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Revision: 1.82
Committed: Tue Oct 7 11:10:30 2008 UTC (15 years, 8 months ago) by elmex
Content type: text/plain
Branch: MAIN
Changes since 1.81: +5 -13 lines
Log Message:
is_in_map_or_inv => is_inserted.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.60 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.68 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.55 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.60 * Deliantra is free software: you can redistribute it and/or modify
9 root 1.57 * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation, either version 3 of the License, or
11     * (at your option) any later version.
12 pippijn 1.37 *
13 root 1.57 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.57 * You should have received a copy of the GNU General Public License
19     * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 root 1.55 *
21 root 1.60 * The authors can be reached via e-mail to <support@deliantra.net>
22 pippijn 1.37 */
23 elmex 1.1
24 pippijn 1.37 /*
25     * Object (handling) commands
26     */
27 elmex 1.1
28     #include <global.h>
29     #include <loader.h>
30     #include <skills.h>
31 root 1.32 #include <sproto.h>
32 elmex 1.1 #include <living.h>
33     #include <math.h>
34 root 1.14
35 elmex 1.1 /*
36     * Object id parsing functions
37     */
38    
39     #define ADD_ITEM(NEW,COUNT)\
40 root 1.10 if(!first) {\
41 root 1.21 first = new objectlink;\
42 root 1.10 last=first;\
43     } else {\
44 root 1.21 last->next = new objectlink;\
45 root 1.10 last=last->next;\
46     }\
47 root 1.21 last->next=0;\
48 root 1.10 last->ob=(NEW);\
49 elmex 1.1 last->id=(COUNT);
50    
51     /**
52     * Search the inventory of 'pl' for what matches best with params.
53     * we use item_matched_string above - this gives us consistent behaviour
54     * between many commands. Return the best match, or NULL if no match.
55     * aflag is used with apply -u , and apply -a to
56     * only unapply applied, or apply unapplied objects
57     **/
58 root 1.14 static object *
59     find_best_apply_object_match (object *pl, const char *params, enum apply_flag aflag)
60 elmex 1.1 {
61 root 1.52 object *best = 0;
62     int match_val = 0;
63 elmex 1.1
64 root 1.52 for (object *tmp = pl->inv; tmp; tmp = tmp->below)
65 root 1.14 {
66     if (tmp->invisible)
67     continue;
68 root 1.52
69     int tmpmatch = item_matched_string (pl, tmp, params);
70    
71     if (tmpmatch > match_val)
72 root 1.14 {
73     if ((aflag == AP_APPLY) && (QUERY_FLAG (tmp, FLAG_APPLIED)))
74     continue;
75 root 1.52
76 root 1.14 if ((aflag == AP_UNAPPLY) && (!QUERY_FLAG (tmp, FLAG_APPLIED)))
77     continue;
78 root 1.52
79 root 1.14 match_val = tmpmatch;
80     best = tmp;
81 elmex 1.1 }
82     }
83 root 1.52
84 root 1.14 return best;
85 elmex 1.1 }
86    
87     /**
88     * Shortcut to find_best_apply_object_match(pl, params, AF_NULL);
89     **/
90 root 1.14 object *
91     find_best_object_match (object *pl, const char *params)
92 elmex 1.1 {
93 root 1.54 return find_best_apply_object_match (pl, params, AP_TOGGLE);
94 elmex 1.1 }
95    
96 root 1.66 static bool
97     can_split (object *pl, object *&op, sint32 nrof)
98     {
99 root 1.69 if (object *tmp = op->split (nrof ? nrof : op->number_of ()))
100 root 1.66 {
101     op = tmp;
102     return true;
103     }
104     else
105     {
106 root 1.67 if (op->nrof > 1)
107     new_draw_info_format (NDI_UNIQUE, 0, pl, "There are only %d %s.", op->nrof, &op->name_pl);
108     else
109     new_draw_info_format (NDI_UNIQUE, 0, pl, "There is only one %s.", &op->name);
110    
111 root 1.66 return false;
112     }
113     }
114    
115 root 1.14 int
116     command_uskill (object *pl, char *params)
117     {
118     if (!params)
119     {
120     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: use_skill <skill name>");
121     return 0;
122     }
123 root 1.47
124 root 1.14 return use_skill (pl, params);
125 elmex 1.1 }
126    
127 root 1.14 int
128     command_rskill (object *pl, char *params)
129     {
130     object *skill;
131 elmex 1.1
132 root 1.14 if (!params)
133     {
134     new_draw_info (NDI_UNIQUE, 0, pl, "Usage: ready_skill <skill name>");
135     return 0;
136 elmex 1.1 }
137 root 1.47
138 root 1.14 skill = find_skill_by_name (pl, params);
139 elmex 1.1
140 root 1.14 if (!skill)
141     {
142     new_draw_info_format (NDI_UNIQUE, 0, pl, "You have no knowledge of the skill %s", params);
143     return 0;
144 elmex 1.1 }
145 root 1.47
146 root 1.54 pl->change_skill (0);
147     apply_special (pl, skill, AP_APPLY);
148     return 1;
149 elmex 1.1 }
150    
151     /* These functions (command_search, command_disarm) are really just wrappers for
152     * things like 'use_skill ...'). In fact, they should really be obsoleted
153     * and replaced with those.
154     */
155 root 1.14 int
156     command_search (object *op, char *params)
157     {
158     return use_skill (op, skill_names[SK_FIND_TRAPS]);
159 elmex 1.1 }
160    
161 root 1.14 int
162     command_disarm (object *op, char *params)
163     {
164     return use_skill (op, skill_names[SK_DISARM_TRAPS]);
165 elmex 1.1 }
166    
167     /* A little special because we do want to pass the full params along
168     * as it includes the object to throw.
169 root 1.14 */
170     int
171     command_throw (object *op, char *params)
172 elmex 1.1 {
173 root 1.51 if (object *skop = find_skill_by_name (op, skill_names[SK_THROWING]))
174 root 1.14 return do_skill (op, op, skop, op->facing, params);
175     else
176 root 1.51 new_draw_info (NDI_UNIQUE, 0, op, "You have no knowledge of the skill throwing.");
177    
178 root 1.14 return 0;
179 elmex 1.1 }
180    
181 root 1.14 int
182     command_apply (object *op, char *params)
183 elmex 1.1 {
184 root 1.14 if (!params)
185     {
186     player_apply_below (op);
187     return 0;
188     }
189     else
190     {
191 root 1.51 apply_flag aflag = (apply_flag)0;
192 root 1.14
193     while (*params == ' ')
194     params++;
195 root 1.51
196 root 1.14 if (!strncmp (params, "-a ", 3))
197     {
198     aflag = AP_APPLY;
199     params += 3;
200     }
201 root 1.51
202 root 1.14 if (!strncmp (params, "-u ", 3))
203     {
204     aflag = AP_UNAPPLY;
205     params += 3;
206     }
207 root 1.51
208 root 1.14 while (*params == ' ')
209     params++;
210 elmex 1.1
211 root 1.51 if (object *inv = find_best_apply_object_match (op, params, aflag))
212     player_apply (op, inv, aflag, 0);
213 root 1.14 else
214     new_draw_info_format (NDI_UNIQUE, 0, op, "Could not find any match to the %s.", params);
215 elmex 1.1 }
216 root 1.51
217 elmex 1.1 return 0;
218     }
219    
220     /*
221     * Check if an item op can be put into a sack. If pl exists then tell
222     * a player the reason of failure.
223     * returns 1 if it will fit, 0 if it will not. nrof is the number of
224     * objects (op) we want to put in. We specify it separately instead of
225     * using op->nrof because often times, a player may have specified a
226     * certain number of objects to drop, so we can pass that number, and
227     * not need to use split_ob and stuff.
228     */
229 root 1.14 int
230     sack_can_hold (object *pl, object *sack, object *op, uint32 nrof)
231     {
232     if (!QUERY_FLAG (sack, FLAG_APPLIED))
233     {
234     new_draw_info_format (NDI_UNIQUE, 0, pl, "The %s is not active.", query_name (sack));
235     return 0;
236     }
237 root 1.66
238 root 1.14 if (sack == op)
239     {
240     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the %s into itself.", query_name (sack));
241     return 0;
242     }
243 root 1.66
244 root 1.14 if (sack->race && (sack->race != op->race || op->type == CONTAINER || (sack->stats.food && sack->stats.food != op->type)))
245     {
246     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can put only %s into the %s.", &sack->race, query_name (sack));
247     return 0;
248     }
249 root 1.66
250 root 1.14 if (op->type == SPECIAL_KEY && sack->slaying && op->slaying)
251     {
252     new_draw_info_format (NDI_UNIQUE, 0, pl, "You can't put the key into %s.", query_name (sack));
253     return 0;
254     }
255 root 1.66
256 root 1.14 if (sack->weight_limit && (sint32) (sack->carrying + (nrof ? nrof : 1) *
257     (op->weight + (op->type == CONTAINER ? (op->carrying * op->stats.Str) : 0))
258     * (100 - sack->stats.Str) / 100) > sack->weight_limit)
259     {
260     new_draw_info_format (NDI_UNIQUE, 0, pl, "That won't fit in the %s!", query_name (sack));
261     return 0;
262 elmex 1.1 }
263 root 1.66
264 root 1.14 /* All other checks pass, must be OK */
265     return 1;
266 elmex 1.1 }
267    
268     /* Pick up commands follow */
269 root 1.14
270 elmex 1.1 /* pl = player (not always - monsters can use this now)
271     * op is the object to put tmp into,
272     * tmp is the object to pick up, nrof is the number to
273     * pick up (0 means all of them)
274     */
275 root 1.14 static void
276     pick_up_object (object *pl, object *op, object *tmp, int nrof)
277 elmex 1.1 {
278 root 1.14 object *env = tmp->env;
279     uint32 weight, effective_weight_limit;
280 root 1.66 int tmp_nrof = tmp->number_of ();
281 root 1.14
282     /* IF the player is flying & trying to take the item out of a container
283     * that is in his inventory, let him. tmp->env points to the container
284     * (sack, luggage, etc), tmp->env->env then points to the player (nested
285     * containers not allowed as of now)
286     */
287 root 1.29 if ((pl->move_type & MOVE_FLYING) && !QUERY_FLAG (pl, FLAG_WIZ) && tmp->in_player () != pl)
288 root 1.14 {
289 root 1.72 pl->failmsg ("You are levitating, you can't reach the ground! "
290     "H<You have to stop levitating first, if you can, either by using your levitation skill, "
291     "or waiting till the levitation effect wears off.>");
292 root 1.14 return;
293     }
294 root 1.18
295 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
296     return;
297 root 1.18
298 root 1.67 if (nrof > tmp_nrof || nrof <= 0)
299 root 1.14 nrof = tmp_nrof;
300 root 1.18
301 root 1.14 /* Figure out how much weight this object will add to the player */
302     weight = tmp->weight * nrof;
303     if (tmp->inv)
304     weight += tmp->carrying * (100 - tmp->stats.Str) / 100;
305 root 1.18
306 root 1.64 effective_weight_limit = weight_limit [min (MAX_STAT, pl->stats.Str)];
307 root 1.18
308 root 1.14 if ((pl->weight + pl->carrying + weight) > effective_weight_limit)
309     {
310     new_draw_info (0, 0, pl, "That item is too heavy for you to pick up.");
311     return;
312 elmex 1.1 }
313 root 1.18
314 root 1.66 if (!can_split (pl, tmp, nrof))
315     return;
316 root 1.39
317 root 1.14 if (QUERY_FLAG (tmp, FLAG_UNPAID))
318 root 1.69 {
319     tmp->flag.reset (FLAG_UNPAID);
320     new_draw_info_format (NDI_UNIQUE, 0, pl, "%s will cost you %s.", query_name (tmp), query_cost_string (tmp, pl, F_BUY | F_SHOP));
321     tmp->flag.set (FLAG_UNPAID);
322     }
323 root 1.14 else
324 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, pl, "You pick up the %s.", query_name (tmp));
325 root 1.14
326 root 1.69 op->insert (tmp);
327 elmex 1.1 }
328    
329 root 1.18 /* modified slightly to allow monsters use this -b.t. 5-31-95 */
330 root 1.14 void
331     pick_up (object *op, object *alt)
332 elmex 1.1 {
333 root 1.14 int need_fix_tmp = 0;
334     object *tmp = NULL;
335 root 1.19 maptile *tmp_map = NULL;
336 root 1.14 int count;
337    
338     /* Decide which object to pick. */
339     if (alt)
340     {
341     if (!can_pick (op, alt))
342     {
343     new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up the %s.", &alt->name);
344     goto leave;
345     }
346 root 1.64
347 root 1.14 tmp = alt;
348     }
349     else
350     {
351     if (op->below == NULL || !can_pick (op, op->below))
352     {
353     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up here.");
354     goto leave;
355 elmex 1.1 }
356 root 1.18
357 root 1.14 tmp = op->below;
358     }
359    
360     /* Try to catch it. */
361     tmp_map = tmp->map;
362     tmp = stop_item (tmp);
363     if (tmp == NULL)
364     goto leave;
365 root 1.64
366 root 1.14 need_fix_tmp = 1;
367     if (!can_pick (op, tmp))
368     goto leave;
369    
370     if (op->type == PLAYER)
371     {
372     count = op->contr->count;
373     if (count == 0)
374     count = tmp->nrof;
375 elmex 1.1 }
376 root 1.14 else
377     count = tmp->nrof;
378 elmex 1.1
379 root 1.14 /* container is open, so use it */
380 root 1.64 if (tmp->flag [FLAG_STARTEQUIP])
381     alt = op;
382     else if (op->container)
383 root 1.14 {
384     alt = op->container;
385     if (alt != tmp->env && !sack_can_hold (op, alt, tmp, count))
386 elmex 1.1 goto leave;
387 root 1.14 }
388     else
389     { /* non container pickup */
390     for (alt = op->inv; alt; alt = alt->below)
391     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) &&
392     alt->race && alt->race == tmp->race && sack_can_hold (NULL, alt, tmp, count))
393     break; /* perfect match */
394    
395     if (!alt)
396     for (alt = op->inv; alt; alt = alt->below)
397     if (alt->type == CONTAINER && QUERY_FLAG (alt, FLAG_APPLIED) && sack_can_hold (NULL, alt, tmp, count))
398     break; /* General container comes next */
399 root 1.39
400 root 1.14 if (!alt)
401     alt = op; /* No free containers */
402     }
403 root 1.21
404 root 1.14 if (tmp->env == alt)
405     {
406     /* here it could be possible to check rent,
407     * if someone wants to implement it
408     */
409     alt = op;
410 elmex 1.1 }
411 root 1.64
412 elmex 1.1 #ifdef PICKUP_DEBUG
413 root 1.14 LOG (llevDebug, "Pick_up(): %s picks %s (%d) and inserts it %s.\n", op->name, tmp->name, op->contr->count, alt->name);
414 elmex 1.1 #endif
415    
416 root 1.14 /* startequip items are not allowed to be put into containers: */
417     if (op->type == PLAYER && alt->type == CONTAINER && QUERY_FLAG (tmp, FLAG_STARTEQUIP))
418 elmex 1.1 {
419 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This object cannot be put into containers!");
420     goto leave;
421 elmex 1.1 }
422    
423 root 1.14 pick_up_object (op, alt, tmp, count);
424 root 1.18
425     if (tmp->destroyed () || tmp->env)
426 root 1.14 need_fix_tmp = 0;
427 root 1.18
428 root 1.14 if (op->type == PLAYER)
429     op->contr->count = 0;
430 root 1.18
431 root 1.14 goto leave;
432 elmex 1.1
433 root 1.14 leave:
434     if (need_fix_tmp)
435     fix_stopped_item (tmp, tmp_map, op);
436 elmex 1.1 }
437    
438     /* This takes (picks up) and item. op is the player
439     * who issued the command. params is a string to
440     * match against the item name. Basically, always
441     * returns zero, but that should be improved.
442     */
443 root 1.14 int
444     command_take (object *op, char *params)
445 elmex 1.1 {
446 root 1.14 object *tmp, *next;
447 elmex 1.1
448 root 1.14 if (op->container)
449     tmp = op->container->inv;
450     else
451     {
452     tmp = op->above;
453     if (tmp)
454     while (tmp->above)
455 root 1.21 tmp = tmp->above;
456    
457 root 1.14 if (!tmp)
458     tmp = op->below;
459 elmex 1.1 }
460    
461 root 1.39 if (!tmp)
462 root 1.14 {
463     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to take!");
464     return 0;
465 elmex 1.1 }
466    
467 root 1.14 /* Makes processing easier */
468     if (params && *params == '\0')
469 root 1.39 params = 0;
470 elmex 1.1
471 elmex 1.62 int cnt = MAX_ITEM_PER_DROP;
472    
473 root 1.14 while (tmp)
474     {
475     next = tmp->below;
476 elmex 1.1
477 root 1.14 if (tmp->invisible)
478     {
479     tmp = next;
480     continue;
481     }
482 root 1.35
483 root 1.14 /* This following two if and else if could be merged into line
484     * but that probably will make it more difficult to read, and
485     * not make it any more efficient
486     */
487     if (params && item_matched_string (op, tmp, params))
488 elmex 1.62 {
489 root 1.74 if (--cnt < 0) break;
490 elmex 1.62 pick_up (op, tmp);
491     }
492 root 1.14 else if (can_pick (op, tmp) && !params)
493     {
494 root 1.74 if (--cnt < 0) break;
495 root 1.14 pick_up (op, tmp);
496     break;
497 root 1.10 }
498 root 1.35
499 root 1.14 tmp = next;
500     }
501 root 1.35
502 root 1.73 if (cnt < 0)
503 elmex 1.62 {
504     op->failmsg ("Couldn't pick up so many items at once.");
505     return 0;
506     }
507    
508 root 1.14 if (!params && !tmp)
509     {
510 root 1.35 for (tmp = op->below; tmp; tmp = tmp->below)
511 root 1.14 if (!tmp->invisible)
512     {
513 root 1.64 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't pick up a %s.", &tmp->name);
514 root 1.10 break;
515 root 1.14 }
516 root 1.35
517 root 1.14 if (!tmp)
518     new_draw_info (NDI_UNIQUE, 0, op, "There is nothing to pick up.");
519 elmex 1.1 }
520 root 1.35
521 root 1.14 return 0;
522 elmex 1.1 }
523    
524     /*
525     * This function was part of drop, now is own function.
526     * Player 'op' tries to put object 'tmp' into sack 'sack',
527     * if nrof is non zero, then nrof objects is tried to put into sack.
528     * Note that the 'sack' in question can now be a transport,
529     * so this function isn't named very good anymore.
530     */
531 root 1.14 void
532     put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof)
533 elmex 1.1 {
534 root 1.14 object *tmp2, *sack2;
535     char buf[MAX_BUF];
536    
537     if (sack == tmp)
538     return; /* Can't put an object in itself */
539 root 1.18
540 root 1.14 if (QUERY_FLAG (tmp, FLAG_STARTEQUIP))
541     {
542     new_draw_info_format (NDI_UNIQUE, 0, op, "You cannot put the %s in the %s.", query_name (tmp), query_name (sack));
543     return;
544 elmex 1.1 }
545 root 1.18
546 root 1.14 if (tmp->type == CONTAINER && tmp->inv)
547     {
548     /* Eneq(@csd.uu.se): If the object to be dropped is a container
549     * we instead move the contents of that container into the active
550     * container, this is only done if the object has something in it.
551     */
552     sack2 = tmp;
553     new_draw_info_format (NDI_UNIQUE, 0, op, "You move the items from %s into %s.", query_name (tmp), query_name (sack));
554 root 1.18
555 root 1.14 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp)
556     {
557     tmp = tmp2->below;
558 root 1.18
559 root 1.14 if ((sack->type == CONTAINER && sack_can_hold (op, op->container, tmp2, tmp2->nrof)))
560 root 1.69 put_object_in_sack (op, sack, tmp2, 0);
561 root 1.14 else
562     {
563     sprintf (buf, "Your %s fills up.", query_name (sack));
564     new_draw_info (NDI_UNIQUE, 0, op, buf);
565     break;
566 root 1.10 }
567     }
568 root 1.18
569 root 1.14 return;
570     }
571    
572     /* Don't worry about this for containers - our caller should have
573     * already checked this.
574     */
575     if ((sack->type == CONTAINER) && !sack_can_hold (op, sack, tmp, (nrof ? nrof : tmp->nrof)))
576     return;
577    
578     if (QUERY_FLAG (tmp, FLAG_APPLIED))
579 root 1.18 if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
580     return;
581 elmex 1.1
582 root 1.14 /* we want to put some portion of the item into the container */
583 root 1.69 if (!can_split (op, tmp, nrof))
584     return;
585 root 1.14
586     new_draw_info_format (NDI_UNIQUE, 0, op, "You put the %s in %s.", query_name (tmp), query_name (sack));
587 root 1.69 sack->insert (tmp);
588 elmex 1.1 }
589    
590     /*
591     * This function was part of drop, now is own function.
592     * Player 'op' tries to drop object 'tmp', if tmp is non zero, then
593     * nrof objects is tried to dropped.
594     * This is used when dropping objects onto the floor.
595     */
596 elmex 1.2 void
597 root 1.14 drop_object (object *op, object *tmp, uint32 nrof)
598 elmex 1.1 {
599 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
600     return;
601 elmex 1.1
602 elmex 1.2 if (QUERY_FLAG (tmp, FLAG_APPLIED))
603     if (apply_special (op, tmp, AP_UNAPPLY | AP_NO_MERGE))
604 root 1.14 return; /* can't unapply it */
605 elmex 1.2
606 root 1.38 //fprintf (stderr, "ui, on space is %ld\n", op->ms ().volume ());//D
607    
608 root 1.23 /* We are only dropping some of the items. We split the current object
609 elmex 1.2 * off
610     */
611 root 1.69 if (!can_split (op, tmp, nrof))
612 elmex 1.80 return;
613 elmex 1.1
614 elmex 1.81 drop_object (op, tmp);
615    
616 elmex 1.82 if (!tmp->destroyed () && !tmp->is_inserted ())
617 elmex 1.81 {
618     // if nothing happened with the object we give it back
619     op->insert (tmp);
620     }
621     }
622    
623     /* In contrast to drop_object (op, tmp, nrof) above this function takes the
624     * already split off object, and feeds it to the event handlers and does
625     * other magic with it.
626     *
627     * <droppper> is the object that dropped this object and <obj> is the
628     * object that was dropped.
629     *
630     * Make sure to check what happened with <obj> after this function returns!
631     * Otherwise you may leak this object.
632     */
633    
634     void
635     drop_object (object *dropper, object *obj)
636     {
637     if (INVOKE_OBJECT (DROP, obj, ARG_OBJECT (dropper)))
638 elmex 1.2 return;
639 elmex 1.81
640 elmex 1.82 if (obj->destroyed () || obj->is_inserted ())
641     return;
642 elmex 1.1
643 elmex 1.81 if (QUERY_FLAG (obj, FLAG_STARTEQUIP))
644 elmex 1.2 {
645 elmex 1.81 dropper->statusmsg (format ("You drop the %s.", query_name (obj)));
646     dropper->statusmsg ("The god who lent it to you retrieves it.");
647 root 1.28
648 elmex 1.81 obj->destroy ();
649     dropper->update_stats ();
650 elmex 1.1 return;
651     }
652    
653 elmex 1.81 for (object *floor = GET_MAP_OB (dropper->map, dropper->x, dropper->y);
654     floor;
655     floor = floor->above)
656     if (INVOKE_OBJECT (DROP_ON, floor, ARG_OBJECT (obj), ARG_OBJECT (dropper)))
657 elmex 1.5 return;
658 elmex 1.1
659 elmex 1.82 if (obj->destroyed () || obj->is_inserted ())
660     return;
661 elmex 1.1
662 elmex 1.81 if (is_in_shop (dropper) && !QUERY_FLAG (obj, FLAG_UNPAID) && obj->type != MONEY)
663     if (!sell_item (obj, dropper))
664     return;
665 elmex 1.1
666 elmex 1.81 /* If nothing special happened with this object, the default action is to
667     * insert it below the dropper:
668     */
669    
670     obj->x = dropper->x;
671     obj->y = dropper->y;
672    
673     insert_ob_in_map (obj, dropper->map, dropper, INS_BELOW_ORIGINATOR);
674 elmex 1.1 }
675    
676 root 1.69 void
677 root 1.14 drop (object *op, object *tmp)
678 elmex 1.1 {
679 root 1.14 /* Hopeful fix for disappearing objects when dropping from a container -
680     * somehow, players get an invisible object in the container, and the
681     * old logic would skip over invisible objects - works fine for the
682     * playes inventory, but drop inventory wants to use the next value.
683     */
684     if (tmp->invisible)
685     {
686     /* if the following is the case, it must be in an container. */
687     if (tmp->env && tmp->env->type != PLAYER)
688     {
689     /* Just toss the object - probably shouldn't be hanging
690     * around anyways
691     */
692 root 1.79 tmp->destroy ();
693 root 1.14 return;
694     }
695     else
696     {
697 root 1.70 while (tmp && tmp->invisible)
698 root 1.14 tmp = tmp->below;
699 root 1.10 }
700 elmex 1.1 }
701    
702 root 1.14 if (tmp == NULL)
703     {
704     new_draw_info (NDI_UNIQUE, 0, op, "You don't have anything to drop.");
705 elmex 1.1 return;
706     }
707 root 1.70
708 root 1.14 if (QUERY_FLAG (tmp, FLAG_INV_LOCKED))
709     {
710     new_draw_info (NDI_UNIQUE, 0, op, "This item is locked");
711 elmex 1.1 return;
712     }
713 root 1.70
714 root 1.14 if (QUERY_FLAG (tmp, FLAG_NO_DROP))
715     {
716 elmex 1.1 #if 0
717     /* Eneq(@csd.uu.se): Objects with NO_DROP defined can't be dropped. */
718 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "This item can't be dropped.");
719 elmex 1.1 #endif
720     return;
721     }
722    
723 root 1.26 if (op->type == PLAYER && op->contr->last_used == tmp)
724     op->contr->last_used = tmp->below ? tmp->below
725     : tmp->above ? tmp->above
726     : 0;
727 elmex 1.1
728 root 1.14 if (op->container)
729     {
730     if (op->type == PLAYER)
731 root 1.26 put_object_in_sack (op, op->container, tmp, op->contr->count);
732 root 1.14 else
733 root 1.26 put_object_in_sack (op, op->container, tmp, 0);
734 root 1.14 }
735     else
736     {
737     if (op->type == PLAYER)
738 root 1.26 drop_object (op, tmp, op->contr->count);
739 root 1.14 else
740 root 1.26 drop_object (op, tmp, 0);
741 elmex 1.1 }
742 root 1.26
743 root 1.14 if (op->type == PLAYER)
744     op->contr->count = 0;
745 elmex 1.1 }
746    
747     /* Command will drop all items that have not been locked */
748 root 1.14 int
749     command_dropall (object *op, char *params)
750     {
751    
752     if (op->inv == NULL)
753     {
754     new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop!");
755     return 0;
756     }
757 elmex 1.1
758 root 1.70 object *curinv = op->inv;
759     object *nextinv;
760 elmex 1.1
761     /*
762 root 1.14 This is the default. Drops everything not locked or considered
763     not something that should be dropped.
764     */
765 elmex 1.1 /*
766 root 1.14 Care must be taken that the next item pointer is not to money as
767     the drop() routine will do unknown things to it when dropping
768     in a shop. --Tero.Pelander@utu.fi
769     */
770    
771 elmex 1.61 int cnt = MAX_ITEM_PER_DROP;
772    
773 root 1.70 if (!params)
774 root 1.14 {
775 root 1.70 while (curinv)
776 root 1.14 {
777     nextinv = curinv->below;
778 root 1.70
779 root 1.14 while (nextinv && nextinv->type == MONEY)
780     nextinv = nextinv->below;
781 root 1.70
782 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && curinv->type != MONEY &&
783     curinv->type != FOOD && curinv->type != KEY &&
784     curinv->type != SPECIAL_KEY && curinv->type != GEM &&
785     !curinv->invisible && (curinv->type != CONTAINER || op->container != curinv))
786     {
787     drop (op, curinv);
788 elmex 1.61 if (--cnt <= 0) break;
789 root 1.14 }
790 root 1.70
791 root 1.14 curinv = nextinv;
792     }
793     }
794     else if (strcmp (params, "weapons") == 0)
795     {
796 root 1.70 while (curinv)
797 root 1.14 {
798     nextinv = curinv->below;
799 root 1.70
800 root 1.14 while (nextinv && nextinv->type == MONEY)
801     nextinv = nextinv->below;
802 root 1.70
803 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == WEAPON) || (curinv->type == BOW) || (curinv->type == ARROW)))
804     {
805     drop (op, curinv);
806 elmex 1.61 if (--cnt <= 0) break;
807 root 1.14 }
808 root 1.70
809 root 1.14 curinv = nextinv;
810     }
811     }
812     else if (strcmp (params, "armor") == 0 || strcmp (params, "armour") == 0)
813     {
814 root 1.70 while (curinv)
815 root 1.14 {
816     nextinv = curinv->below;
817 root 1.70
818 root 1.14 while (nextinv && nextinv->type == MONEY)
819     nextinv = nextinv->below;
820 root 1.70
821 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && ((curinv->type == ARMOUR) || curinv->type == SHIELD || curinv->type == HELMET))
822     {
823     drop (op, curinv);
824 elmex 1.61 if (--cnt <= 0) break;
825 root 1.14 }
826 root 1.70
827 root 1.10 curinv = nextinv;
828 root 1.14 }
829     }
830     else if (strcmp (params, "misc") == 0)
831     {
832 root 1.70 while (curinv)
833 root 1.14 {
834     nextinv = curinv->below;
835 root 1.70
836 root 1.14 while (nextinv && nextinv->type == MONEY)
837     nextinv = nextinv->below;
838 root 1.70
839 root 1.14 if (!QUERY_FLAG (curinv, FLAG_INV_LOCKED) && !QUERY_FLAG (curinv, FLAG_APPLIED))
840     {
841     switch (curinv->type)
842     {
843 root 1.15 case HORN:
844     case BOOK:
845     case SPELLBOOK:
846     case GIRDLE:
847     case AMULET:
848     case RING:
849     case CLOAK:
850     case BOOTS:
851     case GLOVES:
852     case BRACERS:
853     case SCROLL:
854     case ARMOUR_IMPROVER:
855     case WEAPON_IMPROVER:
856     case WAND:
857     case ROD:
858     case POTION:
859     drop (op, curinv);
860     curinv = nextinv;
861     break;
862     default:
863     curinv = nextinv;
864     break;
865 root 1.14 }
866 root 1.70
867 elmex 1.61 if (--cnt <= 0) break;
868 root 1.14 }
869 root 1.70
870 root 1.10 curinv = nextinv;
871     }
872 elmex 1.1 }
873 root 1.28
874 elmex 1.61 if (cnt <= 0)
875 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
876 elmex 1.61
877 elmex 1.1 /* draw_look(op);*/
878     return 0;
879     }
880    
881 elmex 1.81
882     /* This function tries to drop all objects in the <objs> vector.
883     * <dropper> is the object that wants to drop them.
884     * <cnt> can be a 0 pointer or a pointer to the maximum number of
885     * drop operations to perform.
886     *
887     * Returns true if at least one item was dropped.
888     */
889     bool
890     drop_vector (object *dropper, vector<object *> &objs, int *cnt)
891     {
892     vector<object *>::iterator i;
893    
894     bool did_one = false;
895    
896     for (i = objs.begin (); i != objs.end (); i++)
897     {
898     drop (dropper, *i);
899     if (cnt && --*cnt <= 0) break;
900     did_one = true;
901     }
902    
903     return did_one;
904     }
905    
906 elmex 1.1 /* Object op wants to drop object(s) params. params can be a
907     * comma seperated list.
908     */
909 root 1.14 int
910     command_drop (object *op, char *params)
911 elmex 1.1 {
912 root 1.14 object *tmp, *next;
913     int did_one = 0;
914 elmex 1.1
915 root 1.14 if (!params)
916     {
917     new_draw_info (NDI_UNIQUE, 0, op, "Drop what?");
918     return 0;
919     }
920     else
921     {
922 elmex 1.81 vector<object *> matched_objs;
923 elmex 1.61
924 root 1.14 for (tmp = op->inv; tmp; tmp = next)
925     {
926     next = tmp->below;
927     if (QUERY_FLAG (tmp, FLAG_NO_DROP) || tmp->invisible)
928     continue;
929 elmex 1.61
930 root 1.14 if (item_matched_string (op, tmp, params))
931 elmex 1.81 matched_objs.push_back (tmp);
932 root 1.10 }
933 elmex 1.61
934 elmex 1.81 int cnt = MAX_ITEM_PER_DROP;
935    
936     if (!drop_vector (op, matched_objs, &cnt))
937 root 1.14 new_draw_info (NDI_UNIQUE, 0, op, "Nothing to drop.");
938 elmex 1.61
939     if (cnt <= 0)
940 elmex 1.62 op->failmsg ("Only dropped some items, can't drop that many items at once.");
941 elmex 1.1 }
942 root 1.14
943     return 0;
944 elmex 1.1 }
945    
946 root 1.14 int
947     command_examine (object *op, char *params)
948 elmex 1.1 {
949 root 1.14 if (!params)
950     {
951     object *tmp = op->below;
952    
953 root 1.36 while (tmp && !tmp->client_visible ())
954 root 1.14 tmp = tmp->below;
955 root 1.65
956 root 1.14 if (tmp)
957     examine (op, tmp);
958     }
959     else
960     {
961     object *tmp = find_best_object_match (op, params);
962    
963     if (tmp)
964     examine (op, tmp);
965     else
966 root 1.65 op->contr->infobox (MSG_CHANNEL ("examine"), format ("Could not find an object that matches %s", params));
967 root 1.14 }
968 root 1.65
969 elmex 1.1 return 0;
970     }
971    
972     /* op should be a player.
973     * we return the object the player has marked with the 'mark' command
974     * below. If no match is found (or object has changed), we return
975     * NULL. We leave it up to the calling function to print messages if
976     * nothing is found.
977     */
978 root 1.14 object *
979     find_marked_object (object *op)
980 elmex 1.1 {
981 root 1.14 object *tmp;
982    
983     if (!op || !op->contr)
984     return NULL;
985 root 1.20
986 root 1.14 if (!op->contr->mark)
987     {
988 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
989 root 1.20 return 0;
990 elmex 1.1 }
991 root 1.20
992 root 1.14 /* This may seem like overkill, but we need to make sure that they
993     * player hasn't dropped the item. We use count on the off chance that
994     * an item got reincarnated at some point.
995     */
996     for (tmp = op->inv; tmp; tmp = tmp->below)
997     {
998     if (tmp->invisible)
999     continue;
1000 root 1.20
1001 root 1.14 if (tmp == op->contr->mark)
1002     {
1003 root 1.20 if (!tmp->destroyed ())
1004 root 1.14 return tmp;
1005     else
1006     {
1007 root 1.20 op->contr->mark = 0;
1008 elmex 1.1 /* new_draw_info(NDI_UNIQUE,0,op,"You have no marked object");*/
1009 root 1.20 return 0;
1010 root 1.10 }
1011     }
1012 elmex 1.1 }
1013 root 1.20
1014     return 0;
1015 elmex 1.1 }
1016 root 1.14
1017 root 1.42 std::string
1018     object::describe_monster (object *who)
1019 root 1.14 {
1020 root 1.42 dynbuf_text buf (512, 512);
1021    
1022     object *mon = head ? head : this;
1023 root 1.14
1024     if (QUERY_FLAG (mon, FLAG_UNDEAD))
1025 root 1.77 buf << "It is an undead force.\r";
1026 root 1.42
1027     if (mon->level > who->level)
1028 root 1.77 buf << "It is likely more powerful than you.\r";
1029 root 1.42 else if (mon->level < who->level)
1030 root 1.77 buf << "It is likely less powerful than you.\r";
1031 root 1.14 else
1032 root 1.77 buf << "It is probably as powerful as you.\r";
1033 root 1.42
1034 root 1.14 if (mon->attacktype & AT_ACID)
1035 root 1.77 buf << "You seem to smell an acrid odor.\r";
1036 elmex 1.1
1037 root 1.14 /* Anyone know why this used to use the clone value instead of the
1038     * maxhp field? This seems that it should give more accurate results.
1039     */
1040     switch ((mon->stats.hp + 1) * 4 / (mon->stats.maxhp + 1))
1041     { /* From 1-4 */
1042 root 1.15 case 1:
1043 root 1.77 buf << "It is in a bad shape.\r";
1044 root 1.15 break;
1045     case 2:
1046 root 1.77 buf << "It is hurt.\r";
1047 root 1.15 break;
1048     case 3:
1049 root 1.77 buf << "It is somewhat hurt.\r";
1050 root 1.15 break;
1051     case 4:
1052 root 1.77 buf << "It is in excellent shape.\r";
1053 root 1.15 break;
1054 elmex 1.1 }
1055 root 1.42
1056     if (present_in_ob (POISONING, mon))
1057 root 1.77 buf << "It looks very ill.\r";
1058    
1059     buf << '\n';
1060 root 1.42
1061     return buf;
1062 elmex 1.1 }
1063    
1064     /* tmp is the object being described, pl is who is examing it. */
1065 root 1.41 const char *
1066 root 1.14 long_desc (object *tmp, object *pl)
1067     {
1068 root 1.46 static std::string s;
1069    
1070     return (s = tmp->long_desc (pl)).c_str ();
1071 root 1.42 }
1072 elmex 1.1
1073 root 1.42 std::string
1074     object::long_desc (object *who)
1075     {
1076     std::string buf (query_name (this));
1077 elmex 1.1
1078 root 1.42 switch (type)
1079 root 1.14 {
1080 root 1.15 case RING:
1081     case SKILL:
1082     case WEAPON:
1083     case ARMOUR:
1084     case BRACERS:
1085     case HELMET:
1086     case SHIELD:
1087     case BOOTS:
1088     case GLOVES:
1089     case AMULET:
1090     case GIRDLE:
1091     case BOW:
1092     case ARROW:
1093     case CLOAK:
1094     case FOOD:
1095     case DRINK:
1096     case FLESH:
1097     case SKILL_TOOL:
1098     case POWER_CRYSTAL:
1099 root 1.42 {
1100     const char *cp = ::describe_item (this, who);
1101 root 1.14
1102 root 1.42 if (*cp)
1103     {
1104     buf.append (" ");
1105     buf.append (cp);
1106     }
1107     }
1108 elmex 1.1 }
1109 root 1.15
1110 root 1.14 return buf;
1111 elmex 1.1 }
1112    
1113 root 1.42 /* op is the player
1114     * tmp is the monster being examined.
1115     */
1116 root 1.14 void
1117 root 1.42 examine_monster (object *op, object *tmp)
1118 root 1.14 {
1119 root 1.42 new_draw_info (NDI_UNIQUE, 0, op, tmp->describe_monster (op).c_str ());
1120     }
1121 root 1.14
1122 root 1.42 std::string
1123     object::describe (object *who)
1124     {
1125     dynbuf_text buf (1024, 1024);
1126 root 1.14
1127 root 1.77 buf.printf ("That is: %s.\r", long_desc (who).c_str ());
1128 elmex 1.1
1129 root 1.42 if (custom_name)
1130 root 1.77 buf.printf ("You call it %s.\r", &custom_name);
1131 elmex 1.1
1132 root 1.42 switch (type)
1133 root 1.14 {
1134 root 1.15 case SPELLBOOK:
1135 root 1.42 if (flag [FLAG_IDENTIFIED] && inv)
1136 root 1.77 buf.printf ("%s is a %s %s spell.\r", &inv->name, get_levelnumber (inv->level), &inv->skill);
1137 root 1.15 break;
1138 root 1.10
1139 root 1.15 case BOOK:
1140 root 1.42 if (msg)
1141 root 1.77 buf << "Something is written in it.\r";
1142 root 1.15 break;
1143 root 1.10
1144 root 1.15 case CONTAINER:
1145 root 1.77 if (race)
1146 root 1.15 {
1147 root 1.42 if (weight_limit && stats.Str < 100)
1148 root 1.77 buf.printf ("It can hold only %s and its weight limit is %.1f kg.\r",
1149 root 1.42 &race, weight_limit / (10.0 * (100 - stats.Str)));
1150 root 1.15 else
1151 root 1.77 buf.printf ("It can hold only %s.\r", &race);
1152 root 1.15 }
1153 root 1.42 else if (weight_limit && stats.Str < 100)
1154 root 1.77 buf.printf ("Its weight limit is %.1f kg.\r", weight_limit / (10.0 * (100 - stats.Str)));
1155 root 1.15 break;
1156    
1157     case WAND:
1158 root 1.42 if (flag [FLAG_IDENTIFIED])
1159 root 1.77 buf.printf ("It has %d charges left.\r", stats.food);
1160 root 1.15 break;
1161 root 1.14 }
1162    
1163 root 1.42 if (materialname && !msg)
1164 root 1.77 buf.printf ("It is made of: %s.\r", &materialname);
1165 root 1.14
1166 root 1.42 if (who)
1167     /* Where to wear this item */
1168     for (int i = 0; i < NUM_BODY_LOCATIONS; i++)
1169 root 1.48 if (slot[i].info)
1170 root 1.14 {
1171 root 1.48 buf << (who->slot[i].info ? body_locations[i].use_name : body_locations[i].nonuse_name);
1172 root 1.42
1173 root 1.48 if (slot[i].info < -1 && who->slot[i].info)
1174     buf.printf ("(%d)", -slot[i].info);
1175 root 1.42
1176 root 1.77 buf << ".\r";
1177 root 1.14 }
1178    
1179 root 1.42 if (weight)
1180 root 1.77 buf.printf ("%s %3.3f kg.\r", nrof > 1 ? "They weigh" : "It weighs", weight * (nrof ? nrof : 1) / 1000.0);
1181 root 1.42
1182     if (value && !flag [FLAG_STARTEQUIP] && !flag [FLAG_NO_PICK] && who)
1183 root 1.14 {
1184 root 1.77 buf.printf ("You reckon %s worth %s.\r", nrof > 1 ? "they are" : "it is", query_cost_string (this, who, F_TRUE | F_APPROX));
1185 root 1.14
1186 root 1.42 if (is_in_shop (who))
1187 root 1.14 {
1188 root 1.42 if (flag [FLAG_UNPAID])
1189 root 1.77 buf.printf ("%s would cost you %s.\r", nrof > 1 ? "They" : "It", query_cost_string (this, who, F_BUY | F_SHOP));
1190 root 1.14 else
1191 root 1.77 buf.printf ("You are offered %s for %s.\r", query_cost_string (this, who, F_SELL + F_SHOP), nrof > 1 ? "them" : "it");
1192 root 1.14 }
1193 elmex 1.1 }
1194    
1195 root 1.42 if (flag [FLAG_MONSTER])
1196     buf << describe_monster (who);
1197 root 1.14
1198     /* Is this item buildable? */
1199 root 1.42 if (flag [FLAG_IS_BUILDABLE])
1200 root 1.77 buf << "This is a buildable item.\r";
1201 root 1.14
1202     /* Does the object have a message? Don't show message for all object
1203     * types - especially if the first entry is a match
1204     */
1205 root 1.75 if (msg && type != EXIT && type != BOOK && type != CORPSE && !move_on && !has_dialogue ())
1206 root 1.14 {
1207     /* This is just a hack so when identifying the items, we print
1208     * out the extra message
1209     */
1210 root 1.42 if (need_identify (this) && flag [FLAG_IDENTIFIED])
1211 root 1.77 buf << "The object has a story:\r";
1212 elmex 1.1
1213 root 1.42 buf << msg << '\n';
1214 elmex 1.1 }
1215 root 1.42
1216     buf << '\n';
1217    
1218     return std::string (buf.linearise (), buf.size ());
1219     }
1220    
1221 root 1.14 static void
1222     display_new_pickup (object *op)
1223     {
1224     int i = op->contr->mode;
1225 elmex 1.1
1226 root 1.14 if (!(i & PU_NEWMODE))
1227     return;
1228 elmex 1.1
1229 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NEWMODE", i & PU_NEWMODE ? 1 : 0);
1230     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DEBUG", i & PU_DEBUG ? 1 : 0);
1231     new_draw_info_format (NDI_UNIQUE, 0, op, "%d INHIBIT", i & PU_INHIBIT ? 1 : 0);
1232     new_draw_info_format (NDI_UNIQUE, 0, op, "%d STOP", i & PU_STOP ? 1 : 0);
1233 elmex 1.1
1234 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d <= x pickup weight/value RATIO (0==off)", (i & PU_RATIO) * 5);
1235 elmex 1.1
1236 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FOOD", i & PU_FOOD ? 1 : 0);
1237     new_draw_info_format (NDI_UNIQUE, 0, op, "%d DRINK", i & PU_DRINK ? 1 : 0);
1238     new_draw_info_format (NDI_UNIQUE, 0, op, "%d VALUABLES", i & PU_VALUABLES ? 1 : 0);
1239 elmex 1.1
1240 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOW", i & PU_BOW ? 1 : 0);
1241     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARROW", i & PU_ARROW ? 1 : 0);
1242 elmex 1.1
1243 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d HELMET", i & PU_HELMET ? 1 : 0);
1244     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SHIELD", i & PU_SHIELD ? 1 : 0);
1245     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ARMOUR", i & PU_ARMOUR ? 1 : 0);
1246 elmex 1.1
1247 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d BOOTS", i & PU_BOOTS ? 1 : 0);
1248     new_draw_info_format (NDI_UNIQUE, 0, op, "%d GLOVES", i & PU_GLOVES ? 1 : 0);
1249     new_draw_info_format (NDI_UNIQUE, 0, op, "%d CLOAK", i & PU_CLOAK ? 1 : 0);
1250     new_draw_info_format (NDI_UNIQUE, 0, op, "%d KEY", i & PU_KEY ? 1 : 0);
1251 elmex 1.1
1252 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d MISSILEWEAPON", i & PU_MISSILEWEAPON ? 1 : 0);
1253     new_draw_info_format (NDI_UNIQUE, 0, op, "%d ALLWEAPON", i & PU_ALLWEAPON ? 1 : 0);
1254     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICAL", i & PU_MAGICAL ? 1 : 0);
1255     new_draw_info_format (NDI_UNIQUE, 0, op, "%d POTION", i & PU_POTION ? 1 : 0);
1256 elmex 1.1
1257 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d SPELLBOOK", i & PU_SPELLBOOK ? 1 : 0);
1258     new_draw_info_format (NDI_UNIQUE, 0, op, "%d SKILLSCROLL", i & PU_SKILLSCROLL ? 1 : 0);
1259     new_draw_info_format (NDI_UNIQUE, 0, op, "%d READABLES", i & PU_READABLES ? 1 : 0);
1260     new_draw_info_format (NDI_UNIQUE, 0, op, "%d MAGICDEVICE", i & PU_MAGIC_DEVICE ? 1 : 0);
1261 elmex 1.1
1262 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d NOT CURSED", i & PU_NOT_CURSED ? 1 : 0);
1263 elmex 1.1
1264 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "%d JEWELS", i & PU_JEWELS ? 1 : 0);
1265 root 1.22 new_draw_info_format (NDI_UNIQUE, 0, op, "%d FLESH", i & PU_FLESH ? 1 : 0);
1266 elmex 1.1
1267 root 1.14 new_draw_info_format (NDI_UNIQUE, 0, op, "");
1268     }
1269 elmex 1.1
1270 root 1.14 int
1271     command_pickup (object *op, char *params)
1272 elmex 1.1 {
1273     uint32 i;
1274 root 1.14 static const char *names[] = {
1275     "debug", "inhibit", "stop", "food", "drink", "valuables", "bow", "arrow", "helmet",
1276     "shield", "armour", "boots", "gloves", "cloak", "key", "missile", "allweapon",
1277 root 1.22 "magical", "potion", "spellbook", "skillscroll", "readables", "magicdevice", "notcursed",
1278     "jewels", "flesh", NULL
1279 root 1.14 };
1280     static uint32 modes[] = {
1281     PU_DEBUG, PU_INHIBIT, PU_STOP, PU_FOOD, PU_DRINK, PU_VALUABLES, PU_BOW, PU_ARROW, PU_HELMET,
1282     PU_SHIELD, PU_ARMOUR, PU_BOOTS, PU_GLOVES, PU_CLOAK, PU_KEY, PU_MISSILEWEAPON, PU_ALLWEAPON,
1283 root 1.22 PU_MAGICAL, PU_POTION, PU_SPELLBOOK, PU_SKILLSCROLL, PU_READABLES, PU_MAGIC_DEVICE, PU_NOT_CURSED,
1284     PU_JEWELS, PU_FLESH, 0
1285 root 1.14 };
1286    
1287     if (!params)
1288     {
1289     /* if the new mode is used, just print the settings */
1290     if (op->contr->mode & PU_NEWMODE)
1291     {
1292     display_new_pickup (op);
1293     return 1;
1294     }
1295     if (1)
1296     LOG (llevDebug, "command_pickup: !params\n");
1297     set_pickup_mode (op, (op->contr->mode > 6) ? 0 : op->contr->mode + 1);
1298     return 0;
1299     }
1300 elmex 1.1
1301 root 1.14 while (*params == ' ' && *params)
1302     params++;
1303 elmex 1.1
1304 root 1.14 if (*params == '+' || *params == '-')
1305     {
1306 elmex 1.1 int mode;
1307 root 1.14
1308     for (mode = 0; names[mode]; mode++)
1309     {
1310     if (!strcmp (names[mode], params + 1))
1311     {
1312 elmex 1.1 i = op->contr->mode;
1313 root 1.14 if (!(i & PU_NEWMODE))
1314     i = PU_NEWMODE;
1315     if (*params == '+')
1316     i = i | modes[mode];
1317 elmex 1.1 else
1318 root 1.14 i = i & ~modes[mode];
1319 elmex 1.1 op->contr->mode = i;
1320 root 1.14 display_new_pickup (op);
1321 elmex 1.1 return 1;
1322 root 1.14 }
1323     }
1324     new_draw_info_format (NDI_UNIQUE, 0, op, "Pickup: invalid item %s\n", params);
1325 elmex 1.1 return 1;
1326 root 1.14 }
1327 elmex 1.1
1328 root 1.14 if (sscanf (params, "%u", &i) != 1)
1329     {
1330     if (1)
1331     LOG (llevDebug, "command_pickup: params==NULL\n");
1332     new_draw_info (NDI_UNIQUE, 0, op, "Usage: pickup <0-7> or <value_density> .");
1333     return 1;
1334     }
1335     set_pickup_mode (op, i);
1336 elmex 1.1
1337     return 1;
1338     }
1339    
1340 root 1.14 void
1341     set_pickup_mode (object *op, int i)
1342     {
1343     switch (op->contr->mode = i)
1344     {
1345 root 1.15 case 0:
1346     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Don't pick up.");
1347     break;
1348     case 1:
1349     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item.");
1350     break;
1351     case 2:
1352     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up one item and stop.");
1353     break;
1354     case 3:
1355     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Stop before picking up.");
1356     break;
1357     case 4:
1358     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items.");
1359     break;
1360     case 5:
1361     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all items and stop.");
1362     break;
1363     case 6:
1364     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all magic items.");
1365     break;
1366     case 7:
1367     new_draw_info (NDI_UNIQUE, 0, op, "Mode: Pick up all coins and gems");
1368     break;
1369 elmex 1.1 }
1370     }
1371    
1372 root 1.14 int
1373     command_search_items (object *op, char *params)
1374 elmex 1.1 {
1375 root 1.14 char buf[MAX_BUF];
1376 elmex 1.1
1377 root 1.14 if (settings.search_items == FALSE)
1378     return 1;
1379 elmex 1.1
1380 root 1.14 if (params == NULL)
1381     {
1382     if (op->contr->search_str[0] == '\0')
1383     {
1384     new_draw_info (NDI_UNIQUE, 0, op, "Example: search magic+1");
1385     new_draw_info (NDI_UNIQUE, 0, op, "Would automatically pick up all");
1386     new_draw_info (NDI_UNIQUE, 0, op, "items containing the word 'magic+1'.");
1387 root 1.10 return 1;
1388     }
1389 root 1.42
1390 root 1.14 op->contr->search_str[0] = '\0';
1391     new_draw_info (NDI_UNIQUE, 0, op, "Search mode turned off.");
1392 root 1.31 op->update_stats ();
1393 elmex 1.1 return 1;
1394 root 1.14 }
1395 root 1.42
1396 root 1.14 if ((int) strlen (params) >= MAX_BUF)
1397     {
1398     new_draw_info (NDI_UNIQUE, 0, op, "Search string too long.");
1399     return 1;
1400     }
1401 root 1.42
1402 root 1.14 strcpy (op->contr->search_str, params);
1403     sprintf (buf, "Searching for '%s'.", op->contr->search_str);
1404     new_draw_info (NDI_UNIQUE, 0, op, buf);
1405 root 1.31 op->update_stats ();
1406 root 1.14 return 1;
1407 elmex 1.1 }
1408