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Revision: 1.71
Committed: Thu Apr 24 11:26:41 2008 UTC (16 years, 1 month ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_53
Changes since 1.70: +4 -1 lines
Log Message:
selling of things a shop is not interested doesn't work anymore

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.68 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.57 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.57 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.55 *
21 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.37 */
23 elmex 1.1
24 pippijn 1.37 /*
25     * Object (handling) commands
26     */
27 elmex 1.1
28     #include <global.h>
29     #include <loader.h>
30     #include <skills.h>
31 root 1.32 #include <sproto.h>
32 elmex 1.1 #include <living.h>
33     #include <math.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99 root 1.69 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 root 1.66 {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.14 skill = find_skill_by_name (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* These functions (command_search, command_disarm) are really just wrappers for
152     * things like 'use_skill ...'). In fact, they should really be obsoleted
153     * and replaced with those.
154     */
155 root 1.14 int
156     command_search (object *op, char *params)
157     {
158     return use_skill (op, skill_names[SK_FIND_TRAPS]);
159 elmex 1.1 }
160    
161 root 1.14 int
162     command_disarm (object *op, char *params)
163     {
164     return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165 elmex 1.1 }
166    
167     /* A little special because we do want to pass the full params along
168     * as it includes the object to throw.
169 root 1.14 */
170     int
171     command_throw (object *op, char *params)
172 elmex 1.1 {
173 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 root 1.14 return do_skill (op, op, skop, op->facing, params);
175     else
176 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
177    
178 root 1.14 return 0;
179 elmex 1.1 }
180    
181 root 1.14 int
182     command_apply (object *op, char *params)
183 elmex 1.1 {
184 root 1.14 if (!params)
185     {
186     player_apply_below (op);
187     return 0;
188     }
189     else
190     {
191 root 1.51 apply_flag aflag = (apply_flag)0;
192 root 1.14
193     while (*params == ' ')
194     params++;
195 root 1.51
196 root 1.14 if (!strncmp (params, "-a ", 3))
197     {
198     aflag = AP_APPLY;
199     params += 3;
200     }
201 root 1.51
202 root 1.14 if (!strncmp (params, "-u ", 3))
203     {
204     aflag = AP_UNAPPLY;
205     params += 3;
206     }
207 root 1.51
208 root 1.14 while (*params == ' ')
209     params++;
210 elmex 1.1
211 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
212     player_apply (op, inv, aflag, 0);
213 root 1.14 else
214     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 elmex 1.1 }
216 root 1.51
217 elmex 1.1 return 0;
218     }
219    
220     /*
221     * Check if an item op can be put into a sack. If pl exists then tell
222     * a player the reason of failure.
223     * returns 1 if it will fit, 0 if it will not. nrof is the number of
224     * objects (op) we want to put in. We specify it separately instead of
225     * using op->nrof because often times, a player may have specified a
226     * certain number of objects to drop, so we can pass that number, and
227     * not need to use split_ob and stuff.
228     */
229 root 1.14 int
230     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231     {
232     if (!QUERY_FLAG (sack, FLAG_APPLIED))
233     {
234     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235     return 0;
236     }
237 root 1.66
238 root 1.14 if (sack == op)
239     {
240     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
241     return 0;
242     }
243 root 1.66
244 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245     {
246     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247     return 0;
248     }
249 root 1.66
250 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251     {
252     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253     return 0;
254     }
255 root 1.66
256 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
259     {
260     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261     return 0;
262 elmex 1.1 }
263 root 1.66
264 root 1.14 /* All other checks pass, must be OK */
265     return 1;
266 elmex 1.1 }
267    
268     /* Pick up commands follow */
269 root 1.14
270 elmex 1.1 /* pl = player (not always - monsters can use this now)
271     * op is the object to put tmp into,
272     * tmp is the object to pick up, nrof is the number to
273     * pick up (0 means all of them)
274     */
275 root 1.14 static void
276     pick_up_object (object *pl, object *op, object *tmp, int nrof)
277 elmex 1.1 {
278 root 1.14 object *env = tmp->env;
279     uint32 weight, effective_weight_limit;
280 root 1.66 int tmp_nrof = tmp->number_of ();
281 root 1.14
282     /* IF the player is flying & trying to take the item out of a container
283     * that is in his inventory, let him. tmp->env points to the container
284     * (sack, luggage, etc), tmp->env->env then points to the player (nested
285     * containers not allowed as of now)
286     */
287 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 root 1.14 {
289     new_draw_info (NDI_UNIQUE, 0, pl, "You are levitating, you can't reach the ground!");
290     return;
291     }
292 root 1.18
293 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
294     return;
295 root 1.18
296 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
297 root 1.14 nrof = tmp_nrof;
298 root 1.18
299 root 1.14 /* Figure out how much weight this object will add to the player */
300     weight = tmp->weight * nrof;
301     if (tmp->inv)
302     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
303 root 1.18
304 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
305 root 1.18
306 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
307     {
308     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
309     return;
310 elmex 1.1 }
311 root 1.18
312 root 1.66 if (!can_split (pl, tmp, nrof))
313     return;
314 root 1.39
315 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
316 root 1.69 {
317     tmp->flag.reset (FLAG_UNPAID);
318     new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
319     tmp->flag.set (FLAG_UNPAID);
320     }
321 root 1.14 else
322 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
323 root 1.14
324 root 1.69 op->insert (tmp);
325 elmex 1.1 }
326    
327 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
328 root 1.14 void
329     pick_up (object *op, object *alt)
330 elmex 1.1 {
331 root 1.14 int need_fix_tmp = 0;
332     object *tmp = NULL;
333 root 1.19 maptile *tmp_map = NULL;
334 root 1.14 int count;
335    
336     /* Decide which object to pick. */
337     if (alt)
338     {
339     if (!can_pick (op, alt))
340     {
341     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
342     goto leave;
343     }
344 root 1.64
345 root 1.14 tmp = alt;
346     }
347     else
348     {
349     if (op->below == NULL || !can_pick (op, op->below))
350     {
351     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
352     goto leave;
353 elmex 1.1 }
354 root 1.18
355 root 1.14 tmp = op->below;
356     }
357    
358     /* Try to catch it. */
359     tmp_map = tmp->map;
360     tmp = stop_item (tmp);
361     if (tmp == NULL)
362     goto leave;
363 root 1.64
364 root 1.14 need_fix_tmp = 1;
365     if (!can_pick (op, tmp))
366     goto leave;
367    
368     if (op->type == PLAYER)
369     {
370     count = op->contr->count;
371     if (count == 0)
372     count = tmp->nrof;
373 elmex 1.1 }
374 root 1.14 else
375     count = tmp->nrof;
376 elmex 1.1
377 root 1.14 /* container is open, so use it */
378 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
379     alt = op;
380     else if (op->container)
381 root 1.14 {
382     alt = op->container;
383     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
384 elmex 1.1 goto leave;
385 root 1.14 }
386     else
387     { /* non container pickup */
388     for (alt = op->inv; alt; alt = alt->below)
389     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
390     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
391     break; /* perfect match */
392    
393     if (!alt)
394     for (alt = op->inv; alt; alt = alt->below)
395     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
396     break; /* General container comes next */
397 root 1.39
398 root 1.14 if (!alt)
399     alt = op; /* No free containers */
400     }
401 root 1.21
402 root 1.14 if (tmp->env == alt)
403     {
404     /* here it could be possible to check rent,
405     * if someone wants to implement it
406     */
407     alt = op;
408 elmex 1.1 }
409 root 1.64
410 elmex 1.1 #ifdef PICKUP_DEBUG
411 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
412 elmex 1.1 #endif
413    
414 root 1.14 /* startequip items are not allowed to be put into containers: */
415     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
416 elmex 1.1 {
417 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
418     goto leave;
419 elmex 1.1 }
420    
421 root 1.14 pick_up_object (op, alt, tmp, count);
422 root 1.18
423     if (tmp->destroyed () || tmp->env)
424 root 1.14 need_fix_tmp = 0;
425 root 1.18
426 root 1.14 if (op->type == PLAYER)
427     op->contr->count = 0;
428 root 1.18
429 root 1.14 goto leave;
430 elmex 1.1
431 root 1.14 leave:
432     if (need_fix_tmp)
433     fix_stopped_item (tmp, tmp_map, op);
434 elmex 1.1 }
435    
436     /* This takes (picks up) and item. op is the player
437     * who issued the command. params is a string to
438     * match against the item name. Basically, always
439     * returns zero, but that should be improved.
440     */
441 root 1.14 int
442     command_take (object *op, char *params)
443 elmex 1.1 {
444 root 1.14 object *tmp, *next;
445 elmex 1.1
446 root 1.14 if (op->container)
447     tmp = op->container->inv;
448     else
449     {
450     tmp = op->above;
451     if (tmp)
452     while (tmp->above)
453 root 1.21 tmp = tmp->above;
454    
455 root 1.14 if (!tmp)
456     tmp = op->below;
457 elmex 1.1 }
458    
459 root 1.39 if (!tmp)
460 root 1.14 {
461     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
462     return 0;
463 elmex 1.1 }
464    
465 root 1.14 /* Makes processing easier */
466     if (params && *params == '\0')
467 root 1.39 params = 0;
468 elmex 1.1
469 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
470    
471 root 1.14 while (tmp)
472     {
473     next = tmp->below;
474 elmex 1.1
475 root 1.14 if (tmp->invisible)
476     {
477     tmp = next;
478     continue;
479     }
480 root 1.35
481 root 1.14 /* This following two if and else if could be merged into line
482     * but that probably will make it more difficult to read, and
483     * not make it any more efficient
484     */
485     if (params && item_matched_string (op, tmp, params))
486 elmex 1.62 {
487     pick_up (op, tmp);
488     if (--cnt <= 0) break;
489     }
490 root 1.14 else if (can_pick (op, tmp) && !params)
491     {
492     pick_up (op, tmp);
493     break;
494 root 1.10 }
495 root 1.35
496 root 1.14 tmp = next;
497     }
498 root 1.35
499 elmex 1.62 if (cnt <= 0)
500     {
501     op->failmsg ("Couldn't pick up so many items at once.");
502     return 0;
503     }
504    
505 root 1.14 if (!params && !tmp)
506     {
507 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
508 root 1.14 if (!tmp->invisible)
509     {
510 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
511 root 1.10 break;
512 root 1.14 }
513 root 1.35
514 root 1.14 if (!tmp)
515     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
516 elmex 1.1 }
517 root 1.35
518 root 1.14 return 0;
519 elmex 1.1 }
520    
521     /*
522     * This function was part of drop, now is own function.
523     * Player 'op' tries to put object 'tmp' into sack 'sack',
524     * if nrof is non zero, then nrof objects is tried to put into sack.
525     * Note that the 'sack' in question can now be a transport,
526     * so this function isn't named very good anymore.
527     */
528 root 1.14 void
529     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
530 elmex 1.1 {
531 root 1.14 object *tmp2, *sack2;
532     char buf[MAX_BUF];
533    
534     if (sack == tmp)
535     return; /* Can't put an object in itself */
536 root 1.18
537 root 1.14 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
538     {
539     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
540     return;
541 elmex 1.1 }
542 root 1.18
543 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
544     {
545     /* Eneq(@csd.uu.se): If the object to be dropped is a container
546     * we instead move the contents of that container into the active
547     * container, this is only done if the object has something in it.
548     */
549     sack2 = tmp;
550     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
551 root 1.18
552 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
553     {
554     tmp = tmp2->below;
555 root 1.18
556 root 1.14 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
557 root 1.69 put_object_in_sack (op, sack, tmp2, 0);
558 root 1.14 else
559     {
560     sprintf (buf, "Your %s fills up.", query_name (sack));
561     new_draw_info (NDI_UNIQUE, 0, op, buf);
562     break;
563 root 1.10 }
564     }
565 root 1.18
566 root 1.14 return;
567     }
568    
569     /* Don't worry about this for containers - our caller should have
570     * already checked this.
571     */
572     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
573     return;
574    
575     if (QUERY_FLAG (tmp, FLAG_APPLIED))
576 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
577     return;
578 elmex 1.1
579 root 1.14 /* we want to put some portion of the item into the container */
580 root 1.69 if (!can_split (op, tmp, nrof))
581     return;
582 root 1.14
583     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
584 root 1.69 sack->insert (tmp);
585 elmex 1.1 }
586    
587     /*
588     * This function was part of drop, now is own function.
589     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
590     * nrof objects is tried to dropped.
591     * This is used when dropping objects onto the floor.
592     */
593 elmex 1.2 void
594 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
595 elmex 1.1 {
596 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
597     return;
598 elmex 1.1
599 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
600     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
601 root 1.14 return; /* can't unapply it */
602 elmex 1.2
603 root 1.38 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
604    
605 root 1.23 /* We are only dropping some of the items. We split the current object
606 elmex 1.2 * off
607     */
608 root 1.69 if (!can_split (op, tmp, nrof))
609 elmex 1.1
610 root 1.7 if (INVOKE_OBJECT (DROP, tmp, ARG_OBJECT (op)))
611 elmex 1.2 return;
612 elmex 1.1
613 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
614     {
615 elmex 1.62 op->statusmsg (format ("You drop the %s.", query_name (tmp)));
616     op->statusmsg ("The gods who lent it to you retrieves it.");
617 root 1.28
618 root 1.25 tmp->destroy ();
619 root 1.31 op->update_stats ();
620 elmex 1.1 return;
621     }
622    
623 elmex 1.2 /* Call this before we update the various windows/players. At least
624     * that we, we know the weight is correct.
625     */
626 elmex 1.62 // 2007-11-26: moved op->update_stats away and calling it later after
627     // all items of a drop command have been processed.
628 elmex 1.1
629 root 1.69 for (object *floor = GET_MAP_OB (op->map, op->x, op->y); floor; floor = floor->above)
630 root 1.7 if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (tmp), ARG_OBJECT (op)))
631 elmex 1.5 return;
632 elmex 1.1
633 root 1.14 if (is_in_shop (op) && !QUERY_FLAG (tmp, FLAG_UNPAID) && tmp->type != MONEY)
634 elmex 1.71 {
635     if (!sell_item (tmp, op))
636     return; // if we can't sell it we don't drop it
637     }
638 elmex 1.1
639 elmex 1.2 tmp->x = op->x;
640     tmp->y = op->y;
641 elmex 1.1
642 elmex 1.2 insert_ob_in_map (tmp, op->map, op, INS_BELOW_ORIGINATOR);
643 elmex 1.1 }
644    
645 root 1.69 void
646 root 1.14 drop (object *op, object *tmp)
647 elmex 1.1 {
648 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
649     * somehow, players get an invisible object in the container, and the
650     * old logic would skip over invisible objects - works fine for the
651     * playes inventory, but drop inventory wants to use the next value.
652     */
653     if (tmp->invisible)
654     {
655     /* if the following is the case, it must be in an container. */
656     if (tmp->env && tmp->env->type != PLAYER)
657     {
658     /* Just toss the object - probably shouldn't be hanging
659     * around anyways
660     */
661 root 1.24 tmp->remove ();
662 root 1.25 tmp->destroy ();
663 root 1.14 return;
664     }
665     else
666     {
667 root 1.70 while (tmp && tmp->invisible)
668 root 1.14 tmp = tmp->below;
669 root 1.10 }
670 elmex 1.1 }
671    
672 root 1.14 if (tmp == NULL)
673     {
674     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
675 elmex 1.1 return;
676     }
677 root 1.70
678 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
679     {
680     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
681 elmex 1.1 return;
682     }
683 root 1.70
684 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
685     {
686 elmex 1.1 #if 0
687     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
688 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
689 elmex 1.1 #endif
690     return;
691     }
692    
693 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
694     op->contr->last_used = tmp->below ? tmp->below
695     : tmp->above ? tmp->above
696     : 0;
697 elmex 1.1
698 root 1.14 if (op->container)
699     {
700     if (op->type == PLAYER)
701 root 1.26 put_object_in_sack (op, op->container, tmp, op->contr->count);
702 root 1.14 else
703 root 1.26 put_object_in_sack (op, op->container, tmp, 0);
704 root 1.14 }
705     else
706     {
707     if (op->type == PLAYER)
708 root 1.26 drop_object (op, tmp, op->contr->count);
709 root 1.14 else
710 root 1.26 drop_object (op, tmp, 0);
711 elmex 1.1 }
712 root 1.26
713 root 1.14 if (op->type == PLAYER)
714     op->contr->count = 0;
715 elmex 1.1 }
716    
717     /* Command will drop all items that have not been locked */
718 root 1.14 int
719     command_dropall (object *op, char *params)
720     {
721    
722     if (op->inv == NULL)
723     {
724     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
725     return 0;
726     }
727 elmex 1.1
728 root 1.70 object *curinv = op->inv;
729     object *nextinv;
730 elmex 1.1
731     /*
732 root 1.14 This is the default. Drops everything not locked or considered
733     not something that should be dropped.
734     */
735 elmex 1.1 /*
736 root 1.14 Care must be taken that the next item pointer is not to money as
737     the drop() routine will do unknown things to it when dropping
738     in a shop. --Tero.Pelander@utu.fi
739     */
740    
741 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
742    
743 root 1.70 if (!params)
744 root 1.14 {
745 root 1.70 while (curinv)
746 root 1.14 {
747     nextinv = curinv->below;
748 root 1.70
749 root 1.14 while (nextinv && nextinv->type == MONEY)
750     nextinv = nextinv->below;
751 root 1.70
752 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
753     curinv->type != FOOD && curinv->type != KEY &&
754     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
755     !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
756     {
757     drop (op, curinv);
758 elmex 1.61 if (--cnt <= 0) break;
759 root 1.14 }
760 root 1.70
761 root 1.14 curinv = nextinv;
762     }
763     }
764     else if (strcmp (params, "weapons") == 0)
765     {
766 root 1.70 while (curinv)
767 root 1.14 {
768     nextinv = curinv->below;
769 root 1.70
770 root 1.14 while (nextinv && nextinv->type == MONEY)
771     nextinv = nextinv->below;
772 root 1.70
773 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
774     {
775     drop (op, curinv);
776 elmex 1.61 if (--cnt <= 0) break;
777 root 1.14 }
778 root 1.70
779 root 1.14 curinv = nextinv;
780     }
781     }
782     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
783     {
784 root 1.70 while (curinv)
785 root 1.14 {
786     nextinv = curinv->below;
787 root 1.70
788 root 1.14 while (nextinv && nextinv->type == MONEY)
789     nextinv = nextinv->below;
790 root 1.70
791 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
792     {
793     drop (op, curinv);
794 elmex 1.61 if (--cnt <= 0) break;
795 root 1.14 }
796 root 1.70
797 root 1.10 curinv = nextinv;
798 root 1.14 }
799     }
800     else if (strcmp (params, "misc") == 0)
801     {
802 root 1.70 while (curinv)
803 root 1.14 {
804     nextinv = curinv->below;
805 root 1.70
806 root 1.14 while (nextinv && nextinv->type == MONEY)
807     nextinv = nextinv->below;
808 root 1.70
809 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
810     {
811     switch (curinv->type)
812     {
813 root 1.15 case HORN:
814     case BOOK:
815     case SPELLBOOK:
816     case GIRDLE:
817     case AMULET:
818     case RING:
819     case CLOAK:
820     case BOOTS:
821     case GLOVES:
822     case BRACERS:
823     case SCROLL:
824     case ARMOUR_IMPROVER:
825     case WEAPON_IMPROVER:
826     case WAND:
827     case ROD:
828     case POTION:
829     drop (op, curinv);
830     curinv = nextinv;
831     break;
832     default:
833     curinv = nextinv;
834     break;
835 root 1.14 }
836 root 1.70
837 elmex 1.61 if (--cnt <= 0) break;
838 root 1.14 }
839 root 1.70
840 root 1.10 curinv = nextinv;
841     }
842 elmex 1.1 }
843 root 1.28
844 elmex 1.61 if (cnt <= 0)
845 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
846 elmex 1.61
847 elmex 1.1 /* draw_look(op);*/
848     return 0;
849     }
850    
851     /* Object op wants to drop object(s) params. params can be a
852     * comma seperated list.
853     */
854 root 1.14 int
855     command_drop (object *op, char *params)
856 elmex 1.1 {
857 root 1.14 object *tmp, *next;
858     int did_one = 0;
859 elmex 1.1
860 root 1.14 if (!params)
861     {
862     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
863     return 0;
864     }
865     else
866     {
867 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
868    
869 root 1.14 for (tmp = op->inv; tmp; tmp = next)
870     {
871     next = tmp->below;
872     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
873     continue;
874 elmex 1.61
875 root 1.14 if (item_matched_string (op, tmp, params))
876     {
877     drop (op, tmp);
878 elmex 1.61 if (--cnt <= 0) break;
879 root 1.14 did_one = 1;
880 root 1.10 }
881     }
882 elmex 1.61
883 root 1.14 if (!did_one)
884     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
885 elmex 1.61
886     if (cnt <= 0)
887 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
888 elmex 1.1 }
889 root 1.14
890     return 0;
891 elmex 1.1 }
892    
893 root 1.14 int
894     command_examine (object *op, char *params)
895 elmex 1.1 {
896 root 1.14 if (!params)
897     {
898     object *tmp = op->below;
899    
900 root 1.36 while (tmp && !tmp->client_visible ())
901 root 1.14 tmp = tmp->below;
902 root 1.65
903 root 1.14 if (tmp)
904     examine (op, tmp);
905     }
906     else
907     {
908     object *tmp = find_best_object_match (op, params);
909    
910     if (tmp)
911     examine (op, tmp);
912     else
913 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
914 root 1.14 }
915 root 1.65
916 elmex 1.1 return 0;
917     }
918    
919     /* op should be a player.
920     * we return the object the player has marked with the 'mark' command
921     * below. If no match is found (or object has changed), we return
922     * NULL. We leave it up to the calling function to print messages if
923     * nothing is found.
924     */
925 root 1.14 object *
926     find_marked_object (object *op)
927 elmex 1.1 {
928 root 1.14 object *tmp;
929    
930     if (!op || !op->contr)
931     return NULL;
932 root 1.20
933 root 1.14 if (!op->contr->mark)
934     {
935 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
936 root 1.20 return 0;
937 elmex 1.1 }
938 root 1.20
939 root 1.14 /* This may seem like overkill, but we need to make sure that they
940     * player hasn't dropped the item. We use count on the off chance that
941     * an item got reincarnated at some point.
942     */
943     for (tmp = op->inv; tmp; tmp = tmp->below)
944     {
945     if (tmp->invisible)
946     continue;
947 root 1.20
948 root 1.14 if (tmp == op->contr->mark)
949     {
950 root 1.20 if (!tmp->destroyed ())
951 root 1.14 return tmp;
952     else
953     {
954 root 1.20 op->contr->mark = 0;
955 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
956 root 1.20 return 0;
957 root 1.10 }
958     }
959 elmex 1.1 }
960 root 1.20
961     return 0;
962 elmex 1.1 }
963 root 1.14
964 root 1.42 std::string
965     object::describe_monster (object *who)
966 root 1.14 {
967 root 1.42 dynbuf_text buf (512, 512);
968    
969     object *mon = head ? head : this;
970 root 1.14
971     if (QUERY_FLAG (mon, FLAG_UNDEAD))
972 root 1.42 buf << "It is an undead force.\n";
973    
974     if (mon->level > who->level)
975     buf << "It is likely more powerful than you.\n";
976     else if (mon->level < who->level)
977     buf << "It is likely less powerful than you.\n";
978 root 1.14 else
979 root 1.42 buf << "It is probably as powerful as you.\n";
980    
981 root 1.14 if (mon->attacktype & AT_ACID)
982 root 1.42 buf << "You seem to smell an acrid odor.\n";
983 elmex 1.1
984 root 1.14 /* Anyone know why this used to use the clone value instead of the
985     * maxhp field? This seems that it should give more accurate results.
986     */
987     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
988     { /* From 1-4 */
989 root 1.15 case 1:
990 root 1.42 buf << "It is in a bad shape.\n";
991 root 1.15 break;
992     case 2:
993 root 1.42 buf << "It is hurt.\n";
994 root 1.15 break;
995     case 3:
996 root 1.42 buf << "It is somewhat hurt.\n";
997 root 1.15 break;
998     case 4:
999 root 1.42 buf << "It is in excellent shape.\n";
1000 root 1.15 break;
1001 elmex 1.1 }
1002 root 1.42
1003     if (present_in_ob (POISONING, mon))
1004     buf << "It looks very ill.\n";
1005    
1006     return buf;
1007 elmex 1.1 }
1008    
1009     /* tmp is the object being described, pl is who is examing it. */
1010 root 1.41 const char *
1011 root 1.14 long_desc (object *tmp, object *pl)
1012     {
1013 root 1.46 static std::string s;
1014    
1015     return (s = tmp->long_desc (pl)).c_str ();
1016 root 1.42 }
1017 elmex 1.1
1018 root 1.42 std::string
1019     object::long_desc (object *who)
1020     {
1021     std::string buf (query_name (this));
1022 elmex 1.1
1023 root 1.42 switch (type)
1024 root 1.14 {
1025 root 1.15 case RING:
1026     case SKILL:
1027     case WEAPON:
1028     case ARMOUR:
1029     case BRACERS:
1030     case HELMET:
1031     case SHIELD:
1032     case BOOTS:
1033     case GLOVES:
1034     case AMULET:
1035     case GIRDLE:
1036     case BOW:
1037     case ARROW:
1038     case CLOAK:
1039     case FOOD:
1040     case DRINK:
1041     case FLESH:
1042     case SKILL_TOOL:
1043     case POWER_CRYSTAL:
1044 root 1.42 {
1045     const char *cp = ::describe_item (this, who);
1046 root 1.14
1047 root 1.42 if (*cp)
1048     {
1049     buf.append (" ");
1050     buf.append (cp);
1051     }
1052     }
1053 elmex 1.1 }
1054 root 1.15
1055 root 1.14 return buf;
1056 elmex 1.1 }
1057    
1058 root 1.42 /* op is the player
1059     * tmp is the monster being examined.
1060     */
1061 root 1.14 void
1062 root 1.42 examine_monster (object *op, object *tmp)
1063 root 1.14 {
1064 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1065     }
1066 root 1.14
1067 root 1.42 std::string
1068     object::describe (object *who)
1069     {
1070     dynbuf_text buf (1024, 1024);
1071 root 1.14
1072 root 1.44 buf.printf ("That is: %s.\n", long_desc (who).c_str ());
1073 elmex 1.1
1074 root 1.42 if (custom_name)
1075 root 1.58 buf.printf ("You call it %s\n", &custom_name);
1076 elmex 1.1
1077 root 1.42 switch (type)
1078 root 1.14 {
1079 root 1.15 case SPELLBOOK:
1080 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1081     buf.printf ("%s is a %s %s spell\n", &inv->name, get_levelnumber (inv->level), &inv->skill);
1082 root 1.15 break;
1083 root 1.10
1084 root 1.15 case BOOK:
1085 root 1.42 if (msg)
1086     buf << "Something is written in it.\n";
1087 root 1.15 break;
1088 root 1.10
1089 root 1.15 case CONTAINER:
1090 root 1.42 if (race != NULL)
1091 root 1.15 {
1092 root 1.42 if (weight_limit && stats.Str < 100)
1093     buf.printf ("It can hold only %s and its weight limit is %.1f kg.\n",
1094     &race, weight_limit / (10.0 * (100 - stats.Str)));
1095 root 1.15 else
1096 root 1.42 buf.printf ("It can hold only %s.\n", &race);
1097 root 1.15 }
1098 root 1.42 else if (weight_limit && stats.Str < 100)
1099     buf.printf ("Its weight limit is %.1f kg.\n", weight_limit / (10.0 * (100 - stats.Str)));
1100 root 1.15 break;
1101    
1102     case WAND:
1103 root 1.42 if (flag [FLAG_IDENTIFIED])
1104 root 1.45 buf.printf ("It has %d charges left.\n", stats.food);
1105 root 1.15 break;
1106 root 1.14 }
1107    
1108 root 1.42 if (materialname && !msg)
1109     buf.printf ("It is made of: %s.\n", &materialname);
1110 root 1.14
1111 root 1.42 if (who)
1112     /* Where to wear this item */
1113     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1114 root 1.48 if (slot[i].info)
1115 root 1.14 {
1116 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1117 root 1.42
1118 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1119     buf.printf ("(%d)", -slot[i].info);
1120 root 1.42
1121     buf << ".\n";
1122 root 1.14 }
1123    
1124 root 1.42 if (weight)
1125     buf.printf (nrof > 1 ? "They weigh %3.3f kg.\n" : "It weighs %3.3f kg.\n", weight * (nrof ? nrof : 1) / 1000.0);
1126    
1127     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1128 root 1.14 {
1129 root 1.42 buf.printf ("You reckon %s worth %s.\n", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1130 root 1.14
1131 root 1.42 if (is_in_shop (who))
1132 root 1.14 {
1133 root 1.42 if (flag [FLAG_UNPAID])
1134     buf.printf ("%s would cost you %s.\n", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1135 root 1.14 else
1136 root 1.42 buf.printf ("You are offered %s for %s.\n", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1137 root 1.14 }
1138 elmex 1.1 }
1139    
1140 root 1.42 if (flag [FLAG_MONSTER])
1141     buf << describe_monster (who);
1142 root 1.14
1143     /* Is this item buildable? */
1144 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1145     buf << "This is a buildable item.\n";
1146 root 1.14
1147     /* Does the object have a message? Don't show message for all object
1148     * types - especially if the first entry is a match
1149     */
1150 root 1.63 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && *msg != '@')
1151 root 1.14 {
1152     /* This is just a hack so when identifying the items, we print
1153     * out the extra message
1154     */
1155 root 1.42 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1156     buf << "The object has a story:\n";
1157 elmex 1.1
1158 root 1.42 buf << msg << '\n';
1159 elmex 1.1 }
1160 root 1.42
1161     buf << '\n';
1162    
1163     return std::string (buf.linearise (), buf.size ());
1164     }
1165    
1166 root 1.14 static void
1167     display_new_pickup (object *op)
1168     {
1169     int i = op->contr->mode;
1170 elmex 1.1
1171 root 1.14 if (!(i & PU_NEWMODE))
1172     return;
1173 elmex 1.1
1174 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1175     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1176     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1177     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1178 elmex 1.1
1179 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1180 elmex 1.1
1181 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1182     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1183     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1184 elmex 1.1
1185 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1186     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1187 elmex 1.1
1188 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1189     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1190     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1191 elmex 1.1
1192 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1193     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1194     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1195     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1196 elmex 1.1
1197 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1198     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1199     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1200     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1201 elmex 1.1
1202 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1203     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1204     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1205     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1206 elmex 1.1
1207 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1208 elmex 1.1
1209 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1210 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1211 elmex 1.1
1212 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1213     }
1214 elmex 1.1
1215 root 1.14 int
1216     command_pickup (object *op, char *params)
1217 elmex 1.1 {
1218     uint32 i;
1219 root 1.14 static const char *names[] = {
1220     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1221     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1222 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1223     "jewels", "flesh", NULL
1224 root 1.14 };
1225     static uint32 modes[] = {
1226     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1227     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1228 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1229     PU_JEWELS, PU_FLESH, 0
1230 root 1.14 };
1231    
1232     if (!params)
1233     {
1234     /* if the new mode is used, just print the settings */
1235     if (op->contr->mode & PU_NEWMODE)
1236     {
1237     display_new_pickup (op);
1238     return 1;
1239     }
1240     if (1)
1241     LOG (llevDebug, "command_pickup: !params\n");
1242     set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1243     return 0;
1244     }
1245 elmex 1.1
1246 root 1.14 while (*params == ' ' && *params)
1247     params++;
1248 elmex 1.1
1249 root 1.14 if (*params == '+' || *params == '-')
1250     {
1251 elmex 1.1 int mode;
1252 root 1.14
1253     for (mode = 0; names[mode]; mode++)
1254     {
1255     if (!strcmp (names[mode], params + 1))
1256     {
1257 elmex 1.1 i = op->contr->mode;
1258 root 1.14 if (!(i & PU_NEWMODE))
1259     i = PU_NEWMODE;
1260     if (*params == '+')
1261     i = i | modes[mode];
1262 elmex 1.1 else
1263 root 1.14 i = i & ~modes[mode];
1264 elmex 1.1 op->contr->mode = i;
1265 root 1.14 display_new_pickup (op);
1266 elmex 1.1 return 1;
1267 root 1.14 }
1268     }
1269     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1270 elmex 1.1 return 1;
1271 root 1.14 }
1272 elmex 1.1
1273 root 1.14 if (sscanf (params, "%u", &i) != 1)
1274     {
1275     if (1)
1276     LOG (llevDebug, "command_pickup: params==NULL\n");
1277     new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1278     return 1;
1279     }
1280     set_pickup_mode (op, i);
1281 elmex 1.1
1282     return 1;
1283     }
1284    
1285 root 1.14 void
1286     set_pickup_mode (object *op, int i)
1287     {
1288     switch (op->contr->mode = i)
1289     {
1290 root 1.15 case 0:
1291     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1292     break;
1293     case 1:
1294     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1295     break;
1296     case 2:
1297     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1298     break;
1299     case 3:
1300     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1301     break;
1302     case 4:
1303     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1304     break;
1305     case 5:
1306     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1307     break;
1308     case 6:
1309     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1310     break;
1311     case 7:
1312     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1313     break;
1314 elmex 1.1 }
1315     }
1316    
1317 root 1.14 int
1318     command_search_items (object *op, char *params)
1319 elmex 1.1 {
1320 root 1.14 char buf[MAX_BUF];
1321 elmex 1.1
1322 root 1.14 if (settings.search_items == FALSE)
1323     return 1;
1324 elmex 1.1
1325 root 1.14 if (params == NULL)
1326     {
1327     if (op->contr->search_str[0] == '\0')
1328     {
1329     new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1330     new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1331     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1332 root 1.10 return 1;
1333     }
1334 root 1.42
1335 root 1.14 op->contr->search_str[0] = '\0';
1336     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1337 root 1.31 op->update_stats ();
1338 elmex 1.1 return 1;
1339 root 1.14 }
1340 root 1.42
1341 root 1.14 if ((int) strlen (params) >= MAX_BUF)
1342     {
1343     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1344     return 1;
1345     }
1346 root 1.42
1347 root 1.14 strcpy (op->contr->search_str, params);
1348     sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1349     new_draw_info (NDI_UNIQUE, 0, op, buf);
1350 root 1.31 op->update_stats ();
1351 root 1.14 return 1;
1352 elmex 1.1 }
1353