27 elmex 1.1
28     #include <global.h>
29     #include <loader.h>
30     #include <skills.h>
31 root 1.32 #include <sproto.h>
32 elmex 1.1 #include <living.h>
33     #include <math.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99 root 1.69 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 root 1.66 {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.14 skill = find_skill_by_name (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* These functions (command_search, command_disarm) are really just wrappers for
152     * things like 'use_skill ...'). In fact, they should really be obsoleted
153     * and replaced with those.
154     */
155 root 1.14 int
156     command_search (object *op, char *params)
157     {
158     return use_skill (op, skill_names[SK_FIND_TRAPS]);
159 elmex 1.1 }
160    
161 root 1.14 int
162     command_disarm (object *op, char *params)
163     {
164     return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165 elmex 1.1 }
166    
167     /* A little special because we do want to pass the full params along
168     * as it includes the object to throw.
169 root 1.14 */
170     int
171     command_throw (object *op, char *params)
172 elmex 1.1 {
173 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 root 1.14 return do_skill (op, op, skop, op->facing, params);
175     else
176 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
177    
178 root 1.14 return 0;
179 elmex 1.1 }
180    
181 root 1.14 int
182     command_apply (object *op, char *params)
183 elmex 1.1 {
184 root 1.14 if (!params)
185     {
186     player_apply_below (op);
187     return 0;
188     }
189     else
190     {
191 root 1.51 apply_flag aflag = (apply_flag)0;
192 root 1.14
193     while (*params == ' ')
194     params++;
195 root 1.51
196 root 1.14 if (!strncmp (params, "-a ", 3))
197     {
198     aflag = AP_APPLY;
199     params += 3;
200     }
201 root 1.51
202 root 1.14 if (!strncmp (params, "-u ", 3))
203     {
204     aflag = AP_UNAPPLY;
205     params += 3;
206     }
207 root 1.51
208 root 1.14 while (*params == ' ')
209     params++;
210 elmex 1.1
211 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
212     player_apply (op, inv, aflag, 0);
213 root 1.14 else
214     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 elmex 1.1 }
216 root 1.51
217 elmex 1.1 return 0;
218     }
219    
220     /*
221     * Check if an item op can be put into a sack. If pl exists then tell
222     * a player the reason of failure.
223     * returns 1 if it will fit, 0 if it will not. nrof is the number of
224     * objects (op) we want to put in. We specify it separately instead of
225     * using op->nrof because often times, a player may have specified a
226     * certain number of objects to drop, so we can pass that number, and
227     * not need to use split_ob and stuff.
228     */
229 root 1.14 int
230     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231     {
232     if (!QUERY_FLAG (sack, FLAG_APPLIED))
233     {
234     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235     return 0;
236     }
237 root 1.66
238 root 1.14 if (sack == op)
239     {
240     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
241     return 0;
242     }
243 root 1.66
244 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245     {
246     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247     return 0;
248     }
249 root 1.66
250 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251     {
252     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253     return 0;
254     }
255 root 1.66
256 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
259     {
260     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261     return 0;
262 elmex 1.1 }
263 root 1.66
264 root 1.14 /* All other checks pass, must be OK */
265     return 1;
266 elmex 1.1 }
267    
268     /* Pick up commands follow */
269 root 1.14
270 elmex 1.1 /* pl = player (not always - monsters can use this now)
271     * op is the object to put tmp into,
272     * tmp is the object to pick up, nrof is the number to
273     * pick up (0 means all of them)
274     */
275 root 1.14 static void
276     pick_up_object (object *pl, object *op, object *tmp, int nrof)
277 elmex 1.1 {
278 root 1.14 object *env = tmp->env;
279     uint32 weight, effective_weight_limit;
280 root 1.66 int tmp_nrof = tmp->number_of ();
281 root 1.14
282     /* IF the player is flying & trying to take the item out of a container
283     * that is in his inventory, let him. tmp->env points to the container
284     * (sack, luggage, etc), tmp->env->env then points to the player (nested
285     * containers not allowed as of now)
286     */
287 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 root 1.14 {
289     new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
290     return;
291     }
292 root 1.18
293 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294     return;
295 root 1.18
296 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
297 root 1.14 nrof = tmp_nrof;
298 root 1.18
299 root 1.14 /* Figure out how much weight this object will add to the player */
300     weight = tmp->weight * nrof;
301     if (tmp->inv)
302     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
303 root 1.18
304 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
305 root 1.18
306 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
307     {
308     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
309     return;
310 elmex 1.1 }
311 root 1.18
312 root 1.66 if (!can_split (pl, tmp, nrof))
313     return;
314 root 1.39
315 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
316 root 1.69 {
317     tmp->flag.reset (FLAG_UNPAID);
318     new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
319     tmp->flag.set (FLAG_UNPAID);
320     }
321 root 1.14 else
322 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
323 root 1.14
324 root 1.69 op->insert (tmp);
325 elmex 1.1 }
326    
327 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
328 root 1.14 void
329     pick_up (object *op, object *alt)
330 elmex 1.1 {
331 root 1.14 int need_fix_tmp = 0;
332     object *tmp = NULL;
333 root 1.19 maptile *tmp_map = NULL;
334 root 1.14 int count;
335    
336     /* Decide which object to pick. */
337     if (alt)
338     {
339     if (!can_pick (op, alt))
340     {
341     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
342     goto leave;
343     }
344 root 1.64
345 root 1.14 tmp = alt;
346     }
347     else
348     {
349     if (op->below == NULL || !can_pick (op, op->below))
350     {
351     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
352     goto leave;
353 elmex 1.1 }
354 root 1.18
355 root 1.14 tmp = op->below;
356     }
357    
358     /* Try to catch it. */
359     tmp_map = tmp->map;
360     tmp = stop_item (tmp);
361     if (tmp == NULL)
362     goto leave;
363 root 1.64
364 root 1.14 need_fix_tmp = 1;
365     if (!can_pick (op, tmp))
366     goto leave;
367    
368     if (op->type == PLAYER)
369     {
370     count = op->contr->count;
371     if (count == 0)
372     count = tmp->nrof;
373 elmex 1.1 }
374 root 1.14 else
375     count = tmp->nrof;
376 elmex 1.1
377 root 1.14 /* container is open, so use it */
378 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
379     alt = op;
380     else if (op->container)
381 root 1.14 {
382     alt = op->container;
383     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
384 elmex 1.1 goto leave;
385 root 1.14 }
386     else
387     { /* non container pickup */
388     for (alt = op->inv; alt; alt = alt->below)
389     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
390     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
391     break; /* perfect match */
392    
393     if (!alt)
394     for (alt = op->inv; alt; alt = alt->below)
395     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
396     break; /* General container comes next */
397 root 1.39
398 root 1.14 if (!alt)
399     alt = op; /* No free containers */
400     }
401 root 1.21
402 root 1.14 if (tmp->env == alt)
403     {
404     /* here it could be possible to check rent,
405     * if someone wants to implement it
406     */
407     alt = op;
408 elmex 1.1 }
409 root 1.64
410 elmex 1.1 #ifdef PICKUP_DEBUG
411 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
412 elmex 1.1 #endif
413    
414 root 1.14 /* startequip items are not allowed to be put into containers: */
415     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
416 elmex 1.1 {
417 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
418     goto leave;
419 elmex 1.1 }
420    
421 root 1.14 pick_up_object (op, alt, tmp, count);
422 root 1.18
423     if (tmp->destroyed () || tmp->env)
424 root 1.14 need_fix_tmp = 0;
425 root 1.18
426 root 1.14 if (op->type == PLAYER)
427     op->contr->count = 0;
428 root 1.18
429 root 1.14 goto leave;
430 elmex 1.1
431 root 1.14 leave:
432     if (need_fix_tmp)
433     fix_stopped_item (tmp, tmp_map, op);
434 elmex 1.1 }
435    
436     /* This takes (picks up) and item. op is the player
437     * who issued the command. params is a string to
438     * match against the item name. Basically, always
439     * returns zero, but that should be improved.
440     */
441 root 1.14 int
442     command_take (object *op, char *params)
443 elmex 1.1 {
444 root 1.14 object *tmp, *next;
445 elmex 1.1
446 root 1.14 if (op->container)
447     tmp = op->container->inv;
448     else
449     {
450     tmp = op->above;
451     if (tmp)
452     while (tmp->above)
453 root 1.21 tmp = tmp->above;
454    
455 root 1.14 if (!tmp)
456     tmp = op->below;
457 elmex 1.1 }
458    
459 root 1.39 if (!tmp)
460 root 1.14 {
461     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
462     return 0;
463 elmex 1.1 }
464    
465 root 1.14 /* Makes processing easier */
466     if (params && *params == '\0')
467 root 1.39 params = 0;
468 elmex 1.1
469 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
470    
471 root 1.14 while (tmp)
472     {
473     next = tmp->below;
474 elmex 1.1
475 root 1.14 if (tmp->invisible)
476     {
477     tmp = next;
478     continue;
479     }
480 root 1.35
481 root 1.14 /* This following two if and else if could be merged into line
482     * but that probably will make it more difficult to read, and
483     * not make it any more efficient
484     */
485     if (params && item_matched_string (op, tmp, params))
486 elmex 1.62 {
487     pick_up (op, tmp);
488     if (--cnt <= 0) break;
489     }
490 root 1.14 else if (can_pick (op, tmp) && !params)
491     {
492     pick_up (op, tmp);
493     break;
494 root 1.10 }
495 root 1.35
496 root 1.14 tmp = next;
497     }
498 root 1.35
499 elmex 1.62 if (cnt <= 0)
500     {
501     op->failmsg ("Couldn't pick up so many items at once.");
502     return 0;
503     }
504    
505 root 1.14 if (!params && !tmp)
506     {
507 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
508 root 1.14 if (!tmp->invisible)
509     {
510 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
511 root 1.10 break;
512 root 1.14 }
513 root 1.35
514 root 1.14 if (!tmp)
515     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
516 elmex 1.1 }
517 root 1.35
518 root 1.14 return 0;
519 elmex 1.1 }
520    
521     /*
522     * This function was part of drop, now is own function.
523     * Player 'op' tries to put object 'tmp' into sack 'sack',
524     * if nrof is non zero, then nrof objects is tried to put into sack.
525     * Note that the 'sack' in question can now be a transport,
526     * so this function isn't named very good anymore.
527     */
528 root 1.14 void
529     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
530 elmex 1.1 {
531 root 1.14 object *tmp2, *sack2;
532     char buf[MAX_BUF];
533    
534     if (sack == tmp)
535     return; /* Can't put an object in itself */
536 root 1.18
537 root 1.14 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
538     {
539     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
540     return;
541 elmex 1.1 }
542 root 1.18
543 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
544     {
545     /* Eneq(@csd.uu.se): If the object to be dropped is a container
546     * we instead move the contents of that container into the active
547     * container, this is only done if the object has something in it.
548     */
549     sack2 = tmp;
550     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
551 root 1.18
552 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
553     {
554     tmp = tmp2->below;
555 root 1.18
556 root 1.14 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
557 root 1.69 put_object_in_sack (op, sack, tmp2, 0);
558 root 1.14 else
559     {
560     sprintf (buf, "Your %s fills up.", query_name (sack));
561     new_draw_info (NDI_UNIQUE, 0, op, buf);
562     break;
563 root 1.10 }
564     }
565 root 1.18
566 root 1.14 return;
567     }
568    
569     /* Don't worry about this for containers - our caller should have
570     * already checked this.
571     */
572     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
573     return;
574    
575     if (QUERY_FLAG (tmp, FLAG_APPLIED))
576 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
577     return;
578 elmex 1.1
579 root 1.14 /* we want to put some portion of the item into the container */
580 root 1.69 if (!can_split (op, tmp, nrof))
581     return;
582 root 1.14
583     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
584 root 1.69 sack->insert (tmp);
585 elmex 1.1 }
586    
587     /*
588     * This function was part of drop, now is own function.
589     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
590     * nrof objects is tried to dropped.
591     * This is used when dropping objects onto the floor.
592     */
593 elmex 1.2 void
594 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
595 elmex 1.1 {
596 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
597     return;
598 elmex 1.1
599 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
600     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
601 root 1.14 return; /* can't unapply it */
602 elmex 1.2
603 root 1.38 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
604    
605 root 1.23 /* We are only dropping some of the items. We split the current object
606 elmex 1.2 * off
607     */
608 root 1.69 if (!can_split (op, tmp, nrof))
609 elmex 1.1
610 root 1.7 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
611 elmex 1.2 return;
612 elmex 1.1
613 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
614     {
615 elmex 1.62 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
616     op->statusmsg ("The gods who lent it to you retrieves it.");
617 root 1.28
618 root 1.25 tmp->destroy ();
619 root 1.31 op->update_stats ();
620 elmex 1.1 return;
621     }
622    
623 elmex 1.2 /* Call this before we update the various windows/players. At least
624     * that we, we know the weight is correct.
625     */
626 elmex 1.62 // 2007-11-26: moved op->update_stats away and calling it later after
627     // all items of a drop command have been processed.
628 elmex 1.1
629 root 1.69 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
630 root 1.7 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
631 elmex 1.5 return;
632 elmex 1.1
633 root 1.14 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
634 elmex 1.2 sell_item (tmp, op);
635 elmex 1.1
636 elmex 1.2 tmp->x = op->x;
637     tmp->y = op->y;
638 elmex 1.1
639 elmex 1.2 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
640 elmex 1.1 }
641    
642 root 1.69 void
643 root 1.14 drop (object *op, object *tmp)
644 elmex 1.1 {
645 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
646     * somehow, players get an invisible object in the container, and the
647     * old logic would skip over invisible objects - works fine for the
648     * playes inventory, but drop inventory wants to use the next value.
649     */
650     if (tmp->invisible)
651     {
652     /* if the following is the case, it must be in an container. */
653     if (tmp->env && tmp->env->type != PLAYER)
654     {
655     /* Just toss the object - probably shouldn't be hanging
656     * around anyways
657     */
658 root 1.24 tmp->remove ();
659 root 1.25 tmp->destroy ();
660 root 1.14 return;
661     }
662     else
663     {
664 root 1.70 while (tmp && tmp->invisible)
665 root 1.14 tmp = tmp->below;
666 root 1.10 }
667 elmex 1.1 }
668    
669 root 1.14 if (tmp == NULL)
670     {
671     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
672 elmex 1.1 return;
673     }
674 root 1.70
675 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
676     {
677     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
678 elmex 1.1 return;
679     }
680 root 1.70
681 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
682     {
683 elmex 1.1 #if 0
684     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
685 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
686 elmex 1.1 #endif
687     return;
688     }
689    
690 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
691     op->contr->last_used = tmp->below ? tmp->below
692     : tmp->above ? tmp->above
693     : 0;
694 elmex 1.1
695 root 1.14 if (op->container)
696     {
697     if (op->type == PLAYER)
698 root 1.26 put_object_in_sack (op, op->container, tmp, op->contr->count);
699 root 1.14 else
700 root 1.26 put_object_in_sack (op, op->container, tmp, 0);
701 root 1.14 }
702     else
703     {
704     if (op->type == PLAYER)
705 root 1.26 drop_object (op, tmp, op->contr->count);
706 root 1.14 else
707 root 1.26 drop_object (op, tmp, 0);
708 elmex 1.1 }
709 root 1.26
710 root 1.14 if (op->type == PLAYER)
711     op->contr->count = 0;
712 elmex 1.1 }
713    
714     /* Command will drop all items that have not been locked */
715 root 1.14 int
716     command_dropall (object *op, char *params)
717     {
718    
719     if (op->inv == NULL)
720     {
721     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
722     return 0;
723     }
724 elmex 1.1
725 root 1.70 object *curinv = op->inv;
726     object *nextinv;
727 elmex 1.1
728     /*
729 root 1.14 This is the default. Drops everything not locked or considered
730     not something that should be dropped.
731     */
732 elmex 1.1 /*
733 root 1.14 Care must be taken that the next item pointer is not to money as
734     the drop() routine will do unknown things to it when dropping
735     in a shop. --Tero.Pelander@utu.fi
736     */
737    
738 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
739    
740 root 1.70 if (!params)
741 root 1.14 {
742 root 1.70 while (curinv)
743 root 1.14 {
744     nextinv = curinv->below;
745 root 1.70
746 root 1.14 while (nextinv && nextinv->type == MONEY)
747     nextinv = nextinv->below;
748 root 1.70
749 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
750     curinv->type != FOOD && curinv->type != KEY &&
751     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
752     !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
753     {
754     drop (op, curinv);
755 elmex 1.61 if (--cnt <= 0) break;
756 root 1.14 }
757 root 1.70
758 root 1.14 curinv = nextinv;
759     }
760     }
761     else if (strcmp (params, "weapons") == 0)
762     {
763 root 1.70 while (curinv)
764 root 1.14 {
765     nextinv = curinv->below;
766 root 1.70
767 root 1.14 while (nextinv && nextinv->type == MONEY)
768     nextinv = nextinv->below;
769 root 1.70
770 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
771     {
772     drop (op, curinv);
773 elmex 1.61 if (--cnt <= 0) break;
774 root 1.14 }
775 root 1.70
776 root 1.14 curinv = nextinv;
777     }
778     }
779     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
780     {
781 root 1.70 while (curinv)
782 root 1.14 {
783     nextinv = curinv->below;
784 root 1.70
785 root 1.14 while (nextinv && nextinv->type == MONEY)
786     nextinv = nextinv->below;
787 root 1.70
788 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
789     {
790     drop (op, curinv);
791 elmex 1.61 if (--cnt <= 0) break;
792 root 1.14 }
793 root 1.70
794 root 1.10 curinv = nextinv;
795 root 1.14 }
796     }
797     else if (strcmp (params, "misc") == 0)
798     {
799 root 1.70 while (curinv)
800 root 1.14 {
801     nextinv = curinv->below;
802 root 1.70
803 root 1.14 while (nextinv && nextinv->type == MONEY)
804     nextinv = nextinv->below;
805 root 1.70
806 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
807     {
808     switch (curinv->type)
809     {
810 root 1.15 case HORN:
811     case BOOK:
812     case SPELLBOOK:
813     case GIRDLE:
814     case AMULET:
815     case RING:
816     case CLOAK:
817     case BOOTS:
818     case GLOVES:
819     case BRACERS:
820     case SCROLL:
821     case ARMOUR_IMPROVER:
822     case WEAPON_IMPROVER:
823     case WAND:
824     case ROD:
825     case POTION:
826     drop (op, curinv);
827     curinv = nextinv;
828     break;
829     default:
830     curinv = nextinv;
831     break;
832 root 1.14 }
833 root 1.70
834 elmex 1.61 if (--cnt <= 0) break;
835 root 1.14 }
836 root 1.70
837 root 1.10 curinv = nextinv;
838     }
839 elmex 1.1 }
840 root 1.28
841 elmex 1.61 if (cnt <= 0)
842 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
843 elmex 1.61
844 elmex 1.1 /* draw_look(op);*/
845     return 0;
846     }
847    
848     /* Object op wants to drop object(s) params. params can be a
849     * comma seperated list.
850     */
851 root 1.14 int
852     command_drop (object *op, char *params)
853 elmex 1.1 {
854 root 1.14 object *tmp, *next;
855     int did_one = 0;
856 elmex 1.1
857 root 1.14 if (!params)
858     {
859     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
860     return 0;
861     }
862     else
863     {
864 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
865    
866 root 1.14 for (tmp = op->inv; tmp; tmp = next)
867     {
868     next = tmp->below;
869     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
870     continue;
871 elmex 1.61
872 root 1.14 if (item_matched_string (op, tmp, params))
873     {
874     drop (op, tmp);
875 elmex 1.61 if (--cnt <= 0) break;
876 root 1.14 did_one = 1;
877 root 1.10 }
878     }
879 elmex 1.61
880 root 1.14 if (!did_one)
881     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
882 elmex 1.61
883     if (cnt <= 0)
884 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
885 elmex 1.1 }
886 root 1.14
887     return 0;
888 elmex 1.1 }
889    
890 root 1.14 int
891     command_examine (object *op, char *params)
892 elmex 1.1 {
893 root 1.14 if (!params)
894     {
895     object *tmp = op->below;
896    
897 root 1.36 while (tmp && !tmp->client_visible ())
898 root 1.14 tmp = tmp->below;
899 root 1.65
900 root 1.14 if (tmp)
901     examine (op, tmp);
902     }
903     else
904     {
905     object *tmp = find_best_object_match (op, params);
906    
907     if (tmp)
908     examine (op, tmp);
909     else
910 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
911 root 1.14 }
912 root 1.65
913 elmex 1.1 return 0;
914     }
915    
916     /* op should be a player.
917     * we return the object the player has marked with the 'mark' command
918     * below. If no match is found (or object has changed), we return
919     * NULL. We leave it up to the calling function to print messages if
920     * nothing is found.
921     */
922 root 1.14 object *
923     find_marked_object (object *op)
924 elmex 1.1 {
925 root 1.14 object *tmp;
926    
927     if (!op || !op->contr)
928     return NULL;
929 root 1.20
930 root 1.14 if (!op->contr->mark)
931     {
932 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
933 root 1.20 return 0;
934 elmex 1.1 }
935 root 1.20
936 root 1.14 /* This may seem like overkill, but we need to make sure that they
937     * player hasn't dropped the item. We use count on the off chance that
938     * an item got reincarnated at some point.
939     */
940     for (tmp = op->inv; tmp; tmp = tmp->below)
941     {
942     if (tmp->invisible)
943     continue;
944 root 1.20
945 root 1.14 if (tmp == op->contr->mark)
946     {
947 root 1.20 if (!tmp->destroyed ())
948 root 1.14 return tmp;
949     else
950     {
951 root 1.20 op->contr->mark = 0;
952 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
953 root 1.20 return 0;
954 root 1.10 }
955     }
956 elmex 1.1 }
957 root 1.20
958     return 0;
959 elmex 1.1 }
960 root 1.14
961 root 1.42 std::string
962     object::describe_monster (object *who)
963 root 1.14 {
964 root 1.42 dynbuf_text buf (512, 512);
965    
966     object *mon = head ? head : this;
967 root 1.14
968     if (QUERY_FLAG (mon, FLAG_UNDEAD))
969 root 1.42 buf << "It is an undead force.\n";
970    
971     if (mon->level > who->level)
972     buf << "It is likely more powerful than you.\n";
973     else if (mon->level < who->level)
974     buf << "It is likely less powerful than you.\n";
975 root 1.14 else
976 root 1.42 buf << "It is probably as powerful as you.\n";
977    
978 root 1.14 if (mon->attacktype & AT_ACID)
979 root 1.42 buf << "You seem to smell an acrid odor.\n";
980 elmex 1.1
981 root 1.14 /* Anyone know why this used to use the clone value instead of the
982     * maxhp field? This seems that it should give more accurate results.
983     */
984     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
985     { /* From 1-4 */
986 root 1.15 case 1:
987 root 1.42 buf << "It is in a bad shape.\n";
988 root 1.15 break;
989     case 2:
990 root 1.42 buf << "It is hurt.\n";
991 root 1.15 break;
992     case 3:
993 root 1.42 buf << "It is somewhat hurt.\n";
994 root 1.15 break;
995     case 4:
996 root 1.42 buf << "It is in excellent shape.\n";
997 root 1.15 break;
998 elmex 1.1 }
999 root 1.42
1000     if (present_in_ob (POISONING, mon))
1001     buf << "It looks very ill.\n";
1002    
1003     return buf;
1004 elmex 1.1 }
1005    
1006     /* tmp is the object being described, pl is who is examing it. */
1007 root 1.41 const char *
1008 root 1.14 long_desc (object *tmp, object *pl)
1009     {
1010 root 1.46 static std::string s;
1011    
1012     return (s = tmp->long_desc (pl)).c_str ();
1013 root 1.42 }
1014 elmex 1.1
1015 root 1.42 std::string
1016     object::long_desc (object *who)
1017     {
1018     std::string buf (query_name (this));
1019 elmex 1.1
1020 root 1.42 switch (type)
1021 root 1.14 {
1022 root 1.15 case RING:
1023     case SKILL:
1024     case WEAPON:
1025     case ARMOUR:
1026     case BRACERS:
1027     case HELMET:
1028     case SHIELD:
1029     case BOOTS:
1030     case GLOVES:
1031     case AMULET:
1032     case GIRDLE:
1033     case BOW:
1034     case ARROW:
1035     case CLOAK:
1036     case FOOD:
1037     case DRINK:
1038     case FLESH:
1039     case SKILL_TOOL:
1040     case POWER_CRYSTAL:
1041 root 1.42 {
1042     const char *cp = ::describe_item (this, who);
1043 root 1.14
1044 root 1.42 if (*cp)
1045     {
1046     buf.append (" ");
1047     buf.append (cp);
1048     }
1049     }
1050 elmex 1.1 }
1051 root 1.15
1052 root 1.14 return buf;
1053 elmex 1.1 }
1054    
1055 root 1.42 /* op is the player
1056     * tmp is the monster being examined.
1057     */
1058 root 1.14 void
1059 root 1.42 examine_monster (object *op, object *tmp)
1060 root 1.14 {
1061 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1062     }
1063 root 1.14
1064 root 1.42 std::string
1065     object::describe (object *who)
1066     {
1067     dynbuf_text buf (1024, 1024);
1068 root 1.14
1069 root 1.44 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1070 elmex 1.1
1071 root 1.42 if (custom_name)
1072 root 1.58 buf.printf ("You call it %s\n", &custom_name);
1073 elmex 1.1
1074 root 1.42 switch (type)
1075 root 1.14 {
1076 root 1.15 case SPELLBOOK:
1077 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1078     buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1079 root 1.15 break;
1080 root 1.10
1081 root 1.15 case BOOK:
1082 root 1.42 if (msg)
1083     buf << "Something is written in it.\n";
1084 root 1.15 break;
1085 root 1.10
1086 root 1.15 case CONTAINER:
1087 root 1.42 if (race != NULL)
1088 root 1.15 {
1089 root 1.42 if (weight_limit && stats.Str < 100)
1090     buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1091     &race, weight_limit / (10.0 * (100 - stats.Str)));
1092 root 1.15 else
1093 root 1.42 buf.printf ("It can hold only %s.\n", &race);
1094 root 1.15 }
1095 root 1.42 else if (weight_limit && stats.Str < 100)
1096     buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1097 root 1.15 break;
1098    
1099     case WAND:
1100 root 1.42 if (flag [FLAG_IDENTIFIED])
1101 root 1.45 buf.printf ("It has %d charges left.\n", stats.food);
1102 root 1.15 break;
1103 root 1.14 }
1104    
1105 root 1.42 if (materialname && !msg)
1106     buf.printf ("It is made of: %s.\n", &materialname);
1107 root 1.14
1108 root 1.42 if (who)
1109     /* Where to wear this item */
1110     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1111 root 1.48 if (slot[i].info)
1112 root 1.14 {
1113 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1114 root 1.42
1115 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1116     buf.printf ("(%d)", -slot[i].info);
1117 root 1.42
1118     buf << ".\n";
1119 root 1.14 }
1120    
1121 root 1.42 if (weight)
1122     buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1123    
1124     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1125 root 1.14 {
1126 root 1.42 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1127 root 1.14
1128 root 1.42 if (is_in_shop (who))
1129 root 1.14 {
1130 root 1.42 if (flag [FLAG_UNPAID])
1131     buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1132 root 1.14 else
1133 root 1.42 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1134 root 1.14 }
1135 elmex 1.1 }
1136    
1137 root 1.42 if (flag [FLAG_MONSTER])
1138     buf << describe_monster (who);
1139 root 1.14
1140     /* Is this item buildable? */
1141 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1142     buf << "This is a buildable item.\n";
1143 root 1.14
1144     /* Does the object have a message? Don't show message for all object
1145     * types - especially if the first entry is a match
1146     */
1147 root 1.63 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1148 root 1.14 {
1149     /* This is just a hack so when identifying the items, we print
1150     * out the extra message
1151     */
1152 root 1.42 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1153     buf << "The object has a story:\n";
1154 elmex 1.1
1155 root 1.42 buf << msg << '\n';
1156 elmex 1.1 }
1157 root 1.42
1158     buf << '\n';
1159    
1160     return std::string (buf.linearise (), buf.size ());
1161     }
1162    
1163 root 1.14 static void
1164     display_new_pickup (object *op)
1165     {
1166     int i = op->contr->mode;
1167 elmex 1.1
1168 root 1.14 if (!(i & PU_NEWMODE))
1169     return;
1170 elmex 1.1
1171 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1172     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1173     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1174     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1175 elmex 1.1
1176 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1177 elmex 1.1
1178 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1179     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1180     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1181 elmex 1.1
1182 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1183     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1184 elmex 1.1
1185 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1186     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1187     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1188 elmex 1.1
1189 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1190     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1191     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1192     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1193 elmex 1.1
1194 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1195     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1196     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1197     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1198 elmex 1.1
1199 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1200     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1201     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1202     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1203 elmex 1.1
1204 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1205 elmex 1.1
1206 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1207 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1208 elmex 1.1
1209 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1210     }
1211 elmex 1.1
1212 root 1.14 int
1213     command_pickup (object *op, char *params)
1214 elmex 1.1 {
1215     uint32 i;
1216 root 1.14 static const char *names[] = {
1217     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1218     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1219 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1220     "jewels", "flesh", NULL
1221 root 1.14 };
1222     static uint32 modes[] = {
1223     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1224     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1225 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1226     PU_JEWELS, PU_FLESH, 0
1227 root 1.14 };
1228    
1229     if (!params)
1230     {
1231     /* if the new mode is used, just print the settings */
1232     if (op->contr->mode & PU_NEWMODE)
1233     {
1234     display_new_pickup (op);
1235     return 1;
1236     }
1237     if (1)
1238     LOG (llevDebug, "command_pickup: !params\n");
1239     set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1240     return 0;
1241     }
1242 elmex 1.1
1243 root 1.14 while (*params == ' ' && *params)
1244     params++;
1245 elmex 1.1
1246 root 1.14 if (*params == '+' || *params == '-')
1247     {
1248 elmex 1.1 int mode;
1249 root 1.14
1250     for (mode = 0; names[mode]; mode++)
1251     {
1252     if (!strcmp (names[mode], params + 1))
1253     {
1254 elmex 1.1 i = op->contr->mode;
1255 root 1.14 if (!(i & PU_NEWMODE))
1256     i = PU_NEWMODE;
1257     if (*params == '+')
1258     i = i | modes[mode];
1259 elmex 1.1 else
1260 root 1.14 i = i & ~modes[mode];
1261 elmex 1.1 op->contr->mode = i;
1262 root 1.14 display_new_pickup (op);
1263 elmex 1.1 return 1;
1264 root 1.14 }
1265     }
1266     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1267 elmex 1.1 return 1;
1268 root 1.14 }
1269 elmex 1.1
1270 root 1.14 if (sscanf (params, "%u", &i) != 1)
1271     {
1272     if (1)
1273     LOG (llevDebug, "command_pickup: params==NULL\n");
1274     new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1275     return 1;
1276     }
1277     set_pickup_mode (op, i);
1278 elmex 1.1
1279     return 1;
1280     }
1281    
1282 root 1.14 void
1283     set_pickup_mode (object *op, int i)
1284     {
1285     switch (op->contr->mode = i)
1286     {
1287 root 1.15 case 0:
1288     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1289     break;
1290     case 1:
1291     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1292     break;
1293     case 2:
1294     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1295     break;
1296     case 3:
1297     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1298     break;
1299     case 4:
1300     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1301     break;
1302     case 5:
1303     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1304     break;
1305     case 6:
1306     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1307     break;
1308     case 7:
1309     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1310     break;
1311 elmex 1.1 }
1312     }
1313    
1314 root 1.14 int
1315     command_search_items (object *op, char *params)
1316 elmex 1.1 {
1317 root 1.14 char buf[MAX_BUF];
1318 elmex 1.1
1319 root 1.14 if (settings.search_items == FALSE)
1320     return 1;
1321 elmex 1.1
1322 root 1.14 if (params == NULL)
1323     {
1324     if (op->contr->search_str[0] == '\0')
1325     {
1326     new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1327     new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1328     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1329 root 1.10 return 1;
1330     }
1331 root 1.42
1332 root 1.14 op->contr->search_str[0] = '\0';
1333     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1334 root 1.31 op->update_stats ();
1335 elmex 1.1 return 1;
1336 root 1.14 }
1337 root 1.42
1338 root 1.14 if ((int) strlen (params) >= MAX_BUF)
1339     {
1340     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1341     return 1;
1342     }
1343 root 1.42
1344 root 1.14 strcpy (op->contr->search_str, params);
1345     sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1346     new_draw_info (NDI_UNIQUE, 0, op, buf);
1347 root 1.31 op->update_stats ();
1348 root 1.14 return 1;
1349 elmex 1.1 }
1350